The present invention relates generally to an amusement game machine. More specifically, the present invention relates to a play until you win every time claw crane amusement game machine that also enables competitive and interactive play.
The claw machine is infamous in arcades and will always be one of the more popular choices for arcades to have as an option for its consumers. In arcades, claw machines are crowd magnets and understandably so. Most people have a soft spot for adorable plushies perched in well-lit boxes, just begging to be taken home. The claw machine is both loved and hated by players because it's a game of both skill and chance. Many also love the thrill of knowing that the toy of their prize could fall into their hands (or out of it) with one skillful move.
What is needed is to bring more excitement and to defer the bad feelings a player has when a loss occurred from the machine or arcade operator is a play until you win every time crane claw machine that provides for competitive multiplayer arrangements, interactive play, and increased attention and social presence during and after gameplay.
The present invention is a play till you win (PTYW) crane claw machine. The physical machines shown can be installed in an enclosed room, an open room/bar area, entryway, game rooms, restaurant, restaurant sections, customer gathering areas, or prize redemption areas in an arcade, casino, Location Based Entertainment (LBE), Family Entertainment Centers (FEC), or similar establishments.
One exemplary embodiment of the present invention is the taking two crane machines and merging them into a single cabinet. The internal operating mechanism of each respective crane could be that as currently known in the prior art as the mechanics of a crane machine and claw have been well known and worked out over many years. In this embodiment, the present invention teaches a competitive game play between two linked machines, or a dedicated machine which emulates two link machines placed side by side.
In the present invention, the gameplay is a play till you win (PTYW) where each respective player of the two machines/claws is playing against each other in an effort to be the first to drop a prize in their prize chute and be declared the winner, as the machine will only dispense one prize, that to the winner, and gameplay will continue until there is a winner.
In other player arrangements and numbers, different shapes may be desirable. For example, in a two player orientation the player could be positioned side by side on a two player machine or two individual machines located adjected to each other. In a three play shape, a three player crane machine may take the shape of a triangle or a larger circumference round shape, in a four person player embodiment the cabinet may take the shape of a larger cube where a player is position on each of the sides of the cabinet.
In a four player configuration, single cabinet embodiment as shown in
It should be noted that in each of the multi-player embodiments, a PTYW competition would occur anytime two or more players are competing. The PTYW game is enabled to be played with the maximum players at a cabinet/until, any plurality of players, or as a traditional crane machine when only one player is present.
In another embodiment, the machines may be further comprised of a sabotage button , which allows any player to sabotage another player or all other players, to temporarily lose grip strength/power and drop any prizes that have been picked up but have not yet been released in the prize area/chute. In this method of game play, each player will have one or possibly more chances to sabotage another player. In alternative embodiments, the sabotage play may be available only at additional cost, creating a secondary income stream from the game for operators.
In still yet another embodiment, the cabinet backs of single machines linked for game play, or other machines, possibly on top or the marquee may be equipped with cameras and video displays for capturing video of the gameplay fields and/or the players for use. In some cases, cameras could capture video of the game play fields of connected machines that are in different or remote locations so that players can monitor the gameplay of their competitors, which would be crucial for properly executing a sabotage in other embodiments. In another case, the camera can be used to take pictures of the game winner for distribution to other machine displays after a win occurs. This would allow remote machines to see images of the winners of a game, and also provide excitement and recognition for winning players in and around arcades and other locations where the machines are located, which can add excitement and draw to the machines and locations.
The accompanying drawings, which are incorporated herein a form a part of the specification, illustrate the present invention and, together with the description, further serve to explain the principles of the invention and to enable a person skilled in the pertinent art to make and use the invention.
In the following detailed description of the invention of exemplary embodiments of the invention, reference is made to the accompanying drawings (where like numbers represent like elements), which form a part hereof, and in which is shown by way of illustration specific exemplary embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, but other embodiments may be utilized, and logical, mechanical, electrical, and other changes may be made without departing from the scope of the present invention. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present invention is defined only by the appended claims.
In the following description, numerous specific details are set forth to provide a thorough understanding of the invention. However, it is understood that the invention may be practiced without these specific details. In other instances, well-known structures and techniques known to one of ordinary skill in the art have not been shown in detail in order not to obscure the invention. Referring to the figures, it is possible to see the various major elements constituting the apparatus of the present invention.
Now referring to the Figures, the present invention is a play till you win (PTYW) crane claw machine. The present invention is a play till you win (PTYW) crane claw machine. The physical machines shown can be installed in an enclosed room, an open room/bar area, entryway, game rooms, restaurant, restaurant sections, customer gathering areas, or prize redemption areas in an arcade, casino, Location Based Entertainment (LBE), Family Entertainment Centers (FEC), or similar establishments.
Now referring to
In the present invention, the gameplay is a play till you win (PTYW) where each respective player of the two machines/claws 101 and 102 is playing against each other in an effort to be the first to drop a prize in their and be declared the winner, as the machine 103 will only dispense one prize, that to the winner, and gameplay will continue until there is a winner.
While typically claw machines use a prize chute, in some embodiments, the claw machines used by the present invention may incorporate prize sensing. A prize sensing system is used when a player must drop a prize or item in a prize area or a specific area (landing pad) that would trigger a win instead of getting to a certain area or prize chute.
A main board/controller will control linking of two or more standard crane machines or multi-player machines and will provide the standard crane game play to a single player, or to multiple players simultaneously in a multi-player embodiments in a single unit/machines 200, 300, and 400 as illustrated in
Now referring to
In other player arrangements and numbers, different shapes may be desirable. For example, in a three play shape, a three player crane machine may take the shape of a triangle or a larger circumference round shape, in a four person player embodiment the cabinet may take the shape of a larger cube 300 where a player is positioned on each of the sides of the cabinet as shown in
In a four player configuration, in a single cabinet embodiment as shown in
It should be noted that in each of the multi-player embodiments, a PTYW competition would occur anytime two or more players are competing.
Now referring to
In one game play option, when players credit the game there is a color representation for each station. When someone wins, the other games turn red and have a losing sound.
In an alternative win-win mode, all games (four being the most common configuration) have a hidden or purchased mode that allows everyone to play until they win, but whoever wins first gets an additional play which can be free play or play till you win.
In another alternative game play, the machines can be configured as a single play to win game, or a multiple play to win game with multiple “rounds”. For example, in one embodiment a four player machine 500 such as that shown in
Now referring to
Once the winning machine detects that an item has entered the prize area, chute 301 and 302 or designated area all other machines will release items in their grasp (all machines will lose gripping power, which would result in one winner in all but the closest competitions where prizes may be release simultaneously over a prize areas/chutes 301 and 302 or reach the prize area/chute 301 and 302 with a prize almost simultaneously.
In alternative embodiments, multiple machines may be connected either wirelessly or have wired means for enabling such connected gameplay and competition among players and machines.
In yet another embodiment, the machines may be further comprised of a sabotage button 501 and 502, which allows any player to sabotage another player or all other players, to temporarily lose grip strength/power and drop any prizes that have been picked up but have not yet been released in the prize area/chute 301 and 302. In this method of game play, each player will have one or possibly more chances to sabotage another player or players.
In alternative embodiments, the sabotage play may be available only at additional cost, creating a secondary income stream from the game for operators.
In still yet another embodiment, the cabinet backs of single machines linked for game play, or other machines, possibly on top or the marquee may be equipped with cameras 503 and 504 and video displays 505 and 506 for capturing video of the gameplay fields and/or the players for use.
In some cases, cameras 503 and 504 could capture video of the game play fields of connected machines that are in different or remote locations so that players can monitor, via displays 505 and 506, the gameplay of their competitors, which would be crucial for properly executing a sabotage in other embodiments.
In another case, the cameras 503 and 504 can be used to take pictures of the game winner for distribution to other machine displays 505 and 506 after a win occurs. This would allow remote machines to see images of the winners of a game, and also provide excitement and recognition for winning players in and around arcades and other locations where the machines are located, which can add excitement and draw players to the machines and locations.
In another embodiment, a twelve player version with or without an announcer can be created for use in a theme park or in a larger casino or arcade setting where significant numbers of potential players would be congregated and/or where it would be desirable to offer a large player version to allow large groups the ability for a large number of selected players to compete against each other, or selected players from two or more groups to play against each other in a team versus team setting.
In another embodiment, a QR code is displayed to capture player data. Before or after the game, a player is prompted to sign in and record the winning game. This data can be used for tracking the winning players.
Thus, it is appreciated that the optimum dimensional relationships for the parts of the invention, to include variation in size, materials, shape, form, function, and manner of operation, assembly and use, are deemed readily apparent and obvious to one of ordinary skill in the art, and all equivalent relationships to those illustrated in the drawings and described in the above description are intended to be encompassed by the present invention.
Furthermore, other areas of art may benefit from this method and adjustments to the design are anticipated. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents, rather than by the examples given.
Number | Date | Country | |
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63437968 | Jan 2023 | US |