The present application relates generally to software agents of artificial intelligence (AI) systems for use in continuous control applications and, more specifically, to a method of using reinforcement learning to train a software agent of an AI system for use in continuous control applications.
Reinforcement Learning (RL), in the context of artificial intelligence (AI), is a type of machine learning that is concerned with how software agents carry out actions in an environment to maximize a cumulative rewards. RL has been historically implemented using dynamic programming that trains trainable functions using a system of rewards. In some recent AI systems employing reinforcement learning, neural networks have been used to learn the trainable functions. Neural networks have achieved great success as function approximators in various challenging domains.
In accordance with an aspect of the present disclosure, a method for training a reinforcement learning agent to output continuous actions from a continuous action space is provided. The method includes (a) at each actor neural network among a plurality of actor neural networks, receiving a current state of the environment for a time step and outputting a continuous action for the current state based on a deterministic policy approximated by the actor neural network, thereby outputting a plurality of continuous actions; (b) at a critic neural network, receiving the current state of the environment and the continuous action output by each respective actor neural network and outputting a state-action value for the state and the respective continuous action based on a state-action value function approximated by the critic neural network, thereby outputting a plurality of state-action values, each state-action value, among the plurality of state-action values, associated with a continuous action among the plurality of continuous actions; (c) selecting, at an action selector, from among the plurality of continuous actions, a continuous action, wherein the selected continuous action is associated with a state-action value that is maximum among the plurality of state-action values; (d) causing an AI system comprising the RL agent to carry out the selected continuous action in the environment; (e) generating a tuple comprising the state of the environment, the selected continuous action received from the action selector, a reward provided by the environment, a next state of the environment received from the environment; (f) storing the tuple in a reply buffer comprising a set of tuples; (g) sampling the reply buffer to obtain a batch of tuples from the set of tuples; (h) determining, based on the batch of tuples, a respective update for parameters of each respective actor neural network of the plurality of actor neural networks; and (i) providing, to the each actor neural network among the plurality of actor neural networks, the respective update. In other aspects of the present application, a processing unit is provided including a processor configured for carrying out this method and a computer readable medium is provided for adapting the processor in the processing unit to carry out this method.
In another aspect of the present disclosure, the respective update for parameters of each respective actor neural network of the plurality of actor neural networks is determined using gradient ascent.
In another aspect of the present disclosure, the method includes (j) determining, based on the batch of tuples, an update for parameters of the critic neural network, and providing to the critic neural network, the update for parameters for the critic neural network.
In another aspect of the present disclosure, the update for parameters of the critic neural network is determined using gradient descent.
In another aspect of the present disclosure, steps (a)-(j) are repeated for a predetermined number of time steps.
In another aspect of the present disclosure, prior to step (a), the parameters of each respective actor neural network are initialized, wherein the parameters of each respective actor neural network of the plurality of actor neural networks are initialized differently.
In another aspect of the present disclosure, the method includes, at the critic neural network, performing a look-ahead tree search and backup process to predict the state-action value for the state and the respective continuous action.
In another aspect of the present disclosure, the critic neural network is representative of a value prediction model.
In another aspect of the present disclosure, the critic neural network is a representative of a transition model.
In accordance with another aspect of the present disclosure, a processing unit I comprising a memory storing instructions, and a processor configured, by the instructions, to train a reinforcement learning (RL) agent of an AI system is provided. The processor is configured to train the RL agent by: (a) at each actor neural network among a plurality of actor neural networks, receiving a current state of the environment for a time step and outputting a continuous action for the current state based on a deterministic policy approximated by the actor neural network, thereby generating a plurality of continuous actions; (b) at a critic neural network, receiving the current state of the environment and the continuous action output by each respective actor neural network and outputting a state-action value for the state and the respective continuous action based on a state-action value function approximated by the critic neural network, thereby outputting a plurality of state-action values, each state-action value, among the plurality of state-action values, associated with a continuous action among the plurality of continuous actions; (c) selecting, at an action selector, from among the plurality of continuous actions, a continuous action, wherein the selected continuous action is associated with a state-action value that is maximum among the plurality of state-action values; (d) causing an AI system comprising the RL agent to carry out the selected continuous action in the environment; (e) generate a tuple comprising the state of the environment, the selected continuous action received from the action selector, a reward provided by the environment, a next state of the environment received from the environment; (f) storing the tuple in a reply buffer comprising a set of tuples; (g) sampling the reply buffer to obtain a batch of tuples from the set of tuples; (h) determining, based on the batch of tuples, a respective update for parameters of each respective actor neural network of the plurality of actor neural networks; and (i) providing, to the each actor neural network among the plurality of actor neural networks, the respective update.
The present disclosure is made with reference to the accompanying drawings, in which embodiments are shown. However, many different embodiments may be used, and thus the description should not be construed as limited to the embodiments set forth herein. Like numbers refer to like elements throughout, and prime notation may be used to indicate similar elements, operations or steps in alternative embodiments. Reference will now be made, by way of example, to the accompanying drawings which show example implementations; and in which:
Similar reference numerals may have been used in different figures to denote similar components.
In actor-critic RL methods, a deterministic policy may be approximated by a parameterized actor neural network and the actor neural network is trained, using a gradient ascent algorithm, to maximize a state-action value function. The state-action value function may be approximated by a parameterized critic neural network. The critic neural network is trained, using a gradient descent algorithm, to minimize a temporal difference error.
“Gradient ascent” is a name for a type of algorithm that may be used to find values of parameters of a function which maximize the function. Similarly, “gradient descent” is a name for a type of algorithm that may be used to find values of parameters of a function which minimize the function.
It is known that, in operation, an implementation of a gradient ascent algorithm for a particular function can become trapped in one of multiple local maxima of a function during the search for the global maximum for the particular function. Additionally, when the function for which a global maximum is being sought is the state-action value function approximated by a parameterized critic neural network, it can be difficult to accurately estimate or predict the output of the state-action value function (e.g., a state-action value) in the context of a continuous action space, that is, when the action belongs in a continuous action space rather than a discrete action space.
Accordingly, aspects of the present application include a system and method of training a reinforcement learning agent, which includes a plurality of actor neural networks, each of which receives a state and outputs an action for the state in accordance with a deterministic policy. The system and method selects the action given the state which maximizes a state-action value function. Aspects of the present application include a system and method for training the RL agent in a manner that avoids the actor neural networks getting trapped by one of many local maxima of the state-action value function and a manner that involves accurately determining the state-action value function in the context of a continuous action space.
Aspects of the present application relate to training a reinforcement learning agent to output actions from a continuous action space. The RL agent, once trained, may be implemented in the different kinds of AI systems used for continuous control applications, such as advanced driver-assistance systems (ADASs) or autonomous self-driving vehicles.
Other aspects and features of the present disclosure will become apparent to those of ordinary skill in the art upon review of the following description of specific implementations of the disclosure in conjunction with the accompanying figures.
Continuous control Artificial Intelligence (AI) systems can require a high dimensionality of actions. When reinforcement learning (RL) is used for training a software agent of an AI system for continuous control applications, a deterministic policy (i.e., a policy that maps a state to an action deterministically) can be useful. As noted hereinbefore, a deterministic policy may be approximated by a parameterized actor neural network, is usually trained using a gradient ascent algorithm to maximize a state-value function. The state-action value function may be approximated by a parameterized by a critic neural network. However, an implementation of the gradient ascent algorithm can be easily trapped by one of many local maxima during a search for a global maximum. This issue may be referenced as “local maxima trapping.” Additionally, it can be difficult to accurately determine the state-action value function of the critic.
In overview, to mitigate local maxima trapping, aspects of the present application relate to methods training an RL based software agent (hereinafter RL agent) that determines an action using an actor ensemble that includes multiple actors. The use of an actor ensemble that includes multiple actors stands in contrast to the known determining of an action using a single actor.
According to aspects of the present application, the multiple actor neural networks are trained in parallel. The parameters of each actor neural network may be initialized differently. The different initialization of the parameters enables at least some of the actors to cover different areas of the state-action value function. As a result, each distinct actor neural network within the ensemble can find a distinct local maximum. The impact, on the environment, of the best action of all of the continuous actions proposed by all the actor neural networks in the ensemble can then be considered. In this manner, a likelihood of finding a global maximum of a state-action value function using a multiple-actor RL system may be found to be higher than a likelihood of finding the global maximum of the state-action value function using a single-actor RL system. Furthermore, in aspects of the present application, a look-ahead tree search is performed using a value prediction model. In at least some examples, the use of the value prediction model may improve an accuracy of a prediction of the output (e.g., the value) of the state-action value function.
In aspects of the present application, an RL agent determines, based on an observed state and from within a continuous action space, a particular continuous action, thereby generating a determined action. The observed state is a dataset that represents the state of the environment that the RL agent can observe. The RL agent then applies the determined action in the environment. In aspects of the present application, the environment is a simulated environment and the RL agent is implemented as one or more computer programs interacting with the simulated environment. For example, the simulated environment may be a video game and the RL agent may be a simulated user playing the video game. As another example, the simulated environment may be a motion simulation environment, e.g., a driving simulation environment or a flight simulation environment, and the RL agent may be associated with a simulated vehicle navigating through the motion simulation environment. In these implementations, the actions may be values in a continuous action space of possible control inputs to control the simulated user or simulated vehicle. In the case of a vehicle, the continuous action space of possible control inputs may, for example, include a plurality of steering angles.
In some other aspects of the present application, the environment may be a real-world environment. The RL agent may control a physical AI system interacting with the real-world environment. For example, the RL agent may control a robot interacting with the environment to accomplish a specific task. As another example, the RL agent may control an autonomous or semi-autonomous vehicle navigating through the environment. In these implementations, each action may be a value in a continuous action space of possible control inputs to control the robot or the autonomous vehicle. In the case of an autonomous vehicle, the continuous action space of possible control inputs may, for example, include a plurality of steering angles.
The RL agent 102 includes an actor ensemble 103, a critic 104 and an action selection function 108. The actor ensemble 103 includes a plurality of parameterized actor neural networks: a first parameterized actor neural network 110-1 approximating a deterministic policy μ1; a second parameterized actor neural network 110-2 approximating a deterministic policy μ2; . . . ; and an Nth parameterized actor neural network, 110-N approximating a deterministic policy μN. Collectively or individually, the parameterized actor neural networks may be reference using reference numeral 110. Notably, the Nth actor parameterized neural network 110-N is not intended to represent the fourteenth parameterized actor neural network, rather, the ordinal N is representative of an indeterminate plurality. The actor ensemble 103 also includes an actor parameter update determiner (“APUD”) 112. The actor parameter update determiner 112 is connected to receive the output of each actor neural network 110 and the output of the critic 104. The actor parameter update determiner 112 is also connect to distribute appropriate updates for the parameters of each actor neural network 110 as described in further detail below.
The critic 104 includes a parametrized critic neural network 320 (
As mentioned above, the RL agent 102 is a computer program (e.g., software), and that the actor ensemble 103, the action selector 108 and the critic 104 are all sub-modules of the RL agent 102 software.
As will be explained in detail hereinafter, the parameterized actor neural networks 110 (referred to hereinafter actor neural networks 110) may be trained, in parallel, to improve the approximation of the deterministic policy by each actor neural network 110, while the critic 104 evaluates the approximation of the deterministic policies by the actor neural networks 110. During training, the actor neural networks 110 of the actor ensemble 103 and the critic neural network 320 of the critic 104 may be seen to improve simultaneously, by bootstrapping on each other.
In addition to the critic 104, the RL system 100 may include training components such as a replay buffer 106. The system 100 may also include other training components such as a target critic (not shown) and a target actor (not shown). The replay buffer 106 may, for example, be used to store experience tuples that include a first state 132 of the environment 101 (e.g., an observed state, st, for a first time step, t), a continuous action 130, at, selected by the RL agent 102 in response to the observed state 132, st, a training reward 134, rt+1, received by the critic 104 and a next state 132 of the environment, i.e., the state, st+1, that the environment 101 transitioned into after the element (not shown) of the environment 101 performed the continuous action 130, at, provided by the RL agent 102.
The target critic (not shown) and the target actor (not shown) may be used to determine, based on a batch of experience tuples sampled from the replay buffer 106, an update for the parameters for each of the actor neural networks 110 and an update for the parameters for the critic neural network 320, 620 of the critic 104. The updates for the parameters of each of the actor neural networks 110 are determined by the ADUP 112 of the actor ensemble 103. The updates for the parameters of the critic neural network 320 are determined by the critic parameter update determiner 318 of the critic 104.
The actor parameter update determiner 112 is illustrated as receiving output 130-1, 130-2, 130-N from each actor final layer 206-1, 206-2, 206-N. The actor parameter update determiner 112 is also illustrated as receiving output 105-1, 105-2, 105-N from the critic 104 (e.g., the critic neural network 320 of the critic 104). The actor parameter update determiner 112 is also illustrated as providing updates for the parameters of the first actor neural network 110-1 to the layers 202-1, 204-1, 206-1 of the first actor neural network 110-1. The actor parameter update determiner 112 is further illustrated as providing updates for the parameters of the second actor neural network 110-2 to the layers 202-2, 204-2, 206-2 of the second actor neural network 110-2. The actor parameter update determiner 112 is still further illustrated as providing updates for the parameters of the Nth actor neural network 110-1 to the layers 202-N, 204-N, 206-N of the Nth actor neural network 110-1.
The RL system 100 is used to train the RL agent 102. During training, at each time step, t, the RL agent 102 receives a state, st, of the environment 101 and selects a continuous action, at, that is to be performed by AI system in the environment 101. The environment 101 then gives a reward, rt+1, and indicates, to the RL agent 102, that the environment 101 has transitioned to a next state, st+1. As noted hereinbefore, the RL agent 102 includes N actor neural networks 110 that are trained in parallel. In a basic example, each actor neural network 110 is trained using a gradient ascent algorithm, such that, when a generic one of the actor neural networks 110, which may be associated with the reference number 110-i, and which approximates the deterministic policy, pi, is provided with a state, s, the generic one of the actor neural networks 110-i outputs the continuous action, a=μi(s).
A Greek letter, θμ
∇θ
At each time step, t, the actor ensemble 103 outputs N continuous actions 130-1, 130-2, . . . , 130-N(a=μi(st)). The critic 104 receives the continuous action output by each respective actor neural network 110 of the actor ensemble 103 and outputs a state-action value for the state-action function, Q(st, a), and the continuous action associated with the state-action value to the action selector 108. The action selection function 108 is configured to select one of the N continuous actions (a=μi(st)) that maximizes the state-action value function, Q(st, a), as follows:
a
t
argmaxa∈{μ
The action selection function 108 therefore selects the “best” continuous action, where the “best” continuous action is the one continuous action among the N continuous actions that maximizes the state-action value function (e.g. selects the continuous action associated with the maximum state-action value for the state-action function, Q(st, a)).
The set of actor parameters θμ
In addition to finding a global maximum of the state-action value function, it is desirable to a temporal-difference (TD) error of the critic neural network 320.
In one example, the critic neural network 320 of the critic 104 is trained by taking one gradient descent algorithm step at each time, t, to minimize the TD error, which may be represented as:
½(rt+1+γmaxi∈{1, . . . ,N}Q(st+1,μi(st+1))−Q(st,at))2.
Although the actor parameters θμ of each actor neural network 110 are initialized differently and the actor neural networks 110 are trained in parallel, it may be considered that the actor neural networks 110 are not trained independently of each other. Rather, the actor neural networks 110 reinforce each other by influencing the updates to the actor parameters θμ of other actor neural networks 110.
The example operation of the RL system 100 provided hereinbefore is a basic example. An estimation or prediction of the state-action values output by the critic neural network 320 that approximates the state-action value function, Q(s, a) can be enhanced by using a look-ahead tree search method when the critic neural network 320 represents a value prediction model. The look-ahead tree search method employs latent states (zt) of the original states (st). Latent states (zt) are lower dimension, abstracted representations of the original states (st).
In an example embodiment, the deterministic policy approximated by each actor neural networks 110 and the state-value action function Q(s, a) approximated by the critic neural network 320 may be composed of the following learnable functions:
(1) ƒenc:S→n, where ƒenc is an encoding function that transforms a state, st, from state space, S, into an n-dimensional latent state, zt, from latent state space, n. The encoding function, ƒenc, is parameterized by θenc.
(2) ƒrew:n×→, where ƒrew is a reward prediction function that predicts an immediate reward, rt, from a reward space, , given a latent state, zt, and an action, at, from action space, . The reward prediction function, ƒrew, is parameterized by θrew.
(3) ƒtrans:n×→n, where ƒtrans is a transition function that predicts a next latent state, zt+1, for a given latent state, zt, and an action (denoted by at). The transition function, ƒtrans, is parameterized by θtrans.
(4) ƒq:n×→, where ƒq is a latent state-action value prediction function that returns a value based on a latent state, zt, and a corresponding action, at. The latent state-action value prediction function, ƒq, is parameterized by θq.
(5) ƒμ
In example embodiments, each deterministic policy, μl(st), is represented as a respective actor function ƒμ
The state-action value function, Q(st, at), approximated by the critic neural network 320 of the critic 104 of the RL agent 102 may be represented as ƒq(zt|0, at|0), where zt|0=ƒenc(st) and at|0=at. The neural network parameters for the critic neural network 320 of the critic 104 include the parameters in the set {θenc, θrew, θtrans, θq} for the functions ƒenc, ƒrew, ƒtrans and ƒq, respectively, denoted generically, hereinafter, as critic neural network parameters represented by single symbol, θQ (i.e., θQ={θenc, θrew, θtrans, θq}). The critic neural network parameters θQ, and the actor ensemble parameters, θμ, may be optimized as described hereinafter.
In example embodiments, the representative state-action value function, ƒq(zt|0,at|0), may be decomposed into the sum of a predicted immediate reward, ƒrew(zt|0, at|0), and the state-action value of a predicted next latent state, zt|1, as shown in the equation that follows:
ƒq(zt|0,at|0)←ƒrew(zt|0,at|0)+γƒq(zt|1,at|1) (1)
where γ is a pre-determined discount value between 0 and 1 and where zt|1 is represented by the equation that follows:
z
t|1=ƒtrans(zt|0,at|0), (1A)
where zt|1 represents a predicted latent state arrived at through the performance of a transition function once. The transition function can be considered to be a step of the look-ahead tree search illustrated in
Equation 1 can be applied recursively d-times with state prediction and action selection to implement the look-ahead tree search, thereby resulting in an estimation for the state-action value function ƒqd(zt|l, at|l), as defined by the equation that follows:
where d is the number of times that Equation 1 is applied recursively (i.e., the number of forward time-steps for which latent states and actions are predicted); additionally,
z
t|0
ƒenc(st),at|0at,
The look-ahead tree search and backup process 400 of
A progression through the look-ahead tree search and backup process 400 of
For example, in each of two first maximization operations 421(1), 421(2) of the backup process 402, a maximum, ƒq1, is selected, by the critic neural network 320, from two actions, ƒq0. In a second maximization operation 422, a maximum, ƒq2, is selected, by the critic neural network 320, from the selected maxima, ƒq1, from the first two maximization operations 421(1), 421(2). Reward prediction implementation has been omitted from
It may be shown that the estimated or predicted state-action value of the state-action value function, ƒqd(zt|l, at|l) output by the critic neural network 320, is fully differentiable with respect to the parameters of critic neural network parameters, θQ. Accordingly, the estimated or predicted state-action value of the state-action value function, ƒqd(zt|l, at|l), can be used in place of the actual state-action value of the state-action value function, Q(st, at), when determining the critic gradients for optimizing the critic neural network parameters, θQ, and the actor gradients for optimizing the actor ensemble parameters, θμ. It may be considered that the training of the actor neural networks 110 is accomplished by adjusting the actor ensemble parameters, θμ. Similarly, it may be considered that the training of the critic neural network 320 is accomplished by adjusting the critic neural network parameters, θQ.
A per-step gradient for adjusting the critic neural network parameters, θQ, can be represented as:
and a per-step gradient for adjusting the actor ensemble parameters, θμ, can be represented as:
where zt|0 is representative of ƒenc(st) and where zt+1|0 is representative of ƒenc(st+1).
Referring, again, to
Inputs to the RL system 100, include:
Outputs of the RL system 100 are:
In operation, the actor ensemble parameters, θμ, and the critic neural network parameters, θQ, are adjusted, under control of the actor ensemble 103 and the critic 104. The goal of the adjustment is to maximize the state-action value function, Q(st, at), approximated by the critic neural network 320 of the critic 104 of the RL agent 102.
The RL system 100 operates to train the N actor neural networks 110 in parallel, as well as to train the critic neural network 320 as follows.
Initially, the replay buffer 106 is initialized.
Then, for each time step, t, the following actions (a) to (f) are performed:
(a) The RL agent 102 observes (see
(b) Each of the N actor neural networks 110 receives the state (step 804) a respective action, such that the actor ensemble 103 outputs N estimated or predicted actions 130-1, 130-2, . . . , 130-N, ai=ƒu
(c) The action selection function 108 provides (step 810) the selected action, at, to the environment 101. After receipt of the selected action, at, an AI system that includes the RL agent 102 carries out the selected action, at, in the environment 101 performs the selected action, at. As a result of the performance of the selected action, the RL agent 102 receives (step 812), from the environment 101, a reward, rt+1, and an updated state, st+1. In particular, the replay buffer 106 receives (step 812) the reward, rt+1.
(d) The replay buffer 106 stores a tuple, (st, at, rt+1, st+1), for the one time step transition of the environment from st to st+1. In some examples, the critic neural network 320 and the actor neural networks 110 include batch normalization layers (not shown) that act to minimize covariance shift during training.
(e) A batch of the transition tuples is sampled from the plurality of the transition tuples stored in the reply buffer 106. Each experience tuple in the batch of transitions are denoted as (s, a, r, s′), where “′” denotes the batch values for the next time step.
(f) For each experience tuple, (s, a, r, s′), in the sample batch of experience tuples, the following operations are performed to output a per time step update for the critic neural network parameters, θQ, and a per time step update for the actor ensemble parameters, θμ:
{circumflex over (r)}←ƒ
rew(z,a). (4)
θQ←θQ−α∇θ
∇θ
may be used, by the actor parameter update determiner 112, to determine a gradient for the actor ensemble parameters θμ;
is a respective gradient for the state-action value function
for a corresponding actor neural network, 110-i, at a latent state, z; and ∇θ
As shown in
The critic 104 receives, from the environment 101, the state, st, the action, at, a next reward, rt+1, and a next state, st+1. The critic 104 is configured to provide the plurality of state-action values, 105-1, 105-2, . . . , 105-N(determined in step 806), to the action selection function 108.
It may be considered that one result of training the plurality of N actor neural networks 110 is that an optimal set of actor ensemble parameters, θμ, will have been determined by the action selection function 108 such that, responsive to receiving any state, st, from the environment 101, one of the actor neural networks 110 will output an action that causes the state-action value function to have a maximum state-action value.
In at least some examples, once the optimized actor ensemble parameters, θμ, are determined, the training of the RL agent 102 is completed. The replay buffer 106 may be removed from the RL agent and the trained RL agent 102 may be deployed in an AI system for continuous control applications. For example, the RL agent 102 may be deployed in an autonomous vehicle agent and can be used to determine a continuous action value, such as a steering angle, based on a state.
A pseudocode representation of instructions follows, for a processing system to implement the RL system 100 of
Input:
Output:
The pseudocode representation begins with initialization of the replay buffer 106.
In operation in view of
In contrast to
For one step transition, a transition tuple (st, at, rt+1, st+1, o) is stored in the replay buffer 106. The per time step update for the critic neural network parameters, θQ, for the RL system 100A of
θQ←θQ−α∇θ
Regarding the actor ensemble parameters, θμ, the per time step update (Δθμ) for the actor parameters, θμ, for the RL system 100A of
where
is a gradient for the Q function
for the selected actor neural network 110-o, for latent state, z, (encoded from current state, s, from the transition in the sampled batch of transition tuples using the encoding function, ƒenc, and ∇θ
With reference to the RL system 100A of
Thus, in the RL system 100A of
Calculations and algorithms applied in the example represented by
Therefore, the target state-action value (denoted by y) may be determined according to the following equation:
The per time step update (ΔθQ) for the critic neural network parameters, θQ, for the critic 104B of
θQ←θQ−α∇θ
+½∥ƒtrans(z,a)−z′μ2) (10)
where ƒtrans(z, a) represents a transition function which is part of the transition model 620 and z′ represents the next latent state.
The per-step update for the actor ensemble parameters, θμ, in the cases wherein the critic neural network 620 of the critic 104B of
where
is a respective gradient for the Q function ƒq (z, b) for a corresponding actor neural network 110-i, at latent state, z, (encoded from current time step state, s, using the encoding function, ƒenc); and θθ
As presented in
The critic 104B then provides the plurality of state-action values 105 to the APDU 112 of the actor ensemble 103. After training, the plurality of N actor neural networks 110 each is provided with the state-action value estimated or predicted by the neural network 620 to output an action causing the state-action value function to have a maximum Q value. The action selection function 108 then selects one of the actions and outputs the selected action to the environment 101. Thus, a global maximum may be easily found when different respective actor neural networks 110 are in charge of different regions for local maximum searching with greater accuracy.
By using the transition model to train the plurality of actor neural networks 110 and the critic neural network 620, a global maximum may be found easily and with great accuracy. Indeed, each actor neural network 110 searches, and is in charge of, a certain area of the state-action function. Conveniently, this may help to eliminate trapping in a local maximum for a single actor.
A pseudocode representation of instructions follows, for a processing system to implement an RL system 100 using the critic 104B of
Input:
Output:
The pseudocode representation begins with initialization of the replay buffer D 106.
Beyond vehicle or robot, the teachings of the present disclosure may be implemented in other forms of AI systems used for continuous control applications, such as autonomous or semi-autonomous vehicles including, for example, trams, subways, trucks, buses, surface and submersible watercraft and ships, aircraft, drones (also called unmanned aerial vehicles or “UAVs”), warehouse equipment, construction equipment or farm equipment, and may include vehicles that do not carry passengers as well as vehicles that do carry passengers. Example non-vehicular devices for which aspects of the present application may be suitable for implementation include, for example, autonomous vacuum cleaners and autonomous lawn mowers.
In this example, the processing unit 700 includes one or more physical processors 710 (e.g., a microprocessor, a graphical processing unit, a digital signal processor or other computational element) coupled to an electronic storage 720 and coupled to one or more input and output interfaces or devices 730. The electronic storage 720 can include tangible memory (for example, flash memory) and transient memory (for example, Random Access Memory). The tangible memory may store instructions, data and/or software modules for execution by the processor 700 to carry out the examples described herein. The electronic storage 720 may include any suitable volatile and/or non-volatile storage and retrieval device. The electronic storage 720 may include one or more of random access memory (RAM), read only memory (ROM), hard disk, optical disc, subscriber identity module (SIM) card, memory stick, secure digital (SD) memory card, and the like.
In the example illustrated in
In
The input and output interfaces or devices 730 of
The action selection function 108 receives the actions at output by each actor neural network 110 and a corresponding state-action value provided by the critic 104, and selects (step 808) a single action, at, from among the N actions output from the N actor neural networks 110 having a maximum state-action value. The RL agent 102 then provides (step 810) the action, at, to the environment 101. That is, the RL agent 102 causes an AI system that includes the RL agent 102 to carry out the action, at, in the environment 101. Responsive to the action, at, having been carried out in the environment 101, the state of the environment 101 changes to a new state, st+1. Additionally, the environment 101 produces a reward, rt+1. The replay buffer 106 stores a tuple (step 812) comprising the selected action, at, an indication of the new state, st+1, and the reward, rt+1.
Based upon a tuple that includes the original state, st, the action, at, the new state, st+1, and the reward, rt+1, which are stored in the reply buffer 106 from which training batch of experience or transition tuples is sampled, the critic 104 determines a respective state-action value for each actor neural network 110. Based on the state-action values, the critic parameter update determiner 318 may determine (step 814) a per time step update θQ for the critic parameters, θQ, and the actor parameter update determiner 112 may determine (step 816) a per-step update for the actor parameters, θμ. The critic 104 then determines (step 818) whether the number of time steps has reached a predetermined maximum number of time steps. After determining (step 818) that fewer than the predetermined maximum number of iterations have been carried out by the method 800, the method 800 returns to the beginning, where the actor ensemble 103 observes (step 802) the new state, st+1, of the environment 101.
After determining (step 818) that the predetermined maximum number of time steps have been carried out by the method 800, the training method 800 of
The present disclosure provides a method of training a reinforcement learning based software agent of an AI system that includes training a plurality of actor neural networks concurrently with the training of a critic neural network to generate an optimal set of actor parameters and an optimal set of critic parameters, respectively. The optimal parameters preferably act to maximize a state-action value function and minimize TD error.
Aspects of the method may be particularly advantageous in continuous control of AI systems in complicated scenarios, such as in a parking operation or in the control of steering angles when the RL agent 102 is deployed in an autonomous driving vehicle. During the continuous control, the action space is continuous, such as steering angles in dynamic environment with frequent and dramatic changes.
The RL agent 102 provided by the present disclosure use an actor ensemble (i.e., a plurality of actor neural networks) to locate a global maximum. The use of the actor ensemble be seen to help to eliminate issues of an implementation of a gradient ascent algorithm becoming trapped at a local maximum during searching, as may be found to occur when using a single actor in conventional methods. Moreover, for actor selection in continuous action space, a look-ahead tree search with a model is performed to enable the state-action value function to be more accurate, such as a value prediction model or a transition model. Such a method to output optimal actor parameters and optimal critic parameters may enable various tasks, such as parking operations in autonomous vehicle operation, to be completed in dynamic environments and in a continuous action space.
Aspects of the present application disclose a method for training a reinforcement learning agent to output actions from a continuous action space. The method includes providing an actor ensemble that includes a plurality of actor neural networks that each output a respective action from the continuous action space in response to an observed state of an environment, providing a critic neural network that implements a state-action value function indicating an impact of an action on the environment based on a reward from the environment and the observed state of the environment and training the actor ensemble and the critic neural network to maximize a state-action value from the state-action value function over successive time steps. The training includes, in each time step, selecting from the respective actions output by the plurality of actor neural networks the action that will provide a best state-action value from the state-action value function, applying the selected action to the environment and, based on an observed state of the environment of in response to the selected action, determine a gradient ascent for the plurality of actor neural networks to improve the state-action value and determine a gradient descent for the critic neural network.
Other aspects of the present application disclose a system comprising a processor and a memory coupled to the processor, the memory storing executable instructions. The executable instructions, when executed by the processor, cause the processor to provide an actor ensemble that includes a plurality of actor neural networks that each output a respective action from the continuous action space in response to an observed state of an environment, provide a critic neural network that implements a state-action value function indicating an impact of an action on the environment based on a reward from the environment and the observed state of the environment and train the actor ensemble and the critic neural network to maximize a state-action value from the state-action value function over successive time steps. The training includes, in each time step, selecting from the respective actions output by the plurality of actor neural networks the action that will provide a best state-action value from the state-action value function, applying the selected action to the environment and, based on an observed state of the environment of in response to the selected action, determine a gradient ascent for the plurality of actor neural networks to improve the state-action value and determine a gradient descent for the critic neural network.
The method of the present disclosure may continually optimize selection of actions to be performed by for example a vehicle control system during various scenarios (e.g., autonomous parking or driving) by simulating possible actions. The method is dynamic and iterative and the operations of the method should not be viewed as being limited to being performed in any particular order.
The teachings of the present disclosure may be seen to provide a method of training a reinforcement learning based software agent that includes a plurality of actor neural networks in a continuous action space for locating a global maximum. Compared with other deep reinforcement learning approaches, such as Deep Q-Network (DQN), Deep Deterministic Policy Gradient (DDPG) and TreeQN, aspects of the present disclosure may be seen to improve accuracy and efficiency of a software agent to select actions by using the optimal actor parameters and optimal critic parameters, as discussed hereinbefore. For at least these reasons, it is believed that the method of the present disclosure may provide more stable control in continuous action space and boost performance of AI systems that include such software agents significantly.
Although the present disclosure has been described in the context of example methods for autonomous driving or robot controlling operations, it is contemplated that the methods described herein could be used in other AI applications to predict a subsequent state of another type of object and its environment, which may be real or virtual, using a neural network and selection of an action for that object. For example, the methods of the present disclosure may be used in gaming or other simulated applications, industrial robotics, or drone navigation.
Further, it will be appreciated that the methods and apparatus disclosed herein may be adapted beyond any vehicle to other applications, such as robotic applications. Examples include industrial machinery, photography, office equipment, power generation and transmission.
The coding of software for carrying out the methods described hereinbefore is expected to be within the scope of a person of ordinary skill in the art having regard to the present disclosure. Machine-readable code executable by one or more processors of one or more respective devices to perform the above-described method may be stored in a machine-readable medium such as a memory of a vehicle control system or a memory of a neural network controller (not shown). The steps and/or operations in the flowcharts and drawings described herein are for purposes of example only. There may be many variations to these steps and/or operations without departing from the teachings of the present disclosure. For instance, the steps may be performed in a different order or steps may be added, deleted or modified.
All values and sub-ranges within disclosed ranges are also disclosed. Also, although the systems, devices and processes disclosed and shown herein may comprise a specific number of elements/components, the systems, devices and assemblies may be modified to include additional or fewer of such elements/components. For example, although any of the elements/components disclosed may be referenced as being singular, the embodiments disclosed herein may be modified to include a plurality of such elements/components. The subject matter described herein intends to cover and embrace all suitable changes in technology.
Although the present disclosure is described, at least in part, in terms of methods, a person of ordinary skill in the art will understand that the present disclosure is also directed to the various components for performing at least some of the aspects and features of the described methods, be it by way of hardware (DSPs, ASIC, or FPGAs), software or a combination thereof. Accordingly, the technical solution of the present disclosure may be embodied in a non-volatile or non-transitory machine readable medium (e.g., optical disk, flash memory, etc.) having stored thereon executable instructions tangibly stored thereon that enable a processing device (e.g., a vehicle control system) to execute examples of the methods disclosed herein.
The present disclosure may be embodied in other specific forms without departing from the subject matter of the claims. The described example embodiments are to be considered in all respects as being only illustrative and not restrictive. The present disclosure intends to cover and embrace all suitable changes in technology. The scope of the present disclosure is, therefore, described by the appended claims rather than by the foregoing description. The scope of the claims should not be limited by the embodiments set forth in the examples, but should be given the broadest interpretation consistent with the description as a whole.
The present application is a continuation of PCT Application No. PCT/CN2019/090092, filed Jun. 5, 2019, which claims priority to provisional U.S. Patent Application No. 62/736,914, filed Sep. 26, 2018, the contents of these documents being incorporated herein by reference.
Number | Date | Country | |
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62736914 | Sep 2018 | US |
Number | Date | Country | |
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Parent | PCT/CN2019/090092 | Jun 2019 | US |
Child | 17167842 | US |