The invention pertains to a system and method for playing a game. More particularly, the invention pertains to a system and method that analyzes and evaluates a player's play input in accordance with a statistically optimal play and generates an acknowledgement where the play input is consistent with an optimum play.
It is generally known that games can be “solved” either through deductive analysis of through empirical analysis. In the case of the latter, this is typically known as going through the “game cycle” of the game—beginning with all initial conditions or with some given intermediate condition, the statistically most advantageous move can be determined by reviewing the consequences of all possible moves. Selecting and performing the single most statistically advantageous move in such a game is known as “perfect play.” Although perfect play does not always ensure the optimum outcome under all circumstances, especially when playing a game which contains random elements and/or suboptimum opponents, it will typically give a player the highest chance of obtaining an optimum game outcome in a particular condition according to the game rules. Perfect play analysis has usually been used to create more challenging mechanical opponents for human beings. In addition, evaluating whether a human player has performed the perfect play is a known training technique.
Gaming machines featuring games whereby a player is given the opportunity to select a play choice in response to a particular game condition are generally known and very popular. As such games involve an element of strategy as well as randomness, a particular play choice may or may not always be determinative of the outcome of the game. Thus, a player playing the game does not always know when they have made the best play choice in response to a particular game condition based on the outcome. It would thus be desirable to provide a system and method that evaluates the player's play choice in a particular game condition in accordance with a statistically optimal play, and further generate an acknowledgement where the play input is consistent with an optimum play under the particular game condition. It is believed that such an acknowledgement would heighten a player's enjoyment of the game and induce the player to continue playing the game or select the game over other competing games in the future.
It would further be desirable to provide a system and method for tracking and displaying a given number of perfect plays so that the player or operator has additional information about the particular level of skill for a given player, at a particular location, or in response to a particular game condition. It is believed that operators of such gaming machines could further utilize this information to provide additional prizes or rewards in addition to the scoring/reward system inherent to the individual game.
It would further be desirable to provide a system and method that tracks and displays how fast a player or group of players play the game or multiple additional games. As players having greater skill with respect to a particular game can generally play the game at a faster pace, information regarding the time of a particular game or number of games played in a particular time, will generally be useful to accessing the relative skill of a player or group of players. In addition, the operator of such a game could use this additional information to provide additional prizes or rewards in addition to the scoring/reward system inherent to the individual game.
It is further believed that it would be desirable to provide a system and method that tracks and evaluates both perfect play and rapid play. Such a system and method would be beneficial to awarding additional prizes or rewards, or for hosting or managing a tournament of competing players of the same or different games.
In addition, it is further believed that it would be desirable to provide a system and method that can adjust the odds of the game or the amount of payout/reward in response to information collected regarding the number of perfect plays or how fast a player or group of players plays the game.
As set forth herein, embodiments of the subject invention are directed to satisfying each of these needs.
While this invention is susceptible of embodiment in many different forms, there are shown in the drawing and will be described herein in detail specific embodiments thereof with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the invention to the specific embodiments illustrated. Specifically, although embodiments of the subject invention are set forth herein for use in connection with a video poker game, the subject embodiments are not limited to such and can be applied for use in connection with any game with a perfect play structure, without limitation.
With reference now to the figures, and specifically,
According to embodiments of the subject invention, at least one display device, 22a 22b 22c, can be a visual output device configured to provide a visual indicator of the match or game being played. In one embodiment, shown in
In the embodiment shown in
According to such embodiments, a Perfect Play determination can be used to reward a player by either simply displaying a Perfect Play acknowledgement, or alternatively or cooperatively by some other incentive. If the player's play choice is in fact determined to be a Perfect Play, the visual indicator 22-1 can light up on the game display 22a as shown in
The gaming apparatus 10 can further establish a multi-game time interval and generate an indicum indicative of the number of plays per the established time interval. Embodiments can further provide a threshold number of plays for a predetermined time interval and compare the indicum of the plays per time interval to the threshold number. As show in
In addition, the game apparatus 10 can further track, individually and/or through a network of machines, a given number of Perfect Plays and/or plays per time interval in order to pay some progressive prize. For example, once a million Perfect Plays have occurred on a given set of machines, the next player who hits a hundred Perfect Plays in a row may win a monetary prize. Random sub-elements can also be incorporated into a progressive prize structure, such as for example a minimum and maximum number of Perfect Plays required to trigger a prize, but within which range the prize will be randomly awarded to some player, with a further triggering condition (e.g. 100 Perfect Plays in a row) required before the player is eligible to have a random chance to win the progressive prize. An additional incentive which can be provided by tracking Perfect Plays, could be to increase the player's odds of winning as a reward for sufficient perfect play. For instance, if a player gets fifty Perfect Plays in a row, the machine might switch from a standard paytable to a more advantageous paytable as would be known to those of skill in the art, for example an 8/5 paytable to a 9/6 paytable. A player can also be rewarded, according to various embodiments, for exceeding some HPH threshold, with some redeemable or unredeemable award (e.g. a simple “fast player” reward graphic, or additional credit which may be used to play more games and/or redeemed for cash). Further, the game can also alter the player's paytable based on their rate of play.
Embodiments of the subject invention further provide for the combination of determining and presenting both Perfect Play and play rate. A machine, such as a game machine 10, presenting both Perfect Play and play rate indicia 22-1, 22-2 is shown in
Additional embodiments of the subject invention provide for conducting a tournament based on an evaluation of Perfect Play and/or Play Rate from multiple individual games as in
Such tournament play can be accomplished in either a dedicated amusement environment, where the actual outcome of the game is for pure entertainment purposes, or in an environment where the outcome of the game has some additional implication, such as for example a tournament between “live” gaming machines which pay on a paytable is usual and customary in the gaming industry as in system 50. Moreover, tournament play can be either a deliberate and primary feature, or a secondary feature wherein the players are primarily interested in the individual games but get participation in the tournament as an additional bonus feature (for which they may or may not pay a premium).
An additional feature in an embodiment in which players are also paying per game (such as a traditional gaming video poker machine) is that if a player runs out of per game credits, they could be allowed to continue playing for free in order to complete their tournament play. It would be preferred, however, that in such an instance, the player not receive the reward that they might otherwise receive for the outcome of the individual game. This could be automatic, or alternatively dependent on the number of plays remaining, amount wagered or some other parameter such as the player's player club status.
Embodiments of the subject invention further provide for a method for allowing players of a chance-based game(s) to participate in a tournament with skill-based game players. For instance, in the preferred embodiment, some players playing on a chance-based traditional video poker machine in a casino or other appropriate location, and being paid on a paytable as is usual and customary in the gaming industry for the outcome of individual hands, can be scored just like other players that are playing only for a skill-based score evaluation. Thus both such players can participate and compete against each other in a single tournament. In such embodiments, it could be possible for the scoring of the skilled portion to be done while still retaining the chance-based outcome and continuing the game to its logical conclusion. In addition, participation in the tournament could require an additional entry premium and/or be offered as an added incentive to play on a traditional gaming device.
From the foregoing, it will be observed that numerous variations and modifications may be effected without departing from the spirit and scope of the invention. It is to be understood that no limitation with respect to the specific apparatus illustrated herein is intended or should be inferred. It is, of course, intended to cover by the appended claims all such modifications as fall within the scope of the claims.
Further, logic flows depicted in the figures do not require the particular order shown, or sequential order, to achieve desirable results. Other steps may be provided, or steps may be eliminated, from the described flows, and other components may be add to, or removed from the described embodiments.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 61/454,088 filed Mar. 18, 2011, the entirety of which is incorporated herein by reference.
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Number | Date | Country | |
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20120238339 A1 | Sep 2012 | US |
Number | Date | Country | |
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61454088 | Mar 2011 | US |