The present application relates generally to electronic amusement devices and systems. More particularly, the present application is preferably directed to an amusement system having adjustable pricing tiers for games playable on the amusement system.
Amusement devices having electronic games for computers and touchscreens or other types of amusement devices are generally known in the art. Amusement devices, such as game machines, which allow a user to select games from a video display are known in the art, such as those disclosed in U.S. Pat. No. 4,856,787 (“Itkis”), U.S. Pat. No. 5,575,717 (“Houriet, Jr., et al.”), and U.S. Pat. No. 5,743,799 (“Houriet, Jr., et al.”), each of which shows a touchscreen for making a game selection from a menu of games. Such game machines or amusement devices typically operate upon input of currency (i.e., coin, token, paper money, credit/debit cards or the like) and are installed in locations such as bars, restaurants, airports, shopping malls, video arcades, casinos, or the like. The game choices may include card games, sports games, games of skill, games of chance, action games, trivia games, or the like.
Each of the game choices requires a pre-set amount of currency in order to be operable. The amount of currency required to operate a game is traditionally set independently for each game and each machine. Therefore, reprogramming or reassigning the amount of currency required to operate a particular game on a particular machine is a repetitive and time-consuming process, because each individual game must be reprogrammed or reassigned individually on each machine. The problem is compounded for operators having amusement devices with large quantities of games and/or operators having large quantities of amusement devices in different locations.
It is therefore desirable to provide an amusement system having adjustable pricing tiers, so that the pricing tiers and the assignments of electronic games to the pricing tiers may be reconfigured quickly and efficiently.
Briefly stated, a preferred method of assigning electronic games to pricing tiers in an amusement device includes receiving a first pricing definition and a second pricing definition. The amusement device has a display or video screen, a controller, and a memory. The memory stores a plurality of electronic games playable on the amusement device. The first pricing definition includes a first pricing tier and a first cost value specifying a first minimum quantity of playable credits required for accessing a first electronic game. The second pricing definition includes a second pricing tier and a second cost value specifying a second minimum quantity of playable credits required for accessing a third electronic game. The method also includes the step of receiving a first assignment of the first electronic game and a second electronic game to the first pricing tier, such that the first and second electronic games require the first cost value to commence game play. The method further includes the step of receiving a second assignment of the third electronic game and a fourth electronic game to the second pricing tier, such that the third and fourth electronic games require the second cost value to commence game play. The first and second definitions and the first and second assignments are stored in the memory. The first cost value is reassigned to a reassigned first cost value. The reassigned first cost value is the second cost value or a third cost value, but the reassigned first cost value is different than the first cost value.
In another aspect, a preferred amusement device includes a plurality of electronic games stored therein. The amusement device includes a memory that stores the plurality of electronic games for selection and play including a first electronic game, a second electronic game and a third electronic game. The memory also stores first and second pricing definitions defining a first pricing tier and a second pricing tier, respectively. The first electronic game and the second electronic game are assigned to the first pricing tier and the third electronic game is assigned to the second pricing tier. The first pricing definition includes a first cost value specifying a first minimum quantity of playable credits required for accessing the first electronic game and the second electronic game. The second pricing definition includes a second cost value specifying a second minimum quantity of playable credits required for accessing the third electronic game. The first cost value is adjustable by the user to set a reassigned first cost value. The reassigned first cost value specifies a third minimum quantity of playable credits required for accessing the first electronic game and the second electronic game. A display screen has a touchscreen designed and configured to receive a selected electronic game from the user comprised of the first electronic game, the second electronic game and/or the third electronic game. A controller is configured to execute the selected electronic game.
In yet another aspect, a preferred computer program product for assigning electronic games to pricing tiers in an amusement device is presented. The amusement device has a display or video screen, a controller, and a memory. The memory stores a plurality of electronic games playable on the amusement device using at least the video screen. The amusement device is operable once one or more playable credits are obtained by a user. The computer program product comprising computer-readable media encoded with instructions for execution by a processor. The amusement device receives a definition for each of a plurality of pricing tiers, each definition includes at least an identification value and a value specifying a minimum quantity of playable credits required for accessing an electronic game assigned to the respective pricing tier. The amusement device also receives a first assignment of at least two of the plurality of electronic games to a first pricing tier selected from the plurality of pricing tiers, such that the at least two electronic games require a first minimum quantity of playable credits. The received definitions and the first assignment are stored in the memory.
The foregoing summary, as well as the following detailed description of preferred embodiments of the invention, will be better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, there are shown in the drawings embodiments which are presently preferred. It should be understood, however, that the invention is not limited to the precise arrangements and instrumentalities shown. In the drawings:
Certain terminology is used in the following description for convenience only and is not limiting. The words “right”, “left”, “lower”, and “upper” designate directions in the drawings to which reference is made. The words “inwardly” and “outwardly” refer to directions toward and away from, respectively, the geometric center of the amusement device and designated parts thereof. The terminology includes the above-listed words, derivatives thereof, and words of similar import. Additionally, the words “a” and “an”, as used in the claims and in the corresponding portions of the specification, mean “at least one.” Further, the terms “coin,” “credit,” or “currency” should not be construed as limiting and can be used herein to mean all forms of coin and paper currency from any country as well as proprietary tokens, game cards, credit cards, debit cards, chits, credits or other representative forms of credit and/or payment.
Referring to the drawings in detail, wherein like reference numerals indicate like elements throughout, there is shown in
The amusement device 10A of the first preferred embodiment also includes at least one input component 14A that receives value in order to establish one or more playable credits. The value received may be at least one of currency, coins, tokens, chits, credits, credit cards/debit cards, credits or the like. A playable credit may be defined by any value used to describe the cost of playing an electronic game on the amusement device 10A. Although two input components 14A are shown, the amusement device 10A may include any number of input components 14A to give a user an option for payment, for permitting multiple players, or the like. Preferably, the amusement device 10A is made operable upon actuation of the input component 14A, for example, the user may only select and play an electronic game once value is received at the input component 14A and/or one or more playable credits are issued to the user. However, free selections may be offered at the discretion of an operator of the amusement device 10A. The playable credits may also be entered to or received by the first preferred amusement device 10A by the user inputting information into the video screen 12A, which is configured as a touchscreen 12A.
Referring to
Turning now to the operation of the amusement device 10, the memory U2 stores one or more application programs, such as a plurality of electronic games 410a-f, which may be comprised of a music or video jukebox program, or the like, and a system control program. However, the one or more application programs and/or the plurality of electronic games 410a-may also be stored remotely with the memory U2 being partially or completely located remotely. The controller U1 controls the display 12 based upon the system control program retrieved from the memory U2 and/or based upon inputs from the display 12, particularly when the display 12 is configured as the touchscreen display 12. As used herein, the system control program refers to all of the software functions outside of the application program files including an operating system, device profile, display control, input control, sound drivers, and the like. Other input devices which may be connected to the amusement device 10 include a pushbutton(s), a trackball or touchpad, a mouse, a joy-stick, a foot-pedal, a voice recognition system, a keypad or keyboard, and the like. These input devices are preferably utilized to play the electronic games 410a-f on the preferred amusement device 10. In the preferred embodiments, the input device is the touchscreen display 12.
Referring to
The amusement device 10 also includes a communications component 18, such as an Ethernet port, a wireless transceiver, an infrared (IR) port, or the like. Using the communications component 18, the amusement device 10 may communicate with other devices or file servers, access the Internet, communicate over wide area networks (WANs) or local area networks (LANs), or the like. For example, the amusement device 10 may connect with a second amusement device (not shown) using the communications component 18. The second amusement device 10 optionally includes all of the same components and features as the first amusement device 10. The communications component 18 is preferably connected to the controller U1 and through the controller U1 to the memory U2.
The amusement device 10 preferably includes an operating mode and a setup mode. When the operating mode is selected, a player or user is selectively permitted to access the application programs. When the setup mode is selected, the owner/operator is permitted to make system setup adjustments. To switch from the operating mode to the setup mode, a mode selector pushbutton (hardware not shown) is preferably provided that is typically concealed from the users. The mode selector pushbutton may be implemented as a hidden software feature, but preferably the mode selector pushbutton is a simple pushbutton that is disposed inside a housing of the amusement device 10. In the setup mode, the owner/operator may also make adjustments to the game features as will be described in greater detail hereinafter.
While in setup mode, pricing tiers 310a, 310b, 310c, 312a, 312b, 312c for the amusement devices 10 may be defined.
The amusement devices 10 of the preferred embodiments are preloaded with the plurality of default pricing tiers 310a, 310b, 310c, with pricing categories defined prior to the amusement device 10 being deployed. The pricing tiers 310a, 310b, 310c are preferably defined by pricing definitions that are set by one of the manufacturer of the amusement devices 10, the provider of user accounts associated with the user, the operator of the amusement devices 10 or other entity in control of setting the pricing definitions. In the preferred embodiments, a STANDARD pricing tier 310a preferably includes games 410a-f having about three minutes (3 min) or less of play time, a PREMIUM pricing tier 310b preferably includes games 410a-f that have a likely play time longer than three minutes (3 min), games 410a-f that are licensed, or games 410a-f that contain licensed content and a BATTLE ARENA pricing tier 310c that preferably includes head-to-head games 410a-f. In the preferred embodiments, the cost of the BATTLE ARENA pricing tier 310c games 410a-f is typically double the values for the pricing categories 302, 304 of the STANDARD and PREMIUM pricing tiers 310a, 310b because the values are based on a per player amount and the BATTLE ARENA pricing tier 310c will preferably encompass two players playing the game 410a-f due to the nature of the game 410a-f. The pricing categories 302, 304 in the default pricing tiers 310a, 310b, 310c may be locked so that they may not be changed by the operator of the amusement devices 10 after deployment of the amusement devices 10. The operator of the amusement devices 10 and entities associated with the operator may alternatively be authorized to change the pricing categories 302, 304 of the default pricing tiers 310a, 310b, 310c after the amusement devices 10 are deployed. Electronic games 410a-f are preferably assigned to one or more of the default pricing tiers 310a, 310b, 310c prior to deployment of the preferred amusement devices 10, but are not so limited.
In the preferred embodiment, each of the custom pricing tiers 312a, 312b, 312c may be configured by the operator or entities associated with the operator of the amusement devices 10. The plurality of custom pricing tiers 312a, 312b, 312c are preferably created, but the pricing categories 302, 304 are preferably left undefined or preset to arbitrary values prior to the amusement devices 10 being deployed. Alternatively, the custom pricing tiers 312a, 312b, 312c are not created until after the amusement devices 10 have been deployed. In either case, electronic games 410a-f are preferably not assigned to the custom pricing tiers 312a, 312b, 312c prior to deployment of the amusement devices 10. While three default pricing tiers 310a, 310b, 310c and three custom pricing tiers 312a, 312b, 312c are shown, additional pricing tiers (not shown) may be added. Referring to
Each of the default pricing tiers 310a, 310b, 310c and custom pricing tiers 312a, 312b, 312c is preferably assigned a plurality of pricing categories 302, 304 for various gameplay options. Referring again to
Additional pricing categories (not shown) for each of the pricing tiers 310a, 310b, 310c, 312a, 312b, 312c may alternatively be defined. For example, categories such as the cost for each subsequent player to join an electronic game 410a-f, particularly in the BATTLE ARENA pricing tier 310c, the cost for each subsequent continuation, and the like may be defined. The cost for additional players to join a game may vary based on the number of players joining the game 410a-f. The credit value to continue a game 410a-f may also vary based on the number of continuations purchased. For example, if the cost to start a game is two (2) credits, the cost for a first continue value may be three (3) credits, while the cost for a second continue value may only be one (1) credit. The above example is meant to illustrate the variable nature of pricing available in a pricing tier 310a, 310b, 310c, 312a, 312b, 312c and is not meant to limit the disclosure in any way.
Pricing tiers 310a, 310b, 310c, 312a, 312b, 312c may alternatively define credit values for each of the described actions for specific times, dates, events and the like. For example, a pricing tier 310a, 310b, 310c, 312a, 312b, 312c may define the COST category 302 as one (1) credit on weekdays, but two (2) credits on weekends to reflect higher demand for the amusement device 10 on weekends. Such definitions of the pricing tiers 310a, 310b, 310c, 312a, 312b, 312c may be created and/or updated by various entities associated with the amusement device 10, including device manufacturers, original equipment manufacturers (“OEMs”), system designers, system developers, user account providers, system administrators, system operators, game servicing agents and the like. However, the preferred amusement devices 10 are not limited to any number of preset or custom tiers 310a, 310b, 310c, 312a, 312b, 312c. For example, some preferred amusement devices 10 may include as few as one pricing tier 310a, 310b, 310c, 312a, 312b, 312c. Alternatively, any number of preset and/or custom tiers 310a, 310b, 310c, 312a, 312b, 312c may be incorporated based on the preferred design configuration and related factors of any of the entities associated with the amusement device 10.
A free game pricing tier (not show) may alternatively be defined to allow for free games 410a-f to be playable on the amusement devices 10. The free games 410a-f are games 410a-f that may be played without the player inputting any currency or having any credits. That is, the free game pricing tier would have a value of zero (0) in the COST category 302. It should be noted that while the value of the CONTINUE category 304 in the free pricing tier may also have a value of zero (0) in the COST category 302, this is not necessary and any value for the CONTINUE category 304 may be chosen, such that a user may initially play the free game for free, but payment would be required to continue play.
The values of the pricing categories 302, 304 are preferably adjustable or reassignable using buttons 306, 308 displayed on the graphical user interface via either the touchscreen display 12 or an input device such as a mouse. Alternatively the values of the pricing categories 302, 304 may be adjusted or reassigned by inputting a numerical value in a text input box 307 associated with the pricing category via, for example, a soft keyboard displayed on the touchscreen display 12 or a physical keyboard.
Referring to
The manufacturer of the preferred amusement devices 10 may pre-set or assign some or all of the electronic games 410a-f to one or more of the default pricing tiers 310a, 310b, 310c prior to deployment of the amusement devices 10. Once the amusement devices 10 are deployed, the operator or an entity associated with the operator of the preferred amusement devices 10 may assign any unassigned electronic games 410a-f to any of the default pricing tiers 310a, 310b, 310c or to one of the custom pricing tiers 312a, 312b, 312c. In addition, the device operator may reassign some or all of the previously assigned electronic games 410a-f to one of the other default pricing tiers 310a, 310b, 310c or custom pricing tiers 312a, 312b, 312c.
Referring to
Each of the pricing tiers 310a-c, 312a-c may optionally define rules for assignments of the plurality of electronic games 410a-f. Such rules may limit a particular type of the plurality of electronic games 410a-f from being assigned to a particular one of the pricing tiers 310a-c, 312a-c. For example, a game manufacturer that wishes to prevent games 410a-f with licensed content from being playable on a pricing tier 310a-c, 312a-c that costs 2 credits or less may define the STANDARD pricing tier 310a of the preferred amusement device 10 to prevent games 410a-f with licensed content from being assigned to that STANDARD pricing tier 310a. Alternatively, the game 410a-f may include a stored limitation for the COST category 302 and, therefore, the STANDARD pricing tier 310a, CUSTOM 2 pricing tier 312b and CUSTOM 3 pricing tier 312c, each having COST category 302 defined as two (2) credits or less, would not be selectable for games having licensed content.
Assignments of electronic games 410a-f to one of the preferred pricing tiers 310a-c, 312a-c may be reconfigured or reassigned so as to change the values of the pricing categories 302, 304 associated with the electronic game 410a-f up or down. For example, a popular game 410a-f may be moved from one of the pricing tiers 310a-c, 312a-c having a lower currency value required to start a game 410a-f to a pricing tier 310a-c, 312a-c having a higher currency value required to start a game 410a-f. Similarly, a game 410a-f that is not popular may be moved from a pricing tier 310a-c, 312a-c having a higher currency value required to start the game 410a-f to a pricing tier 310a-c, 312a-c having a lower currency value required to start the game 410a-f. The assignments and reassignments of the electronic games 410a-f to pricing tiers 310a-c, 312a-c may be performed by the variety of entities associated with the preferred amusement devices 10 listed above, but preferably will be made by system administrators, system operators, the amusement device manufacturer, game servicing agents and the like.
Referring to
The gaming location 8 may also have a central communication hub 22, enabling the communication between all of the amusement devices 10 housed therein with the central server 21. In another alternative arrangement, as shown in
Similarly, referring back to
Though the procedure for defining and redefining pricing tiers 310a, 310b, 310c, 312a, 312b, 312c and assigning and reassigning electronic games 410a-f has been demonstrated as taking place through the amusement device 10, the present disclosure is not so limited. In other configurations, a device operator or entity associated with the operator may make changes to the pricing tiers 310a, 310b, 310c, 312a, 312b, 312c and their definitions and electronic game assignments through a similar graphical user interface provided through the central communication hub 22 or the local server 23.
The amusement devices 10 may be connected to their corresponding servers 21, 23 through conventional communication configurations, such as a LAN, WAN, or the like. One of the amusement devices 10 may connect to the central server 21 via the Internet in certain configurations. It is thus understood by those skilled in the art that the amusement system 1000 is not limited to the arrangements described above, and may include any configuration wherein a user account for obtaining playable credits is maintained.
The amusement devices 10 of the preferred embodiments may also include other functionality and features such as music jukebox, video jukebox, multimedia player, Internet browsing, broadcast media viewing, time based rental mode, non-prize tournaments, prize-based tournaments, head-to-head competitions, prize-based lotteries, ticket dispensing, prize dispensing, debit/credit card charging, phone card dispensing, e-mail, photography, placing customer orders, communicating with other amusement devices, and the like.
The preferred amusement devices 10 may also provide for remote or local access for accounting and/or bookkeeping purposes. The amusement devices 10 may include a local connector for uploading to a hand-held or portable computer or removable memory for receiving accounting or other data. The amusement devices 10 may include accounting and bookkeeping screens accessible by an operator through set up screens and/or through password protection.
Referring to
The amusement devices 10 also preferably receive a second pricing definition including a second pricing tier 310a-c, 312a-c, such as the PREMIUM pricing tier 310b, and a second cost value specifying a second minimum quantity of playable credits required for accessing a third electronic game of the plurality of electronic games 410a-f. The second cost value may be comprised of three (3) credits specifying the minimum quantity of playable credits required for accessing the selected one of the electronic games 410a-f. The second pricing definition may also include a value of three (3) credits in the continue category 304 indicating the number of credits required to continue to playing the selected one of the electronic games 410a-f, following a predetermined time period or after accomplishing or failing to accomplish a certain goal during game play. The second definition is not limited to the listed number of credits or the PREMIUM pricing tier 310b, as these elements are selected for illustrative purposes only.
The preferred amusement devices 10 also preferably receive a first assignment of the first electronic game of the plurality of electronic games 410a-f, such as the LITTLE SHOP OF TREASURES electronic game 410a, and a second electronic game of the plurality of electronic games 410a-f, such as the PHOTO HUNT electronic game 410b to the first pricing tier or the STANDARD pricing tier 310a in the present example. In accordance with the example, the first and second electronic games 410a, 410b or the LITTLE SHOP OF TREASURES and the PHOTO HUNT games 410a, 410b require the first cost value of two (2) credits to commence game play. The first and second electronic games are not limited to the LITTLE SHOP OF TREASURES and the PHOTO HUNT games 410a, 410b and the first cost value is not limited to two (2) credits to commence game play, as these values are identified for illustrative purposes only. The first and second electronic games may be comprised of any of the plurality of electronic games 410a-f and the first cost value may be comprised of any number of credits or may be set to zero (0) credits to permit free initial game play, as was described above.
The preferred amusement devices 10 also preferably receive a second assignment of the third electronic game of the plurality of electronic games 410a-f, such as the TRI TOWERS electronic game 410c to the second pricing tier or the PREMIUM pricing tier 310b in the present example. In accordance with the example, the third electronic game 410c or the TRI TOWERS electronic game 410c requires the second cost value of three (3) credits to commence game play. The third electronic game is not limited to the TRI TOWERS electronic game 410c and the second cost value is not limited to three (3) credits to commence game play, as these values are identified for illustrative purposes only. The third electronic game may be comprised of any of the plurality of electronic games 410a-f and the second cost value may be comprised of any number of credits or may be set to zero (0) credits to permit free initial game play, as was described above.
In the preferred embodiments, the first and second definitions and the first and second assignments are stored in the memory U2 at the amusement devices 10, the central communication hub 22 or the local server 23. The first cost value may then be reassigned to a reassigned cost value such that the amount of credits to access the first and second electronic games of the plurality of electronic games 410a-f or the LITTLE SHOP OF TREASURES and the PHOTO HUNT games 410a, 410b of the example are modified globally in the amusement devices 10 that receive the reassignment. Accordingly, the values are not necessarily changed locally at each of the amusement devices 10 and each of the plurality of electronic games 410a-f that are assigned to the specified pricing tier 310a-c, 312a-c are reassigned. In the preferred embodiment, the reassigned first cost value is the second cost value or a third cost value, such that the first cost value is not the same as the reassigned first cost value.
As a further example, the amusement devices 10 may receive a third assignment of fifth and sixth electronic game of the plurality of electronic games 410a-f, such as the MEGATOUCH BATTLE COMMAND electronic game 410e and the FINAL TABLE HOLD EM' electronic game 410f to a third pricing tier, such as the CUSTOM 1 pricing tier 312a. In this preferred example, the, and a sixth electronic game of the MEGATOUCH BATTLE COMMAND electronic game 410e and the FINAL TABLE HOLD EM' electronic game 410f require a third cost value, such as four (4) credits, for accessing the MEGATOUCH BATTLE COMMAND electronic game 410e and the FINAL TABLE HOLD EM' electronic game 410f as a result of being placed into the CUSTOM 1 pricing tier 312a. The third assignment is also preferably stored in the memory U2. The first, second and third assignments, the first, second and third pricing definitions and any additional assignment, definition or other related information may be received by the preferred amusement devices 10 over an Internet connection, but are not so limited.
Once the plurality of electronic games 410a-f are arranged in the selected pricing tiers 310a-c, 312a-c with the selected cost values, the amusement devices 10 are operated through interaction with the user or game player. The amusement devices 10 preferably receive a selection of the first electronic game of the plurality of electronic games 410a-f, such as the LITTLE SHOP OF TREASURES electronic game 410a. In the preferred example, a first user quantity of playable credits is received by the amusement device 10, such as one (1) playable credit. The amusement device 10 either denies access to the LITTLE SHOP OF TREASURES electronic game 410a in response to a determination that the first user quantity of playable credits is less than the first cost value or grants access to the LITTLE SHOP OF TREASURES electronic game 410a in response to a determination that the first user quantity of playable credits is equal to or greater than the first cost value. In the above-described example, the amusement device 10 would deny access to the LITTLE SHOP OF TREASURES electronic game 410a because the example first cost value is two (2) credits, which is less than the first user quantity of playable credits of one (1) credit. Accordingly, the user may be prompted to add an additional credit or credits to commence game play or access may simply be denies and the amusement device 10 may reset. When the user adds sufficient credits, the amusement device 10 preferably permits access to the game 410a-f.
It will be appreciated by those skilled in the art that changes could be made to the embodiments described above without departing from the broad inventive concept thereof. For example, the plurality of electronic games 410a-f may be assigned to any number of the pricing tiers 310a-c, 312a-c and the cost categories 302 and the continue categories 304 for each of the pricing tiers 310a-c, 312a-c may be assigned, modified and reassigned as desired by the operator, user, manufacturer, designer, provider or the like, depending upon the design and configuration of the preferred amusement devices 10 and/or the amusement system 1000. It is understood, therefore, that this invention is not limited to the particular embodiments disclosed, but it is intended to cover modifications within the spirit and scope of the present invention as defined by the appended claims.
This application is entitled to priority pursuant to 35 U.S.C. §119 (e) to U.S. Provisional Patent Application No. 61/510,275, filed Jul. 21, 2011, which is incorporated by reference herein in its entirety.
Number | Date | Country | |
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61510275 | Jul 2011 | US |