In the amusement game industry and in the gaming industry, there is a constant demand for new products in order to attract the attention of players. One subset of the amusement game industry, referred to as redemption, provides players an award in the form of redeemable tickets in response to the skillful execution of a game. Tickets distributed from the game can be subsequently redeemed for prizes. Fast coin games, sometimes also referred to as token action games, use the coin itself as the game piece. Another subset of amusement games are referred to as “pusher games” where a player attempts to introduce a coin on a surface at a location where it is engaged by a pusher device so that it will contact adjacent coins and cause coins to fall off a ledge. The gaming industry is a further segment of the amusement industry and also demands a constant supply of new and innovative products to maintain the interest of players. In the gaming industry, the award to players is primarily based upon chance or luck rather than the skill of the player.
In the design of both amusement games and games used in the gaming industry, it is also desirable to provide an interesting game concept that can be quickly understood by a potential player. Yet a further advantageous characteristic of a game is to provide a design that is relatively simple and that is easy and inexpensive to manufacture. It is also beneficial to provide game designs that can be easily adapted to alternative commercial embodiments.
The present invention generally is directed to a game wherein a coin is released from a coin mechanism at a pre-selected time and is then introduced to a rotating wheel. The coin moves with the rotation of the wheel until it engages with the stationary coin guide that is positioned just above the surface of the wheel. When the coin engages the coin guide rotational movement of the coin is stopped and the coin begins to roll outwardly along the edge of the coin guide toward target positions located at angular locations on the wheel. Coins that are released from the coin guide to successfully intersect or overlap a target position are detected by a coin detector and a reward is provided to the player.
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In the event the controller correlates the position of the coin with a target on the wheel, the value of the target is looked up and a win is recorded. Controller 177 then instructs the ticket dispenser 181 to distribute an award that corresponds with the values of the win. As explained above, coin detector 140 includes a light source and a photodetector. A win is detected causing a payoff to occur if a pulse generated by a coin interrupting the infrared beam from the source to the photodetector coincides with a target location on the wheel. Output signals generated by the coin detector 117 are applied to CPU 177 which has the task of determining that a pulse from the coin detector 117 is received at a time corresponding to a payoff position. The CPU maintains a register of payoff values at addresses indexed by the different wheel position counts. When a hit is detected, the CPU 117 reads out the value from the register corresponding to the current wheel position maintained by the CPU and then uses this value to control the number of tickets dispensed by the ticket dispenser 181. The wheel home position sensor 179 is provided to ensure that the stepper motors accurately track the location of the wheel.
As described above, the operation of the device is controlled by a CPU unit 177 which has a multi-task operating system, so that the CPU can in effect perform several different tasks simultaneously. These tasks include a coin drop detection task which responds to a coin switch being closed in response to a coin being inserted into slot 101. In addition to the above tasks, which are performed on a time-shared basis, essentially simultaneously, the CPU also provides a wheel control function which keeps track of the position of the wheel by counting the steps of the motor. Likewise when the home position detector 179 detects that the home position has passed the detector, the CPU in response to receiving this signal from the detector 179 will interrupt the task being performed and reset the wheel position counter to zero.
In the preferred embodiment, the stepper motor drives a timing belt which turns the play field wheel. The drive ratio is reduced to 4:1. The stepper motor selected has 0.09 degrees per step or 400 steps per revolution. The motor can be driven at half step increments which brings the resolution to 0.45 degrees per step or 800 steps per revolution. When the drive ratio of play field wheel 109 is reduced by four, the resolution wheel is 0.1125 degrees and the number of steps per play field revolution is 3200. This high degree of resolution enables the CPU to precisely tract the location of the play field and payoff position on the wheel and to correlate them with the signal from coin detector 117. The position of the targets correspond to known ranges of the motor steps.
In addition to the coin sensor, an optical sensor is also used to detect the home position of the wheel 109. In this operation, a flag or impediment extends down from the lower surface of the wheel and is positioned to interrupt a beam from the light source to an opposite photodetector. This interruption occurs once per revolution of the wheel and the signal serves to restart the motor step count by the CPU 117.
The coin sensor is activated by the coin and since the home position sensor tells the CPU exactly where the scoring targets are with respect to the motor step count, and will provide a signal that corresponds exactly with the coin relative to the motor step count, the CPU can determine the location of the coin relative to the motor step count and thus determine if the location corresponds to a target position. If the coin corresponds to a target position, the CPU looks up the value of the target position and instructs the ticket dispenser to dispense the appropriate number of tickets.
While in the preferred embodiment of the invention, controller 177 accurately tracks the location of the wheel 109 using stepper motors, alternative manners in which to detect and correlate the location of a wheel and that of a coin are well known and include mechanical as well as electronic means and optical-electronic means. For example, the coin may be detected after it has been removed by the coin knock-off arm and the location of the con on the wheel may be determined because the time that elapses from the removal of the coin from the wheel to the coin detector can be made repeatable and predictable. In such an alternative embodiment, a coin falling into the coin receptacle can be detected by the interruption of a curtain of light. A signal from the light curtain may be sent to the CPU and then correlated with the wheel location. If the controller correlated the location of the coin with a target location, an award would be provided. While this manner of scoring would be feasible, it is desirable to detect winning coins and award the player shortly after the player has won in order to maintain the interest of the player.
In a first embodiment the target array is arranged at angular positions on the wheel and the array consists of multiple targets. While a grand prize is surrounded by areas that have no award, other areas may have targets having values that progressively decrease on adjacent sides. Thus a player may be progressively awarded a higher payoff if he or she can time the insertion of the coin so that it comes to rest near or on the target area. Because the speed of the coin as it travels down the coin track, chute, wheel and coin guide is relatively constant, a player can use his or her skill to time the insertion of the coin to try to have the coin released from the coin guide to result in the coin resting directly over a target region. Accordingly, in this first embodiment, the play of the game is dependent on the skill on the operator. The award may be in the form of tickets that can be redeemed for prizes or the device can be programmed to dispense a predetermined number of coins that correspond to the level of award.
In a contemplated alternative embodiment of the invention, the game is adapted for use with debit cards. In this contemplated embodiment, in response to the detection of sufficient credit on a magnetic strip on a debit card, a player is provided with a predetermined number of credits to play the game. Credits may be used by a player by the activation of a credit button. In response to activation of the credit button, a coin mechanism will release a coin or token internal to the game from the coin mechanism using a release button. Coins may be continuously replenished to the coin mechanism using a conveyor and hopper system that obtains coins from the coin receptacle.
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In yet a further contemplated alternative embodiment, the target wheel employs openings or transverse holes though the wheel that are positioned at angular locations around the wheel 801. Referring now to
In many of the embodiments, coins that do not pass through a target opening are removed from the turntable wheel by a knockoff arm 119 and are detected as they fall into a coin collector. When the player records a win, he is awarded with tickets or, alternatively, he may be awarded to coins or tokens.
Alternative manners in which to detect the location of payoff positions or wheel locations are well known in the art. For example, the rear of the wheel can be provided with light reflecting segments and dark segments that are distributed around the wheel. The position of these segments can correspond to the targets on the front face of the wheel. An optical sensor including an infrared light source directs light on the rear of the wheel and light is reflected back to a photodetector. The photodetector reads the light and dark segments and generates a square wave signal in response. The negative going transitions of the wave form correspond to the leading side of the segments as they cross into the infrared beam generated by a wheel position detector. This signal may be transmitted to a controller where it can be correlated with the signal from a coin detector. The CPU can maintain a wheel position count and increments the wheel position count in response to each positive transition of the waveform from the detector. Mechanical sensors may also be used in connection with the invention.
Although the preferred embodiment of the game uses a coin track and coin chute, it is further contemplated that other paths could also be advantageously used in the invention to introduce a coin on its side to the wheel. For example, a coin chute could be provided without a coin track that allows a player to directly slide a coin on the wheel from a coin acceptor. Other features could be provided that would enable a player to alter the location of the introduction of the coin to the wheel. For example, the coin chute could be provided on a pivot that would provide a player to exercise additional control over the introduction of the coin to the wheel.
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Coins that fall from the ledge can be either returned to the player or the number of coins that fall are counted and a corresponding number is ticketed and dispensed from the dispenser. As seen in
In yet further contemplated embodiment, the wheel operation either serves as a secondary event in connection with a different game sequence or, the wheel sequence is followed by a secondary event. The term secondary event is generally used to describe a second separate operation that is initiated upon input from a first or primary event. The use of secondary events allows for the odds to be increased. For example, in a contemplated embodiment, the wheel sequence is initiated after a primary event that consists of the activation of a conventional slot machine. In this embodiment a coin or token is inserted into a slot machine. In the event that the player is awarded from the slot play, the coin is then directed to the coin track or coin chute as described above. For example, a slot machine may be programmed to hold a coin in escrow and randomly introduce the coin to the wheel. In the event that the coin comes to rest at a target location, the payoff for the slot machine can be increased.
The description of the present invention has been presented for purposes of illustration and description, but is not intended to be exhaustive or limited to the invention in the form disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art. The embodiment was chosen and described in order to best explain the principles of the invention, the practical application, and to enable others of ordinary skill in the art to understand the invention for various embodiments with various modifications as are suited to the particular use contemplated.
The present invention relates generally to an amusement game that can be adapted to make an award to a player based upon the skill of a player or can be configured to make a random award based entirely upon chance. The applicant claims the benefit of the filing date of U.S. Application Ser. No. 60/292,530 filed on May 23, 2001 and U.S. Application Ser. No. 60/331,259 that was filed on Nov. 13, 2001.
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Number | Date | Country | |
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20020175465 A1 | Nov 2002 | US |
Number | Date | Country | |
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60292530 | May 2001 | US | |
60331259 | Nov 2001 | US |