Gaming device with rotating display and indicator therefore

Information

  • Patent Grant
  • 6712694
  • Patent Number
    6,712,694
  • Date Filed
    Thursday, September 12, 2002
    22 years ago
  • Date Issued
    Tuesday, March 30, 2004
    21 years ago
Abstract
The present invention provides a mechanical display and indication for gaming devices and includes various embodiments, each of which have a number of elements in common. First, the embodiments each include a rotating set of symbols or indicia. Second, each of the embodiments includes a translating indicator, such as an arrow. The symbols rotate, appear and disappear from the player's view. In this manner, the player sees each of the symbols and hopes that the gaming device awards the symbol having the highest or best value. The one or more indicators move in a sequence to point out or indicate one of the symbols or one of the groups of symbols. The indicators provide a second random, visual element to the outcome, wherein the player's attention must account for both, the changing symbols and the moving indicators. The symbol eventually indicated produces, at least in part, a game outcome.
Description




BACKGROUND OF THE INVENTION




The present invention relates to gaming devices. More particularly, the present invention relates to wagering gaming device displays.




Gaming devices provide fun and excitement to the player. Gaming, in general, provides an escape from the everyday rigors of life. Gaming devices and gaming establishments use bright lights and exciting sounds to set the gaming world apart from the rest of the world. Gaming devices, in particular, use one or more displays that enable the player to see and play the game. The displays typically portray the action of the game and ultimately indicate whether or not the player wins.




Slot machine displays have gone through a number of transitions since their inception in the late 1800's. Originally, slot machines displayed purely mechanical reels. While these machines gained enormous popularity, the mechanical nature of the reels limited the number of paystops, which limited the number of different symbols and the number of different winning symbol combinations.




The advent of the computer and the video monitor expanded the possibilities for gaming devices. There are now video poker, video blackjack and other types of video gaming machines. Video displays have also been implemented in slot machines. The video slot machines use computers to randomly generate symbol combinations from an expanded number of different symbols. Video reel strips can include a virtually unlimited number of symbols, which enables a wide variety of different symbol combinations to be employed, including combinations that appear very infrequently and yield high payouts.




With slot machines, the video monitors have also been used to provide bonus or secondary games. Bonus games have become much more prevalent and elaborate in recent years. Players play the base game of slot until becoming eligible for a bonus game. The base game temporarily pauses, while the player plays the bonus game. When the player completes the bonus game, the gaming device returns the player to the bonus game.




It should therefore be appreciated that a single video monitor is often sufficient to provide both the base game of slot and one or more bonus games that become triggered by the slot game. As seen in

FIG. 1B

, there is room on the cabinet of gaming device


10




b


for an upper display area


32


. This area, however, is often not used for gaming purposes and may simply provide a graphic and/or lettering that pertains to a theme of the gaming device.




Video monitors and in particular video-based slot machines are likely going to continue growing in popularity. As the video monitor has been used more and more, however, there has been a growing sentiment that some of the mystique of the old time mechanical gaming devices is lost when mechanical reels and mechanical displays are replaced by a video monitor.




Accordingly, a need exists to provide a gaming device that may use a video monitor, which provides increased flexibility to the gaming device to add more symbols and more elaborate bonus games, while providing some aspect of the gaming device that is mechanical and provides a fun and exciting mechanical display.




SUMMARY OF THE INVENTION




The present invention provides a mechanical display and indication for wagering gaming devices. The present invention includes various embodiments, each of which have a number of common elements. First, the embodiments each include a rotating set of symbol groups or indicia groups. The set includes at least two symbol groups and each symbol group includes a plurality of symbols. The symbol groups or groups of symbols rotate, appear and disappear from the player's view. In this manner, the player sees each of the symbol groups and hopes that the gaming device awards the symbol representing the highest or best value from one of the symbol groups. The rotating symbol groups provide a first random generation. Second, each of the embodiments includes a translating or oscillating indicator such as an arrow. One or more indicators move in a sequence to point out or indicate one of the symbols from one the groups of symbols. The indicators provide a second random generation and a second visual element which produces the final outcome. These random generations can be simultaneous or sequential. The player's attention is thus directed to both random generations including the changing symbol groups and the translating or oscillating indicator.




The gaming devices operable with the present invention include but are not limited to the games of slot, poker, keno, blackjack, bunco and checkers. The display and indicator operates with these base games and/or any bonus game, bonus triggering event, progressive game or any other type of secondary game thereof.




In one preferred embodiment, the display and indicator of the present invention operate with the game of slot and in particular a bonus game of a slot machine. That is, one or more indicators of the present invention point to or indicate an award provided to the player that is in addition to the winnings from the primary slot game. The symbols or indicia indicated by the display can represent any type of award or benefit for the player, such as base game credits, a multiplier of base game credits, a number of picks from a prize pool, a progressive game incrementation, a number of free spins or free games and any combination thereof. The indicia can also signal the player's entry into a bonus game or into a different area of the base game.




For purposes of describing the present invention, the term symbol includes any suitable symbol or images such as numbers of a number of credits, values, letters or words such as the words “free spin,” or playing cards. Each of these types of indicia has or potentially has a value to the player.




In one embodiment of the present invention, the display includes a multisided or multi-surfaced structure rotatable about an axis. For example, in one embodiment the structure is of a prism shape and has three surfaces. It should be appreciated, however, that the structure could be cylindrical and therefore have only one symbol displaying surface. The surfaces each display one of the symbol groups. In another embodiment, multiple structures are provided that move collectively and that each display at least one symbol of the symbol group. A motor or other type of motion control device rotates the structure, so that the symbol groups are sequentially shown and then hidden from the player. In one embodiment, the gaming device rotates each of the symbol groups into the player's view at least once.




One embodiment includes a single indicator that oscillates or translates back and forth to sequentially indicate each of the symbols or symbol positions of the symbol groups. In one embodiment, the indicator includes an arrow. After a period of time, both the rotation of the structure and the oscillation or translation of the indicator stop sequentially or simultaneously, wherein the indicator points to or indicates one of the symbols in one of the symbol groups. The gaming device uses the indicated symbol in a designated manner, such as to provide a number of base game credits to the player, to provide a number of free games or free spins, to provide a number of picks from a prize pool, to indicate the entry into a bonus game, to increment a progressive jackpot and any combination thereof.




In one embodiment, a single motor rotates the structure and translates or oscillates the indicator. One or more mechanical linkages and gears enable the motor to drive the structure and the indicator and to convert rotational motion to translational or oscillating motion. Here, when the motor stops moving, the structure and indicator stop moving simultaneously. Proper gearing enables the structure and indicator to move at desired relative speeds.




In another embodiment, a separate motion control device is used to drive the structure and the indicator. A actuator such as a motor, for example, can be directly or indirectly coupled to a shaft connected to the structure. Another actuator such as a motor can be coupled to one or more mechanical linkages and/or gears that convert the motor's rotational motion to the translational motion of the indicator. When the motors run independently, either the structure or the indicator can stop moving at different times. The structure and indicator can alternatively move at completely different times, e.g., one after the other.




In this primary embodiment, the rotation of the structure provides one random element and the ultimate location of the indicator provides another. Each side or surface of the structure has a symbol group including a plurality of symbols of any average amount desired by the game implementor. One of the sides may have a symbol having a relatively large value adjacent to a symbol having a relatively small value. If this side is ultimately presented to the player, the indicator points to either the large or small valued symbol, one of which is ultimately provided to the player. Other sides can have a plurality of medium valued symbols. Other sides can have mixed symbols, e.g., mixed credits or multipliers, mixed credits and free spins, mixed credits and picks from a prize pool, etc.




Another primary embodiment of the present invention includes multiple translating indicators. Here, instead of a single indicator translating or oscillating back and forth, sequentially pointing to different symbols or symbol positions, each indicator moves towards or away from a single associated symbol position of each of the groups. In one preferred embodiment, only one indicator is close to its symbol, i.e., indicating the symbol, at a given time. Other indicators may at the same time be in the process of moving towards their respective symbol positions. Still other indicators are fully moved away from their respective symbol positions. When the structure stops rotating and the indicators or arrows stop translating, the gaming device awards the player with the value of the symbol of the indicator closest to its associated symbol. The award can be any of those described above. In one such embodiment, a motor is coupled to a lead screw which drives a cam to oscillate the indicator. As the motor spins, the cam translates along the lead screw. The cam has a shape, such as a triangular shape that pushes one or more of the indicators towards the associated symbol position. The indicator currently located at the tip of the cam is the one that is currently closest to and therefore indicating its associated symbol position. The symbols in the symbol positions change due to the rotation of the structure. The indicators are spring loaded and return to their “non-indicating” position once the cam passes by.











Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the figures.




BRIEF DESCRIPTION OF THE FIGURES





FIGS. 1A and 1B

are perspective views of alternative embodiments of the gaming device of the present invention.





FIG. 2

is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.





FIGS. 3A and 3B

are rear elevation and side elevation views of one embodiment of the rotating display and translating indicator of the present invention.





FIG. 4

is a front elevation view of the rotating display and indicator illustrated in

FIGS. 3A and 3B

.





FIG. 5

is another front elevation view of the rotating display and indicator illustrated in

FIGS. 3A

,


3


B and


4


.





FIG. 6

is a front elevation view of another embodiment of the present invention having a rotating display and multiple translating indicators of the present invention.





FIG. 7

is another front elevation view of the embodiment of the present illustrated in FIG.


6


.





FIG. 8

is a rear elevation view of the embodiment of the present illustrated in FIGS.


6


and


7


.











DETAILED DESCRIPTION OF THE INVENTION




The present invention provides a display and display indicators that operate with a multitude of primary or base wagering games, including but not limited to the games of slot, poker, keno, blackjack, bunco and checkers. In an embodiment, the display and indicators operate in conjunction with secondary or bonus games, which in turn operate in conjunction with the above listed primary games. Besides such base and bonus games, the present invention can operate with any of the bonus triggering events, as well as any progressive game coordinating with these base games. The symbols and indicia used for any of the primary or base games, bonus or secondary games or progressive games include any suitable symbols, images or indicia.




One primary embodiment for the display and display indicators is with a slot game. Referring now to the drawings, and in particular to

FIGS. 1A and 1B

, one slot machine embodiment is illustrated. Gaming devices


10




a


and


10




b


illustrate two possible cabinet styles and display arrangements and are collectively referred to herein as gaming device


10


. Gaming device


10


is illustrated as having the controls, displays and features of a conventional slot machine, wherein the player operates the gaming device while standing or sitting. Gaming device


10


also includes being a pub-style or table-top game (not shown), which a player operates while sitting.




Gaming device


10


includes monetary input devices.

FIGS. 1A and 1B

illustrate a coin slot


12


for coins or tokens and/or a payment acceptor


14


for cash money. The payment acceptor


14


also includes other devices for accepting payment, such as readers or validators for credit cards, debit cards or smart cards, tickets, notes, etc. When a player inserts money in gaming device


10


, a number of credits corresponding to the amount deposited is shown in a credit display


16


. After depositing the appropriate amount of money, a player can begin the game by pulling arm


18


or pushing play button


20


. Play button


20


can be any play activator used by the player which starts any game or sequence of events in the gaming device.




As shown in

FIGS. 1A and 1B

, gaming device


10


also includes a bet display


22


and a bet one button


24


. The player places a bet by pushing the bet one button


24


. The player can increase the bet by one credit each time the player pushes the bet one button


24


. When the player pushes the bet one button


24


, the number of credits shown in the credit display


16


decreases by one, and the number of credits shown in the bet display


22


increases by one. A player may cash out by pushing a cash out button


26


to receive coins or tokens in the coin payout tray


28


or other forms of payment, such as an amount printed on a ticket or credited to a credit card, debit card or smart card. Well known ticket printing and card reading machines (not illustrated) are commercially available.




Gaming device


10


also includes one or more display devices. The embodiments shown in

FIGS. 1A and 1B

include a display device


30


and a cabinet having an upper display area


32


. The display device includes any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other static or dynamic display mechanism. In a video poker, blackjack or other card gaming machine embodiment, the display device includes displaying one or more cards. In a keno embodiment, the display device includes displaying numbers.




The display and display indication of the present invention is provided, in an embodiment, in the area of the upper display area the cabinets of gaming devices


10




a


and


10




b


of

FIGS. 1A and 1B

. The display and display indication of the present invention is provided, in another embodiment, on top of the rounded cabinet of gaming device


10




a


or rectangular cabinet of gaming device


10




b


. In a further embodiment, the top portion or top box of the gaming device is removed, creating a lower profile machine. Here, the display and display indication of the present invention sits on top of gaming device


10


but is lower to the ground than if the top box is not removed.




The slot machine embodiment of gaming device


10


includes a plurality of reels


34


, for example three to five reels


34


. Each reel


34


includes a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which correspond to a theme associated with the gaming device


10


. If the reels


34


are in video form, the display device displaying the video reels


34


is, in one embodiment, a video monitor. Gaming device


10


includes speakers


36


for making sounds or playing music.




With reference to the slot machine base game of

FIGS. 1A and 1B

, to operate the gaming device


10


, the player inserts the appropriate amount of tokens or money in the coin slot


12


or the payment acceptor


14


and then pulls the arm


18


or pushes the play button


20


. The reels


34


then begin to spin. Eventually, the reels


34


come to a stop. As long as the player has credits remaining, the player can spin the reels


34


again. Depending upon where the reels


34


stop, the player may or may not win additional credits.




In addition to winning base game credits, the gaming device


10


, including any of the base games disclosed above, also includes bonus games that give players the opportunity to win credits. The gaming device


10


employs a video-based display device


30


for the bonus games. The bonus games include a program that automatically begins when the player achieves a qualifying condition in the base game.




Referring now to

FIG. 2

, one embodiment of an electronic configuration for gaming device


10


includes: a processor


38


; a memory device


40


for storing program code or other data; a display device


30


; a sound card


42


; a plurality of speakers


36


; and one or more input devices


44


. The processor


38


is a microprocessor based platform that is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. The memory device


40


includes random access memory (RAM)


46


for storing event data or other data generated or used during a particular game. The memory device


40


also includes read only memory (ROM)


48


for storing program code, which controls the gaming device


10


so that it plays a particular game in accordance with applicable game rules and pay tables.




As illustrated in

FIG. 2

, the player uses the input devices


44


to input signals into gaming device


10


. In the slot machine base game, the input devices


44


include the pull arm


18


, play button


20


, the bet one button


24


, the cash out button


26


and other player inputs. A touch screen


50


and touch screen controller


52


are connected to a video controller


54


and processor


38


. The touch screen enables a player to input decisions into the gaming device


10


by sending a discrete signal based on the area of the touch screen


50


that the player touches or presses. As further illustrated in

FIG. 2

, the processor


38


connects to the coin slot


12


or payment acceptor


14


, whereby the processor


38


requires a player to deposit a certain amount of money to start the game.




The processor


38


also controls the output of one of more motion controllers


56


that control one or more motion producing devices


58


. The motion producing devices


58


can be any combination of motors, stepper motors, linear stepper motors or other types of linear actuators. The motion controllers


56


typically include printed circuit boards or stand alone enclosures that receive high level commands from the processor


38


. The motion controller


56


converts the high level commands, for example, into a number of step pulses, which in turn are converted into motor currents. The stepper motor or other type of motion producing device


58


receives the currents, wherein the currents cause, for example, a rotor to turn within a stator a precise and desired amount.




As described more fully below, the rotational motion of a motor


58


can be used to rotate a portion of the display or indicator of the present invention. The rotational motion can alternatively be converted to cause a portion of the display or indicator to translate. Otherwise, a linear motion producing device


58


can be used to directly cause a portion of the display or indicator of the present invention to translate.




The motion control scheme facilitates complex movements of multiple parts to be programmed into the memory device


40


and carried out by the processor


38


at the appropriate time in the sequence of the game, be it a base, bonus, bonus triggering or progressive sequence of gaming device


10


. Moreover, multiple programs can be implemented in the memory device


40


, wherein the processor runs the appropriate program at the appropriate time, and wherein the displays and indicators described below can perform or move differently, e.g., faster slower or in different directions at different times or points in the game. The motion control programs, in an embodiment, interface with one or more random generation devices, typically software based items, to produce randomly displayed outcomes on the displays and indicators of the present invention.




Referring now to

FIGS. 3A and 3B

, various elevation views of one primary embodiment of the present invention are illustrated. The present invention is illustrated as being part of the upper display area


32


of the cabinet of gaming devices


10




a


and


10




b


of

FIGS. 1A and 1B

. While this is one possible arrangement for the present invention, this primary embodiment could alternatively be mounted on top of a cabinet of gaming device


10


or placed at some other area of the panel of gaming device


10


. Further, the top box could be removed and the present embodiment mounted in place of same to create a lower profile machine.




This primary embodiment includes a display


60


and an indicator


80


. The display


60


includes a structure


62


. The structure


62


in the illustrated embodiment has three unitary sides or surfaces


66




a


to


66




c


. The structure


62


can alternatively have any suitable and feasible number of sides or surfaces. Alternatively, the structure


62


can be cylindrical and therefore have only one side or surface, which as illustrated below, displays symbols to the player. In one preferred embodiment of the present invention, each side of the structure is formed from a rectangular frame with spaced-apart cross bars (not shown) and a plurality of removable and replaceable inserts (not shown) positioned or mounted in the frame. Each insert includes a symbol on its exterior surface.




The structure


62


rotates about an axis along an axle or shaft


64


. In one embodiment, the sides or surfaces


66




a


to


66




c


are attached to end walls


70


. The end walls


70


define apertures or include couplers


72


that enable the shaft or axis


64


to be attached to the structure


62


. In this manner, when the shaft


64


moves or rotates, the structure


62


moves or rotates the same amount. In an alternative embodiment, the structure rotates relative to the shaft through suitable coupling members (not shown) such as gears. In this embodiment when the shaft turns the structure rotates. In a further preferred embodiment, the structure rotates on bearings (not shown) relative to shaft, axle or axis. This enables the illumination devices such as lights to be mounted to the shaft or axle. In this embodiment another mechanism causes the structure to rotate relative to the shaft. In a preferred embodiment, the shaft is hollow to provide for the wiring of the illumination devices.




The materials for the structure


62


and shaft


64


can be metal, plastic, wood and any combination of these. If the shaft


64


and structure


62


, or at least the end walls


70


of


62


are metal, the shaft


64


can be welded directly to the end walls


70


. Otherwise, the couplings


72


allow for dissimilar materials, such as a plastic structure


62


with plastic side walls


70


and a metal, e.g., steel shaft.




In the illustrated embodiment, the shaft


64


is mounted inside a bearing


74


on one end and is attached to a motor coupler


76


at its opposite end. The bearing


74


is mounted to the upper display area


32


of the cabinet, including some structural member thereof, via mounting holes in the bearing


74


and bolts as is well known in the art. The shaft


64


is connected or coupled to a motor


58




a


via the motor coupler


76


. The motor coupler


76


can include a spring portion that compensates for a slight misalignment between the shaft of the motor


58




a


and the axis or shaft


64


. The motor


58




a


is mounted to the upper display area


32


of the cabinet, including a structural member thereof, via mounting holes and bolts as is well known in the art.




The motor


58




a


in an embodiment is a stepper motor. The motor


58




a


is one possible type of motion control device


58


illustrated in FIG.


2


. As illustrated in

FIG. 2

, the motor, e.g., stepper motor


58




a


, is connected via one or more electrical cables to a motion controller


56


. The motion controller


56


communicates with the processor


38


. The processor


38


runs a program stored in the memory device


40


, which enables the processor


38


to send high level commands to the motion controller


56


. The motion controller


56


in turn outputs motor currents to the stepper motor


58




a


to precisely control the motion and speed of same.




It is well known in the art of stepper motors, to run a program that controls precisely the acceleration, velocity and duration or distance that the shaft


64


moves. Stepper motor


58




a


can therefore cause the structure


62


, which in this case includes three sides


66




a


to


66




c


, to rotate either clockwise or counterclockwise and to have any desired sequence of movement. Structure


62


can rotate, dwell and rotate in the opposite or the same direction, etc. Although the stepper motor


58




a


is one preferred embodiment of the motion control device


58


, other devices may be used, such as linear stepper motors, servo motors, direct current (“DC”) motors and other types of linear actuators.




The display


60


in an embodiment includes one or more light sources


78


placed inside the sides or surfaces


66




a


to


66




c


of the structure


62


as discussed above. In one preferred embodiment, the light sources are attached to the shaft which does not move. The interior light sources


78


provide backlighting for the symbols shown later that appear on the sides or surfaces


66




a


to


66




c


. Light sources


78


can emit white light or any desired color of lighting.




The indicator


80


is illustrated in phantom because in the view of the back of the upper display area


32


depicted in

FIG. 3A

, indicator


80


exists or resides on the front side of the area


32


and therefore would not be seen from the inside of gaming device


10


. The indicator


80


includes or is attached to a shaft


82


. The shaft


82


and therefore the indicator


80


translates or oscillates horizontally within a groove


84


defined by a panel of the upper display area


32


of the cabinet. The groove


84


defines the motion of the indicator


80


. The groove


84


is sized appropriately to snuggly allow the shaft


82


to protrude from the front of the upper display area


32


through the thickness of the panel and into the interior gaming device


10


. The front of the upper display area


32


may also include a guide type structure to prevent the indicator


80


and the shaft


82


from rotating slightly as the indicator


80


and shaft


82


translate back and forth within the groove


84


. That is, it is desirable that the indicator


80


appear to have a smooth motion as it moves back and forth horizontally, adjacently to one of the surfaces of the structure


62


.




The indicator


80


as illustrated is in one embodiment includes an arrow. The arrow is a well known shape that tends to direct the attention of a player or viewer towards the head of the arrow. It should be appreciated, however, that the indicator can take any suitable desired shape. Furthermore, the arrow itself can have many different desired shapes. The indicator


80


can alternatively be a needle, a teardrop, an appendage of a person or animal, the hand of a clock or any other type of desired structure.




The shaft


82


protruding inside of the cabinet gaming device


10


through the panel of the upper display area


32


from the indicator


80


extends inside of a slot


86


defined by a lever arm


88


. The slot


86


, in the same manner as the groove


84


, is sized to snuggly allow the shaft


82


to extend therethrough. The lever arm


88


pivots at one end about pivot


90


. Pivot


90


is attached to the inner wall of the upper display area


32


or to a structural member thereof. The lever arm


88


pivotally moves about the pivot


90


.




A wheel


92


rotates about an axis or shaft


94


which is attached to the wheel


92


. The shaft


94


is coupled via a motor coupler


76


, which in an embodiment has a spring portion to compensate for slight misalignments between the motor


58




b


and shaft


94


of the wheel


92


. The motor


58




b


can again be other suitable types of motion control devices


58


described above, but is in one preferred embodiment a rotating stepper motor. The stepper motor


58




b


is controllable as described above with respect to the stepper motor


58




a


. The stepper motor


58




b


is mounted to a structural member of the upper display area


32


of the cabinet.




The wheel


92


driven by the shaft


94


and the motion control device


58




b


in turn drives a pin


96


. The pin


96


can be integral to or connected to the wheel


92


via any suitable mechanism or method. As the shaft


94


and wheel


92


rotate, the pin


96


strikes a circular arc around the shaft


94


at the radius of the pin


96


to the center of the wheel and shaft. The pin


96


protrudes through and sits inside of the slot


86


as does the shaft


82


of the indicator


80


.




When the shaft


94


and wheel


92


rotate, the circumferential movement of the pin


96


causes the lever arm


88


to pivot back and forth about the pivot


90


. While the pin


96


and the shaft


82


move translationally within the slot


86


of the lever arm


88


, the lever arm


88


remains translationally fixed with respect to the pivot


90


. Movement of the lever arm


88


causes the shaft


82


and the indicator


80


to move translationally within the groove


84


in the panel of the upper display area


32


of the cabinet.




By precisely controlling the rotational motion of the shaft


94


and wheel


92


, the stepper motor


58




b


precisely controls the position, velocity and acceleration of the indicator


80


along its movements back and forth with respect to the groove


84


. In this manner, the indicator


80


can pinpoint or point to any desired area along one of the sides or surfaces


66




a


to


66




c


at a given point in time.




As illustrated in

FIG. 3B

, the triangular structure


62


strikes an arc marked by the phantom line


98


. It should therefore be appreciated that at various times, the corners of the triangular structure


62


extend out from the upper display area


32


marked in

FIG. 3B

by the cross sectioned panel


32


. (certain elements in

FIG. 3B

are shown in cross section for clarity). The panel of the upper display area of


32


defines an opening


100


, which enables the player to view the sides or surfaces


66




a


to


66




c


of the structure


62


.




Gaming device


10


in one embodiment provides a cover


102


, which shields and protects the inside of game device


10


from any type of foreign object entering gaming device


10


from the opening


100


. The cover


102


also traps and concentrates light from light sources


104


mounted exterior to the structure


62


. One or more of the sides or surfaces


66




a


to


66




c


can be reflective or have reflective portions, which reflect light from the exterior light sources


104


. As indicated above, the cover


102


, panel of upper area


32


, lever arm


88


, wheel


92


, shaft


94


, pin


96


, shaft


82


can be made of various suitable materials such as metal, plastic, wood and combinations thereof. The sides


66




a


to


66




c


of the structure


62


can have one or more openings that allow interior light sources


78


to shine through to the outside of gaming device


10


. Further, sides or surfaces


66




a


to


66




c


can have any combination of digital images and silk-screened images that can selectively allow light to shine through or alternatively illuminate portions of the structure


62


of the display


60


.




Referring now to

FIG. 4

, a view of the display


60


and indicator


80


from the front of the upper display area


32


of the cabinet of gaming device


10


as illustrated. As illustrated with respect to

FIGS. 3A and 3B

, the display


60


includes an opening


100


within the panel of the upper display area


32


and the cylindrical or multisided structure


62


. The indicator


80


is connected integrally or directly to a shaft


82


. The shaft


82


extends through a groove


84


defined by the panel of the upper display area


32


. The shaft


82


also extends into a slot


86


defined by a lever arm


88


.




The lever arm


88


pivots about a pivot


90


which is connected to the panel of the upper display device


32


or to a structural member thereof. The stepper motor


58




b


(

FIG. 3B

) drives the shaft


94


, which turns the wheel


92


and rotates the pin


96


about the shaft


94


. The pin


96


pivots the lever arm


88


back and forth about pivot


90


as the pin


96


circumferentially rotates about the shaft


94


. The shaft


82


translates back and forth with slot


86


as well as groove


84


. As the shaft


82


translates, the indicator


80


translates likewise along the bottom of the structure


62


of display


60


.




The one or more sides


66




a


to


66




c


of the structure


62


each include and display a group of symbols, such as the group including symbol


106




a


to


106




d


on one of the sides. Symbols


106




a


to


106




d


move together as a group. As illustrated, symbols


106




a


and


106




c


are numbers. These numbers can represent a number of base game credits, e.g., a number of slot machine credits, a number of picks from a prize pool, a number of increments of a progressive game, etc. The number


106




b


is a multiplier and designates a multiplier number and the letter “X”, signifying the function of multiplication. The symbol


106




d


designates that the player will enter a bonus round or receive some type of bonus award. The symbols of the present invention can therefore represent many different types of benefits to the player.




The primary embodiment illustrated

FIGS. 3A

,


3


B and


4


includes two independent random elements or generations. The first independent random generation determines which side or surface


66




a


to


66




d


, i.e., which symbol group, is ultimately presented to the player. Even if the structure


62


is cylindrical, different portions of the cylinder have different sets or groups of symbols, such as the symbols


106




a


to


106




d


, wherein the cylindrical structure is rotated so that the player can see the different sets of symbols at least one set at a time. The second independent random generation of this primary embodiment determines which symbol of the symbol group designated by the first random generation is ultimately provided to the player, i.e., which symbol of the generated group does the indicator


80


indicate. The random generations are preferably simultaneously activated, but could also be sequentially activated. For example, depending upon the benefit of the bonus symbol


106




d


and the amount of base game credits multiplied by multiplier


106




b


, the player may desire either of these symbols or to have the ninety-five credits provided by the symbol


106




a


. Certainly, the player would rather have the ninety-five credits of symbol


106




a


versus the thirty credits of symbol


106




c.







FIGS. 3A and 3B

illustrate that the display


60


and the indicator


80


are controlled independently by separate motors


58




a


and


58




b


, respectively. In an alternative embodiment (not illustrated), a mechanical linkage and a set of gears can be used to couple a single motor to both the display


60


and the indicator


80


. One example of this is illustrated below with respect to FIG.


8


.




Providing separate stepper motors


58




a


and


58




b


enables the display


60


and the indicator


80


to be controlled independently. For example, a sequence could begin in which the display


60


begins to rotate about the axis or shaft


64


, so that the sides or surfaces


66




a


to


66




c


are each displayed to the player at least one time. The player therefore sees each of the possible symbols, such as symbols


106




a


to


106




d


. The structure


62


rotates at a speed slow enough so that the player can discern the different symbols. The structure


62


can rotate in one direction stop and then rotate in another direction as desired by the game implementor. After a period of time, the indicator


80


can begin to translate back and forth while the structure


62


continues to rotate. The player watches the symbol groups come into and out of view and the indicator


80


indicate different areas of the structure


62


of the display


60


. The structure


62


in an embodiment stops and displays one of the sides or surfaces


66




a


to


66




d


, while the indicator


80


continues to translate back and forth across the opening


100


of the display


60


. Here, the player sees the potential symbol groups, such as symbols


106




a


through


106




d


in one symbol group, but does not know which symbol the indicator


80


will ultimately indicate. Finally, the indicator


80


stops and indicates or points to the symbol in the symbol group that is provided to the player. In one preferred embodiment of the present invention, upon the occurrence of a triggering event, such as a symbol or symbol combination occurring in a primary game, the structure begins to rotate to sequentially display the different symbol groups and the indicator begins to oscillate to sequentially indicate each of symbol positions of the symbol groups. In one preferred embodiment, the structure stops rotating and displays one of the symbol groups and then the arrow or indicator stops moving to indicate one of the symbols of the displayed symbol group. The player is provided with the outcome, if any, based on the symbol. The outcome could be for instance credits, free games, modifiers such as multipliers.




As stated above, the symbol can have many outcomes depending upon how the symbol and associated display is integrated into gaming device


10


. The processor


38


knows which symbol is indicated so that gaming device


10


can provide the proper amount of credits, multipliers, progressive game increments, etc., to the player. In an embodiment gaming device


10


uses an open loop system in which the processor


38


assumes that the display


60


and indicator


80


proceed to the position that they are told to move. That is, one or more random generation devices within the software of gaming device


10


decides beforehand which symbol to provide to the player. Gaming device


10


then executes a motion control program to achieve the result and at the same time provide a random display to the player. The stepper motor is highly accurate and in one embodiment, gaming device


10


relies on the fact that the structure


62


and the indicator


80


rotate and pivot respectively to the commanded position.




In one alternative embodiment, gaming device


10


uses positional, e.g. rotational positional, feedback to ensure that the structure


62


and the indicator


80


rotate and pivot respectively to the proper place. In the case of a stepper motor, gaming device


10


knows how many steps or pulses it has told the motor to rotate. A positional feedback device, such as an encoder, is positioned on the back of the motor to count a number of positional markers that the motor has rotated. The positional markers enable the processor


38


to calculate where the motor shaft is in relation to a marker. For example, if the pin


96


is used as a marker, the processor


38


knows that when the motor shaft is at the zero position, the pin


96


is at twelve o'clock on the wheel


92


, and that the indicator


80


is positioned in the middle of the display


60


. The structure


62


can alternatively include a pin or other type of extension that rotates past a sensor, for example a magnetic sensor, which senses that the structure


62


is at a particular position. When the sensor senses this pulse, it sends an electrical signal to the processor


38


, so that the processor


38


knows exactly within one rotation of the structure


62


where the structure is.




Referring now to

FIG. 5

, the structure


62


has rotated so that some or all of two sides or surfaces


66




a


and


66




b


are visible to the player. An edge


108


exists between the surfaces


66




a


and


66




b


. A portion of the surfaces


66




a


and


66




b


and the edge


108


between same extend slightly outside of the opening


100


defined by the panel of the upper display area


32


. As described above, the display


60


includes a cover


102


(inside gaming device


10


) that protects the interior of the gaming device from foreign objects that enter the through the opening


100


around the sides or surfaces


66




a


and


66




b


. It should be appreciated that the display as illustrated in

FIG. 5

could be rotating up towards the top of the opening


100


or down towards the bottom of the opening


100


in either rotational direction. As also illustrated, the groove


84


can be made very narrow and almost invisible to the player, so that the indicator


80


appears to be floating outside of gaming device


10


.





FIGS. 6

to


8


illustrate a second primary embodiment of the present invention. Two apparent differences are noticeable immediately. First, a number of openings


200


are provided in the panel of the upper display area


32


. Second, a plurality of structures


162




a


to


162




g


are provided, one inside each opening


200


. Third, each structure


162




a


to


162




g


is associated with a separate indicator


180




a


to


180




g


.

FIGS. 6 and 7

illustrate a view from the front of the upper display area


32


of the cabinet.

FIGS. 6 and 7

also illustrate that separate grooves


184


are provided for translational movement of the indicators


180




a


to


180




g.






Each of the structures


162




a


to


162




g


forms part of the display


160


of this second primary embodiment. The separate structures


162




a


to


162




g


could alternatively be provided on a single structure as shown above. In such a case, only one opening would be provided. In the illustrated embodiment, however, each of the indicators


180




a


to


180




g


is associated with a separate structure


162




a


to


162




g.






It is also possible for one of the structures to be associated with multiple symbols from a group. For example, a first structure could display the symbols associated with the indicators


180




a


to


180




d


and a second structure could display the symbols associated with the indicators


180




e


to


180




g


. Other combinations can be provided by the implementor.




The structures


162




a


to


162




g


rotate within the gaming device


10


relative to a shaft as described above. In the illustrated embodiment, each surface or side of the structures


162




a


to


162




g


contains and displays a single symbol which is part of one of the symbol groups. As above, the surface or side of the structures


162




a


to


162




g


move or rotate together so as to display sequential groups of symbols. In this embodiment, the individual symbols of the symbol groups are displayed on separate structures.




Although each of the symbols illustrated in connection with

FIGS. 6 and 7

are numbers, it should be appreciated that any of the various types of symbols described above could be provided in this second primary embodiment on any one or more of the surfaces of any one or more of the structures.





FIG. 6

illustrates that one of the sides of each of the structures


162




a


to


162




g


is currently substantially flush with or parallel to the plane of the panel of the upper display area


32


, i.e., in any indicating position. Further, the indicator


180




c


is illustrated as having moved along its respective groove


184


towards the structure


162




c


. The indicator


180




c


is an indicating position relative to the other indicators. The indicators


180




a


,


180




b


and


180




d


to


180




g


are each in a non-indicating position. If the motion of the second primary embodiment stopped at the point illustrated in

FIG. 6

, gaming device


10


would provide an output based upon the symbol


30


shown on the structure


162




c


. Although

FIG. 6

illustrates two positions, i.e., the indicating position and the non-indicating position, it is also possible that certain of the indicators are in intermediate positions with respect to their structures. For example, the indicators


180




b


and


180




d


, which flank the indicator


180




c


could be in an intermediate position with respect to the structures


162




b


and


162




c


, respectively. In one alternative embodiment, the indicator in the indicating position could be slightly oscillated back and forth to highlight the indicated symbol. This reinforces the selected symbol or outcome.





FIG. 7

illustrates that the structures


162




a


through


162




g


are moving together about a single axis and in mid-rotation between two different sides or surfaces of the structures. As with the first primary embodiment, portions, i.e., the edges between the sides, of the structures


162




a


to


162




g


may extend outside of the surface of the upper display area


32


of the cabinet. The display


160


can include one or more covers such as the cover


102


of

FIG. 3B

to keep dirt and other contaminants from entering the inside of gaming device


10


.





FIG. 7

also illustrates that the lowest indicator


180




g


is in the indicating position, while each of the indicators


180




a


to


180




f


are in the non-indicating position. The second primary embodiment operates similar to the first primary embodiment in that the rotating structures


162




a


to


162




g


provide one random element to the display


160


, namely, the presentation of a number of groups of symbols and an ultimate generation of one of the groups of symbols. The indicators


180




a


to


180




g


provide a second random generation, namely, the selection of one of the symbols from the generated group of symbols.




As illustrated in more detail below, the indicators


180




a


to


180




g


can be controlled by separate motion control devices


58


or the same motion control device


58


. If controlled by separate motion control devices, the display


160


and the indicators


180




a


to


180




g


can move independently. For example, the structures


162




a


to


162




g


in an embodiment rotate for a period of time before the indicators


180




a


to


180




g


begin to move. Indicators


180




a


to


180




g


move sequentially in an embodiment, for example, the indicator


180




a


moves first, the indicator


180




b


moves next, the indicator


180




c


moves third, etc. In this manner, the player can eventually discern a pattern or sequence in the movement of the indicators


180




a


to


180




g


and therefore be able to predict which indicator will move next.




A velocity program is provided for the indicators, wherein for example the movement of the indicators


180




a


to


180




g


ramps from a slower speed to a faster speed, so that not only does the horizontal translational speed of the indicators increase but the entire sequence of the relative movement between the indicators would also become quicker. The sequence could then slow down towards the end where the player feels a heightened sense of anticipation as to which symbol of the structures


162




a


to


162




g


will be indicated and provided. The indicators


180




a


to


180




g


can stop moving before or at the same time that the display


160


stops moving, or the display


160


can stop moving before the indicators.




Referring now to

FIG. 8

, one possible motion control arrangement for the second primary embodiment is illustrated. The view of

FIG. 8

is from the inside of the machine at the panel of the upper display area


32


. As mentioned above, any of the embodiments disclosed herein can be displayed anywhere on gaming device


10


including the upper display area


32


or on top of the gaming device


10


. The cut-outs or openings


200


in the panel can be seen from inside the gaming device


10


. The displays


162




a


to


162




g


are also viewable. As stated above, the displays can be single surfaced cylinders or can have any number of surfaces, such as three surfaces or sides.





FIG. 8

illustrates that the displays


162




a


to


162




g


are changing from one surface to another. The displays


162




a


to


162




g


are coupled via collars


166


to a single shaft


164


. In the illustrated embodiment, each of the displays


162




a


to


162




g


rotates the same amount as the axis or shaft


164


. In one embodiment, the shaft


164


couples via a motor coupler


76


to a motion providing device


58




c


. In an alternative embodiment, various ones of the structures


162




a


to


162




g


could couple to various different motors so that the structures can rotate independently. The shaft


164


is mounted at its other end to a bearing


174




a


. The bearing


174




a


is attached to the panel of the upper display area


32


or a structural member thereof.




The indicators


180




a


to


180




g


are held in their non-indicating positions by springs or biasing members


182


. Biasing members


182


are attached on one end to a structural member of the upper display area of


32


of the cabinet. The biasing members are attached on the other end to cam followers


186


. Cam followers


186


include a portion that is attached to the springs


182


and a portion that extends through the grooves


184


in the panel of the upper display area


32


of the cabinet. The portion of the followers


186


extend through the grooves


184


and attach to indicators


180




a


to


180




g


, which are illustrated here in phantom because they reside on the front side of the panel of the upper display area


32


.




Each of the cam followers


186


contact a cam


188


at certain times, which is driven by a lead screw


190


as is well known in the art. Lead screw


190


is attached via a motor coupler


76


to a motion producing device


58




d


, such as a stopper motor. When the shaft of stepper motor


58




d


turns, the lead screw


190


rotates. The cam


188


includes internal threads that thread onto lead screw


190


. When lead screw


190


rotates, cam


188


moves along the lead screw


190


towards or away from stepper motor


58




d


. Other than a small amount of backlash that exists due to the bearings in the lead screw


190


and cam


188


, the lead screw and cam coupled to the stepper motor provide a very accurate positioning system.




The stepper motor


58




d


controls the acceleration, velocity and position of the cam


188


. The size of the cam


188


can be changed to contact one or more followers


186


, to thereby move one or more indicators


180




a


to


180




g


at a time. The shape of the cam defines the movement of one or more of the followers and one or more associated indicators. The illustrated embodiment includes two separate motors


58




c


and


58




d


which facilitate independent control as described above.




In an alternative embodiment, mechanical devices such as right angle gears


192




a


and


192




b


are provided so that, for example, motor


58




d


drives both the cam


188


and the structures


162




a


to


162




g


. The ratios of the right angle gears


192




a


and


192




b


are selected so that the structures


162




a


to


162




g


rotate at a desired relative speed with respect to the movement of the cam


188


. The right angle gears


192




a


and


192




b


are mounted to the panel of the upper display area


32


or a structural member thereof.




Regardless of whether one or two motion producing devices


58


are provided when the cam


188


contacts one of the followers


186


, the follower and the associated indicator move from a non-indicating position towards an indicating position, as currently shown by follower


180




d


. After the cam


188


moves past one of the followers


186


for one of the indicators


180




a


to


180




g


, the spring or biasing member


182


pulls the follower


186


and the associated indicator back towards the non-indicating position. In the illustrated embodiment, one of the indicators


180




a


to


180




g


is in the indicating position, one or more of the indicators is in one or more intermediate positions and the remaining indicators are in non-indicating positions.




When the indicators


180




a


to


180




g


and the structures


162




a


to


162




g


are driven via gears


192




a


and


192




b


by a single motion producing device, the pitch of the lead screw


190


and the gear ratios are structured so that when one of the indicators is in a indicating position, one of the surfaces of each of the structures is flush with the panel of the upper display area


92


and in a position to be indicated. The stepper motors


58




c


and


58




d


can provide encoder feedback to tell the processor


88


exactly where the lead screws


164


and


190


and thus the structures


162




c


to


162




g


are rotationally with respect to a zero reference. The processor


38


also knows, based on which structure


162




a


to


162




g


is indicated and the rotational position of shaft


164


, which symbol of the indicated structure is indicated. The processor


38


counts the rotations of shaft


190


and knows exactly where the cam


188


is relative to the structures


162




a


and


162




b


. In an alternative embodiment, one or more positional sensors are provided and used to detect the exact position of the cam


188


.




It should be appreciated that in one embodiment of the present invention the gaming device prompts the user to activate an input device which causes the activation of the multi-symbol group structure and the indicator(s).




It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.



Claims
  • 1. A gaming device comprising:a game; a cabinet; a rotatable structure supported by the cabinet and having a plurality of symbol groups displayed thereon, each said symbol group having a plurality of symbols wherein the structure is operable to rotate about an axis and simultaneously display all of the symbols in one of the symbol groups to a player; mechanical indicator supported by the cabinet and operable to oscillate relative to the rotatable structure and independently from the rotatable structure to indicate one of the symbols from the symbol group that is displayed when the structure stops rotating; and an outcome in the game based on the symbol indicated by the mechanical indicator from the displayed symbol group.
  • 2. The gaming device of claim 1, wherein the symbols of the groups are selected from the group consisting of numbers, letters and objects.
  • 3. The gaming device of claim 1, which includes an actuator that rotates the structure.
  • 4. The gaming device of claim 1, wherein the mechanical indicator is positioned and arranged to oscillate with respect to the structure and thereby indicate the symbol from the displayed symbol group.
  • 5. The gaming device of claim 4, which includes a mechanism operable to convert rotational motion to translational motion of the mechanical indicator.
  • 6. The gaming device of claim 1, wherein the structure includes a plurality of surfaces, each said surface displaying one of the symbol groups.
  • 7. The gaming device of claim 6, wherein at least a portion of one of the surfaces is reflective, and which includes a light source disposed exterior to and adjacent to the structure.
  • 8. The gaming device of claim 1, which includes at least one light source disposed inside the structure.
  • 9. The gaming device of claim 1, wherein the axis is substantially horizontally disposed and the mechanical indicator oscillates substantially horizontally to indicate one of the symbols from the displayed symbol group.
  • 10. The gaming device of claim 1, wherein the axis is substantially vertically disposed and the mechanical indicator oscillates substantially vertically to indicate one of the symbols from the displayed symbol group.
  • 11. The gaming device of claim 1, which includes a processor operable to control the rotation of the structure and the movement of the mechanical indicator.
  • 12. The gaming device of claim 1, which includes a predetermined sequence that causes the structure and mechanical indicator to move simultaneously.
  • 13. The gaming device of claim 1, which includes a predetermined sequence that causes the mechanical indicator to move after the structure stops rotating.
  • 14. The gaming device of claim 1, which includes a predetermined sequence that causes the mechanical indicator to pass by each of the symbols of the symbol groups at least one time before stopping to select one of the symbols from the displayed symbol group.
  • 15. The gaming device of claim 1, wherein the game outcome based on the indicated symbol includes an outcome selected from the group consisting of: a base game award, selections from a prize pool, free games, an incrementing of a progressive meter and any combination thereof.
  • 16. The gaming device of claim 1, wherein the rotation of the structure and the oscillation of the mechanical indicator are controlled by a random generation.
  • 17. The gaming device of claim 1, wherein the rotation of the structure and the translation of the mechanical indicator are individually controlled by separate random generations.
  • 18. The gaming device of claim 1, which includes a video monitor that displays the game, wherein the structure moves in conjunction with the game.
  • 19. The gaming device of claim 1, wherein the game is selected from the group consisting of: slot, poker, blackjack, keno, bunco and checkers.
  • 20. The gaming device of claim 1, wherein the outcome is part of a secondary game associated with the game.
  • 21. A gaming device comprising:a game; a cabinet; a plurality of structures supported by the cabinet, said structures simultaneously rotatable about an axis; a plurality of symbols displayed by each structure, wherein the symbols on each structure are part of one of a plurality of different symbol groups and wherein the structures rotate to sequentially display all of the symbols in each one of the symbol groups; a mechanical indicator associated with each structure, the mechanical indicators each operable to oscillate relative to the associated rotatable structure and independently from the associated rotatable structure to indicate one of the symbols of the associated structure; and a game outcome in the game based one of the symbols indicated by one of the mechanical indicators at a designated point in time.
  • 22. The gaming device of claim 21, wherein the game outcome is based on the symbol most clearly indicated by one of the mechanical indicators at the designated point in time.
  • 23. The gaming device of claim 21, wherein the designated point in time occurs when the structures stop rotating.
  • 24. The gaming device of claim 21, wherein the structures each include a same number of sides.
  • 25. The gaming device of claim 21, which includes a cam operable to sequentially move the mechanical indicators in a first direction, wherein the mechanical indicators are biased toward a second direction.
  • 26. The gaming device of claim 21, wherein the mechanical indicators are biased to return to a beginning position after being moved towards the respective structures.
  • 27. A gaming device comprising:a game; a cabinet; a plurality of symbol groups operable to mechanically rotate about an axis to sequentially display each of the symbol groups, wherein all of the symbols in each one of the symbol groups is simultaneously displayed to a player; a plurality of mechanical indicators positioned on the cabinet operable to each translate and stop to indicate one of the symbols from one of the groups of symbols; and a game outcome in the game based on one of the symbols indicated by one of the mechanical indicators; wherein the indicated symbol is provided by one of the groups displayed when the symbol groups stop rotating.
  • 28. The gaming device of claim 27, wherein the symbol groups are provided on a structure that rotates about the axis.
  • 29. The gaming device of claim 27, wherein the symbol groups are provided on separate structures that rotate collectively about the axis.
  • 30. The gaming device of claim 27, which includes a device that translates in a direction substantially perpendicular to the direction of translation of the mechanical indicators, the device causing, at a point in time, at least one of the mechanical indicators to translate.
  • 31. A gaming device comprising:a game; a cabinet; a rotatable structure supported by the cabinet and having a plurality of symbol groups displayed thereon, each said symbol group having a plurality of symbols wherein the structure is operable to rotate about an axis and simultaneously display all of the symbols in one of the symbol groups to a player; an indicator supported by the cabinet and operable to oscillate to indicate one of the symbols from the symbol group that is displayed when the structure stops rotating, wherein the indicator is positioned and arranged to oscillate with respect to the structure and thereby indicate the symbol from the displayed symbol group; a mechanism operable to convert rotational motion to translational motion of the indicator; and an outcome in the game based on the symbol indicated by the indicator from the displayed symbol group.
  • 32. A gaming device comprising:a game; a cabinet; a rotatable structure supported by the cabinet and having a plurality of symbol groups displayed thereon, each said symbol group having a plurality of symbols wherein the structure is operable to rotate about a substantially vertically disposed axis and simultaneously display all of the symbols in one of the symbol groups to a player; a mechanical indicator supported by the cabinet and operable to oscillate substantially vertically to indicate one of the symbols from the symbol group that is displayed when the structure stops rotating; and an outcome in the game based on the symbol indicated by the indicator from the displayed symbol group.
  • 33. A gaming device comprising:a game; a cabinet; a plurality of structures supported by the cabinet, said structures simultaneously rotatable about an axis; a plurality of symbols displayed by each structure, wherein the symbols on each structure are part of one of a plurality of different symbol groups and wherein the structures rotate to sequentially display all of the symbols in each one of the symbol groups; an indicator associated with each structure, the indicators operable to oscillate to indicate one of the symbols of the associated structure; a cam operable to sequentially move the indicators in a first direction, wherein the indicators are biased toward a second direction; and a game outcome in the game based one of the symbols indicated by one of the indicators at a designated point in time.
  • 34. A gaming device comprising:a game; a cabinet; a rotatable structure supported by the cabinet and having a plurality of symbol groups displayed thereon, each said symbol group having a plurality of symbols wherein the structure is operable to rotate about a substantially horizontally disposed axis and simultaneously display all of the symbols in one of the symbol groups to a player; a mechanical indicator supported by the cabinet and operable to oscillate substantially horizontally to indicate one of the symbols from the symbol group that is displayed when the structure stops rotating; and an outcome in the game based on the symbol indicated by the indicator from the displayed symbol group.
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