Modern productivity applications enable users to perform a large number of commands, for example, during the preparation of documents or within data files. For example, a word processor productivity application can enable a user to manipulate the appearance of text, insert tables, insert footnotes, create tables of content, add page numbers, review changes, and so on. In another example, a spreadsheet application can enable a user to select styles for cells, create and insert charts, set the layout for spreadsheet pages, and so on. In yet another example, a presentation application may enable a user to combine tables, text, graphics and image data into an integrated presentation, and so on. In yet another example, a database application can enable a user to enter data into a database linked to other data, for example, in a database tree of a relational database, and so on.
Other productivity applications may be provided such as for note-taking, browsing the Web, preparing formal drawings, managing personal calendars and communications and the like. Moreover, many such productivity applications provide for consolidation and/or interworking, for example, such that text or graphics or data from one productivity application may be utilized in another different productivity application. For example, a text passage from a document prepared with a word processor application may be copied to a document prepared in one of a spreadsheet application, a presentation application or a drawing application.
Traditionally, productivity applications have used menu systems to enable users to select and perform commands on documents. A menu system comprises a set of menus. Each of the menus contains one or more menu items. Selection of a menu item can cause a productivity application to perform a command on a document, open an interface that provides the user with more options such as, for example, a “help” option, or perform some other action or provide an additional feature. Menu systems can be beneficial because menu systems frequently do not occupy large amounts of onscreen space. However, users may find it difficult to find commands because a desired menu item associated with those commands may be located in a long list of menu items.
In addition to menu systems, some productivity applications provide toolbars. A toolbar comprises a fixed set of selectable icons associated with commands. The icons can graphically suggest the effect of performing the commands associated with the icons. Selection of an icon can cause the productivity application to perform some command. Toolbars can be beneficial because the graphical icons can help users more quickly and easily understand the associated commands than menus. Furthermore, toolbars can be beneficial because toolbars can remain onscreen and thus can be selected with a single click. Labeling the icons with text can cause each icon to become so large that the toolbar occupies an unacceptable amount of onscreen space.
A ribbon-shaped user interface is known that may include a set of toolbars placed on tabs in a tab bar. The tab bar can be rectangular in shape and each tab labeled. Ribbon-shaped user interfaces can have the benefits of toolbars in that users can see and select graphical icons to perform commands. Furthermore, ribbon-shaped user interfaces can have some of the benefits of menu systems because not all of the icons are onscreen at once. As a result, a ribbon-shaped user interface can occupy less onscreen space on a given screen than a toolbar because only one tab is open for display at a time.
A computing device displays a user interface containing a ribbon-shaped user interface. The ribbon-shaped user interface may contain multiple tabs. Each of the tabs may contain multiple controls, features or commands. Furthermore, the computing device may display a challenge of a learning tool game and a tab visualization control in the user interface. The challenge of the learning tool game may offer a user the opportunity to learn a command or feature of an associated productivity application or instruct a user of the computing device to perform a task using one of a menu, a toolbar and a ribbon-shaped user interface of the productivity application. The challenge may not instruct the user how to perform the task. If the user does not know how to perform the task using the ribbon-shaped user interface, the user may select a tab visualization control. In response to receiving selection of the tab visualization control, the computing device may display a popup window in the user interface. The popup window may initially contain an image of an initial portion of a given tab in the ribbon-shaped user interface. The image of the given tab may scroll within the popup window such that a target control in the given tab is visible within the popup window. The user may need to use the target control to perform the task. Scrolling the image of the given tab within the popup window can help the user learn the location of the target control within the tab.
A known learning tool provides such a user interface through which a user may learn the use of commands of a productivity application, and, in so doing, obtain a score and compete against others in a social network, Michelstein et al., U.S. patent application Ser. No. 12/943,668 filed Nov. 10, 2010, entitled “Learning Tool for a Ribbon-Shaped User Interface,” describes such a learning tool user interface and is incorporated by reference as to its entire contents. The learning tool may be considered a game. Some individuals even play a game to a point where they vigorously compete against others. Typically, a user may be encouraged to play an electronic game because they expect to be presented with unique and entertaining animation, for example, as a reward between levels of game play. To become proficient at a learning tool game, a user may also learn a productivity application and be presented with entertaining animation as they learn the productivity application. The learning game tool animation may, for example, be associated with and integrally a part of each productivity application as well as play a part in the learning tool game itself.
Given the foregoing, what is needed are systems, methods and computer program products for providing animation by means of a consolidated game flow interface within a productivity application and through a consolidated game board for a learning tool game. Either a productivity application interface or a consolidated game board may provide entertaining animation. The productivity application may provide animation to encourage a user to access the consolidated game board. During game play, animation may be associated with imaginary worlds in which a user plays a game and between skill levels of game play as a reward.
This summary is provided to introduce a selection of concepts. These concepts are further described below in the Detailed Description. This summary is not intended to identify key features or essential features of the claimed subject matter, nor is this summary intended as an aid in determining the scope of the claimed subject matter.
A consolidated game flow for learning productivity applications facilitates not only learning a single productivity application, but also encourages a user to learn how a given productivity application may interwork with different productivity applications as well as features of other productivity applications from the same consolidated game board. That is, challenges of a game for learning one productivity application may encourage a user to learn another, different productivity application feature or may launch a different productivity application than a currently utilized productivity application in a ribbon-based or other form of productivity application environment. A user may access a consolidated game flow game board via a selected portion of a productivity application user interface representing a level of play of a learning tool game. For example, a challenge director interface may comprise a portion of a ribbon, toolbar or may comprise a drop-down menu item.
In one embodiment, the challenge director interface of the productivity application provides a visual indication of skill level of play and accumulated point score for all challenges played in the learning tool game. The challenge director interface provides a user interface to actuate a consolidated game board presented under control of a challenge director. A challenge director interface may comprise a stand-alone application as may the challenge director application. Each of the stand alone challenge director interface and one associated with a productivity application may be separately launched. An animation sequence may play in a portion of a productivity application display screen dedicated to the challenge director interface to cause attention to be placed on the challenge director interface. The animation sequence may, for example, comprise a rotating circle in color and the encouraging words “Play Now.” The animation sequence may be played, for example, when the user opens the productivity application, play periodically during use of the productivity application or at shut down by way of example. In another embodiment, animation sequences may reward a user for utilizing a skill learned during productivity application usage, for example, such as awarding some points when a command such as underlining is used during productivity application usage or when a milestone of, for example, fifty such usages of underlining is achieved.
Moreover, animation may be provided once an interactive consolidated game board is presented to the user and game play begins. For example, in order to move from level to level of learning tool game play, one may be required to earn a sufficient score in each of a plurality of different productivity applications to encourage a user to learn more than one productivity application, even one that the user presently does not have stored on his computing device. In other words, a user may launch features of a productivity application version that are not locally available to the user in one embodiment. These features are not installed on a user's computing device. Rather, they may be installed as a “test” version as part of the challenge experience. The features are started with the challenge after the challenge is selected. A user may thus be able to play challenges for commands/features of productivity applications that the user did not have operating on their computing device at the start of the experience. In an alternative embodiment, challenges are launched from productivity applications currently available on their computing devices. When one moves from level to level of consolidated learning toot game play, animation may create a more enjoyable experience for the player. In one embodiment, the animation may comprise a hot air balloon rising followed by an invitation to begin play at the next level. The rising hot air balloon may even emit stars. A user input signifying CONTINUE to the next skill level, may cause a cartoon or other sequence to play landing on a consolidated game board for a next level of play.
In one embodiment, a user of a computing device obtains access to a consolidated game board user interface, for example, by actuating a selection from one of a menu, a toolbar, a ribbon or other user interface of the challenge director interface. The challenge director interface may store and display a skill level of play and an accumulated score. When actuated, the challenge director interface connects a user to or locally actuates a challenge director. The challenge director may be a program module which actuates a display of a consolidated learning tool game board for the skill level of play personal to a user.
In an embodiment, an overall theme such as time travel may be provided with a consolidated learning tool game board user interface that is then actuated for display by the challenge director at a user's computing device in place of a productivity application display screen. Thus, the consolidated game board may take a user away from the productivity application the user is currently utilizing and place them in an imaginary world. The learning tool game play of the consolidated game board may be controlled by the challenge director module which may be downloaded to a user's computing device or accessed from a network server.
One aspect of the embodiment is that a user (or player) may have an accompanying cartoon character such as a paper clip named “Clippy” during play of the consolidated learning game. Consolidated game boards for different skill levels may represent different imaginary worlds or sub-themes within the overall theme of time travel, such as THE 1960's, ANCIENT EGYPT or THE MIDDLE AGES. The general theme of time travel and sub-theme for a level such as THE MIDDLE AGES, for example, are exemplary only. In an alternative embodiment, for example, the overall theme may be space travel and the levels of play represented by THE MOON, MARS, THE MILKY WAY and the like. In accordance with the overall theme and sub-themes, an animation may be triggered during game play at a skill level. For example, in a game skill level representing THE FUTURE, there may be an animation of a flying saucer abducting a cow from earth. During game level animations may further comprise time movement from day to night, moving clouds, moving water and the like.
In a further embodiment, the consolidated game flow game board may offer entertaining animations during game play at a given milestone of point achievement or periodically during game play. One example of such an animation may be in ANCIENT EGYPT causing the game board to be illuminated by a moon at night and a sun by day so that, over time of learning tool game play, the user may see an imaginary world of ANCIENT EGYPT by day and by night. Similar animations during game play at a skill level in another imaginary world may comprise clouds moving, streams flowing and the like. During game play at one skill level, for example, for THE FUTURE, the abduction by the flying saucer may occur, for example, when a certain accumulated point score is reached or when the user arrives at the imaginary world of THE FUTURE.
In one embodiment, clickable, hoverable or otherwise selectable images, for example, may be provided, within the consolidated game board display of a sub-theme image representing a level of game play, such as a sphinx of the ANCIENT EGYPT sub-theme having further icons or symbols representing challenge selection, completion and bonus points. For example, an image of a Sphinx from the ANCIENT EGYPT sub-theme game board may display different icons, such as a checkmark and/or a star and/or a plus sign, within a given challenge. A checkmark may indicate successful selection and a star accomplishment of the challenge respectively. The plus sign may indicate bonus point awards.
In an embodiment of a consolidated game board and during game play, a banner may be displayed on the game board indicating the productivity application (or applications) that the challenge is associated with, identification of a command or feature of the productivity application learned, a fun phrase such as “Clippy breaks the Sphinx” indicating, for example, the success of the cartoon game character (or avatar) with respect to a particular challenge and an associated score and any bonus points achieved by winning the challenge.
These and other features of a system and method for consolidating game flow and, at the same time, providing fun animations for encouraging teaming a plurality of different productivity applications will become clear from the drawings and detailed description thereof which follows their brief description.
The features and advantages of the present invention will become more apparent from the detailed description set forth below when taken in conjunction with the drawings in which like reference numbers indicate identical or functionally similar elements.
Referring now to the drawings, various embodiments will be described. In particular,
Generally, program modules include routines, programs, components, data structures, and other types of structures that perform particular tasks or implement particular abstract data types. According to
Other computer system configurations may also be used, including multiprocessor systems, microprocessor-based or programmable consumer electronics, minicomputers, mainframe computers, and the like. Distributed computing environments may also be used where tasks are performed by remote processing devices that are linked through a communications network 18. In a distributed computing environment, program modules such as challenge director 26 may be located in both local and remote memory storage devices, for example, of computing device 100 or network server 27.
Referring now to
The computing device 100 further may include a mass storage device (not shown) for storing an operating system 16 such as the Microsoft Windows® operating system, different productivity application programs 24-1 through 24-n for, for example, word processing, spreadsheet preparation, drawing preparation, presentation preparation, collecting documents and other media together and the like, each productivity application having a challenge director interface (CDI) to the challenge director 26 or, according to an alternative embodiment, the challenge director interface being a stand alone application of computing device 100. The challenge director 26, as described above, may be accessed from a server and downloaded to computing device 100 of an individual user or be provided for access by computing device 100 from network server 27 where the server 27 is connected to computing device 100 via a network interface unit 20 and network 18. Challenge director 26 may be a program module that communicates with and controls a consolidated game interface or game board for play of challenges for learning a plurality of different productivity application commands, and coordinated use thereof, such as new features of resident versions of different productivity applications 24 on computing device 100 as will be described in greater detail below. In an alternative embodiment, challenge director 26 may launch a test version of a productivity application for playing a challenge associated with a given productivity application challenge, for example, from network server 27 or from another network server connected to network 18 where the test version is not presently installed on the computing device when the challenge is selected. Rather, as will be further described herein, in this embodiment, the test/trial version of the productivity application may be received at computing device 100 with the challenge but not installed. Also, challenge director 26 may also be launched from a network server 27 when called by the challenge director interface.
The mass storage device may be connected to the CPU 5 through a mass storage controller (not shown) connected to the bus 12. The mass storage device and its associated computer-readable media provide non-volatile storage for the computing device 100. Although the description of computer-readable media contained herein refers to a mass storage device, such as a hard disk or CD-ROM drive, the computer-readable media can be any available media that can be accessed by the computing device 100. Challenge director 26 may further be provided by means of such computer readable media.
The term computer readable media as used herein may include computer storage media. Computer storage media may include volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information, such as computer readable instructions, data structures, program modules, or other data. System memory 7, removable storage and non-removable storage are all computer storage media examples (i.e., memory storage.) Computer storage media may include, but is not limited to, RAM, ROM, electrically erasable read-only memory (EEPROM), flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store information and which can be accessed by computing device 100. Any such computer storage media may be part of device 100. Computing device 100 may also have input device(s) 28 such as a keyboard, a mouse, a pen, a sound input device, a joystick or equivalent, a touch input device, etc. Output device(s) 28 such as a display, speakers, a printer, etc. may also be included. A display of a consolidated game flow board of output device 28 and provided by challenge director 26 may conform to an overall theme for learning tool game play, such as time travel, as will be further described herein with reference to
The term computer readable media as used herein may also include communication media. Communication media may be embodied by computer readable instructions, data structures, program modules, or other data in a modulated data signal, such as a carrier wave or other transport mechanism, and includes any information delivery media. The term “modulated data signal” may describe a signal that has one or more characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communication media may include wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, radio frequency (RF), infrared, and other wireless media.
According to various embodiments, computing device 100 operates in a networked environment using logical connections to remote computers or servers 27 through a network 18, such as the Internet. As briefly explained above, a challenge director 26 may be hosted on a server 27 and be accessed from computing device 100 via a challenge director interface of a productivity application 24. The computing device 100 may connect to the network cloud 18 and to network server 27 through a network interface unit 20 connected to a bus 12. The network connection may be wireless and/or wired. The network interface unit 20 may also be utilized to connect to other types of networks and remote computer systems.
The computing device 100 may also include an input/output controller 22 for receiving and processing input from a number of other devices, including a keyboard, mouse, or electronic stylus (not shown in
As mentioned briefly above, a number of program modules and data files may be stored in a mass storage device (not shown) and a RAM 9 of the computing device 100, including an operating system 16 suitable for controlling the operation of a networked computer, such as the WINDOWS 7® operating system from MICROSOFT CORPORATION of Redmond, Wash. The mass storage device and RAM 9 of computing device 100 may also store one or more program modules, for example, a challenge director interface which may appear in a particular portion of a screen of a selected productivity application 24. The challenge director interface may be periodically refreshed at computing device 100 by downloading a new interface from network 18 and server 27 connected to the network cloud 18. In particular, the mass storage device and the RAM 9 of computing device 100 may store one or more different productivity application programs 24-1 to 24-n or modules thereof with each having a challenge director interface (CDI).
One of the productivity applications 24 may be one selected from a suite of such applications, i.e., one of the MICROSOFT OFFICE® programs. For example, a word processing productivity application 24 may comprise related features and menu, toolbar, ribbon or related user interface or control structure to a presentation productivity application or to a spreadsheet productivity application and so on. Through these control structures, a challenge director interface may be provided to challenge director 26. In one embodiment, a challenge director interface comprises a predetermined portion of a ribbon of a productivity application 24 display screen for ease of access or, in an alternative embodiment, may comprise a stand alone application.
Generally, productivity application 24 is one of a suite of productivity applications that a user may utilize in order to complete a task, such as authoring a document in a word-processing program, programming a feature, authoring a spreadsheet, and the like. Productivity application 24 may be an application such as a word-processing program, a presentation program, a spreadsheet program, a database program, a programming environment, and the like. Challenge director 26 may be configured to incorporate elements of learning tool game play into and among productivity applications 24 to assist in motivating users to learn how to use features of different productivity applications. One productivity application may share similar features or provide an encouragement to learn many related features of different productivity applications, for example, by outputting an integrated cumulative score for all productivity application challenges played via a challenge director 26 consolidated game board. For example, the elements of game play that may be incorporated into a consolidated learning game tool application may include items such as usage statistics, scores, levels, challenges, achievements, competition, and the like.
Challenge director 26, once accessed via challenge director interface (CDI), is a locally or remotely accessible program module that may be configured to track the usage of the features within and among the productivity applications by a user. Challenge director 26 may provide a user with feedback relating to the usage of features of productivity applications 24 as well as to provide recommendations on what features to learn next.
Moreover, even if a user may have an older version of a word processing productivity application stored on computing device 100, the user may temporarily obtain a newer test version of the word processing productivity application or a test version of a different productivity application 24 that may be launched by challenge director 26 and associated with game play of a challenge related to the newer version. The user may thus learn related features and commands or may be encouraged to acquire a different related productivity application or the latest version of a productivity application 24. For example, a user or player may be encouraged to obtain a drawing productivity application as they prepare a document requiring drawings using their word processing productivity application by being presented with a related challenge by challenge director 26.
Recommendations for challenges may be based on what features the user has already learned in a given productivity application by completing challenges or from measuring proficiency during their use of the productivity application, what features are related in other productivity applications and/or based on what features the user's peers are using in a social network 29. Moreover, in order to move from one level to a next, a learning tool game may require a predetermined level of proficiency in more than one productivity application 24 to advance to the next level.
Challenge director 26 may also be configured to link help content that is associated with a productivity application for a given challenge with the features/commands that are currently being used by the user in a challenge such that the help content for the feature that is currently being used is available to the user with a single selection. The help content may be considered hints to complete a challenge. Challenge director 26 may be configured to incorporate the use of a social networking site 29 such that a user's peers may be obtained to engage in active competition and to provide updates to the user and the user's peers as to accomplishments using one or more features of the productivity applications 24 learned and challenges played.
Challenge director 26 may provide animations as will be described with reference to
According to an embodiment, a consolidated game board such as one depicted in one of
Challenge director 26 may allow a user to learn about features that may be useful to them by actuating versions of productivity applications 24 currently installed on computing device 100 to play challenges. The user of computing device 100 may not be aware of a given feature since the user may not be currently using the most current version of the productivity application 24 or a related feature of a related productivity application of potential interest (such as a drawing productivity application permitting the preparation of drawings for inclusion in a document being prepared using a word processing productivity application). As will be further described herein, if a feature or command to be learned by a user is not available locally at computing device 100, the challenge director 26, for example, from network server 27 may provide the user with temporary access to a test version of a productivity application 24 associated with an offered challenge so that the user may play the challenge for the new version.
Display 28 of computing device 100 may be configured to provide the user with a visual display of a challenge director interface located at a portion of a display screen of a productivity application 24 currently being utilized. When the challenge director interface is actuated, a consolidated challenge game board according to one of
Different computing devices 100 may be used by the same user when performing challenges and interacting with a productivity application 24. As a result, a certain user may accumulate points on one or more different computers with the same user name. A data store of challenge director 26 may be configured to provide challenge director 26 with the most current score information for a user such that points obtained across different computer systems by the user may be combined to create a single score that incorporates all of the points of the different computing systems for all the challenges played for many different productivity applications. This score information may be obtained in different ways. The accumulated score may be forwarded by challenge director 26 to a challenge director interface played for a computing device 100 currently utilized. For example, the globally stored score information may be obtained from challenge director 26 when a user logs onto a system. When the user togs onto the system, the most current score information may be obtained and used to update the globally stored score information with the locally stored information either at the computing device 100 or a network server 27. Upon logging onto the system, the system may determine that the points on the local system for a given user do not match the globally stored information and so retrieve the latest skill level and score originating from utilized computing devices 100 via challenge director 26.
According to one embodiment, a social network identifier may be used to uniquely identify the user within a consolidated game flow database and obtain score information for that user. The points stored locally on the computing device 100 may be compared to the globally obtained scores and a union of the points from all challenges played on all computing devices 100 may be used to update the score and level of play that the user has achieved.
Referring now to
After a start operation 202, the process 200 flows to operation 204, where the game director 26 receives user input re learning tool game launch from a challenge director interface (CDI) within a productivity application 24 that is currently utilized by a user. In an alternative embodiment, the CDI may be actuated as a stand alone application of computing device 100. As will be further explained with reference to animation
Moving to operation 206, challenge director 26 determines the learning tool game level and score for a particular user as explained in some detail above and may update
In accordance with operation 206, the screen portion 300 for the CDI 200 shown on the ribbon command interface to a word processing productivity application 24 may identify the skill level of learning tool game play reached 310 (in this case, level 4) and an accumulated score (in this case, 5524 points). The CDI 300, having identified the user of the productivity application, for example, a word processing application, may receive and display score, level and the like from challenge director 26 if these differ from those locally stored by CDI 300 on the presently utilized computing device 100.
Moving to operation 208, challenge director 26 replaces a display screen of a productivity application 24 with a consolidated game board display according to one of
Moving to operation 210, the challenge director 26 receives user input for a selected challenge. In order to receive user input for a selected challenge, the challenge director 26 initially associates a screen image selected by a user by known input methods with a challenge of a particular productivity application. Referring to
Moving to operation 212, the challenge director 26 launches the selected challenge and associated version of productivity application 24 that is currently available on the user's computing device for, for example, the sphinx image. In one embodiment, the challenge relates to a version of productivity application 24 currently available and installed on computing device 100. In an alternative embodiment, a challenge and a test version of a productivity application not available at computing device 100 may be downloaded from a remote server 27 and started together. The test version may not be installed on computing device 100 when a challenge is selected; rather, the test productivity application may be started together with the challenge. In either embodiment, the display screen once again takes the form of a productivity application 24 associated with the selected challenge and appears as a portion of the consolidated game board screen 400 or replaces it in total. A work screen from the productivity application may be launched from local computing device 100. In this embodiment, a challenge director 26 will utilize versions of productivity applications and provide challenges for productivity applications stored and available on computing device 100. In an alternative embodiment, if the productivity application 24 associated with the selected challenge is not available locally at computing device 100, a test version of the unavailable productivity application 24 may be downloaded under control of challenge director 26 or may be made available from a network server 27 for remote use to play the challenge, also under control of the challenge director 26. (Either a presentation productivity application, for example, that may be launched locally or launched by downloading under control of challenge director 26, may be indicated at 420, for example, by its icon). A test version of the productivity application 24 may be temporarily made available at computing device 100 after a challenge for that productivity application version is selected. The features are not installed on a user's computing device 100. The test version is started with the challenge after the challenge is selected and is limited to actuation as part of the challenge experience. In an alternative embodiment, challenges are launched for versions of productivity applications currently available and installed on a user's computing device 100. The test version is started with the challenge after the challenge is selected and is limited to actuation as part of the challenge experience. In an alternative embodiment, challenges are launched for versions of productivity applications currently available and installed on a user's computing device 100. In an alternative embodiment, a user may skip a challenge related to a productivity application 24 not available on their computing device 100. An aspect of an embodiment wherein a missing version of a productivity application for play of a challenge may be downloaded under control of a challenge director 26 is that a user may thus be encouraged to learn or possibly obtain a new version of utilized productivity applications 24 that the user did not have operating on their computing device 100 at the start of the experience. The user may be encouraged to obtain a new version of a utilized productivity application that the user did not have operating on his computing device 100 at the start of the experience. As such, the learning tool game may encourage users to explore additional productivity applications or versions thereof beyond what the user already has installed at the start of the learning tool game.
Moving to operation 214, the challenge director 26 receives user input for the user's play of the challenge and provides and records usage of hints for challenge play. A user may complete a challenge without using any hints. On the other hand, a user may be encouraged to successfully complete a challenge using hints. It may be more important for a user to successfully learn a feature/command represented by a challenge for a productivity application 24 than for the user to try to complete the challenge unaided by any hints. For example, to complete the challenge, the user may be awarded 200 points while, using no hints, the user is awarded 50, substantially fewer, bonus points. Consequently, the number of points awarded for challenge completion may greatly exceed the number of bonus points awarded for using few or no hints. In one embodiment, if one uses a hint, the player is unable to obtain any bonus points. In an alternative embodiment, the number of bonus points may decrease with the use of more hints, but the points awarded for completion of the challenge may remain the same predetermined value, such as 200 points, regardless of the number of hints used. Once a user has completed a challenge displayed from a work screen of a productivity application 24, the user may be returned to a consolidated game board, for example, consolidated game board 400 of per
Moving to operation 216, the challenge director 26 monitors challenge play, for example, the use of built-in themes in a presentation application associated with the sphinx. The challenge director 26 calculates a score for the played challenge and increments the total score at that level with a calculated score which may comprise a predetermined value for successful completion, e.g., 200 points and a second element for successful completion with as few hints as the user needs to complete the challenge, in this case 50 bonus points for using no hints displayed in banner 415, the total points earned being 250. As may be seen in challenge director interface
Referring further to
A challenge associated with an image of Cleopatra 450 has both been previously selected and completed indicated by a symbol, for example, the checkmark 455. The plus sign 460 may indicate bonus points, A challenge associated with the sphinx 405 has just been played. Both a checkmark for having been selected and a plus sign indicating completion of the challenge with certain bonus points for hint usage (especially, non-usage) may be adjacent sphinx 405. There is a banner 415 for the just completed challenge. By way of example, the banner may read “WHO BROKE THE SPHINX, You'll learn to use built-in themes.” Further, in the banner 415, and, for example, associated with a checkmark for completion, one may receive 200 points. Bonus points indicated by the plus sign may be valued at 50 points when no hints are used. As the number of hints used increases, there may be fewer of no bonus points awarded. This user has earned 250 points or 200 points for completion plus 50 points for no hints used. Also in the banner 415 is an indication, here, an icon 420 for a Microsoft PowerPoint® presentation productivity application 24 to which the challenge was directed—a presentation command or feature of using built-in themes.
Referring again to
If at decision box 218, the game level score now exceeds a score necessary to move to the next skill level of game play, then, a new consolidated game board may be displayed for the next level. Referring briefly to
Referring briefly to
Within user interface 500 as is shown in
Referring again to
Related features to challenges practiced may pertain to a first productivity application 24-1 or may be relate to more than one productivity application such as changing a font size or selecting a font for text in a word processing productivity application and a presentation productivity application. The feature may be specific to a particular application such as selecting an equation for calculating a particular cell in a spreadsheet productivity application and the like. Further challenges selected, played and won may be shown associated with sub-theme images of
Referring again to
As briefly explained above, when an indicated score for a level exceeds the required score for that skill level, then, a reward may follow, starting, for example, the unlocking of a video or a special animation sequence of a reward. Operation 220 of
Referring now to
Thus, there has been shown and described a number of embodiments of animation in a consolidated learning tool game flow for a plurality of productivity applications where the animations may be played within the productivity application or within an imaginary world of an interactive consolidated game board. The above specification, examples and data provide a complete description of the manufacture and use of the composition of the invention. Because many embodiments of the invention can be made without departing from the spirit and scope of the invention, the invention resides in the claims hereinafter appended.
This application is a continuation-in-part of U.S. application Ser. No. 12/790,472 filed May 28, 2010, entitled “Using Game Play Elements to Motivate Learning,” of Jennifer Michelstein et al., incorporated by reference herein as to its entire contents and is related by subject matter to U.S. application Ser. No. ______, filed concurrently herewith of Jennifer Michelstein et al., entitled “Consolidated Game Flow for Learning Productivity Applications,” incorporated by reference herein as to its entire contents.
Number | Date | Country | |
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Parent | 12790472 | May 2010 | US |
Child | 13111101 | US |