The present invention is in the field of markup language parsers that provide processed markup language data to applications and, in particular, relates to a markup language parser that expends processing resources based at least in part on application request.
A markup language parser is, in a general sense at least, a program to determine the syntactic structure of a string of symbols in markup language. A markup language (or, perhaps more precisely, markup specification language) describes information (text or data), usually for storage, transmission, or processing by a program. The markup language typically does not specify what should be done with the data.
The reader 102 reads the contents of the file 106 (including markup language statements which, in the example, are XML) to be processed and stores the contents into a buffer 108, typically of fixed predetermined size. If the size of the file 106 is more than the size of the buffer 108, then the buffer 108 is refreshed with the unread markup language data once the scanner 104 has processed the data that is currently in the buffer 108.
The reader 102 is configured to check for valid markup language characters, tokenize the markup language content (e.g., for XML in one example, to tokenize the markup language content to XMLNames, values and content), and provide the tokens to the scanner 104.
The scanner 104 is configured to process the tokens generated by the reader 102 and to provide string objects and/or values (generically, data 103) to the application 101 based on the tokens. For example, the scanner 104 may operate as a state machine. The string objects and/or values provided to the application 101 by the scanner 104 may be, for example, an XMLName (element name, attribute name), attribute value, element content, etc.
We now briefly discuss circumstances surrounding the conventional passing of data between the reader 102 and the scanner 104. The scanner 104 passes pointer objects to the reader 102. The pointer objects passed by the scanner 104 to the reader 102 are essentially just shells, to be populated by the reader 102. After processing by the reader 102, a pointer object points to a token in the buffer 108, and control is returned to the scanner 104. More particularly, the pointer object indicates an offset into the buffer 108 as well as the length of the token. Then, depending on the type of token being processed, the scanner 104 processes a populated pointer object to either create string objects or to copy data into a buffer 110 in the scanner 104.
It is desired to streamline the operation of the parser.
A markup language parser processes markup language data and provides processed data to an application. A reader is configured to tokenize the markup language data and store resulting tokens in a buffer associated with the reader. A scanner is configured to create string objects based on the tokens and to provide the created string objects to an application.
The scanner is further configured to determine a need by the application for the string objects. For each at least some of the string objects created by the scanner, the scanner is configured to selectively create those string objects based on a determination of the need by the application for the string objects.
It has been realized that, conventionally, the scanner of a markup language parser executes processing to create string objects or copy data into its buffer (depending upon the type of token being processed) even in situations where the application does not ask for or otherwise require a string object and/or data. In accordance with aspects of the invention, at least a portion of processing by the parser, which formerly was carried out “open loop,” is now carried out by the parser based on a request or other indication of need by the application, for the result of processing by the parser.
For example, in accordance with one aspect, the string objects are created by the scanner, to provide to the application(s), when requested by the application. In accordance with another aspect, the values are copied from the buffer in the reader, to the scanner for processing and providing to the application(s), based on an internal state of the scanner or the type of token being read.
We now discuss these aspects with reference to embodiments illustrated in
Referring first to
Also like the scanner 104, the scanner 204 maintains a register 212 containing a pointer object that references back to the buffer 208 in the reader 202. For example, the reader 202 may have informed the scanner 204 of offset and length information pertaining to data relevant to a particular token, and the scanner 204 maintains the register 212 containing a pointer object that references back to this data.
Unlike the scanner 104, the scanner 204 typically does not (open loop) copy the pointed-to data from the reader buffer 208 into a buffer associated with the scanner 204 upon completion of processing of the pointer object (i.e., population) by the reader 202. Rather, when string objects are created by the scanner, the data is accessed directly from the reader buffer 208.
To avoid data being overwritten in the reader buffer 208 before it can be accessed by the scanner 204, the scanner 204 is notified when the referenced data in the buffer 208 may be no longer available (e.g., will be overwritten in the buffer 208). At this point, if it is determined by the scanner 204 that the referenced data will not be needed, then the referenced data need never be copied out of the buffer 208.
In one example, a “listener” mechanism is used to notify the scanner 204 when the referenced data in the buffer 208 may be no longer available. That is, the arrow 214 in
At this point, the scanner 204 determines whether the referenced data may be needed, based on the internal state of the scanner 204 or the type of token that is being/was read. For example, if the state of the scanner 204 is such that the referenced data has already been processed or is past the state in which the referenced data would have been processed, then the referenced data is no longer needed. If the referenced data in the buffer 208 may be needed, then the referenced data is copied from the buffer 208 of the reader 202 into a buffer 210 of the scanner 204.
Furthermore, whereas in the
Put another way, in general, there may be two types of buffers, and there are two pools, one for each type of buffer. Both types of buffers are used to store attribute values. For example, in the following string:
With regard to the two types of buffers, a first type of buffer is used when the attribute is simple and all that is needed to get the value is the starting and ending offsets to the buffer. This is the type of buffer 212 illustrated in
As discussed above, the first type of pointers are converted to string values and read into the scanner 204 in two scenarios. The first scenario is that an attribute is read by the application and the corresponding attribute value is requested by the application. The second scenario is that a callback 216 is received, indicating the buffer 208 is about to be written over. In the second scenario, the attribute value is copied into the buffer 210.
A second type of buffer (illustrated in the simplified view in
In this case, there is a one-to-one correspondence between the first type of object (in array 312) and the second type of object (in byte array 311). That is, each of the first type of object (in array 312) points to the buffer 308 in the reader 302. In this case, when a copy is made, the type one object points to a type 2 object (in byte array 311) in the scanner 304 that holds the actual values.
As described, a scanner of a markup language parser can omit execution of processing to create string objects or copy data into its buffer (depending upon the type of token being processed) in situations where the application does not ask for or otherwise require a string object and/or data.
Number | Date | Country | Kind |
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756/KOL/2005 | Aug 2005 | IN | national |