The present invention relates to an animation production system.
Virtual cameras are arranged in a virtual space (see Patent Document 1).
[PTL 1] Patent Application Publication No. 2017-146651
No attempt was made to capture animations in the virtual space.
The present invention has been made in view of such a background, and is intended to provide a technology capable of shooting animations in a virtual space.
The principal invention for solving the above-described problem is an animation production system, comprising: a virtual camera for taking a character disposed in a virtual space; a user input detection unit for detecting the user input from at least one of a head mount display and a controller mounted by a user; and a camera control unit for controlling the camera in response to the input.
The other problems disclosed in the present application and the method for solving them are clarified in the sections and drawings of the embodiments of the invention.
According to the present invention, animations can be captured in a virtual space.
The contents of embodiments of the present invention will be described with reference. The present invention includes, for example, the following configurations.
An animation production system comprising:
a virtual camera that takes a picture of a character placed in a virtual space,
a user input detection unit that detects an input of a user from at least one of a head mounted display and a controller which the user mounts, and
a camera control unit that controls the camera in response to the input,
The animation production system according to claim 1, further comprising a slider parallel to a shooting direction of the camera,
wherein the camera control unit moves the slider in response to the input and determines the zoom of the camera according to the position of the slider.
The animation production system according to claim 1, wherein
the camera includes a virtual handle,
a photographer character who operates the camera is disposed in the virtual space, and
the camera control unit controls the movement of a hand of the photographer character in response to the input and sets at least one of a position and a shooting direction of the camera in response to the movement of the hand.
A specific example of an animation production system 300 according to an embodiment of the present invention will be described below with reference to the drawings. It should be noted that the present invention is not limited to these examples, and is intended to include all modifications within the meaning and scope of equivalence with the appended claims, as indicated by the appended claims. In the following description, the same elements are denoted by the same reference numerals in the description of the drawings and overlapping descriptions are omitted.
The HMD 110 is mounted on the user's head and includes a display panel 120 for placement in front of the user's left and right eyes. Although the display panel 120 may be an optically transmissive or non-transmissive display, the present embodiment illustrates a non-transmissive display panel that can provide more immersion. The display panel 120 displays a left-eye image and a right-eye image, which can provide the user with a three-dimensional image by utilizing the parallax of both eyes. If left-eye and right-eye images can be displayed, a left-eye display and a right-eye display can be provided separately, and an integrated display for left-eye and right-eye can be provided.
The housing portion 130 of the HMD 110 includes a sensor 140. Sensor 140 may comprise, for example, a magnetic sensor, an acceleration sensor, or a gyro sensor, or a combination thereof, to detect movements such as the orientation or tilt of the user's head. When the vertical direction of the user's head is Y-axis, the axis corresponding to the user's anteroposterior direction is Z-axis, which connects the center of the display panel 120 with the user, and the axis corresponding to the user's left and right direction is X-axis, the sensor 140 can detect the rotation angle around the X-axis (so-called pitch angle), rotation angle around the Y-axis (so-called yaw angle), and rotation angle around the Z-axis (so-called roll angle).
In place of or in addition to the sensor 140, the housing portion 130 of the HMD 110 may also include a plurality of light sources 150 (e.g., infrared light LEDs, visible light LEDs). A camera (e.g., an infrared light camera, a visible light camera) installed outside the HMD 110 (e.g., indoor, etc.) can detect the position, orientation, and tilt of the HMD 110 in a particular space by detecting these light sources. Alternatively, for the same purpose, the HMD 110 may be provided with a camera for detecting a light source installed in the housing portion 130 of the HMD 110.
The housing portion 130 of the HMD 110 may also include an eye tracking sensor. The eye tracking sensor is used to detect the user's left and right eye gaze directions and gaze. There are various types of eye tracking sensors. For example, the position of reflected light on the cornea, which can be irradiated with infrared light that is weak in the left eye and right eye, is used as a reference point, the position of the pupil relative to the position of reflected light is used to detect the direction of the eye line, and the intersection point in the direction of the eye line in the left eye and right eye is used as a focus point.
The controller 210 can support the user to make predetermined inputs in the virtual space. The controller 210 may be configured as a set of left-hand 220 and right-hand 230 controllers. The left hand controller 220 and the right hand controller 230 may each have an operational trigger button 240, an infrared LED 250, a sensor 260, a joystick 270, and a menu button 280.
The operation trigger button 240 is positioned as 240a, 240b in a position that is intended to perform an operation to pull the trigger with the middle finger and index finger when gripping the grip 235 of the controller 210. The frame 245 formed in a ring-like fashion downward from both sides of the controller 210 is provided with a plurality of infrared LEDs 250, and a camera (not shown) provided outside the controller can detect the position, orientation and slope of the controller 210 in a particular space by detecting the position of these infrared LEDs.
The controller 210 may also incorporate a sensor 260 to detect movements such as the orientation and tilt of the controller 210. As sensor 260, it may comprise, for example, a magnetic sensor, an acceleration sensor, or a gyro sensor, or a combination thereof. Additionally, the top surface of the controller 210 may include a joystick 270 and a menu button 280. It is envisioned that the joystick 270 may be moved in a 360 degree direction centered on the reference point and operated with a thumb when gripping the grip 235 of the controller 210. Menu buttons 280 are also assumed to be operated with the thumb. In addition, the controller 210 may include a vibrator (not shown) for providing vibration to the hand of the user operating the controller 210. The controller 210 includes an input/output unit and a communication unit for outputting information such as the position, orientation, and slope of the controller 210 via a button or a joystick, and for receiving information from the host computer.
With or without the user grasping the controller 210 and manipulating the various buttons and joysticks, and with information detected by the infrared LEDs and sensors, the system can determine the movement and attitude of the user's hand, pseudo-displaying and operating the user's hand in the virtual space.
The control unit 340 includes a user input detecting unit 410 that detects information received from the HMD 110 and/or the controller 210 regarding the movement of the user's head and the movement or operation of the controller, a character control unit 420 that executes a control program stored in the control program storage unit 460 for a character 4 stored in the character data storage unit 450 of the storage unit 350, a camera control unit 440 that controls the virtual camera 3 disposed in the virtual space 1 according to the character control, and an image producing unit 430 that generates an image in which the camera 3 captures the virtual space 1 based on the character control. Here, the movement of the character 4 is controlled by converting information such as the direction, inclination, and hand movement of the user head detected through the HMD 110 or the controller 210 into the movement of each part of the bone structure created in accordance with the movement or restriction of the joints of the human body, and applying the bone structure movement to the previously stored character data. The control of the camera 3 is performed, for example, by changing various settings (e.g., the position of the camera 3 within the virtual space 1, the shooting direction, the focus position, and the zoom of the camera 3) with respect to the camera 3 according to the movement of the hand of the character 4.
The storage unit 350 stores in the aforementioned character data storage unit 450 information related to the character 4, such as the attribute of the character 4, as well as the image data of the character 4. The control program storage unit 460 stores a program for controlling the operation and expression of the character 4 in the virtual space and controlling an object such as the camera 3. The image data storage unit 470 stores the image generated by the image producing unit 430.
Each of the cameras 3 is provided with a handle 510 on both sides. The character control unit 420 (which may be the camera control unit 440; the same shall apply hereinafter) controls the movement of the hand 21 of the cameraman 2 in response to an input from the controller 210. For example, the position of the hand 21 is controlled in response to the position of the controller 210 and the grasping action of the hand 21 is controlled in response to the pushing of the trigger button 240. When the user's hand 21 grips the handle 510, the camera control unit 440 changes the position, posture (shooting direction), and focus position of the camera 3 according to the movement of the hand 21. The image displayed on the display unit 510 changes depending on the position, the posture, the focal position, and so forth of the camera 3. That is, in the virtual space 1, the user can implement the camera work of the camera 3 by operating the controller 210. Since the user can operate the camera 3 with both hands, it is possible to perform the same camera work operation as the actual professional camera. In addition, the camera control unit 440 can perform a so-called image stabilization process in order to suppress shaking associated with the operation of the virtual camera 3 by the cameraman 2 possessed by the user. For example, the camera control unit 440 can record an image that enters the image angle (captured area) of the camera 3 in a buffer, calculate the movement amount by comparing the image (entered in the image angle) taken at the time of recording with the image (entered in the image angle) taken at the time of recording, or can detect a change in the attitude (the photographing direction) of the camera 3 by operation, calculate the movement amount of the shooting area according to the change in the attitude, and perform image stabilization by shifting the image angle (the photographed area) according to the calculated movement amount.
A display unit 520 is provided in the camera 3. In the display unit 520, an image captured by the camera 3 in the virtual space 1 is displayed. The user can operate the camera 3 while checking the image displayed on the display unit 520. That is, the cameraman 2 can operate the camera 3 in the virtual space 1 with the actual camera work as it is. In the vicinity of the display unit 520, a recording button 550 is disposed. When a recording button 550 is pressed, the image producing unit 430 records the image taken by the camera 3 as a moving image in the image data storage unit 470. When the recording button 550 is pressed again, the recording by the image producing unit 430 ends.
A slider 540 is also disposed on the camera 3. The user may move the hand 21 to grasp the slider 540 and move the slider 540 along the rail 530. In this embodiment, the race 530 is provided between the camera 3 and the subject to be shot (e.g., the character 4) and extends parallel to the anteroposterior direction (a direction parallel to the shooting direction of the camera 3 in which the shooting direction of the camera 3 is forward). The camera control unit 440 may adjust the zoom of the camera 3 in response to movement of the slider 540. For example, when the camera control unit 440 is moved so that the slider 540 is closer to the shooting object (in the shooting direction of the camera 3), the magnification ratio of the zoom of the camera 3 can be increased, and when the slider 540 is moved so that the slider 540 is closer to the camera 3 (in the direction opposite to the shooting direction of the camera 3), the magnification ratio of the zoom of the camera 3 can be reduced. The direction in which the slider 540 moves (the longitudinal direction of the rail 530) may not be parallel to the photographing direction of the camera, for example, the vertical direction or the left-right direction. The slider 540 may also be a rotational or spiral action instead of a linear operation.
When the grip 510 of the camera 3 is grasped by the user's hand 21 (S601:YES), if the movement of the controller 211 exists (S602:YES), the camera control unit 440 moves the position of the camera 3 according to the movement (S603), and if the pose of the controller 210 changes (S604:YES), the camera control unit 440 changes the shooting direction of the camera 3 according to the pose (S605).
When the slider 540 is grasped by the user's hand 21 (S606:YES), if the movement of the controller 211 exists (S607:YES), the camera control unit 440 adjusts the zoom of the camera 3 according to the movement (S608).
In this manner, the user may use the controller 210 to manipulate the camera 3 as well as the real world.
According to the animation production system 300 of the present embodiment, a user can operate the camera 3 as a camera man 2 in the virtual space 1 to take video images. Accordingly, since the camera 3 can be operated in the same way as in the real world to take photographs, it is possible to realize a natural camera work and to provide a richer representation of the animated video.
Although the present embodiment has been described above, the above-described embodiment is intended to facilitate the understanding of the present invention and is not intended to be a limiting interpretation of the present invention. The present invention may be modified and improved without departing from the spirit thereof, and the present invention also includes its equivalent.
For example, in the present embodiment, the image generating device 310 may be a single computer, but not limited to the HMD 110 or the controller 210 may be provided with all or some of the functions of the image generating device 310. It may also include a function of a portion of the image generating device 310 to other computers that are communicatively connected with the image generating device 310.
In the present exemplary embodiment, a virtual space based on the virtual reality (VR; Virtual Reality) was assumed. However, the animation production system 300 of the present exemplary embodiment is not limited to an extended reality (AR; Augmented Reality) space or a complex reality (MR; Mixed Reality) space, but the animation production system 300 of the present exemplary embodiment is still applicable.
Filing Document | Filing Date | Country | Kind |
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PCT/JP2019/037408 | 9/24/2019 | WO |