Information
-
Patent Grant
-
6611753
-
Patent Number
6,611,753
-
Date Filed
Friday, April 17, 199826 years ago
-
Date Issued
Tuesday, August 26, 200321 years ago
-
Inventors
-
Original Assignees
-
Examiners
- Louis-Jacques; Jacques H.
Agents
- Carlson, Gaskey & Olds, P.C.
-
CPC
-
US Classifications
Field of Search
US
- 701 207
- 701 208
- 701 209
- 701 210
- 701 211
- 701 212
- 701 200
- 701 201
- 701 202
- 340 988
- 340 990
- 340 995
- 345 419
- 345 421
- 345 427
- 345 581
- 702 5
- 348 113
- 348 115
- 348 116
- 348 118
- 348 119
- 073 178 R
-
International Classifications
- G01C2130
- G06T1540
- H04N700
-
Abstract
A navigation system includes a display which provides a 3-D perspective view. The angle of viewing in the perspective view is increased based upon the complexity of the intersection being displayed. Intersections of increased complexity are displayed at an increased viewing angle to facilitate understanding. A sky above a horizon on the display changes color based upon the time of day.
Description
BACKGROUND OF THE INVENTION
Vehicle navigation systems determine a current position of the vehicle relative to a database of roads and display a recommended route via the database of roads to a destination selected by the user. Some navigation systems have provided algorithms for transforming data in the database into a 3-dimensional perspective view which is more easily understood by many users. In one such system, the navigation system selects a point at some elevation above the vehicle's current position, or slightly behind the vehicle's current position, from which to calculate the perspective view of the roads.
In some situations, it can be difficult to discern a specific road from the display. For example, at an intersection of two roads at an acute angle, it may be difficult to discern the two roads in a perspective view. Also, where there are two or more intersections in close proximity, it may be difficult to discern the location of one road versus another in a perspective view. Further, complex intersections, such as rotaries, with multiple intersections of roads in close proximity may not be easy to understand from the perspective view.
SUMMARY OF THE INVENTION
The present invention provides a vehicle navigation system or route guidance system with improved perspective view display. Generally, the navigation system displays a perspective view of an intersection indicating the next maneuver to be performed by the driver along the recommended route. The navigation system displays the intersection at an angle relative to “earth.” Based upon the complexity of the intersection displayed, the angle is increased to provide a more “overhead” view. The increased angle of the perspective view improves the understanding of the roads in the intersection.
For example, if there are many roads intersecting in the area to be displayed, increasing the viewing angle will provide more space on the screen between the roads, thereby increasing the understanding of the intersection. Further, the maneuver which is being recommended by the navigation system (such as by indicating an arrow on one of the intersecting roads) is more readily perceived.
The display displays a horizon and sky in the perspective view. Based upon the time of day (and time of year), which can be gathered from the GPS system, the color of the sky changes. During the day, the sky in the display is preferably a shade of blue which gradually shifts to black at night and back to blue. In this manner, the display assists the observer in associating the perspective view on the display with what the observer sees outside in front of the vehicle.
BRIEF DESCRIPTION OF THE DRAWINGS
The above, as well as other advantages of the present invention, will become readily apparent to those skilled in the art from the following detailed description of a preferred embodiment when considered in the light of the accompanying drawings in which:
FIG. 1
is a schematic of the navigation system of the present invention;
FIGS. 2A-2E
represent 2-dimensional data in the database of roads in the navigation system of
FIG. 1
for various types of intersections;
FIG. 3
illustrates the view angles from which a perspective view is calculated in the navigation system of
FIG. 1
;
FIG. 4
is the display of
FIG. 1
showing a perspective view of an area of
FIG. 2A
calculated according to a first viewing angle of
FIG. 3
;
FIG. 5
is the display of
FIG. 1
showing a perspective view of an area in
FIG. 2C
calculated according to a second viewing angle in
FIG. 3
;
FIG. 6
is the display of
FIG. 1
showing a plan view of an area in
FIG. 2E
calculated according to a third viewing angle in FIG.
3
.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
The navigation system
20
of the present invention is shown schematically in FIG.
1
. The navigation system
20
includes a processor or CPU
22
connected to a display
24
, such as a high resolution LCD or flat panel display. The CPU
22
is also connected to an input device
26
such as a mouse, keyboard, key pad or remote device. Alternatively, the display
24
can be a touch screen display. The navigation system
20
further includes a storage device
28
, such as a hard drive
28
or CD ROM, connected to the CPU
22
. The storage device
28
contains a database including a map of all the roads in the area to be traveled by the vehicle
32
and may contain the software for the CPU
22
, including the graphical user interface, route guidance, operating system, position-determining software, etc.
The navigation system
20
preferably includes position and motion determining devices, such as a GPS receiver
34
, a gyroscope
36
, an orthogonal three-axis accelerometer
37
, a compass
38
and a wheel speed sensor
40
, all connected to the CPU
22
(connections not shown for simplicity). These and other position and motion determining devices are known and are commercially available.
As is well known, the position and motion determining devices determine the position of the vehicle
32
relative to the database of roads. Further, as is known in navigation systems, the user can select a destination relative to the database of roads utilizing the input device
26
and the display
24
. The navigation system
20
then calculates and displays a recommended route directing the driver of the vehicle
32
to the desired destination. Preferably, the navigation system
20
displays turn-by-turn instructions on display
24
, guiding the driver to the desired destination.
Generally, the database of roads contains 2-dimensional data indicating locations of intersections, lengths of road segments and angles of intersection, generally represented in
FIGS. 2A-E
. The 2-dimensional data includes the location of the intersection, the number of road segments (or “arms”) and the angles between the arms.
FIG. 2A
represents 2-dimensional data for a simple intersection
41
. The simple intersection
41
comprises a plurality of “arms”
42
or road segments
42
intersecting at the node
44
of the intersection
41
. Based upon the route calculated by the navigation system
20
, the navigation system
20
will recommend a maneuver
45
onto a “TO” arm
42
a
from a “FROM” arm
42
b
, which is oriented toward the bottom of the display
24
. The “TO” arm
42
a
is separated from the nearest adjacent arm
42
by an angle A. In this case, the angle A is 90 degrees.
FIG. 2B
illustrates the 2-dimensional data for a more complicated intersection
46
having seven arms
42
intersecting at a node
44
. A “TO” arm
42
a
is separated from the nearest arm
42
by an angle A, which is not less than a predetermined threshold, preferably 20 degrees.
FIG. 2C
illustrates an intersection
50
having five arms
42
. A “TO” arm
42
a
is separated from the nearest arm
42
by an angle A, which is less than a predetermined threshold, preferably 20 degrees.
FIG. 2D
illustrates a pair of intersections
52
,
54
, which are both part of a complex maneuver
56
. The intersections
52
,
54
share arm
42
a
which has a length x which is less than a predetermined threshold, such as 200 feet. Also a factor in making the complex maneuver
56
complex is the fact that a maneuver must be performed at intersection
52
and a maneuver must be performed at intersection
54
.
FIG. 2E
illustrates a rotary
57
having a plurality of arms
42
including a TO arm
42
a
. A sample recommended maneuver
45
is shown superimposed on the rotary
57
. It should be understood that the recommended maneuvers
45
shown are not part of the 2-dimensional data in the database, but are a result of the navigation system's
20
recommended route to a user-selected destination.
Generally, the 2-dimensional data, as represented in
FIGS. 2A-2E
, is transformed via scaling, rotation and translation into a 3-D perspective view by the CPU
22
, generally utilizing known rendering techniques. Referring to
FIG. 3
, the 3-D model is created as a perspective view of the road in front of the vehicle
32
. The perspective view is calculated at an elevation, H, above the earth at an angle α relative to a center (Xc, Yc) of the displayed intersection. For a simple intersection
41
, such as is shown in
FIG. 2A
, the perspective view may be calculated from a “camera position” A in
FIG. 3
, at an angle α
A
, preferably 30 degrees. For a moderately complex intersection
46
, such as that shown in
FIG. 2C
, the perspective view may be calculated from a position B as shown in
FIG. 3
at an angle α
B
, preferably 50 degrees. For a very complex intersection
57
, such as that shown in
FIG. 2E
, the view may be calculated from a position C as shown in
FIG. 3
at an angle α
C
, preferably 90 degrees. The angle α increases based upon the complexity of the intersection. The complexity is determined based upon the number of arms
42
and the angle A between the TO arm
42
a
and the nearest adjacent arm
42
. Further, two maneuvers
52
,
54
within a predetermined distance may indicate complexity of an intersection. Further, certain types of intersections may indicate complex intersections. For example, a rotary may indicate a very complex intersection, while a U-turn may indicate a medium complex intersection.
It should be apparent that other angles between α
Λ
and α
C
may be utilized to calculate perspective views of intersections of moderate complexity. Preferably, any intersection displayed is first displayed as calculated from point C and angle α
C
, i.e. 90 degrees. If the intersection is not very complex, the angle α is then decreased and the view is continuously, gradually changed to the appropriate angle α as the vehicle
32
approaches the intersection. In this manner, the user can see the perspective change and more easily understand the intersection perspective view displayed. Alternatively the angle α can be increased from the appropriate angle α to 90 degrees as the vehicle approaches the intersection.
For illustration, the transformation of the 2-dimensional data for the intersection of intersection
41
of
FIG. 2A
into the three dimensional perspective view of
FIG. 4
will be described.
FIG. 4
illustrates the display
24
of
FIG. 1
showing a display
60
of a 3-dimensional representation
62
of the intersection represented in
FIG. 2A
displayed at a perspective view calculated according to angle α A shown in
FIG. 3
, which for this simple intersection is 30 degrees. First the intersection
41
is rendered into a polygon having arms
42
separated by the angles specified in the 2-dimensional data. Additional perpendicular polygons are then added to create a three dimensional appearance. The three dimensional representations of the arms
42
preferably each have an equal predetermined length.
The display
60
further includes a maneuver instruction
64
, preferably a 3-dimensional representation of an arrow
64
superimposed on the 3-dimensional representation
62
of the intersection. The arrow
64
is also 3-dimensional and shown in the same perspective. A head
65
of the arrow
64
is first rendered on the TO arm
42
a
, at a fixed distance from the intersection from the center of the intersection. A tail
66
is then rendered on the FROM arm
42
b
, at a fixed distance from the intersection from the center of the intersection. A point of intersection between lead lines in the head
65
and tail
66
is then utilized to create an inner arc and an outer arc from the head
65
to the tail
66
. A plurality of polygons between the inner and outer arcs are rendered from the head
65
to the tail
66
to create the body of the arrow
64
.
The point on the maneuver to be centered on the display
24
is then calculated. The extent or bounds for the entire maneuver is first computed. This is recorded as a minimum X, Y and a maximum X, Y. The extent or bounds for the turn indicator (arrow)
64
is computed and also recorded as a minimum X, Y and maximum X, Y. The center (Xc, Yc) for the entire maneuver (biased with the turn indicator) is computed as follows:
Xc=AVG (ArrowMinimum.X, ArrowMaximum.X)
Yc=AVG (ManeuverMinimum.Y, ManeuverMaximum.Y)
The entire 3D polygon(s) making up the 3D maneuver are then translated so that the new calculated center is positioned as the new origin (0,0). The camera's initial position is at 90 degrees (point C in
FIG. 3
at angle α
C
). The camera position is specified in X, Y, Z coordinates. The X, Y and coordinates are set to 0,0. The Z coordinate (or altitude) is computed as follows:
Definitions
W=one half of the width of the entire maneuver in the dominant axis.
H=height of the camera overlooking the maneuver
FOV=Field of View (used when transforming 3D coordinates into screen coordinates)
theta=FOV/2
The span of the entire maneuver in each direction is compared to determine which is longer (taking the aspect ratio of the viewport into consideration).
Aspect Ratio=305 pixels in the X direction/230 pixels in the Y direction
If (ManeuverSpan in the Y axis*Aspect Ratio)>ManeuverSpan in the X axis
ManeuverSpan in the Y axis is dominant
Else
ManeuverSpan in the X axis is dominant
If Maneuver in the Y axis contributes more (dominant)
W=(ManeuverMaximum.Y−ManeuverMinimum.Y)/2
If Maneuver in the X axis contributes more (dominant)
W=(ManeuverMaximum.X−ManeuverMinimum.X)/2
H=W/tan (theta)
Z=H
The initial coordinates for the camera position are specified as (0,0,H). The range of camera positions are based on the complexity of the maneuver. The following factors are used to determine the complexity of the maneuver.
If number of arms in maneuver>MAXIMUM_NUM_ARMS_THRESHOLD
Complexity=MANEUVER_MEDIUM_COMPLEX
If number of arms maneuvers>1
Complexity=MANEUVER_VERY_COMPLEX
If maneuver type is roundabout
Complexity=MANEUVER_VERY_COMPLEX
If angle between ‘TO’ arm and any adjacent arm is
<MINIMUM_ARM_ANGLE_THRESHOLD
Complexity=MANEUVER_MEDIUM_COMPLEX
All other types
Complexity=MANEUVER_SIMPLE
The camera position is initially at 90° and changes to the minimum camera angle as the vehicle
32
approaches the intersection. The angle can also be selectively adjusted by the user between the minimum permitted camera angle (CameraAngleMinimum) and the maximum permitted camera angle (CameraAngleMaximum). Preferably the maximum camera angle is always 90° and the minimum camera angle depends upon the complexity of the intersection. The minimum and maximum camera angles are defined as follows:
If Complexity=MANEUVER_SIMPLE
CameraAngleMinimum=30°
CameraAngleMaximum=90°
If Complexity=MANEUVER_MEDIUM_COMPLEX
CameraAngleMinimum=50°
CameraAngleMaximum=90°
If Complexity=MANEUVER_VERY_COMPLEX
CameraAngleMinimum=90°
CameraAngleMaximum=90°// no change
When adjusting the camera through system or user control, a fixed scaling is applied to keep the scene in view. Example, the entire scene is adjusted in size by scaling by ˜105% when decrementing the viewing angle and by ˜95% when incrementing the viewing angle. Preferably, the number of increments that the scene can be viewed from ranges from 0 to 8 increments, again depending on the complexity of the maneuver. The above numbers for Minimum and Maximum Camera Angles, and Number of increments shown are for exemplary purposes. It should be recognized that the navigation system
20
may have more or less as needed.
The display
60
also includes a horizon line
69
below which is displayed the intersection
62
and maneuver instruction
64
. Above the horizon line
69
is a representation of the sky
70
. The sky
70
is preferably changed in color based upon the time of day, season of the year and geographic location of the vehicle
32
. The CPU
22
of the navigation system
20
has information regarding the geographic location of the vehicle
32
, date and current time of day. The GPS receiver
34
receives time information, including date, from the GPS system. The sky
70
is changed from blue to black based upon the time of day, including the expected sunrise and sunset times for the particular season of the year and the current geographic location of the vehicle
32
. Preferably, the sky
70
gradually and continuously changes from blue during the day to black at night. This assists the user in perceiving and understanding the display
60
, including the intersection
62
and the perspective view.
The display
60
further includes a text instruction field
72
which displays text of a maneuver instruction, such as “Right turn on Maple” or other turn instructions appropriate to the next maneuver. The text in the field
72
corresponds to the maneuver instruction
64
.
A heading indicator
74
, indicating the absolute direction of the desired destination, is also shown in 3-dimensional perspective view in display
60
. The heading indicator
74
includes an arrow
75
, also 3-dimensional and shown in perspective view. The angle at which the perspective of the heading indicator
74
is calculated is the same as the angle at which the intersection
62
is displayed. This further reinforces an understanding of the perspective intersection view.
The display
60
further includes a distance-to-maneuver field
76
which indicates the distance between the current position of the vehicle
32
and the next maneuver, as indicated by the maneuver instruction
64
. The user can selectively adjust the angle of the display between α
A
and α
C
utilizing the user input device
26
. A distance-to-destination field
77
indicates the total distance in the calculated route from the current location to the desired destination. A current heading indicator
78
indicates the current geographical heading of the vehicle
32
.
Referring to
FIG. 5
, display
80
is shown on the display
24
when the vehicle approaches a medium complex intersection, such as that represented in two dimensional data in FIG.
2
C. The two dimensional data for the intersection of
FIG. 2C
is transformed into a 3-dimensional model and rotated into a perspective view according to the angle α
B
of the
FIG. 3
, preferably 50 degrees. Preferably, the view of the intersection
50
of
FIG. 2C
is first calculated at angle α
C
of FIG.
3
and gradually decreased as the vehicle
32
approaches the intersection to angle α
B
. This increases the user's understanding of the intersection and the perspective view. By the time the vehicle
32
approaches the next maneuver, the perspective angle is decreased α
B
, as displayed in FIG.
5
. Again the arms
42
are shown having thickness and in perspective, although the perspective angle is higher and the view is more overhead. The maneuver instruction
64
is also shown in three dimensions and in the same perspective view, calculated according to angle α
B
. The heading indicator
74
is also shown in three dimensions and shown in a perspective view calculated according to angle α
B
. Again, this assists the user in understanding the perspective at which the intersection
82
is displayed. The user can selectively adjust the angle of the display between α
B
and α
C
utilizing the user input device
26
.
As is also shown in
FIG. 5
, when the distance to the maneuver
76
reaches 0.1 miles, the text instruction field
72
becomes a bar graph
82
indicating more precisely the distance to the upcoming maneuver. The bar graph
82
gradually and continuously decreases as the vehicle
32
approaches the maneuver. Portions of the bar graph
82
which overlap text in the text instruction field
72
become reverse video, as shown.
Referring to
FIG. 6
, display
86
is shown on the display
24
when the vehicle approaches a very complex intersection, such as that represented in two dimensional data in FIG.
2
E. The two dimensional data for the intersection of
FIG. 2E
is transformed into a 3-dimensional model according to the angle α
C
of the
FIG. 3
, preferably 90 degrees. By increasing the viewing angle α of the perspective view of a complex intersection
48
, the road segments or arms
42
are more readily distinguishable and the maneuver instruction
64
is easier to understand.
In accordance with the provisions of the patent statutes and jurisprudence, exemplary configurations described above are considered to represent a preferred embodiment of the invention. However, it should be noted that the invention can be practiced otherwise than as specifically illustrated and described without departing from its spirit or scope.
Claims
- 1. A vehicle navigation system comprising:a database of roads to be traveled by a vehicle; a processor determining a viewing angle based upon a complexity of an intersection in said database; a display displaying said intersection at a perspective view calculated at the viewing angle.
- 2. The vehicle navigation system of claim 1 wherein said display displays said intersection, a horizon and a sky.
- 3. The vehicle navigation system of claim 2 wherein said display changes a color of said sky based upon a time of day.
- 4. The vehicle navigation system of claim 3 wherein said time of day is received from a GPS receiver.
- 5. The vehicle navigation system of claim 1 wherein said processor determines said complexity of said intersection based upon a number of roads on said intersection.
- 6. The vehicle navigation system of claim 1 wherein said processor determines said complexity of said intersection based upon a distance between roads in said intersection.
- 7. The vehicle navigation system of claim 1 wherein said processor determines said complexity of said intersection based upon an angular separation between adjacent roads in said intersection.
- 8. The vehicle navigation system of claim 7 wherein said angular separation is between a TO road, which is recommended, and a nearest adjacent road in said intersection.
- 9. The vehicle navigation system of claim 1 wherein said processor determines said complexity of said intersection based upon a type of said intersection.
- 10. The vehicle navigation system of claim 1 wherein said processor increased the viewing angle of said intersection with the complexity of the intersection.
- 11. The vehicle navigation system of claim 1 wherein said display displays a three dimensional heading indicator icon at said viewing angle.
- 12. The vehicle navigation system of claim 1 wherein said viewing angle changes as the vehicle approaches the intersection.
- 13. The vehicle navigation system of claim 1 wherein said viewing angle is user-adjustable between a maximum viewing angle and a minimum viewing angle, said minimum viewing angle determined based upon said complexity of said intersection.
- 14. A method for navigating a vehicle including the steps of:a) determining a route from a database of roads to a desired destination, said route including an intersection; b) determining a complexity of said intersection; c) determining a viewing angle based upon said complexity of said intersection; and d) displaying said intersection as a perspective view at said viewing angle.
- 15. The method of claim 14 further including the step of constructing a three-dimensional model of said intersection from two-dimensional data in said database.
- 16. The method of claim 14 further including the steps of:e) determining a time of day; f) displaying a sky adjacent said intersection in said step d); and g) adjusting color of said sky based upon said time of day.
- 17. The method of claim 16 wherein said color of said sky is adjusted between blue and black.
- 18. The method of claim 14 wherein said step b) is based upon a number of roads in said intersection.
- 19. The method of claim 14 wherein said step b) is based upon a spacing of roads in said intersection.
- 20. The method of claim 14 wherein said step b) is based upon an angular separation between adjacent roads in said intersection.
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EP |
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FR |
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Jan 1993 |
JP |
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Jun 1997 |
JP |
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