This invention relates to interactive toys for toddlers.
Interactive toys and games for toddlers that produce melodies or phrases in response to the pressing of a button are well known.
In one general aspect, an activity toy includes a base with an upper surface that has recessed regions. Elements are sized to fit in the recessed regions. Positioning an element in a recessed region causes the toy to produce a sound.
Implementations may include one or more of the following features. For example, the recessed region may be a hemispherical dimple in the upper surface of the base. The dimple may have a dimple switch that is actuated when an element is positioned in the dimple.
The base may include a sound switch that changes the sound mode when the sound switch is actuated. Positioning several of the elements in the recessed regions may produce a combination of sounds. The sound may be, for example, music, a tone or a phrase.
The elements may be balls. The balls may be made of a translucent material in a variety of colors. The activity toy also may produce light when a moveable element, such as, for example, a ball, is placed in a recessed region.
In another general aspect, playing with an activity toy includes providing an activity toy with the features described above, positioning an element such as a ball above the upper surface of the toy, and dropping the element into a dimple to produce a sound.
In another general aspect, an activity toy includes a body having recessed regions, elements each having differently identifiable features, and a circuit configured to identify an element and to produce a unique sound in response to placement of the element in a recessed region.
Implementations may include one or more of the following features. For example, the body may be a vehicle, such as, for example, a tractor or a rowboat. The elements may be figures having characteristics of a person or animals. Each figure may include an electrical component with unique electrical characteristics, such as, for example, a resistor having a unique resistance value. The circuit may identify the element by measuring a dynamic electrical state of the circuit relating to the electrical characteristic of the electrical component. For example, the dynamic electrical state of the circuit may be a period of time to charge a reactive electrical component, such as, for example, a capacitor, above a threshold voltage.
The details of one or more implementations of the invention are set forth in the accompanying drawings and the description below. Other features and advantages will be apparent from the description and drawings, and from the claims.
Like reference symbols in the various drawings indicate like elements.
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The upper surface 112 of the base 110 includes a sound port 120 and a sound switch 122. The sound port 120 is a series of cut-outs that allows a speaker in the base (not shown) to transmit sound. The sound switch 122 may be shaped as a musical note, such as, for example, a clef. Pressing the sound switch 122 produces a voice and also changes the sound mode between modes that produce music, phrases, and sounds.
The base also includes a mode switch (not shown). Actuating the mode switch changes modes between demonstration mode, play mode with loud volume, and play mode with soft volume. In play mode, the toy 100 is ready for play. In demonstration mode, the activity toy can simulate the sounds and melodies created by playing with the toy 100.
The upper surface 112 of the base 110 includes a ball tray 124. The ball tray is a recess in the base 110 that holds the balls. A slanted area 126 above the ball tray 124 guides balls into the ball tray 124.
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Lights 140 are mounted inside the base 110 directly under each dimple switch 118. Each light 140 is electrically connected to a dimple switch 118 so that the light 140 is activated when the switch 118 is actuated. The light 140 illuminates a translucent ball 116 positioned in the dimple to make the ball appear to glow.
The sound generator 134 is a microprocessor that is programmed with a variety of sounds. The sounds can be phrases or music that are repeated in a sequence or in a random order. The sound generator 134 produces a combination of sounds when several of the dimple switches are actuated simultaneously.
The sound generator 134 changes sound modes between music, sounds, and phrases when the sound switch 122 is actuated. The output of the sound generator 134 is connected to the speaker 136. The sound generator 134 also may include an amplifier circuit (not shown) to increase the volume of the sound.
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To ready the game for play, the player selects a play mode (step 152). The player also may choose between play modes (step 154) with loud or soft volumes. In one implementation, the mode switch 138 may be a three position switch that allows the user to select between a demonstration mode, a play mode with loud volume, and a play mode with soft volume. In another implementation, the activity toy 100 has a separate volume switch that allows the player to select loud or soft volumes.
Next, the player presses the sound switch 122 to select from the desired sound modes of music, voice and sounds (step 156). In one implementation, the sound circuit 100 is programmed to begin in the music mode. Each time that the sound switch 122 is pressed, the sound circuit may advance to the next sound mode until the desired sound mode is selected. In another implementation, pressing the sound switch 122 without any balls 116 in the dimples 114 produces a few measures of music notes when the toy 100 is in music mode. In addition, a metronome sound may then play for about 15 seconds to indicate that the toy 100 is in music mode. In a further implementation, pressing the sound switch 122 while a song is playing changes the song to the next song in a sequence.
In yet another implementation, the toy 100 may have a sound effects mode. In this implementation, a specific sound effect may play each time a specific dimple switch 118 is actuated. Thus, a young player may learn to associate a specific sound to the action of pressing a specific dimple switch 118. A rhythmic xylophone may sound when the sound switch 122 is pressed to indicate that the toy 100 is in sound effects mode. In this implementation, the toy 100 may revert from sound effects mode to music mode after about a minute of inactivity. A few measures of a tune may then be produced to indicate that the toy 100 is back in music mode.
The balls are then placed in the ball tray (step 158) and the game is ready to start (160). The ball tray 124 may also be used for storage of the balls 116.
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The activity toy 100 is appropriate for a very young child. The sounds and light provide stimulation and amusement and assist a toddler in discovering music and other sounds. As the child learns more about music, the child can combine sound tracks by positioning balls 116 in several of the dimples 114. Game play also helps to develop coordination and motor skills. The base 110 of the activity toy 100 may have a relatively low height to allow a toddler that is still learning to walk to play from a seated position.
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The rowboat 176 has other sea-going features, such as, for example an anchor 218, oars 220, and a rudder 222. The rowboat also has wheels 224 for motion on flat surfaces.
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A resistor 234 is connected between the power supply 228 and the integrated circuit 230 to establish an oscillation frequency. A capacitor 236 is also connected to the power supply 236 to reduce voltage fluctuations. A power switch 238 and a mode switch 240 are ganged together to provide power to the circuit 226 and to program the circuit for either demonstration or play mode.
A switch 242 is incorporated into the tractor 174 or the rowboat 176 to allow a user to actuate the sound circuit without insertion of a figure in the recessed regions. For example, the switch 242 may be positioned in the smokestack 188 of the tractor 174 or behind the anchor 218 of the rowboat 176. When the smokestack 188 or the anchor 218 is pressed, the switch 242 actuates the sound circuit 226.
Each pair of contact posts 202 includes one post connected to a terminal of the integrated circuit 230 and one post connected a supply voltage such that a circuit including a resistor 216 is established between the supply voltage and the terminal of the integrated circuit when a figure is positioned in a recessed region. Capacitors 299 are connected between these terminals of the integrated circuit and electrical ground.
Depending on the resistance of the resistor 216, the capacitor 244 charges from ground potential to a threshold voltage in a set period of time. The integrated circuit 226 measures and stores the capacitor charging time period. Thus, figures can be differentiated by the sound circuit 226 based on unique resistance values of the resistors 216 located in each figure. Typical values for the timing components of the sound circuit 226 are between 15K–100K ohms for the resistor 216 and 1 microfarad for the capacitor 244.
In operation, the toy 174 or 176 plays different sounds and music depending on the position of the figures. For example, when the farmer is placed in the forward recessed region of the tractor (driver position), the toy determines if the other farm animals are present. If no other farm animal is in the tractor, the farmer stops to ask: “Hey, where is everyone?” If farm animals are positioned in the tractor, the farmer states, “here we go,” and the song “Old MacDonald” along with accompanying instrumental music begins to play.
Different verses of the song will play depending on which farm animal is present. For example, the song may begin: “Old MacDonald (that's me!) giggle has a tractor, ee i ee i oh!” If the pig is in the tractor, the farmer voice sings, “And on my tractor I have a pig, ee i ee i oh! With an oink-oink here, and an oink—oink there, here oink—oink there oink—oink, everywhere oink—oink.” If the cow is in the tractor, the song continues, “and on my tractor I have a cow, ee i ee i oh! With a moo—moo here, and a moo—moo there, here a moo—moo, there a moo—moo, everywhere a moo—moo.” And if the duck is present, the song continues, “And on my tractor I have a duck, ee i ee i oh! With a quack—quack here, and a quack—quack there, here a quack—quack, there a quack—quack, everywhere quack—quack.”
If any character is removed during the song, the toy utters “uh-oh”, then continues the song. If the pig, cow or duck are placed in the driver position, the animal states: “Uh-oh . . . I can't drive . . . ” and sound effects made by that animal begin playing, such as, for example, oink, moo or quack sounds. If all characters are removed, the toy plays an instrumental version of “Old MacDonald.”
The rowboat sounds are based on a sea-going theme and the song “Row Your Boat.” Various scripts also are played depending on the character positioned in the rowboat. If the captain is in the captain's position closest to the bow, the captain states “Hey?! Where is everyone?” if other characters are not present, or “Here we go . . . ” if other characters are present. If a sailor is placed in the rowboat without the captain, the sailor exclaims, “Uh-oh?! I can't sail by myself! (giggle)” The toy then begins playing: “Row, row, row your boat, gently down the stream, merrily, merrily, merrily . . . life is but a dream.” Various instrumentals also play along with the song depending on the characters positioned in the rowboat.
A number of implementations have been described. Nevertheless, it will be understood that various modifications may be made. For example, a ball tray may be configured to extend around the entire perimeter of the base to keep dropped balls on the base. In another implementation, a switch may be located in the ball tray to produce a sound when a dropped ball actuates the switch. In a further implementation, the toy may be another type of vehicle, such as, for example, a train or an airplane. Accordingly, other implementations are within the scope of the following claims.
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