The present invention is related to the field of gaming. More specifically, the present invention relates to a three-dimensional game.
Traditional mazes typically have a flat-surface and include only one path. Although a traditional maze provides challenge and enjoyment to players, new maze games that provide a three-dimensional experience are desired.
Embodiments of the present invention are directed to a three-dimensional game. In some embodiments, the three-dimensional game is a maze game where a player maneuvers at least one ball around tracks and barriers disposed within an enclosure. The player is able to select which track they would like to attempt, and then work with gravity and carefully shift, flip, turn and twist the enclosure to guide the ball. In some embodiments, the enclosure includes a first portion and a second portion. A handle is externally coupled to each portion of the enclosure to manipulate parts of the three-dimensional game to create new pathways, to align pathways enabling completion, or both. A current game state can be preserved by resting the three-dimensional game on a pedestal configured to receive the enclosure. Players can race each other or the clock. The three-dimensional game of the present invention is not only entertaining but is also an educational toy and assists in child development. The three dimensional game of the present invention advantageously allows children to exercise their motor and dexterity skills and improve their hand-eye coordination and spatial relations.
In one aspect, a game includes a housing, a three-dimensional structure mounted within the housing, and at least one ball. Typically, a player during game play continuously moves the game to orient gravity to the at least one ball such that at least one ball moves through the three-dimensional structure. The housing typically includes a first portion and a second portion. The three-dimensional structure typically includes a path when the three-dimensional structure is manipulated by the player to be in a first configuration and includes a different path when the three-dimensional structure is manipulated by the player to be in a second configuration. In some embodiments, a first handle is coupled with the first portion and a second handle is coupled with the second portion. Each of the first handle and the second handle is configured to manipulate at least a part of the three-dimensional structure.
In some embodiments, the game includes one or more external controllers coupled the housing. Each external controller is configured to manipulate at least a part of the three-dimensional structure. In some embodiments, the one or more external controllers includes the first handle and the second handle. The one or more external controllers provide twisting actions, non-twisting action, or both. The twisting actions include rotating a plurality of tracks concurrently and rotating a single track. The non-twisting actions include squeezing, pulling, pressing and sliding at least a portion of the one or more external controllers.
In another aspect, a game includes a shell and an internal three-dimensional pathway structure enclosed within the shell. The three-dimensional pathway structure typically includes parts that are externally manipulable to achieve a desired result. A desired result can be to create new pathways, to align pathways to enable completion of a game play, or both.
In some embodiments, an internal change to the three-dimensional pathway structure is caused by one or more external manipulations. The parts are manipulated via a rotational action, a twisting action, a squeezing action, a pulling/pushing action, a pressing action, a sliding action, use of magnets, or a combination thereof. In some embodiments, the internal three-dimensional pathway structure includes parts that are non-externally manipulable.
In yet another aspect, a gaming system includes a game. The game typically includes a three-dimensional pathway structure having variable paths and at least one game state. In some embodiments, the at least one game state is achieved by moving the game to thereby orient gravity to an at least one mobile element such that the at least one mobile element moves through the three-dimensional pathway structure. In some embodiments, the at least one mobile device is a ball. The gaming system also includes a pedestal configured to preserve the at least one game state.
In some embodiments, the game includes a plurality of levels. The at least one game state can be saved by locking a corresponding level. In some embodiments, the corresponding level is locked by completing a portion of the game.
In some embodiments, the three-dimensional pathway structure includes parts that are manipulable to achieve the at least one game state. In some embodiments, the three-dimensional pathway structure is a maze. In some embodiments, the variable paths are created when parts of the three-dimensional pathway structure is manipulated
Reference will now be made in detail to implementations of the present invention as illustrated in the accompanying drawings. The same reference indicators will be used throughout the drawings and the following detailed description to refer to the same or like parts.
In the following description, numerous details are set forth for purposes of explanation. However, one of ordinary skill in the art will realize that the invention may be practiced without the use of these specific details. Thus, the present invention is not intended to be limited to the embodiments shown but is to be accorded the widest scope consistent with the principles and features described herein.
Embodiments of the present invention are directed to a three-dimensional game. In some embodiments, the three-dimensional game is a maze game where a player maneuvers at least one ball around tracks and barriers disposed within an enclosure. The player is able to select which track they would like to attempt, and then work with gravity and carefully shift, flip, turn and twist the enclosure to guide the ball. In some embodiments, the enclosure includes a first portion and a second portion. A handle is externally coupled to each portion of the enclosure to manipulate parts of the three-dimensional game to create new pathways, to align pathways enabling completion, or both. A current game state can be preserved by resting the three-dimensional game on a pedestal configured to receive the enclosure. Players can race each other or the clock. The three-dimensional game of the present invention is not only entertaining but is also an educational toy and assists in child development. The three dimensional game of the present invention advantageously allows children to exercise their motor and dexterity skills and improve their hand-eye coordination and spatial relations.
Three-Dimensional Game Overview
The shell 105 encloses a three-dimensional pathway structure 120. The three-dimensional pathway structure 120 includes a first set of parts 120a and a second set of parts 120b. Each set of parts 120a, 120b includes a trunk 130, one or more branches 135 branching from the trunk 130, one or more sub-branches 140, and one or more barriers 145. The trunk 130, the one or more branches 135, the one or more sub-branches 140, and/or the one or more barriers 145 make up the tracks of the three-dimensional pathway structure 120. The tracks 135 can be color coded, numbered or both to assist a player during game play. The terms pathway and path are synonymous with the term track and are used interchangeably herein.
The shell 105 is coupled with at least one external controller 115. As shown in
The three-dimensional game 100 also includes at least one mobile element 125. In some embodiments, the at least one mobile element 125 includes a ball. The ball 125 can be color coded. Alternatively or in addition to, the ball 125 can be magnetically attractive. During game play, the player continuously moves the three-dimensional game 100 to orient gravity to the ball 125 such that the ball 125 moves through the three-dimensional pathway structure 120, creating at least one game state. Moving through different pathways of the three-dimensional pathway structure 120 is an exercise in spatial reasoning and stimulates cognitive reasoning. As the player moves the ball 125 along a track, the player will find that they have reached a different colored track that requires the player to perform one or more actions, such as but not limited to rotate, flip, twist, and spin, on the three-dimensional game 100 through one, two or all three physical dimensions one way or another to keep the ball 125 rolling. Since new pathways can be created, pathways within the three-dimensional game 100 are variable, keeping the three-dimensional game 100 challenging.
Although not illustrated, the three-dimensional game 100 can also include a built in clock or timer, which allows the player to race against during game play.
Manipulating the Three-Dimensional Game
External Manipulations. In some embodiments, parts of the three-dimensional pathway structure 120 can be manipulated from outside the shell 105. Different methods for manipulating the three-dimensional pathway structure 120 include, but are not limited to, a rotational action, a twisting action, a squeezing action, a pulling/pushing action, a pressing action, a sliding action, use of magnets, or a combination thereof.
Rotational Action.
Referring back to
In some embodiments, twisting one or both handles 115a, 115b rotates the respective portions of the shell 105a, 105b, which in turn rotates the respective sets of parts 120a, 120b. For example, assume the player rotates the first handle 115a clockwise. Then, the first portion of the shell 105a and the first set of parts 120a will rotate clockwise. For another example, assume the player rotates the second handle 115b counter-clockwise. Then, the second portion of the shell 105b and the second set of parts 120b will rotate counter-clockwise. For yet another example, assume the player rotates the first handle 115a clockwise and the second handle 115b counter-clockwise. Then, the first portion of the shell 105a and the first set of parts 120a will rotate clockwise, while the second portion of the shell 105b and the second set of parts 120b will rotate counter-clockwise. Alternatively, twisting one or both handles 115a, 115b simply rotates the respective sets of parts 120a, 120b, while the shell 105 remains stationary.
In some embodiments, twisting one or both handles 115a, 115b rotates respective sets of parts 120a, 120b around a central axis. In some embodiments, twisting one or both handles 115a, 115b rotates respective sets of parts 120a, 120b around an equator, such as the ring 110. In some embodiments, twisting one or both handles 115a, 115b rotates different planes of the three-dimensional pathway structure 120. In some embodiments, twisting one or both handles 115a, 115b rotates different tracks of the three-dimensional pathway structure 120. In some embodiments, twisting one or both handles 115a, 115b linearly realigns the tracks, both perpendicular and parallel to the central axis, and/or angularly realigns the tracks. In some embodiments, the central axis is perpendicular to the ring 110.
Twisting Action.
In some embodiments, the three-dimensional pathway structure 120 includes a screw-like structure. The twisting action moves the ball 125 through the screw-like structure. The screw-like structure can be manipulated from outside the shell 105. An external controller provides the twisting action.
Squeezing Action.
In some embodiments, the three-dimensional pathway structure 120 includes a pliers-like structure. The squeezing action is able to open and close the pliers-like structure to push, grab and/or hold the ball 125. The pliers-like structure can be manipulated from outside the shell 105. An external controller provides the squeezing action.
Pulling/Pushing Action.
In some embodiments, the three-dimensional pathway structure 120 includes a gate. The pulling/pushing action is able to open and close the gate. The gate can be manipulated from outside the shell 105. The pulling/pushing action is also able to extend or shorten a pathway. An external controller provides the pulling/pushing action.
Pressing Action.
In some embodiments, the three-dimensional pathway structure 120 includes a button. The pressing action is able to activate the button to further game play. The button can be manipulated from outside the shell 105. An external controller provides the pressing action.
Sliding Action.
In some embodiments, the sliding action is able to move a platform, realign tracks, or both. An external controller provides the sliding action.
Magnets.
In some embodiments, an external controller is an external magnet used to cause internal realignment of tracks by, for example, moving the external magnet along or near the exterior surface of the shell 105.
Internal Changes Caused By External Manipulations. As discussed above, external manipulations are able to manipulate parts of the three-dimensional pathway structure 120 and cause internal changes to game play features. For example, a switch-over mechanism 400, as illustrated in
For another example, a grabbing mechanism 500, as illustrated in
For yet another example, a magnetic crane 600, as illustrated in
For yet another example, a plurality of planetary gears 700, as illustrated in
For yet another example, tracks “catch” allowing the ball to go on a different track. Tracks can “catch” by twisting one or more external controllers.
For yet another example, a spring loaded launcher is configured to launch the ball to somewhere within the three-dimensional game.
For yet another example, a gate is configured to open and close from the outside the enclosure.
For yet another example, a magnetically triggered gate is configured to open and close when in alignment with a movable magnet, or magnet attached to a moving track aligned in proximity to the triggered gate.
Internal Changes Caused By Non-External Manipulations. Non-external manipulations are also able to manipulate parts of the three-dimensional pathway structure 120 and cause internal changes to game play features. For example, the three-dimensional game 100 includes an ability to open and close tracks or sections of a track. Several sections of track are unlocked by first completing other sections. This is a form of verification that the player has indeed reached a certain point during game play. Once a track is open, it can be played until passed. This could be accomplished with a mechanism that needs a ball in a place to operate, with different size balls and corresponding track(s) having opening sizes thereon that only allow the right ball having the precise size to pass, with mechanical triggers released by a moving ball, or with a combination thereof.
For another example, the three-dimensional game 100 includes an ability to save progress (e.g., game state) and come back to it by locking levels such as by using one or more balls as described above.
For yet another example, a corkscrew mechanism transports a ball around the three-dimensional pathway structure 120. In some embodiments, the corkscrew mechanism includes multiple pathways therein. Once the ball enters an opening to get inside, the ball travels on the corkscrew to one of multiple exits. Each exit allows the ball to end up at a different location in the three-dimensional pathway structure 120.
Game Design Elements
Magnetic Track Section.
Saving/Locking Feature. A saving/locking feature is configured to save progress of game play by locking levels such as by using one or more balls, discussed above in regards to Internal Changes Caused By Non-External Manipulations.
Shell. At least a portion of the shell can be configured as a part of a track. Typically, a ball cannot “fall off” a tube, which can form a part of the three-dimensional pathway structure. Another way to prevent a ball from falling off a track is by using the shell itself. If a branch is close enough to the shell, the ball cannot get in between the branch and the shell. However, if the branch is in the right location, the ball can get trapped between it and the shell, allowing the ball to travel without falling off.
Multiple Balls. Each ball can have a different size and/or color and be made of different material, such a rubber, plastic or metal. Ball material properties include, but are not limited to, magnetic, magnetically attractive, non-magnetic, heavy, light, bouncy, and rigid.
Different balls can be used for different kinds of transfers across tracks. For example, a non-magnetic ball can only go on certain routes. But, a magnetic ball can pass over a magnetically attractive track piece. For another example, a heavy ball can tip over a cantilever. But, a lighter ball will just pass over it.
In some embodiments, the three-dimensional game has verifiable points along the game to prevent cheating. For example, a first ball can lock in place while releasing a second ball.
Handles. Each handle includes a shaft that extends into the housing. The shafts are used during game play.
In some embodiments, the shape of the three-dimensional game appears to be twisty/spiral. The handles can enhance the twisty/spiral look and feel. In some embodiments, a part of the handles can be used as a stand to set the three-dimensional game down and/or to display the three-dimensional game.
Pedestal. A pedestal, such as that illustrated in
External Rings. In some embodiments, an external ring can be perpendicular to the central axis. Alternatively, an external ring is not perpendicular to the central axis. Instead, the external ring is slanted. For example, the external ring can be oriented to the tilt of an internal ring. In some embodiments, the internal ring can be a pathway that a ball rides on from one of the branches only when the branch is oriented in the right position, allowing the ball to transfer from the branch to the internal ring. In some embodiments, the three-dimensional game does not have any external rings.
Shortcuts. In some embodiments, the three-dimensional game employ shortcuts to allow the player to move a ball from a first area to a third area, bypassing a second area. In some embodiments, the shortcuts are more challenging than the rest of the game.
Electronic Components. In some embodiments, sensors are located within the housing to detect movement of a ball, to learn the player's skill level, and/or to activate/deactivate portions of the pathway structure. In some embodiments, a built-in clock or timer allows the player to race against during game play.
Gantry With Moving Trolley Car.
Teeter Totter.
Four Way Staircase.
Upward Spiral.
Split Track Barrel Roll.
Double Sided Path.
Corrugated Path.
Momentum. Momentum is required for completing some elements. This is a game play concept that requires not just realignment but momentum created by shaking, shifting, jolting or bumping a ball to move the ball in certain ways.
Jumps. A ball can leave a track in an upward direction rather than just a drop off. Alternatively or in addition to, the ball can leave a track on its own force and return back on the same track, instead of a drop off or dropping into a bucket. Alternatively or in addition to, the ball can jump from one side of the housing to the other side of the housing.
Alternative Embodiments
It is contemplated that an embodiment of the three-dimensional game is an electronic game. In some embodiments, the housing is the input device that manipulates a digital version of the game shown on a display.
While the invention has been described with reference to numerous specific details, one of ordinary skill in the art will recognize that the invention can be embodied in other specific forms without departing from the spirit of the invention. Thus, one of ordinary skill in the art will understand that the invention is not to be limited by the foregoing illustrative details, but rather is to be defined by the appended claims.
This application claims benefit of priority under 35 U.S.C. section 119(e) of the U.S. Provisional Patent Application Ser. No. 61/525,109 filed Aug. 18, 2011, entitled “3D Game,” which is hereby incorporated by reference in its entirety.
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