Apparatus and method for a secure ticket actuated gaming system

Information

  • Patent Grant
  • 6676515
  • Patent Number
    6,676,515
  • Date Filed
    Thursday, October 19, 2000
    23 years ago
  • Date Issued
    Tuesday, January 13, 2004
    20 years ago
Abstract
A gaming machine adapted to print validated tickets for a game player includes a microprocessor for controlling game operation (e.g., slot machine operation) and including a cashout signal input, a network interface coupled to the microprocessor for communicating with a central authority, and a memory in the network interface that stores a pre-loaded ticket validation number received from the central authority. In addition, a ticket printer is coupled to the microprocessor for printing a ticket that includes pending credit indicia and pre-loaded ticket validation indicia in response to a cashout signal on the cashout signal input. After the ticket is printed, the gaming machine obtains a new pre-loaded validation number in preparation for the next ticket printing event.
Description




CROSS-REFERENCE TO RELATED APPLICATION




Not applicable.




STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT




Not applicable.




FIELD OF THE INVENTION




The present invention relates generally to a ticketing gaming system and, more particularly, to a gaming system that encompasses printing and validation of tickets with ticket validation numbers pre-loaded by a central computer system to individual gaming machines.




BACKGROUND OF THE INVENTION




Gaming machines, particularly slot machines, have in recent years become one of the more popular, exciting, and sophisticated wagering activities available at casinos and other gambling locations. At the same time, slot machines have also become a source of greater revenue for gaming establishments.




Typically, a player, when finished playing, “cashes out” at the slot machine by activating a cashout button. At that time, the slot machine converts the amount of credits pending in the slot machine to a currency payout that is dispensed (e.g., as coins) to the player. The player must then collect all of the coins, fill a cup or pockets, then move to the next slot machine and reenter all of the coins. Thus, the prior payout techniques tended to interrupt gameplay, thereby reducing profits and also reducing the excitement and entertainment experience that arise from uninterrupted game play.




In the past, slot machines have attempted to address the interruption caused when a player collects coins and moves to another slot machine. In particular, some slot machines have issued paper tickets that encode the amount of credit pending in the slot machine when the player presses the cashout button. The player may then simply pick up the ticket dispensed by the slot machine and proceed to a new slot machine without incurring the time delay and distraction associated with collecting currency and reinserting it into the new slot machine.




Successful ticketing, however, requires a comprehensive system level approach to ensure that the tickets are secure (e.g., they cannot be duplicated and reused, they cannot be forged, and the like), that as many slot machines as possible can accept tickets, and that ticketing does not cause as much interruption as the coin/currency payout that the tickets are designed to replace. However, in prior ticketing systems for example, the slot machines typically had to spend the time and processing resources to generate their own ticket validation numbers, or had to incur the delay of requesting a ticket validation number from a central authority each time the slot machine needed to print a ticket. As a result, prior slot machines exposed the player to unnecessary processing delay, thereby slowing play, and reducing the overall level of player enjoyment.




A need has long existed in the industry for a secure ticket actuated gaming system that addresses the problems noted above and other previously experienced.




SUMMARY OF THE INVENTION




A preferred embodiment of the invention provides a method for issuing validated tickets to a gaming machine player. The method includes pre-loading a ticket validation number from a central authority to a network interface board connected to a gaming machine, tracking pending credit in the gaming machine, and monitoring at the gaming machine for a cashout signal. In response to the cashout signal, the method proceeds by printing a ticket including pending credit indicia and pre-loaded ticket validation indicia obtained from the interface board. In general, when a ticket validation number is pre-loaded onto the network interface board, the ticket validation number is also pre-stored in a ticketing database (albeit without an associated pending credit amount). Thus, should the gaming network fail, validation may still occur through human intervention.




After the pre-loaded validation number is used, the method pre-loads a subsequent ticket validation number from the central authority into the network interface board in the gaming machine in preparation for printing a subsequent ticket. Thus, the gaming machine does not wait for validation numbers when a ticket is to be printed. Rather, the validation number is pre-loaded in the network interface board and is therefore immediately available. The pending credit indicia and the pre-loaded ticket validation number indicia may be a bar code, Arabic (or other human intelligible indicia), and the like.




Another preferred embodiment of the invention provides a gaming machine adapted to print validated tickets for a game player. The gaming machine includes a microprocessor for controlling game operation (e.g., slot machine operation), a cashout signal input, a network interface coupled to the microprocessor for communicating with a central authority, and a memory in the network interface that stores a pre-loaded ticket validation number received from the central authority. In addition, a ticket printer is coupled to the microprocessor for printing a ticket that includes pending credit indicia and pre-loaded ticket validation indicia in response to a cashout signal on the cashout signal input. After the ticket is printed, the gaming machine preferably sends record keeping information back to the central authority. In particular, the record keeping information may include a pending credit identifier and ticket identifier.




In another preferred embodiment, a gaming network includes a central authority, a central authority network interface coupled to the central authority and a network medium, and one or more gaming machines. Each gaming machine generally includes a game controller for controlling game operation and a cashout signal input and a game machine network interface coupled to the network medium and to the game controller. In addition, a ticket printer directly couples to the network interface for printing a ticket in response to the cashout signal and a ticket reader directly couples to the network interface for reading tickets. As a result, the central authority may exercise control over the ticket printer and ticket reader (and, optionally, a bill/coin validator) through the game machine network interface.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

illustrates a block diagram of a gaming network.





FIG. 2

shows a front view of a ticket used with the gaming network.





FIG. 3

depicts a flow diagram for issuing a validated ticket from a gaming machine in the gaming network.





FIG. 4

shows a flow diagram for redeeming a ticket in a gaming network.





FIG. 5

illustrates a block diagram of a gaming network in which a central authority exercises direct control over a validator, a ticket printer, and a ticket reader.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT




Referring to

FIG. 1

, a gaming network


100


includes several gaming machines


102


,


104


,


106


. The gaming machines


102


-


106


may be implemented, for example, as slot machines, video poker machines, video roulette machines, and the like. Each gaming machine


102


-


106


includes a game controller


108


, a display


110


, and a network interface


112


. The network interface


112


may be, for example, an RS485 interface such as that implemented by a Sentinel™ Interface from Casino Data Systems. Other interfaces and network architectures (e.g., Ethernet, parallel port, and the like) may be substituted however. Furthermore, the network interface


112


may adhere to, for example, the IGT Gaming SAS™ communication protocol, the CDS GDAP™ communication protocol, a custom protocol, or another third party communication protocol for establishing and maintaining communication with the gaming machine


102


. The network interface


112


may be physically present inside the gaming machine


102


, or may be located externally and coupled to the gaming machine


102


. Each gaming machine


102


-


106


further includes a coin acceptor


114


, a bill validator/ticket reader


116


, and a ticket printer


118


.




As will be explained in more detail below, the game controller


108


is responsive to the cashout signal


134


to print a ticket


136


on paper, or other suitable material. Additionally, previously printed tickets (e.g., the ticket


138


) may be redeemed by the gaming machines


102


-


106


. The gaming network also includes a central authority or host computer system


120


. The central authority


120


includes a ticketing database


122


and a network interface


124


for connection over the network medium


126


to the gaming machines


102


-


106


. Support systems connect to the central authority


120


, including a ticketing workstation


128


, an administration workstation


130


, and an accounting workstation


132


.




A dataport unit (DPU)


140


is provided as a data concentrator and buffering communication unit to address multiple gaming machines and to communicate with the poller


142


. The poller


142


, in turn, communicates with the DPU


140


and the central authority


120


. The network interface


112


may be generally configured as shown in

FIG. 1

to include a CPU


144


, a program and data memory


146


, and a serial controller


148


.




The game controller


108


is responsible for operation of the gaming device


102


. Thus the game controller


108


may include a microprocessor, memory, game software, and support circuitry to implement a slot machine or other type of game. The display


110


presents to the player a representation of the pending credit in the gaming machine


102


(e.g., $455.50 as shown in FIG.


1


). During play, the game controller


108


tracks the pending credit according to the rules of the game and the interaction with the player (including the deposit of additional funds via the coin acceptor


114


and bill validator


116


), and further monitors for assertion of the cashout signal


134


. Thus, the central authority


120


need not monitor the pending credit in each gaming machine


102


-


106


, as each gaming machine


102


-


106


preferably tracks the pending credit locally and independently of the central authority


120


.




In response to the cashout signal


134


, the game controller


108


prints the ticket


136


which may be redeemed later at other gaming machines


102


-


106


or at independent workstations with ticket readers. The cashout signal


134


may be generated by a player actuated switch, touchscreen input, or the like. As will be explained in more detail below, the game controller


108


prints the ticket


136


with a pre-loaded ticket validation number obtained from the central authority


120


through the network interfaces


112


,


124


and over the network medium


126


. The central authority


120


uses an encryption algorithm to generate validation numbers. Preferably, the algorithm is based at least on time and/or date as well as a gaming machine number.




The ticketing database


122


, described in more detail with reference to Tables 1-3 below, stores information obtained from the gaming machines


102


-


106


, as well as locally generated validation numbers. The ticketing workstation


128


provides cash redemption of tickets outside of gaming machines, the administration workstation


130


provides an interface for setting up system parameters, and the accounting workstation


132


provides for ticket and gaming machine accounting functions. Note that in general, when a ticket validation number is pre-loaded onto the network interface board, the ticket validation number is also pre-stored in a ticketing database (albeit without an associated pending credit amount). Thus, should the gaming network fail, validation may still occur through human intervention.




Turning next to

FIG. 2

, a ticket


200


includes a validation number bar code


202


(e.g., in JCM or Code


205


format), a human intelligible validation number


204


, and a human intelligible pending credit amount


206


. The ticket


200


, as shown, also includes a machine number


208


and a ticket number


210


(e.g., a sequential ticket number generated in the gaming machine


102


). Note that the validation number bar code


202


is a machine readable representation of a pre-loaded validation number (as discussed in more detail below) but that the validation number bar code


202


generally does not encode other information (e.g., the pending credit amount). In other words, the ticket


200


, when it is advantageous to do so, may omit a machine readable pending credit amount. Additional information may also be printed on the ticket


200


, including a date/time of cashout, casino name, ticket expiration date, and the like.




With regard to

FIG. 3

, a flow diagram


300


shows a ticket printing method that may be implemented in hardware and/or software in the gaming device


102


. In

FIG. 3

, the Sentinel refers to the network interface


112


, the poller refers to the poller


142


, and the system/database refers to the central authority


120


and its ticketing database


122


. The method includes monitoring (


302


) for a player to press a cashout button and thereby generate the cashout signal


134


. Next, the method determines (


304


) whether a communication protocol (in this case SAS) is running on the gaming system


100


that supports central authority


120


generation of ticket validation numbers. If so, the method proceeds to obtain a pre-loaded validation number from the network interface


112


and print (


306


) the ticket.




The method continues by sending (


308


) a ticket printing result (e.g., successful or unsuccessful) to the central authority


120


through the network interface


112


. If the ticket is printed successfully, the method sends (


310


) ticket information for a Printed ticket to the central authority


120


through the network interface


112


. The Printed ticket information includes Casino name, ticket date and time, validation number, a bar code representing the validation number, a numeric pending credit amount, an alphanumeric description of the pending amount, a machine number, and a ticket number (typically up to 9999 and sequentially generated at each gaming machine). Otherwise, the method sends (


312


) an In Progress lock for the ticket to the central authority


120


. If the central authority


120


generates ticket validation numbers, then the network interface


112


requests (


314


) a new ticket validation number from the central authority


120


. Subsequently, the network interface


112


receives (


316


) the new ticket validation number and pre-loads it into a memory (e.g., the memory


146


) for use before the next ticket is printed. Thus, a ticket validation number is immediately available when the player activates the cashout button.




The ticketing database


122


in the central authority may store, for example, the fields set forth below in Table 1 for Ticket Information, Table 2 for Ticket Detail, and Table 3 for Ticket Information.












TABLE 1











Ticket Info













Field




Definition




Description









RecordNum




Int




Auto-incremented system








transaction record number.






ValidationDigits




TinyInt




# of digits in validation number






ValidationNumber




VarChar(32)




Bar Code Number.






MachineNumber




Int




Machine number printed on








ticket






TicketNumber




Int




Game's sequential ticket #, for








example 0000 to 9999






AmountType




TinyInt




See below.






Amount




Int






Status




TinyInt




See below.






StatusDateTime




DateTime




Application time of last Status








change.






IssuedDateTime




DateTime




Application time table updated.






IssuedAppID




SmallInt




Application code: 8 = Poller.






IssuedLocation_ID




Int




Workstation, or PollerID








If AppID = 8






IssuedID




Int




Machine number if








AppID = Poller.






PrintedDateTime




DateTime




Date & Time on ticket.






PrintedAppID




SmallInt




Application code: 8 = Poller






PrintedLocation_ID




Int




Workstation, or PollerID if








AppID = 8






PrintedID




Int




SlotMast_ID if AppID = Poller.








User_ID if manually entered.






PrintedOCR




Char(10)




Player Card Number, if








available.






RedeemedDateTime




DateTime




Application time table updated.






RedeemedAppID




SmallInt




Application code: 8 = Poller.








19 = Ticketing System.






RedeemedLocation_ID




Int




Workstation, or PollerID








if AppID = 8






RedeemedID




Int




SlotMast_ID if AppID = Poller.








User_ID if manually redeemed.






RedeemedOverrideID




Int




User_ID of person who








authorized override, if required








for redeem.






RedeemedOCR




Char(10)




Player card number, if available.






ExpiredDateTime




DateTime




Application time table updated.






ExpiredAppID




SmallInt




Application code: 8 = Poller






ExpiredLocation_ID




Int




PollerID if AppID = 8,








Workstation if AppID = 19.






ExpiredID




Int




User_ID for manual expiration.








NULL if expired by Poller.






VoidedDateTime




DateTime




Application time table updated.






VoidedAppID




SmallInt




Application code: 8 = Poller.






VoidedLocation_ID




Int




Workstation, or PollerID if








AppID = 8






VoidedID




Int




User_ID for manual void. May








be SlotMast_ID or NULL








if voided by Poller.






DetailCount




Int




Number of detail records for








ticket.






















TABLE 2











Ticket Detail













Field




Definition




Description









RecordNum




Int







TimeStamp




DateTime




Application time table updated.






GameDateTime




DateTime




Time on ticket if








ActionCode = Printed.






ValidationDigits




TinyInt




# of digits in ValidationNumber.






ValidationNumber




VarChar(32)




Bar Code Number






MachineNumber




Int




Machine number.






AmountType




TinyInt




See below.






Amount




Int






ExpirationType




TinyInt




Present if ActionCode = Printed






ExpirationDuration




SmallInt




Present if ActionCode = Printed.






ActionCode




TinyInt




Game/Sentinel event. See below.






ResultCode




TinyInt




Event from System to Sentinel/Game






ResultSubCode




Int




Error/warning code by System.






StatusIn




TinyInt




Status of ValidationNumber in Ticket








Info before processing detail








information. See below.






StatusOut




TinyInt




Status of ValidationNumber in Ticket








Info after processing detail








information. See below.






OCR




Char(10)




Player card number, if available.






AppID




SmallInt




Application code: 8 = Poller,








Ticketing System = 19






Location_ID




Int




Workstation, or PollerID if








AppID = 8






UpdateID




Int




User_ID, SlotMast_ID if AppID = 8






OverrideID




Int




User_ID if required for redemption.






TransDate




DateTime




To match with buffer transactions.






SiteID




TinyInt




Site of Poller or application






PollerID




TinyInt




To match with buffer transactions.






DpuID




TinyInt




To match with buffer transactions.






SenID




TinyInt




To match with buffer transactions.






SlotMast_ID




Int




To match with buffer transactions.






IsDamaged




Char




‘N’ or ‘Y’. Defaults to ‘N’.






















TABLE 3











Ticket Information













Field




Definition




Description









Validation Number




VarcChar(32)




Bar Code Number






TimeStamp




DateTime




Application time row was added.






Link0




SmallInt




Application Code: 8 = poller






Link1




Int




Update ID








If link0 = 8 then machine ID with








redeem lock. Otherwise, UserID








with lock.






Link2




Int




Location ID








If link0 = 8 then Poller ID that








locked. Otherwise, Workstation








with lock.














Turning next to

FIG. 4

, a flow diagram


400


shows a ticket redemption method that may be implemented in hardware and/or software in the gaming network


100


. In

FIG. 4

, the Sentinel refers to the network interface


112


, the poller refers to the poller


142


, and the system/database refers to the central authority


120


and its ticketing database


122


. Beginning at step


402


, a player inserts a ticket into a gaming machine. The gaming machine proceeds to query (


404


) the system for ticket validation of the validation number bar code


202


. In general, the pending credit printed on the ticket is not read by the ticket reader. Rather, the system itself responds with the pending credit as explained below.




If the system responds (e.g., communication is up), then the system attempts to find the validation number in its database. If not found, the system responds (


406


) to the gaming machine with a Reject Message. Otherwise, the system checks the ticketing database


122


to determine if the ticket is a duplicate. If so, the system also responds (


406


) to the gaming machine with a Reject Message. If the validation number is not a duplicate, then the system determines whether the ticket status as recorded in the ticketing database


122


is issued and redeemable (i.e., it has not already been redeemed for money). If not, the system again responds (


406


) to the gaming machine with a Reject Message. The ticket/bill validator then rejects (


408


) the ticket.




However, if the ticket was, in fact, successfully printed, the system responds (


410


) to the gaming machine (and the network interface


112


) in particular, with the ticket type and the amount (e.g., in cents). If the gaming machine can accept the ticket (in the absence of a hardware problem, an amount not divisible by a certain unit, an amount too great for the game, and the like), then the game loads (


412


) the amount into its credit meter. Subsequently, the gaming machine replies (


414


) to the system with the ticket processing result (e.g., rejected or accepted).




If the gaming machine accepted the ticket and credited its credit meter, then the system changes (


416


) the ticket status in the ticketing database


122


to Redeemed. As a result, the redeemed ticket is not useable to activate other gaming machines. Rather, additional tickets (or a ticket newly printed upon cashout) would be used to activate additional gaming machines. Continuing with reference to

FIG. 4

, if the ticket is not accepted, the ticket status remains (


418


) unchanged in the ticketing database


122


.




With reference next to

FIG. 5

, a block diagram of a gaming network


500


illustrates central authority control over a coin acceptor


514


, a bill validator/ticket reader


516


, and a ticket printer


518


.

FIG. 5

is similar to

FIG. 1

, and like reference numerals denote like parts. Note, however, that the coin acceptor


514


, bill validator/ticket reader


516


, and ticket printer


518


are connected directly to the network interface


112


rather than to the game controller


108


.




As a result, the central authority


120


may exercise control over the coin acceptor


514


, bill validator/ticket reader


516


, and ticket printer


518


through the network interface


112


. The game controller


108


is thereby relieved of those duties. Furthermore, existing gaming machines that do not allow convenient game controller ticket printing, reading, and bill validation may nevertheless issue and redeem tickets when fitted with the network interface


112


.




When a ticket is inserted into the ticket reader


516


, the network interface


112


reads the ticket directly and proceeds to verify the validation number bar code with the central authority


120


as explained above. Valid tickets result in credit applied to the gaming machine


102


using, for example, an Electronic Funds Transfer (EFT) message from the central authority


120


. In addition, the network interface


112


may also read standard currency (e.g., bills and coins) and appropriately report to the central authority


120


. Again the central authority may respond with an EFT message to the gaming machine


102


. Alternatively, the network interface


112


may determine the amount of standard currency inserted and report that amount directly to the gaming machine


102


(which may then appropriately increment its bill and coin meters). In that regard, the network interface


112


may act as a filter, such that only printed tickets generate appreciable network traffic to the central authority


120


.




Thus, the present invention provides a secure ticket actuated gaming network. In particular, the gaming machines pre-load ticket validation numbers in preparation for printing a cashout ticket. As a result, the player need not wait while the gaming machine generates or requests a new validation number.




While the invention has been described with reference to a preferred embodiment, those skilled in the art will understand that various changes may be made and equivalents may be substituted without departing from the scope of the invention. In addition, many modifications may be made to adapt a particular step, structure, or material to the teachings of the invention without departing from its scope. Therefore, it is intended that the invention not be limited to the particular embodiment disclosed, but that the invention will include all embodiments falling within the scope of the appended claims.



Claims
  • 1. A method for providing validated tickets to a gaming machine player, the method comprising:pre-loading a ticket validation number from a central authority onto a network interface connected to a gaming machine before a cashout signal is generated; tracking pending credit in the gaming machine; monitoring at the gaming machine for the cashout signal; and printing a ticket including pending credit indicia and pre-loaded ticket validation number indicia in response to the cashout signal under control of the gaming machine.
  • 2. The method of claim 1, further comprising pre-loading a subsequent ticket validation number from the central authority onto the network interface in the gaming machine in preparation for printing a subsequent ticket.
  • 3. The method of claim 1, further comprising maintaining at the central authority a ticketing database comprising ticket validation numbers and associated credit.
  • 4. The method of claim 1, wherein the pre-loaded ticket validation number indicia is a ticket validation number bar code.
  • 5. The method of claim 1, wherein printing comprising printing a ticket validation number bar code and a human intelligible ticket validation number.
  • 6. The method of claim 1, wherein printing further comprises printing a ticket number and a machine number.
  • 7. The method of claim 1, further comprising sending an identifier of the pending credit to the central authority in response to the cashout signal.
  • 8. The method of claim 1, further comprising sending at least an identifier of the pending credit and a ticket identifier to the central authority in response to the cashout signal.
  • 9. The method of claim 1, further comprising sending at least an identifier of the pending credit, a ticket identifier, and a machine identifier to the central authority in response to the cashout signal.
  • 10. A gaming machine adapted to print validated tickets for a game player, the gaming machine comprising:a game controller for controlling game operation and including a cashout signal input; a network interface to a central authority, the network interface comprising a memory storing a pre-loaded ticket validation number from the central authority; a ticket printer coupled to the game controller for printing a ticket including pending credit indicia and pre-loaded ticket validation indicia in response to a cashout signal on the cashout signal input under control of the game controller.
  • 11. The gaming machine of claim 10, wherein the game operation is slot machine operation.
  • 12. The gaming machine of claim 10, wherein the pre-loaded ticket validation indicia comprises a bar code.
  • 13. The gaming machine of claim 10, wherein the pre-loaded ticket validation indicia comprises a bar code and a human intelligible ticket validation number.
  • 14. The gaming machine of claim 10, wherein the ticket further includes a machine number and a ticket number.
  • 15. The gaming machine of claim 10, wherein the network interface is operable to pre-load a subsequent ticket validation number from the central authority in the gaming machine in preparation for printing a subsequent ticket.
  • 16. The gaming machine of claim 10, wherein the network interface is operable to send an identifier of the pending credit to the central authority in response to the cashout signal.
  • 17. The gaming machine of claim 10, wherein the network interface is operable to send at least an identifier of the pending credit and a ticket identifier to the central authority in response to the cashout signal.
  • 18. A gaming network comprising:a central authority for issuing ticket validation numbers; a central authority network interface coupled to the central authority and a network medium; and a plurality of gaming machines, each comprising: a game controller for controlling game operation and including a cashout signal input; a game machine network interface coupled to the network medium, the game machine network interface comprising a memory storing a pre-loaded ticket validation number from the central authority; and a ticket printer coupled to the game controller for printing a ticket including pending credit indicia and pre-loaded ticket validation indicia in response to a cashout signal on the cashout signal input under control of the game controller.
  • 19. The gaming network of claim 18, further comprising a ticketing database comprising ticket validation numbers and associated credit at the central authority.
  • 20. The gaming network of claim 18, wherein the pre-loaded ticket validation indicia comprises a bar code.
  • 21. The gaming network of claim 18, wherein the pre-loaded ticket validation indicia includes a ticket validation bar code and a human intelligible ticket validation number.
  • 22. The gaming network of claim 18, wherein the network interface is operable to pre-load a subsequent ticket validation number from the central authority in the gaming machine in preparation for printing a subsequent ticket.
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Entry
Cash Ticket in the amount of $1.00—ticket No. 00010 dated Oct. 19, 2000.
Cash Ticket in the amount of $481.25—ticket No. 0166 validation Oct. 19, 2000.