3-dimensional intersection display for vehicle navigation system

Information

  • Patent Grant
  • 6611753
  • Patent Number
    6,611,753
  • Date Filed
    Friday, April 17, 1998
    26 years ago
  • Date Issued
    Tuesday, August 26, 2003
    21 years ago
Abstract
A navigation system includes a display which provides a 3-D perspective view. The angle of viewing in the perspective view is increased based upon the complexity of the intersection being displayed. Intersections of increased complexity are displayed at an increased viewing angle to facilitate understanding. A sky above a horizon on the display changes color based upon the time of day.
Description




BACKGROUND OF THE INVENTION




Vehicle navigation systems determine a current position of the vehicle relative to a database of roads and display a recommended route via the database of roads to a destination selected by the user. Some navigation systems have provided algorithms for transforming data in the database into a 3-dimensional perspective view which is more easily understood by many users. In one such system, the navigation system selects a point at some elevation above the vehicle's current position, or slightly behind the vehicle's current position, from which to calculate the perspective view of the roads.




In some situations, it can be difficult to discern a specific road from the display. For example, at an intersection of two roads at an acute angle, it may be difficult to discern the two roads in a perspective view. Also, where there are two or more intersections in close proximity, it may be difficult to discern the location of one road versus another in a perspective view. Further, complex intersections, such as rotaries, with multiple intersections of roads in close proximity may not be easy to understand from the perspective view.




SUMMARY OF THE INVENTION




The present invention provides a vehicle navigation system or route guidance system with improved perspective view display. Generally, the navigation system displays a perspective view of an intersection indicating the next maneuver to be performed by the driver along the recommended route. The navigation system displays the intersection at an angle relative to “earth.” Based upon the complexity of the intersection displayed, the angle is increased to provide a more “overhead” view. The increased angle of the perspective view improves the understanding of the roads in the intersection.




For example, if there are many roads intersecting in the area to be displayed, increasing the viewing angle will provide more space on the screen between the roads, thereby increasing the understanding of the intersection. Further, the maneuver which is being recommended by the navigation system (such as by indicating an arrow on one of the intersecting roads) is more readily perceived.




The display displays a horizon and sky in the perspective view. Based upon the time of day (and time of year), which can be gathered from the GPS system, the color of the sky changes. During the day, the sky in the display is preferably a shade of blue which gradually shifts to black at night and back to blue. In this manner, the display assists the observer in associating the perspective view on the display with what the observer sees outside in front of the vehicle.











BRIEF DESCRIPTION OF THE DRAWINGS




The above, as well as other advantages of the present invention, will become readily apparent to those skilled in the art from the following detailed description of a preferred embodiment when considered in the light of the accompanying drawings in which:





FIG. 1

is a schematic of the navigation system of the present invention;





FIGS. 2A-2E

represent 2-dimensional data in the database of roads in the navigation system of

FIG. 1

for various types of intersections;





FIG. 3

illustrates the view angles from which a perspective view is calculated in the navigation system of

FIG. 1

;





FIG. 4

is the display of

FIG. 1

showing a perspective view of an area of

FIG. 2A

calculated according to a first viewing angle of

FIG. 3

;





FIG. 5

is the display of

FIG. 1

showing a perspective view of an area in

FIG. 2C

calculated according to a second viewing angle in

FIG. 3

;





FIG. 6

is the display of

FIG. 1

showing a plan view of an area in

FIG. 2E

calculated according to a third viewing angle in FIG.


3


.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




The navigation system


20


of the present invention is shown schematically in FIG.


1


. The navigation system


20


includes a processor or CPU


22


connected to a display


24


, such as a high resolution LCD or flat panel display. The CPU


22


is also connected to an input device


26


such as a mouse, keyboard, key pad or remote device. Alternatively, the display


24


can be a touch screen display. The navigation system


20


further includes a storage device


28


, such as a hard drive


28


or CD ROM, connected to the CPU


22


. The storage device


28


contains a database including a map of all the roads in the area to be traveled by the vehicle


32


and may contain the software for the CPU


22


, including the graphical user interface, route guidance, operating system, position-determining software, etc.




The navigation system


20


preferably includes position and motion determining devices, such as a GPS receiver


34


, a gyroscope


36


, an orthogonal three-axis accelerometer


37


, a compass


38


and a wheel speed sensor


40


, all connected to the CPU


22


(connections not shown for simplicity). These and other position and motion determining devices are known and are commercially available.




As is well known, the position and motion determining devices determine the position of the vehicle


32


relative to the database of roads. Further, as is known in navigation systems, the user can select a destination relative to the database of roads utilizing the input device


26


and the display


24


. The navigation system


20


then calculates and displays a recommended route directing the driver of the vehicle


32


to the desired destination. Preferably, the navigation system


20


displays turn-by-turn instructions on display


24


, guiding the driver to the desired destination.




Generally, the database of roads contains 2-dimensional data indicating locations of intersections, lengths of road segments and angles of intersection, generally represented in

FIGS. 2A-E

. The 2-dimensional data includes the location of the intersection, the number of road segments (or “arms”) and the angles between the arms.





FIG. 2A

represents 2-dimensional data for a simple intersection


41


. The simple intersection


41


comprises a plurality of “arms”


42


or road segments


42


intersecting at the node


44


of the intersection


41


. Based upon the route calculated by the navigation system


20


, the navigation system


20


will recommend a maneuver


45


onto a “TO” arm


42




a


from a “FROM” arm


42




b


, which is oriented toward the bottom of the display


24


. The “TO” arm


42




a


is separated from the nearest adjacent arm


42


by an angle A. In this case, the angle A is 90 degrees.





FIG. 2B

illustrates the 2-dimensional data for a more complicated intersection


46


having seven arms


42


intersecting at a node


44


. A “TO” arm


42




a


is separated from the nearest arm


42


by an angle A, which is not less than a predetermined threshold, preferably 20 degrees.





FIG. 2C

illustrates an intersection


50


having five arms


42


. A “TO” arm


42




a


is separated from the nearest arm


42


by an angle A, which is less than a predetermined threshold, preferably 20 degrees.





FIG. 2D

illustrates a pair of intersections


52


,


54


, which are both part of a complex maneuver


56


. The intersections


52


,


54


share arm


42




a


which has a length x which is less than a predetermined threshold, such as 200 feet. Also a factor in making the complex maneuver


56


complex is the fact that a maneuver must be performed at intersection


52


and a maneuver must be performed at intersection


54


.





FIG. 2E

illustrates a rotary


57


having a plurality of arms


42


including a TO arm


42




a


. A sample recommended maneuver


45


is shown superimposed on the rotary


57


. It should be understood that the recommended maneuvers


45


shown are not part of the 2-dimensional data in the database, but are a result of the navigation system's


20


recommended route to a user-selected destination.




Generally, the 2-dimensional data, as represented in

FIGS. 2A-2E

, is transformed via scaling, rotation and translation into a 3-D perspective view by the CPU


22


, generally utilizing known rendering techniques. Referring to

FIG. 3

, the 3-D model is created as a perspective view of the road in front of the vehicle


32


. The perspective view is calculated at an elevation, H, above the earth at an angle α relative to a center (Xc, Yc) of the displayed intersection. For a simple intersection


41


, such as is shown in

FIG. 2A

, the perspective view may be calculated from a “camera position” A in

FIG. 3

, at an angle α


A


, preferably 30 degrees. For a moderately complex intersection


46


, such as that shown in

FIG. 2C

, the perspective view may be calculated from a position B as shown in

FIG. 3

at an angle α


B


, preferably 50 degrees. For a very complex intersection


57


, such as that shown in

FIG. 2E

, the view may be calculated from a position C as shown in

FIG. 3

at an angle α


C


, preferably 90 degrees. The angle α increases based upon the complexity of the intersection. The complexity is determined based upon the number of arms


42


and the angle A between the TO arm


42




a


and the nearest adjacent arm


42


. Further, two maneuvers


52


,


54


within a predetermined distance may indicate complexity of an intersection. Further, certain types of intersections may indicate complex intersections. For example, a rotary may indicate a very complex intersection, while a U-turn may indicate a medium complex intersection.




It should be apparent that other angles between α


Λ


and α


C


may be utilized to calculate perspective views of intersections of moderate complexity. Preferably, any intersection displayed is first displayed as calculated from point C and angle α


C


, i.e. 90 degrees. If the intersection is not very complex, the angle α is then decreased and the view is continuously, gradually changed to the appropriate angle α as the vehicle


32


approaches the intersection. In this manner, the user can see the perspective change and more easily understand the intersection perspective view displayed. Alternatively the angle α can be increased from the appropriate angle α to 90 degrees as the vehicle approaches the intersection.




For illustration, the transformation of the 2-dimensional data for the intersection of intersection


41


of

FIG. 2A

into the three dimensional perspective view of

FIG. 4

will be described.

FIG. 4

illustrates the display


24


of

FIG. 1

showing a display


60


of a 3-dimensional representation


62


of the intersection represented in

FIG. 2A

displayed at a perspective view calculated according to angle α A shown in

FIG. 3

, which for this simple intersection is 30 degrees. First the intersection


41


is rendered into a polygon having arms


42


separated by the angles specified in the 2-dimensional data. Additional perpendicular polygons are then added to create a three dimensional appearance. The three dimensional representations of the arms


42


preferably each have an equal predetermined length.




The display


60


further includes a maneuver instruction


64


, preferably a 3-dimensional representation of an arrow


64


superimposed on the 3-dimensional representation


62


of the intersection. The arrow


64


is also 3-dimensional and shown in the same perspective. A head


65


of the arrow


64


is first rendered on the TO arm


42




a


, at a fixed distance from the intersection from the center of the intersection. A tail


66


is then rendered on the FROM arm


42




b


, at a fixed distance from the intersection from the center of the intersection. A point of intersection between lead lines in the head


65


and tail


66


is then utilized to create an inner arc and an outer arc from the head


65


to the tail


66


. A plurality of polygons between the inner and outer arcs are rendered from the head


65


to the tail


66


to create the body of the arrow


64


.




The point on the maneuver to be centered on the display


24


is then calculated. The extent or bounds for the entire maneuver is first computed. This is recorded as a minimum X, Y and a maximum X, Y. The extent or bounds for the turn indicator (arrow)


64


is computed and also recorded as a minimum X, Y and maximum X, Y. The center (Xc, Yc) for the entire maneuver (biased with the turn indicator) is computed as follows:




Xc=AVG (ArrowMinimum.X, ArrowMaximum.X)




Yc=AVG (ManeuverMinimum.Y, ManeuverMaximum.Y)




The entire 3D polygon(s) making up the 3D maneuver are then translated so that the new calculated center is positioned as the new origin (0,0). The camera's initial position is at 90 degrees (point C in

FIG. 3

at angle α


C


). The camera position is specified in X, Y, Z coordinates. The X, Y and coordinates are set to 0,0. The Z coordinate (or altitude) is computed as follows:




Definitions




W=one half of the width of the entire maneuver in the dominant axis.




H=height of the camera overlooking the maneuver




FOV=Field of View (used when transforming 3D coordinates into screen coordinates)




theta=FOV/2




The span of the entire maneuver in each direction is compared to determine which is longer (taking the aspect ratio of the viewport into consideration).




Aspect Ratio=305 pixels in the X direction/230 pixels in the Y direction




If (ManeuverSpan in the Y axis*Aspect Ratio)>ManeuverSpan in the X axis




ManeuverSpan in the Y axis is dominant




Else




ManeuverSpan in the X axis is dominant




If Maneuver in the Y axis contributes more (dominant)




W=(ManeuverMaximum.Y−ManeuverMinimum.Y)/2




If Maneuver in the X axis contributes more (dominant)




W=(ManeuverMaximum.X−ManeuverMinimum.X)/2




H=W/tan (theta)




Z=H




The initial coordinates for the camera position are specified as (0,0,H). The range of camera positions are based on the complexity of the maneuver. The following factors are used to determine the complexity of the maneuver.




If number of arms in maneuver>MAXIMUM_NUM_ARMS_THRESHOLD




Complexity=MANEUVER_MEDIUM_COMPLEX




If number of arms maneuvers>1




Complexity=MANEUVER_VERY_COMPLEX




If maneuver type is roundabout




Complexity=MANEUVER_VERY_COMPLEX




If angle between ‘TO’ arm and any adjacent arm is




<MINIMUM_ARM_ANGLE_THRESHOLD




Complexity=MANEUVER_MEDIUM_COMPLEX




All other types




Complexity=MANEUVER_SIMPLE




The camera position is initially at 90° and changes to the minimum camera angle as the vehicle


32


approaches the intersection. The angle can also be selectively adjusted by the user between the minimum permitted camera angle (CameraAngleMinimum) and the maximum permitted camera angle (CameraAngleMaximum). Preferably the maximum camera angle is always 90° and the minimum camera angle depends upon the complexity of the intersection. The minimum and maximum camera angles are defined as follows:




If Complexity=MANEUVER_SIMPLE




CameraAngleMinimum=30°




CameraAngleMaximum=90°




If Complexity=MANEUVER_MEDIUM_COMPLEX




CameraAngleMinimum=50°




CameraAngleMaximum=90°




If Complexity=MANEUVER_VERY_COMPLEX




CameraAngleMinimum=90°




CameraAngleMaximum=90°// no change




When adjusting the camera through system or user control, a fixed scaling is applied to keep the scene in view. Example, the entire scene is adjusted in size by scaling by ˜105% when decrementing the viewing angle and by ˜95% when incrementing the viewing angle. Preferably, the number of increments that the scene can be viewed from ranges from 0 to 8 increments, again depending on the complexity of the maneuver. The above numbers for Minimum and Maximum Camera Angles, and Number of increments shown are for exemplary purposes. It should be recognized that the navigation system


20


may have more or less as needed.




The display


60


also includes a horizon line


69


below which is displayed the intersection


62


and maneuver instruction


64


. Above the horizon line


69


is a representation of the sky


70


. The sky


70


is preferably changed in color based upon the time of day, season of the year and geographic location of the vehicle


32


. The CPU


22


of the navigation system


20


has information regarding the geographic location of the vehicle


32


, date and current time of day. The GPS receiver


34


receives time information, including date, from the GPS system. The sky


70


is changed from blue to black based upon the time of day, including the expected sunrise and sunset times for the particular season of the year and the current geographic location of the vehicle


32


. Preferably, the sky


70


gradually and continuously changes from blue during the day to black at night. This assists the user in perceiving and understanding the display


60


, including the intersection


62


and the perspective view.




The display


60


further includes a text instruction field


72


which displays text of a maneuver instruction, such as “Right turn on Maple” or other turn instructions appropriate to the next maneuver. The text in the field


72


corresponds to the maneuver instruction


64


.




A heading indicator


74


, indicating the absolute direction of the desired destination, is also shown in 3-dimensional perspective view in display


60


. The heading indicator


74


includes an arrow


75


, also 3-dimensional and shown in perspective view. The angle at which the perspective of the heading indicator


74


is calculated is the same as the angle at which the intersection


62


is displayed. This further reinforces an understanding of the perspective intersection view.




The display


60


further includes a distance-to-maneuver field


76


which indicates the distance between the current position of the vehicle


32


and the next maneuver, as indicated by the maneuver instruction


64


. The user can selectively adjust the angle of the display between α


A


and α


C


utilizing the user input device


26


. A distance-to-destination field


77


indicates the total distance in the calculated route from the current location to the desired destination. A current heading indicator


78


indicates the current geographical heading of the vehicle


32


.




Referring to

FIG. 5

, display


80


is shown on the display


24


when the vehicle approaches a medium complex intersection, such as that represented in two dimensional data in FIG.


2


C. The two dimensional data for the intersection of

FIG. 2C

is transformed into a 3-dimensional model and rotated into a perspective view according to the angle α


B


of the

FIG. 3

, preferably 50 degrees. Preferably, the view of the intersection


50


of

FIG. 2C

is first calculated at angle α


C


of FIG.


3


and gradually decreased as the vehicle


32


approaches the intersection to angle α


B


. This increases the user's understanding of the intersection and the perspective view. By the time the vehicle


32


approaches the next maneuver, the perspective angle is decreased α


B


, as displayed in FIG.


5


. Again the arms


42


are shown having thickness and in perspective, although the perspective angle is higher and the view is more overhead. The maneuver instruction


64


is also shown in three dimensions and in the same perspective view, calculated according to angle α


B


. The heading indicator


74


is also shown in three dimensions and shown in a perspective view calculated according to angle α


B


. Again, this assists the user in understanding the perspective at which the intersection


82


is displayed. The user can selectively adjust the angle of the display between α


B


and α


C


utilizing the user input device


26


.




As is also shown in

FIG. 5

, when the distance to the maneuver


76


reaches 0.1 miles, the text instruction field


72


becomes a bar graph


82


indicating more precisely the distance to the upcoming maneuver. The bar graph


82


gradually and continuously decreases as the vehicle


32


approaches the maneuver. Portions of the bar graph


82


which overlap text in the text instruction field


72


become reverse video, as shown.




Referring to

FIG. 6

, display


86


is shown on the display


24


when the vehicle approaches a very complex intersection, such as that represented in two dimensional data in FIG.


2


E. The two dimensional data for the intersection of

FIG. 2E

is transformed into a 3-dimensional model according to the angle α


C


of the

FIG. 3

, preferably 90 degrees. By increasing the viewing angle α of the perspective view of a complex intersection


48


, the road segments or arms


42


are more readily distinguishable and the maneuver instruction


64


is easier to understand.




In accordance with the provisions of the patent statutes and jurisprudence, exemplary configurations described above are considered to represent a preferred embodiment of the invention. However, it should be noted that the invention can be practiced otherwise than as specifically illustrated and described without departing from its spirit or scope.



Claims
  • 1. A vehicle navigation system comprising:a database of roads to be traveled by a vehicle; a processor determining a viewing angle based upon a complexity of an intersection in said database; a display displaying said intersection at a perspective view calculated at the viewing angle.
  • 2. The vehicle navigation system of claim 1 wherein said display displays said intersection, a horizon and a sky.
  • 3. The vehicle navigation system of claim 2 wherein said display changes a color of said sky based upon a time of day.
  • 4. The vehicle navigation system of claim 3 wherein said time of day is received from a GPS receiver.
  • 5. The vehicle navigation system of claim 1 wherein said processor determines said complexity of said intersection based upon a number of roads on said intersection.
  • 6. The vehicle navigation system of claim 1 wherein said processor determines said complexity of said intersection based upon a distance between roads in said intersection.
  • 7. The vehicle navigation system of claim 1 wherein said processor determines said complexity of said intersection based upon an angular separation between adjacent roads in said intersection.
  • 8. The vehicle navigation system of claim 7 wherein said angular separation is between a TO road, which is recommended, and a nearest adjacent road in said intersection.
  • 9. The vehicle navigation system of claim 1 wherein said processor determines said complexity of said intersection based upon a type of said intersection.
  • 10. The vehicle navigation system of claim 1 wherein said processor increased the viewing angle of said intersection with the complexity of the intersection.
  • 11. The vehicle navigation system of claim 1 wherein said display displays a three dimensional heading indicator icon at said viewing angle.
  • 12. The vehicle navigation system of claim 1 wherein said viewing angle changes as the vehicle approaches the intersection.
  • 13. The vehicle navigation system of claim 1 wherein said viewing angle is user-adjustable between a maximum viewing angle and a minimum viewing angle, said minimum viewing angle determined based upon said complexity of said intersection.
  • 14. A method for navigating a vehicle including the steps of:a) determining a route from a database of roads to a desired destination, said route including an intersection; b) determining a complexity of said intersection; c) determining a viewing angle based upon said complexity of said intersection; and d) displaying said intersection as a perspective view at said viewing angle.
  • 15. The method of claim 14 further including the step of constructing a three-dimensional model of said intersection from two-dimensional data in said database.
  • 16. The method of claim 14 further including the steps of:e) determining a time of day; f) displaying a sky adjacent said intersection in said step d); and g) adjusting color of said sky based upon said time of day.
  • 17. The method of claim 16 wherein said color of said sky is adjusted between blue and black.
  • 18. The method of claim 14 wherein said step b) is based upon a number of roads in said intersection.
  • 19. The method of claim 14 wherein said step b) is based upon a spacing of roads in said intersection.
  • 20. The method of claim 14 wherein said step b) is based upon an angular separation between adjacent roads in said intersection.
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