The present invention is related to gaming systems and player reward systems for gaming systems.
Gaming systems in casinos that allow players to make bets and play various games of chance on computerized systems typically seek to track each player's activity by encouraging players to identify themselves through use of a registered account. A player may provide the casino with information about themselves, such as a name, address, date of birth, phone number, email address and possibly other information. In return, the gaming establishment may provide the player with a plastic, metal or other material card that includes an identification number and that can be read by various gaming systems in a gaming establishment or used online at the gaming establishment's websites.
When the player seeks to play a gaming system, the player would first insert the card into the gaming system (or allow the card to be scanned in some manner) so the card can be read and the player can be identified. Alternatively, the identification number could be entered in some other manner. While a player is using a gaming system at which the player has registered, information about the player's activity at that gaming system may be recorded, such as amount played, amount won/lost, bet sizes and timing of such bets, patterns of play and other information that could all be analyzed by the gaming establishment to make various determinations about the player, such as whether the player is considered to be a high roller or should be offered certain perks that might not be available to other players.
To the player, the registered account may be presented as a reward system. By registering with the reward system, the player is provided with member discounts, offers for hotel stays, the opportunity to make exclusive reservations for restaurants and shows, etc. Players may also earn points based on their spending habits and be able to redeem those points for discounts on hotel stays, shopping, dining, etc.
Without players identifying themselves during game play, gaming establishments may not be able to identify how much a player is betting, losing/winning, etc., thereby missing important opportunities to identify players the gaming establishment should be paying special attention to in order to encourage them to play more. At the same time, many players dislike gaming establishments tracking their activity and prefer to remain anonymous, yet miss not being able to take advantage of the special attention that would otherwise be paid to them for being a frequent player, high roller, etc.
A system and method of tracking an anonymous player of a gaming system are disclosed. The gaming system includes games that can be played by a player standing or sitting at the gaming system. One or more sensors are configured to determine if the same player remains at the gaming system while playing a plurality of games. A meter tracks the player's activity, such as a number of games played, bets made, etc., and/or game results, such as a number of wins or losses, percentage of wins or losses, etc., and generates visual metrics indicating the player's progress towards some goal. When the goal is attained, a coupon or reward of some type may be generated, such as by a printer incorporated into the gaming system.
The gaming system 10 of
Other usage statistics may also be used, such as numbers of wins, winning percentage, losing percentage, number of losses, etc. The usage meter 22 may be used in any of a number of different manners to create incentives for players to play more. By identifying a player at a gaming system 10 with a usage or progressive meter 22 at a certain level, the gaming establishment could send a gaming establishment employee over to the gaming system 10 to watch the player, for example to make sure there was only one player and not a series of different players, and/or to engage the player in some manner. Alternatively, the incentive campaign associated with the gaming system 10 and the usage meter 22 could be fully automated. For example, once the usage meter 22 has reached a certain progressive level, the printer 14 may be used to print a coupon or something else indicating a reward for the player without requiring additional staff to help with the promotion.
If the player has not provided an identification number to the player tracking system 16, the usage meter 22 may also provide a way of rewarding anonymous players for their use of the gaming system 10, separate and apart from any money or credits they may receive from winning games, which has previously not been possible. In this regard, it may be necessary to identify when a single anonymous player has been using the gaming system 10 so that the player may be tracked and rewarded, versus accidently rewarding the last out of multiple different players that may have used the gaming system 10 over some period of time. For example, in a high traffic area, different players walking by a gaming system might stop and try the gaming system 10 for a few minutes and move on, followed by another player a few minutes later, etc. If the gaming system 10 does not recognize that multiple different players are using the gaming system 10, then it may choose to reward the last player of many by accident.
In an embodiment, the gaming system 10 may include a proximity sensor 40 (shown in
Similarly, a weight sensor 42 (also shown in
A combination of the proximity sensor 40 and the weight sensor 42 may also be used, possibly along with additional sensors, such as body heat detection, facial scanners and recognizers, etc., built into the gaming system 10 or in locations auxiliary to the gaming system 10, but communicatively linked to the gaming system 10. With multiple different sensors deployed, it may be possible to get a more accurate determination as to one player continuing to play the gaming system 10 over an extended period. For example, the weight sensor 42 may turn off, but the proximity sensor 40 may remain on. This may simply indicate that the player has stood up, but not left the gaming system 10, so tracking by the usage meter 22 may continue. Likewise, the weight sensor 42 may remain on, but the proximity sensor 40 may be turned off, which may indicate that the player has leaned back in their seat sufficient to avoid reflection by the infrared light or has turned in some other way sufficient to avoid detection.
When a player completely walks away from gaming system 10, even for a brief period, such as to use the restroom, the weight sensor 42 and proximity sensor 40 may cause the usage meter 22 to reset, thereby zeroing out any usage data associated with that player. It may therefore be beneficial to add a facial scanner and recognition system 44 (also shown in
The facial scanner may comprise a camera (such as inputs 36) incorporated into the gaming system 10 in an appropriate way sufficient to enable the face of a player, when either standing or sitting, to be imaged. The facial image data may then be recognition processed within the associated processing capabilities of the camera or sent to the processor 30 of the gaming system 10 for recognition, using a facial recognition system, which may be enabled through firmware or software. As part of the recognition process, the facial data may be converted into one or more vectors or other facial indicia that enable a face to be uniquely identified and compared to other faces. Facial indicia may be stored locally, such as in the camera input 36 or memory 32 associated with the processor 30, such that the facial indicia are contained in the gaming system 10, or output by the gaming system 10 to memory associated with a network to which gaming system 10 and other similar gaming systems are connected. A player's usage meter data from the gaming system 10, which is associated with recognized unique facial indicia, may also be stored in association with the unique facial indicia so the status of the usage meter 22 can be restored at the gaming system 10, if and when the player returns to play.
If the facial indicia is stored locally in gaming system 10, the facial indicia may only be used to “recognize’ a player that has previously played that gaming system 10. As such, the facial indicia may only be retained for a period, such as 24 hours. If a player that has played the gaming system 10 returns to it at any time during a period following the player first being “recognized,” then associated usage meter 22 data may be restored to the gaming system 10 so the player can effectively continue building progressive credits where the player left off. Hence, while the player's unique facial indicia has been recognized, no name or other identifier is outwardly associated with the unique facial indicia so the player remains anonymous to the gaming system and the gaming establishment.
The unique facial indicia and usage meter data may also be stored in memory associated with a network to which the gaming system is connected and therefore used at other gaming systems in the gaming establishment, or at other physical locations associated with the player. When an anonymous player returns to any gaming system connected to the gaming establishment's network, the anonymous player's face would be scanned. If the facial indicia for that player is matched with facial indicia for any anonymous player already stored in memory, then the stored usage meter data for that anonymous player could be enabled on the gaming system the anonymous player is using. If the anonymous player then moved to a different gaming system on the same network, the status of the usage meter 22 could be moved to the different gaming system. Accordingly, the facial indicia for the unique face could be stored in server memory associated with a gaming establishment operator and used for gaming systems on different networks at the same facility, or even different networks at different facilities, while still maintaining the player as anonymous.
In an embodiment, facial indicia may be compared to facial indicia for known individuals to identify the anonymous player by name or in some other manner. For example, facial indicia corresponding to faces stored in the player rewards system of a gaming establishment, faces in the profiles of social media systems, or faces associated with a name in other databases may be utilized to identify an anonymous player. Of course, if a player has an identification card or number with a gaming establishment, but is not using that information, there may be a reason the player wishes to remain anonymous. A gaming establishment indicating to such a player that they know who the player is may not sit well. In other instances, players may have simply forgotten to use their identification card or number and might appreciate getting credit for their play. In still other instances, an anonymous player may be identified as someone associated with prior suspicious behavior, associated with an illegal organization, or wanted by the authorities. Depending on the circumstances, the gaming establishment might want to disable any gaming machine they try to use, or let them use the machine while the authorities are contacted. Hence, even if the player is known to the gaming establishment, that player may be treated as an anonymous player for purposes of the usage meter 22.
As illustrated in
The display screen 18 may also provide additional information about the usage meter 22 as a player continues to play, such as explaining the rules associated with its use so as to encourage the player to stay at the gaming system 10. For example, once the player has played a few games, the display screen 18 may display a message that says “Continuous Play by a single player at this game will activate the Power Meter. The more games you win, the higher the Power Meter goes. Get to XX and win a prize coupon to be printed at this game,” or something similar. Instead of words, so the operation of the Power Meter is understood in all languages, pictorial images may be displayed showing a player playing a game on the gaming system as the Power Meter grows and printing a coupon when the Power Meter reaches XX, but the Power Meter shrinking back to 0 or turning off when the player leaves the gaming system.
As illustrated in
The proximity sensor 40 may be an infrared transmitter and detector as discussed above. The weight sensor 42 may be a weight sensor embedded in the seating. Other sensors may include a timing sensor that, in conjunction with the inputs 36 and outputs 38, monitor various player interactions associated with the game and the timing between the various interactions. If the timing between certain interactions is below a predefined threshold for those interactions, the gaming system 10 may determine that the same player is playing games on the gaming system 10, and if the predefined threshold is exceeded, that a different player is now using the gaming system 10, in which case the meter 50 is reset. While the meter 50 could be included in the display 34 or the outputs 38, it could also be a separate system that provides lighting and sound of its own. The meter 50 may include a number of different LED lights or a display configured to display different images, such as simulations of lights or other types of metered activity. The meter 50 could track one or more outcomes of the gaming system 10 or one or more interactions between the player and the gaming system 10.
Having thus described the different embodiments of a gaming system and methods of controlling the same, it should be apparent to those skilled in the art that certain advantages of the described methods and systems have been achieved. In particular, it should be appreciated by those skilled in the art that the meter may be implemented using other forms of microprocessing hardware, software and combinations thereof in a wide variety of environments where the identity of a player may not be known. It should also be appreciated that various modifications, adaptations, and alternative embodiments thereof may be made within the scope and spirit of the present disclosure.
This application claims benefit under 35 U.S.C. § 119(e) of Provisional U.S. Patent Application No. 62/648,261, filed Mar. 26, 2018, the contents of which is incorporated herein by reference in its entirety.
Number | Date | Country | |
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62648261 | Mar 2018 | US |