The present invention relates to chance devices, more specifically, dice.
The following is a tabulation of some prior at that presently appears relevant:
Tabletop games have used dice as a method for introducing random chance for hundreds of years. As demand for dice has grown and manufacturing techniques have improved, an astounding variety of dice have been made available to players. U.S. Pat. No. 3,208,754 to Sieve (1965) included dice with more sides than a standard cube, such as a 12-sided and 20-sided die. Many of these dice are included the D4, D6, D8, D10, D12, D20 and D00 dice set most commonly used for a number of popular tabletop role-playing games. Many players have become passionate about their dice, seeking to a mass large collections which include different styles, types, and sizes of dice including larger versions of the standard dice players were accustomed to.
Specialty dice were introduced which did not conform to the typical numbering technique whereby each face was numbered consecutively. Examples include percentile dice which consist of a pair of 10-sided dice that can be used in combination to create an outcome from 1-100. U.S. Pat. No. 4,465,279 to Larson (1984) describes a 12-sided die in which the numbers 1-6 each appeared on two faces, effectively a 12-sided D6. A number of designs were created to replace the tetrahedral D4, including 8-sided and 12-sided versions. However, these designs were confusing in that they were difficult to differentiate from the other dice that shared identical geometry, thus breaking the momentum and narrative of role-playing games as players dropped character and struggled to determine which die to roll.
Dice with more faces than 20 were introduced but met with a number of problems. A die of a given diameter becomes increasingly rounded as the number of faces is increased, causing the die to roll perpetually and making it difficult for the player to determine which face is up when it finally comes to rest. U.S. Pat. No. 5,556,096 to Eardley et al. (1996) describes the facets on a sphere technique which allowed for fair dice that weren't confined to geometric solids suitable for dice. However, the technique requires rounded areas between faces, exacerbating the issues resulting from excessive roundness. U.S. Pat. No. 6,926,276 to Zocchi (2005) describes a braking system to be used to slow the excessive rolling of overly rounded dice. However, some players were put off by the jerking motion that resulted from the braking system and even a perfect braking system wouldn't help players determine which face was up on a die without crisp edges.
One manufacturer eventually introduced 60-sided and 120-sided dice that were much larger than average dice in an attempt to fix the roundness issue. However, a new complication arose. The existing games had no specified use for dice that created 1/60 or 1/120 probabilities. The creator of that 120-sided die jokingly admitted that even they had no idea what to use the die for. Yet, even without a specific use in gaming the product was successful. Players so badly wanted to use larger dice with more faces that they came up with complex conversion charts and creative attempts to incorporate them into their games, or simply added the larger dice to their collections as an item for display and a topic of conversation.
Despite the various attempts at improving dice over the years, a number of disadvantages still remain:
Disadvantages of current dice with over twenty faces:
Accordingly several advantages of one or more aspects are as follows: to provide dice
Other advantages will be apparent from a consideration of the drawings and ensuing description.
Result: The result is what is indicated by means of the markings on any given face.
Outcome: When a die is rolled, the outcome is the result indicated by the face which is facing upward and is directly opposite the face upon which the die is resting unless said result indicated is an intermediary result.
Intermediary result: An intermediary result is any result which cannot become an outcome. In the embodiments described here, the only intermediary results are those indicated by markings that direct the user to reroll the die. Embodiment three (3,
Possible outcome: A possible outcome is any result that is not an intermediary result and thus has the potential to become an outcome if rolled.
Probability distribution: The probability distribution of a die lists the probability of each outcome. For example, the probability distribution of a D4 would be a 25% probability of the outcome “1”, 25% probability of the outcome “2”, 25% probability of the outcome “3”, and 25% probability of the outcome “4”. The probabilities of all outcomes in a probability distribution always sum to 100%
Replacement Die: A replacement die is a die with a probability distribution that is equivalent to a subject die and can thus be used in place of a subject die. Embodiments one through fourteen are examples of replacement dice.
Subject Die: A subject die is a die to which a given replacement die has an equivalent probability distribution and thus the subject die may be substituted with the replacement die.
“D” notation—Within this description there are times when a die is referred to as “Dn” where n is a numeral. This notation describes a die with results from 1-n, each with a 1 in n chance of becoming an outcome. For example, a D6 has possible outcomes of 1, 2, 3, 4, 5, and 6, where each has a 1 in 6 probability of being rolled as an outcome. The D00 is special case with possible outcomes 10, 20, 30, 40, 50, 60, 70, 80, 90 and 00 where each has a 1 in 10 chance of becoming the outcome. The D00 is sometimes referred to as a tens die or a D %. Often a D10 is marked 0-9 where 0 represents the outcome of 10 when rolled. When such a D10 is paired with a D00, the two are collectively referred to as percentile dice.
All of the dice in the embodiments described here are precisely machined from solid aluminum, anodized in black, and marked with a laser in a contrasting lighter mark. All of the 60-sided dice (1-7,
Each embodiment also has markings that serve as a means to assist a user in easily differentiating the die from similar dice. This function is necessary to allow a player to use a full and uniform set of either the 60-sided or 120-sided dice without struggling to identify which die to roll. Specifically, the markings indicating the namesake result of each die are placed within a hexagon such that the hexagon itself is laser marked in a solid light color and the number is shown within in the original black anodized finish, allowing for these markings to be immediately obvious at a glance. Embodiment four (4,
The concept of dice with many faces substituting for those with fewer faces seems deceptively simple at first glance. However, in practice creating such dice poses a significant challenge. A full set of 60-sided dice that replaces the standard D4, D6, D8, D10, D12, D20, and D00 would have been impossible without the solution of the four faces on the D8 instructing the user to reroll the die. The decision to use 60-sided and 120-sided dice was made since these are most faces possible without straying away from regular geometric solids. The geometric solids suitable for dice are very limited in that all of the faces must be identically sized and opposite another face. Furthermore, the overall shape must be highly symmetrical in order to be fair and roll well. For this reason, a D100 on a regular geometric solid would also be impossible without the reroll faces.
Furthermore, the markings must be distributed evenly across each die in order to ensure maximum fairness. As the number of faces on the die increases, this task becomes exponentially more difficult. The fact that for most of these dice there are more ways to arrange the markings on the die than there are atoms in the universe brings the enormity of this challenge into perspective. On all embodiments described here no two adjacent faces show the same result. This was an especially tricky feat for the D4 dice where each face has three adjacent faces and there are only four distinct results to work with. On dice with more distinct outcomes the rules are more restrictive. For instance, you will not find a 20 next to a 19, or even an 18 or 17. Mathematical models were extensively employed to sum groups of faces and continually adjust the numerical layout of every die so that no one area had too many favorable or unfavorable potential outcomes. Although the process was slow and laborious the outcome was worthwhile.
Static Description: Embodiment one (1) is a 60-sided D4 as illustrated in
Operation: Embodiment one is used in an identical manner to any other D4.
Static Description: Embodiment two (2) is a 60-sided D6 as illustrated in
Operation: Embodiment two is used in an identical manner to any other D6.
Static Description: Embodiment three (3) is a 60-sided D8 as illustrated in
Operation: Embodiment three is used in place of any other D8, with the additional note that if a face is rolled that indicates to the user that they must reroll the die, this intermediary result is not considered an outcome and the die must be rerolled.
Static Description: Embodiment four (4) is a 60-sided D10 as illustrated in
Operation: Embodiment four is used in an identical manner to any other D10 with the note that a marking of 0 indicates a result of 10.
Static Description: Embodiment five (5) is a 60-sided D12 as illustrated in
Operation: Embodiment five is used in an identical manner to any other D12.
Static Description: Embodiment six (6) is a 60-sided D20 as illustrated in
Operation: Embodiment six is used in an identical manner to any other D20.
Static Description: Embodiment seven (7) is a 60-sided D00 as illustrated in
Operation: Embodiment seven is used in an identical manner to any other D00.
Static Description: Embodiment eight (8) is a 120-sided D4 as illustrated in
Operation: Embodiment eight is used in an identical manner to any other D4.
Static Description: Embodiment nine (9) is a 120-sided D6 as illustrated in
Operation: Embodiment nine is used in an identical manner to any other D6.
Static Description: Embodiment ten (10) is a 120-sided D8 as illustrated in
Operation: Embodiment ten is used in an identical manner to any other D8.
Static Description: Embodiment eleven (11) is a 120-sided D10 as illustrated in
Operation: Embodiment eleven is used as a replacement for any other D10.
Static Description: Embodiment twelve (12) is a 120-sided D12 as illustrated in
Operation: Embodiment twelve is used in an identical manner to any other D12.
Static Description: Embodiment thirteen (13) is a 120-sided D20 as illustrated in
Operation: Embodiment thirteen is used in an identical manner to any other D20.
Static Description: Embodiment fourteen (14) is a 120-sided D100 as illustrated in
Operation: Embodiment fourteen is used as a replacement for any other D100, with the additional note that if a face is rolled that indicates to the user that they must reroll the die, this intermediary result is not considered an outcome and the die must be rerolled.
The dimensions, geometries, materials, markings, and manufacturing techniques described above and in the following embodiments are what I presently contemplate for each embodiment but other dimensions, geometries, materials, markings, numbering layouts, and manufacturing techniques could be used. For instance, the dice could be made either larger or smaller and from materials such as woods, metals, stones, polymers, fossils, amber, bone, etc. Instead of machining the dice, dice made of suitable materials could be molded or cast using methods that do not compromise the precision geometry and crisp edges. If the molds contain markings then no laser markings would be required. Markings could also be engraved onto the dice or applied with paint or ink rather than marked with a laser.
Accordingly, the scope should be determined not by the embodiments illustrated, but the appended claims and their legal equivalents
This application claims the benefit of provisional patent application Ser. No. 62/487,375 filed Apr. 19, 2017 by the present inventor.
Number | Date | Country | |
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62487375 | Apr 2017 | US |