Claims
- 1. (original): An interactive method, including the steps of:
selecting a statement from a list of prepared statements; observing facial expressions of a simulated person in a video presentation; observing body language of said simulated person in said video presentation; listening to an audio response by said simulated person; and selecting a statement from a list of prepared statements in response to said observed facial expressions, body language and audio response.
- 2. (original): An interactive method as defined by claim 1, including the step of repeating the steps of claim 1 until a determination regarding the veracity of said simulated person is made.
- 3. (original): An interactive method as defined by claim 2, including the step of signaling the program creating said video presentations and audio responses of said determination regarding the veracity of said simulated person.
- 4. (original): An interactive method as defined by claim 1, including the step of signaling the program creating said video presentations and audio responses if said video presentation constitutes a clue regarding the veracity of said simulated person.
- 5. (original): An interactive method as defined by claim 1, including the step of signaling the program creating said video presentations and audio responses if said audio response constitutes a clue regarding the veracity of said simulated person.
- 6. (original): An interactive method, including the steps of:
verbalizing a statement including one or more key words selected from a list of prepared statements including said key words; observing the facial expression of a simulated person in a video presentation; observing the body language of said simulated person in said video presentation; listening to an audio response by said simulated person; and verbalizing a statement including one or more key words selected from a list of prepared statements including said key words in response to said observed facial expression and body language and said audio response.
- 7. (original): An interactive method as defined by claim 6, including the step of repeating the steps of claim 6 until a determination regarding the veracity of said simulated person is made.
- 8. (original): An interactive method for developing interpersonal skills as defined by claim 7, including the step of signaling the program creating said video presentations and audio responses of said determination regarding the veracity of said simulated person.
- 9. (original): An interactive method as defined by claim 6, including the step of signaling the program creating said video presentations and audio responses if said video presentation constituted a clue regarding the veracity of said simulated person.
- 10. (original): An interactive method as defined by claim 6, including the step of signaling the program creating said video presentations and audio responses if said audio response constituted a clue regarding the veracity of said simulated person.
- 11. (original): An interactive method, said method comprising the steps of:
initializing a program including weighted questions; allocating quantitative emotional values to rapport states, the quantitative emotional values for the rapport states adding up to 1; affecting the flow of the emotional values from rapport state to rapport state based on stimuli derived from questions asked.
- 12. (currently ammended): A method according to claim 11, wherein the rapport states include worst, bad, neutral, good and excellent.
affecting the flow of the emotional values from rapport state to rapport state based on stimuli derived from questions either articulated by voice activation or entered via keyboard.
- 19. (original): A computer readable medium embodying a program of instruction, said program comprising the instruction of:
providing a stimulus value based on an average of all previous rapport values and current rapport values; and employing the algorithm Sr=0.8[memory*Sr−1+(1−memory)*Sq]+0.2 (average rapport value) where Sr−1 is the stimulus before the last rapport value and Sq is the average rapport value of all previous rapport values and the current rapport value, for computing the stimulus value Sr.
- 20. (original): A computer readable medium that stores a program, said program comprising:
means for computing; means for viewing; means for entering information; means for quantifying emotional values allocated to rapport states; and means for computing a stimulus value.
- 21. (original): A computer readable medium according to claim 20, wherein said means for computing a stimulus value includes employing the algorithm:
- 22. (original): A computer readable medium embodying a program of instruction, said program comprising:
initializing personality parameters; initializing mood parameters; computing a stimulus value; determining whether the stimulus value changed signs; changing a target state if the stimulus values changed signs; determining whether weights reached predetermined limits; and changing weights in all states.
- 23. (new): A method according to claim 12, wherein deteriorating rapport state occurs more easily than building rapport state.
- 24. (new): A method according to claim 13, wherein the stimuli being computed based on an average of all previous questions asked during the interview rapport value and current question rapport value, employing the following algorithm:
- 25. (new): A system, including a computer, a monitor and a keyboard, for developing interpersonal skills including initiation of an interview and quantifying emotional values that are allocated to rapport states, a stimulus value being computed based on an average of all previous questions asked during the interview rapport value and current questions rapport value, said system employing the following algorithm:
- 26. (new): An interractive method according to claim 1, wherein the statement selected is articulated.
- 27. (new): An interractive method according to claim 6, wherein the step of verbalizing a statement includes articulating the statement to a voice activated system.
- 28. (new): A computer readable medium that configures a computer to perform a method, said method comprising the steps of:
initializing a program including weighted questions; allocating quantiative emotional values to rapport states; and affecting the flow of the emotional values from rapport state to rapport state based on stimuli derived from questions either articulated by voice activation or entered via keyboard.
CROSS REFERENCE TO RELATED APPLICATION
[0001] This is a divisional of prior filed copending application Ser. No. 09/448,617, filed Nov. 23, 1999 which claims the benefit of prior filed copending U.S. Provisional Application No. 60/109,974, filed Nov. 25, 1998.
STATEMENT OF GOVERNMENTAL INTEREST
[0002] This invention was made with Government support under Contract No. J-FBI-97-004 awarded by the Department of Justice. The Government has certain rights in the invention.
Provisional Applications (1)
|
Number |
Date |
Country |
|
60109974 |
Nov 1998 |
US |
Divisions (1)
|
Number |
Date |
Country |
Parent |
09448617 |
Nov 1999 |
US |
Child |
10353896 |
Jan 2003 |
US |