1. Field of the Invention
The present inventions relate generally to the field of regulated pay computer-controlled games, either games of skills or games of chance.
2. Description of the Prior Art and Related Information
Video reel slot machines are significantly different than mechanical reel slot machines in both feel and appearance. While mechanical reel slot machines, also known as “reel spinners,” feature visibly curved, physical reels that clearly move in space and time, video reel games have a more flat appearance since their “reels” are illustrated onscreen and don't physically spin. Instead, video reels attempt to simulate spinning using creative 2D animations. These animations are only moderately effective since they are limited to two dimensions.
These differences in reel appearances and reel movement are not the only key distinctions between reel spinners and video slot machines. Video machines often take full advantage of the rich color palates, captivating animations, touch-screen interactivity, and appealing sounds made possible by their medium. Realizing that players respond well to these advancements, mechanical reel game designers have begun to supply their games with more colorful symbols and creative art as well as top screen video with touch-screen interactivity for secondary non-reel games. Mechanical reel game designers are more limited by their medium, however, so as a market segment, reel spinners remain considerably more sparse, color-limited, and static in appearance than their video counterparts.
Despite the emergence of colorful, dynamic multi-line video slot machines in the early 1990s, traditional mechanical reel machines continue to retain a significant and loyal customer base. While modern video slots support a number of exciting and innovative features that traditional mechanical machines are unable to offer (such as multi-line play, touch-screen interactivity, animated bonus rounds, and cutting edge graphics), many mechanical reel loyalists find that the nostalgia and classic feel that traditional machines afford them outweighs the appeal of the new video features.
The business advantages of mechanical reel games are not limited to the loyalty these games have earned among a key market segment. Mechanical reel games have a much longer shelf life than video reel games, since players are less likely to tire of their more classic themes. Video reel games, by contrast, enjoy a relatively short lifespan and, as a result, both game developers and game operators are forced to retire many expensive, once-profitable games earlier than would be financially optimal.
In an attempt to bridge the gap between the nostalgia of mechanical reel machines and the increased features of video machines, WMS Gaming Inc., of Waukegan, Ill. developed and released its Transmissive Reels platform in 2006. Transmissive Reels games project video content, namely brightly colored paylines, over mechanical reels, an innovation accomplished by overlaying the mechanical reels with a transparent, non-reflective LCD screen which hosts the video content. While this platform does enhance the mechanical reel gaming experience, it still suffers from many of the limitations of traditional mechanical reel games, including static reel art, inflexibility, and more limited color possibilities.
According to an embodiment thereof, the present invention is a gaming machine including a display and a plurality of three-dimensional reels displayed on the display, the plurality of reels each including a plurality of symbols and each being configured to spin and wherein, as the plurality of reels spin, a top-most and a bottom-most symbol of each of the plurality of reels is configured to dynamically take on a skewed appearance.
Another embodiment of the present invention is a method, including steps of providing a gaming machine having a display; configuring the gaming machine to display a plurality of three-dimensional reels on the display, each of the plurality of reels including a plurality of symbols; configuring the gaming machine to spin the displayed reels, and configuring the gaming machine such that, as the displayed plurality of reels spin, a top-most and a bottom-most symbol of each of the plurality of reels dynamically skews in appearance.
Yet another embodiment of the present invention is a gaming machine, including a display and a plurality of three-dimensional reels displayed on the display, each of the plurality of reels including a plurality of symbols rendered about an outer curved surface of the three-dimensional reel, only some of symbols being visible to a player at any given time, the gaming machine being configured to display an animation wherein at least the visible ones of the plurality of symbols of each reel dynamically flatten from the curved surface into a flat strip of symbols.
A still further embodiment of the present invention is a method, including steps of providing a gaming machine having a display; configuring the gaming machine to display a plurality of three-dimensional reels on the display, each of the plurality of reels including a plurality of symbols rendered about an outer curved surface of the three-dimensional reel, only some of symbols being visible to a player of the gaming machine at any given time, and displaying an animation in which at least the visible ones of the plurality of symbols of each reel dynamically flatten from the curved surface into a flat strip of symbols.
The displaying step may be carried out with the animation including dynamically rendering each flat strip of symbols back onto the curved surface of its respective three-dimensional reel.
Another embodiment of the present invention is a gaming machine including a display and a plurality of three-dimensional reels displayed on the display, the plurality of reels each including a plurality of symbols and each being configured to spin and wherein at least one of the plurality of three-dimensional reels is displayed having at least one of texture, cracks and chips indicating aging.
Still another embodiment of the present invention is a method, including providing a gaming machine having a display; configuring the gaming machine to display a plurality of three-dimensional reels on the display, each of the plurality of reels including a plurality of symbols; configuring the gaming machine to spin the displayed reels, and configuring the gaming machine such that the at least one of the plurality of three-dimensional reels is displayed having at least one of texture, cracks and chips indicative of aging.
A gaming machine, according to yet another embodiment of the present invention, comprises a display and a plurality of three-dimensional reels displayed on the display, the plurality of reels each including a plurality of symbols and each being configured to spin and wherein the plurality of three-dimensional reels are displayed having a selectable degree of opacity or transparency.
The present invention, according to another embodiment thereof, is a method, including providing a gaming machine having a display; configuring the gaming machine to display a plurality of three-dimensional reels on the display, each of the plurality of reels including a plurality of symbols; configuring the gaming machine to spin the displayed reels, and configuring the gaming machine such that the plurality of three-dimensional reels are displayed having a selectable degree of opacity or transparency.
A gaming machine, according to another embodiment of the present invention includes a display and a plurality of sets of symbols, wherein each of the sets of symbols is disposed on a torus or doughnut shape that is displayed on the display, the torus or doughnut shapes on the display being configured to spin such that only some of the symbols of each set are visible to a player at any given time.
Another embodiment of the present invention is a method, including providing a gaming machine having a display; configuring the gaming machine to display a plurality of torus or doughnut shapes on the display, each of the displayed plurality of torus or doughnut shapes including a plurality of symbols disposed thereon, and configuring the gaming machine to spin the displayed torus or doughnut shapes such that only some of the symbols displayed on each torus or doughnut shape are visible to a player at any given time.
In the following detailed description of exemplary embodiments of the invention, reference is made to the accompanying drawings, which form a part hereof, and in which is shown by way of illustration specific exemplary embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, and it is to be understood that other embodiments may be utilized and that logical, mechanical, electrical and other changes may be made without departing from the spirit or scope of the present invention. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present invention is defined only by the appended claims.
The 3D Rendering of 2D Legacy Game Assets upgrade strategy according to embodiments of the present invention represents a new solution in the campaign to combine the advantages of both mechanical reel and video reel gaming machines. According to embodiments of the present invention, this 3D rendering may be accomplished by taking the existing, unmodified 2D symbols from video reel games and leveraging emerging technologies to project those symbols over simulated mechanical reels (also known as virtual reels) in cutting edge 3D video.
The principle business advantages of this upgrade strategy are simplicity, speed of implementation, and cost-effectiveness. Since original 2D symbols, in raster form or vector form, or a combination of both, may be used unaltered, game upgrades may be performed without involving graphic artists. Using a series of automated procedures and 3D implementation techniques such as dynamic lighting, automatic perspective, bump mapping, outline extrusion, and radius smoothing, to name a few, programmers can quickly produce upgraded games that give players the look, feel, and realistic spinning action of a mechanical reel game with all the dazzling colors, light reflections, captivating animations, and flexibility of a video reel machine. Because of its reliance on packaged effects, the upgrade strategy may involve only minor programmer input or it may be fully automated.
Once upgraded, games featuring virtual reels will offer a refreshed and exciting new gaming experience that will appeal to a wider variety of players. These machines will also allow many costly video reel games to enjoy renewed and extended vitality when they are upgraded for play on this platform.
Virtual reels according to embodiments of the present invention address these video slot reel presentation limitations by presenting realistic, 3D reel simulations. Whereas the majority of video slot reels are animated flat, virtual reels 108 are curved like their mechanical counterparts. The 2D symbols (in raster form or in vector form, or a combination of both) are directly projected onto the virtual reels' surface and curvature along with the reel such that symbols appearing in the middle of a reel 110 appear larger and more visible than symbols appearing at either the top or bottom of a reel 114.
Virtual reels according to embodiments of the present invention enjoy further advantages over 2D video reels. Since virtual reels are created by a 3D engine and take advantage of a full 3D environment, they allow for a far greater degree of programming flexibility. Effects such as applying a reflection attribute to the projected 2D symbols and configuring dynamic lighting may be used to dramatize onscreen animations. The position of one or a plurality of light sources may be freely configured. The color of each light source may also be freely configured, as may be the angle of each light source to simulate the effect of a theater/scene search/follow light. Each light source may be configured to move in space, in a “fire-fly” style effect. All of these lighting effects allow onscreen graphics assets in motion to cast realistic dramatic moving shadows and reflections. In addition, the angle of view of complete scenes may be changed during game play while the lighting attributes remain active.
The relationship between symbols and paylines on a curved reel 208 is more difficult to express visually. Because paylines 210 are straight and the reels are curved, paylines do not always directly cross the symbols they are meant to cover as apparent at reference numeral 212, making it more difficult for players to associate paylines with the symbols that comprise them.
In other embodiments of the invention, reels may appear flat both before and after spinning, and curved during spinning. In still other embodiments, reels may remain curved at all times and paylines may curve in 3D to accurately reflect which symbols they cover.
The above description underscores the flexibility of the virtual reel platform. Not only may designers select the level of transparency a reel exhibits, they may also overlay art layers or masks such as cracks or chips onto a reel to imply aging and give the game a more classic feel without modifying the original 2D legacy gaming assets. Gaming designers may also simulate glossiness such that symbols and symbol animations are further dramatized by realistic reflection effects that take into account a reel or symbol's surface texture. Or, designers may use techniques like Apple Computer Inc's “aqua effect,” which overlay symbols with pearly, water drop textures that may smooth edges, magnify, and add gloss.
Games that make use of the 3D upgrade described herein may handle these types of symbol in one of two ways. The simplest method is to project these 2D animated symbols 602 over the virtual reels unaltered 604, usually as an animated GIF or any kind of streaming video, as shown in
Games that take advantage of the upgrade described herein, may also use extrusion of the legacy 2D alphanumeric meter assets 702 to build meters with a 3D-like appearance, as shown at 704, 706.
More generally, 2D legacy symbols may be projected to any kind of 3D surface that may cover an object moving in 3D space, and not limited to cylinders, belts, torus, flipping cards, water drops and projectiles.
While the foregoing detailed description has described several embodiments of this invention, it is to be understood that the above description is illustrative only and not limiting of the disclosed invention. For example, while a torus shaped virtual reel was described, reels might be shaped like orbs, stars, belts, or mechanical gears. Indeed, a number of modifications will no doubt occur to persons of skill in this art. All such modifications, however, should be deemed to fall within the scope of the present invention.
Number | Date | Country | |
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60886895 | Jan 2007 | US |