The inventive aspects of this disclosure pertain to games in the form of puzzles. More particularly, the disclosure pertains to a 3-dimensional puzzle including a plurality of slidable interlocking keys inserted into a block in a specific arrangement for completion of the puzzle.
Games of skill in the form of puzzles have been known. There are types of puzzles that exist in which a plurality of puzzle pieces are assembled or organized to form a unitary structure. In the case of many of these conventional types of puzzles, the proper assembly or organization of the pieces is easily memorized such that the puzzle does not present a continuing challenge to one who has previously solved the puzzle. Other conventional puzzles exhibit the opposite problem. Certain types of puzzles are very difficult, sometimes, virtually impossible to solve because there is no systematic or logical process for assembling or organizing the pieces, and, the entire assembly procedure may thus be left solely to chance. In summary, many conventional puzzles, being either too difficult or too easy to solve for the average person, do not provide the personal reward or satisfaction which an individual may seek in puzzles.
New designs for puzzles are desired.
The present disclosure relates to a 3-dimensional puzzle including a plurality of slidable interlocking keys inserted into a block in a specific arrangement for completion of the puzzle.
According to one inventive aspect, a puzzle includes a block defining an interior and an exterior, the block including at least three panels arranged perpendicularly to each other, wherein each panel defines a wall and wherein each panel defines at least one slot through each wall. A plurality of keys, each configured to be fully insertable through each slot on each wall from the exterior toward the interior when there are no other keys in the block are provided. The keys and the slots are configured such that, if each key is inserted into a correct slot and in a correct sequence with respect to the others keys, all of the plurality of keys can be fully inserted into the block, and, if at least one of the plurality of keys is inserted into an incorrect slot or in an incorrect sequence with respect to the other keys, at least one of the keys cannot be fully inserted into the block to solve the puzzle.
The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate several aspects of the present disclosure and together with the description, serve to explain the principles of the disclosure. A brief description of the drawings is as follows:
Reference will now be made in detail to the exemplary aspects of the present inventive features that are illustrated in the accompanying drawings. Wherever possible, the same reference numbers will be used throughout the drawings to refer to the same or like parts.
The object of the game provided by the puzzle 10 is to insert as many of the provided keys 14 into the block 12 as possible, utilizing the slots 16 provided on the block 12.
It will be clear based on the below description that there are various different types of games that might be played using the puzzle 10. For example, in one game, the object of the game might be to try to complete the puzzle 10 by successfully inserting every key piece 14 provided into the block 12. In another example game, the puzzle 10 might be used to play a game involving a group of people wherein the last person to be able to fully insert a key piece 14 into the block 12 would win the game. Other games or variations thereof are certainly possible.
Referring now to
As shown, in the depicted puzzle 10, on each face of the block 12, the slots 16 are provided in three rows and three columns. The slots 16 are provided in a particular arrangement such that they will all be filled when the puzzle 10 is finally completed. The full slots 16a are normally used as both entry and exit slots. The divided slots 16b are generally used as only exit slots since the divider 17 will contact the key 14 near a head portion thereof before the key 14 is fully inserted into the divided slot 16b, as will be described in further detail below.
In certain embodiments of the block 12, the block 12 can be manufactured out of a transparent material such that the keys 14 in the inside are visible to the outside of the cube 18 when the keys 14 are being inserted in. In other embodiments, the block 12 may be made from an opaque material which may significantly increase the difficulty of the game.
Referring now to
The legs 42 of all of the keys 14 are sized such that each key 14 is slidably insertable through the full slots 16a defined on the block 12. Each leg 42 is also sized to be insertable into the holes 15 of the divided slots 16b on the block 12.
In the depicted embodiment, the head portion 44 of the keys 14 are made larger than the slots 16 provided on the block 12 and are configured to contact the panel walls 34 to stop insertion. The head portion 44 includes two pairs of perpendicularly arranged flanges 56 that make contact with the panels 20 when the keys 14 are inserted. When fully inserted, the head portions 44 protrude out of the block 12, as shown in
According to the depicted embodiment, adjacent each head portion 44 is defined a pair of flexible cantilever arms 52. The cantilever arms 52 are configured to flex toward and away from the body 36. The cantilever arms 52 are provided with tabs 54. The tabs 54 of the cantilever arms 52 are configured to provide a snap-fit interlock with the block 12 when a key 14 has been fully inserted through a slot 16. Once the key 14 is inserted through a full slot 16a, the wall 34 is captured between the tabs 54 of the cantilever arms 52 and flanges 56 defined by the head 44.
While one type of snap-fit structure has been described in accordance with the disclosure, it should be noted that other designs for or types of snap-fit interlock arrangements between the keys 14 and the block 12 are also possible. It should also be noted that while a snap-fit arrangement between the keys 14 and the block 12 is preferable, in other embodiments, the puzzle 10 may be provided without such a snap-fit feature.
Referring now to
As in the first key 14a, the second key 14b may include an identical head 44 configuration that includes the cantilevered snap-fit structure. The legs 42 of the second key 14b, however, are bridged together by only two bridge sections 46, creating two closed keyslots 48 and one longer open keyslot 50, as discussed.
Referring now to
Referring now to
Table 1, below, lists a number of example dimensions (referenced throughout the drawings) for each of the block 12, the first key 14a, the second key 14b, the third key 14c, and the fourth key 14d. It should be noted that the listed dimensions refer simply to one working example embodiment of the puzzle 10 and no restriction is intended by the listed dimensions. As listed, different letters (A, B, C, D, . . . and so on) refer to different dimensions referenced throughout the drawings.
Referring now to
It should be noted that the difficulty of the game can be increased by providing more of the first and second keys 14a, 14b and less of the third and fourth keys 14c, 14d. The puzzle 10 can also be simplified by providing more of the easier-to-insert keys such as the third and fourth keys 14c, 14d.
Referring now to
As shown in
As noted above, the first key 14a, since it only has an open keyslot 50 that is just long enough to accommodate the divider 17 on a wall 34 of the block 12, is normally the type of key 14 that is inserted first. If the first key 14a is inserted and there is another key 14 in its path (e.g., at a perpendicular angle thereto), the first key 14a cannot be inserted all the way through to the other side of the block 12.
For example, as seen in
The example interlock arrangement 58 shown in
As discussed above, a third key 14c (shown in
As discussed above, once a key 14 is inserted, it may snap lock into the block 12 such that it does not fall out. If a player inserts a key piece 14 and realizes that a different key 14 should have been inserted instead to advance the puzzle 10 and wants to remove it, he or she can simply pull on the handle 44 of the key 14. Once there is enough pull force applied to overcome the bias provided by the flexible cantilever arms 52, the key piece 14 can be slid out.
As noted above, the full slots 16a on the block 12 can act as entry or exit slots, whereas the divided slots 16b should only be used as exit slots. The legs 42 of the key pieces 14 protrude out of the divided slots 16b from an inward to outward direction after having passed through the block 12. If a key 14 is mistakenly inserted into a divided slot 16b for entry (e.g., even if it is a fourth type key 14d), it will contact a face of a panel 20 prematurely before being inserted all the way through the block 12.
It should be noted that the described embodiment of the puzzle 10 above is simply one example. Many variations of the puzzle 10 are contemplated. For example, the shape and the size of the block 12 can be changed. The number of slots 16 including the number of rows and the number of columns can be varied. The particular arrangement of the slots 16 on different faces of the block 12 can be varied to increase and decrease the difficulty of the puzzle 10. The number of the keys 14, the configuration of the keys 14, or the quantity in which each type of key 14 is provided can be varied to vary the difficulty of the game.
For example, according to one embodiment, the slots 16 may be configured such that the divider 17 that separates the holes 15 of the divided slot 16b may be made as a removable or insertable piece. As such, a divided slot 16b may be turned into a full slot 16a by removing the divider piece 17. Likewise, a full slot 16a can be turned into a divided slot 16b by inserting the divider 17. In one example, the divider 17 may be snap-fitted into the walls of the block 12 to convert the type of the slot 16. As such, even though one “generic” block 12 may be provided as part of the puzzle 10, the arrangement of the slots 16 on the block 12 and the difficulty of the puzzle 10 can be varied by the end user. In
According to one embodiment, the concept of utilizing removable pieces to vary the configuration of the puzzle 10 can also be applied to the keys 14. In such an embodiment, the keys 14 may be provided with removable/insertable bridge portions 46. As such, a certain type of a key may be transformed into a different type of a key. For example, the puzzle 10 may be provided with all of the keys 14 being the same type (e.g., a fourth key 14d) and the user may set the configuration and the difficulty of the puzzle 10 by adding bridge portions 46 to the keys 14 as desired.
It is contemplated that in one embodiment, the keys 14 may be provided with tracks on the legs portions 42 of the keys 14 wherein insertable/removable bridge portions 46 may be slid along the legs 42 and snap-fit into desired positions to form different types of keys 14.
In
It should be noted that, although a cube block has been disclosed, the block 12 can be of different box-like configurations having different-sized faces, wherein different types of keys having different lengths can be used.
As will also be discussed in further detail below, a color-coding scheme can be implemented to increase the difficulty of the game, wherein each key 14 would be associated with a given color and would have to be placed adjacent to keys 14 having the same or similar color schemes.
Referring now back to
In the diagram shown in
It is, of course, contemplated that the coloring arrangement resulting from the keys 14 shown in
Although in the foregoing description of the puzzle 10, terms such as “top”, “bottom”, “front”, “back”, “right”, and “left” were used for ease of description and illustration, no restriction is intended by such use of the terms. The puzzle 10 can be used in any orientation.
Moreover, it will be understood that, although particular sizes for one example embodiment of the puzzle 10 have been provided, the puzzle 10 including the block 12 and the keys 14 can be scaled to any degree.
In the above description, although the puzzle 10 has been described as a 3-dimensional physical object, a software version of the puzzle 10 is also contemplated, wherein electronic images of the block 12 and the keys 14 can be manipulated by the user in assembling the electronic version of the puzzle.
The above specification, examples and data provide a complete description of the manufacture and use of the inventive features of the disclosure. Since many embodiments of the disclosure can be made without departing from the spirit and scope of the disclosure, the inventive features reside in the claims hereinafter appended.