The present invention relates to exercise equipment of the type having a resistance element or member attached to a device, such as a handle, that is pulled or pushed by a user against a restraining force imparted by a resistance device that is coupled to the cable's distal end. Exercise equipment of this type is well known and is disclosed, for example, in my U.S. Pat. Nos. 5,102,122 and 6,705,976, both of which are incorporated herein by reference.
As used herein, the term “cable” is intended to mean and include any elongate flexible member, such as a steel cable, plastic coated steel cable, stranded rope, flexible wire, or a strap or strip made of plastic, leather, or rubber. The cable has a “proximal” or near end, to which the user applies a force, and a “distal” or remote end attached to a resistance device or member or a sensor that measures force. The device attached to the proximal end of the cable that is pushed or pulled by a user may, for example, be a handle that is grasped by the user's hand, a pad that is pressed by the user's body, or a strap or belt that is tied around the user's waist and pulled by the user.
The resistance device or member is normally a weight stack, that is, a stack of weights which are mounted to slide vertically on one or more guide rails. The distal end of the cable is coupled to a device that may be connected to one or more weights to allow the user to select the number of weights to be lifted when pulling or pushing the handle. The resistance force applied by the weights is substantially constant, independent of the height that the weights are lifted, but their substantial inertia applies a strong acceleration-dependent tensile force to the cable.
Other types of resistance devices, which may be used alone or in combination with a weight stack, are disclosed in my co-pending U.S. patent application Ser. Nos. 09/965,032 and 10/736,807, referenced above. These include one or more elastic bands or springs, coupled to the distal end of the cable, to apply a distance-dependent tensile force to the cable. In addition, or in the alternative, the resistance device or member may include one or more damping devices coupled to the distal end of the cable to apply a speed-dependent tensile force to the cable.
Various systems are known for monitoring and recording the user's performance in an exercise machine U.S. Pat. No. 6,669,600 discloses a system for collecting work and power performance data on any type of exercise equipment. This system remotely senses movements of the limb of a person's body, such as an arm or leg, and records them with a time stamp. Movements of the limb are detected by a magnetic sensor, attached to the exercise equipment, which senses motions of a small magnet on the limb. The sensor signals are digitized and supplied to a computer for analysis. If a weight stack machine is used, the weight and distance of travel must be entered separately into the computer, e.g., by a keyboard.
Several devices are known which can automatically determine the number of weights selected in an exercise machine having a weight stack. These are disclosed, for example, in U.S. Pat. Nos. 5,785,632 and 6,358,188 and in U.S. Patent Publication No. 2003/0211916. These systems are equipped with special purpose devices, such as a bar code reader or the like, which determines the number of weights which have been selected.
U.S. Patent Publication No. 2003/0069108 discloses a monitoring system for a weight stack-type exercise machine which counts the number of times that weights are lifted within a prescribed period of time. The number of weights lifted can be entered into the device by means of a keypad.
U.S. Pat. No. 5,800,310 discloses a machine for measuring the force exerted by the user's muscles and displaying the strength of the muscles at different positions of the user's body part. To measure the static strength of a user's lumbar muscles, the machine utilizes a strain gauge connected between a movement arm and the frame of the machine Forces applied to the strain gauge are converted into an electric signal which is digitized and stored in a digital computer.
While this exercise equipment does utilize a cable coupled at its distal end to a weight stack, it is designed for very small movements which can be measured by the compression applied to the strain gauge.
None of the exercise machines disclosed in this prior art provide means for monitoring and recording the tension in a cable that is provided by the resistance device coupled to the distal end of the cable.
Manufacturing companies the world over either make fixed-plane or multi-directional, movement-based resistance training and physical therapy systems. They use cable and pulley-based devices, or fixed-plane resistance delivery devices, or simple frames that hold bars and weight plates or which allow for the attachment of elastic bands to provide a wide variety of means for strength training. Various forms of resistance are also used to provide load such as weight plates, selectorized weight stacks, resistance bands, hydraulic methods, springs, chords and many methods. Wide varieties of grips, straps, handles bars and accessories can be attached to the various types of resistance devices to allow all varieties of users to strength train and exercise for whatever the fitness need. They also make interactive screens with moving figures which can show the user's body position and spatial orientation, repetition counts of movements, acceleration, speed, pitch, yaw, roll, length of movement, as well as time, 3-D orientation and such measurements as those provided by sensors for spacial orientation of the user working in combination with interactive handles or controllers such as the Wii Remote™ (or Wiimote) unit (Nintendo, RVL-CNT 01) or the Sony PLAYSTATION® MOVE system, which allows the user's limbs and various attachments to be simulated in real time and space and interact with other players or objects, obstacles, environments, or goals provided via game programs which are displayed and tracked on a monitor such as a television, a computer screen, or a virtual reality visor. There are even platforms on which a user can stand which can display the user's weight, balance, and/or foot placement, calculate the amount of lean, and track and measure cardio output and/or pressure and jumping forces. Nintendo makes such a platform as a balance board in its Wii Fit™ systems. These can be used to track a variety of results and measurements which can then be used for therapeutic training and assessment, as well as for interactive games which can be played for fun and/or exercise.
Most interactive programs are for coordination, balance, aerobic training, movement training, improving reflexes, and/or hand-eye coordination or just plain fun. The programs created for such systems often allow the user to interactively challenge an opponent or the program's characters, obstacles, environments, or goals in progressively competitive events. During the sessions progress is shown, measured, and tracked and results are compared with the user's past results, an opponent's results, or a particular goal. Today's technology allows for integration with other players, with the program's artificial computerized challengers, or with a therapist who may work interactively with the patient directly or create a set of particular goals and parameters for the user's therapy. Audio feedback and/or visual feedback is also available today which can provide direction cues, instruction, or limiting cues or be just for fun. Head sets allow for real time live team play with verbal communication between multiple users linked by the internet that may be all using the same program and system. Real time results as well as statistics of the user's accomplishments, optionally as well as the competitors', are displayed during use on a monitor or on multiple monitors, and are stored in a CPU for current and future use. These results and statistics can also be sent via Internet to any other integrated system using the same technology for on-line, live game play and interaction, such as with the Wii Gaming and Wii Sports systems or the X-Box 360 games.
Newer systems today do not need the Wiimote controller. Such systems use a tracking means built into the CPU or monitor, which sends out sound or radio waves (or other sensory means) which track the accessory the user may use or key points on the user's body. The Sony PLAYSTATION MOVE system has an Eye camera looking for visual movement as in one or more Advanced Motion Sensors are manipulated by a user. The various data generated is used to manipulate, direct, and control images on the monitor, which interact with other players or objects, obstacles, environments, or goals provided by the particular program the same way as the Wii systems do.
A principal object of the present invention, therefore, is to provide a system for monitoring, recording, and analysis of exercise in an exercise machine of the type which has a handle, foot pedal, pressure plate, or bar connected to a resistance element or member that enables a user to push or pull against the resistance.
This object, as well as further objects which will become apparent from the discussion that follows, are achieved, in accordance with the present invention, by providing a force sensor such as a “load cell” mounted on the frame structure of the machine, for producing an electronic signal representing the instantaneous force in the resistance member, and an electronic computer or the like, coupled to receive the electronic signal, for storing values representing the force as a function of distance and/or time and/or number of repetitions.
According to the invention, other sensors may also be mounted on the frame structure of the exercise machine for simultaneously monitoring other aspects of the user's performance during the exercise. In particular, a second sensor is preferably mounted on the frame structure to produce a second electronic signal representing the instantaneous longitudinal position of the resistance member. Alternatively, or in addition, a third sensor is preferably mounted on the same structure for producing a third electronic signal representing the instantaneous speed of the resistance member. Alternatively or in addition, a fourth sensor is preferably mounted on the same structure for producing a fourth electronic signal representing the instantaneous direction of egress of the resistance member from the frame structure at the point where the resistance member exits the machine.
Outputs from the second, third and/or fourth sensor are also transmitted to the electronic computer for storing their respective values as a function of distance and/or time and/or number of repetitions.
The second and third sensors which measure the position and speed of the resistance member may be combined. Once the instantaneous position of the resistance member is known as a function of distance and/or time and/or number of repetitions, the speed of the resistance member can be calculated.
The parameters which are sensed and transmitted to the computer may be processed to produce a display, to print a report, and/or to generate various audio signals.
The exercise machine may be designed to provide a 1:1 ratio between the tensile force applied to the resistance member and the resistance applied by the resistance member. It may also be designed to provide a 1:2 ratio between the tensile force in the resistance member and the resistance applied by the resistance member. Other ratios of tensile force to applied resistance are also possible, as is known in the art by passing the resistance member through one or more pulleys.
Another object of this invention is the integration of a means that records the force measurements of a user using a resistance member such as elastic and non-elastic bands, chords, or cables that allow for three-dimensional, multi-directional, movement-based resistance training and integrates them with the other variables and systems provided by devices, systems, and programs such as that from the Wiimote or PLAYSTATION MOVE system as described above. Also, the user's initial strength parameters, as well as isometric strength measurements, can be measured in three-dimensional space for any body position or plane of movement deemed important to the game or therapeutic session. This system allows for open and closed chain measurements of muscular strength. (Whereas most equipment used in measuring muscular strength and progress is open chain, or isolates a single joint or muscle movement, closed chain measurements are more reflective of the compound muscles that are used in real life activity and allow for measuring strength progressions of functional type training as well.)
The exercise system of the invention allows for the creation of interactive games and therapeutic programs whereby the user can gain in strength and power, as well as coordination, balance, aerobic training, movement training, improved reflexes, and/or hand-eye coordination, in a fun, measurable way. All results can be measured, recorded, and compared to norms or their own past results, a set of goals, or results of other challengers. The user's progress can be shown and analyzed, and sent to other data centers via the internet or data storage device, or printed out for therapists to show objective progress; or to other CPU's or monitors for gaming activity, competitions, fitness training, physical therapy, recording, or transfer of medical or fitness history, or simply fun play.
The exercise system of the invention will allow for a new type of fitness unit that builds muscular strength and power while providing gaming fun, therapeutic development for medical purposes, and assessment as well as measurable fitness improvement for all ages. It also reduces medical fraud by providing objective reports to the insurance industry.
In one embodiment of the invention, an exercise system comprises:
In another embodiment of an exercise system of the invention, the sensing device is multi-dimensional.
In another embodiment of an exercise system of the invention, the sensing device comprises a controller or signal generator to be held by the user or to be attached to an item held by the user.
In another embodiment of an exercise system of the invention, the sensing device comprises one or more receivers and a controller or signal generator to be held by the user.
In another embodiment of an exercise system of the invention, the sensing device comprises at least one receiver and at least one signal generator, one of said signal generators being attached to the resistance member at the point where force is applied by the user.
In another embodiment of an exercise system of the invention, the sensing device comprises sensors attached to the user or an item held by the user and a controller or signal generator.
In another embodiment of an exercise system of the invention, the first signal represents the position and orientation of said point where force is applied.
In another embodiment of an exercise system of the invention, the signal generator generates one or more signals received by one or more receivers.
In another embodiment of the invention the sensing device or at least one component thereof is electrically, electronically, wirelessly, or mechanically connected or coupled to the resistance member.
In another embodiment of an exercise system of the invention, the first signal represents the position, orientation, or both the position and orientation of the controller or signal generator.
In another embodiment of an exercise system of the invention, the second signal corresponds to force applied over a period of time.
In another embodiment of an exercise system of the invention, the resistance member has first and second ends, said first end is coupled to a multi-dimensional sensing device and said second end is coupled to the force sensor.
In another embodiment of an exercise system of the invention, the controller or signal generator generates one or more signals received by one or more receivers.
In another embodiment of an exercise system of the invention, the second signal corresponds to force measured over a period of time or over a distance, or both, and/or the number of repetitions.
In another embodiment of an exercise system of the invention, the force sensor comprises a transmitter to transmit the second signal wirelessly, by wire or cable, or over the Internet.
In another embodiment of an exercise system of the invention, the first signal is transmitted wirelessly, by wire or cable, or over the Internet.
In another embodiment of an exercise system of the invention, the system also comprises a CPU which processes the first and second signals.
In another embodiment of an exercise system of the invention, the CPU has a receiver for receiving the first signal and/or the second signal.
In another embodiment of an exercise system of the invention, the CPU comprises one or more receivers for the multi-dimensional sensing device.
In another embodiment of an exercise system of the invention, the CPU has a display that displays information corresponding to the first and second signals.
In another embodiment of an exercise system of the invention, the CPU analyzes the first and second signals to determine the number of times that force was applied to the resistance member.
In another embodiment of an exercise system of the invention, the CPU analyzes the first and second signals to determine a user' strength.
In another embodiment of an exercise system of the invention, the CPU analyzes the first and second signals to determine the power exerted by a user.
In another embodiment of an exercise system of the invention, the CPU analyzes the first and second signals to determine the total work of the user during an exercise program.
In another embodiment of an exercise system of the invention, the CPU generates an audio signal.
In another embodiment of the invention, an exercise system comprises:
In another embodiment of the invention, a method of recording an exercise regimen, wherein a user operates an exercise device having a resistance member for providing resistance against a force applied to it at a given point by the user, comprises the steps of:
In another embodiment of the invention, a method 21. The method defined in claim 20, further comprising the step of displaying at least one of the measured values.
In another embodiment of a method of the invention, the method further comprises the step of calculating the energy expended by the user for a prescribed period of time based on the measured values.
In another embodiment of a method of the invention, the method further comprises the step of calculating the work done by the user for a prescribed period of time based on the measured values.
In another embodiment of a method of the invention, the method further comprises the step of calculating the energy expended by the user for a prescribed period of time based on the measured values.
In another embodiment of a method of the invention, the method further comprises the step of changing the resistance of the resistance member against the force applied by the user.
In another embodiment of the invention, limiters can be set to keep a user within certain parameters. A limiter can cause or provoke, for example, an audio sound or signal, a verbal cue, or a visual cue on a monitor that lights up a certain color or brightness, when a user is within and/or goes out of the correct, load, speed, position, range of motion or other factors that need control. Or, the limiter generate a visual tracking cue for the user to follow on a screen.
In particular, interactive three-dimensional strength progression-based games or physical therapy programs could work like this:
A device to measure the force (a force measurer or force measuring means, or “FMM”) of a person moving against a resistance is attached to a support. The FMM can be a load cell, tension measuring unit, scale, pressure plate or other commercially available means. A person pulling or pushing on or turning a handle or other attachment attached at the proximal end of a resistance member such as a cable on a pulley leading to a means of resistance at the distal end, for example, an elastic band or a fixed cable attached to the FMM creates force to be measured. This measurement is delivered to a CPU and used as a function in a variety of formulae in conjunction with multiple other variables provided by an interactive gaming device such as the Wiimote controller used in the Wii Gaming or Wii Fit system or the Advanced Motion Sensor controller used in the PLAYSTATION MOVE system. This data can be delivered to the CPU via hard cable or wirelessly, for example, via a BLUE TOOTH™ device, or via the Internet. The Wiimote controller can be the handle itself or attached to a variety of handles or accessories at the proximal end of the resistance member, or the PLAYSTATION Advanced Motion Sensor can be held by a user or form a handle that is held by a user. The Wiimote controller interacts with sensors, programs, and one or more Space Bars integrated with or within the Wii console, or the PLAYSTATION Advanced Motion Sensor controllers interact with an Eye camera system and programs within the PLAYSTATION console, and instantaneously deliver data on the spatial orientation, repetition counts of movements, acceleration, speed, pitch, yaw, roll and length of movement, as well as time and three-dimensional orientation. By taking the force data and combining it with the speed and distance traveled and time traveled between points in three-dimensional space, the power data for every movement can also be gathered during play. One can also determine the strength of a person performing any movement as they move the handle/Wiimote/Advanced Motion Sensors against a resistance.
New fitness-based games and physical therapy tools can then be developed whereby a user's strength and ability to provide a certain power output can be first assessed. Strength assessments can be made by connecting the resistance member to the handle and the FMM and having the user push, pull, or turn in predetermined positions or directions. Strength (S) is measured as the amount of force (F) that a user can generate (S=F).
The power output (P) a user can deliver can be determined by moving a handle such as a Wiimote or Advanced Motion Sensor controller attached to a resistance member across a distance. The distance (d) is multiplied by the force (F), which is then divided by the time (t), according to the following formula:
The program used will interpret the combined data and allow the user to interact with opponents, obstacles, an environment or goal displayed in real time on the monitor. As the person continues in the interactive play he/she inevitably gets stronger by moving larger amounts of resistance and/or more powerful by applying force at faster speeds, thereby increasing his/her strength and power output enabling them to beat ever increasing stronger and more powerful opponents, environments, obstacles, or goals. Calorie usage of the user can also be estimated and displayed by using the total amount of power displayed during the time and using it in a basic formula for estimating the number of calories burned. Other data, such as the amount of resistance, number of repetitions, etc., can also be displayed. The total work (TW) is determined by multiplying the force (F) times the distance (d) times the number of repetitions (N), as represented by the following formula:
TW=F×d×N
This is important for tracking workout programs, strength competition games, strength testing for physical therapy, and other needs.
Interactive platform units such as the Wii Fit systems with balance board designed for users to stand on which can display the user's weight, balance, foot placement, calculate the amount of lean and track and measure cardio and calorie output and jumping forces to work with data from the FMM when the resistance member or members are attached at the proximal end or ends to a belt along with a Wiimote or a similar device at the user's waist and the FMM is attached to the platform. This will allow strength and power gains of the user to be an important part of progression through the game play, or therapy program that strength trains the user's lower body in a fun way. Calorie usage or energy of the user can also be estimated and displayed by using the total amount of power and/or cardio output displayed during the time and using it in a basic formula for estimating the number of calories burned or energy used.
For a full understanding of the present invention, reference should now be made to the following detailed description of the preferred embodiments of the invention as illustrated in the accompanying drawings.
The preferred embodiments of the present invention will now be described with reference to
The exercise monitoring and recording system according to the present invention is designed to attach to most, if not all, existing cable-based resistance exercise equipment to record the progress of a user's performance in exercising over time. Such a record is useful in the fields of sports performance for training and assessment as well as for medical rehabilitation. This system is particularly adapted for use with the exercise equipment which is shown and described in U.S. Pat. Nos. 5,102,122 and 6,705,976, both of which have been incorporated herein by reference.
The system according to the present invention has at least one electronic force sensor such as a “load cell” for monitoring the amount of resistance and/or the force in a resistance member. The system also includes an analog to digital converter, to convert the output of the sensor into digital signals, and a computer comprising a microprocessor, memory, display and printer and the firmware and software to run the system (using Windows XPPro, for example), all bundled together. The information obtained by the system is paired with the user's personal data for storing and tracking the results of exercise.
The software is preferably “user friendly” so that it can be shared with other known software designed to record such things as an athlete's total performance history or a patient's medical history, as well as to be used for insurance billing purposes.
In addition to the force sensor, an encoder is arranged adjacent to the resistance member, or coupled to a pulley, to produce a real-time readout of the instantaneous position of the resistance member. From this data it is possible to calculate the distance and speed that the resistance member is pulled by the user in opposition to the resistance.
The force sensor that determines the force in the resistance member can be positioned at a number of different locations. In particular, the force sensor can be connected between the distal end of the resistance member and its point of connection to the frame of the exercise equipment. Alternatively, the force sensor may be mounted beneath the weight stack of an exercise machine which uses weights as a resistance device, to measure the remaining weight after the upper weights in the weight stack have been lifted. A simple subtraction therefore produces the force of the resistance.
Alternatively, the force sensor may be mounted in the bracket which holds a pulley to the frame of the exercise equipment.
The various arrangements for measuring the force will be described below in connection with
The present invention is intended to monitor and record a user's performance in a cable-based exercise machine. Such exercise equipment can be designed to interface with the human body in an almost infinite number of ways. The monitoring and recording system according to the invention will allow for cable-based exercise equipment to be monitored for an almost infinite variety of exercises.
In addition to monitoring the cable tension, cable speed, and distance of travel that the cable is pulled by the user in opposition to the resistance, additional sensors can be added that track the angle of the cable travel in three-dimensional space relative to fixed points on the user as well as the egress point from the exercise machine. This data can then be utilized for a more complete assessment of user performance.
As explained above, the resistance member can be a weight stack, one or more elastic bands (springs), one or more hydraulic or pneumatic damping devices, or any combination of these.
As an example,
The opposite, proximal end of the cable is connected to a handle 14 which allows the cable to be pulled or pushed by a user in any desired direction away from the frame structure. The user may stand or may be in a prone or sitting position with the aid of the cushion devices 16 and 17.
In addition to the weight stack 13, the resistance device may include one or more elastic bands 18 and 18′ which are stretched between the top of the first (highest) weight in the weight stack and the base of the frame structure 11. Whereas the weights in the weight stack apply a constant and an acceleration-dependent tensile force to the cable, the elastic bands apply a distance-dependent tensile force to the cable. Like the weights in the weight stack, elastic bands 18 and 18′ are designed to be added or removed to adjust the tensile force applied to the cable.
According to the invention, the tensile force in the cable is measured by a load cell 20 disposed at the top of the frame structure. This load cell is connected between the frame structure 11 and a bracket 21 which supports a pulley 21′ for the cable 12.
A second sensor or encoder 22 is provided on a bracket 23 to monitor the angular position of the cable 12 at the point of egress of a pulley 23′ from the exercise machine.
Electronic signals from the load cell 20 and the encoder 22 are passed to a respective analog to digital (A/D) converter. Outputs from the converter are supplied to a conventional laptop or desktop computer for recording and processing.
The cabling of the exercise machine 30, which is described in greater detail in the aforementioned U.S. Pat. No. 6,705,976, passes around various pulleys 34, 34.1, 34.2, 34.3 to a device 48 which applies a small restoring force to each cable. As one of the cables is pulled, the device 48 is lifted on a guide rail 50, causing still another cable 39′ to draw upward one or more weights 53.1 of a weight stack 53.
According to the invention, two load cells 56a and 56b are mounted beneath the weight stack and the base of the frame to measure the downward force applied by the remaining weights that are not lifted when one or more of the cables 39 are drawn away from the machine by a user. The actual tensile force applied to the cable is determined by subtracting the force applied to the load sensors 56a and 56b from the total applied weight after the top weight or weights on the weight stack are lifted.
If desired, elastic bands 54 and 54′ may be attached between the top plate 50 on the weight stack and the frame of the machine. In this case, individual load cells 45 may be provided at the points of attachment of the pulleys 34 (
In the embodiment illustrated in
In the embodiment of
The single cable 68 of the machine 63 has a proximal end 67 that passes through a pair of pulleys 62. The pulley pair 62 is mounted on the movable trolley 66 that can be repositioned along a track 64 and 64.1 attached to the frame structure.
From the handle 76, the cable 68 passes through the pulley pair 62, and is directed through a set of pulleys 70 after which it ultimately extends downward to a plate 69 that travels vertically in a guideway.
Since the distance between the pulley pair 62 and the first pair of pulleys 70 will vary as the trolley 66 is repositioned along the track 64, a cable takeup mechanism, is provided, comprising a pulley 72.1 which is moveable along a bar 73.1. As the trolley 66 is moved, a lever 74 is rotated about a pivot connection to pull the end of a flexible sheath cable. When the lever 74 is moved, the pulley 72.1 travels in a substantially vertical direction up or down in dependence upon the distance the trolley 66 is moved along the arced curve. Once the new position is found for the moveable trolley 66, the lever 74 is moved back causing a pin to slide into a corresponding hole in the vertical rod 73.1, holding the pulley 72.1 in place.
The source of resistance in this embodiment is considerably simpler than that of the embodiment described above. In this embodiment the distal end of the cable 68 is attached to a plate 69 which is constrained to move vertically by vertical tracks 81, 82, 83, 84 arranged in each corner. This plate 69 serves as a force transfer device for the resistance.
Extending outward from this plate 69 is a rod of suitable size and diameter to hold one or more disk shaped weights 80. As in the case of the previous embodiment, one or more tension springs 82 or dampers 84 may be connected between the rod and a frame member 77 which protrudes outward from the bottom of the exercise equipment.
According to the invention, a load sensor 79 is provided on the bracket which holds the take-up pulley 72.1 to sense the tensile force applied to the cable 68.
The computers 104, 106, 108, and 110 shown in
With regard to
The system shown in
Resistance member 154 can be any elastic or non-elastic cord or cable that opposes movement of a user (not shown). Movement of the user causes a force to be exerted through attachment point 156 which is then measured with regard to intensity, time, and duration by force measurer 156. It is within the scope of the invention that the resistance of the resistance member can be adjusted, for example, by adding or removing weights or elastic bands.
The signal generated by force measurer 158 can be transmitted wirelessly through transmitter 162 to CPU 164.
A proprietary software program 184 can be inserted into CPU 164, which will in turn process the signals from a multi-dimensional system, for example, signal generator 150 plus sensor/processor 180, and force measurer 158 to provide images on display 168.
An optional visor 186 is in wired or wireless communication with CPU 164. Visor 186 has a screen 188 for displaying to the user some or all of the information or images that could be displayed on display 168.
The audio signal sent by wire, wirelessly, or over the Internet to speakers 174 can reflect sounds characteristic of a game or exercise or the sounds can reflect information, such as the level of force, speed, power, or location, or a combination of two or more. For example a stronger impact of a simulated blow may carry a louder sound; or the stronger a person is the character or its movements may have a deeper sound as it proceeds in its progress; or an increase or decrease in force applied can be reflected in comparable increases or decreases in volume or pitch. The audio can correspond to changes in force and the various results that can be obtained when the forces are integrated with the other signals as are outlined in the spirit of this invention. Such sounds would be especially helpful to the hearing impaired
In
Handle 202 and/or signal generator 190 can accommodate various clip-on accessories, examples of which are shown in
A user could wear one or more signal generators on or in clothing or accessories to show position, etc. An example is shown in
According to the exercise system of the invention force exerted on a resistance member or device is measured, and then a commensurate signal is sent to a CPU. A representative force measurer system 238 is shown in
An application of the exercise system of the invention is shown in
The embodiment of the invention set forth in
The advantage of the embodiments set forth in
The configuration set forth in
In
The display in
An embodiment of the invention with a Sony PLAYSTATION MOVE system is shown in
The actions and movements of user 550 are captured by a PLAYSTATION Eye camera 576, which sends a signal to console 578, which in turn sends a signal (wirelessly, via cable, or over the Internet) to a CPU 580 with a program 582. Force measurers 560 send a signal or signals (wirelessly, via cable, or over the Internet) to CPU 580, where the signals from console 578 and force measurers 560 result in a display 584 on monitor 588. CPU 580 has one or more speakers 590. Display 584 can show an image 594 of user 550 optionally with the image 596 that is an image of another live individual or a stored or generated image.
There has thus been shown and described a novel system for monitoring, recording and reporting exercise parameters for an exercise machine which fulfills all the objects and advantages sought therefor. Many changes, modifications, variations and other uses and applications of the subject invention will, however, become apparent to those skilled in the art after considering this specification and the accompanying drawings which disclose the preferred embodiments thereof. All such changes, modifications, variations and other uses and applications which do not depart from the spirit and scope of the invention are deemed to be covered by the invention, which is to be limited only by the claims which follow.
This patent application is a continuation-in-part of co-pending, commonly assigned U.S. patent application Ser. No. 12/728,928, filed Mar. 22, 2010, entitled “MEDICAL ANALYSIS AND RECORDING SYSTEM,” which in turn is a continuation of commonly assigned U.S. patent application Ser. No. 11/491,750, filed Jul. 24, 2006, entitled “MEDICAL ANALYSIS AND RECORDING SYSTEM,” now U.S. Pat. No. 7,682,294, which in turn is based upon and claims priority from commonly assigned U.S. Provisional Patent Application Ser. No. 60/714,746, filed Sep. 7, 2005, entitled “MEDICAL ANALYSIS AND RECORDING SYSTEM,” and U.S. Provisional Patent Application Ser. No. 60/749,512, filed Dec. 12, 2005, entitled “MEDICAL ANALYSIS AND RECORDING SYSTEM,” each of which is incorporated herein by reference in its entirety. This application is also based upon and claims the priority of U.S. Patent Provisional Patent Application Ser. No. 61/212,546, filed Apr. 13, 2009, entitled “W.E.M.: WIIMOTE EXERCISE MONITOR,” and U.S. Provisional Patent Application Ser. No. 61/214,349, filed Apr. 22, 2009, entitled “EXERCISE MACHINE FOR PHYSICAL THERAPY,” each of which is incorporated herein by reference in its entirety. This present application relates to subject matter disclosed in the U.S. Pat. No. 6,705,976, entitled “EXERCISE APPARATUS,” U.S. patent application Ser. No. 09/965,032, filed Sep. 27, 2001, entitled “WEIGHT SYSTEMS FOR EXERCISE EQUIPMENT,” and U.S. patent application Ser. No. 10/736,807, filed Dec. 15, 2003, entitled “EXERCISE APPARATUS USING WEIGHTS FOR HIGH-SPEED TRAINING.”
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60749512 | Dec 2005 | US | |
60714746 | Sep 2005 | US | |
61212546 | Apr 2009 | US | |
61214349 | Apr 2009 | US |
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Parent | 11491750 | Jul 2006 | US |
Child | 12728928 | US |
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Parent | 12728928 | Mar 2010 | US |
Child | 12759569 | US |