The present invention relates to apparatus and a method for simultaneous turn-based play in a board game.
Turn-based board games are well-known. A group of players take turns in moving pieces around a board according to predetermined rules in order to achieve an objective. The player achieving the objective wins the game. Well-known turn-based board games include chess, draughts, Monopoly™, Snakes and Ladders, Battleships™, Risk™, and Trivial Pursuit™, and range from games of pure chance to pure skill and deep strategy, with combinations of skill and chance also widely available.
The game of chess is played on a board laid out in a regular arrangement of squares, and each square constitutes a separate territory which can be occupied by a single piece. In Risk, by contrast the board is a map intended to represent the world. In Monopoly or Snakes and Ladders each player is represented by a single playing piece but it is more common for each player to have sets of playing pieces. In the game of battleships the individual grid squares are not individual territories in the sense that they can be occupied as autonomous units by playing pieces. Rather the playing pieces, the ships, cover multiple grid squares and the grid squares represent units of damage from individual attacks.
In all of the above board-type games, each player takes his turn in full view of the others. There are other games where the turns are simultaneous and each player makes a concealed move. The concealed moves are then revealed together. The child's game of rock, paper, scissors, is an example of a game in which turns are taken simultaneously. The game, although apparently a game of pure chance, in fact allows players the opportunity to benefit from the non-randomness in the behavior of their opponents.
In computer gaming, simultaneous turns which are taken in concealed manner and subsequently revealed for all the players together are known from strategy and war games. For example, Tin Soldiers: Alexander the Great™ is turn based, but the turns are taken simultaneously and each player only learns about the other player's move at the time that his own move is revealed. That is to say a player does not take turns with his opponents as such. Instead each opposing player plans out his own strategy and issues orders to his units simultaneously, then presses a play button and the battle rages as all the units execute their orders for that turn in unison. The game is played on a map which represents some geographical location and is therefore differentiated over its surface. Furthermore the games with such simultaneous turns are all strategy games. At the moment there does not exist a board game which is on the face of it a game of pure chance but allows players to benefit from non-random behavior of their opponents, and has a place for skill.
According to one aspect of the present invention there is provided apparatus for simultaneous turn based play comprising:
a first play board, said first board having a substantially homogeneous layout comprising a predetermined number of regularly spaced and regularly shaped territories,
a second play board, also having said substantially homogeneous layout comprising said predetermined number of regularly spaced and regularly shaped territories,
a first set of play pieces for placing on said first play board and moving between said territories,
a second set of play pieces for placing on said second play board and moving between said territories, and
an end of turn combiner configured for superposition of said first set of play pieces and said second set of play pieces at the end of each one of a plurality of turns and calculation of an overall result for said playing pieces.
According to a second aspect of the present invention there is provided a method of simultaneous turn-based play comprising:
providing each one of a plurality of players with substantially identical play boards, each board having a predetermined number of regularly arranged territories,
providing each one of said plurality of players with an identical set of playing pieces,
allowing all players simultaneous turns to place their playing pieces on said playing board,
at the end of said simultaneous turns superimposing said play boards and providing a play result comprising eliminating ones of said playing pieces and leaving others of said playing pieces as remaining pieces,
returning said play boards to said players with said remaining pieces and repeating said simultaneous turns and said eliminating until only one player has remaining pieces.
According to a third aspect of the present invention there is provided a networked server comprising therewithin apparatus for simultaneous turn based play by remotely located client based players, the apparatus comprising:
a client interaction unit for providing to a first player a first play board, said first board having a substantially homogenous layout comprising predetermined number of regularly spaced and regularly shaped territories, the client interaction unit further being for providing to a second player a second play board, also having said substantially homogenous layout comprising said predetermined number of regularly spaced and regularly shaped territories,
the client interaction unit further being configured to provide said first player with a first set of play pieces for placing on said first play board and moving between said territories, and said second player with a second set of play pieces for placing on said second play board and moving between said territories,
the server further providing an end of turn combiner for superposition of said first set of play pieces and said second set of play pieces at the end of each one of a plurality of turns and calculation of an overall result for said playing pieces.
Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. The materials, methods, and examples provided herein are illustrative only and not intended to be limiting.
Implementation of the method and system of the present invention involves performing or completing certain selected tasks or steps manually, automatically, or a combination thereof. Moreover, according to actual instrumentation and equipment of preferred embodiments of the method and system of the present invention, several selected steps could be implemented by hardware or by software on any operating system of any firmware or a combination thereof. For example, as hardware, selected steps of the invention could be implemented as a chip or a circuit. As software, selected steps of the invention could be implemented as a plurality of software instructions being executed by a computer using any suitable operating system. In any case, selected steps of the method and system of the invention could be described as being performed by a data processor, such as a computing platform for executing a plurality of instructions.
The invention is herein described, by way of example only, with reference to the accompanying drawings. With specific reference now to the drawings in detail, it is stressed that the particulars shown are by way of example and for purposes of illustrative discussion of the preferred embodiments of the present invention only, and are presented in order to provide what is believed to be the most useful and readily understood description of the principles and conceptual aspects of the invention. In this regard, no attempt is made to show structural details of the invention in more detail than is necessary for a fundamental understanding of the invention, the description taken with the drawings making apparent to those skilled in the art how the several forms of the invention may be embodied in practice.
In the drawings:
The present embodiments comprise an apparatus and a method for playing a game based on simultaneous turn-based play on a homogeneous board game. More specifically each player makes a concealed move on his board and when each player has made his move then the different moves are superimposed and an overall situation is calculated according to game rules. The game rules are such as to set up an initial situation which is in principle random, but which allows individual players to benefit from non-randomness in the behavior of their opponents, and gives a certain place to skill.
The principles and operation of an apparatus and method according to the present invention may be better understood with reference to the drawings and accompanying description.
Before explaining at least one embodiment of the invention in detail, it is to be understood that the invention is not limited in its application to the details of construction and the arrangement of the components set forth in the following description or illustrated in the drawings. The invention is capable of other embodiments or of being practiced or carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein is for the purpose of description and should not be regarded as limiting.
Reference is now made to
Each of the boards has a substantially homogeneous layout made up of a repeated pattern of spaces or territories for occupation by playing pieces. There are typically a predetermined number of such territories, the number being set at the beginning of the game. The larger the number the harder the game, or the longer it may be expected to take.
Reference is now made to
Returning to
An end of turn signal may be generated in one embodiment when both players indicate that they have completed their respective moves. Alternatively a timer may be used and players may be given a maximum time to complete their moves. In the latter version, the moves that are transferred are moves that have been completed. That is to say if a piece is in the middle of being dragged as the time ends then it returns to its place.
In one embodiment the end of turn combiner comprises an activation point for each board, so that the player can indicate completion of his turn. The board carries out superposition following activation of all of the activation points.
As shown in
Referring now to
Reference is now made to
Referring now to
In one preferred embodiment, the play rules provide that the playing pieces are freely located over the board at the first turn in the gameplay and in subsequent turns can only be moved onto neighboring territories. At all times however the pieces are freely rotatable to point at any of the six neighbors. Alternatives are a fixed initial starting position, as known from chess, or a random starting position set by the computer.
In one embodiment the boards are physical and the end of turn combiner is a mechanical or electronic arrangement which automatically resolves the conflicts and removes the eliminated pieces. In another embodiment the two boards are virtual boards implemented on a screen display and the end of turn combiner is implemented on a digital processor. The processor may be that of a computer, a mobile telephone or any other suitable device.
In another embodiment the two boards are implemented on separate devices which are connected together. Two mobile telephones or two computers may be connected by wire links or by wireless links, say over Bluetooth™, or may be connected by the telephone network, the cellular telephone network, the Internet, a LAN, WAN, a VPN or any like network. The various possibilities are discussed in greater detail hereinbelow.
As described above, play is against live opponents. However play may also be against computerized components based on artificial intelligence.
Reference is now made to
The game play begins by providing each player with the same homogenous play board. Each board has a predetermined number of regularly arranged territories, and each player is provided with an identical set of playing pieces. The players may be provided with an opportunity to select the size of the board or the number of the pieces or both.
Each player has an initial turn of placing their playing pieces anywhere on the playing board, and pointing the pieces in any direction. The initial turns are carried out simultaneously. At the end of the simultaneously carried out turns the two boards are superimposed and checked for conflicts, and a result is calculated. The result involves none, some or all of the pieces being eliminated. The resulting boards are then returned to the players with whatever pieces remain. The returned board preferably also shows the positions of the opponent's pieces. In another embodiment the opponent's pieces are not shown.
Further turns ensue, although now a further restriction applies that pieces may only be moved to a neighboring location. The game ends when only one player has remaining pieces.
A preferred embodiment is now described in greater detail.
The game is preferably played on a hexagonal board, itself composed of smaller hexagons, the territories. The basic game board is itself a hexagon which is composed of 37 smaller hexagons as shown in
Each player has a set of ranked pieces as described above. The basic game is played by two players, each having say six pieces of a single color. The pieces are ranked 1-6 according to a set of signs or arrangement of dots or numbers or any other suitable marking. Each sign stands for a specific rank, and typical signs are shown in
The game can be played with more or less pieces for each player as desired. Furthermore, the game can be played with more than two players, each having ranked pieces with their own identifiable color. Thus for example three players may play as white, black and red pieces respectively.
The object of the game is to eliminate all of the opponent's pieces through a series of simultaneously taken turns. Decisions about individual moves are made simultaneously by all players, on hidden boards, which are exact replicas of a main board, and are then exposed simultaneously. All plays are depicted on the main board. With the software version, no hiding is necessary, since each player can make his or her moves on his or her own board, which serves also as a main board. In the case of physical boards of course the two boards must be out of sight of each other.
Each set of simultaneous turns, and their superposition and resolution on the main board, is referred to hereinbelow as an act. A game is composed of a series of acts.
A piece's movement in any one act can be divided into two distinct elements:
A) The piece 26 can be moved to any adjoining hexagon on the board, or it may of course stay where it is.
B) Then, the point 28 can be rotated to point to any of the six neighboring hexagons, as explained above with respect to
One preferred constraint of the gameplay is that point 28 is not allowed to extend outwardly of the boundary of the board. A player can leave a piece in its original position, or move only a piece's point. It is illegal to place two or more of a player's pieces on the same hexagon, thus the situation in
In the course of one turn, or one act, a player can move all of his pieces, some of them, or none of them, as long as each particular movement of any piece is legal.
As explained, there are two ways of eliminating an opponent's piece. Hereinafter these ways are known as the stab and the squash. The stab is the elimination of any neighboring piece, regardless of rank, which is located in the neighboring hexagon that is being pointed to. The squash is the elimination of a piece on the same hexagon but only if it is of the same or lower rank.
At the end of an act, if a piece's point is placed on the same hexagon as an opponent's piece's body, the latter piece is eliminated. Thus in
Reference is now made to
Reference is now made to
The other form of elimination is the squash. When two pieces of two opposing players are placed on the same hexagon at the end of an act, the lower ranked piece is eliminated. This is called a ‘squash’. For example, if player A moves the body of his rank 5 piece to a certain hexagon, and in the same act, player B moves the body of his rank 3 piece to the same hexagon, player B's rank 3 piece is eliminated and is taken off the board. This was as illustrated above in
Reference is now made to
Reference is now made to
The opening act has different rules from the following acts. In the opening act each player places his or her pieces anywhere on his or her hidden board. The only limitations are that two pieces of the same player can not be placed on the same hexagon, as explained above, or cannot point out of the board or cannot point to a player's own pieces. When the opening act is completed, and the main board shows the superposition of both players' simultaneous openings, pieces are eliminated and are taken off the board according to the aforementioned rules of elimination.
Reference is now made to
A game is over when only one player has pieces left on the board. This player is the winner of the game. If all players lose all their remaining pieces in the same act, then the game is tied.
The game may end when a given number of turns have passed without any pieces having been eliminated. In a variation the winner may then be the player whose pieces have the lower score, thus providing an incentive for the weaker player to survive an extended end game, and making it impossible for the stronger player to make time-wasting moves until the game finishes.
The given number of turns may be set for example at seven, or may even be left to the user as a customization.
When a game is finished, the ranks of the remaining pieces of the winning player are added up, to give a total which is the winner's score. For instance, if at the end of a game, player B has pieces ranked 1, 2 and 5 left on the board, then player B has achieved an 8 points win. Needless to say, players can play a series of games, and keep a running score, or tournaments can be played involving multiple players each playing each other. The winner of the tournament could be the player with the highest running total at the end of the tournament, or heats could be played in which running totals are kept, followed by a series of knockouts leading to a final. Many other ways of organizing a tournament will occur to the person skilled in the art.
Reference is now made to
End of turn or end of act resolution of the gameplay may be carried out in one of three ways. One possibility is to carry out resolution at the server. A second possibility is to carry out resolution at one of the clients which is chosen as the master, and a third possibility is to carry out resolution simultaneously at both clients. The latter is possible because the rules for resolution are fully deterministic so that both clients will necessarily come to the same conclusion. The only requirement is for each client to communicate its local move to the other client.
The game may be provided as part of a website that offers numerous games. Prizes may be awarded to winners. The site may require a membership and then use the membership fees to award prizes to the best players. The site may provide tournaments as described above. A site providing such a game may be supported by advertising. Alternatively the game may be provided to different web content providers in return for royalties, or usage fees or for a share of advertising revenue.
The game may alternatively be provided as part of an online gambling site. Players may place bets on the outcome of the game, as with many other games. Bets may be placed on the game itself, say on whether they will win or not, or bets may be placed on the final score of a game. Bets may be placed against the other players or against the site provider, as desired.
Tournaments could be provided, with winners emerging on the basis of best of three, or any other suitable arrangement, In such a tournament the winner may be decided by the number of games won, but an overall score may be based on the scores of the pieces at the end of each game that is won.
Reference is now made to
The game may usefully be provided for cellular users. The game is relatively small and is suitable for most types of mobile telephone. The game play can be supported by GPRS or WAP communication between distant telephones or by Bluetooth™ communication between physically close telephones.
Again, the server may support tournaments, so that mobile telephone subscribers can play against each other in leagues or in knockout competitions etc. With mobile telephones, the subscriber's telephone bill may be used to charge for usage and thus pay for the site and fund prizes, as desired.
It is expected that during the life of this patent many relevant devices and systems will be developed and the scope of the terms herein is intended to include all such new technologies a priori.
It is appreciated that certain features of the invention, which are, for clarity, described in the context of separate embodiments, may also be provided in combination in a single embodiment. Conversely, various features of the invention, which are, for brevity, described in the context of a single embodiment, may also be provided separately or in any suitable subcombination.
Although the invention has been described in conjunction with specific embodiments thereof, it is evident that many alternatives, modifications and variations will be apparent to those skilled in the art. Accordingly, it is intended to embrace all such alternatives, modifications and variations that fall within the spirit and broad scope of the appended claims. All publications, patents, and patent applications mentioned in this specification are herein incorporated in their entirety by reference into the specification, to the same extent as if each individual publication, patent or patent application was specifically and individually indicated to be incorporated herein by reference. In addition, citation or identification of any reference in this application shall not be construed as an admission that such reference is available as prior art to the present invention.
Filing Document | Filing Date | Country | Kind | 371c Date |
---|---|---|---|---|
PCT/IL08/00645 | 5/11/2008 | WO | 00 | 5/5/2010 |
Number | Date | Country | |
---|---|---|---|
60935057 | Jul 2007 | US | |
60924472 | May 2007 | US |