The present invention relates to interactive firearms training for civilians and law enforcement. More particularly, the invention relates to interactive firearm training for escalation and/or de-escalation of armed situations for inactive law enforcement, active military, self-defense training, or in an educational facility which provides a live actor.
The idea behind using simulators in training is to make the scenarios as real as possible so instructors can observe, grade, and correct trainees' reactions. If training scenarios can approximate the stress of the street, they are good predictors of how an officer will respond under pressure. The scenarios evaluate not just officers' physical skills, for example marksmanship, but their decision-making skills and their ability to de-escalate the situation. Officers who respond well to the training learn as much about themselves and their limits as they learn about tactics and procedures. These training systems cost from $25,000 to $125,000, depending on the kind of simulator—live fire or laser, fire-back or not, etc. Smaller departments are pooling resources to buy a trainer and then sharing time in the system. Use-of-force training and evaluation simulators will continue to become more sophisticated, easy to use, and worthwhile as a tool for law enforcement, contributing to the goal of better prepared and more effective officers.
While there are many interactive and virtual reality training simulators on the market today such as LASERSHOT, SHOOTOFF, and MEGGIT, these prior art devices utilize the concept of prerecorded videos or games and are unable to provide a live actor or live and realistic engagement of two or more participants.
Virtual Reality (VR) is different as it has to have a presetting for the environment and has to have goggles, which increases the difficulty of use in a group setting as well as costs.
Therefore, what is needed is a live, interactive firearms training solution that uses live interactions, between live people, in place of recordings and is enabled not by expensive and complex VR technology, but simply cameras, computers, and projectors.
The present invention teaches an apparatus, method, and system utilizing USB or wireless cameras and online network for force-on-force training where the live participants can be in the Same room, different rooms, or different geographic locations.
The present invention replaces expensive VR technology by utilizing USB or wireless cameras and online networks. Compared to prior art devices, the present invention is quite easy to set up. Any computer platform or basic hardware devices can be used. Physical minimum requirements to enable the present invention are a computer, projector, screen calibration software, camera, and a web camera, or similar.
The background behind the live participants/actors may not require green or blue screens. The background used for each participant can be natural (current) or any video or images can be used to create a different background behind the participant for better or more accurate scenario visual representations.
The method taught by the present invention can be used for live force-on-force training with a group or one on one in a dual situation. This method can be used for civilian educational interactive purposes (online classes and similar).
The live participants can be in the same room, different rooms, or different geographic locations practice of the present invention. The present invention can be used for training purposes for escalation and de-escalation or armed interactions between two or more individuals and is directed to training inactive law enforcement, active military, self-defense training, or in an educational facility.
The accompanying drawings, which are incorporated herein and form a part of the specification, illustrate the present invention and, together with the description, further serve to explain the principles of the invention and to enable a person skilled in the pertinent art to make and use the invention.
In the following detailed description of the invention of exemplary embodiments of the invention, reference is made to the accompanying drawings (where like numbers represent like elements), which form a part hereof, and in which is shown by way of illustration specific exemplary embodiments in which the invention may be practiced. These embodiments are described in sufficient detail to enable those skilled in the art to practice the invention, but other embodiments may be utilized, and logical, mechanical, electrical, and other changes may be made without departing from the scope of the present invention. The following detailed description is, therefore, not to be taken in a limiting sense, and the scope of the present invention is defined only by the appended claims.
In the following description, numerous specific details are set forth to provide a thorough understanding of the invention. However, it is understood that the invention may be practiced without these specific details. In other instances, well-known structures and techniques known to one of ordinary skill in the art have not been shown in detail in order not to obscure the invention. Referring to the figures, it is possible to see the various major elements constituting the apparatus of the present invention.
The device of the present invention is an apparatus, method, and system utilizing USB or wireless cameras and online network for force-on-force training where the live participants can be in the same room, different rooms, or different geographic locations.
A sensor camera 206 is still utilized to calibrate the screen 203 and determining the shot placement and to show the placement of a shot. The sensor camera 206 can catch or recognize the shot placement of the laser gun 205 or any real bullets from a live firearm, or any projectile launched toward the projection screen 203.
In the present invention, unlike the prior art, a video camera 207 is aimed at a live role model or live actor 208 and the computer 201, via a projector 202 and software program transfers it to a wall or projection screen 203. The live role model or live actor 208 can choose a picture or video as a background and virtually transfer the action to a different environment. The live role model 208 can be in the same room or connected via the internet (like SKYPE, ZOOM, etc.) to provide a live and non-recorded interactive training experience.
In the embodiment taught by the present invention in
The background 209 may not require green or blue screens. The background 209 used for each live participant 208 can be natural (current) or any video or images can be used to create a different background behind the participant 208 for better or more accurate scenario visual representations resulting in the use of any background in the environment.
The present invention replaces expensive VR technology by utilizing USB or wireless cameras and online networks. Compared to prior art devices, the present invention is quite easy to set up. Any computer platform or basic hardware devices can be used. Physical minimum requirements to enable the present invention are a computer, projector, screen calibration software, camera, and a web camera, or similar. The sensor camera can catch or recognize the shot placement of the laser gun or any real bullets from a live firearm, or any projectile launched toward the projection screen.
The live participants and live actors can be in the same room, different rooms, or different geographic locations practice of the present invention. The present invention can be used for training purposes for escalation and de-escalation or armed interactions between two or more individuals and is directed to training inactive law enforcement, active military, self-defense training, or in an educational facility.
The method taught by the present invention can be used for force-on-force training with a group or one on one in a dual situation. This method can be used for civilian educational interactive purposes (online classes and similar).
The apparatus, system, and method of the present invention replaces expensive VR technology by utilizing USB or wireless cameras and online networks. The present invention is also quite easy to set up as any computer platform or video hardware or display can be used.
Minimum physical requirements for the present invention are a computer, a projector, screen calibration software, a camera, and the web camera, or similar.
The participants can be in the same room, different rooms, or different geographic locations. The apparatus, system, and method of the present invention can be used for training purposes for escalation and/or de-escalation by inactive law enforcement, active military, self-defense training, or in the educational facility.
Thus, it is appreciated that the optimum dimensional relationships for the parts of the invention, to include variation in size, materials, shape, form, function, and manner of operation, assembly and use, are deemed readily apparent and obvious to one of ordinary skill in the art, and all equivalent relationships to those illustrated in the drawings and described in the above description are intended to be encompassed by the present invention.
Furthermore, other areas of art may benefit from this method and adjustments to the design are anticipated. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents, rather than by the examples given.
Number | Date | Country | |
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63273959 | Oct 2021 | US |