A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
Gaming device manufacturers strive to make gaming machines that provide as much enjoyment, entertainment and excitement as possible. Providing interesting and exciting primary games and secondary games in which a player has an opportunity to win potentially large awards or credits is one way to enhance player enjoyment and excitement. Another way to enhance a player's enjoyment, entertainment and excitement with a gaming machine is by including lights, sounds or other visual or audio or audio-visual effects in the gaming machines.
Certain known gaming devices use mechanical devices such as reels, wheels and light displays to enhance the attraction of the machines to players and also to enhance the player's game playing experience. These mechanical devices enable a player to see physical movements of a game, a portion of a game, or a functional game event or element which increases the player's enjoyment of the game.
To increase player enjoyment and excitement with gaming devices, it is desirable to provide new and different gaming systems.
The present disclosure generally relates to gaming systems and methods, and more particularly a gaming system and method providing a plurality of adjacently arranged gaming machines or devices which are related or linked by a multi-component game having a plurality of individual components. In one embodiment, each of the adjacently arranged gaming machines includes a base or primary game operable upon a wager by a player, a base or primary game display or first display device operable to display the base or primary game, and a component display or second display device operable to display individual components of the multi-component game. The component displays of the adjacently arranged gaming machines co-act to display the components of the multi-component game needed for an evaluation of the multi-component game.
The present disclosure includes various embodiments and configurations of how and when the individual components are generated on each gaming machine by each gaming machine or by a central controller. In one embodiment, each gaming machine includes at least one component triggering event. In this embodiment, upon the occurrence of a component triggering event on one of the gaming machines, the gaming machine generates one of the components of the multi-component game and causes the component display device of that gaming machine to display the generated component. The gaming machine also sends a signal to the central controller to indicate which component the gaming machine generated. This embodiment provides for an independent generation of the components by each of the individual gaming machines. In other embodiments, upon the occurrence of a component triggering event on one of the gaming machines, the central controller determines the individual component for that gaming machine. In one embodiment, when one gaming machine obtains the component triggering event, a different gaming machine displays a different component. That is, another component is not generated on the triggering gaming machine but is generated on another gaming machine. In another embodiment, upon a component triggering event, the player of the triggering gaming machine determines which gaming machine displays the component triggering event. In other embodiments, when one gaming machine has an occurrence of the component triggering event, a plurality or all of the other gaming machines of the gaming system generate and display a component on the component display devices. Each of the component triggering event or events on each gaming machine can be any suitable event.
In other embodiments, the central controller additionally or alternatively determines if component triggering events occur for one or more of the gaming machines, and such individual gaming machines determine the individual components. In further embodiments, the central controller additionally or alternatively determines if a component triggering event occurs for one or more of the gaming machines, and the central controller determines the individual component for the gaming machines and sends a signal to that gaming machine to display that selected component. That is, the central controller determines which component or components the gaming devices generate and display. It should be appreciated that the individual components displayed by the gaming machines may be changed or generated in any suitable manner and at any suitable time (based on the occurrence of the triggering events and in alternative manners including sequentially, simultaneously, randomly, in one or more predetermined patterns etc.). It should also be appreciated that a gaming machine component display may display multiple components, although it is preferable that the component display displays less than a designated number of components needed for an evaluation of the multi-component game.
In one embodiment, the base or primary game influences one or more aspects or characteristics of the multi-component game. In one embodiment, the generated component is derived from the primary game. That is, an element of the primary game influences which component is generated in the multi-component game.
In one embodiment, an element of the primary game is a component triggering event which causes the generation of one component, and an element of the primary game also determines which component is generated for the multi-component game.
The present disclosure also includes various configurations of how and when the combination of individual components displayed by individual gaming machines are evaluated by each gaming machine or by a central controller to determine whether to provide one or more players of the gaming machines any awards. In one embodiment, each gaming machine includes at least one evaluation triggering event. In this embodiment, upon the occurrence of an evaluation triggering event on one of the gaming machines, the gaming machine is operable with the central controller to evaluate the generated and displayed components of the multi-component game on the adjacently arranged gaming machines to determine the multi-component game outcome and if the multi-component game outcome results in an award, to provide the award to the player of that gaming machine. Thus, in one embodiment the evaluation triggering event must occur on or in relation to the gaming machine for that gaming machine to provide an award. In other embodiments, the occurrence of the evaluation triggering event on one of the gaming machines causes a plurality or all of the gaming machines to provide any determined awards. In other embodiments, the central controller additionally or alternatively determines if evaluation triggering events occur for one or more of the gaming machines. In one such embodiment, the central controller also determines the multi-component game outcome and/or the award to provide to the player based on the multi-component outcome.
In one embodiment, a gaming machine which is being played and has an occurrence of either a component triggering event or an evaluation triggering event is considered or assumed to be active or to be in an active state. That is, the gaming machine is active to either generate a component of the multi-component game and/or evaluate the generated components of the gaming system to provide a multi-component outcome to the player.
In one embodiment, the gaming system also enables active or eligible gaming machines to participate in or win awards from the multi-component game though they did not have an occurrence of the component triggering event. That is, the gaming system enables other non-triggering gaming machines to participate in either or both of the component generation and the evaluation event. In one embodiment, if the gaming machine is active during the occurrence of the component triggering event at another one of the gaming machines, any gaming machine which is active, in addition to the triggering gaming machine, generates at least one component of the multi-component game. In one embodiment, if the gaming machine is active during the occurrence of an evaluation triggering event at one of the other gaming machines, the non-triggering gaming machine is operable with the central controller to evaluate the generated and displayed components of the multi-component game on the adjacently arranged gaming machines to determine the multi-component game outcome and if the multi-component game outcome results in an award, to provide the award to the player of that gaming machine. In another embodiment, the central controller determines which gaming machines are active during the occurrence of an evaluation triggering event at one of the other gaming machines. In one such embodiment, the central controller is operable to evaluate the generated and displayed components of the multi-component game on the adjacently arranged gaming machines to determine the multi-component game outcome and if the multi-component game outcome results in an award, to cause the gaming machines to provide one or more awards to one or more players of the gaming machines.
It should appreciated that in certain embodiments the component triggering event and the evaluation triggering event are combined into one event. In one such embodiment, an occurrence of an evaluation triggering event may include the generation and display of one or more components before or after the evaluation.
It should be also appreciated that the occurrence of the component triggering event and the evaluation triggering event may occur at any gaming machine, at any time and in any order. For example, a first gaming machine may have five component triggering events before another gaming machine has one component triggering event. In another example, one gaming machine may have the occurrence of ten component triggering events before having an occurrence of the evaluation triggering event.
It should be appreciated that the primary games of the adjacently arranged gaming machines in the system can be any suitable game such as slot, poker, blackjack, keno, bingo, and any combination thereof. It should also be appreciated that the primary games of the gaming machines can be the same or may be different.
It should be appreciated that the multi-component game provided by the adjacently arranged secondary or component displays of the adjacently arranged gaming machines of the gaming system can be any suitable game with a plurality of individual components such as slot, poker, blackjack, keno, bingo, a digit game, an auction, a trading game, a bidding game or any competition game.
In one embodiment, the primary game on each gaming machine is a slot game and the multi-component game is a slot game. These slot games may be the same slot games or may be different slot games. In this embodiment, each gaming machine includes a first, lower or primary display device for displaying the primary slot game and a second, upper or component display device for displaying one or more components of the multi-component slot game. In one such embodiment, each of the component display devices is operable to display one symbol generator of a multi-symbol generator game. In one embodiment, the symbol generators are reels and the component display devices are each operable to display one reel of a multi-reel slot game. Each reel includes a plurality of components, such as a plurality of conventional reel symbols. Upon a component triggering event on one of the gaming machines, that gaming machine generates at least one symbol and causes the component display device of that gaming machine to display the symbol. The gaming machine sends a signal to the central controller to indicate the generated and displayed symbol. Upon an evaluation triggering event, the central controller in communication with the individual gaming machines, evaluates the displayed symbols on the component displays of the gaming machines to determine if there is a multi-component game winning combination or outcome. The central controller determines an award, if any, to be provided to one or more of the players based on this symbol combination and sends the appropriate signal to the appropriate gaming machines. The appropriate gaming machines provide the determined awards to the players.
In one embodiment, only the gaming machine with the component triggering event displays another component. In another embodiment, one or more of the other non-triggering gaming machines generates and displays another component. In another embodiment, both the triggering gaming machine and one or more of the other non-triggering gaming machines generate and display another component.
In another embodiment, each of the gaming machines of the gaming system includes a primary slot game and a secondary multi-component draw poker game. In one such embodiment, the gaming system includes five gaming machines. In this embodiment, each gaming machine displays one card, so that combining the displayed cards, the gaming system has a five card poker hand in the mufti-component game. Upon each component triggering event, at least one of the gaming machines generates and displays one of the cards on its component display device and sends a signal to the central controller indicating the displayed card. In this embodiment, upon the occurrence of an evaluation triggering event on one of the gaming machines, the gaming machine is operable with the central controller to evaluate the generated and displayed cards to determine the multi-component game outcome and if the multi-component game outcome results in an award, to provide the award to the player of that gaming machine.
In one embodiment, the primary game is a slot game and the multi-component game is a digit game. A plurality of the component display devices or each of the component display devices of the gaming devices displays a number or digit. Upon a component triggering event, one or more of the gaming machines display a newly generated digit. Upon an evaluation triggering event, the gaming machines determine an award based on the generated and displayed digits.
In one such embodiment, each of the gaming machines generates another digit at certain intervals of wagers are wagered on that gaming machine. That is, the component triggering event is a designated wager threshold or a wager amount. For example, each gaming machine increases the display digit by 1 for every $20 wagered on the individual gaming machine. In one embodiment, when the displayed digit is a 9, the digit remains a 9 until there is a winner at that gaming machine. In one embodiment, upon a payout, the digit is changed to a 0. Upon an evaluation triggering event, the player wins an award based on all of the digits displayed by all of the component display devices of the gaming system. It should be appreciated that the component triggering event and the evaluation triggering event may be the same event. It should be appreciated that the digits may be generated either randomly or according to any suitable game feature. In one embodiment, upon a payout, the digit or digits are randomly reset. In another embodiment, upon a payout, the digits are reset based on a primary game feature. It should be appreciated that the digits may be reset in any suitable manner.
In another multi-component digit game embodiment, each of the component display devices displays a digit. The digits may either change or remain the same. One of the component display devices displays a decimal point. The gaming machine that displays the decimal point changes upon certain triggering events. That is, different gaming machines each generate and display the decimal point on the component display devices either randomly or upon triggering conditions or events, thus changing the displayed number. Upon an evaluation triggering event at one of the gaming machines, that gaming machine provides an award to the player based on the displayed digits.
In another multi-component digit game embodiment, the digits on one or more of the gaming machines “shift” upon the triggering of a component triggering event. That is, one or more of the component display devices displays a number or digit previously displayed on one of the other adjacent component display devices upon a component triggering event, therefore changing the displayed number. It should be appreciated that the digits may shift to the left or the right and change the award. It should be appreciated that less than all of the digits may shift. In one embodiment, the gaming machine with the component triggering event generates and displays a newly generated digit and the gaming machine to the left of the gaming machine displays the number previously displayed by the triggering gaming machine. The next gaming machine to the left displays the number previously displayed by the gaming machine to the right etc. This embodiment may be implemented in any suitable manner.
In another embodiment, the gaming system includes a plurality of gaming machines and each gaming machine includes a primary game. In this embodiment, each of the gaming machines displays an individual secondary or bonus game on the secondary or component display devices. Each of the secondary or component display devices additionally displays a multi-component game. The bonus game and the multi-component game may be implemented and displayed in any suitable manner. In one embodiment, if a player of one of the gaming devices achieves or obtains a bonus triggering event, the gaming machine enables the player to play the associated individual secondary or bonus game and obtain a bonus game outcome and any associated awards. Upon a multi-component triggering event at one of the gaming machines, the gaming machine generates a new component for the player in the multi-component game. In this embodiment, the evaluation triggering event for the multi-component game is the same triggering event as the component triggering event. Therefore, when a player achieves the component triggering event, the gaming machine generates a new symbol in the multi-component game and evaluates the components for any winning combinations or outcomes. In one embodiment, the bonus game is triggered by an event in the multi-outcome game. In one such embodiment, the bonus game is triggered by a winning combination in the multi-component game.
In another multi-game embodiment, each of the gaming machines includes a primary game and a plurality of bonus games, and the gaming system includes a multi-component game. In one embodiment, the wager for the primary game determines which bonus game the gaming machine enables the player to play if the player achieves the bonus game. For example, a wager of $1 enables the player to play blackjack, a wager of $5 enables the player to play a selection game and a wager of $5 enables the player to play a wheel game. In one embodiment, the primary game includes a component triggering event. Upon an occurrence of the component triggering event, that gaming machine and/or other non-triggering gaming machines generate a new component. That gaming machine makes an evaluation to determine if the components are a multi-component game winning outcome. In one embodiment, a multi-component game whining outcome is the triggering event for the bonus game. Thus, if the player obtains the component triggering event and achieves a winning outcome in the multi-component game, the gaming machine enables the player to play the bonus game. The gaming machine provides the player with any of the awards associated with the games.
It should be appreciated that the components of the multi-component game may be constantly changing. For example, in one embodiment, when each of the gaming machines are active or are being played, each time the player achieves a component triggering event the displayed component changes. As players see the associated combinations of components, they may try to wager more or less on what they see. For example, when the multi-component game is a reel game, and the reels display three jackpot symbols, player may play as fast as they can to try to obtain an evaluation triggering event to win the jackpot award. It should be appreciated that the large display and interaction between the gaming machines creates excitement for the players.
Additional features and advantages are described herein, and will be apparent from, the following Detailed Description and the figures.
The present disclosure may be implemented in various configurations for gaming machines or gaming devices, including but not limited to: (1) a dedicated gaming machine or gaming device, wherein the computerized instructions for controlling any games (which are provided by the gaming machine or gaming device) are provided with the gaming machine or gaming device prior to delivery to a gaming establishment; and (2) a changeable gaming machine or gaming device, where the computerized instructions for controlling any games (which are provided by the gaming machine or gaming device) are downloadable to the gaming machine or gaming device through a data network when the gaming machine or gaming device is in a gaming establishment. In one embodiment, the computerized instructions for controlling any games are executed by a central server, central controller or remote host. In such a “thin client” embodiment, the central server remotely controls any games (or other suitable interfaces) and the gaming device is utilized to display such games (or suitable interfaces) and receive one or more inputs or commands from a player. In another embodiment, the computerized instructions for controlling any games are communicated from the central server, central controller or remote host to a gaming device local processor and memory devices. In such a “thick client” embodiment, the gaming device local processor executes the communicated computerized instructions to control any games (or other suitable interfaces) provided to a player.
In one embodiment, one or more gaming devices in a gaming system may be thin client gaming devices and one or more gaming devices in the gaming system may be thick client gaming devices. In another embodiment, certain functions of the gaming device are implemented in a thin client environment and certain other functions of the gaming device are implemented in a thick client environment. In one such embodiment, computerized instructions for controlling any primary games are communicated from the central server to the gaming device in a thick client configuration and computerized instructions for controlling any secondary games or bonus functions are executed by a central server in a thin client configuration.
Referring now to the drawings, two example alternative embodiments of the gaming device of the disclosed herein are illustrated in
In the embodiments illustrated in
In one embodiment, as illustrated in
In one embodiment, part or all of the program code and/or operating data described above can be stored in a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk, CD ROM, DVD or USB memory device. In other embodiments, part or all of the program code and/or operating data described above can be downloaded to the memory device through a suitable network.
In one embodiment, an operator or a player can use such a removable memory device in a desktop computer, a laptop personal computer, a personal digital assistant (PDA), portable computing device, or other computerized platform to implement the present disclosure. In one embodiment, the gaming device or gaming machine disclosed herein is operable over a wireless network, such as part of a wireless gaming system. In this embodiment, the gaming machine may be a hand held device, a mobile device or any other suitable wireless device that enables a player to play any suitable game at a variety of different locations. It should be appreciated that a gaming device or gaming machine as disclosed herein may be a device that has obtained approval from a regulatory gaming commission or a device that has not obtained approval from a regulatory gaming commission. It should be appreciated that the processor and memory device may be collectively referred to herein as a “computer” or “controller.”
In one embodiment, as discussed in more detail below, the gaming device randomly generates awards and/or other game outcomes based on probability data. In one such embodiment, this random determination is provided through utilization of a random number generator (RNG), such as a true random number generator, a pseudo random number generator or other suitable randomization process. In one embodiment, each award or other game outcome is associated with a probability and the gaming device generates the award or other game outcome to be provided to the player based on the associated probabilities. In this embodiment, since the gaming device generates outcomes randomly or based upon one or more probability calculations, there is no certainty that the gaming device will ever provide the player with any specific award or other game outcome.
In another embodiment, as discussed in more detail below, the gaming device employs a predetermined or finite set or pool of awards or other game outcomes. In this embodiment, as each award or other game outcome is provided to the player, the gaming device flags or removes the provided award or other game outcome from the predetermined set or pool. Once flagged or removed from the set or pool, the specific provided award or other game outcome from that specific pool cannot be provided to the player again. This type of gaming device provides players with all of the available awards or other game outcomes over the course of the play cycle and guarantees the amount of actual wins and losses.
In another embodiment, as discussed below, upon a player initiating game play at the gaming device, the gaming device enrolls in a bingo game. In this embodiment, a bingo server calls the bingo balls that result in a specific bingo game outcome. The resultant game outcome is communicated to the individual gaming device to be provided to a player. In one embodiment, this bingo outcome is displayed to the player as a bingo game and/or in any form in accordance with the present disclosure.
In one embodiment, as illustrated in
In another embodiment, at least one display device may be a mobile display device, such as a PDA or tablet PC, that enables play of at least a portion of the primary or secondary game at a location remote from the gaming device.
The display devices may include, without limitation, a monitor, a television display, a plasma display, a liquid crystal display (LCD) a display based on light emitting diodes (LED), a display based on a plurality of organic light-emitting diodes (OLEDs), a display based on polymer light-emitting diodes (PLEDs), a display based on a plurality of surface-conduction electron-emitters (SEDs), a display including a projected and/or reflected image or any other suitable electronic device or display mechanism. In one embodiment, as described in more detail below, the display device includes a touch-screen with an associated touch-screen controller. The display devices may be of any suitable size and configuration, such as a square, a rectangle or an elongated rectangle.
The display devices of the gaming device are configured to display at least one and preferably a plurality of game or other suitable images, symbols and indicia such as any visual representation or exhibition of the movement of objects such as mechanical, virtual or video reels and wheels, dynamic lighting, video images, images of people, characters, places, things and faces of cards, and the like.
In one alternative embodiment, the symbols, images and indicia displayed on or of the display device may be in mechanical form. That is, the display device may include any electromechanical device, such as one or more mechanical objects, such as one or more rotatable wheels, reels or dice, configured to display at least one or a plurality of game or other suitable images, symbols or indicia.
As illustrated in
As seen in
In one embodiment, as shown in
In one embodiment, one input device is a cash out button 38. The player may push the cash out button and cash out to receive a cash payment or other suitable form of payment corresponding to the number of remaining credits. In one embodiment, when the player cashes out, the player receives the coins or tokens in a coin payout tray 40. In one embodiment, when the player cashes out, the player may receive other payout mechanisms such as tickets or credit slips redeemable by a cashier (or other suitable redemption system) or funding to the player's electronically recordable identification card.
In one embodiment, as mentioned above and seen in
The gaming device may further include a plurality of communication ports for enabling communication of the processor with external peripherals, such as external video sources, expansion buses, game or other displays, an SCSI port or a key pad.
In one embodiment, as seen in
In one embodiment, the gaming machine may include a sensor, such as a camera in communication with the processor (and possibly controlled by the processor) that is selectively positioned to acquire an image of a player actively using the gaming device and/or the surrounding area of the gaming device. In one embodiment, the camera may be configured to selectively acquire still or moving (e.g., video) images and may be configured to acquire the images in either an analog, digital or other suitable format. The display devices may be configured to display the image acquired by the camera as well as display the visible manifestation of the game in split screen or picture-in-picture fashion. For example, the camera may acquire an image of the player and the processor may incorporate that image into the primary and/or secondary game as a game image, symbol or indicia.
Gaming device 10 can incorporate any suitable wagering primary or base game. The gaming machine or device may include some or all of the features of conventional gaming machines or devices. The primary or base game may comprise any suitable reel-type game, card game, cascading or falling symbol game, number game or other game of chance susceptible to representation in an electronic or electromechanical form, which in one embodiment produces a random outcome based on probability data at the time of or after placement of a wager. That is, different primary wagering games, such as video poker games, video blackjack games, video keno, video bingo or any other suitable primary or base game may be implemented.
In one embodiment, as illustrated in
In an alternative embodiment, rather than determining any outcome to provide to the player by analyzing the symbols generated on any wagered upon paylines as described above, the gaming device determines any outcome to provide to the player based on the number of associated symbols which are generated in active symbol positions on the requisite number of adjacent reels (i.e., not on paylines passing through any displayed winning symbol combinations). In this embodiment, if a winning symbol combination is generated on the reels, the gaming device provides the player one award for that occurrence of the generated winning symbol combination. For example, if one winning symbol combination is generated on the reels, the gaming device will provide a single award to the player for that winning symbol combination (i.e., not based on the number of paylines that would have passed through that winning symbol combination). It should be appreciated that because a gaming device with wagering on ways to win provides the player one award for a single occurrence of a winning symbol combination and a gaming device with paylines may provide the player more than one award for the same occurrence of a single winning symbol combination (i.e., if a plurality of paylines each pass through the same winning symbol combination), it is possible to provide a player at a ways to win gaming device with more ways to win for an equivalent bet or wager on a traditional slot gaming device with paylines.
In one embodiment, the total number of ways to win is determined by multiplying the number of symbols generated in active symbol positions on a first reel by the number of symbols generated in active symbol positions on a second reel by the number of symbols generated in active symbol positions on a third reel and so on for each reel of the gaming device with at least one symbol generated in an active symbol position. For example, a three reel gaming device with three symbols generated in active symbol positions on each reel includes 27 ways to win (i.e., 3 symbols on the first reel×3 symbols on the second reel×3 symbols on the third reel). A four reel gaming device with three symbols generated in active symbol positions on each reel includes 81 ways to win (i.e., 3 symbols on the first reel×3 symbols on the second reel×3 symbols on the third reel×3 symbols on the fourth reel). A five reel gaming device with three symbols generated in active symbol positions on each reel includes 243 ways to win (i.e., 3 symbols on the first reel×3 symbols on the second reel×3 symbols on the third reel×3 symbols on the fourth reel×3 symbols on the fifth reel). It should be appreciated that modifying the number of generated symbols by either modifying the number of reels or modifying the number of symbols generated in active symbol positions by one or more of the reels, modifies the number of ways to win.
In another embodiment, the gaming device enables a player to wager on and thus activate symbol positions. In one such embodiment, the symbol positions are on the reels. In this embodiment, if based on the player's wager, a reel is activated, then each of the symbol positions of that reel will be activated and each of the active symbol positions will be part of one or more of the ways to win. In one embodiment, if based on the player's wager, a reel is not activated, then a designated number of default symbol positions, such as a single symbol position of the middle row of the reel, will be activated and the default symbol position(s) will be part of one or more of the ways to win. This type of gaming machine enables a player to wager on one, more or each of the reels and the processor of the gaming device uses the number of wagered on reels to determine the active symbol positions and the number of possible ways to win. In alternative embodiments, (1) no symbols are displayed as generated at any of the inactive symbol positions, or (2) any symbols generated at any inactive symbol positions may be displayed to the player but suitably shaded or otherwise designated as inactive.
In one embodiment wherein a player wagers on one or more reels, a player's wager of one credit may activate each of the three symbol positions on a first reel, wherein one default symbol position is activated on each of the remaining four reels. In this example, as described above, the gaming device provides the player three ways to win (i.e., 3 symbols on the first reel×1 symbol on the second reel×1 symbol on the third reel×1 symbol on the fourth reel×1 symbol on the fifth reel). In another example, a player's wager of nine credits may activate each of the three symbol positions on a first reel, each of the three symbol positions on a second reel and each of the three symbol positions on a third reel wherein one default symbol position is activated on each of the remaining two reels. In this example, as described above, the gaming device provides the player twenty-seven ways to win (i.e., 3 symbols on the first reel×3 symbols on the second reel×3 symbols on the third reel×1 symbol on the fourth reel×1 symbol on the fifth reel).
In one embodiment, to determine any award(s) to provide to the player based on the generated symbols, the gaming device individually determines if a symbol generated in an active symbol position on a first reel forms part of a winning symbol combination with or is otherwise suitably related to a symbol generated in an active symbol position on a second reel. In this embodiment, the gaming device classifies each pair of symbols which form part of a winning symbol combination (i.e., each pair of related symbols) as a string of related symbols. For example, if active symbol positions include a first cherry symbol generated in the top row of a first reel and a second cherry symbol generated in the bottom row of a second reel, the gaming device classifies the two cherry symbols as a string of related symbols because the two cherry symbols form part of a winning symbol combination.
After determining if any strings of related symbols are formed between the symbols on the first reel and the symbols on the second reel, the gaming device determines if any of the symbols from the next adjacent reel should be added to any of the formed strings of related symbols. In this embodiment, for a first of the classified strings of related symbols, the gaming device determines if any of the symbols generated by the next adjacent reel form part of a winning symbol combination or are otherwise related to the symbols of the first string of related symbols. If the gaming device determines that a symbol generated on the next adjacent reel is related to the symbols of the first string of related symbols, that symbol is subsequently added to the first string of related symbols. For example, if the first string of related symbols is the string of related cherry symbols and a related cherry symbol is generated in the middle row of the third reel, the gaming device adds the related cherry symbol generated on the third reel to the previously classified string of cherry symbols.
On the other hand, if the gaming device determines that no symbols generated on the next adjacent reel are related to the symbols of the first string of related symbols, the gaming device marks or flags such string of related symbols as complete. For example, if the first string of related symbols is the string of related cherry symbols and none of the symbols of the third reel are related to the cherry symbols of the previously classified string of cherry symbols, the gaming device marks or flags the string of cherry symbols as complete.
Alter either adding a related symbol to the first string of related symbols or marking the first string of related symbols as complete, the gaming device proceeds as described above for each of the remaining classified strings of related symbols which were previously classified or formed from related symbols on the first and second reels.
After analyzing each of the remaining strings of related symbols, the gaming device determines, for each remaining pending or incomplete string of related symbols, if any of the symbols from the next adjacent reel, if any, should be added to any of the previously classified strings of related symbols. This process continues until either each string of related symbols is complete or there are no more adjacent reels of symbols to analyze. In this embodiment, where there are no more adjacent reels of symbols to analyze, the gaming device marks each of the remaining pending strings of related symbols as complete.
When each of the strings of related symbols is marked complete, the gaming device compares each of the strings of related symbols to an appropriate paytable and provides the player any award associated with each of the completed strings of symbols. It should be appreciated that the player is provided one award, if any, for each string of related symbols generated in active symbol positions (i.e., as opposed to being based on how many paylines that would have passed through each of the strings of related symbols in active symbol positions).
In one embodiment, a base or primary game may be a poker game wherein the gaming device enables the player to play a conventional game of video draw poker and initially deals five cards all face up from a virtual deck of fifty-two card deck. Cards may be dealt as in a traditional game of cards or in the case of the gaming device, may also include that the cards are randomly selected from a predetermined number of cards. If the player wishes to draw, the player selects the cards to hold via one or more input device, such as pressing related hold buttons or via the touch screen. The player then presses the deal button and the unwanted or discarded cards are removed from the display and the gaming machine deals the replacement cards from the remaining cards in the deck. This results in a final five-card hand. The gaming device compares the final five-card hand to a payout table which utilizes conventional poker hand rankings to determine the winning hands. The gaming device provides the player with an award based on a winning hand and the credits the player wagered.
In another embodiment, the base or primary game may be a multi-hand version of video poker. In this embodiment, the gaming device deals the player at least two hands of cards. In one such embodiment, the cards are the same cards. In one embodiment each hand of cards is associated with its own deck of cards. The player chooses the cards to hold in a primary hand. The held cards in the primary hand are also held in the other hands of cards. The remaining non-held cards are removed from each hand displayed and for each hand replacement cards are randomly dealt into that hand. Since the replacement cards are randomly dealt independently for each hand, the replacement cards for each hand will usually be different. The poker hand rankings are then determined hand by hand and awards are provided to the player.
In one embodiment, a base or primary game may be a keno game wherein the gaming device displays a plurality of selectable indicia or numbers on at least one of the display devices. In this embodiment, the player selects at least one or a plurality of the selectable indicia or numbers via an input device such as the touch screen. The gaming device then displays a series of drawn numbers to determine an amount of matches, if any, between the player's selected numbers and the gaming device's drawn numbers. The player is provided an award based on the amount of matches, if any, based on the amount of determined matches and the number of numbers drawn.
In one embodiment, in addition to winning credits or other awards in a base or primary game, the gaming device may also give players the opportunity to win credits in a bonus or secondary game or bonus or secondary round. The bonus or secondary game enables the player to obtain a prize or payout in addition to the prize or payout, if any, obtained from the base or primary game. In general, a bonus or secondary game produces a significantly higher level of player excitement than the base or primary game because it provides a greater expectation of winning than the base or primary game and is accompanied with more attractive or unusual features than the base or primary game. In one embodiment, the bonus or secondary game may be any type of suitable game, either similar to or completely different from the base or primary game.
In one embodiment, the triggering event or qualifying condition may be a selected outcome in the primary game or a particular arrangement of one or more indicia on a display device in the primary game, such as the number seven appearing on three adjacent reels along a payline in the primary slot game embodiment seen in
In another embodiment, the gaming device processor 12 or central server 56 randomly provides the player one or more plays of one or more secondary games. In one such embodiment, the gaming device does not provide any apparent reasons to the player for qualifying to play a secondary or bonus game. In this embodiment, qualifying for a bonus game is not triggered by an event in or based specifically on any of the plays of any primary game. That is, the gaming device may simply qualify a player to play a secondary game without any explanation or alternatively with simple explanations. In another embodiment, the gaming device (or central server) qualifies a player for a secondary game at least partially based on a game triggered or symbol triggered event, such as at least partially based on the play of a primary game.
In one embodiment, the gaming device includes a program which will automatically begin a bonus round after the player has achieved a triggering event or qualifying condition in the base or primary game. In another embodiment, after a player has qualified for a bonus game, the player may subsequently enhance his/her bonus game participation through continued play on the base or primary game. Thus, for each bonus qualifying event, such as a bonus symbol, that the player obtains, a given number of bonus game wagering points or credits may be accumulated in a “bonus meter” programmed to accrue the bonus wagering credits or entries toward eventual participation in a bonus game. The occurrence of multiple such bonus qualifying events in the primary game may result in an arithmetic or exponential increase in the number of bonus wagering credits awarded. In one embodiment, the player may redeem extra bonus wagering credits during the bonus game to extend play of the bonus game.
In one embodiment, no separate entry fee or buy in for a bonus game need be employed. That is, a player may not purchase an entry into a bonus game, rather they must win or earn entry through play of the primary game thus, encouraging play of the primary game. In another embodiment, qualification of the bonus or secondary game is accomplished through a simple “buy in” by the player, for example, if the player has been unsuccessful at qualifying through other specified activities. In another embodiment, the player must make a separate side-wager on the bonus game or wager a designated amount in the primary game to qualify for the secondary game. In this embodiment, the secondary game triggering event must occur and the side-wager (or designated primary game wager amount) must have been placed to trigger the secondary game.
In one embodiment, as illustrated in
In one embodiment, the game outcome provided to the player is determined by a central server or controller and provided to the player at the gaming device. In this embodiment, each of a plurality of such gaming devices are in communication with the central server or controller. Upon a player initiating game play at one of the gaming devices, the initiated gaming device communicates a game outcome request to the central server or controller.
In one embodiment, the central server or controller receives the game outcome request and randomly generates a game outcome for the primary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for the secondary game based on probability data. In another embodiment, the central server or controller randomly generates a game outcome for both the primary game and the secondary game based on probability data. In this embodiment, the central server or controller is capable of storing and utilizing program code or other data similar to the processor and memory device of the gaming device.
In an alternative embodiment, the central server or controller maintains one or more predetermined pools or sets of predetermined game outcomes. In this embodiment, the central server or controller receives the game outcome request and independently selects a predetermined game outcome from a set or pool of game outcomes. The central server or controller flags or marks the selected game outcome as used. Once a game outcome is flagged as used, it is prevented from further selection from the set or pool and cannot be selected by the central controller or server upon another wager. The provided game outcome can include a primary game outcome, a secondary game outcome, primary and secondary game outcomes, or a series of game outcomes such as free games.
The central server or controller communicates the generated or selected game outcome to the initiated gaming device. The gaming device receives the generated or selected game outcome and provides the game outcome to the player. In an alternative embodiment, how the generated or selected game outcome is to be presented or displayed to the player, such as a reel symbol combination of a slot machine or a hand of cards dealt in a card game, is also determined by the central server or controller and communicated to the initiated gaming device to be presented or displayed to the player. Central production or control can assist a gaming establishment or other entity in maintaining appropriate records, controlling gaming, reducing and preventing cheating or electronic or other errors, reducing or eliminating win-loss volatility and the like.
In another embodiment, a predetermined game outcome value is determined for each of a plurality of linked or networked gaming devices based on the results of a bingo or keno game. In this embodiment, each individual gaming device utilizes one or more bingo or keno games to determine the predetermined game outcome value provided to the player for the interactive game played at that gaming device. In one embodiment, the bingo or keno game is displayed to the player. In another embodiment, the bingo or keno game is not displayed to the player, but the results of the bingo or keno game determine the predetermined game outcome value for the primary or secondary game.
In the various bingo embodiments, as each gaming device is enrolled in the bingo game, such as upon an appropriate wager or engaging an input device, the enrolled gaming device is provided or associated with a different bingo card. Each bingo card consists of a matrix or array of elements, wherein each element is designated with a separate indicia, such as a number. It should be appreciated that each different bingo card includes a different combination of elements. For example, if four bingo cards are provided to four enrolled gaming devices, the same element may be present on all four of the bingo cards while another element may solely be present on one of the bingo cards.
In operation of these embodiments, upon providing or associating a different bingo card to each of a plurality of enrolled gaming devices, the central controller randomly selects or draws, one at a time, a plurality of the elements. As each element is selected, a determination is made for each gaming device as to whether the selected element is present on the bingo card provided to that enrolled gaming device. This determination can be made by the central controller, the gaming device, a combination of the two, or in any other suitable manner. If the selected element is present on the bingo card provided to that enrolled gaming device, that selected element on the provided bingo card is marked or flagged. This process of selecting elements and marking any selected elements on the provided bingo cards continues until one or more predetermined patterns are marked on one or more of the provided bingo cards. It should be appreciated that in one embodiment, the gaming device requires the player to engage a daub button (not shown) to initiate the process of the gaming device marking or flagging any selected elements.
After one or more predetermined patterns are marked on one or more of the provided bingo cards, a game outcome is determined for each of the enrolled gaming devices based, at least in part, on the selected elements on the provided bingo cards. As described above, the game outcome determined for each gaming device enrolled in the bingo game is utilized by that gaming device to determine the predetermined game outcome provided to the player. For example, a first gaming device to have selected elements marked in a predetermined pattern is provided a first outcome of win $10 which will be provided to a first player regardless of how the first player plays in a first game and a second gaming device to have selected elements marked in a different predetermined pattern is provided a second outcome of win $2 which will be provided to a second player regardless of how the second player plays a second game. It should be appreciated that as the process of marking selected elements continues until one or more predetermined patterns are marked, this embodiment ensures that at least one bingo card will win the bingo game and thus at least one enrolled gaming device will provide a predetermined winning game outcome to a player. It should be appreciated that other suitable methods for selecting or determining one or more predetermined game outcomes may be employed.
In one example of the above-described embodiment, the predetermined game outcome may be based on a supplemental award in addition to any award provided for winning the bingo game as described above. In this embodiment, if one or more elements are marked in supplemental patterns within a designated number of drawn elements, a supplemental or intermittent award or value associated with the marked supplemental pattern is provided to the player as part of the predetermined game outcome. For example, if the four corners of a bingo card are marked within the first twenty selected elements, a supplemental award of $10 is provided to the player as part of the predetermined game outcome. It should be appreciated that in this embodiment, the player of a gaming device may be provided a supplemental or intermittent award regardless of if the enrolled gaming device's provided bingo card wins or does not win the bingo game as described above.
In another embodiment, one or more of the gaming devices are in communication with a central server or controller for monitoring purposes only. That is, each individual gaming device randomly generates the game outcomes to be provided to the player and the central server or controller monitors the activities and events occurring on the plurality of gaming devices. In one embodiment, the gaming network includes a real-time or on-line accounting and gaming information system operably coupled to the central server or controller. The accounting and gaming information system of this embodiment includes a player database for storing player profiles, a player tracking module for tracking players and a credit system for providing automated casino transactions.
In one embodiment, the gaming device disclosed herein is associated with or otherwise integrated with one or more player tracking systems. In this embodiment, the gaming device and/or player tracking system tracks any players gaming activity at the gaming device. In one such embodiment, the gaming device and/or associated player tracking system timely tracks when a player inserts their playing tracking card to begin a gaming session and also timely tracks when a player removes their player tracking card when concluding play for that gaming session. In another embodiment, rather than requiring a player to insert a player tracking card, the gaming device utilizes one or more portable devices carried by a player, such as a cell phone, a radio frequency identification tag or any other suitable wireless device to track when a player begins and ends a gaming session. In another embodiment, the gaming device utilizes any suitable biometric technology or ticket technology to track when a player begins and ends a gaming session.
During one or more gaming sessions, the gaming device and/or player tracking system tracks any suitable information, such as any amounts wagered, average wager amounts and/or the time these wagers are placed. In different embodiments, for one or more players, the player tracking system includes the player's account number, the player's card number, the player's first name, the player's surname, the player's preferred name, the player's player tracking ranking, any promotion status associated with the player's player tracking card, the player's address, the player's birthday, the player's anniversary, the player's recent gaming sessions, or any other suitable data.
In one embodiment, a plurality of the gaming devices are capable of being connected together through a data network. In one embodiment, the data network is a local area network (LAN), in which one or more of the gaming devices are substantially proximate to each other and an on-site central server or controller as in, for example, a gaming establishment or a portion of a gaming establishment. In another embodiment, the data network is a wide area network (WAN) in which one or more of the gaming devices are in communication with at least one off-site central server or controller. In this embodiment, the plurality of gaming devices may be located in a different part of the gaming establishment or within a different gaming establishment than the off-site central server or controller. Thus, the WAN may include an off-site central server or controller and an off-site gaming device located within gaming establishments in the same geographic area, such as a city or state. The WAN gaming system may be substantially identical to the LAN gaming system described above, although the number of gaming devices in each system may vary relative to each other.
In another embodiment, the data network is an internet or intranet. In this embodiment, the operation of the gaming device can be viewed at the gaming device with at least one internet browser. In this embodiment, operation of the gaming device and accumulation of credits may be accomplished with only a connection to the central server or controller (the internet/intranet server) through a conventional phone or other data transmission line, digital subscriber line (DSL), T-1 line, coaxial cable, fiber optic cable, or other suitable connection. In this embodiment, players may access an internet game page from any location where an internet connection and computer, or other internet facilitator is available. The expansion in the number of computers and number and speed of internet connections in recent years increases opportunities for players to play from an ever-increasing number of remote sites. It should be appreciated that enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with the player.
As mentioned above, in one embodiment, the present disclosure may be employed in a server based gaming system. In one such embodiment, as described above, one or more gaming devices are in communication with a central server or controller. The central server or controller may be any suitable server or computing device which includes at least one processor and a memory or storage device. In alternative embodiments, the central server is a progressive controller or another gaming machine in the gaming system. In one embodiment, the memory device of the central server stores different game programs and instructions, executable by a gaming device processor, to control the gaming device. Each executable game program represents a different game or type of game which may be played on one or more of the gaming devices in the gaming system. Such different games may include the same or substantially the same game play with different pay tables. In different embodiments, the executable game program is for a primary game, a secondary game or both. In another embodiment, the game program may be executable as a secondary game to be played simultaneous with the play of a primary game (which may be downloaded to or fixed on the gaming device) or vice versa.
In this embodiment, each gaming device at least includes one or more display devices and/or one or more input devices for interaction with a player. A local processor, such as the above-described gaming device processor or a processor of a local server, is operable with the display device(s) and/or the input device(s) of one or more of the gaming devices.
In operation, the central controller is operable to communicate one or more of the stored game programs to at least one local processor. In different embodiments, the stored game programs are communicated or delivered by embedding the communicated game program in a device or a component (e.g., a microchip to be inserted in a gaming device), writing the game program on a disc or other media, downloading or streaming the game program over a dedicated data network, internet or a telephone line. After the stored game programs are communicated from the central server, the local processor executes the communicated program to facilitate play of the communicated program by a player through the display device(s) and/or input device(s) of the gaming device. That is, when a game program is communicated to a local processor, the local processor changes the game or type of game played at the gaming device.
In another embodiment, a plurality of gaming devices at one or more gaming sites may be networked to the central server in a progressive configuration, as known in the art, wherein a portion of each wager to initiate a base or primary game may be allocated to one or more progressive awards. In one embodiment, a progressive gaming system host site computer is coupled to a plurality of the central servers at a variety of mutually remote gaming sites for providing a multi-site linked progressive automated gaming system. In one embodiment, a progressive gaming system host site computer may serve gaming devices distributed throughout a number of properties at different geographical locations including, for example, different locations within a city or different cities within a state.
In one embodiment, the progressive gaming system host site computer is maintained for the overall operation and control of the progressive gaming system. In this embodiment, a progressive gaming system host site computer oversees the entire progressive gaming system and is the master for computing all progressive jackpots. All participating gaming sites report to, and receive information from, the progressive gaming system host site computer. Each central server computer is responsible for all data communication between the gaming device hardware and software and the progressive gaming system host site computer. In one embodiment, an individual gaming machine may trigger a progressive award win. In another embodiment, a central server (or the progressive gaming system host site computer) determines when a progressive award win is triggered. In another embodiment, an individual gaming machine and a central controller (or progressive gaming system host site computer) work in conjunction with each other to determine when a progressive win is triggered, for example through an individual gaming machine meeting a predetermined requirement established by the central controller.
In one embodiment, a progressive award win is triggered based on one or more game play events, such as a symbol-driven trigger. In other embodiments, the progressive award triggering event or qualifying condition may be by exceeding a certain amount of game play (such as number of games, number of credits, or amount of time), or reaching a specified number of points earned during game play. In another embodiment, a gaming device is randomly or apparently randomly selected to provide a player of that gaming device one or more progressive awards. In one such embodiment, the gaming device does not provide any apparent reasons to the player for winning a progressive award, wherein winning the progressive award is not triggered by an event in or based specifically on any of the plays of any primary game. That is, a player is provided a progressive award without any explanation or alternatively with simple explanations. In another embodiment, a player is provided a progressive award at least partially based on a game triggered or symbol triggered event, such as at least partially based on the play of a primary game.
In one embodiment, one or more of the progressive awards are each funded via a side bet or side wager. In this embodiment, a player must place or wager a side bet to be eligible to win the progressive award associated with the side bet. In one embodiment, the player must place the maximum bet and the side bet to be eligible to win one of the progressive awards. In another embodiment, if the player places or wagers the required side bet, the player may wager at any credit amount during the primary game (i.e., the player need not place the maximum bet and the side bet to be eligible to win one of the progressive awards). In one such embodiment, the greater the player's wager (in addition to the placed side bet), the greater the odds or probability that the player will win one of the progressive awards. It should be appreciated that one or more of the progressive awards may each be funded, at least in part, based on the wagers placed on the primary games of the gaming machines in the gaming system, via a gaming establishment or via any suitable manner.
In another embodiment, one or more of the progressive awards are partially funded via a side-bet or side-wager which the player may make (and which may be tracked via a side-bet meter). In one embodiment, one or more of the progressive awards are funded with only side-bets or side-wagers placed. In another embodiment, one or more of the progressive awards are funded based on player's wagers as described above as well as any side-bets or side-wagers placed.
In one alternative embodiment, a minimum wager level is required for a gaming device to qualify to be selected to obtain one of the progressive awards. In one embodiment, this minimum wager level is the maximum wager level for the primary game in the gaming machine. In another embodiment, no minimum wager level is required for a gaming machine to qualify to be selected to obtain one of the progressive awards.
In another embodiment, a plurality of players at a plurality of linked gaming devices in a gaming system participate in a group gaming environment. In one embodiment, a plurality of players at a plurality of linked gaming devices work in conjunction with one another, such as playing together as a team or group, to win one or more awards. In one such embodiment, any award won by the group is shared, either equally or based on any suitable criteria, amongst the different players of the group. In another embodiment, a plurality of players at a plurality of linked gaming devices compete against one another for one or more awards. In one such embodiment, a plurality of players at a plurality of linked gaming devices participate in a gaming tournament for one or more awards. In another embodiment, a plurality of players at a plurality of linked gaming devices play for one or more awards wherein an outcome generated by one gaming device affects the outcomes generated by one or more linked gaming devices.
One embodiment of the gaming system 100 illustrated in
Each of the gaming machines 102a, 102b, and 102c includes a component display device or a secondary game display 106a, 106b, and 106c. Upon a component triggering event at one of the gaming machines, that gaming machine generates and displays another component on the component display 106a, 106b and 106c. In should be appreciated that the component triggering event may be any suitable event. Upon the component triggering event, the gaming machine sends a signal to the central controller to indicate the generated and displayed symbol. In this embodiment, upon an evaluation triggering event at one of the gaming machines, that gaming machine evaluates the generated and displayed symbols of the multi-component game (communicated from the other gaming machines or the central controller). The gaming machine provides a multi-component game outcome to the player of that gaming machine based on the evaluation and any associated awards.
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In another embodiment, instead of having a separate component triggering event and a separate evaluation triggering event, the gaming machine or the gaming system automatically evaluates the symbols displayed by each of the component display devices to determine a multi-component outcome for the player who triggered the multi-component game. That is, the component triggering event and the evaluation triggering event are combined into one event. It should be appreciated that this event may be any suitable event.
In another embodiment, when a component triggering event occurs at one of the gaming machines, one of the other non-triggering gaming machines generates another component in the multi-component game. For example, in the above embodiment illustrated in
In another embodiment, the gaming system provides an award to all of the players of the gaming machines. In one embodiment, when one of the gaming machines achieves an evaluation triggering event and provides the player an award, the central controller determines which gaming machines are active. The central controller sends a signal to each active gaming machine to provide the player an award. In one embodiment, the gaming machines provide the other players the same award as award provided to the player of the triggering gaming machine. In another embodiment, the gaming machines split the achieved award evenly between all of the active gaming machines and provide equal portions to the players. For example, if the award associated with the multi-outcome winning outcome is $300 and there are three active gaming machines (including the triggering player), each active gaming machine provides the player $100. In another embodiment, the gaming machines provide the players of the non-triggering gaming machines a different award than the award provided to the triggering player. In one such embodiment, the achieved award is provided unevenly to the players of the active gaming machines. For example, if the award associated with the multi-outcome winning outcome is $300 and there are three active gaming machines, the triggering player receives $200 and both of the other non-triggering players receive $50.
In another embodiment, as illustrated in
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In this example, as illustrated on the information display 118 in
As illustrated in 4E, the second gaming machine generates an evaluation triggering event. The gaming machine, with the central controller, evaluates the generated and displayed cards of the poker game to determine the multi-component poker game outcome. In this example, the first gaming machine 112a displays a queen of hearts 120, the second gaming machine 112b displays a jack of hearts 122, the third gaming machine 112c displays a ten of hearts 128, the fourth gaming machine 112d displays a nine of diamonds 126, and the fifth gaming machine 112e displays a king of spades 134. Under conventional poker rules, the combination is a straight. The gaming device compares the combination to a paytable and determines an award for the player. As illustrated in
It should be appreciated that the poker game may be implemented in any suitable manner. In one embodiment, upon an occurrence of the component triggering event, the player is enabled to make an input whether to hold or discard a newly generated card. In another embodiment, upon an occurrence of the component triggering event, the gaming machine does not display or generate a new card but enables the player to hold or discard the already displayed card. In another embodiment, upon an occurrence of the component triggering event, the gaming machine determines automatically whether to hold or discard the generated card based on a set of rules or through a random generation. The gaming machine then either holds the card or draws and displays a new card. In another embodiment, all players of active gaming machines receive an award upon a winning evaluation.
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It should be appreciated that the gaming machine or gaming system may provide any award to the player based on the multi-component game outcome at the time of evaluation. It should also be appreciated that the gaming machine may provide any number of players any suitable award.
As illustrated in 6A, in one embodiment, the multi-component game is a digit game. As illustrated in
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It should be appreciated that the award may be determined in any suitable manner. For example, when the decimal point is displayed in front of the two, the number is 0.25916. In one embodiment, this number is rounded up to $1 upon an evaluation triggering event. In another embodiment, the number is truncated and rounded down to an award of $0.25.
In an alternative embodiment, each of the digits displayed on the gaming machines increase as more games are played on that gaming machine. That is, as more wagers are placed on each gaming machine, randomly or at certain monetary intervals, the number displayed by the component display device of that gaming machine increase. It should be appreciated that the numbers may be the component that changes in addition to the decimal point. It should be appreciated that the numbers may be determined, generated and display in any suitable manner.
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In one embodiment, as illustrated on the shared display 258 in
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In one embodiment, after a triggering event occurs, the gaming machines display new digits or numbers for the multi-component game. In another embodiment, after an evaluation triggering event occurs, the gaming machines display the same digits or numbers previously displayed. It should be appreciated that any number of gaming machines may display any suitable number of digits. It should also be appreciated that one of the gaming machines may display a decimal point. It should be appreciated that the numerical digits may represent any credit or monetary denomination. In one embodiment, the award is partially based on the displayed digits. It should be appreciated that any suitable multi-component game outcome may be based on the order of some or all of the components displayed in the multi-component game. For example, a multi-component game outcome of a slot game or a digit game may be based on the order which the components are displayed.
In another embodiment of the digit multi-component game, the triggering gaming machine generates a new number and one or more of the numbers shift based on this number. For example, the gaming machines display a 3, 5, 9, 2, and 1. When the third gaming machine has an occurrence of a component triggering event, in one embodiment, the third gaming machine generates a new number, such as a three. In this embodiment, the number previously displayed by the triggering gaming machine is displayed on an adjacent gaming machine and the number previously displayed on that gaming machine is displayed by the next adjacent gaming machine. For example, the fourth gaming machine now displays a 9 and the fifth gaming machine now displays a 2. That is, the numbers shift to the right. In one embodiment, the first and second gaming machines display the same numbers.
It should also be appreciated that this shift-digit embodiment of the multi-component game may be incorporated into the other embodiments disclosed herein in any suitable manner. In one embodiment, all of the digits shift. The digits may shift to the right or to the left. In one embodiment, an event or an input determines which direction the digits shift. In another embodiment, the player of a triggering gaming machine may hold one or more numbers. That is, the player can cause at least one of the gaming machines to continue displaying the same number on the component display device instead of displaying a new number.
It should appreciated that any suitable symbol or component may be displayed in the mum-component game. It should be appreciated that the gaming system may include more than one primary game. That is, one, a plurality or all of the gaming machines may include a different primary game. The gaming machines may each include more than one primary game. In one embodiment, the gaming machines each include at least one secondary or bonus game in addition to the multi-component game.
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As indicated in display 218 of the gaming system 210, illustrated in
In another embodiment, a gaming system includes a plurality of gaming machines and each of the gaming machines includes a primary game, a component display device to display at least one component of a multi-component game and one or more secondary or bonus games. In one embodiment, each the gaming machines includes a component triggering event and an evaluation triggering event. In this embodiment, the component triggering event and the evaluation triggering event are the same. When the component triggering event occurs, that gaming machine generates a component in the multi-component game. If a bonus triggering event occurs in the multi-component game, the gaming machine enables the player to play the bonus game. In one such embodiment, the bonus game that the gaming machine enables the player to play is based upon the wager in the primary game.
More specifically, in one embodiment, each gaming machine includes a base or primary game, such as a slot game. In one embodiment, the component triggering event and the evaluation triggering event are the same event. That is, each gaming machine or each active gaming machine generates another component on the component display device and evaluates each of the generated components upon one event, such as an input in the primary game. In one embodiment, the bonus triggering event is a winning combination in the multi-component game. That is, if upon a component and evaluation triggering event the generated components are a winning combination or multi-component game winning outcome, each of the participating gaming machines enable the players to play a secondary or bonus game. In one embodiment, which type or kind of bonus game each player is enabled to play is determined by the individual wager in the primary game. For example, if a player wagers $1 and achieves the bonus game, the bonus game is blackjack. If a player wagers $3 in the primary game and achieves the bonus game, the bonus game is slots. If the player wagers $5 and achieves the bonus game, the bonus game is a wheel game. In one embodiment, the multi-component game outcome additionally determines a multiplier to be used in the bonus game. If the player achieves a winning bonus game outcome, the award provided to the player is determined, at least in part, by the multiplier. It should be appreciated that in one embodiment of this multi-game embodiment, the primary game does not generate an award. Rather, the primary game generates a component triggering event and/or an evaluation triggering event for the multi-component game and/or a bonus triggering event for the bonus game.
It should be appreciated that any events in the primary game, multi-component game or bonus game may influence any other event in the primary game, multi-component game or bonus game in any suitable manner.
In one embodiment, each of the players is enabled to place a side wager to participate in one or more plays of the mufti-component game as illustrated in
More specifically, as illustrated in
The secondary display 238 informs the players if the player wagers a side bet of two dollars, the gaming machine will enable the player to participate in one play of the multi-component poker game. If the player wagers four dollars, they are enabled participate in the two plays of the multi-component poker game. As illustrated in
Each gaming machine requires the player to enter a wager to play the primary slot game and to place a side bet to play the multi-component poker game. It should be appreciated that this side bet can be incorporated in any embodiment of the present disclosure.
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In one embodiment, as illustrated in
The first and third gaming machines send a signal to the central controller indicating each newly generated card. The central controller evaluates the components or cards of the multi-component game, which are the queen of hearts 250, the jack of hearts 242, the ten of clubs 250, the nine of diamonds 246 and the eight of clubs 248. This combination is a straight. As illustrated in
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In the illustrated embodiment, the multi-component game is a free spin slot game, though it should be appreciated that the game may be any suitable game. In the illustrated embodiment, the component triggering event and the evaluation triggering event are the same event, the generation of three stars in one of the primary slot games. In this embodiment, when a player obtains the triggering event, any player that meets one or more certain conditions is enabled to participate in the multi-component free spin game.
More specifically, the gaming machines enable the players to place a first wager to play the primary game that is played on that gaming machine. In the illustrated embodiment, the primary game is a slot game. It should be appreciated that one or more of the gaming machines may include a plurality of primary games or different types primary games. When one of the players obtains the combination of three stars in the primary game, each of the players that meet the qualifying condition may participate in the free spin game.
In one embodiment, the gaming system enables the players to place a second wager to be eligible to participate in the free spin game. In one embodiment, to be eligible to play the multi-component game, the criteria to play the multi-component game is that active players must have placed the second wager within a certain time period or a certain number of games from the triggering event. In this embodiment, the player must have placed a second wager within five minutes before the occurrence of the multi-component triggering event.
In one embodiment, the multi-component game includes an additional bonus, benefit, or advantage based on certain criterion or conditions. In this embodiment, the gaming system determines which players will receive a bonus for the multi-component game, such as a multiplier. In one embodiment, for each triggering of the multi-component game, the gaming system provides a plurality of multipliers to the participants of the multi-component game. As illustrated in
For example, if the multi-component game has 3 players and the triggering gaming machine receives 1 of the multipliers, and Gaming Machine #1 has 50% of the coin-in, Gaming Machine #2 has 40% of the coin in and Gaming Machine #3 has 10% of the coin in, then these are the probabilities used to determine how each and every one of the remaining multipliers will be distributed to the gaming machines. Therefore, on average Gaming Machine #1 would receive 50% of the remaining multipliers distributed after the distribution of the single multiplier to the triggering gaming machine. Additionally, the gaming system plays a determined number of free spins of the secondary displays to determine awards for the participating players.
As illustrated in
The gaming system determines the number of multipliers to provide to each player. The gaming machine determines which players are active which is indicated on the active displays of the gaming machines of the active players 268a, 268c and 268d.
The gaming system next determines the relative coin-in of the active players to determine the distribution of the multipliers. In this example, the player of the first gaming machine wagered the largest amount which included the second wagers since the last multi-component triggering event or had the highest percentage of coin-in which included the second wager. Therefore, the first gaming machine 262a is awarded two multipliers, a 2× multiplier and a 3× multiplier. In the illustrated example, the third and fourth gaming machines had an equal percentage of coin-in which included the second wager. Therefore, the triggering gaming machine 262c receives one multiplier, the 3× multiplier, for initiating the free spin game and receives a second 4× multiplier for the coin-in. The fourth gaming machine 262d receives a single 2× multiplier for the coin-in. In the illustrated example, a first multiplier awarded to a gaming machine is automatically applied to any award from the first free spin game and the second multiplier, if provided, is applied to any award from the second free spin game spin.
As illustrated in
The players won two free spins, and the gaming system spins the reels again. As illustrated in
It should be appreciated that the gaming system may implement a free spin game or multi-component game in any suitable manner. In one embodiment, upon a triggering event, every component display displays a new component or displays a change of a component even if there is not a player playing on that gaming machine. For example, for a multi-component slot game, upon a triggering event, each of the reels spin for the triggering player. In another embodiment, only certain of the component display devices display a new component upon an occurrence of a triggering event. For example, only active gaming machines may display a new component. It should be appreciated that any suitable number of gaming machines may display a new component upon an occurrence of a triggering event.
In one embodiment, there is a benefit, bonus or an advantage associated with the multi-component game, such as the multipliers in the example illustrated in
It should be appreciated that the players may qualify for the benefits or the advantages in any suitable manner. It should also be appreciated that players may be eligible for or qualify for the multi-component game in any suitable manner. In one embodiment, not all active non-triggering players are enabled to play the multi-component game. That is, the players must fulfill additional criteria or requirements to play the multi-component game. In one embodiment, a player's eligibility for the multi-component game is based on if a player qualifies for one or more benefits. For example, if the advantage is extra points which are based on player tracking, the player does not qualify for the extra points, then the player is not eligible to play the multi-component game if they did not trigger the multi-component. In another example, if the benefits are multipliers and the player does not meet the requirements to obtain a multiplier then the player is not enabled to participate in the multi-component game.
In another embodiment, at least one of the triggering events of the multi-component game is based on the amount of the wagers or total amount wagered at that gaming machine. For example, every time a total of $5 is wagered on that machine, the gaming machine generates a new component on the component display device. Then, the gaming machine starts the count over and when the next $5 is wagered, the gaming machine generates a new component on the component display device. Likewise, the evaluation triggering event is a wager threshold. In one embodiment, the evaluation event is triggered upon a larger wager amount than the component generating event. That is, component triggering events are more frequent than evaluation triggering events. Either or both triggering events may be based on the wager amount for a single gaming machine and thus be the only triggering events for that gaming machine.
Either or both triggering events for the entire gaming system may be based on the wager as well. In one embodiment, the component triggering event is a certain total wager has been wagered on the gaming system, and triggers the generation of a component on every gaming machine. In another embodiment, the evaluation triggering event is a certain total wager has been wagered on the gaming system. In one embodiment, this evaluation triggering event triggers an evaluation and multi-component game outcome for one or more active gaming machines.
In one embodiment, both the component triggering event and the evaluation triggering event are based on the number of credits or monetary units wagered on the gaming system. For example, the component triggering event is when 1000 credits are wagered on the gaming system. That is, when 1000 total credits are wagered on or at the gaming system, one or more gaming machines generate a new component on the component display devices. In one embodiment, all active gaming machines generate a new component on the component display devices. In one embodiment, the evaluation triggering event is 1500 credits being wagered on the total wagering system. That is, every time 1500 total credits are wagered at the individual gaming machines, one or more of the gaming machines evaluates the generated symbols and provides the player a multi-component outcome and/or award based on the generated symbols. In another embodiment, the central controller evaluates the generated symbols and causes one or more individual gaming machines to provide to the player an award based on the generated symbols.
In another embodiment, both the component triggering event and the evaluation triggering event are based on wagers on the individual gaming machines. In one such embodiment, the component triggering event and the evaluation triggering event are based on the number of credits wagered at that gaming machine. For example, the generation of a new component occurs when 50 credits are wagered on that gaming machine. That is, the component triggering event is the total wagers equaling 50 credits. In one embodiment, all active gaming machines generate a new component on the component display devices upon a designated number of credits wagered. In one embodiment, the evaluation triggering event is 500 credits being wagered on or at that gaming machine. That is, every time 500 credits are wagered, the gaming machine evaluates the generated components and provides the player an award based on the generated components. In another embodiment, the central controller evaluates the generated components and causes the triggering gaming machine to provide the player an award, if any, based on the generated component.
In another embodiment, the component triggering event and the evaluation triggering event are based on time. In one embodiment, the component triggering event is the same as the evaluation triggering event and each occur every N minutes. Therefore, at a certain time interval all of the component display devices of the gaming machines generate and display a new component on each of the component display devices and one or more of the gaming machines evaluate the components and provide an award. In one embodiment, the new components are requested by the server. That is, the server instructs one or more of the gaming machines to generate a new component and the gaming machines generate and display one of the components of the multi-component game whether or not a player is actively playing the gaming machine. In another embodiment, the server determines which component for that gaming machine to display. In another embodiment, only active gaming machines display a new component on each of the component display devices. In another embodiment, only active gaming machines perform the evaluation step.
In another embodiment, the component triggering event and the evaluation triggering event are the same event based on time intervals as described above. In this embodiment, a portion or segment of the bet is wagered on the primary game and a portion of the bet is wagered on the multi-component game. In one embodiment, the portion wagered for each game is a set percentage or amount of the bet, for example 90% is wagered on the primary game and 10% is wagered on the multi-component game. The award provided for each of these games is based on the percentage wagered on that game. For example, the component and evaluation triggering events occur every five minutes. During those five minute segments, 10% of the accumulated wager is wagered on the multi-component game. That is, the wagers placed at each gaming machine during the time interval accumulate for the multi-component game. In one embodiment, this portion is displayed on a multi-component wager meter. For example, in the five minute period a first player wagers $2000, $200 of those credits are wagered on the multi-component game upon the occurrence of the triggering event at the end of the time interval. A second player wagers $100 in the five minute period, only $1 is wagered on the multi-component game. After the five minute period is up, each gaming machine generates a new component on the component display devices. In this embodiment, each gaming machine provides an award to the player based on that player's wager and the multi-component game outcome. It should be appreciated that in this embodiment, the component triggering event and the evaluation triggering events may be different events.
It should be appreciated that any suitable aspect of the gaming system may be controlled by a single processor such as a central controller or central server or different aspects of the gaming system may be controlled by multiple processors. A single processor or multiple processors may control: (a) the determination of what the component triggering is; (b) the determination of what the evaluation triggering is; (c) the detection of an occurrence of a component triggering event; (d) the detection of an occurrence of an evaluation triggering event; (e) the generation of components; (f) the display of components; (g) the evaluation of components; (h) the determination of an award; and (i) any combination thereof. One or more processors may communicate in any suitable manner to implement one, a plurality or all of the features of the present disclosure.
In another embodiment, the components of the multi-component games are a plurality of symbols. In one embodiment, the plurality of symbols includes at least one special symbol such as a bonus symbol. In one embodiment, every gaming machine has an equal probability of generating the bonus symbol in the multi-component game. In one embodiment, when one of the gaming machines generates the bonus symbol upon a component triggering event, that gaming machine provides the player an award based on the bonus symbol regardless of whether the evaluation triggering event has occurred. In one embodiment, this bonus award is a separate award than the multi-component game award. Upon an evaluation triggering event, the gaming machine evaluates all of the generated components and provides the player with a separate multi-component game outcome and an award, separate from any generated bonus awards.
In another embodiment, the probability of generating one of the bonus symbols increases as the wager increases. For example, each gaming machine has a 1 in 20 chance of generating a bonus symbol. However, when a player wagers more than $5, that gaming machine has a 1 in 10 chance of generating a bonus symbol. In one embodiment, the bonus symbols are wild symbols.
It should be appreciated that the primary game and the multi-component may be any suitable game. The primary game may be, but is not limited to, auction, slot, bingo, poker, keno, blackjack, craps, bunco, checkers and any combination thereof. The multi-component game may be, but is not limited to, auction, slot, bingo, poker, keno, and any combination thereof.
It should be appreciated that each gaming machine may include: a) a component triggering event and/or b) an evaluation triggering event. The component triggering event causes the generation and display of one or more components of the game. The evaluation triggering event causes an evaluation of the generated components in the multi-component game to provide a multi-component game outcome to one or more players of the gaming system. It should be appreciated that the component triggering event and/or the evaluation triggering event may be any suitable event in the primary game, such as but not limited to: length of primary game play, a primary game outcome, a symbol combination, a generated symbol, a point accumulation, player input or any other suitable feature or function of the primary game. It should be appreciated that the component triggering event or the evaluation triggering event may be any suitable event outside the primary game, such as wager amount, a side bet, an input by a game implementer, time interval, or any other suitable feature.
It should be appreciated that one or more aspects of the primary game may influence or determine any aspect or component of the multi-component game, in addition to providing one or both of the component triggering event and the evaluation triggering event. In one embodiment, the length of time of the primary game determines an aspect of the multi-component game. In another embodiment, the length of time a player is playing the gaming machine determines an aspect of the multi-component game. In one embodiment, the amount of the wager determines an aspect or characteristic of the multi-component game. In another embodiment, an input during the primary game, such as pressing a button, determines an aspect of the multi-component game. In another embodiment, a primary game result determines any aspect of the multi-component game. In another embodiment, the primary game wager determines an aspect of the multi-outcome game. It should be appreciated that any suitable aspect of a primary game can determine any suitable characteristic or aspect of the multi-component game.
It should be appreciated any suitable aspect or feature of the multi-component game may be influenced by one or more factors of the primary game, such as but not limited to, the multi-component game provided to a player, a paytable, an average payback percentage, an eligibility for a bonus game, a symbol generation or a number generation, an eligibility for a multiplier, a progressive award, bonus credits or monetary units, a number of selections in a game, a number of plays in a game, a number of games, a number of paylines, an amount of a modifier such as a multiplier and/or a number of rounds in a game.
It should be appreciated that one or more aspects of the primary game, or the multi-outcome game may influence or determine any aspect or component one or more additional bonus or secondary games. In one embodiment, the length of time of the primary game and/or the multi-component game determines an aspect of the bonus game. In another embodiment, the length of time a player is playing the gaming machine determines an aspect of the bonus game. In one embodiment, the amount of the wager, or wagers above a certain level determine an aspect or characteristic of the secondary game. In another embodiment, an input during the primary game and/or the multi-component game, such as pressing a button, determines an aspect of the bonus game. In another embodiment, the result of the primary game and/or the multi-component game determines any aspect of the bonus game. In another embodiment, the primary game wager determines an aspect of the bonus game. It should be appreciated that any suitable aspect of the primary game and/or the multi-component game can determine any suitable characteristic or aspect of the multi-component game.
The characteristics or aspects of the secondary or bonus game determined or influenced by any suitable aspect of the primary game and/or the multi-component game include but are not limited to: a multiplier, which bonus game the player is enabled to play, the opportunity to play bonus game, the length of the bonus game, an award in the bonus game, the number of bonus games, or any other suitable aspect of the secondary game. Likewise, the secondary or bonus game may determine any aspect of the primary game and/or the multi-component game.
In one embodiment, only the triggering gaming machine provides an award to the player. That is, the player of the gaming machine with the occurrence of the evaluation event is the only player with the chance to receive an award. In this embodiment, the gaming system does not determine which gaming machines are active or inactive because only one specific gaming machine is providing an award. In another embodiment, the gaming machines and gaming system provide more than one player an award. In one such embodiment, the gaming system determines the active status of each gaming machine of the gaming system. The gaming system enables other non-triggering gaming machines to participate in either one or both of the component generation and the evaluation event.
In one embodiment, upon the occurrence of either a component triggering event or an evaluation triggering event, the triggering gaming machine is considered active or to be in an active state. That is, the gaming machine is active to either generate a component of the multi-component game and/or evaluate the generated components of the gaming system to provide a multi-component outcome to the player.
In one embodiment, the gaming system enables active or eligible gaming machines to participate in the multi-component game or have a chance to win awards from the multi-component game even though they did not have an occurrence one of the triggering events. That is, the gaming system enables other non-triggering gaming machines to participate in either or both of the component generation and the evaluation event. In one embodiment, if the gaming machine is active during the occurrence of the component triggering event at another one of the gaming machines, any gaming machine which is active, in addition to the triggering gaming machine, generates at least one component of the multi-component game. In one embodiment, if the gaming machine is active during the occurrence of an evaluation triggering event at one of the other gaming machines, the non-triggering gaming machine is operable with the central controller to evaluate the generated and displayed components of the multi-component game on the adjacently arranged gaming machines to determine the multi-component game outcome and if the multi-component game outcome results in an award to provide the award to the player of the active gaming machine.
Active status means that the gaming machine is being actively played by a player, wherein the active status requirements can be based on any suitable number of satisfied criteria or defined in any suitable manner by the implementer of the gaming system. For example, the current level of a gaming machine's accumulated wager pool (i.e., is the accumulated wager pool at or above a designated threshold wager level) may be part of the determination of whether that gaming machine is in the active status. In one embodiment, actively playing during a multi-component game event qualification period means that the player is playing the primary game of the gaming machine (i.e., placing wagers on plays of the primary game) at least at a predefined minimum rate during a predefined time period. For example, the gaming machine may be in active status when a player has made at least one play of the primary game in a fifteen second period prior to the component triggering event. In this example, the multi-component game event qualification period is that fifteen second period prior to the triggering of the multi-component game event.
In another embodiment, the active status is alternatively or additionally based on the amount wagered on the plays of the primary game during a multi-component game event qualification period. In a further alternative embodiment, the determination of the active status is based on a designated minimum number of plays of the primary game or number of wagers on the primary game in a designated time period. The determination of active status may take into account other factors such as interruptions or displays in play of the primary game such as caused by the triggering of other bonuses or the operation of other secondary games of the gaming machines. In another embodiment, a gaming machine can only be determined to be an active gaming machine if an additional wager, such as a side-bet or side-wager, is made by a player at a gaming machine of the gaming system for one player of a game, a plurality of plays of a game or all plays of a game in a designed period of time, such as a for a designated time interval. It should be appreciated that a gaming machine is classified as active based on any one or more suitable parameters or criteria as determined by the implementer or operator of the gaming system. It should be appreciated that these parameters and criteria may define the component triggering event. Therefore, instead of only one gaming machine having a component triggering event and/or an evaluation triggering event and then determining if the gaming machines are active or inactive, each gaming machine that satisfies the parameter has the occurrence of a component triggering event and/or an evaluation triggering event.
Additionally, it should be appreciated that the gaming system disclosed herein contemplates other or additional methods for determining that a gaming machine is active. For instance, the player may be enabled to make a side wager or additional wager to be active for one or more subsequent multi-component game events or bonus events. The side wager feature could also be time based where the additional wager causes the gaming machine to be active for a subsequent time period, such as one minute. In another alternative embodiment, a minimum wager level is required for a gaming machine to qualify to participate in the multi-component game. In one embodiment, this minimum wager level is the maximum wager level for the primary game in the gaming machine. This requirement is in addition to the requirement that the gaming machine include a component triggering event and/or evaluation triggering event. Another method for determining if the gaming machine is active is whether or not the player has wagered a minimum level of monetary units since the occurrence of the last multi-component game event.
It should also be appreciated that one or more additional statuses may be employed. For instance, a gaming machine will be in a participating status if an individual player playing the gaming machine is a premier player. This could be determined at least in part based on the status of that player determined via a player tracking card used by that player in the gaming machine. It should be appreciated that other criteria can be used to determine if a player is in the participating status. It should be further appreciated that when a gaming machine is in the participating status, the gaming system automatically treats the gaming machine as an active gaming machine for purposes of the other determinations including bonus event eligibility by the gaming system.
Inactive status means that the gaming machine is one of the gaming machines in the gaming system, but is not in the active status (i.e., not being actively played by a player according to one or more of the predetermined criteria).
It should be appreciated that the award for the multi-component game may be any suitable award. In one embodiment, the award is a monetary award. In another embodiment, it is a prize, such as a hotel stay or a free dinner. It should be appreciated that the numbers displayed by gaming machines for the multi-component game may also change, such as in a progressive game. In one embodiment, the gaming system includes a plurality of awards and a multi-level progressive game.
In an alternative embodiment, the multi-component game is the only game of the gaming machine. A player inserts a wager and wagers only on the multi-component game. That is, the multi-component game is not associated with any a triggering conditions and is not accompanied by a primary game. It should be appreciated that in this embodiment any suitable queuing method can be introduced to enable any amount of players to play.
It should be appreciated that any embodiments or aspects of the present disclosure can be combined to form any suitable game with a multi-component game.
It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present subject matter and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.
This application is a continuation of, and claims priority to and the benefit of, U.S. patent application Ser. No. 11/470,169, filed on Sep. 5, 2006, which is a non-provisional of, and claims priority to and the benefit of, U.S. Provisional Patent Application No. 60/715,562, filed on Sep. 9, 2005, now expired, the entire contents of each of which are incorporated herein by reference.
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200245837 | Dec 2002 | AU |
0 558 307 | Feb 1993 | EP |
0 981 119 | Feb 2000 | EP |
1 234 606 | Aug 2002 | EP |
1 288 817 | Mar 2003 | EP |
1 306 788 | May 2003 | EP |
1 346 305 | Sep 2003 | EP |
1 513 114 | Mar 2005 | EP |
1 513 116 | Mar 2005 | EP |
1 536 388 | Jun 2005 | EP |
1 580 701 | Sep 2005 | EP |
970806 | Sep 1964 | GB |
2 137 392 | Oct 1984 | GB |
2 262 642 | Jun 1993 | GB |
2 322 217 | Aug 1998 | GB |
2 387 950 | Oct 2003 | GB |
7213738 | Aug 1995 | JP |
WO 8001356 | Jul 1980 | WO |
WO 9625725 | Aug 1996 | WO |
WO 9903078 | Jan 1999 | WO |
WO 0012186 | Mar 2000 | WO |
WO 0032286 | Jun 2000 | WO |
WO 0173590 | Oct 2001 | WO |
WO 02097582 | Dec 2002 | WO |
WO 03026757 | Apr 2003 | WO |
WO 03032217 | Apr 2003 | WO |
WO 2005015826 | Feb 2005 | WO |
WO 2005075037 | Aug 2005 | WO |
WO 2005077480 | Aug 2005 | WO |
WO 2006014833 | Feb 2006 | WO |
WO 2006017431 | Feb 2006 | WO |
Entry |
---|
3RV—Jackpot Party Advertisement, written by WMS Gaming, Inc., published Aug. 8, 2002. |
Auction Fever Advertisement, written by Sierra Design Group, available prior to Sep. 9, 2006. |
“Auction,” [online] [printed on Apr. 27, 2007]. Retrieved from the Internet at <URL: http://en.wikipedia.org/wiki/Auction>. |
Creepy and Kooky Article, written by Frank Legato, published by Strictly Slots in Jul. 2000. |
Jackpot Party Advertisements on website page http://www.wmsgaming.com/products/video/vjpp/howto.html, printed on Feb. 7, 2001, available prior to Sep. 5, 2006. |
Jackpot Party Advertisements and Articles, written by WMS Gaming, Inc., published in Mar. 1998. |
Jackpot Party Video 9-Line Advertisement, written by WMS Gaming, Inc., available prior to Sep. 5, 2006. |
Slots 2003 Article, written by Melissa Raimondi, published in Jan. 2003. |
Number | Date | Country | |
---|---|---|---|
20120270627 A1 | Oct 2012 | US |
Number | Date | Country | |
---|---|---|---|
60715562 | Sep 2005 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 11470169 | Sep 2006 | US |
Child | 13540014 | US |