Animated toy utilizing artificial intelligence and fingerprint verification

Information

  • Patent Grant
  • 6807291
  • Patent Number
    6,807,291
  • Date Filed
    Tuesday, June 6, 2000
    25 years ago
  • Date Issued
    Tuesday, October 19, 2004
    21 years ago
Abstract
An articulated and animated toy capable of recognizing human users and interacting therewith which includes a computer-based device having stored thereon encoded first human fingerprint data, a fingerprint sensor for acquiring data representative of a second human fingerprint, and software resident within said computer-based device for fingerprint verification, which includes minutiae analysis, neural networks, or another equivalent algorithm for comparing said first human fingerprint data with said second human fingerprint data and producing an output signal therefrom for use in identifying said human users. The apparatus can further include software for recognizing speech, generating speech and controlling animation of the articulated toy. In addition, said computer-based device is capable of learning and storing information pertaining to each of said human users such as name, age, sex, favorite color, etc., and to interact with each of said human users on an individual basis, providing entertainment tailored specifically to each of said human users. In addition, the apparatus can control access to the Internet via integrated web browser software and thus provide protection, especially for young children, from inappropriate web site content.
Description




FIELD OF THE INVENTION




The present invention is generally directed to an apparatus and method for integrating a fingerprint sensor and computer-based algorithm with an articulated and animated toy capable of recognizing a human user, and providing entertainment and interaction with said human user in response thereto. In addition, said computer-based toy can learn and store in resident memory, specific information about said human user and further access and recall said information for use in interacting with said human user, such as integrating personal information about said user into a story or game, or controlling access to the Internet after said user is identified. The former providing guidance and protection from inappropriate content, especially for young children.




BACKGROUND OF THE INVENTION




There are a number of new articulated and animated toys capable of interacting with human users in a way which appears intelligent which are well known in the art and commercially available under such trademarks as Furby® from Tiger Electronics, Ltd., and Barney® from MicroSoft Inc. These toys are capable of understanding speech, speaking in a natural language and demonstrating limited animation such as mouth, eye and ear movements. In addition, prior to the development of these more sophisticated toys, which generally include an embedded microprocessor and computer-based algorithm, other predecessors such as that commonly known under the trademark Teddy Ruxpin™ from YES! Entertainment Corporation, are also capable of exhibiting semi-intelligent behavior through speech and animation. Teddy Ruxpin™, and other toys like it, utilize a tape mechanism to provide the sound and animation control. Without exception, to date, a toy has never been developed which is capable of recognizing the human user who is playing with the toy. The advantage of such capability is immediately obvious as it increases the sophistication and intelligence of a toy to levels heretofore unseen. A toy with the capability of recognizing its human user can learn specific information about said human user and interact individually with a number of said human user's by providing tailored entertainment. In addition, toys capable of recognizing an individual human user could control access to the Internet through integrated web browser software and thus provide protection, especially for young children, from inappropriate web site content.




There exists many methods for creating the semblance of intelligence in a toy or computer game. Toys with animated moving parts are commonplace and anyone of ordinary skill in the art will be familiar with several methods to fabricate quasi-intelligent articulated toys. Similarly there exists many methods for the biometric identification of humans which includes face recognition, voice recognition, iris scanning, retina imaging as well as fingerprint verification.




Iris and retina identification systems are considered “invasive”, expensive and not practical for applications such as integrating with a toy where limited computer memory storage is available and manufacturing costs must be minimized. Voice recognition, which is not to be confused with speech recognition, is somewhat less invasive, however it is cost prohibitive and can require excessive memory storage space for the various voice “templates”. In addition, identification processing delays can be excessive and unacceptable for many applications.




Fingerprint verification is a minimally invasive way to identify a human user. A fingerprint verification and identification system can be constructed in such a way that its operation is simple and natural for a human user. With recent advances in the performance of inexpensive single board computers and embedded microprocessors, it has become possible to implement a practical and cost effective fingerprint verification system for use in providing human user recognition for toys or computer games.




Although many inventors have offered approaches to verifying human fingerprints for recognizing human users, none have succeeded in producing a system that would be viable for use in an articulated and animated toy or computer game. Part of the reason for this lies in the severe constraints imposed on the sensor apparatus such as size and physical configuration. Another reason is that the complexity of the algorithms and the hardware necessary to implement them makes such a recognition system cost prohibitive for use with a toy.




The present invention overcomes these limitations by combining streamlined algorithms with advanced microprocessor architectures. The algorithms of the present invention have been optimized to run quickly on small inexpensive single board computers and embedded microprocessors.




SUMMARY OF THE INVENTION




It is an object of the present invention to improve the apparatus and method for fingerprint verification of human users for use with articulated and animated toys or computer games.




It is another object of the present invention to improve the apparatus and method for creating the semblance of intelligence in an articulated and animated toy or computer game.




It is still another object of the present invention to improve the method for providing protection, especially for young children, from inappropriate Internet web site content.




Accordingly, one embodiment of the present invention is directed to an apparatus for an articulated and animated toy capable of recognizing human users and interacting therewith which includes a computer-based device having stored thereon encoded first human fingerprint data, a fingerprint sensor for acquiring data representative of a second human fingerprint, and software resident within said computer-based device for fingerprint verification, which includes minutiae analysis, neural networks, or another equivalent algorithm for comparing said first human fingerprint data with said second human fingerprint data and producing an output signal therefrom for use in identifying said human users. The apparatus can further include software for recognizing speech, generating speech and controlling animation of the articulated toy. In addition, said computer-based device is capable of learning and storing information pertaining to each of said human users such as name, age, sex, favorite color, etc., and to interact with each of said human users on an individual basis, providing entertainment tailored specifically to each of said human users. In addition, the apparatus can control access to the Internet via integrated web browser software and thus provide protection, especially for young children, from inappropriate web site content.




Other objects and advantages will be readily apparent to those of ordinary skill in the art upon viewing the drawings and reading the detailed description hereafter.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

shows a block diagram of an aspect of the present invention for integrating a fingerprint sensor with an animated and articulated toy.





FIG. 2

shows in functional block diagram a representation of minutiae analysis of the present invention.





FIG. 3

shows in functional block diagram a representation of a neural network of the present invention.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




Referring to the drawings, an apparatus for an articulated and animated toy capable of recognizing human users


150


and interacting therewith of the present invention is generally referred to by the numeral


100


. Referring now particularly to

FIG. 1

, the apparatus


100


includes a computer


113


having a central processor (CP)


116


such as is well known in the art and commercially available under the trademarks Intel®


486


or Pentium®, conventional non-volatile Random Access Memory (RAM)


114


, conventional Read Only Memory (ROM)


115


, conventional disk storage device


118


, and a sound card


117


such as is commercially available under the trademark SoundBlaster™. Computer


113


can be of a standard PC configuration such as is commercially available under the trademarks Compaq® or Dell®, or can be miniaturized and embedded directly in the toy


127


itself. Computer


113


is further operably associated with interface electronics


119


and fingerprint sensor


120


. The fingerprint sensor


120


, mounted inside the toy


127


, such as a plush teddy bear, doll or sophisticated animated and articulated toy, can be one of many devices well known in the art and available commercially under the trademarks Digital Persona U.areU™, Veridicom OpenTouch™, Thomson FingerChip™, and AuthenTec FingerLoc™. The interface electronics


119


can be one of many off-the-shelf units well known by anyone of ordinary skill in the art and commonly employed in personal computers for the acquisition of digital signals such as a standard RS-232 serial port or Universal Serial Bus (USB). The fingerprint sensor


120


described herein above, can be mounted in the head, belly, back, hand, arm, leg or foot of toy


127


, thus providing a simple means by which a human user


150


, such as a child, can access and operate the toy's biometric component.




The computer


113


further has operably associated therewith fingerprint verification software


140


which compares a first digitized human fingerprint


151


, stored on said disk storage device


118


with a second digitized human fingerprint


152


acquired in real-time from human user


150


and provides a signal indicative of verification or non-verification of human user


150


. The fingerprint verification software


140


can be of one of several algorithms known by anyone who is of ordinary skill in the art such as minutiae analysis


200


or neural network


300


or another equivalent algorithm, the particulars of which are further described hereinafter.




A communications cable


121


is likewise associated with the computer


113


and operably connected to interface electronics


119


for providing speech and articulation control signals to interface electronics


119


. If computer


113


is configured as a standard PC, the communications cable


121


will be external, while if computer


113


is embedded directly in the toy


127


, the communications cable


121


will be internal.




Interface electronics


119


is operably connected to the toy's


127


internal control circuits


128


. The control circuit


128


is of a standard type such as is well known to anyone of ordinary skill in the art and employed in several of the toys described in detail herein above, and controls the basic functions of the toy's


127


articulation, including the animation thereof. Control circuit


128


is operably connected to a battery


129


and electronic servo motors


130


. Servo motors


130


are flexibly coupled to mechanical articulating means


131


. Servo motors


130


are arranged in such a way as to cause animation of various features of the toy


127


such as mouth, eye and ear movements.




In addition to the control functions, audio amplifier


124


speaker


125


, and microphone


126


are also operatively connected to sound card


117


which allows the toy


127


to recognize speech, and speak to the human user as part of its interaction capability.




The apparatus of the present invention


100


can make use of minutiae analysis


200


, neural networks


300


or another equivalent software algorithm to generate an output signal indicative of verification or non-verification of a human user


150


.




There are a variety of methods by which the identification and verification element of the present invention can be implemented. Although the methods differ in computational structure, it is widely accepted that they are functionally equivalent. An example of two practical techniques, minutiae analysis


200


and neural network


300


, each successfully implemented by applicant, are provided herein below and are depicted in FIG.


2


and

FIG. 3

respectively.




As shown in

FIG. 2

, the minutiae analysis


200


, appropriate for implementation of the present invention includes the steps of minutiae detection


210


, minutiae extraction


220


and minutia matching


230


. First, the fingerprint sensor


120


described in detail hereinabove, digitizes template fingerprint


151


(stored in disk storage device


118


during the enrollment process described further herein below) and target fingerprint


152


from human user


150


and generates local ridge characteristics


211


. The two most prominent local ridge characteristics


211


, called minutiae, are ridge ending


212


and ridge bifurcation


213


. Additional minutiae suitable for inclusion in minutiae analysis


200


of the present invention exist such as “short ridge”, “enclosure”, and “dot” and may also be utilized by the present invention. A ridge ending


212


is defined as the point where a ridge ends abruptly. A ridge bifurcation


213


is defined as the point where a ridge forks or diverges into branch ridges. A fingerprint


151


,


152


typically contains about


75


to


125


minutiae. The next step in minutiae analysis


200


of the present invention involves identifying and storing the location of the minutiae


212


,


213


utilizing a minutiae cataloging algorithm


214


. In minutiae cataloging


214


, the local ridge characteristics from step


211


undergo an orientation field estimation


215


in which the orientation field of the input local ridge characteristics


211


acquired by fingerprint sensor


120


are estimated and a region of interest


216


is identified. At this time, individual minutiae


212


,


213


are located, and an X and Y coordinate vector representing the position of minutiae


212


,


213


in two dimensional space as well as an orientation angle


0


is identified for template minutiae


217


and target minutiae


218


. Each are stored


219


in random access memory (RAM)


114


.




Next, minutiae extraction


220


is performed for each detected minutiae previously stored in step


219


above. Each of the stored minutiae


219


are analyzed by a minutiae identification algorithm


221


to determine if the detected minutiae


219


are one of a ridge ending


212


or ridge bifurcation


213


. The matching-pattern vectors which are used for alignment in the minutiae matching


230


step, are represented as two-dimensional discrete signals which are normalized by the average inter-ridge distance. A matching-pattern generator


222


is employed to produce standardized vector patterns for comparison. The net result of the matching-pattern generator


222


are minutiae matching patterns


223


and


224


. With respect to providing verification of a fingerprint as required by the present invention, minutiae template pattern


223


is produced for the enrolled fingerprint


151


of human user


150


and minutiae target pattern


224


is produced for the real-time fingerprint


152


of human user


150


.




Subsequent minutiae extraction


220


, the minutiae matching


230


algorithm determines whether or not two minutiae matching patterns


223


,


224


are from the same finger of said human user


150


. A similarity metric between two minutiae matching patterns


223


,


224


is defined and a thresholding


238


on the similarity value is performed. By representing minutiae matching patterns


223


,


224


as two-dimensional “elastic” point patterns, the minutiae matching


230


may be accomplished by “elastic” point pattern matching, as is understood by anyone of ordinary skill in the art, as long as it can automatically establish minutiae correspondences in the presence of translation, rotation and deformations, and detect spurious minutiae and missing minutiae. An alignment-based “elastic” vector matching algorithm


231


which is capable of finding the correspondences between minutiae without resorting to an exhaustive search is utilized to compare minutiae template pattern


223


, with minutiae target pattern


224


. The alignment-based “elastic” matching algorithm


231


decomposes the minutiae matching into three stages: (1) An alignment stage


232


, where transformations such as translation, rotation and scaling between a template pattern


223


and target pattern


224


are estimated and the target pattern


224


is aligned with the template pattern


223


according to the estimated parameters; (2) A conversion stage


233


, where both the template pattern


223


and the target pattern


224


are converted to vectors


234


and


235


respectively in the polar coordinate system; and (3) An “elastic” vector matching algorithm


236


is utilized to match the resulting vectors


234


,


235


wherein the normalized number of corresponding minutiae pairs


237


is reported. Upon completion of the alignment-based “elastic” matching


231


, a thresholding


238


is thereafter accomplished. In the event the number of corresponding minutiae pairs


237


is less than the threshold


238


, a signal indicative of non-verification is generated by computer


113


. Conversely, in the event the number of corresponding minutiae pairs


237


is greater than the threshold


238


, a signal indicative of verification is generated by computer


113


. Either signal can be utilized to produce a control signal which is communicated by computer


113


to interface electronics


119


via communication cable


121


as described in detail herein above.




Referring now particularly to

FIG. 3

, and according to a second preferred embodiment, an exemplary neural network


300


of the present invention includes at least one layer of trained neuron-like units, and preferably at least three layers. The neural network


300


includes input layer


370


, hidden layer


372


, and output layer


374


. Each of the input layer


370


, hidden layer


372


, and output layer


374


include a plurality of trained neuron-like units


376


,


378


and


380


, respectively.




Neuron-like units


376


can be in the form of software or hardware. The neuron-like units


376


of the input layer


370


include a receiving channel for receiving digitized human fingerprint data


152


, and stored comparison fingerprint data


151


wherein the receiving channel includes a predetermined modulator


375


for modulating the signal. The neuron-like units


378


of the hidden layer


372


are individually receptively connected to each of the units


376


of the input layer


370


. Each connection includes a predetermined modulator


377


for modulating each connection between the input layer


370


and the hidden layer


372


.




The neuron-like units


380


of the output layer


374


are individually receptively connected to each of the units


378


of the hidden layer


372


. Each connection includes a predetermined modulator


379


for modulating each connection between the hidden layer


372


and the output layer


374


. Each unit


380


of said output layer


374


includes an outgoing channel for transmitting the output signal.




Each neuron-like unit


376


,


378


,


380


includes a dendrite-like unit


360


, and is preferably several, for receiving incoming signals. Each dendrite-like unit


360


includes a particular modulator


375


,


377


,


379


which modulates the amount of weight which is to be given to the particular characteristic sensed as described below. In the dendrite-like unit


360


, the modulator


375


,


377


,


379


modulates the incoming signal and subsequently transmits a modified signal


362


. For software, the dendrite-like unit


360


comprises an input variable X


a


and a weight value W


a


wherein the connection strength is modified by multiplying the variables together. For hardware, the dendrite-like unit


360


can be a wire, optical or electrical transducer having a chemically, optically or electrically modified resistor therein.




Each neuron-like unit


376


,


378


,


380


includes a soma-like unit


363


which has a threshold barrier defined therein for the particular characteristic sensed. When the soma-like unit


363


receives the modified signal


362


, this signal must overcome the threshold barrier whereupon a resulting signal is formed. The soma-like unit


363


combines all resulting signals


362


and equates the combination to an output signal


364


indicative of one of a recognition or non-recognition of a human user


150


.




For software, the soma-like unit


363


is represented by the sum α=Σ


a


X


a


W


a


−β, where β is the threshold barrier. This sum is employed in a Nonlinear Transfer Function (NTF) as defined below. For hardware, the soma-like unit


363


includes a wire having a resistor; the wires terminating in a common point which feeds into an operational amplifier having a nonlinear component which can be a semiconductor, diode, or transistor.




The neuron-like unit


376


,


378


,


380


includes an axon-like unit


365


through which the output signal travels, and also includes at least one bouton-like unit


366


, and preferably several, which receive the output signal from the axon-like unit


365


. Bouton/dendrite linkages connect the input layer


370


to the hidden layer


372


and the hidden layer


372


to the output layer


374


. For software, the axon-like unit


365


is a variable which is set equal to the value obtained through the NTF and the bouton-like unit


366


is a function which assigns such value to a dendrite-like unit


360


of the adjacent layer. For hardware, the axon-like unit


365


and bouton-like unit


366


can be a wire, an optical or electrical transmitter.




The modulators


375


,


377


,


379


which interconnect each of the layers of neurons


370


,


372


,


374


to their respective inputs determines the classification paradigm to be employed by the neural network


300


. Digitized human fingerprint data


152


, and stored comparison fingerprint data


151


are provided as discrete inputs to the neural network and the neural network then compares and generates an output signal in response thereto which is one of recognition or non-recognition of the human user


150


.




It is not exactly understood what weight is to be given to characteristics which are modified by the modulators of the neural network, as these modulators are derived through a training process defined below.




The training process is the initial process which the neural network must undergo in order to obtain and assign appropriate weight values for each modulator. Initially, the modulators


375


,


377


,


379


and the threshold barrier are assigned small random non-zero values. The modulators can each be assigned the same value but the neural network's learning rate is best maximized if random values are chosen. Digital human fingerprint data


151


and stored comparison fingerprint data


152


are fed in parallel into the dendrite-like units of the input layer (one dendrite connecting to each pixel in fingerprint data


151


and


152


) and the output observed.




The Nonlinear Transfer Function (NTF) employs a in the following equation to arrive at the output:






NTF=1/[1


+e




−α


]






For example, in order to determine the amount weight to be given to each modulator for any given human fingerprint, the NTF is employed as follows:




If the NTF approaches 1, the soma-like unit produces an output signal indicating recognition. If the NTF approaches


0


, the soma-like unit produces an output signal indicating non-recognition.




If the output signal clearly conflicts with the known empirical output signal, an error occurs. The weight values of each modulator are adjusted using the following formulas so that the input data produces the desired empirical output signal.




For the output layer:








W


*


kol




=W




kol




+GE




k




Z




kos








W*


kol


=new weight value for neuron-like unit k of the outer layer.




W


kol


=current weight value for neuron-like unit k of the outer layer.




G=gain factor




Z


kos


=actual output signal of neuron-like unit k of output layer.




D


kos


=desired output signal of neuron-like unit k of output layer.




E


k


=Z


kos


(1−Z


kos


)(D


kos


−Z


kos


), (this is an error term corresponding to neuron-like unit k of outer layer).




For the hidden layer:








W*




jhl




=W




jhl




+GE




j




Y




jos








W


jhl


=new weight value for neuron-like unit j of the hidden layer.




W*


jhl


=current weight value for neuron-like unit j of the hidden layer.




G=gain factor




Y


jos


=actual output signal of neuron-like unit j of hidden layer.




E


j


=Y


jos


(1−Y


jos





k


(E


k


*W


kol


), (this is an error term corresponding to neuron-like unit j of hidden layer over all k units).




For the input layer:








W*




iil




=W




iil




+GE




i




X




ios








W*


iil


=new weight value for neuron-like unit I of input layer.




W


iil


=current weight value for neuron-like unit I of input layer.




G=gain factor




X


i


=actual output signal of neuron-like unit I of input layer.




E


i


=X


ios


(1−X


ios





j


(E


j


*W


jhl


), (this is an error term corresponding to neuron-like unit i of input layer over all j units).




The training process consists of entering new (or the same) exemplar data into neural network


300


and observing the output signal with respect to a known empirical output signal. If the output is in error with what the known empirical output signal should be, the weights are adjusted in the manner described above. This iterative process is repeated until the output signals are substantially in accordance with the desired (empirical) output signal, then the weight of the modulators are fixed.




Upon fixing the weights of the modulators, predetermined fingerprint-space memory indicative of recognition and non-recognition are established. The neural network


300


is then trained and can make generalized comparisons of human fingerprint input data by projecting said input data into fingerprint-space memory which most closely corresponds to that data. It is important to note that the neural network


300


described herein above is sensitive to scale, rotation and translation of the input fingerprint patterns. Therefore, preprocessing steps such as those described in detail herein above as employed by minutiae analysis


200


of the present invention should be utilized prior to presenting the fingerprint patterns to the neural network


300


.




The description provided for neural network


300


as utilized in the present invention


100


is but one technique by which a neural network algorithm can be employed. It will be readily apparent to those who are of ordinary skill in the art that numerous neural network paradigms including multiple (sub-optimized) networks as well as numerous training techniques can be employed to obtain equivalent results to the method as described herein above.




The preferred method of registering and subsequently identifying a human user


150


, of the present invention


100


begins with the human user


150


, enrolling an authorized fingerprint(s) from one or more fingers to be utilized as a template(s) for all subsequent verifications. To accomplish this, the human user


150


enters personal information such as name, nickname, age, sex, and an optional PIN number for example, into computer


113


whereupon said information is stored in a user file on fixed disk


118


and in so doing initiates the enrollment process. The computer


113


subsequently acquires several digitized first human fingerprints of the human user


150


through the use of fingerprint sensor


120


embedded in toy


127


. These first human fingerprints are processed, the highest quality fingerprint(s) selected and thenceforth encoded and stored in the fixed disk


118


of computer


113


. This remaining first human fingerprint will be utilized thereafter as an authorized template fingerprint(s)


151


. The above described process can be repeated if the user wishes to enroll additional fingerprints from other fingers on the user's hand. Typically, for this application four template fingerprints


151


are sufficient for reliable recognition of human user


150


. In addition, other human users, such as family members and friends, can be enrolled by utilizing a process similar to that described for human user


150


herein above.




With respect to Internet access control of the present invention


100


, the enrollment process described herein above is utilized for each authorized user


150


and is further controlled by a system administrator who is also an authorized human user


150


. The system administrator would be responsible for providing additional information for each user pertaining to the Internet web sites each of said authorized human users


150


would be allowed to visit. In this way, the administrator, which could be a parent or guardian, can individually control what Internet access is granted for each of said other human users


150


. The toy


127


, upon recognizing each individual human user, would only permit the user to visit the web sites which were previously identified by the system administrator. Each of said human users


150


would be unable to change which sites could be visited without the permission of the system administrator.




Once the human user(s)


150


have been enrolled as described in detail herein above, the toy


127


enters the identification mode wherein it is capable of recognizing a human user


150


. There are myriad applications for toy


127


, which can make use of the capability of recognizing a human user


150


. These applications include various games, educational and interactive software, and the ability to protect users, and more particularly children, from inappropriate Internet web site content. In addition, the toy could provide biometric security for Internet access including protecting the privacy of electronic correspondence (email).




When a human user


150


selects a program stored in computer


113


for interacting with the toy


127


, the human user


150


will be instructed to touch the fingerprint sensor


120


embedded in toy


127


and thus triggering a verification event. Once human user


150


touches fingerprint sensor


120


with one of the fingers or thumb previously enrolled as described in detail herein above, fingerprint sensor


120


begins acquiring second human fingerprints of the human user


150


and converts said second human fingerprints to digital data which is subsequently transmitted to computer


113


via interface electronics


119


. The digitized second human fingerprint(s) obtained thereafter are stored in the nonvolatile RAM memory


114


of computer


113


as target fingerprint(s)


152


.




Once the said target fingerprint(s)


152


has been stored in the computer


113


, the verification software


140


, either minutiae analysis


200


or neural network


300


, or another


110


suitable algorithm is employed to perform a comparison between said stored template fingerprint(s)


151


and said stored target fingerprint(s)


152


and produce an output signal in response thereto indicative of recognition or non-recognition of the human user


150


. The output signal is subsequently utilized by the software to generate a control signal which can include animation and articulation control for toy


127


. The control signal is therewith provided to the interface electronics


119


via communications cable


121


. Interface electronics


119


is additionally responsible for interfacing the computer


113


with toy's


127


control electronics


128


and enabling the transfer of signals thereto. In the event the said target fingerprint(s)


152


of human user


150


is recognized, the software can be designed to provide a variety of control signals to toy


127


, or can utilize the recognition signal internally as would be the case in controlling Internet web site access. In the event the said target fingerprint(s)


152


of human user


150


is not recognized, the software can be disabled thus preventing access to the program, game or Internet by an unrecognized and unauthorized human user. In addition, in the event target fingerprint(s)


152


of human user


150


is not recognized, the apparatus


100


can optionally notify an authorized system administrator in the event the non-recognition signal is erroneous and a product of a software fault.




The above described embodiments are set forth by way of example and are not for the purpose of limiting the claims of the present invention. It will be readily apparent to those or ordinary skill in the art that obvious modifications, derivations and variations can be made to the embodiments without departing from the scope of the invention. For example, the fingerprint verification engine described above as either minutiae analysis or neural network could also be one of a statistical based system, template or pattern matching, or even rudimentary feature matching. Accordingly, the claims appended hereto should be read in their full scope including any such modifications, derivations and variations.



Claims
  • 1. An interactive entertainment apparatus comprising:a teddy bear capable of providing entertaining interaction with multiple human users; a fingerprint capture device mounted within the abdomen of said teddy bear in a position to enable access by said human users, said fingerprint capture device being adapted to acquire a representation of a fingerprint of one of said human users, and said acquisition device being adapted to produce a signal relative to the acquired representation; and a processor associated with said acquisition device in a manner to receive the produced signal from said acquisition device, said processor being adapted to compare the produced signal relative to data stored in memory and to provide an output signal indicative of recognition; wherein the entertainment device provides said entertaining interaction in response to said output signal indicative of recognition.
RELATED APPLICATION INFORMATION

This application is a continuation in part of co-pending and commonly assigned provisional application for letters patent serial No. 60/137,569 filed Jun. 4, 1999 entitled “ANIMATED TOY UTILIZING ARTIFICIAL INTELLIGENCE AND FRINGERPRINT VERIFICATION.”

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Provisional Applications (1)
Number Date Country
60/137569 Jun 1999 US