Audio processing and/or coding has advanced in many ways. More and more demand is generated for spatial audio applications. In many applications audio signal processing is utilized to decorrelate or render signals. Such applications may, for example, carry out mono-to-stereo up-mix, mono/stereo to multi-channel up-mix, artificial reverberation, stereo widening or user interactive mixing/rendering.
For certain classes of signals as e.g. noise-like signals as for instance applause-like signals, conventional methods and systems suffer from either unsatisfactory perceptual quality or, if an object-orientated approach is used, high computational complexity due to the number of auditory events to be modeled or processed. Other examples of audio material, which is problematic, are generally ambience material like, for example, the noise that is emitted by a flock of birds, a sea shore, galloping horses, a division of marching soldiers, etc.
Conventional concepts use, for example, parametric stereo or MPEG-surround coding (MPEG=Moving Pictures Expert Group).
Alternatively, the matrix can be controlled by side information, transmitted along with the down-mix, containing a parametric description on how to up-mix the signals of the down-mix to form the desired multi-channel output. This spatial side information is usually generated by a signal encoder prior to the up-mix process.
This is typically done in parametric spatial audio coding as, for example, in Parametric Stereo, cf. J. Breebaart, S. van de Par, A. Kohlrausch, E. Schuijers, “High-Quality Parametric Spatial Audio Coding at Low Bitrates” in AES 116th Convention, Berlin, Preprint 6072, May 2004 and in MPEG Surround, cf. J. Herre, K. Kjörling, J. Breebaart, et. al., “MPEG Surround—the ISO/MPEG Standard for Efficient and Compatible Multi-Channel Audio Coding” in Proceedings of the 122nd AES Convention, Vienna, Austria, May 2007. A typical structure of a parametric stereo decoder is shown in
In the frequency domain, the decorrelator 720 generates the according decorrelated signal, which is to be up-mixed in the up-mix matrix 730. The up-mix matrix 730 considers up-mix parameters, which are provided by the parameter modification box 740, which is provided with spatial input parameters and coupled to a parameter control stage 750. In the example shown in
As described above, the output L/R of the mixing matrix H can be computer from the mono input signal M and the decorrelated signal D, for example according to
In the mixing matrix, the amount of decorrelated sound fed to the output can be controlled on the basis of transmitted parameters as, for example, ICC (ICC=Interchannel Correlation) and/or mixed or user-defined settings.
Another conventional approach is established by the temporal permutation method. A dedicated proposal on decorrelation of applause-like signals can be found, for example, in Gerard Hotho, Steven van de Par, Jeroen Breebaart, “Multichannel Coding of Applause Signals,” in EURASIP Journal on Advances in Signal Processing, Vol. 1, Art. 10, 2008. Here, a monophonic audio signal is segmented into overlapping time segments, which are temporally permuted pseudo randomly within a “super”-block to form the decorrelated output channels. The permutations are mutually independent for a number n output channels.
Another approach is the alternating channel swap of original and delayed copy in order to obtain a decorrelated signal, cf. German patent application 102007018032.4-55.
In some conventional conceptual object-orientated systems, e.g. in Wagner, Andreas; Walther, Andreas; Melchoir, Frank; Strauβ, Michael; “Generation of Highly Immersive Atmospheres for Wave Field Synthesis Reproduction” at 116th International EAS Convention, Berlin, 2004, it is described how to create an immersive scene out of many objects as for example single claps, by application of a wave field synthesis.
Yet another approach is the so-called “directional audio coding” (DirAC=Directional Audio Coding), which is a method for spatial sound representation, applicable for different sound reproduction systems, cf. Pulkki, Ville, “Spatial Sound Reproduction with Directional Audio Coding” in J. Audio Eng. Soc., Vol. 55, No. 6, 2007. In the analysis part, the diffuseness and direction of arrival of sound are estimated in a single location dependent on time and frequency. In the synthesis part, microphone signals are first divided into non-diffuse and diffuse parts and are then reproduced using different strategies.
Conventional approaches have a number of disadvantages. For example, guided or unguided up-mix of audio signals having content such as applause may use a strong decorrelation. Consequently, on the one hand, strong decorrelation is needed to restore the ambience sensation of being, for example, in a concert hall. On the other hand, suitable decorrelation filters as, for example, all-pass filters, degrade a reproduction of quality of transient events, like a single handclap by introducing temporal smearing effects such as pre- and post-echoes and filter ringing. Moreover, spatial panning of single clap events has to be done on a rather fine time grid, while ambience decorrelation should be quasi-stationary over time.
State of the art systems according to J. Breebaart, S. van de Par, A. Kohlrausch, E. Schuijers, “High-Quality Parametric Spatial Audio Coding at Low Bitrates” in AES 116th Convention, Berlin, Preprint 6072, May 2004 and J. Herre, K. Kjörling, J. Breebaart, et. al., “MPEG Surround—the ISO/MPEG Standard for Efficient and Compatible Multi-Channel Audio Coding” in Proceedings of the 122nd AES Convention, Vienna, Austria, May 2007 compromise temporal resolution vs. ambience stability and transient quality degradation vs. ambience decorrelation.
A system utilizing the temporal permutation method, for example, will exhibit perceivable degradation of the output sound due to a certain repetitive quality in the output audio signal. This is because of the fact that one and the same segment of the input signal appears unaltered in every output channel, though at a different point in time. Furthermore, to avoid increased applause density, some original channels have to be dropped in the up-mix and, thus, some important auditory event might be missed in the resulting up-mix.
In object-orientated systems, typically such sound events are spatialized as a large group of point-like sources, which leads to a computationally complex implementation.
According to an embodiment, an apparatus for determining a spatial output multi-channel audio signal based on an input audio signal may have: a semantic decomposer configured for decomposing the input audio signal to acquire a first decomposed signal having a first semantic property, the first decomposed signal being a foreground signal part, and a second decomposed signal having a second semantic property being different from the first semantic property, the second decomposed signal being a background signal part; a renderer configured for rendering the foreground signal part using amplitude panning to acquire a first rendered signal having the first semantic property, the renderer having an amplitude panning stage for processing the foreground signal part, wherein locally-generated low pass noise is provided to the amplitude panning stage for temporally varying a panning location of an audio source in the foreground signal part; and for rendering the background signal part by decorrelating the second decomposed signal to acquire a second rendered signal having the second semantic property; and a processor configured for processing the first rendered signal and the second rendered signal to acquire the spatial output multi-channel audio signal.
According to another embodiment, a method for determining a spatial output multi-channel audio signal based on an input audio signal and an input parameter may have the steps of: semantically decomposing the input audio signal to acquire a first decomposed signal having a first semantic property, the first decomposed signal being a foreground signal part, and a second decomposed signal having a second semantic property being different from the first semantic property, the second decomposed signal being a background signal part; rendering the foreground signal part using amplitude panning to acquire a first rendered signal having the first semantic property, by processing the foreground signal part in an amplitude panning stage, wherein locally-generated low pass noise is provided to the amplitude panning stage for temporally varying a panning location of an audio source in the foreground signal part; rendering the background signal part by decorrelation decorrelating the second decomposed signal to acquire a second rendered signal having the second semantic property; and processing the first rendered signal and the second rendered signal to acquire the spatial output multi-channel audio signal.
According to another embodiment, a computer program having a program code for performing the method for determining a spatial output multi-channel audio signal based on an input audio signal and an input parameter, which method may have the steps of: semantically decomposing the input audio signal to acquire a first decomposed signal having a first semantic property, the first decomposed signal being a foreground signal part, and a second decomposed signal having a second semantic property being different from the first semantic property, the second decomposed signal being a background signal part; rendering the foreground signal part using amplitude panning to acquire a first rendered signal having the first semantic property, by processing the foreground signal part in an amplitude panning stage, wherein locally-generated low pass noise is provided to the amplitude panning stage for temporally varying a panning location of an audio source in the foreground signal part; rendering the background signal part by decorrelation decorrelating the second decomposed signal to acquire a second rendered signal having the second semantic property; and processing the first rendered signal and the second rendered signal to acquire the spatial output multi-channel audio signal, when the program code runs on a computer or a processor.
It is a finding of the present invention that an audio signal can be decomposed in several components to which a spatial rendering, for example, in terms of a decorrelation or in terms of an amplitude-panning approach, can be adapted. In other words, the present invention is based on the finding that, for example, in a scenario with multiple audio sources, foreground and background sources can be distinguished and rendered or decorrelated differently. Generally different spatial depths and/or extents of audio objects can be distinguished.
One of the key points of the present invention is the decomposition of signals, like the sound originating from an applauding audience, a flock of birds, a sea shore, galloping horses, a division of marching soldiers, etc. into a foreground and a background part, whereby the foreground part contains single auditory events originated from, for example, nearby sources and the background part holds the ambience of the perceptually-fused far-off events. Prior to final mixing, these two signal parts are processed separately, for example, in order to synthesize the correlation, render a scene, etc.
Embodiments are not bound to distinguish only foreground and background parts of the signal, they may distinguish multiple different audio parts, which all may be rendered or decorrelated differently.
In general, audio signals may be decomposed into n different semantic parts by embodiments, which are processed separately. The decomposition/separate processing of different semantic components may be accomplished in the time and/or in the frequency domain by embodiments.
Embodiments may provide the advantage of superior perceptual quality of the rendered sound at moderate computational cost. Embodiments therewith provide a novel decorrelation/rendering method that offers high perceptual quality at moderate costs, especially for applause-like critical audio material or other similar ambience material like, for example, the noise that is emitted by a flock of birds, a sea shore, galloping horses, a division of marching soldiers, etc.
Embodiments of the present invention will be detailed subsequently referring to the appended drawings, in which:
a shows an embodiment of an apparatus for determining a spatial audio multi-channel audio signal;
b shows a block diagram of another embodiment;
In the embodiment depicted in
The apparatus 100 further comprises a renderer 120 for rendering the first decomposed signal using a first rendering characteristic to obtain a first rendered signal having the first semantic property and for rendering the second decomposed signal using a second rendering characteristic to obtain a second rendered signal having the second semantic property.
A semantic property may correspond to a spatial property, as close or far, focused or wide, and/or a dynamic property as e.g. whether a signal is tonal, stationary or transient and/or a dominance property as e.g. whether the signal is foreground or background, a measure thereof respectively.
Moreover, in the embodiment, the apparatus 100 comprises a processor 130 for processing the first rendered signal and the second rendered signal to obtain the spatial output multi-channel audio signal.
In other words, the decomposer 110 is adapted for decomposing the input audio signal, in some embodiments based on the input parameter. The decomposition of the input audio signal is adapted to semantic, e.g. spatial, properties of different parts of the input audio signal. Moreover, rendering carried out by the renderer 120 according to the first and second rendering characteristics can also be adapted to the spatial properties, which allows, for example in a scenario where the first decomposed signal corresponds to a background audio signal and the second decomposed signal corresponds to a foreground audio signal, different rendering or decorrelators may be applied, the other way around respectively. In the following the term “foreground” is understood to refer to an audio object being dominant in an audio environment, such that a potential listener would notice a foreground-audio object. A foreground audio object or source may be distinguished or differentiated from a background audio object or source. A background audio object or source may not be noticeable by a potential listener in an audio environment as being less dominant than a foreground audio object or source. In embodiments foreground audio objects or sources may be, but are not limited to, a point-like audio source, where background audio objects or sources may correspond to spatially wider audio objects or sources.
In other words, in embodiments the first rendering characteristic can be based on or matched to the first semantic property and the second rendering characteristic can be based on or matched to the second semantic property. In one embodiment the first semantic property and the first rendering characteristic correspond to a foreground audio source or object and the renderer 120 can be adapted to apply amplitude panning to the first decomposed signal. The renderer 120 may then be further adapted for providing as the first rendered signal two amplitude panned versions of the first decomposed signal. In this embodiment, the second semantic property and the second rendering characteristic correspond to a background audio source or object, a plurality thereof respectively, and the renderer 120 can be adapted to apply a decorrelation to the second decomposed signal and provide as second rendered signal the second decomposed signal and the decorrelated version thereof.
In embodiments, the renderer 120 can be further adapted for rendering the first decomposed signal such that the first rendering characteristic does not have a delay introducing characteristic. In other words, there may be no decorrelation of the first decomposed signal. In another embodiment, the first rendering characteristic may have a delay introducing characteristic having a first delay amount and the second rendering characteristic may have a second delay amount, the second delay amount being greater than the first delay amount. In other words in this embodiment, both the first decomposed signal and the second decomposed signal may be decorrelated, however, the level of decorrelation may scale with amount of delay introduced to the respective decorrelated versions of the decomposed signals. The decorrelation may therefore be stronger for the second decomposed signal than for the first decomposed signal.
In embodiments, the first decomposed signal and the second decomposed signal may overlap and/or may be time synchronous. In other words, signal processing may be carried out block-wise, where one block of input audio signal samples may be sub-divided by the decomposer 110 in a number of blocks of decomposed signals. In embodiments, the number of decomposed signals may at least partly overlap in the time domain, i.e. they may represent overlapping time domain samples. In other words, the decomposed signals may correspond to parts of the input audio signal, which overlap, i.e. which represent at least partly simultaneous audio signals. In embodiments the first and second decomposed signals may represent filtered or transformed versions of an original input signal. For example, they may represent signal parts being extracted from a composed spatial signal corresponding for example to a close sound source or a more distant sound source. In other embodiments they may correspond to transient and stationary signal components, etc.
In embodiments, the renderer 120 may be sub-divided in a first renderer and a second renderer, where the first renderer can be adapted for rendering the first decomposed signal and the second renderer can be adapted for rendering the second decomposed signal. In embodiments, the renderer 120 may be implemented in software, for example, as a program stored in a memory to be run on a processor or a digital signal processor which, in turn, is adapted for rendering the decomposed signals sequentially.
The renderer 120 can be adapted for decorrelating the first decomposed signal to obtain a first decorrelated signal and/or for decorrelating the second decomposed signal to obtain a second decorrelated signal. In other words, the renderer 120 may be adapted for decorrelating both decomposed signals, however, using different decorrelation or rendering characteristics. In embodiments, the renderer 120 may be adapted for applying amplitude panning to either one of the first or second decomposed signals instead or in addition to decorrelation.
The renderer 120 may be adapted for rendering the first and second rendered signals each having as many components as channels in the spatial output multi-channel audio signal and the processor 130 may be adapted for combining the components of the first and second rendered signals to obtain the spatial output multi-channel audio signal. In other embodiments the renderer 120 can be adapted for rendering the first and second rendered signals each having less components than the spatial output multi-channel audio signal and wherein the processor 130 can be adapted for up-mixing the components of the first and second rendered signals to obtain the spatial output multi-channel audio signal.
b shows another embodiment of an apparatus 100, comprising similar components as were introduced with the help of
In the embodiment depicted in
As can be seen from
In the embodiment depicted in
with the parameters cl, cr, α and β being constants, or time- and frequency-variant values estimated from the input signal X[k] adaptively, or transmitted as side information along with the input signal X[k] in the form of e.g. ILD (ILD=Inter channel Level Difference) parameters and ICC (ICC=Inter Channel Correlation) parameters. The signal X[k] is the received mono signal, the signal Q[k] is the de-correlated signal, being a decorrelated version of the input signal X[k]. The output signals are denoted by Y1[k] and Y2[k].
The decorrelator 123 may be implemented as an IIR filter (IIR=Infinite Impulse Response), an arbitrary FIR filter (FIR=Finite Impulse response) or a special FIR filter using a single tap for simply delaying the signal.
The parameters cl, cr, α and β can be determined in different ways. In some embodiments, they are simply determined by input parameters, which can be provided along with the input audio signal, for example, with the down-mix data as a side information. In other embodiments, they may be generated locally or derived from properties of the input audio signal.
In the embodiment shown in
According to the processing path of the first decomposed signal, the two amplitude-panned versions of the first decomposed signal, available from the outputs of the two scalable amplifiers 121 and 122 are also provided to the processor 130. In other embodiments, the scalable amplifiers 121 and 122 may be present in the processor 130, where only the first decomposed signal and a panning factor may be provided by the renderer 120.
As can be seen in
In the embodiment in
In the signal-processing path of the second decomposed signal, the output signals Y1[k] and Y2[k] are provided to the processor 130 corresponding to left and right channels as determined by the up-mix module 124. The parameters cl, cr, α and β determine the spatial wideness of the corresponding audio source. In other words, the parameters cl, cr, α and β can be chosen in a way or range such that for the L and R channels any correlation between a maximum correlation and a minimum correlation can be obtained in the second signal-processing path as second rendering characteristic. Moreover, this may be carried out independently for different frequency bands. In other words, the parameters cl, cr, α and β can be chosen in a way or range such that the L and R channels are in-phase, modeling a point-like audio source as semantic property.
The parameters cl, cr, α and β may also be chosen in a way or range such that the L and R channels in the second signal processing path are decorrelated, modeling a spatially rather distributed audio source as semantic property, e.g. modeling a background or spatially wider sound source.
In other words, the decomposer 110 can be adapted for decomposing the input audio signal semantically based on the optional input parameter and/or for determining the input parameter from the input audio signal.
The output of the decorrelation or rendering stage 220 is then provided to an up-mix block 230, which determines a multi-channel output on the basis of the decorrelated or rendered signals and optionally based on up-mix controlled parameters.
Generally, embodiments may separate the sound material into n different semantic components and decorrelate each component separately with a matched decorrelator, which are also labeled D1 to Dn in
In other words, the renderer 110 can be adapted for combining the first decomposed signal and the first decorrelated signal to obtain a stereo or multi-channel up-mix signal as the first rendered signal and/or for combining the second decomposed signal and the second decorrelated signal to obtain a stereo up-mix signal as the second rendered signal.
Moreover, the renderer 120 can be adapted for rendering the first decomposed signal according to a background audio characteristic and/or for rendering the second decomposed signal according to a foreground audio characteristic or vice versa.
Since, for example, applause-like signals can be seen as composed of single, distinct nearby claps and a noise-like ambience originating from very dense far-off claps, a suitable decomposition of such signals may be obtained by distinguishing between isolated foreground clapping events as one component and noise-like background as the other component. In other words, in one embodiment, n=2. In such an embodiment, for example, the renderer 120 may be adapted for rendering the first decomposed signal by amplitude panning of the first decomposed signal. In other words, the correlation or rendering of the foreground clap component may, in embodiments, be achieved in D1 by amplitude panning of each single event to its estimated original location.
In embodiments, the renderer 120 may be adapted for rendering the first and/or second decomposed signal, for example, by all-pass filtering the first or second decomposed signal to obtain the first or second decorrelated signal.
In other words, in embodiments, the background can be decorrelated or rendered by the use of m mutually independent all-pass filters D21 . . . m. In embodiments, only the quasi-stationary background may be processed by the all-pass filters, the temporal smearing effects of the state of the art decorrelation methods can be avoided this way. As amplitude panning may be applied to the events of the foreground object, the original foreground applause density can approximately be restored as opposed to the state of the art's system as, for example, presented in paragraph J. Breebaart, S. van de Par, A. Kohlrausch, E. Schuijers, “High-Quality Parametric Spatial Audio Coding at Low Bitrates” in AES 116th Convention, Berlin, Preprint 6072, May 2004 and J. Herre, K. Kjörling, J. Breebaart, et. al., “MPEG Surround—the ISO/MPEG Standard for Efficient and Compatible Multi-Channel Audio Coding” in Proceedings of the 122nd AES Convention, Vienna, Austria, May 2007.
In other words, in embodiments, the decomposer 110 can be adapted for decomposing the input audio signal semantically based on the input parameter, wherein the input parameter may be provided along with the input audio signal as, for example, a side information. In such an embodiment, the decomposer 110 can be adapted for determining the input parameter from the input audio signal. In other embodiments, the decomposer 110 can be adapted for determining the input parameter as a control parameter independent from the input audio signal, which may be generated locally, preset, or may also be input by a user.
In embodiments, the renderer 120 can be adapted for obtaining a spatial distribution of the first rendered signal or the second rendered signal by applying a broadband amplitude panning. In other words, according to the description of
Embodiments may be adapted for being operated in a guided or an unguided mode. For example, in a guided scenario, referring to the dashed lines, for example in
Furthermore, it is emphasized that for the decorrelation of, for example, applause-like signals, i.e. signals with quasi-stationary random quality, the exact spatial position of each single foreground clap may not be as much of crucial importance, as rather the recovery of the overall distribution of the multitude of clapping events. Embodiments may take advantage of this fact and may operate in an unguided mode. In such a mode, the aforementioned amplitude-panning factor could be controlled by low-pass noise.
As can be seen from
As can be seen from
Other embodiments may use native processing in order to derive background and foreground decomposed signals or input parameters for decomposition. The decomposer 110 may be adapted for determining the first decomposed signal and/or the second decomposed signal based on a transient separation method. In other words, the decomposer 110 can be adapted for determining the first or second decomposed signal based on a separation method and the other decomposed signal based on the difference between the first determined decomposed signal and the input audio signal. In other embodiments, the first or second decomposed signal may be determined based on the transient separation method and the other decomposed signal may be based on the difference between the first or second decomposed signal and the input audio signal.
The decomposer 110 and/or the renderer 120 and/or the processor 130 may comprise a DirAC monosynth stage and/or a DirAC synthesis stage and/or a DirAC merging stage. In embodiments the decomposer 110 can be adapted for decomposing the input audio signal, the renderer 120 can be adapted for rendering the first and/or second decomposed signals, and/or the processor 130 can be adapted for processing the first and/or second rendered signals in terms of different frequency bands.
Embodiments may use the following approximation for applause-like signals. While the foreground components can be obtained by transient detection or separation methods, cf. Pulkki, Ville; “Spatial Sound Reproduction with Directional Audio Coding” in J. Audio Eng. Soc., Vol. 55, No. 6, 2007, the background component may be given by the residual signal.
The output of the spectral whitening stage 430 is then provided to a spectral peak-picking stage 440, which separates the spectrum and provides two outputs, i.e. a noise and transient residual signal and a tonal signal. The noise and transient residual signal is provided to an LPC filter 450 (LPC=Linear Prediction Coding) of which the residual noise signal is provided to the mixing stage 460 together with the tonal signal as output of the spectral peak-picking stage 440. The output of the mixing stage 460 is then provided to a spectral shaping stage 470, which shapes the spectrum on the basis of the smoothed spectrum provided by the smoothed spectrum stage 420. The output of the spectral shaping stage 470 is then provided to the synthesis filter 480, i.e. an inverse discrete Fourier transform in order to obtain x′(n) representing the background component. The foreground component can then be derived as the difference between the input signal and the output signal, i.e. as x(n)-x′(n).
Embodiments of the present invention may be operated in a virtual reality applications as, for example, 3D gaming. In such applications, the synthesis of sound sources with a large spatial extent may be complicated and complex when based on conventional concepts. Such sources might, for example, be a seashore, a bird flock, galloping horses, the division of marching soldiers, or an applauding audience. Typically, such sound events are spatialized as a large group of point-like sources, which leads to computationally-complex implementations, cf. Wagner, Andreas; Walther, Andreas; Melchoir, Frank; Strauβ, Michael; “Generation of Highly Immersive Atmospheres for Wave Field Synthesis Reproduction” at 116th International EAS Convention, Berlin, 2004.
Embodiments may carry out a method, which performs the synthesis of the extent of sound sources plausibly but, at the same time, having a lower structural and computational complexity. Embodiments may be based on DirAC (DirAC Directional Audio Coding), cf. Pulkki, Ville; “Spatial Sound Reproduction with Directional Audio Coding” in J. Audio Eng. Soc., Vol. 55, No. 6, 2007. In other words, in embodiments, the decomposer 110 and/or the renderer 120 and/or the processor 130 may be adapted for processing DirAC signals. In other words, the decomposer 110 may comprise DirAC monosynth stages, the renderer 120 may comprise a DirAC synthesis stage and/or the processor may comprise a DirAC merging stage.
Embodiments may be based on DirAC processing, for example, using only two synthesis structures, for example, one for foreground sound sources and one for background sound sources. The foreground sound may be applied to a single DirAC stream with controlled directional data, resulting in the perception of nearby point-like sources. The background sound may also be reproduced by using a single direct stream with differently-controlled directional data, which leads to the perception of spatially-spread sound objects. The two DirAC streams may then be merged and decoded for arbitrary loudspeaker set-up or for headphones, for example.
The foreground sound is converted into a mono-DirAC stream with DirAC-monosynth block 610 in a way that the azimuth data is kept constant with frequency, however, changed randomly or controlled by an external process in time. The diffuseness parameter ψ is set to 0, i.e. representing a point-like source. The audio input to the block 610 is assumed to be temporarily non-overlapping sounds, such as distinct bird calls or hand claps, which generate the perception of nearby sound sources, such as birds or clapping persons. The spatial extent of the foreground sound events is controlled by adjusting the θ and θrange
The background block 620 takes as input audio stream, a signal, which contains all other sound events not present in the foreground audio stream, which is intended to include lots of temporarily overlapping sound events, for example hundreds of birds or a great number of far-away clappers. The attached azimuth values are then set random both in time and frequency, within given constraint azimuth values θ±θrange
Embodiments of the present invention can provide the advantage that superior perceptual quality of rendered sounds can be achieved at moderate computational cost. Embodiments may enable a modular implementation of spatial sound rendering as, for example, shown in
Depending on certain implementation requirements of the inventive methods, the inventive methods can be implemented in hardware or in software. The implementation can be performed using a digital storage medium and, particularly, a flash memory, a disc, a DVD or a CD having electronically-readable control signals stored thereon, which co-operate with the programmable computer system, such that the inventive methods are performed. Generally, the present invention is, therefore, a computer-program product with a program code stored on a machine-readable carrier, the program code being operative for performing the inventive methods when the computer program product runs on a computer. In other words, the inventive methods are, therefore, a computer program having a program code for performing at least one of the inventive methods when the computer program runs on a computer.
While this invention has been described in terms of several embodiments, there are alterations, permutations, and equivalents which fall within the scope of this invention. It should also be noted that there are many alternative ways of implementing the methods and compositions of the present invention. It is therefore intended that the following appended claims be interpreted as including all such alterations, permutations and equivalents as fall within the true spirit and scope of the present invention.
Number | Date | Country | Kind |
---|---|---|---|
EP 08 018 793.3 | Oct 2008 | EP | regional |
This application is a divisional of U.S. patent application Ser. No. 13/025,999, filed Feb. 11, 2011, which is a continuation of International Patent Application No. PCT/EP2009/005828 filed Aug. 11, 2009, and claims priority to U.S. Application No. 61/088,505, filed Aug. 13, 2008, and additionally claims priority from European Application No. EP 08 018 793.3, filed Oct. 28, 2008, all of which are incorporated herein by reference in their entirety. The present invention is in the field of audio processing, especially processing of spatial audio properties.
Number | Date | Country | |
---|---|---|---|
61088505 | Aug 2008 | US |
Number | Date | Country | |
---|---|---|---|
Parent | 13025999 | Feb 2011 | US |
Child | 13291964 | US |
Number | Date | Country | |
---|---|---|---|
Parent | PCT/EP2009/005828 | Aug 2009 | US |
Child | 13025999 | US |