98790729 - METASOUNDS

Information

  • Trademark
  • 98790729
  • Serial Number
    98790729
  • Filing Date
    October 08, 2024
    a year ago
  • Transaction Date
    July 24, 2025
    4 months ago
  • Status Date
    July 16, 2025
    4 months ago
  • Published for Opposition Date
    July 29, 2025
    4 months ago
  • Location Date
    July 09, 2025
    4 months ago
  • Status Code
    681
  • Current Location
    PUBLICATION AND ISSUE SECTION
    Employee Name
    VAUSS, JERAMEY
  • Attorney Docket Number
    29945-00001
    Attorney Name
    Christopher M. Thomas
    Law Office Assigned Location Code
    L50
  • Owners
Mark Drawing Code
4
Mark Identification
METASOUNDS
Case File Statements
  • GS0091: Downloadable computer software, namely, game engine software for video game development and operation; Downloadable computer programs for creating video game programs and software; Downloadable computer software for use in designing, creating, and editing other computer software; Downloadable computer software for video game development; Downloadable software development tools; Downloadable software, namely, high-performance audio system software that provides users with control over Digital Signal Processing (DSP) graphs for the generation of sound sources; Downloadable software, namely, audio design software that allows users to control a Digital Signal Processing (DSP) graph for the generation of sound sources; Downloadable software development tools for sound design; Downloadable sound design software for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Downloadable software for constructing procedural audio systems; Downloadable software for controlling a Digital Signal Processing (DSP) graph for the generation of sound sources; Downloadable software, namely, audio engine software for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Downloadable software development tool, namely, a Digital Signal Processing (DSP) rendering graph; Downloadable software for constructing procedural audio systems that offer sample-accurate timing and control at the audio-buffer level; Downloadable software for generating audio synthetically at runtime and mixing procedurally generated sound with other audio sources; Downloadable software for integrating audio with video game data and player interactions; Downloadable software for creating procedural sounds using a node-based interface; Downloadable software for audio rendering; Downloadable audio engine software for Digital Signal Processing (DSP), sound source generation, user customization, third-party extensibility, in-editor sound design, constructing procedural audio systems, synthetic generation of audio at runtime, mixing and matching procedurally generated sound with other audio sources, sample-accurate control of audio sources, the use of presets and common functionality nodes for improved workflow and productivity, graph composition, and integration with game data and player interactions to create immersive experiences triggered by gameplay events; Downloadable software for previewing and controlling audio input parameters; Downloadable audio engine software featuring real-time audio output meters, in-graph widgets to control and visualize audio parameters, and buttons to interact with events in real time; Downloadable software for providing sample-accurate control of audio sources; Downloadable software for playing successive sound waves without audible hitches or interruptions; Downloadable software for modulating node parameter with audio buffers; Downloadable software for creating, customizing, controlling, managing, mixing, duplicating, re-using, and storing Digital Signal Processing (DSP) rendering graphs; Downloadable computer software for accessing a node library; Downloadable audio integration software for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Downloadable software for creating, building, developing, editing, and mixing synthetic audio; Downloadable software for use in the creation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Downloadable software for creating, editing, and arranging music, sound, and audio for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments
  • PM0001: META SOUNDS
  • GS0421: Providing temporary use of non-downloadable computer software for the creation, development, production, and operation of computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments; Providing temporary use of non-downloadable high-performance audio system software that provides users with control over Digital Signal Processing (DSP) graphs for the generation of sound sources; Providing temporary use of non-downloadable audio design software that allows users to control a Digital Signal Processing (DSP) graph for the generation of sound sources; Providing temporary use of non-downloadable software development tools for sound design; Providing temporary use of non-downloadable sound design software for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Providing temporary use of non-downloadable software for constructing procedural audio systems; Providing temporary use of non-downloadable software for controlling a Digital Signal Processing (DSP) graph for the generation of sound sources; Providing temporary use of non-downloadable audio engine software for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Providing temporary use of non-downloadable software development tool, namely, a Digital Signal Processing (DSP) rendering graph; Providing temporary use of non-downloadable software for constructing procedural audio systems that offer sample-accurate timing and control at the audio-buffer level; Providing temporary use of non-downloadable software for generating audio synthetically at runtime and mixing procedurally generated sound with other audio sources; Providing temporary use of non-downloadable software for integrating audio with video game data and player interactions; Providing temporary use of non-downloadable software for creating procedural sounds using a node-based interface; Providing temporary use of non-downloadable software for audio rendering for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Providing temporary use of non-downloadable audio engine software for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Providing temporary use of non-downloadable software for previewing and controlling audio input parameters; Providing temporary use of non-downloadable audio engine software featuring real-time audio output meters, in-graph widgets to control and visualize audio parameters, and buttons to interact with events in real time; Providing temporary use of non-downloadable software for providing sample-accurate control of audio sources; Providing temporary use of non-downloadable software for playing successive sound waves without audible hitches or interruptions; Providing temporary use of non-downloadable software for modulating node parameter with audio buffers; Providing temporary use of non-downloadable software for creating, customizing, controlling, managing, mixing, duplicating, re-using, and storing Digital Signal Processing (DSP) rendering graphs; Providing temporary use of non-downloadable computer software for accessing a node library; Providing temporary use of non-downloadable audio integration software for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Providing temporary use of non-downloadable software for creating, building, developing, editing, and mixing synthetic audio; Providing temporary use of non-downloadable software for use in the creation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments; Providing temporary use of non-downloadable software for creating, editing, and arranging music, sound, and audio for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, immersive and realistic interactive experiences, and metaverse environments; Software as a service (SAAS) services featuring computer software platforms for sound design; Software as a service (SAAS) services featuring computer software platforms for constructing procedural audio systems; Software as a service (SAAS) services featuring audio engine software for use in the development and operation of fully immersive and interactive animations, simulations, and visualizations for use in computer and video game programs and software, virtual spaces, video game and non-game worlds, online universes, 2D and 3D sites, and metaverse environments
Case File Event Statements
  • 10/8/2024 - a year ago
    1 - NEW APPLICATION ENTERED Type: NWAP
  • 4/10/2025 - 7 months ago
    2 - NEW APPLICATION OFFICE SUPPLIED DATA ENTERED Type: NWOS
  • 4/11/2025 - 7 months ago
    3 - ASSIGNED TO EXAMINER Type: DOCK
  • 5/5/2025 - 7 months ago
    4 - NON-FINAL ACTION WRITTEN Type: CNRT
  • 5/5/2025 - 7 months ago
    6 - NOTIFICATION OF NON-FINAL ACTION E-MAILED Type: GNRN
  • 5/5/2025 - 7 months ago
    5 - NON-FINAL ACTION E-MAILED Type: GNRT
  • 6/23/2025 - 5 months ago
    8 - CORRESPONDENCE RECEIVED IN LAW OFFICE Type: CRFA
  • 6/23/2025 - 5 months ago
    7 - TEAS RESPONSE TO OFFICE ACTION RECEIVED Type: TROA
  • 6/23/2025 - 5 months ago
    9 - TEAS/EMAIL CORRESPONDENCE ENTERED Type: TEME
  • 6/24/2025 - 5 months ago
    10 - APPROVED FOR PUB - PRINCIPAL REGISTER Type: CNSA
  • 7/23/2025 - 4 months ago
    11 - NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED Type: NONP