Not Applicable
Not Applicable
U.S. Patent Documents
The present invention relates generally to the field of word games and method of play and more specifically to an alphanumeric character card game forming sentences or phrases known as instant messages using phonetic or representative abbreviations found in a game dictionary.
The prior art includes letter and word games found in referenced U.S. patents. These prior art games typically form or decipher words, sentences, phrases, acronyms, abbreviations or phonetic or representative combinations using alphanumeric characters. See for example U.S. Pat. No. 4,690,409, which arranges letters to form abbreviations, acronyms and initials. However, none of these prior art game implementations include a game dictionary listing word abbreviations of phonetic and representative alphanumeric combinations also known as instant message words, which may be used by the game player to form a sentence or phrase.
Furthermore, handheld electronic communications devices such as cell phones, personal digital assistants and pagers have limited display and manual input capabilities. Thus, because of these practical display and input limitations, electronic communications users rely on combinations of proper words, numbers, abbreviations, acronyms, and phonetic or representative alphanumeric character combinations to communicate sentences and phrases with minimum effort. These rapid electronic communications are known as instant messaging or text messaging. The phonetic or representative alphanumeric combinations are not standardized and thus forming and deciphering these instant messages results in a creative and satisfying activity.
The object of this invention is a word game and method of play in which alphanumeric character cards are drawn from a card stack or card display area and combined to form traditional English words, abbreviations, numbers, acronyms or phonetic or representative combinations. The character card combinations are used to form sentences or phrases. The emphasis of the game is in the use of phonetic and representative card combinations.
Furthermore, points are awarded after a sentence or phrase is formed and presented by adding the number of alphanumeric cards and number of character card combinations including traditional English words, abbreviations, acronyms and phonetic or representative combinations. A bonus point is also awarded to the player presenting the sentence or phrase for each phonetic or representative combination, also known as an instant message word. Instant message words, which are permissible, are listed in a game dictionary, which is provided to each player or team.
A die is used to determine order of play and initial number of cards drawn by each player. The first player to reach a predetermined point total is the winner. Play is accelerated by use of wild cards, which may be substituted for any letter or number card. The emphasis of the game is the use of abbreviations, acronyms, numbers and phonetic or representative combinations, which provide numerous options for forming sentences or phrases with a minimum quantity of alphanumeric character cards.
The drawings constitute a part of this specification and include exemplary embodiments to the invention, which may be embodied in various forms. It is to be understood that in some instances various aspects of the invention may be shown exaggerated or enlarged to facilitate an understanding of the invention.
Detailed descriptions of the preferred embodiment are provided herein. It is to be understood, however, that the present invention may be embodied in various forms. Therefore, specific details disclosed herein are not to be interpreted as limiting, but rather as a basis for the claims and as a representative basis for teaching one skilled in the art to employ the present invention in virtually any appropriately detailed system, structure or manner.
Two to four players or teams may participate in game play. Game equipment includes a die, scoring pads illustrated in
A sentence or phrase is formed with a minimum of three character card combinations by combining alphanumeric character cards into traditional English words, abbreviations, acronyms, numbers as words or phonetic or representative combinations also known as instant message words. Only one sentence or phrase may be presented during each player turn. After presenting a sentence or phrase, cards are returned to bottom of card stack. If the player does not present a sentence or phrase, the player turns over the top card from the card stack, places the card with the 20 cards already located in the central display location, and draws one card from any of the 21 cards displayed in the central location with character side up, and then passes play to the next player.
Points are scored in the following manner. One point is awarded for each character card used in the sentence or phrase; and one point is awarded for each character card combination consisting of a traditional English word, abbreviation, acronym, number used as a word, or phonetic or representative combination used in the sentence or phrase; and one bonus point is awarded for each phonetic or representative combination also known as an instant message word used in the sentence or phrase. The first player to reach 100 points is the winner. For extended play, the point total to win may be increased to greater than 100 points. Emphasis of the game is using abbreviations, acronyms, numbers, and phonetic and representative combinations also known as instant message words, because fewer cards are required to form sentences or phrases and thus scoring points is accelerated.
In the preferred embodiment, a dictionary of phonetic and representative letter and/or number combinations also known as instant message words is provided to each player or team to assist with forming combinations. Players may add their own phonetic and representative combinations to each dictionary. Plurals, possessives or contractions may be formed by adding S or Z to appropriate instant message card combinations. To add interest and speed play, three wild cards are included in the 100-card set. Players may substitute a wild card as any one alphanumeric character card.
While the invention has been described in connection with a preferred embodiment, it is not intended to limit the scope of the invention to the particular form set forth, but on the contrary, it is intended to cover such alternatives, modifications, and equivalents as may be included within the spirit and scope of the invention as defined by the appended claims.
This application is based on provisional application Ser. No. 60/519,380, filed on Nov. 13, 2003.
Number | Date | Country | |
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60519380 | Nov 2003 | US |