Input/output interfacing specifically adapted for electrophonic musical tools or instruments

Industry

  • CPC
  • G10H2220/00
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Sub Industries

G10H2220/005Non-interactive screen display of musical or status data G10H2220/011Lyrics displays G10H2220/015Musical staff, tablature or score displays G10H2220/021Indicator, i.e. non-screen output user interfacing G10H2220/026associated with a key or other user input device G10H2220/031Blinking or flashing indicator lights G10H2220/036Chord indicators G10H2220/041Remote key fingering indicator G10H2220/046Drumpad indicator G10H2220/051Fret indicator G10H2220/056Hand or finger indicator G10H2220/061LED G10H2220/066Colour G10H2220/071Pedal indicator G10H2220/076String indicator G10H2220/081Beat indicator G10H2220/086Beats per minute [bpm] indicator, i.e. displaying a tempo value G10H2220/091Graphical user interface [GUI] specifically adapted for electrophonic musical instruments G10H2220/096using a touch screen G10H2220/101for graphical creation, edition or control of musical data or parameters G10H2220/106using icons G10H2220/111for graphical orchestra or soundstage control G10H2220/116for graphical editing of sound parameters or waveforms G10H2220/121for graphical editing of a musical score, staff or tablature G10H2220/126for graphical editing of individual notes, parts or phrases represented as variable length segments on a 2D or 3D representation G10H2220/131for abstract geometric visualisation of music G10H2220/135Musical aspects of games or videogames Musical instrument-shaped game input interfaces G10H2220/141Games on or about music, i.e. based on musical knowledge G10H2220/145Multiplayer musical games G10H2220/151Musical difficulty level setting or selection G10H2220/155User input interfaces for electrophonic musical instruments G10H2220/161with 2D or x/y surface coordinates sensing G10H2220/165for string input, i.e. special characteristics in string composition or use for sensing purposes G10H2220/171using electrified strings G10H2220/175using nonmagnetic string materials G10H2220/181by nonresonant wave interaction, i.e. string sensing using wavelengths unrelated to string resonant wavelengths G10H2220/185Stick input G10H2220/191Plectrum or pick sensing G10H2220/195Particle energy or molecular configuration used as musical control data G10H2220/201for movement interpretation, i.e. capturing and recognizing a gesture or a specific kind of movement G10H2220/206Conductor baton movement detection used to adjust rhythm, tempo or expressivity of G10H2220/211for microphones, i.e. control of musical parameters either directly from microphone signals or by physically associated peripherals G10H2220/215using a magnetic strip on a card or sheet G10H2220/221Keyboards G10H2220/226Whole-tone keyboards G10H2220/231Alphanumeric, used for musical purposes or with additional musical features G10H2220/236representing an active musical staff or tablature G10H2220/241on touchscreens G10H2220/246with reduced number of keys per octave, some notes missing G10H2220/251arranged as 2D or 3D arrays Keyboards ergonomically organised for playing chords or for transposing G10H2220/256foldable or rollable G10H2220/261Numeric keypad used for musical purposes G10H2220/265Key design details Special characteristics of individual keys of a keyboard Key-like musical input devices G10H2220/271Velocity sensing for individual keys G10H2220/275Switching mechanism or sensor details of individual keys G10H2220/281with two contacts, switches or sensor triggering levels along the key kinematic path G10H2220/285with three contacts, switches or sensor triggering levels along the key kinematic path G10H2220/291with four or more contacts, switches or sensor triggering levels along the key kinematic path G10H2220/295Switch matrix G10H2220/301Fret-like switch array arrangements for guitar necks G10H2220/305using a light beam to detect key, pedal or note actuation G10H2220/311with controlled tactile or haptic feedback effect output interfaces therefor G10H2220/315for joystick-like proportional control of musical input Videogame input devices used for musical input or control G10H2220/321Garment sensors, i.e. musical control means with trigger surfaces or joint angle sensors, worn as a garment by the player G10H2220/326Control glove or other hand or palm-attached control device G10H2220/331Ring or other finger-attached control device G10H2220/336Control shoe or boot, i.e. sensor-equipped lower part of lower limb G10H2220/341Floor sensors G10H2220/346Hopscotch sensing mats, i.e. including several step sensing zones G10H2220/351Environmental parameters G10H2220/355Geolocation input, i.e. control of musical parameters based on location or geographic position G10H2220/361Mouth control in general, i.e. breath, mouth, teeth, tongue or lip-controlled input devices or sensors detecting G10H2220/365Bow control in general, i.e. sensors or transducers on a bow Input interface or controlling process for emulating a bow, bowing action or generating bowing parameters G10H2220/371Vital parameter control, i.e. musical instrument control based on body signals G10H2220/376using brain waves G10H2220/381using glottal signals from an electroglottograph [EGG] or from a neck-worn glottis pick-up device G10H2220/386using genetic information [DNA] or unique characterizing features of individuals G10H2220/391Angle sensing for musical purposes, using data from a gyroscope, gyrometer or other angular velocity or angular movement sensing device G10H2220/395Acceleration sensing or accelerometer use, e.g. 3D movement computation by integration of accelerometer data, angle sensing with respect to the vertical G10H2220/4013D sensing G10H2220/405Beam sensing or control, i.e. input interfaces involving substantially immaterial beams, radiation, or fields of any nature, used G10H2220/411Light beams G10H2220/415Infrared beams G10H2220/421Laser beams G10H2220/425Radio control G10H2220/431Use of microwaves G10H2220/435Ultrasound, i.e. input or control device involving inaudible pressure waves G10H2220/441Image sensing G10H2220/445Bar codes or similar machine readable optical code patterns G10H2220/451Scanner input G10H2220/455Camera input G10H2220/461Transducers, i.e. details, positioning or use of assemblies to detect and convert mechanical vibrations or mechanical strains into an electrical signal G10H2220/465Bridge-positioned G10H2220/471at bottom G10H2220/475on the side G10H2220/481on top G10H2220/485One transducer per string G10H2220/491Two or more transducers per string G10H2220/495Single bridge transducer, common to all strings G10H2220/501Two or more bridge transducers, at least one transducer common to several strings G10H2220/505Dual coil electrodynamic string transducer G10H2220/511Stacked G10H2220/515Staggered G10H2220/521Hall effect transducers or similar magnetic field sensing semiconductor devices G10H2220/525Piezoelectric transducers for vibration sensing or vibration excitation in the audio range Piezoelectric strain sensing G10H2220/531made of piezoelectric film G10H2220/535Piezoelectric polymer transducers G10H2220/541using piezoceramics G10H2220/545Barium titanate piezoceramics [BaTiO3] G10H2220/551using LZT or PZT [lead-zirconate-titanate] piezoceramics [Pb[ZrxTi1-x]O3, 0=x=1] G10H2220/555Bimorph transducers, i.e. piezoelectric bending multilayer structures with one or more piezoelectric layers G10H2220/561Piezoresistive transducers, i.e. exhibiting vibration, pressure, force or movement -dependent resistance G10H2220/565Shielding, electromagnetic or magnetic, e.g. for transducers