Claims
- 1. A method for playing a game involving family members, wherein each player's knowledge of mathematical relationships, comprising the steps of:providing each player with a token; providing a game board having a start space, an end space, a plurality of sequentially disposed game spaces arranged between the start space and the end space, an ant cave arranged in relation to one of the sequentially disposed game spaces, an ant tunnel arranged between and connecting a first one of the sequentially disposed game spaces and a second non-adjacent one of the sequentially disposed game spaces so that a player whose token lands on the first one of the sequentially disposed game spaces may move across the ant tunnel to a given one of the sequentially disposed game spaces located on the other side of the ant tunnel, and a move-to-ant-cave indicator on selected ones of said sequentially disposed game spaces indicating that a player whose token lands thereon is to go to the ant cave on the game board; providing a mathematical relationship indicator for indicating one or more mathematical relationships; providing a random number generator operable for providing a random number signifying a number of the sequentially disposed game board spaces to which each player advances the player's token; sequentially determining for each player the number of sequentially disposed game board spaces to advance the player's token by operating the random number generator on each player's turn; advancing on a player's next turn a player's token across the ant tunnel when the player's token lands on the first one of the sequentially disposed game spaces on a player's turn; moving the player's token to the ant cave when the player lands on the selected ones of the sequentially disposed game board spaces having the move-to-ant-cave indicator; moving the player's token from the ant cave to one of the sequentially disposed game board spaces determined the number provided by the random number generator on the player's next turn after: determining a mathematical relationship provided by the mathematical relationship indicator, determining the random number provided by the random number generator signifying the number of the sequentially disposed game board spaces to which the player may advance the player's token, and moving the player's token from the ant cave only when to the random number satisfies the mathematical relation provided by the mathematical relationship indicator; and determining a game winner as a first player that moves the player's token from the start space to the end space.
- 2. A method according to claim 1, wherein the step of providing a mathematical relationship indicator includes providing playing cards having the one or more mathematical relations printed thereon.
- 3. A method according to claim 2, wherein the step of selecting the mathematical relationship includes picking a playing card.
- 4. A method according to claim 1, wherein the step of providing a random number generator includes providing a die having two or more numbers printed thereon.
- 5. A method according to claim 4, wherein the die is a cube having the numbers 1-6 printed thereon.
- 6. A method according to claim 4, wherein the method includes providing a game board having the ant cave located less than five game board spaces from the start space.
- 7. A method according to claim 1, wherein the ant cave is printed on the game board.
- 8. A method according to claim 1, wherein the ant tunnel is printed on the game board.
- 9. A method according to claim 1, wherein the method the step of providing the mathematical relationship indicator includes providing mathematic relationships including a greater than relationship indication, a less than relationship indication, an odd number relationship indication, an even number relationship indication, or a combination thereof.
- 10. A method for playing a game involving family members, wherein each player's knowledge of mathematical relationships, including odd number relationships, even number relationships, greater than number relationships, less than number relationships, or a combination thereof are applied, comprising the steps of:providing each player with a token; providing a game board having a start space printed thereon, an end space printed thereon, a plurality of sequentially disposed game spaces printed thereon and arranged between the start space and the end space, an ant cave location printed thereon and arranged in relation to one of the sequentially disposed game spaces, an ant tunnel printed thereon and arranged between and connecting a first one of the sequentially disposed game spaces and a second non-adjacent one of the sequentially disposed game spaces so that a player whose token lands on the first one of the sequentially disposed game spaces may move across the ant tunnel to a given one of the sequentially disposed game spaces located on the other side of the ant tunnel, and a move-to-ant-cave indicator on selected ones of the sequentially disposed game spaces indicating that a player whose token lands thereon is to go to the ant cave location on the game board; providing playing cards for indicating one or more mathematical relationships including a greater than relationship, a less than relationship, an odd number relationship, an even number relationship, or a combination thereof; providing a die having six sides operable for providing a random number between 1 and 6 signifying a number of the sequentially disposed game board spaces to which each player advances the player's token; sequentially determining for each player the number of sequentially disposed game board spaces to advance the player's token by operating the random number generator on each player's turn; advancing on a player's next turn a player's token across the ant tunnel when the player's token lands on the first one of the sequentially disposed game spaces on a player's turn; moving the player's token to the ant cave location when the player lands on the selected ones of the sequentially disposed game board spaces having the move-to-ant-cave indicator; moving the player's token from the ant cave location to one of the sequentially disposed game board spaces determined the. number provided by the random number generator on the player's next turn after: selecting a playing card to determine a mathematical relationship, rolling the dies to determine the random number signifying the number of the sequentially disposed game board spaces to which the player may advance the player's token, and moving the player's token from the ant cave location only when to the random number satisfies the mathematical relation shown on the playing card; and determining a game winner as a first player that moves the player's token from the start space to the end space.
CROSS-REFERENCE TO RELATED APPLICATION
This application claims benefit U.S. provisional patent application serial No. 60/275,740, filed Mar. 14, 2001, hereby incorporated by reference in its entirety.
US Referenced Citations (3)
Number |
Name |
Date |
Kind |
925142 |
Spillman |
Jun 1909 |
A |
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Provisional Applications (1)
|
Number |
Date |
Country |
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60/275740 |
Mar 2001 |
US |