The present disclosure generally relates to interactive board games and more particularly to a board game hardware device comprising a central console interchangeably connectable with an interactive board game platform.
Interactive board games are increasingly popular today, in which electronic devices and computer programs run by microprocessor units interact with classic elements of board games, such as a board and pawns, to generate new effects that enhance the gaming experience. Such games involve the use of a game board, or a game table, which includes a plurality of antennas or RFID readers configured to identify RFID TAGs embedded in pawns or pieces to be placed on the game board or table while playing the game.
An example of interactive games of this type is described in WO2012033863, which discloses a board game made with a game board, game pieces or pawns, at least one memory device and a controller. Each of the game pieces comprises a unique identifier to which information, stored in the memory device, is associated which defines characteristics or attributes of the corresponding game piece when used. During the game, multimedia events are generated depending on the type and movement of the pieces on the board or game table. To identify the position and type of each pawn or game piece, RFID readers are present in the game board or game table and the game table has a dedicated electronic device for this purpose, configured to interact with a computer in which a card containing the game software can be inserted.
Such an electronic device must be carefully designed to be able to read in a selective manner each single RFID reader inserted in the game table, avoiding problems of interference with other readers. Furthermore, such a board game would be expensive because it would be necessary to realize a dedicated electronic device for each game table.
One objective of this disclosure is to overcome at least partially the limitations of the prior art solutions. This objective is achieved with a gaming hardware device as defined in the annexed claim 1, in which the electronics for making an interactive board game are divided so that a minimal part is in an interactive platform which includes the game board, while all the logic and processing part is installed in a central console that can also be used for other interactive platforms.
A further object of this disclosure is a game kit comprising a hardware device of this disclosure and a plurality of game pieces containing a passive RFID TAG readable by the central console.
A method of controlling a board game kit is also disclosed.
Preferred embodiments are defined in the attached claims.
A schematic diagram of a board game kit according to an aspect of the present disclosure is illustrated in
The interactive platform 102 of this disclosure comprises a game board and an interface 104 functionally connected to the game board. The game board, illustrated in
Optionally, among the various sensors 103 there may be pressure sensors 307, capacitive touch sensors 309 or even membrane switches 310, to detect the presence of pawns on the game board 401 or to detect actions performed by the players on the game board, such as pressing a button or adjusting a parameter on a level bar.
According to one aspect, between the sensors 103 there is a plurality of antennas 308 arranged above the flat bottom support 402, in which each antenna 308 is configured to be individually activated by means of a respective electrical terminal of the array of electrical terminals of the display game board and to read the RFID TAGs placed on the game board 401 above the antennas 308 generating a corresponding response signal made available on the respective electrical terminal of the array of electrical terminals of the game board.
An advantage of the hardware device of the present disclosure consists in the fact that the antennas 308 are positioned according to the boxes provided in the graphics of the game, in a number sufficient to cover the active positions required by the game. With respect to what is described in the aforementioned prior document WO2012033863, in the game board according to the present disclosure it is possible to follow the game graphics instead of binding it to a matrix of rows and columns, so that the creativity of the game designers is not limited.
According to one aspect, the layer with the sensors 103 is made by means of a flexible Printed Circuit Board and the flat bottom support 402 is made entirely of flexible material and with a thickness determined so that it can be rolled up with bare hands together with the layer with the sensors 103 and the game board 401.
According to one aspect, the game board 401 has a printed external face and is of the same material as said flat bottom support 402, preferably of the same flexible material as the flat bottom support 402 and with such a thickness that the game board can be rolled up with bare hands. In the example shown in
The interactive platform 102 comprises the interface 104 functionally connected to the game board, configured to be able to connect the game board to the central console 101 in a detachable manner, so that the central console 101 may be reused to play with interactive platforms 102 of the same type but relative to different games. According to one aspect, the interface comprises: a first electrical connector 301 connected to the array of electrical terminals of the game board; a memory 305, which can be for example a ROM memory, or a flash memory or still of another type, containing information that identifies a game that can be played on the game board, which identifies a related software 107 downloadable on an external microprocessor device, and which identify each of the sensors 103 connected to the respective electrical terminals of the array of electrical terminals of the game board; as well as a second electrical connector 302 having a standard number of electrical input/output terminals functionally connected to the memory 305 and to the first electrical connector 301. The second electrical connector 302 is configured to be electrically connected to the central console 101 and to allow the console control unit 101 to read the information contained in the memory 305 and to send/receive signals to/from the array of electrical terminals of the game board. The memory 305 allows the central console 101 to recognize the game and to understand how to access the individual sensors incorporated in the game board and what they represent on the game board. Thanks to this information, it will be sufficient to connect the interactive platform 102 to the central console 101 and the latter will recognize the game, will know how to read/control each of the sensors 103 and will recognize their nature (antenna, pressure sensor, capacitive touch sensor, etc.).
According to an optional aspect, the first electrical connector 301 of the interface 104 is permanently connected to the array of electrical terminals of the game board. Alternatively, the interface 104 may be disconnected from the game board so as to allow the replacement of the board at a low cost in case of damage.
According to an optional aspect, the interface 104 can be equipped with a processing unit MCU 303 and with a dedicated auxiliary circuitry 306 for the game, to allow the creators of the game to provide further functions specific to the game. The processing unit MCU 303 and the auxiliary circuitry 306 will also be accessible by the central console 101 and interfaced with it when the interactive platform 102 is connected to the central console 101.
In the gaming hardware device of the present disclosure, the central console 101 is configured so as to be reused with interactive platforms 102 of the same type described above, but intended for different games. According to one aspect, it comprises: a third electrical connector 201 having the standard number of electrical input/output terminals so as to be removably connected to the second electrical connector 302 of the interface 104; one or more multiplexers 207 and an RFID reader 205, functionally connected to the third electrical connector 201 for receiving/transmitting signals from/to each individual sensor 103 of the interactive platform 102 when the third electrical connector 201 is connected to the second electrical connector 302; a wireless connection circuit 209 configured to receive/transmit signals from/to the external microprocessor device on which to run the software 107 relating to the game; a microprocessor unit 203 configured to:
In practice, the present antennas 308 are connected via the interface 104 directly to the central console 101. If for example the layer 103 has 25 antennas, there will be 26 tracks (25 antennas+1 GND terminal) leading from the layer 103 to the interface 104, which will simply reconnect these terminals correctly to the central console 101. The addressing of the individual antennas 308 takes place inside the central console 10: by addressing the multiplexer(s) 207, the microprocessor unit 203 of the console control unit 101 connects the single antenna 308 to the RFID reader 205, which will see whether or not there is a pawn 105 above the antenna 308. By cyclically interrogating the antennas 308 present in the game board it is possible to read the status of the board during the evolution of the game. Any other sensors 103 of different types would be connected to the central console 101 in the same way.
According to an optional aspect, the interface 104 comprises an identification circuit 304 containing an anti-counterfeiting code which uniquely identifies the interface 104. The identification circuit 304 will be connected to be read by the microprocessor unit 203 of the central console 101 when the third electrical connector 201 is connected to the second electrical connector 302. If the anti-counterfeiting code is not recognized by the central console 101, it will effectively prevent the execution of any multimedia effect.
According to one aspect, the central console 101 comprises a rechargeable battery 202 configured to power the microprocessor unit 203. Optionally, the central console 101 may be equipped with a touch surface controller 208, and/or with auxiliary components 204 (such as LEDs, a display, etc.) to give information to users regarding the operation of the central console 101, and/or an auxiliary memory 206 made available to the microprocessor unit 203.
A complete game kit according to the present disclosure is illustrated in
To use this kit to play a board game, it is necessary to procure an external microprocessor device, such as a smartphone, tablet, or PC. wirelessly connected to the microprocessor unit 203 of the central console 101. When the third connector 201 of the central console 101 is connected to the second connector 302 of the interface 104 (
While the players place the pawns 105 or other unidentifiable game pieces 106 (i.e. without RFID TAGs), the central console 101 controls the sensors 103 of the game board via the microprocessor unit 203 and the multiplexer(s) 207, to detect the presence of at least one pawn 105 above the game board 401 (
Thanks to this organization, it is possible to produce low-cost and game-specific interactive platforms 102, as the most sophisticated and expensive circuitry is in the central console 101, which is reusable for different games. Furthermore, it is easy to prepare the hardware device for the game of this disclosure, as it is sufficient to connect the interface 104 of the interactive platform 102 in the central console 101 that, by reading the ROM memory 305, recognizes the game, identifies the software 107 to be download to competitors' smartphones or tablets (or even PCs), and automatically configures itself to control the sensors 103. In practice, the game board with the interface 104 acts as a cartridge for a multi-purpose game central console 101.
The present invention has been described so far with reference to preferred embodiments. It is understood that there may be other embodiments which refer to the same inventive core defined by the scope of the following claims.
Number | Date | Country | Kind |
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102021000020747 | Aug 2021 | IT | national |
Filing Document | Filing Date | Country | Kind |
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PCT/IB2022/056192 | 7/5/2022 | WO |