Method and apparatus for providing a personal wide area progressive for gaming apparatus

Information

  • Patent Grant
  • 6776715
  • Patent Number
    6,776,715
  • Date Filed
    Friday, February 1, 2002
    22 years ago
  • Date Issued
    Tuesday, August 17, 2004
    20 years ago
Abstract
A gaming apparatus is disclosed having a display unit capable of generating video images; a value input device; a player tracking card reader; and a controller. The controller being programmed to read a player tracking card, to acquire player tracking data from a database, and determine if a player is a personal progressive member. The controller also being programmed to evaluate an outcome of a game to determine if the outcome was a qualified personal progressive jackpot win; to increment a credit account for the player by a personal progressive jackpot total if the outcome was a qualified personal progressive jackpot win; to reset the personal progressive jackpot total if the outcome was a qualified personal progressive jackpot win; and to increment the credit account by a contribution amount if the outcome was not a qualified personal progressive win.
Description




BACKGROUND OF THE INVENTION




Traditional gaming apparatuses or units (including lottery apparatuses) are utilized in a variety of ways, including individual gaming units, components of a gaming system having a plurality of gaming units, or a network-based system (e.g., a LAN (Local Area Network), a WAN (Wide Area Network), an intranet, or the Internet) having a plurality of gaming apparatuses.




These conventional gaming apparatuses are often equipped with card readers to allow players to use a wide variety of cards to play games found on the gaming apparatuses instead of using coins, bills, chips, etc. These cards may also be player tracking cards which store and track personal and gaming information about players. In conventional applications, these player tracking cards are compatible with only one brand of gaming apparatuses. Additionally, the player tracking cards are often unique for each facility and cannot be used in multiple facilities.




It is also known in the prior art that progressive gaming systems may be provided that have a plurality of individual gaming units operatively linked together to allow the generation of a relatively large, community wide, progressive jackpot that may be won by one of the players using one of the individual gaming units in the progressive system. In these progressive systems, a nominal amount of each player's wager is contributed to the community progressive jackpot until one of the many players wins a top qualifying game.




SUMMARY OF THE INVENTION




In accordance with a first aspect of the invention, a gaming apparatus is provided. The gaming apparatus comprises a display unit that is capable of generating video images, a value input device, a player tracking card reader, and a controller. The controller is operatively coupled to the display unit, the value input device, and the player tracking card reader. The controller may comprise a processor and a memory operatively coupled to the processor. The controller may be programmed to allow a person to make a wager. The controller may be further programmed to cause a video image to be generated on the display unit. The video image may represent a game selected from the group of games consisting of video poker, video blackjack, video slots, video keno and video bingo. The video image may comprise an image of at least five playing cards if the game comprises video poker. The video image may comprise an image of a plurality of simulated slot machine reels if the game comprises video slots. If the game comprises video blackjack, the video image may comprise an image of a plurality of playing cards. Also, the video image may comprise an image of a plurality of keno numbers if the game comprises video keno, and the video image may comprise an image of a bingo grid if the game comprises video bingo.




In addition, the controller may be programmed to read a player tracking card, acquire player tracking data from a player tracking database, and determine if a player is a personal wide area progressive member. Still further, the controller may be programmed to evaluate an outcome of the game represented by the video image. In addition, the controller may be programmed to determine if the outcome of the game was a qualified personal wide area progressive jackpot win. The controller may also be programmed to increment a credit account for the player by a personal wide area progressive jackpot total if the outcome of the game was a qualified personal wide area progressive jackpot win. Additionally, the controller may be programmed to reset the personal wide area progressive jackpot total if the outcome of the game was a qualified personal wide area progressive jackpot win. Also, the controller may be programmed to increment the credit account for the player by a contribution amount if the outcome of the game was not a qualified personal wide area progressive jackpot win. The controller for the gaming apparatus may also be programmed to prompt the user to become a personal wide area progressive member if it is determined that the player was not currently a personal wide area progressive member. Also, the player tracking database may comprise a remote, central database, or a local, satellite database that is periodically updated by a remote, central database. As for the contribution amount, it may comprise either a percentage of a player's wager, or a predetermined amount less than one dollar.




The gaming apparatus' controller may also be further programmed to lock the gaming apparatus and perform a jackpot verification if the outcome of the game was a qualified personal wide area progressive jackpot win. The controller may also be programmed to reset the personal wide area progressive jackpot total to an amount correlating to the player's gaming history if the outcome of the game was a qualified personal wide area progressive jackpot win. Additionally, the controller may be further programmed to generate a player status video image representing current player tracking data. For example, the controller may display the player's current jackpot balance.




A plurality of these gaming apparatuses may be interconnected to form a network of gaming apparatuses, wherein the gaming apparatuses are located in a plurality of facilities with each of the gaming apparatuses having access to the player tracking database.




In accordance with a second aspect of the invention, a gaming apparatus comprising a display unit that is capable of generating video images, a value input device, and a player tracking card reader, may be provided. The gaming apparatus may also include a controller that is operatively coupled to the display unit, the value input device, and the player tracking card reader. The controller may comprise a processor and a memory operatively coupled to the processor. The controller may be programmed to allow a person to make a wager. Also, the controller may be programmed to cause a video image to be generated on the display unit, wherein the video image represents a game. In addition, the controller may be programmed to read a player tracking card, acquire player tracking data from a player tracking database, and determine if a player is a personal wide area progressive member.




The controller may also be programmed to evaluate an outcome of the game represented by the video image, and to determine if the outcome of the game was a qualified personal wide area progressive jackpot win. Additionally, the controller may be programmed to increment a credit account for the player by a personal wide area progressive jackpot total and to reset the personal wide area progressive jackpot total to an amount correlating to said player's gaming history, if the outcome of the game was a qualified personal wide area progressive jackpot win. Also, the controller may be programmed to increment the credit account for the player by a contribution amount if the outcome of the game was not a qualified personal wide area progressive jackpot win.




In accordance with a third aspect of the invention, a gaming apparatus is provided comprising a display unit that is capable of generating video images, a value input device, and a player tracking card reader. The gaming apparatus may also include a controller that is operatively coupled to the display unit, the value input device, and the player tracking card reader. The controller may also comprise a processor and a memory operatively coupled to the processor. The controller may be programmed to allow a person to make a wager and to make a payline selection. In addition, the controller may be programed to cause a video image to be generated on the display unit wherein the video image may comprise a plurality of simulated slot machine reels of a slots game. The slot machine reels may have a plurality of slot machine symbols. Additionally, the controller may be programmed to read a player tracking card, acquire player tracking data from a player tracking database, and determine if a player is a personal wide area progressive member. In addition, the controller may be programmed to determine the value pay out associated with an outcome of the slots game, based on a configuration of the slot machine symbols.




The controller associated with the gaming apparatus may also be programmed to determine if the outcome of the slots game was qualified personal wide area progressive jackpot win. If the outcome of the slots game was a qualified personal wide area progressive jackpot win, then the controller may also be programmed to increment a credit account for the player by personal wide area progressive jackpot total and to reset the personal wide area progressive jackpot total to an amount correlating to said player's gaming history. If the outcome of the slots game was not a qualified personal wide area progressive jackpot win, then the controller may be programmed to add a percentage of a monetary value of said wager to a current monetary value of said personal wide area progressive jackpot.




In accordance with a fourth aspect of the invention, a gaming method may be provided. The gaming method may comprise causing a video image to be generated, wherein the video image represents a game selected from the group of games consisting of video poker, video blackjack, video slots, video keno, and video bingo. The video image may comprise an image of at least five playing cards if the game comprises video poker. Also, the video image may comprise an image of a plurality of simulated slot machine reels if the game comprises video slots. Similarly, the video image may comprise an image of a plurality of playing cards if the game comprises video blackjack. The video image may also comprise an image of a plurality of keno numbers if the game comprises video keno. Also, the video image may comprise an image of a bingo grid if the game comprises video bingo.




The gaming method may also comprise reading a player tracking card and acquiring player tracking data from a player tracking data base. In addition, the gaming method may comprise determining if a player is a personal wide area progressive member that is eligible to win a personal wide area progressive jackpot. The gaming method may further comprise evaluating an outcome of the game represented by the video image as well as determining if the outcome of the game was a qualified personal wide area progressive jackpot winner. Additionally, the gaming method may include incrementing a credit account for the player by a personal wide area progressive jackpot total if the outcome of the game was a qualified personal wide area progressive jackpot win. Additionally, the gaming method may include resetting the personal wide area progressive jackpot total if the outcome of the game was a qualified personal wide area progressive jackpot win, and incrementing the credit account by a contribution amount if the outcome of the game was not a qualified personal wide area progressive jackpot win.




In accordance with a fifth aspect of the invention, a memory may be provided, wherein the memory has a computer program stored therein that is capable of being used in connection with a gaming apparatus. The memory may comprise a first memory portion physically configured in accordance with computer program instructions that would cause the gaming apparatus to allow a person to make a wager. Additionally, the memory may include a second memory portion physically configured in accordance with computer program instructions that would cause the gaming apparatus to cause a video image to be generated on a display unit, wherein the video image would represent a game selected from the group of games consisting of video poker, video blackjack, video slots, video keno, and video bingo. A third memory portion may also be included in the memory that is physically configured in accordance with computer program instructions that would cause the gaming apparatus to read a player tracking card, acquire player tracking data from a player tracking database, and determine if a player is a personal wide area progressive member.




The memory may also comprise a fifth memory portion physically configured in accordance with computer program instructions that would cause a gaming apparatus to determine if the outcome of the game was a qualified personal wide area progressive jackpot win. The memory may also comprise a sixth and a seventh memory portion that are physically configured in accordance with computer program instructions that would cause the gaming apparatus to increment a credit account for the player by personal wide area progressive jackpot total and to reset the personal wide area progressive jackpot total to an amount correlating to said player's gaming history, if the outcome of the game was a qualified personal wide area progressive jackpot win. Additionally, the memory may comprise an eighth memory portion physically configured in accordance with computer program instructions that would cause the gaming apparatus to increment the credit account for the player by a contribution amount if the outcome of the game was not a qualified personal wide area progressive jackpot win.




The features and advantages of the present invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

is a block diagram of an embodiment of a gaming system in accordance with the invention,





FIG. 1A

is a block diagram of an embodiment of a gaming system in accordance with the invention;





FIG. 1B

is a block diagram of an alternative embodiment of a gaming system in accordance with the invention;





FIG. 2

is a perspective view of an embodiment of one of the gaming units shown schematically in

FIG. 1

;





FIG. 2A

illustrates an embodiment of a control panel for a gaming unit;





FIG. 2B

illustrates an exemplary embodiment of a mechanically rotatable wheel;





FIG. 3

is a block diagram of the electronic components of the gaming unit of

FIG. 2

;





FIGS. 4A and 4B

are two parts of a flowchart of an embodiment of a main routine that may be performed during operation of one or more of the gaming units;





FIG. 5

is an illustration of an embodiment of a visual display that may be displayed during performance of the video poker routine of

FIG. 7

;





FIG. 6

is an illustration of an embodiment of a visual display that may be displayed during performance of the video blackjack routine of

FIG. 8

;





FIG. 7

is a flowchart of an embodiment of a video poker routine that may be performed by one or more of the gaming units;





FIG. 8

is a flowchart of an embodiment of a video blackjack routine that may be performed by one or more of the gaming units;





FIG. 9

is an illustration of an embodiment of a visual display that may be displayed during performance of the slots routine of

FIG. 11

;





FIG. 10

is an illustration of an embodiment of a visual display that may be displayed during performance of the video keno routine of

FIG. 12

;





FIG. 11

is a flowchart of an embodiment of a slots routine that may be performed by one or more of the gaming units;





FIG. 12

is a flowchart of an embodiment of a video keno routine that may be performed by one or more of the gaming units;





FIG. 13

is an illustration of an embodiment of a visual display that may be displayed during performance of the video bingo routine of

FIG. 14

; and





FIG. 14

is a flowchart of an embodiment of a video bingo routine that may be performed by one or more of the gaming units.











DETAILED DESCRIPTION OF VARIOUS EMBODIMENTS





FIG. 1A

illustrates an embodiment of a gaming system


10


in accordance with the invention. Referring to

FIG. 1A

, the gaming system


10


may include a first group or network


12


of gaming units


20


operatively coupled to a network computer


22


via a network data link or bus


24


. The gaming system


10


may include a second group or network


26


of gaming units


30


operatively coupled to a network computer


32


via a network data link or bus


34


. The first and second gaming networks


12


,


26


may be operatively coupled to each other via a network


40


, which may comprise, for example, the Internet, a wide area network (WAN), or a local area network (LAN) via a first network link


41


and a second network link


42


.




The first network


12


of gaming units


20


may be provided in a first casino or facility, and the second network


26


of gaming units


30


may be provided in a second facility located in a separate geographic location than the first facility. For example, the two facilities may be located in different areas of the same city, or they may be located in different states. The network


40


may include a plurality of network computers or server computers (not shown), each of which may be operatively interconnected. Where the network


40


comprises the Internet, data communication may take place over the communication links


41


,


42


via an Internet communication protocol.




The network computer


22


may be a server computer and may be used to accumulate and analyze data relating to the operation of the gaming units


20


. For example, the network computer


22


may continuously receive data from each of the gaming units


20


indicative of the dollar amount and number of wagers being made on each of the gaming units


20


, data indicative of how much each of the gaming units


20


is paying out in winnings, data regarding the identity and gaming habits (i.e. the history) of players playing each of the gaming units


20


, etc. The network computer


32


may be a server computer and may be used to perform the same or different functions in relation to the gaming units


30


as the network computer


22


described above.




Although each network


12


,


26


is shown to include one network computer


22


,


32


and four gaming units


20


,


30


, it should be understood that different numbers of computers and gaming units may be utilized. For example, the network


12


may include a plurality of network computers


22


and tens or hundreds of gaming units


20


, all of which may be interconnected via the data link


24


. The data link


24


may provided as a dedicated hardwired link or a wireless link. Although the data link


24


is shown as a single data link


24


, the data link


24


may comprise multiple data links.




The gaming units


20


and


30


may also be connected to a remote central computer


43


. The remote, central computer


43


may be a conventional computer having a microprocessor, RAM, and a database


44


. The database


48


may be utilized to store player tracking data (information about the player and about the player's gaming history), including information relating to a personal wide area jackpot for the player. In this embodiment, player tracking data may be sorted and reprieved to direct links between the gaming units


20


and


30


in a remote, central computer


43


.





FIG. 1B

illustrates another version of an embodiment shown in

FIG. 1A

, except that this embodiment also includes a first local, satellite computer


45


in a second local, satellite computer


46


. The first local, satellite computer


45


may comprise a microprocessor, RAM, and a database


47


. The first local, satellite computer


45


may be located in the first facility and may be connected to the gaming unit


20


. Likewise, the second local, satellite computer


46


may also comprise a microprocessor, RAM, and a database


48


. The second local, satellite computer


46


may also be connected to the gaming units


30


may be located in the first facility and connected to the gaming units


30


. The first and second local, satellite computers


45


and


46


may be linked to the remote, central computer


43


. In this embodiment, the gaming apparatuses


20


and


23


may request player tracking data from their corresponding first and second databases


47


and


48


residing in the first and second local, satellite computers


45


and


46


, respectively. Databases


47


and


48


in the first and second local, satellite computers


45


and


46


may receive periodic updates of player tracking data from the remote, central database


44


. When a gaming unit


20


or


30


performs a query for player tracking data, they may first attempt to locate the data from the local, satellite computers


45


and


46


, respectively. If the player's information could not be found in the databases residing in the first and second local, satellite computers, then a look-up request could be forwarded to the remote, central computer


43


.




It should also be noted that the terms gaming apparatus and gaming unit are intended to be interchangeable. Additionally, the terms are intended to include video lottery terminals. Video lottery terminals operate essentially the same as gaming apparatuses found in state regulated casinos or other facilities, except that they generally use ticket printers to print tickets that can be exchanged for cash payments instead of paying winning amounts through a coin hopper as in conventional gaming apparatuses.





FIG. 2

is a perspective view of one possible embodiment of one or more of the gaming units


20


. Although the following description addresses the design of the gaming units


20


, it should be understood that the gaming units


30


may have the same design as the gaming units


20


described below. It should be understood that the design of one or more of the gaming units


20


may be different than the design of other gaming units


20


, and that the design of one or more of the gaming units


30


may be different than the design of other gaming units


30


. Each gaming unit


20


may be any type of casino gaming unit and may have various different structures and methods of operation. For exemplary purposes, various designs of the gaming units


20


are described below, but it should be understood that numerous other designs may be utilized.




Referring to

FIG. 2

, the casino gaming unit


20


may include a housing or cabinet


50


and one or more input devices, which may include a coin slot or acceptor


52


, a paper currency acceptor


54


, a ticket reader/printer


56


and a card reader


58


, which may be used to input value to the gaming unit


20


. The card reader


58


may accept a wide variety of cards, such as a player tracking card


59


. A value input device may include any device that can accept value from a customer. As used herein, the term “value” may encompass gaming tokens, coins, paper currency, ticket vouchers, credit or debit cards, and any other object representative of value.




If provided on the gaming unit


20


, the ticket reader/printer


56


may be used to read and/or print or otherwise encode ticket vouchers


60


. The ticket vouchers


60


may be composed of paper or another printable or encodable material and may have one or more of the following informational items printed or encoded thereon: the casino name, the type of ticket voucher, a validation number, a bar code with control and/or security data, the date and time of issuance of the ticket voucher, redemption instructions and restrictions, a description of an award, and any other information that may be necessary or desirable. Different types of ticket vouchers


60


could be used, such as bonus ticket vouchers, cash-redemption ticket vouchers, casino chip ticket vouchers, extra game play ticket vouchers, merchandise ticket vouchers, restaurant ticket vouchers, show ticket vouchers, etc. The ticket vouchers


60


could be printed with an optically readable material such as ink, or data on the ticket vouchers


60


could be magnetically encoded. The ticket reader/printer


56


may be provided with the ability to both read and print ticket vouchers


60


, or it may be provided with the ability to only read or only print or encode ticket vouchers


60


. In the latter case, for example, some of the gaming units


20


may have ticket printers


56


that may be used to print ticket vouchers


60


, which could then be used by a player in other gaming units


20


that have ticket readers


56


.




If provided, the card reader


58


may include any type of card reading device, such as a magnetic card reader or an optical card reader, and may be used to read data from the card


59


offered by a player, such as a credit card or a player tracking card. If provided for player tracking purposes, the card reader


58


may be used to read data from, and/or write data to, player tracking cards that are capable of storing data representing the identity of a player, the identity of a casino, the player's gaming habits, etc.




The gaming unit


20


may include one or more audio speakers


62


, a coin payout tray


64


, an input control panel


66


, and a color video display unit


70


for displaying images relating to the game or games provided by the gaming unit


20


. The audio speakers


62


may generate audio representing sounds such as the noise of spinning slot machine reels, a dealer's voice, music, announcements or any other audio related to a casino game. The gaming apparatus may include a plurality of mechanically rotatably reels, wherein each of the plurality of mechanical reels have a plurality of symbols or images formed thereon. Each of the mechanically rotatably reels may be independently rotatable. The gaming apparatus may further include a transparent display member disposed in the housing


50


so that the images formed on the reels are visible to a player. The input control panel


66


may be provided with a plurality of pushbuttons or touch-sensitive areas that may be pressed by a player to select games, make wagers, make gaming decisions, etc.




The gaming unit


20


may function solely as a mechanical slots gaming apparatus, wherein the mechanical slots gaming apparatus may replace the color video display


70


with a transparent display portion in the housing


50


that allows viewing of a plurality of mechanically rotatable reels. Each of the mechanical reels may be independently rotatable about an axis and may have a plurality of slot machine symbols formed on a surface of the mechanical reels. The mechanical reels may be disposed within the housing so that the slot machine symbols are visible to a player through the transparent display portion.





FIG. 2A

illustrates one possible embodiment of the control panel


66


, which may be used where the gaming unit


20


is a slot machine having a plurality of mechanical or “virtual” reels. Referring to

FIG. 2A

, the control panel


66


may include a “See Pays” button


72


that, when activated, causes the display unit


70


to generate one or more display screens showing the odds or payout information for the game or games provided by the gaming unit


20


. As used herein, the term “button” is intended to encompass any device that allows a player to make an input, such as an input device that must be depressed to make an input selection or a display area that a player may simply touch. The control panel


66


may include a “Cash Out” button


74


that may be activated when a player decides to terminate play on the gaming unit


20


, in which case the gaming unit


20


may return value to the player, such as by returning a number of coins to the player via the payout tray


64


.




If the gaming unit


20


provides a slots game having a plurality of reels and a plurality of paylines which define winning combinations of reel symbols, the control panel


66


may be provided with a plurality of selection buttons


76


, each of which allows the player to select a different number of paylines prior to spinning the reels. For example, five buttons


76


may be provided, each of which may allow a player to select one, three, five, seven or nine paylines.




If the gaming unit


20


provides a slots game having a plurality of reels, the control panel


66


may be provided with a plurality of selection buttons


78


each of which allows a player to specify a wager amount for each payline selected. For example, if the smallest wager accepted by the gaming unit


20


is a quarter ($0.25), the gaming unit


20


may be provided with five selection buttons


78


, each of which may allow a player to select one, two, three, four or five quarters to wager for each payline selected. In that case, if a player were to activate the “5” button


76


(meaning that five paylines were to be played on the next spin of the reels) and then activate the “3” button


78


(meaning that three coins per payline were to be wagered), the total wager would be $3.75 (assuming the minimum bet was $0.25).




The control panel


66


may include a “Max Bet” button


80


to allow a player to make the maximum wager allowable for a game. In the above example, where up to nine paylines were provided and up to five quarters could be wagered for each payline selected, the maximum wager would be 45 quarters, or $11.25. The control panel


66


may include a spin button


82


to allow the player to initiate spinning of the reels of a slots game after a wager has been made.




In

FIG. 2A

, a rectangle is shown around the buttons


72


,


74


,


76


,


78


,


80


,


82


. It should be understood that that rectangle simply designates, for ease of reference, an area in which the buttons


72


,


74


,


76


,


78


,


80


,


82


may be located. Consequently, the term “control panel” should not be construed to imply that a panel or plate separate from the housing


50


of the gaming unit


20


is required, and the term “control panel” may encompass a plurality or grouping of player activatable buttons.




Although one possible control panel


66


is described above, it should be understood that different buttons could be utilized in the control panel


66


, and that the particular buttons used may depend on the game or games that could be played on the gaming unit


20


. Although the control panel


66


is shown to be separate from the display unit


70


, it should be understood that the control panel


66


could be generated by the display unit


70


. In that case, each of the buttons of the control panel


66


could be a colored area generated by the display unit


70


, and some type of mechanism may be associated with the display unit


70


to detect when each of the buttons was touched, such as a touch-sensitive screen.





FIG. 2B

illustrates one possible embodiment of a mechanically rotatable reel


90


, which may be used where the gaming apparatus


20


is a replication or modification of a game show having a mechanical reel. For example, the reel


90


may be used to simulate the wheel (reel) used in the game shows Wheel of Fortune® or Price is Right® or parodies thereof, in which game show contestants spin the wheel for chances to solve a puzzle or win prizes. Referring to

FIG. 2B

, the mechanically reel


90


may be divided into a plurality of segments or portions


92


and have a plurality of symbols or images


94


formed on those portions


92


. The symbols


94


may be unique to each of the portions


92


, or they may be repeated in either a systematic or random fashion. The reel


90


may also be operatively connected to a controller and a variety of input and output devices as described above with reference to FIG.


2


.




Gaming Unit Electronics





FIG. 3

is a block diagram of a number of components that may be incorporated in the gaming unit


20


. Referring to

FIG. 3

, the gaming unit


20


may include a controller


100


that may comprise a program memory


102


, a microcontroller or microprocessor (MP)


104


, a random-access memory (RAM)


106


and an input/output (I/O) circuit


108


, all of which may be interconnected via an address/data bus


110


. It should be appreciated that although only one microprocessor


104


is shown, the controller


100


may include multiple microprocessors


104


. Similarly, the memory of the controller


100


may include multiple RAMs


106


and multiple program memories


102


. Although the I/O circuit


108


is shown as a single block, it should be appreciated that the I/O circuit


108


may include a number of different types of I/O circuits. The RAM(s)


104


and program memories


102


may be implemented as semiconductor memories, magnetically readable memories, and/or optically readable memories, for example.





FIG. 3

illustrates that the control panel


66


, the coin acceptor


52


, the bill acceptor


54


, the card reader


58


and the ticket reader/printer


56


may be operatively coupled to the I/O circuit


108


, each of those components being so coupled by either a unidirectional or bidirectional, single-line or multiple-line data link, which may depend on the design of the component that is used. The speaker(s)


62


may be operatively coupled to a sound circuit


112


, that may comprise a voice- and sound-synthesis circuit or that may comprise a driver circuit. The sound-generating circuit


112


may be coupled to the I/O circuit


108


. Additionally, if the gaming unit


20


functions as a mechanical slots gaming apparatus having a plurality of mechanical reels, then the controller may be connected to the mechanical reels or to sensors that indicate the positions of the reels.




As shown in

FIG. 3

, the components


52


,


54


,


56


,


58


,


66


,


112


may be connected to the I/O circuit


108


via a respective direct line or conductor. Different connection schemes could be used. For example, one or more of the components shown in

FIG. 3

may be connected to the I/O circuit


108


via a common bus or other data link that is shared by a number of components. Furthermore, some of the components may be directly connected to the microprocessor


104


without passing through the I/O circuit


108


.




Overall Operation of Gaming Unit




One manner in which one or more of the gaming units


20


(and one or more of the gaming units


30


) may operate is described below in connection with a number of flowcharts which represent a number of portions or routines of one or more computer programs, which may be stored in one or more of the memories of the controller


100


. The computer program(s) or portions thereof may be stored remotely, outside of the gaming unit


20


, and may control the operation of the gaming unit


20


from a remote location. Such remote control may be facilitated with the use of a wireless connection, or by an Internet interface that connects the gaming unit


20


with a remote computer (such as one of the network computers


22


,


32


) having a memory in which the computer program portions are stored. The computer program portions may be written in any high level language such as C, C+, C++ or the like or any low-level, assembly or machine language. By storing the computer program portions therein, various portions of the memories


102


,


106


are physically and/or structurally configured in accordance with computer program instructions.





FIGS. 4A and 4B

are two parts of a flowchart of a main operating routine


200


that may be stored in the memory of the controller


100


. The main routine


200


may be utilized for gaming units


20


that are designed to allow players to participate in and contribute to a personal wide area progressive jackpot. Referring to

FIG. 4A

, the main routine


200


may begin operation at block


202


during which an attraction sequence may be performed in an attempt to induce a potential player in a casino to play the gaming unit


20


.




The attraction sequence may be performed by displaying one or more video images on the display unit


70


and/or causing one or more sound segments, such as voice or music, to be generated via the speakers


62


. The attraction sequence may include a scrolling list of games that may be played on the gaming unit


20


and/or video images of various games being played, such as video poker, video blackjack, video slots, video keno, video bingo, etc. Also, the attraction sequence may include notification that the gaming apparatus


20


offers the personal wide area progressive jackpot feature. The sequence may also provided information explaining the personal wide area progressive jackpot feature as well as its benefits.




During performance of the attraction sequence, if a potential player makes any input to the gaming unit


20


as determined at a block


204


, the system may check at a block


206


to see if the player inserted a player tracking card, such as a smart card or credit card, for example, into the card reader


58


. If it is determined at the block


206


that a player tracking card was not used, then the gaming apparatus


20


will operate in a conventional manner, by proceeding to generate a game display at a block


208


. If the card reader


58


detects that a compatible player tracking card


59


was inserted into the gaming apparatus


20


, then the gaming apparatus may acquire player tracking data at a block


260


that is associated with the player from a player tracking database, such as database


44


,


47


, or


48


from

FIGS. 1A and 1B

. This may be accomplished using the techniques discussed with reference to

FIGS. 1A and 1B

.




After accessing the player tracking database and acquiring the player's file of player tracking data, the gaming apparatus


20


may determine if the player is an active personal wide area progressive member at a block


262


. This may be as simple as checking to see if the player has previously registered to participate in a personal wide area progressive jackpot. The system may also be set up so that all players using a player tracking card are automatically registered for, or are eligible to participate in a personal wide area progressive jackpot. If all players using a player tracking card are registered by default, the system may simply check to ensure that the player has not been excluded from participating in a personal wide area progressive jackpot for whatever reason. Also, if the system requires registration or some other active step to participate in a personal wide area progressive jackpot, then the gaming apparatus


20


may explain the benefits of participating in a personal wide area progressive jackpot and prompt the player to register and join. If for whatever reason the player does not choose to join/participate, then the gaming apparatus


20


will operate in a conventional manner and proceed to the block


208


.




Once the gaming apparatus


20


has checked for the insertion of a player tracking card, the attraction sequence may be terminated and the routine


200


may display the current player tracking data at a block


264


. The player tracking data may be displayed by having the controller


100


generate a player status video image which represents the most current player tracking data. This data may include for example, the balance for a player's current credit account and the balance for the player's current wide area progressive jackpot. This may be displayed as a section of the existing video image, or it may comprise a completely new video image.




Thereafter, a game-selection display may be generated on the display unit


70


at the block


208


to allow the player to select a game available on the gaming unit


20


. The gaming unit


20


may also detect an input at the block


204


in other ways. For example, the gaming unit


20


could detect if the player presses any button on the gaming unit


20


; the gaming unit


20


could determine if the player deposited one or more coins into the gaming unit


20


; the gaming unit


20


could determine if player deposited paper currency into the gaming unit; etc.




The game-selection display generated at the block


208


may include, for example, a list of video games that may be played on the gaming unit


20


and/or a visual message to prompt the player to deposit value into the gaming unit


20


. While the game-selection display is generated, the gaming unit


20


may wait for the player to make a game selection at a block


266


.





FIG. 4B

is the second half of the flowchart of the main operating routine


200


. Upon selection of one of the games by the player as determined at the block


266


, the controller


100


may cause one of a number of game routines to be performed to allow the selected game to be played. For example, the game routines could include a video poker routine


210


, a video blackjack routine


220


, a slots routine


230


, a video keno routine


240


, and a video bingo routine


250


. At the block


266


from

FIG. 4A

, if no game selection is made within a given period of time, the operation may branch back to wait for a game to be selected by the player.




Referring back to

FIG. 4B

, after one of the routines


210


,


220


,


230


,


240


,


250


has been performed to allow the player to play one of the games, a block


270


may be utilized to determine if the player was playing for a personal wide area progressive jackpot. If not, the routine


200


will advance to a block


272


to increment the player's credit account according to the games paytable. Otherwise, the routine


200


will advance to a block


274


where it will determine if the player won a qualified personal wide area progressive win. A qualified personal wide area progressive win may comprise the top win for the game that was played. The qualifying win or wins may be designated in the games pay table or in another section of the video image. For example, if the player was playing poker via the video poker routine


210


, a qualifying win may be a royal flush. Or, if the player was playing blackjack via the video blackjack routine


220


, a qualifying win may be blackjack. There may also be additional wins for each of the games that may be considered qualified wins for purposes of a personal wide area progressive jackpot. The controller


100


may also be programmed to require consecutive top wins in some games to be eligible for the personal wide area progressive jackpot. This may be necessary in games such as blackjack, where the odds are quite high of a player winning with a blackjack in comparison to the odds of a player winning a poker game with a royal flush.




If at the block


274


it is determined that the player won a game that was a qualified personal wide area progressive win, then the controller


100


may lock the game, as in a tilt scenario, at a block


276


. The facility management, official representatives, or other designated personnel may perform a prize verification for security purposes. At a block


278


, the gaming apparatus may retrieve, if it has not already done so, the player's personal wide area progressive jackpot balance and add that total to the player's credit account. Instead of incrementing the player's credit account by the personal wide area progressive jackpot balance, the facility or other personnel may directly pay the player for the personal wide area progressive jackpot. The player's personal wide area progressive jackpot balance may then be reset at the block


278


.




The player's personal wide area progressive balance may be reset to a zero balance, or it may be reset to a higher amount. The reset amount may be a fixed amount, for example $5,000, or it may be a variable amount based on the player's gaming history as recorded in the player's player tracking data. It may be beneficial to reset the account of an avid, high stakes player to a higher balance than that of a one time visitor. Resetting the personal wide area progressive jackpot balance to a higher amount will provide an incentive for the player to once again use the proprietary personal wide area progressive, which will lead to increased financial gains as a result of the increased attraction and utilization. In other words, because the players will benefit from the ability to contribute to their own personal wide area progressive jackpot, they will be enticed to play and spend more. Thus, the facilities and/or owners will benefit from the increased player traffic and game play.




At the block


272


, the player's credit account may then be incremented according to the game's pay table. Going back to the block


274


, if after playing one of the games, it is determined that the player did not win one of the qualified personal wide area progressive wins, then the system may increment the player's credit account by a contribution amount. This is shown at a block


280


. The contribution amount may be a percentage of the player's wager for that game. For example, 1% of all wagers may go back to the player's personal wide area progressive jackpot. Thus, $0.01 would be added for a $1 wager and $0.05 would be added for a $5 wager. The contribution amount may also be a small fixed amount. For example, $0.02 may be added to the player's personal wide area progressive jackpot for all wagers the player would make. The player's credit account may then be incremented according to the game's paytable for the given outcome of the game, as shown at the block


272


.




After incrementing the player's credit account according to the paytable at the block


272


, a block


282


may be utilized to determine whether the player wishes to terminate play on the gaming unit


20


or to select another game. If the player wishes to stop playing the gaming unit


20


, which wish may be expressed, for example, by selecting a “Cash Out” button, the controller


100


may dispense value to the player at block


284


based on the outcome of the game(s) played by the player and a personal wide area progressive jackpot that may have been won and not already paid by the facility or other representative. The operation may then return to block


202


. If the player did not wish to quit as determined at the block


282


, the routine may return to block


264


where the current player tracking data is displayed which may include the newly incremented or reset personal wide area progressive jackpot balance. Then, at the block


208


, the game-selection display may again be generated to allow the player to select another game. After deciding not to quit play at the block


282


, the routine


200


may also return to the block


208


where the game display will be generated. Thus skipping the display of the current player tracking data.




It should be noted that although five gaming routines are shown in

FIG. 4B

, a different number of routines could be included to allow play of a different number of games. The gaming unit


20


may also be programmed to allow play of different games.




It should also be noted that both of the embodiments shown in

FIGS. 1A and 1B

provide the ability for a user to contribute to and win their personal wide area progressive jackpot at any participating property, such as the gaming units


20


located at the first facility and the gaming units


30


located at the second facility. In other words, no matter what participating facility the player is at, he or she may contribute to their personal wide area progressive jackpot based on their own play, and their personal wide area progressive jackpot may follow them to any participating property. The interconnections shown in

FIGS. 1A and 1B

also provide advantages over conventional bonus systems because once the player's player tracking card is inserted in the gaming unit


20


or


30


, they only affect their own jackpot balance, and their contributions are not limited to a single property.




Video Poker





FIG. 5

is an exemplary display


350


that may be shown on the display unit


70


during performance of the video poker routine


210


shown schematically in FIG.


4


B. Referring to

FIG. 5

, the display


350


may include video images


352


of a plurality of playing cards representing the player's hand, such as five cards. To allow the player to control the play of the video poker game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Hold” button


354


disposed directly below each of the playing card images


352


, a “Cash Out” button


356


, a “See Pays” button


358


, a “Bet One Credit” button


360


, a “Bet Max Credits” button


362


, and a “Deal/Draw” button


364


. The display


350


may also include an area


366


in which the number of remaining credits or value is displayed. If the display unit


70


is provided with a touch-sensitive screen, the buttons


354


,


356


,


358


,


360


,


362


,


364


may form part of the video display


350


. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit


70


.

FIG. 7

is a flowchart of the video poker routine


210


shown schematically in FIG.


4


B. Referring to

FIG. 7

, at block


370


, the routine may determine whether the player has requested payout information, such as by activating the “See Pays” button


358


, in which case at block


372


the routine may cause one or more pay tables to be displayed on the display unit


70


. At block


374


, the routine may determine whether the player has made a bet, such as by pressing the “Bet One Credit” button


360


, in which case at block


376


bet data corresponding to the bet made by the player may be stored in the memory of the controller


100


. At block


378


, the routine may determine whether the player has pressed the “Bet Max Credits” button


362


, in which case at block


380


bet data corresponding to the maximum allowable bet may be stored in the memory of the controller


100


.




At block


382


, the routine may determine if the player desires a new hand to be dealt, which may be determined by detecting if the “Deal/Draw” button


364


was activated after a wager was made. In that case, at block


384


a video poker hand may be “dealt” by causing the display unit


70


to generate the playing card images


352


. After the hand is dealt, at block


386


the routine may determine if any of the “Hold” buttons


354


have been activated by the player, in which case data regarding which of the playing card images


352


are to be “held” may be stored in the controller


100


at block


388


. If the “Deal/Draw” button


364


is activated again as determined at block


390


, each of the playing card images


352


that was not “held” may be caused to disappear from the video display


350


and to be replaced by a new, randomly selected, playing card image


352


at block


392


.




At block


394


, the routine may determine whether the poker hand represented by the playing card images


352


currently displayed is a winner. That determination may be made by comparing data representing the currently displayed poker hand with data representing all possible winning hands, which may be stored in the memory of the controller


100


. If there is a winning hand, a payout value corresponding to the winning hand may be determined at block


396


. At block


398


, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the hand was a winner, the payout value determined at block


396


. The cumulative value or number of credits may also be displayed in the display area


366


(FIG.


5


).




Although the video poker routine


210


is described above in connection with a single poker hand of five cards, the routine


210


may be modified to allow other versions of poker to be played. For example, seven card poker may be played, or stud poker may be played. Alternatively, multiple poker hands may be simultaneously played. In that case, the game may begin by dealing a single poker hand, and the player may be allowed to hold certain cards. After deciding which cards to hold, the held cards may be duplicated in a plurality of different poker hands, with the remaining cards for each of those poker hands being randomly determined.




Video Blackjack





FIG. 6

is an exemplary display


400


that may be shown on the display unit


70


during performance of the video blackjack routine


220


shown schematically in FIG.


4


B. Referring to

FIG. 6

, the display


400


may include video images


402


of a pair of playing cards representing a dealer's hand, with one of the cards shown face up and the other card being shown face down, and video images


404


of a pair of playing cards representing a player's hand, with both the cards shown face up. The “dealer” may be the gaming unit


20


.




To allow the player to control the play of the video blackjack game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button


406


, a “See Pays” button


408


, a “Stay” button


410


, a “Hit” button


412


, a “Bet One Credit” button


414


, and a “Bet Max Credits” button


416


. The display


400


may also include an area


418


in which the number of remaining credits or value is displayed. If the display unit


70


is provided with a touch-sensitive screen, the buttons


406


,


408


,


410


,


412


,


414


,


416


may form part of the video display


400


. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit


70


.





FIG. 8

is a flowchart of the video blackjack routine


220


shown schematically in FIG.


4


B. Referring to

FIG. 8

, the video blackjack routine


220


may begin at block


420


where it may determine whether a bet has been made by the player. That may be determined, for example, by detecting the activation of either the “Bet One Credit” button


414


or the “Bet Max Credits” button


416


. At block


422


, bet data corresponding to the bet made at block


420


may be stored in the memory of the controller


100


. At block


424


, a dealer's hand and a player's hand may be “dealt” by making the playing card images


402


,


404


appear on the display unit


70


.




At block


426


, the player may be allowed to be “hit,” in which case at block


428


another card will be dealt to the player's hand by making another playing card image


404


appear in the display


400


. If the player is hit, block


430


may determine if the player has “bust,” or exceeded


21


. If the player has not bust, blocks


426


and


428


may be performed again to allow the player to be hit again.




If the player decides not to hit, at block


432


the routine may determine whether the dealer should be hit. Whether the dealer hits may be determined in accordance with predetermined rules, such as the dealer always hit if the dealer's hand totals


15


or less. If the dealer hits, at block


434


the dealer's hand may be dealt another card by making another playing card image


402


appear in the display


400


. At block


436


the routine may determine whether the dealer has bust. If the dealer has not bust, blocks


432


,


434


may be performed again to allow the dealer to be hit again.




If the dealer does not hit, at block


436


the outcome of the blackjack game and a corresponding payout may be determined based on, for example, whether the player or the dealer has the higher hand that does not exceed


21


. If the player has a winning hand, a payout value corresponding to the winning hand may be determined at block


440


. At block


442


, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the player won, the payout value determined at block


440


. The cumulative value or number of credits, as well as the player's personal wide area progressive jackpot balance may also be displayed in the display area


418


(FIG.


6


).




Slots





FIG. 9

is an exemplary display


450


that may be shown on the display unit


70


during performance of the slots routine


230


shown schematically in FIG.


4


B. Referring to

FIG. 9

, the display


450


may include video images


452


of a plurality of slot machine reels, each of the reels having a plurality of reel symbols


454


associated therewith. Although the display


450


shows five reel images


452


, each of which may have three reel symbols


454


that are visible at a time, other reel configurations could be utilized.




To allow the player to control the play of the slots game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button


456


, a “See Pays” button


458


, a plurality of payline-selection buttons


460


each of which allows the player to select a different number of paylines prior to “spinning” the reels, a plurality of bet-selection buttons


462


each of which allows a player to specify a wager amount for each payline selected, a “Spin” button


464


, and a “Max Bet” button


466


to allow a player to make the maximum wager allowable.





FIG. 11

is a flowchart of the slots routine


230


shown schematically in FIG.


13


. Referring to

FIG. 11

, at block


470


, the routine may determine whether the player has requested payout information, such as by activating the “See Pays” button


458


, in which case at block


472


the routine may cause one or more pay tables to be displayed on the display unit


70


. At block


474


, the routine may determine whether the player has pressed one of the payline-selection buttons


460


, in which case at block


476


data corresponding to the number of paylines selected by the player may be stored in the memory of the controller


100


. At block


478


, the routine may determine whether the player has pressed one of the bet-selection buttons


462


, in which case at block


480


data corresponding to the amount bet per payline may be stored in the memory of the controller


100


. At block


482


, the routine may determine whether the player has pressed the “Max Bet” button


466


, in which case at block


484


bet data (which may include both payline data and bet-per-payline data) corresponding to the maximum allowable bet may be stored in the memory of the controller


100


.




If the “Spin” button


464


has been activated by the player as determined at block


486


, at block


488


the routine may cause the slot machine reel images


452


to begin “spinning” so as to simulate the appearance of a plurality of spinning mechanical slot machine reels. At block


490


, the routine may determine the positions at which the slot machine reel images will stop, or the particular symbol images


454


that will be displayed when the reel images


452


stop spinning. At block


492


, the routine may stop the reel images


452


from spinning by displaying stationary reel images


452


and images of three symbols


454


for each stopped reel image


452


. The virtual reels may be stopped from left to right, from the perspective of the player, or in any other manner or sequence.




The routine may provide for the possibility of a bonus game or round if certain conditions are met, such as the display in the stopped reel images


452


of a particular symbol


454


. If there is such a bonus condition as determined at block


494


, the routine may proceed to block


496


where a bonus round may be played. The bonus round may be a different game than slots, and many other types of bonus games could be provided, such as a personal wide area progressive jackpot. If the player wins the bonus round, or receives additional credits or points in the bonus round, a bonus value may be determined at block


498


. A payout value corresponding to outcome of the slots game and/or the bonus round may be determined at block


500


. At block


502


, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the slot game and/or bonus round was a winner, the payout value determined at block


500


.




Although the above routine has been described as a virtual slot machine routine in which slot machine reels are represented as images on the display unit


70


, actual slot machine reels that are capable of being spun may be utilized instead.




Video Keno





FIG. 10

is an exemplary display


520


that may be shown on the display unit


70


during performance of the video keno routine


240


shown schematically in FIG.


4


B. Referring to

FIG. 10

, the display


520


may include a video image


522


of a plurality of numbers that were selected by the player prior to the start of a keno game and a video image


524


of a plurality of numbers randomly selected during the keno game. The randomly selected numbers may be displayed in a grid pattern.




To allow the player to control the play of the keno game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button


526


, a “See Pays” button


528


, a “Bet One Credit” button


530


, a “Bet Max Credits” button


532


, a “Select Ticket” button


534


, a “Select Number” button


536


, and a “Play” button


538


. The display


520


may also include an area


540


in which the number of remaining credits or value is displayed. If the display unit


70


is provided with a touch-sensitive sensitive screen, the buttons may form part of the video display


520


. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit


70


.





FIG. 12

is a flowchart of the video keno routine


240


shown schematically in FIG.


4


B. The keno routine


240


may be utilized in connection with a single gaming unit


20


where a single player is playing a keno game, or the keno routine


240


may be utilized in connection with multiple gaming units


20


where multiple players are playing a single keno game. In the latter case, one or more of the acts described below may be performed either by the controller


100


in each gaming unit or by one of the network computer


22


,


32


to which multiple gaming units


20


are operatively connected.




Referring to

FIG. 12

, at block


550


, the routine may determine whether the player has requested payout information, such as by activating the “See Pays” button


528


, in which case at block


552


the routine may cause one or more pay tables to be displayed on the display unit


70


. At block


554


, the routine may determine whether the player has made a bet, such as by having pressed the “Bet One Credit” button


530


or the “Bet Max Credits” button


532


, in which case at block


556


bet data corresponding to the bet made by the player may be stored in the memory of the controller


100


. After the player has made a wager, at block


558


the player may select a keno ticket, and at block


560


the ticket may be displayed on the display


520


. At block


562


, the player may select one or more game numbers, which may be within a range set by the casino. After being selected, the player's game numbers may be stored in the memory of the controller


100


at block


564


and may be included in the image


522


on the display


520


at block


566


. After a certain amount of time, the keno game may be closed to additional players (where a number of players are playing a single keno game using multiple gambling units


20


).




If play of the keno game is to begin as determined at block


568


, at block


570


a game number within a range set by the casino may be randomly selected either by the controller


100


or a central computer operatively connected to the controller, such as one of the network computers


22


,


32


. At block


572


, the randomly selected game number may be displayed on the display unit


70


and the display units


70


of other gaming units


20


(if any) which are involved in the same keno game. At block


574


, the controller


100


(or the central computer noted above) may increment a count which keeps track of how many game numbers have been selected at block


570


.




At block


576


, the controller


100


(or one of the network computers


22


,


32


) may determine whether a maximum number of game numbers within the range have been randomly selected. If not, another game number may be randomly selected at block


570


. If the maximum number of game numbers has been selected, at block


578


the controller


100


(or a central computer) may determine whether there are a sufficient number of matches between the game numbers selected by the player and the game numbers selected at block


570


to cause the player to win. The number of matches may depend on how many numbers the player selected and the particular keno rules being used.




If there are a sufficient number of matches, a payout may be determined at block


580


to compensate the player for winning the game. The payout may depend on the number of matches between the game numbers selected by the player and the game numbers randomly selected at block


570


. At block


582


, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the keno game was won, the payout value determined at block


580


. The cumulative value or number of credits and the player's personal wide area progressive jackpot balance may also be displayed in the display area


540


(FIG.


10


).




Video Bingo





FIG. 13

is an exemplary display


600


that may be shown on the display unit


70


during performance of the video bingo routine


250


shown schematically in FIG.


4


B. Referring to

FIG. 13

, the display


600


may include one or more video images


602


of a bingo card and images of the bingo numbers selected during the game. The bingo card images


602


may have a grid pattern.




To allow the player to control the play of the bingo game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button


604


, a “See Pays” button


606


, a “Bet One Credit” button


608


, a “Bet Max Credits” button


610


, a “Select Card” button


612


, and a “Play” button


614


. The display


600


may also include an area


616


in which the number of remaining credits or value is displayed. If the display unit


70


is provided with a touch-sensitive screen, the buttons may form part of the video display


600


. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit


70


.





FIG. 14

is a flowchart of the video bingo routine


250


shown schematically in FIG.


4


B. The bingo routine


250


may be utilized in connection with a single gaming unit


20


where a single player is playing a bingo game, or the bingo routine


250


may be utilized in connection with multiple gaming units


20


where multiple players are playing a single bingo game. In the latter case, one or more of the acts described below may be performed either by the controller


100


in each gaming unit


20


or by one of the network computers


22


,


32


to which multiple gaming units


20


are operatively connected.




Referring to

FIG. 14

, at block


620


, the routine may determine whether the player has requested payout information, such as by activating the “See Pays” button


606


, in which case at block


622


the routine may cause one or more pay tables to be displayed on the display unit


70


. At block


624


, the routine may determine whether the player has made a bet, such as by having pressed the “Bet One Credit” button


608


or the “Bet Max Credits” button


610


, in which case at block


626


bet data corresponding to the bet made by the player may be stored in the memory of the controller


100


.




After the player has made a wager, at block


628


the player may select a bingo card, which may be generated randomly. The player may select more than one bingo card, and there may be a maximum number of bingo cards that a player may select. After play is to commence as determined at block


632


, at block


634


a bingo number may be randomly generated by the controller


100


or a central computer such as one of the network computers


22


,


32


. At block


636


, the bingo number may be displayed on the display unit


70


and the display units


70


of any other gaming units


20


involved in the bingo game.




At block


638


, the controller


100


(or a central computer) may determine whether any player has won the bingo game. If no player has won, another bingo number may be randomly selected at block


634


. If any player has bingo as determined at block


638


, the routine may determine at block


640


whether the player playing that gaming unit


20


was the winner. If so, at block


642


a payout for the player may be determined. The payout may depend on the number of random numbers that were drawn before there was a winner, the total number of winners (if there was more than one player), and the amount of money that was wagered on the game. At block


644


, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the bingo game was won, the payout value determined at block


642


. The cumulative value or number of credits and the player's personal wide area progressive jackpot balance may also be displayed in the display area


616


(FIG.


13


).




Numerous modifications and alternative embodiments of the invention will be apparent to those skilled in the art in view of the foregoing description. This description is to be construed as illustrative only, and is for the purpose of teaching those skilled in the art the best mode of carrying out the invention. The details of the structure and method may be varied substantially without departing from the spirit of the invention, and the exclusive use of all modifications which come within the scope of the appended claims is reserved.



Claims
  • 1. A gaming apparatus, comprising:a display unit that is capable of generating video images; a value input device; a player tracking card reader; a controller operatively coupled to said display unit, said value input device, and said player tracking card reader, said controller comprising a processor and a memory operatively coupled to said processor, said controller being programmed to allow a player to make a wager, said controller being programmed to cause a video image to be generated on said display unit, said video image representing a game selected from said group of games consisting of video poker, video blackjack, video slots, video keno and video bingo, said video image comprising an image of at least five playing cards if said game comprises video poker, said video image comprising an image of a plurality of simulated slot machine reels if said game comprises video slots, said video image comprising an image of a plurality of playing cards if said game comprises video blackjack, said video image comprising an image of a plurality of keno numbers if said game comprises video keno, said video image comprising an image of a bingo grid if said game comprises video bingo, said controller being programmed to read a player tracking card, acquire player tracking data from a player tracking database, and determine if said player is a personal wide area progressive member; said controller being programmed to evaluate an outcome of said game represented by said video image; said controller being programmed to determine if said outcome of said game was a qualified personal wide area progressive jackpot win; said controller being programmed to increment a credit account for said player by a personal wide area progressive jackpot total if said outcome of said game was a qualified personal wide area progressive jackpot win, wherein said personal wide area progressive jackpot total represents a cash value; said controller being programmed to reset said personal wide area progressive jackpot total to a cash amount correlating to said player's gaming history if said outcome of said game was a qualified personal wide area progressive jackpot win; said controller being programmed to increment said personal wide area progressive jackpot total for said player by a cash contribution amount if said outcome of said game was not a qualified personal wide area progressive jackpot win; and said controller being programmed to lock said gaming apparatus and perform a jackpot verification if said outcome of said game was a qualified personal wide area progressive jackpot win.
  • 2. A gaming apparatus as defined in claim 1, wherein said controller is programmed to prompt said user to become a personal wide area progressive member if it is determined that said player was not currently a personal wide area progressive member.
  • 3. A gaming apparatus as defined in claim 1, wherein said player tracking database comprises a remote, central database.
  • 4. A gaming system comprising a plurality of gaming apparatuses as defined in claim 3, said gaming apparatuses being interconnected to form a network of gaming apparatuses and wherein said gaming apparatuses are located in a plurality of facilities with each of said gaming apparatuses having access to said player tracking database.
  • 5. A gaming apparatus as defined in claim 1, wherein said player tracking database comprises a local, satellite database that is periodically updated by a remote, central database.
  • 6. A gaming apparatus as defined in claim 1, wherein said cash contribution amount comprises a percentage of said player's wager.
  • 7. A gaming apparatus as defined in claim 1, wherein said cash contribution amount comprises a predetermined cash amount less than one dollar.
  • 8. A gaming system comprising a plurality of gaming apparatuses as defined in claim 1, said gaming apparatuses being interconnected to form a network of gaming apparatuses.
  • 9. A gaming system as defined in claim 1, wherein said gaming apparatuses are interconnected via an Internet.
  • 10. A gaming apparatus as defined in claim 1, wherein said controller is further programmed to generate a player status video image representing current player tracking data.
  • 11. A gaming apparatus, comprising:a display unit that is capable of generating video images; a value input device; a player tracking card reader; a controller operatively coupled to said display unit, said value input device, and said player tracking card reader, said controller comprising a processor and a memory operatively coupled to said processor, said controller being programmed to allow a person to make a wager, said controller being programmed to allow a person to make a payline selection, said controller being programmed to cause a video image to be generated on said display unit, said video image comprising a plurality of simulated slot machine reels of a slots game, each of said slot machine reels having a plurality of slot machine symbols, said controller being programmed to read a player tracking card, acquire player tracking data from a player tracking database, and determine if a player is a personal progressive member; said controller being programmed to determine a value payout associated with an outcome of said slots game, said controller being programmed to determine said outcome of said slots game based on a configuration of said slot machine symbols; said controller being programmed to determine if said outcome of said slots game was a qualified personal progressive jackpot win; said controller being programmed to increment a credit account for said player by a personal progressive jackpot total if said outcome of said slots game was a qualified personal progressive jackpot win, wherein said personal progressive jackpot total represents a cash value; said controller being programmed to reset said personal progressive jackpot total to a cash amount correlating to said player's gaming history if said outcome of said game was a qualified personal progressive jackpot win; and said controller being programmed to add a percentage of a cash amount of said wager to a current cash value of said personal progressive jackpot if said outcome of said game was not a qualified personal progressive jackpot win.
  • 12. A gaming apparatus as defined in claim 11, wherein said controller is programmed to prompt said user to become a personal progressive member if it is determined that said player was not currently a personal progressive member.
  • 13. A gaming system comprising a plurality of gaming apparatuses as defined in claim 11, said gaming apparatuses being interconnected to form a network of gaming apparatuses.
  • 14. A gaming apparatus as defined in claim 11, wherein said player tracking database comprises a remote, central database.
  • 15. A gaming apparatus as defined in claim 11, wherein said personal progressive jackpot is a personal wide area progressive jackpot.
  • 16. A gaming method comprising:causing a video image to be generated, said video image representing a game selected from the group of games consisting of video poker, video blackjack, video slots, video keno and video bingo, said video image comprising an image of at least five playing cards if said game comprises video poker, said video image comprising an image of a plurality of simulated slot machine reels if said game comprises video slots, said video image comprising an image of a plurality of playing cards if said game comprises video blackjack, said video image comprising an image of a plurality of keno numbers if said game comprises video keno, and said video image comprising an image of a bingo grid if said game comprises video bingo; reading a player tracking card; acquiring player tracking data from a player tracking database; determining if a player is a personal progressive member that is eligible to win a personal progressive jackpot; evaluating an outcome of said game represented by said video image; determining if said outcome of said game was a qualified personal progressive jackpot win; incrementing a credit account for said player by a personal progressive jackpot total if said outcome of said game was a qualified personal progressive jackpot win, wherein said personal progressive jackpot total represents a cash value; resetting said personal progressive jackpot total to cash amount correlating to said player's gaming history if said outcome of said game was a qualified personal progressive jackpot win; and incrementing said personal progressive jackpot total by a cash contribution amount if said outcome of said game was not a qualified personal progressive jackpot win.
  • 17. A gaming method as defined in claim 16, additionally comprising prompting said user to become a personal progressive member if it is determined that said player was not currently a personal progressive member.
  • 18. A gaming method as defined in claim 16, additionally comprising storing said player tracking data at a remote, central database.
  • 19. A gaming method as defined in claim 16, wherein said player tracking database comprises a local, satellite database that is periodically updated by a remote, central database.
  • 20. A gaming method as defined in claim 16, wherein said cash contribution amount comprises a percentage of a player's wager.
  • 21. A gaming method as defined in claim 16, wherein said cash contribution amount comprises a predetermined amount less than one dollar.
  • 22. A gaming method as defined in claim 16, additionally comprising providing access to said player tracking database from a plurality of gaming facilities.
  • 23. A gaming method as defined in claim 16, additionally comprising locking said gaming apparatus and performing a jackpot verification if said outcome of said game was a qualified personal progressive jackpot win.
  • 24. A gaming method as defined in claim 16, additionally comprising causing a player status video image to be generated, said player status video image representing current player tracking data.
  • 25. A gaming method as defined in claim 16, additionally comprising:determining if a player is a personal wide area progressive member that is eligible to win a personal wide area progressive jackpot; determining if said outcome of said game was a qualified personal wide area progressive jackpot win; incrementing a credit account for said player by a personal wide area progressive jackpot total if said outcome of said game was a qualified personal wide area progressive jackpot win, wherein said personal wide area progressive jackpot total represents a cash value; resetting said personal wide area progressive jackpot total if said outcome of said game was a qualified personal wide area progressive jackpot win; and incrementing said personal wide area progressive jackpot total by a cash contribution amount if said outcome of said game was not a qualified personal wide area progressive jackpot win.
  • 26. A slot machine, comprising:a housing; a transparent display portion associated with said housing; a value input device; a player tracking card reader; a plurality of mechanically rotatable reels, said mechanically rotatable reels having a plurality of slot machine symbols formed thereon; said mechanically rotatable reels being disposed in said housing so that said slot machine symbols are visible to a player through said transparent display portion; a controller operatively coupled to said mechanically rotatable reels, said value input device, and said player tracking card reader, said controller comprising a processor and a memory operatively coupled to said processor; said controller being programmed to read a player tracking card, acquire player tracking data from a player tracking database, and determine if a player is a personal wide area progressive member; said controller being programmed to determine a value payout associated with an outcome of a slots game, said controller being programmed to determine said outcome of said slots game based on a configuration of said slot machine symbols; said controller being programmed to determine if said outcome of said slots game was a qualified personal wide area progressive jackpot win; said controller being programmed to increment a credit account for said player by a personal wide area progressive jackpot total if said outcome of said slots game was a qualified personal wide area progressive jackpot win, wherein said personal wide area progressive jackpot total represents a first cash amount; said controller being programmed to reset said personal wide area progressive jackpot total to a second cash amount correlating to said player's gaming history if said outcome of said slots game was a qualified personal wide area progressive jackpot win; and said controller being programmed to determine increment said personal wide area progressive jackpot total for said player by a cash contribution amount if said outcome of said slots game was not a qualified personal wide area progressive jackpot.
  • 27. A slot machine as defined in claim 26, wherein said controller is programmed to prompt said user to become a personal wide area progressive member if it is determined that said player was not currently a personal wide area progressive member.
  • 28. A slot machine as defined in claim 26, wherein said cash contribution amount comprises a percentage of said player's wager.
  • 29. A slot machine as defined in claim 27, wherein said cash contribution amount comprises a predetermined cash amount less than one dollar.
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