Claims
- 1. An amusement device comprising:
- a) a rolling ball game including an inclined playfield, at least one rolling ball for movement on said playfield, scoring features disposed on said playfield activated by said ball and player operated means for controlling the movement of the ball on said playfield;
- b) a board game simulation associated with said rolling ball game, said board game simulation including indicator means arranged in patterns to simulate board game paths, each indicator means corresponding to a prize, a penalty or game feature;
- c) processor means for: (i) operating the rolling ball game; (ii) initiating operation of said board game simulation; (iii) selecting indicator means along said game paths to award the prize, penalty or game feature associated therewith until a player wins, loses or signals said processor means to terminate the board game simulation.
- 2. The device of claim 1 wherein said indicator means include lamps which are selectively illuminated by said processor means to indicate movement and selection.
- 3. The device of claim 1 wherein said processor means includes timer means for operating said rolling ball game on a time limit basis permitting play to continue until time runs out or game objectives have been achieved thereafter permitting initiation of said board game simulation.
- 4. The device of claim 1 wherein said processor means includes a random number generator (RNG) for selecting said indicator means.
- 5. The device of claim 4 wherein said processor means further includes means for maintaining historical game data including wins, loses, free games, tokens awarded.
- 6. The device of claim 5 wherein said processor means further comprises means for selecting the desired win percentage of said board game including: (i) means for calculating and comparing the desired win percentage to the actual percentage based on said historical game data; and (ii) means for altering the operation of said RNG to maintain the desired win percentage.
- 7. The device of claim 1 wherein the processor means includes means for detecting achievement of game objectives in said rolling ball game and for initiating operation of said board game simulation responsive thereto.
- 8. An amusement device comprising:
- a) a rolling ball game including an inclined playfield, at least one rolling ball for movement on said playfield, scoring features disposed on said playfield activated by said ball and player operated means for controlling the movement of the ball on said playfield, thereby to permit skillful players to achieve rolling ball game objectives;
- b) a game of chance associated with said rolling ball game, said game of chance including indicator means corresponding to a prize, a penalty or game outcome;
- c) processor means for: (i) operating the rolling ball game including determining when game objectives have been achieved; (ii) initiating operation of said game of chance responsive to achieving said rolling ball game objectives; (iii) selecting indicator means and awarding the player the prize, penalty or game feature associated therewith until a player wins, loses or signals said processor means to terminate the game of chance.
- 9. The device of claim 8 wherein said indicator means include lamps which are selectively illuminated by said processor means to indicate which has been selected.
- 10. The device of claim 8 wherein said processor means includes timer means for operating said rolling ball game on a time limit basis permitting play to continue until time runs out or game objectives have been achieved thereafter to initiate said game of chance.
- 11. The device of claim 8 wherein said processor means includes a random number generator (RNG) for selecting said indicator means.
- 12. The device of claim 11 wherein said processor means further includes means for maintaining historical game data including wins, loses, free games, tokens awarded.
- 13. The device of claim 12 wherein said processor means further includes means for selecting the desired win percentage of said board game including: (i) means for calculating and comparing the desired win percentage to the actual percentage based on said historical game data; and (ii) means for altering the operation of said RNG to maintain the desired win percentage.
Parent Case Info
This application is a continuation of application Ser. No. 08/604,406 filed Feb. 21, 1996, now abandoned.
US Referenced Citations (10)
Non-Patent Literature Citations (1)
Entry |
BWB Neward Ltd., Sinbad Operating Manual, Aug. 1995, England. |
Continuations (1)
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Number |
Date |
Country |
Parent |
604406 |
Feb 1996 |
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