Reinforcement Learning
Reinforcement learning (RL) is a form of machine learning [Michell 1997] that solves sequential decision making problems through feedback that comes in the form of a reward signal. RL agents are provided with, or given the ability to collect, experiences interacting with a problem domain. These experiences are labeled with rewards that describe the relative value of the events that occurred. From these rewards RL agents learn to optimize their behavior. Unlike classical supervised learning methods [Mitchell 1997], RL agents do not need to be explicitly told what correct and incorrect behaviors are. Instead they learn to self-optimize their behavior in order to maximize the long term expected value. This ability to self-optimize makes RL suitable for learning and adapting to novel and dynamic scenarios, a key component for any robust autonomous system.
RL problems can be elegantly described within the context of Markov Decision Processes (MDP) [Puterman 2009]. An MDP, M, is defined as a 5-tuple, M=(S,A,P,,γ), where:
S is a fully observable finite set of states,
A is a finite set of possible actions,
P is the state transition model such that P(s′|s,a)∈[0,1] describes the probability of transitioning to state s′ after taking action a in state s,
s,s′
a is the expected value of the immediate reward r after taking a in s, resulting in s′, and
γ∈(0,1) is the discount factor on future rewards.
A Markov Decision Process is a discrete time stochastic control process. At each time step, the process is in some state s, and the decision maker may choose any action a that is available in state s. The process responds at the next time step by randomly moving into a new state s′, and giving the decision maker a corresponding reward Ra(s,s′). The probability that the process moves into its new state s′ is influenced by the chosen action. Specifically, it is given by the state transition function Pa(s,s′). Thus, the next state s′ depends on the current state s and the decision maker's action a. But given s and a, it is conditionally independent of all previous states and actions; in other words, the state transitions of an MDP process satisfies the Markov property. Markov decision processes are an extension of Markov chains; the difference is the addition of actions (allowing choice) and rewards (giving motivation). Conversely, if only one action exists for each state and all rewards are the same (e.g., zero), a Markov decision process reduces to a Markov chain. See en.wikipedia.org/wiki/Markov_decision_process.
The core problem of MDPs is to find a “policy” for the decision maker: a function 7 that specifies the action π(s) that the decision maker will choose when in state s. Note that once a Markov decision process is combined with a policy in this way, this fixes the action for each state and the resulting combination behaves like a Markov chain.
The goal is to choose a policy π that will maximize some cumulative function of the random rewards, typically the expected discounted sum over a potentially infinite horizon:
(where we choose at=π(st))
where γ is the discount factor and satisfies 0≤γ≤1. (For example, γ=1/(1+r) when the discount rate is r.) γ is typically close to 1. Because of the Markov property, the optimal policy for this particular problem can indeed be written as a function of s only, as assumed above.
MDPs can be solved by linear programming or dynamic programming. Below, the dynamic programming alternate is discussed in depth.
In a typical case, the state transition function P and the reward function R are known, the policy that maximizes the expected discounted reward is to be calculated. The standard family of algorithms to calculate this optimal policy requires storage for two arrays indexed by state: value V, which contains real values, and policy π which contains actions. At the end of the algorithm, π will contain the solution and V(s) will contain the discounted sum of the rewards to be earned (on average) by following that solution from state s. The typical algorithm has the following two kinds of steps, which are repeated in some order for all the states until no further changes take place. They are defined recursively as follows:
Their order depends on the variant of the algorithm; one can also do them for all states at once or state by state, and more often to some states than others. As long as no state is permanently excluded from either of the steps, the algorithm will eventually arrive at the correct solution.
In value iteration [Bellman 1957], which is also called backward induction, the π function is not used; instead, the value of π(s) is calculated within V(s) whenever it is needed. Substituting the calculation of π(s) into the calculation of V(s) gives the combined step:
where i is the iteration number. Value iteration starts at i=0 and V0 as a guess of the value function. It then iterates, repeatedly computing Vi+1 for all states s, until V converges with the left-hand side equal to the right-hand side (which is the “Bellman equation” for this problem).
In policy iteration [Howard 1960], step one is performed once, and then step two is repeated until it converges. Then step one is again performed once and so on. Instead of repeating step two to convergence, it may be formulated and solved as a set of linear equations. This variant has the advantage that there is a definite stopping condition: when the array π does not change in the course of applying step 1 to all states, the algorithm is completed. In modified policy iteration [van Nunen, 1976; Puterman 1978], step one is performed once, and then step two is repeated several times. Then step one is again performed once and so on.
In prioritized sweeping, the steps are preferentially applied to states which are in some way important—whether based on the algorithm (there were large changes in V or π around those states recently) or based on use (those states are near the starting state, or otherwise of interest to the person or program using the algorithm).
The solution above assumes that the state s is known when action is to be taken; otherwise π(s) cannot be calculated. When this assumption is not true, the problem is called a partially observable Markov decision process or POMDP.
Burnetas and Katehakis [Burnetas 1997] discuss a class of adaptive policies that possess uniformly maximum convergence rate properties for the total expected finite horizon reward, which were constructed under the assumptions of finite state-action spaces and irreducibility of the transition law. These policies prescribe that the choice of actions, at each state and time period, should be based on indices that are inflations of the right-hand side of the estimated average reward optimality equations.
If the probabilities or rewards are unknown, the problem is one of reinforcement learning [Sutton and Barto, 1998]. For this purpose, it is useful to define a further function, which corresponds to taking the action a and then continuing optimally (or according to whatever policy one currently has):
While this function is also unknown, experience during learning is based on (s,a) pairs (together with the outcome s′); that is, “I was in state s and I tried doing a and s′ happened”). Thus, one has an array Q and uses experience to update it directly. This is known as Q-learning. See, https://en.wikipedia.org/wiki/Q-learning.
Reinforcement learning can solve Markov decision processes without explicit specification of the transition probabilities; the values of the transition probabilities are needed in value and policy iteration. In reinforcement learning, instead of explicit specification of the transition probabilities, the transition probabilities are accessed through a simulator that is typically restarted many times from a uniformly random initial state. Reinforcement learning can also be combined with function approximation to address problems with a very large number of states.
Thus, a proposed solution to a MDP comes in the form of a policy, π(s). Policies, π:SA, are functions that prescribe which action to take given a particular state, π(s)=a. Given a policy, the value of any individual state-action pair in M can be inferred. The value of a state-action pair while following π, is given by its Q-value, Q∂(s, a), which is defined as:
where ri+1 is the immediate reward given at time i+1.
The overall objective is to derive an optimal policy, π*, that maximizes the expected long term discounted value for any state-action pair in M. In order to derive π*, value based RL approaches attempt to learn an approximation of the optimal Q-function, Q*, which is defined as the solution to the optimal Bellman equation,
From this equation π* can be extracted as π*(s)=arg maxa∈AQ*(s, a).
In the RL setting P and are unknown and is learned from samples. Samples are atomic observations of transitions taken from the domain. They are represented by tuples, (st, at, st+1,rt+1), consisting of a state st, an action at, the state st+1 transitioned to by taking at in st, and rt+1, the immediate reward for that transition. Samples are often collected as episodic sequences known as trajectories. Each trajectory, T, is a sequentially ordered collection of observations where, T[(s0,a0,s1,r1),(s1,a1,s2,r2), . . . ].
If P and are known, Q* can be solved for efficiently using dynamic programming. However, in RL scenarios P and are unknown and Q* is approximated from samples. Samples are single-step observations of the effects of taking actions in the domain. They are represented by tuples, (st,at,st+1,rt+1), consisting of a state st, an action at, the state st+1 transitioned to by taking at in st, and rt+1, the immediate reward for that transition.
Approximate Value Iteration
Approximate Value Iteration (AVI) is a popular framework for solving Reinforcement Learning (RL) problems for deriving optimal value functions from samples of experience, and which combines classical value iteration with function approximation [Gordon 1995, Munos 2005]. It is sample-efficient and because it is an off-policy approach it can make effective use of all available samples. Samples are most commonly collected in sequences known as trajectories. Most AVI methods do not take full advantage of the sequential relationship between samples within a trajectory in deriving value estimates, due to the challenges in dealing with the inherent bias and variance in the n-step returns.
Approaches based upon AVI solve RL problems by iteratively updating the estimated values of samples, based upon an approximate value function. The approximate value function model is then updated using the sample data and estimated values using a regression technique. The accuracy of the method's sample value estimates determines the final quality of the value function approximation and the overall success of the approach.
At the heart of AVI is its 1-step backup update function which makes use of the Bellman optimality equation [Sutton 1998]. This update function does not consider the sequential relationship between samples that can be used to improve value estimation. Samples in RL domains are most commonly collected in episodic sequences known as trajectories. Given multi-sample trajectories, the idea behind the 1-step return has been extended by Temporal Difference (TD) [Sutton 1998] to produce the n-step return estimates which may be subject to different variance and bias than the 1-step return depending on the learning contexts.
Approximate Value Iteration (AVI) derives {circumflex over (Q)}, an approximation of Q*, from a fixed finite set of samples. Provided an initial estimate of Q* called {circumflex over (Q)}0, in iteration m, AVI arrives at {circumflex over (Q)}m by employing the 1-step backup operator (called R(1)) (For conciseness of notation, the subscript t is omitted where there is no confusion), over the provided samples and the previous estimate {circumflex over (Q)}m−1:
Rt(1) combines the 1-step observed immediate reward with a greedy choice among all bootstrapped estimates of future returns as approximated by {circumflex over (Q)}m−1. Note that Eq. (2) differs from the 1-step return definition used by TD methods [Sutton 1998] by application of the max operator to guide action selection.
Function approximation is used to provide generalization over limited training samples in any non-trivial domain where state-action spaces cannot be explicitly represented. Approximation necessarily introduces errors into the AVI process since the state-action function is now attempting to represent the value of possibly infinitely many points with a model described by a constant number of parameters. By varying the model's parameterization or the sample set used in the approximation, each sample's Rt(1) can be viewed as a random variable with its own bias and variance as compared to the true 1-step return.
See (each of which is expressly incoorporated herein by reference in its entirety): US Patent Application Nos. 20080140379; 20050273298; 20040236557; 20040205394; and U.S. Pat. No. 8,612,106.
On-Policy and Off-Policy Approaches
Value function based RL approaches can be classified as being either off-policy or on-policy. The distinction between the two classes of approaches has to do with the relationship between the sources of the sample data and the policy being learned. Sample data is generated by making observations following what is known as a behavior policy, πb. The policy that is being learned is commonly referred to as the target policy, πt.
On-policy methods assume that both the target and behavior policies are one in the same, πt=πb. Examples of such methods include the popular algorithms SARSA [Sutton 1998] and LSTD [Boyan 2002]. On-policy methods are effective in on-line learning scenarios and actor-critic frameworks and have robust theoretical convergence properties [Sutton 1998]. However, these methods are limited in that they can only learn from samples generated by the target policy and cannot take advantage of samples generated by other sources.
Conversely, off-policy methods can learn from samples generated by any arbitrary policy. In off-policy contexts the target and behavior policies are not necessarily the same, πt≠πb. Examples of off-policy RL algorithms include Q-learning [Watkins 1992], LSPI [Lagoudakis 2003], and GTD [Sutton 2009]. From a sample efficiency and scalability standpoint, off-policy approaches are more desirable because they can effectively utilize more of the available samples.
The ability to learn from off-policy samples does come with a cost. Only under fairly restrictive assumptions are off-policy methods guaranteed to converge upon Q* [Gordon 1995, Lagoudakis 2003]. Unfortunately, under more realistic assumptions, when paired with function approximation and/or limited sampling, many off-policy methods have been shown to have divergent behavior [Boyan 2002]. Conversely, on-policy methods do not suffer from this issue. Notwithstanding this limitation, the advantage of utilizing samples gathered arbitrarily is so great that overcoming this issue has been the subject of intense study [Sutton 2009, Gordon 1995, Ormoneit 2002, Lagoudakis 2003].
See (each of which is expressly incoorporated herein by reference in its entirety): U.S. Pat. Nos. 8,793,381; 8,682,677; 8,433,578; 7,837,543; 7,174,354; 20150310068; 20150100530; 20130346614; 20130238333; 20110131048; 20050245303; 20040073764; 9,156,165; 9,152,915; 9,146,546; 9,134,707; 9,129,337; 9,105,077; 9,104,186; 9,087,359; 9,082,079; 9,073,701; 9,053,545; 9,026,473; 9,015,092; 9,008,914; 9,008,840; 8,996,177; 8,990,133; 8,976,041; 8,943,008; 8,924,024; 8,914,300; 8,874,440; 8,819,523; 8,793,557; 8,788,415; 8,774,923; 8,762,304; 8,639,392; 8,612,107; 8,608,480; 8,560,657; 8,554,706; 8,484,146; 8,447,431; 8,422,444; 8,417,360; 8,396,550; 8,340,789; 8,260,441; 8,214,062; 8,212,688; 8,209,040; 8,135,653; 8,041,661; 7,977,852; 7,966,276; 7,881,830; 7,849,033; 7,827,124; 7,734,471; 7,707,131; 7,539,748; 7,539,549; 7,458,342; 7,386,522; 7,321,882; 7,308,322; 7,080,055; 7,043,462; 7,013,201; 6,882,992; 6,850,171; 6,792,336; 6,736,089; 6,708,160; 6,611,823; 6,581,048; 6,532,454; 6,529,887; 6,192,354; 6,169,981; 6,038,556; 5,946,673; 5,832,466; 5,802,506; 5,677,609; 5,608,843; 5,504,839; 5,475,795; 5,175,798; and US Patent App. Nos. 20150316282; 20150306761; 20150301510; 20150283703; 20150283702; 20150283701; 20150258683; 20150258682; 20150258679; 20150148953; 20150127150; 20150127149; 20150106316; 20150106315; 20150106314; 20150106311; 20150106310; 20150106306; 20150094852; 20150094850; 20150032258; 20150005937; 20140371912; 20140371907; 20140358284; 20140330763; 20140277765; 20140277744; 20140277718; 20140235474; 20140132425; 20140081895; 20140032459; 20140032458; 20140025613; 20130341159; 20130325776; 20130325775; 20130325774; 20130325773; 20130325768; 20130262353; 20130245831; 20130223724; 20130184838; 20130178953; 20130178952; 20130080641; 20120296658; 20120296656; 20120166375; 20120107921; 20120065746; 20120016435; 20110246409; 20110213435; 20100268533; 20100257866; 20100112533; 20100082142; 20090327172; 20090322561; 20090306866; 20090248175; 20090225677; 20090132095; 20090127976; 20090062961; 20080269955; 20080168016; 20080091628; 20070198444; 20070094187; 20070016265; 20060253296; 20060224535; 20060206337; 20060155660; 20060121616; 20040244729; 20040228277; 20040015933; and 20030063016.
Policy Iteration
Policy iteration is a family of value function-based approaches that iteratively interleave phases of policy evaluation with policy improvement [Sutton 1998]. Rather than attempting to derive Q* directly, as is done in value iteration, policy iteration methods incrementally make refinements to a policy until it converges upon π* in the limit. It starts with an arbitrary base policy, π. In the policy evaluation phase, samples gathered following π are used by an on-policy algorithm to derive its value function, Qπ. Then, in the policy improvement phase, Qπ is used to calculate the improved policy, π′, by identifying any states where 7 took a sub-optimal action, π(st)≠arg maxa∈AQπ(st,a). The process is then repeated for π′ and it is guaranteed to asymptotically converge upon Q* and π* [Kaelbling 1996].
Policy iteration methods are typically more sample efficient than direct policy search methods, but less so than value iteration methods. Samples gathered for the evaluation phase of one policy are usually discarded and not considered during the evaluation of subsequent policies, because they are at that point off-policy samples. Importance sampling methods [Precup 2001] have been adapted to enable the limited reuse of the off-policy samples for policy evaluation. However, this process is still limited to using samples that were gathered in previous iterations and assumes that more samples from the current policy can be obtained.
See (each of which is expressly incorporated herein by reference in its entirety): US Patent App. Nos. 20150019458; 20140277744; 20140115100; 20140052431; 20130262353; 20130238333; 20120303412; 20120010913; 20110131048; 20110019693; 20100205974; 20090306866; 20090177521; 20090012922; 20080249844; 20070203871; 20050071223; 20040015386; 20020198854; and U.S. Pat. Nos. 9,134,707; 8,996,177; 8,682,677; 8,612,107; 8,468,041; 8,447,706; 8,433,578; 8,285,581; 8,250,014; 8,126,765; 8,001,063; 7,403,904; 7,239,962; 6,917,925; 5,608,843.
Value Iteration
Value iteration, in contrast, searches for Q* directly rather than deriving intermediate Q-functions of sub-optimal policies [Sutton 1998]. It derives Q* through iterative applications of the Bellman operator over all samples [Boyan 2002]:
This operator assigns the value for a given state-action pair, Q(st,at), as equal to the value of the immediate reward, rt+1, plus the discounted maximum value for the next state, γmaxa′∈AQπ(st+1,a′), given the prior approximation of Q*, Q′. Value iteration converges to Q* asymptotically under infinite sampling assumptions and the use of Q-tables [Sutton 1998]. However, value iteration with function approximation has been shown to have unstable convergence with arbitrary regression models [Boyan 1995. Convergence can be guaranteed with specific forms of function approximation such as kernel based averagers [Gordon 1995, Ormoneit 2002]. Compared with other RL approaches value iteration methods can be very sample efficient because all available samples are reused at each iteration.
See (each of which is expressly incorporated herein by reference in its entirety): U.S. Pat. Nos. 5,608,843; 6,917,925; 7,239,962; 7,403,904; 8,001,063; 8,126,765; 8,250,014; 8,285,581; 8,433,578; 8,447,706; 8,468,041; 8,612,107; 8,682,677; 8,996,177; 9,134,707; and US Patent App. Nos. 20020198854; 20040015386; 20050071223; 20070203871; 20080249844; 20090012922; 20090177521; 20090306866; 20100205974; 20110019693; 20110131048; 20120010913; 20120303412; 20130238333; 20130262353; 20140052431; 20140115100; 20140277744; 20150019458.
Direct Policy Search
Learning value functions is not the only way to solve RL problems. In fact, deriving an arbitrarily accurate approximation of the optimal value function does not guarantee learning the optimal policy [Lagoudakis 2003]. As an alternative, policy search methods forego value functions entirely and search the policy space directly for improving policies [Baxter 2001]. Policy search methods encode policies as a parameterized function, πθ where θ∈n [Kormushev 2012], and search over the parametric space for improving policies. In this framework, each candidate policy, πθ, is evaluated independently through simulation to determine their relative quality. The parameters, θ, of the candidates are then tuned based upon their performances. This process is repeated until a policy of desired quality emerges.
There are two general types of policy search algorithms: genetic policy search [Gomez 2006] and gradient policy search [Riedmiller 2007]. In general, policy search methods perform better than value function methods on poorly defined or represented problems [Kalyanakrishnan 2009]. However, they are also highly sample inefficient because each candidate policy needs to be evaluated individually over the entire problem space. Further, all the samples generated by the candidate policies are ignored or discarded rather than being used to train future policies or for other purposes.
See (each of which is expressly incorporated herein by reference in its entirety): U.S. Pat. Nos. 8,326,780; 8,612,107; 8,775,341; 8,818,925; 8,909,571; 9,015,093; 9,053,431; 9,105,077; and US Patent App. Nos. 20130178952; 20130178953; 20130223724; 20130318023; 20130325764.
Approximate Modified Policy Iteration
The Approximate Modified Policy Iteration method (Scherrer et al. 2012) uses n-step roll-outs for the purpose of improving sample value estimates. However, this approach, as the name suggests, is part of a policy iteration process and is not comparable to a value iteration based method.
See (each of which is expressly incorporated herein by reference in its entirety):
Fitted Q-Iteration (FQI) is a widely used approximate value iteration (AVI) framework for solving reinforcement learning (RL) problems [Ernst 2005]. Since its introduction FQI has been utilized and extended by numerous others [Riedmiller 2005, Kalyanakrishnan 2007, Antos 2007, Nouri 2008]. FQI's most compelling feature is its ability to learn effectively from varied sources of off-policy sample data. In a multi-agent context, this is analogous to learning from the aggregate experiences of heterogeneous agents solving a given problem. Most other RL methods make restrictive assumptions on sample data rendering such collections of data useless. In many realistic learning situations, where simulation is impractical and obtaining samples is difficult and costly, it is critically important to be able to utilize all available data. FQI provides a means to utilize all available data to learn an approximation of the optimal policy.
FQI [Ernst 2005] is a batch-mode, off-line, off-policy approach for solving RL problems. It is an approximate value iteration [Munos 2005] framework that solves directly for Q* through a sequence of standard supervised learning regression problems. As a batch-mode algorithm it makes efficient use of samples. It has also been proven that, under restrictive assumptions of the regression model, FQI is guaranteed to converge towards Q* [Ormoneit 2002].
Although FQI can utilize off-policy sample data effectively, it does not exploit this data to the fullest extent. The key operation of FQI, and its derivatives, is its Q-value update function which makes use of the greedy 1-step Temporal Difference (TD) return [Sutton 1998]. This 1-step update treats each sample as an independent event and relies completely on bootstrapped value estimates. These bootstrapped estimates can have significant error due the use of function approximation and irregularly distributed sample sets. Samples, however, are not typically gathered as single step experiences and they are not independent of each other. Instead they are gathered as multi-step experiences known as trajectories and share sequential relationships that can be exploited to reduce this error.
FQI starts with an arbitrarily initalized approximation of Q*, {circumflex over (Q)}0. This approximation of Q* is then refined through an iterative process. In this process the estimated Q-values of each sample are calculated using the current {circumflex over (Q)} approximation. These values are then used as target values for a regression algorithm that “fits” them with their corresponding sample state and action features producing the next approximation, {circumflex over (Q)}i). The process is repeated for M iterations or until some other stopping criteria.
A crucial component of this process is how the sample value estimates are calculated. The accuracy of these estimates dictates the final accuracy of {circumflex over (Q)}I and in turn the quality of the derived policy. For this purpose, FQI uses the greedy 1-step return estimate, Rt(1):
which combines the single-step observed immediate reward with a greedy choice among all bootstrapped estimates of future returns provided by {circumflex over (Q)}i−1. Rt(1) is a reasonable choice for a value estimator as it is unbiased with regard to the sampling policies. However, it is not the only choice and it is very sensitive to error caused by biases and variances in an imperfect function approximation model and irregular sample distributions.
Trajectories
Trajectory data has been utilized to great effect in on-policy and policy iteration RL contexts through the use of complex returns [Sutton 1998, Konidaris 2011, Hachiya 2009, Geist 2014]. Complex returns are a weighted average of the n-step returns, value estimates made by looking further forward down the trajectory than just one step. Through careful design, the aggregated value estimates produced by complex returns have low variance and are generally more accurate than 1-step return estimates. Despite this advantage and the general availability of trajectory data, complex returns have not been considered in an AVI context. There are two primary reasons why complex returns have not been used for AVI. First, off-policy trajectories introduce bias into complex return estimates. The other is that the target policy being learned is an optimal policy and generally is unknown, making it impossible to apply importance sampling to mitigate off-policy biases [Precup 2001].
See (each of which is expressly incorporated herein by reference in its entirety): U.S. Pat. No. 8,494,980 and US Patent App. No. 20100241243.
Complex Returns
Complex returns have been applied with success in other off-policy learning contexts with importance sampling [Precup 2001, Hachiya 2009, Geist 2014]. This method takes advantage of prior knowledge of both the behavior policy (πb), the policy that generated the trajectory, and the target policy (πt), the policy being learned, both of which are assumed to have non-zero action selection probabilities. It uses prior knowledge of both the behavior policy (πb) and the target policy (πt) to weight each return of a complex backup to reduce the bias of the individual Rt(n) returns. This idea is well motivated for the policy evaluation phase of a policy iteration approach where the target policy is known and likely non-deterministic given exploration. However, in the value iteration context, πt is always π* , and is unknown, making importance sampling inapplicable.
See (each of which is expressly incorporated herein by reference in its entirety):
In on-policy learning settings, where the behavior policy follows the target policy, the idea of n-step returns has been exploited to great effect by the TD(λ) family of algorithms, which utilize complex returns (weighted average of all n-step returns) in order to reduce variance and produce a more accurate value estimate than the 1-step return [Sutton 1998]. In off-policy learning settings where the behavior policy is different from the target policy, importance sampling has been employed to correct the off-policy bias in the n-step returns, and shown some successes in enabling effectiveness use of n-step returns for policy iteration methods.
Notwithstanding, there has been little progress in exploiting the n-step returns in value iteration methods. The main reason for this lies in the fact that in the value iteration framework, the target policy is always the optimal policy, and it is a challenging issue to deal with the off-policy bias of the n-step returns. The importance sampling method suitable for the policy iteration framework does not apply here, since it requires the prior knowledge of both the target policy and the behavior policy in order to decide the importance weight of the n-step returns, but such information is not available in the value iteration framework.
A bounding method is provided herein which uses a negatively biased, but relatively low variance complex return estimator to provide a lower bound on the value of the sample label obtained from the traditional one-step return. The method is motivated by a statistical observation that a biased estimator with relatively small variance can sometimes provide an effective bound on the value of another estimator to produce a better estimator than both.
The present technology exploits the off-policy bias down the trajectories, instead of trying to correct it as the importance sampling approach does. In addition, a new Bounded-FQI algorithm is provided, which efficiently incorporates the bounding method into an approximate value iteration framework. An empirical analysis of the present technology on a set of RL benchmarks demonstrates that the bounding method, along with the BFQI algorithm, produce more accurate value estimates than existing approaches, resulting in improved policies.
The present technology thus provides a bounding method which uses a negatively biased but relatively low variance estimator, generated by considering n-step returns along a trajectory, to provide a lower bound on the observed value of a traditional one-step return estimator. In addition, a new Bounded-FQI algorithm may be employed, which efficiently incorporates the bounding method into an approximate value iteration framework. Experiments show that the technology produces more accurate value estimates than existing approaches, resulting in improved policies.
The present technology may be used in adaptive control systems. Such control systems may employ robust autonomous agent technology that enables autonomous control of physical systems in highly complex, uncertain, and dynamic environments. The present technology may also be used in automated systems that are not involved in physical control. Typically, in a physical control paradigm, the trajectory is a change in a system state over time, with the inputs received from sensors. On the other hand, time-series data may be employed which does not represent physical changes over time, and may, for example, represent changes in human preferences or behavior patterns. Further, the trajectory need not be a time-trajectory, but rather a set of data that represents an ordered series of information with an express or implied underlying continuum or spectrum; that is, a mapping of a space wherein one or more of the spatial coordinates are quantitative. Typically, the trajectory is along a monotonically increasing variable, at least within the domain of interest, but this is not necessarily a required presumption for application of the technology.
Recent advances in autonomy technology have promoted the widespread emergence of autonomous systems in various domains such as domestic robots, self-driving vehicles, and financial management agents. Current autonomous systems, in general, are complex automated systems that are custom engineered for specific problems, and use hard coded control policies. Therefore, they are excessively expensive to build and incapable of dealing with highly uncertain and rapidly changing environments. Autonomous systems that can learn from experiences are able to adapt and are more robust to dynamic environments than automated systems.
In smart energy domains, such autonomous adaptive control systems include, but are not limited to, wind turbine control systems in wind farms, combined heat and power (CHP) control systems in microgrid, and smart thermostats in smart buildings. Other applications may include combustion systems and chemical reaction processes, such as internal combustion engines, turbines, boilers, and the like. For example, advanced combustion controllers can compensate for air pressure, humidity, existing pollutants in intake, fuel composition and quality, load, expected change in load, energy cost, process economics, safety margin, etc. In such cases, the control issue is to automatically learn the effect of changes in various independent (input) parameters on one or more dependent (output) parameters, in order to improve the control to achieve a higher quality based on a quality metric or constraint. In real-world systems, there are often time delays and interactions, intended or unintended feedback, as well as random or unmeasured or uncontrolled effects, making the control problem one of pragmatism rather than perfection. The control system according to the present technology therefore looks not only at the series of data which represents the input(s), but also a series of data representing the controlled performance of the system.
The present robust autonomy technology allows an autonomous agent to quickly learn and adapt control policies. Here, “quick” means using less time, which translates to less agent interactions with the environment and hence less experience data collected. Accordingly, the technology is efficient. Quicker improvement has some immediate benefits such as power increases or energy savings gained sooner. For example, 10 percent of reduction on energy consumption after 1 month of deployment of robust autonomous thermostat would be much more attractive than the same saving in 1 year. In the case of systems operating in dynamic environments, a more rapid adaptation may be the difference between successful and failed control. To the extent that data acquisition has a cost, the greater efficiency in use of that data may be the difference between cost effectiveness and a loss. Indeed, where the goal of the system is increasing efficiency, the difference in control efficiency can directly influence feasibility. In the case of model-based control, the system needs to observe exercise of the system over its operative range to infer its dynamic response, and thus create or populate the model. Genetic evolutionary algorithm-based systems do this by permuting the “best” inferred mode to determine whether the outcome can be improved. In a high dimensionality control problem in a dynamically changing environment, the result can be lack of convergence, with perpetually poor performance. Likewise, traditional auto-tuning controller technology may perpetually operate in a suboptimal regime.
Current control systems in the smart energy industry such as wind farms, CHP plants, and smart buildings, are complex automated systems that apply custom engineered, hard coded control policies developed based on extensive but incomplete knowledge of the systems. Such policies are excessively expensive to build and incapable of dealing with highly uncertain and rapidly changing environments. Consider the smart building domain as an example. To provide comfort and operate energy-efficiently, an automated controller, a smart thermostat, can use some heuristic policies to turn on and off heating/cooling devices ahead of time based on inhabitant patterns, weather conditions, and user preferences of comfort level and energy savings. Various additional factors such as characteristics of heating devices, thermal characteristics and surrounding environment of a building will affect the temperature pattern in a building. It is infeasible to tailor the control policy in advance for every building where a controller is to be installed. A robust autonomous controller would be able to quickly improve and adapt the initial policy while maintaining effective operations after a controller has been installed in its physical environment.
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The present technology can to significantly increase energy production for wind farms and combined heat and power (CHP) plants and decrease energy consumption for smart buildings. A robust autonomous thermostat might reduce at least 20% energy consumption compared to existing smart thermostats.
It is extremely difficult, if not impossible, to completely and precisely model the operational environments in searching for an optimal control policy for highly complex, uncertain, and dynamic systems. The present technology solution takes advantage of prior basic control policies developed by human experts, and leaves the more challenging task of improving and adapting these policies to a robust autonomous agent. Therefore, the robust autonomy solution has the following advantages compared to a custom engineering approach: 1) Requiring much less human effort in research and development; 2) Reducing product cycle time from research to market for an autonomous control system; 3) Producing robust control polices that can adapt to unforeseen and dynamic environments; and 4) Improving energy production and savings with robust control polices.
Reinforcement Learning (RL) techniques have great potential to provide robust autonomous systems by enabling them to learn from past experiences and adaptively optimize behaviors for dynamic environments. However, state-of-the-art RL techniques have not yet addressed the central challenge of robust autonomy—how to quickly improve and adapt control policies while maintaining effective operations. Current RL techniques focus on learning an optimal or near-optimal policy for a given problem (most through a formulation of Markov decision processes with unknown reward and transition functions), rather than improving and adapting existing suboptimal policies (and testing those policies to determine suboptimality). The exploration strategies employed by these techniques do not provide suitable tradeoff between exploitation (for effective operations) and exploration (for fast improvement) required in robust autonomy.
US2015/0100530 (Methods and Apparatus for Reinforcement Learning), expressly incorporated herein by reference, is exemplary of the limitations of the known prior art. This application describes a reinforcement learning algorithm/process that uses a five-level convolutional neural network to analyze agent experience data in order to learn a control policy.
The present technology allows an agent to make best use of limited experience data to learn a control policy in a most sample efficient way. This technology can be applied to various reinforcement learning algorithms/processes. This technology can significantly improve the sample efficiency of a popular RL process (approximate value iteration).
It is therefore an object to provide a method for controlling a system, and the corresponding system comprising: providing a set of data representing a plurality of states and associated trajectories of an environment of the system; and iteratively determining an estimate of an optimal control policy for the system, comprising performing the substeps until convergence: (a) estimating a long term value for operation at a respective state of the environment over a series of predicted future environmental states; (b) using a complex return of the data set to determine a bound to improve the estimated long term value; and (c) producing an updated estimate of an optimal control policy dependent on the improved estimate of the long term value.
It is a further object to provide a control system, comprising: a memory configured to store a set of data representing a plurality of states and associated trajectories of an environment of the system; and at least one processor, configured to process the data in the memory, according to an algorithm comprising: iteratively determining an estimate of an optimal control policy for the system, comprising performing the substeps until convergence: (a) estimating a long term value for operation at a current state of the environment over a series of predicted future environmental states; (b) using a complex return of the data set to determine a bound to improve the estimated long term value; and (c) producing an updated estimate of an optimal control policy dependent on the improved estimate of the long term value. The updated estimate of an optimal control policy may be used to control a controlled system.
It is a still further object to provide a computer readable medium storing nontransitory instructions for controlling at least one automated processor to perform an algorithm comprising: iteratively determining an estimate of an optimal control policy for a system based on a set of data representing a plurality of states and associated trajectories of an environment of the system; comprising performing the substeps until convergence: estimating a long term value for operation at a current state of the environment over a series of predicted future environmental states; using a complex return of the data set to determine a bound to improve the estimated long term value; and producing an updated estimate of an optimal control policy dependent on the improved estimate of the long term value.
The method may further update an automated controller for controlling the system with the updated estimate of the optimal control policy, wherein the automated controller operates according to the updated estimate of the optimal control policy to automatically alter at least one of a state of the system and the environment of the system. Alternately or in addition, the at least one processor may itself control the system with the updated estimate of the optimal control policy, according to the updated estimate of the optimal control policy to automatically alter at least one of a state of the system and the environment of the system. In either case, the purpose of the updated control policy is to control a system, and typically the controlled system is a physical system, i.e., governed by laws of physics and thermodynamics. Likewise, the environment is typically a physical environment. Some or all of these laws may be modelled in analyzing the data or implementing the control policy. Another possibility is that the controlled system is a computational system governed by rules of operation, but the relevant rules may not be rules of physics or thermodynamics. The computational system in this case is real, and the purpose of the controller may be to modify its operation without replacing its core components or reprogramming it. In any case, the updated predicted optimal control policy is typically for the purpose of improving the functioning of a controller, using data representing a plurality of states and associated trajectories of an environment of the controlled system.
A complex return of the data set may be used as a bound to improve the estimated long term value comprises using a truncated portion of a trajectory which is consistent with the estimate of the optimal control policy, to estimate the complex return, without introducing off-policy bias.
The truncated portion of the trajectory may comprise a predetermined number of sequential data.
The truncated portion of the trajectory may be truncated dependent on whether a sequential datum is on-policy or off-policy.
An inherent negative bias of the complex return may be employed as a lower bound for the estimate of the optimal control policy.
A trajectory may comprise an ordered time sequence of sample data. For example, a trajectory may comprise a sequentially ordered collection of observations, and the long term value is the sum of the discounted values of a reward received for each observation plus the maximum discounted estimated value for operation at the estimated optimal policy.
The iteratively determining aspect may comprise Algorithm CQFI.
The bound to improve the estimated long term value may be a bounded return representing the maximum of an unbiased estimator and a complex return function.
The iteratively determining aspect may comprise Algorithm BQFI (infra).
The method may further comprise predicting an upper bound for the estimated optimal control policy. The upper bound for a value associated with a respective state may be determined based on at least looking backward along a respective trajectory, to provide an estimate of a respective environment of the system at the respective state, as an inflated value of the past environment of the system to achieve the respective environment.
The method may be used in a batch mode processing paradigm or real-time adaptive control system.
To meet the challenges to using trajectory data in complex returns, Complex return Fitted Q-Iteration (CFQI) is provided, a generalization of the FQI framework which allows for any general return-based estimate, enabling the seamless integration of complex returns within AVI. Two distinct methods for utilizing complex returns within the CFQI framework are provided. The first method is similar to the idea of Q(λ) [Watkins 1992] and uses truncated portions of trajectories, that are consistent with the approximation of Q*, to calculate complex return estimates without introducing off-policy bias. The second method is more a novel approach that makes use of the inherent negative bias of complex returns, due to the value iteration context, as a lower bound for value estimates. Statistical evidence and analysis is provided that shows how an estimator with predictable, but unknown, bias can provide a bound on value estimates producing a more accurate estimator. Additionally, convergence proofs are provided showing that use of CFQI is guaranteed to converge under the same assumptions as FQI. Finally, an empirical evaluation of the methods on several RL benchmarks is provided that shows how CFQI improves the accuracy of the learned Q* approximation, the quality of the learned policy, and convergence behavior.
In CFQI, Sample data are most commonly collected in sequences known as trajectories. A trajectory, T, is a sequentially ordered collection of observations where, T=[(s0, a0, s1, r1), (s1, a1, s2, r2), . . . ]. Trajectories provide an alternative to using just the Rt(1) return. Given trajectory data, the 1-step return estimate in Equation (5) has been generalized to produce the n-step returns:
It should be noted that this definition of the n-step returns differs from the standard on-policy definition of the n-step returns because of its use of the max operation. In principle each of the n-step returns can be used as approximations of Q* (st,at). Individually each estimator has its own distinct biases and variances. However, when combined, through averaging they can produce an estimator with lower variance than any one individual return [Dietterich 2000]. It is this idea that motivated the development of complex returns [Sutton 1998].
A complex return is a weighted average, with the weights summing to 1, of the n-step returns. The n-returns are weighted differently because of their assumed relative variance behaviors. The general assumption behind existing complex return methods is that the variance of the n-step returns increases as n increases. From the on-policy literature there are two competing complex return approaches. The classic complex return is the λ-return which serves as the basis for the TD(λ) family of algorithms [Sutton 1998]. More recently, the γ-return was introduced based upon different variance assumptions of the n-step returns [Konidaris 2011]. The γ-return is defined as:
The difficulty in applying complex returns to FQI is that in an AVI context the trajectories can be sampled off-policy and the target policy is also unknown. Off-policy trajectories introduce undesirable bias into the n-step return estimates that cannot be reduced through averaging. If the target policy were known, as in policy iteration, importance sampling can be used to reduce off-policy bias [Precup 2001]. However, the target policy is unknown in the AVI context.
Complex Fitted Q-Iteration (CFQI) is thus a generalization according to the present technology, of the popular FQI framework that enables the use of complex return based value estimates. Algorithm 1 provides the details of the approach.
: set of trajectories,
The primary distinction between FQI and CFQI lies in the two update rules (line 7). FQI is limited to the R(1) return estimate, while CFQI makes use of any chosen complex return RC to provide value estimates. A second difference between FQI and CFQI is that CFQI processes over trajectories, not unordered samples as in FQI. From a computational complexity standpoint, CFQI has the same computational complexity as FQI. The derivations of the n-returns and complex returns can be performed efficiently by processing trajectories in reverse order. Therefore, the present technology allows for the general use of complex returns as value estimates and does not break the theoretical convergence guarantees of the original approach.
Theorem 1 CFQI converges w.p.1 if a normalized complex return, computed from fixed length trajectories, is used to derive value targets to be used in a kernel regression model, as defined by Equation (7) and Equation (8).
Proof for Theorem 1
In previous works AVI, using R(1) as the value estimator, has been shown to converge as long as the regression model is an averager such as a normalized kernel method [Gordon 1999, Ormoneit 2002, Ernst 2005]. Specifically, the supervised learning method learns a model, {circumflex over (Q)}(s,a), defined by:
where is the estimated value for sample t from . can be R(1), as in the standard AVI, or, as shown, any normalized complex return. Additionally, the kernel, k:(S×A)2□, must satisfy the following normalization condition:
Following the proof from [Ernst 2005], the sequence of M Q-functions can be rewritten as, {circumflex over (Q)}m=Ĥ{circumflex over (Q)}m−1 where Ĥ is an operator mapping any function in a Banach space of functions over S×A to itself. Ĥ is defined as:
Next Ĥ is shown to be a contraction in . Specifically, ∥ĤK−Ĥ
By fixed-point theorem, the proof is completed.
Using complex returns directly in an off-policy framework can be problematic, the bias of off-policy n-step returns will introduce bias into the final result possibly eliminating any potential benefit from variance reduction. Below are provided two methods for both mitigating and utilizing this bias.
One way to handle the off-policy bias of the complex returns is to attempt to avoid it by truncating the trajectories where they appear to go off-policy. This idea is borrowed from the Q(λ) [Watkins 1989] approach. In this approach the current {circumflex over (Q)} provides an approximation of the optimal policy, {circumflex over (π)}* that can be used to approximate when a trajectory takes an off-policy sub-optimal action. During the process of calculating the complex return estimates, samples in a trajectory after the first off-policy action are not considered. Assuming {circumflex over (π)}* converges to a close approximation of π*, a strong assumption, this approach should not introduce off-policy bias and can take advantage of portions of trajectories that follow the optimal policy to reduce variance and overall error.
However, the assumption that {circumflex over (π)}* is an accurate approximation of π* is a poor one, especially early in the iterative process. Additionally, because {circumflex over (π)}* will likely change during the iterative process, the lengths of the trajectories used to calculate the complex returns will change dynamically from one iteration to the next. Changing lengths of the trajectories violates one of the assumptions made by Theorem 1 and convergence may no longer be guaranteed. This issue is examined further in the empirical analysis below.
The second approach utilizes the off-policy n-step return bias rather than attempting to eliminate it. It exploits the predictability of this bias enabling the effective use of complex returns as a bound on the value of the R(1) return. In an AVI context, such as CFQI, this is possible due to the fact that the target policy is an optimal policy. Because the target policy is optimal, it is a safe assumption that any off-policy bias present in the n-step returns is negative in value. A complex return derived from the biased n-step returns will also be biased negatively, but should have relatively low variance. This insight directly leads to the derivation of a bounded complex return, RB:
RB=max(R(1),RC). (9)
where RC is some chosen complex return function.
Here we motivate the use of a bounded complex return RB. Let us first consider a simple example by assuming that {circumflex over (θ)} is a degenerated estimator with variance 0 (that is, it is a constant) and is always less than the true value θ. In this simplified situation, it is always of benefit to use max(R(1), {circumflex over (θ)}) in place of R(1) to estimate the value. The reason is obvious: when R(1) is less than
This simple example shows that sometimes taking the maximum of two estimators can improve both. The stringent assumption van be relaxed, and {circumflex over (θ)} assumed to have a positive variance, and is negatively biased (its expectation is less than the value θ), so that with high probability, {circumflex over (θ)}<θ. This is not difficult to achieve, since it is true either when the variance is not too large or when its expectation is small enough (compared to {circumflex over (θ)}). Again, in this case max(R(1), {circumflex over (θ)}) would be superior to R(1).
The actual improvement of max(R(1), {circumflex over (θ)}) over R(1), should it exist, may not be substantial, if R(1)<{circumflex over (θ)} rarely occurs. This could happen when, for example, the expectation of {circumflex over (θ)} is too small. Moreover, max(R(1), {circumflex over (θ)}) may even be worse than R(1), when, for example, the variance of {circumflex over (θ)} is too large (in which case “with high probability, {circumflex over (θ)}<θ” is not a true statement.)
Therefore, in some cases, max(R(1), {circumflex over (θ)}) improves R(1). Improvements are possible when Var({circumflex over (θ)}) is small and/or when ({circumflex over (θ)})−θ is small enough to ensure that {circumflex over (θ)}<θ, but not so small that {circumflex over (θ)}<R(1) always. Precisely when the improvements occur depends on the underlying distribution of R(1) and {circumflex over (θ)}. Here both estimators are assumed follow normal distributions. Hence the distributions are fully characterized by their expectations and variances respectively. Although in reality, the true estimators are only approximately normal at best, the analysis conducted here is sufficient to convey the main message.
To show a concrete example, assume that bias(R(1))=(R(1))−{circumflex over (θ)}=0 and Var(R(1))=1. The bias for {circumflex over (θ)} and the variance of {circumflex over (θ)} are chosen from the range [−1.5,1]×[0,2]. For each pair of the bias and variance, the mean squared error of the estimators R(1) and max(R(1), {circumflex over (θ)}) is estimated by Monte Carlo integration. The set of bias({circumflex over (θ)}) and std({circumflex over (θ)}) are sought to be identified, where max(R(1), {circumflex over (θ)}) improves R(1). In
Also shown in
Characteristics about {circumflex over (θ)} that make max(R(1), {circumflex over (θ)}) better than R(1) and hence make the bounding strategy work, can be identified.
1. As a bottom line, the expectation of {circumflex over (θ)} needs to be smaller than a positive value τ that satisfies MSE(max(R(1), τ))=MSE(R(1)), or equivalently,
in the current example shown in
2. The variance of {circumflex over (θ)} is small in general, but can be greater than that of R(1) when the expectation of {circumflex over (θ)} is less than θ, i.e., the variance of {circumflex over (θ)} (=RC) should be small. It can be greater than that of R(1).
3. The bias of {circumflex over (θ)} (=) RC should not be overly negative.
The first two criteria ensure a safe bound from below such that RB is no worse than R(1). The first criterion makes sure that taking maximal (bounding from below) is meaningful. Otherwise an alternative strategy, namely bounding from above, is needed. The second criterion prevents {circumflex over (θ)} from ruining the mean square error of max(R(1), {circumflex over (θ)}) through large variance.
Moreover, the third criterion is available to make sure that the improvement, when it exists, is substantial: {circumflex over (θ)} is not overly negatively biased. This allows a fair chance for R(1)<{circumflex over (θ)}.
It is worth noting that for off-policy n-step returns, the expectation generally decreases as n increases. Hence, bias(R(n))<bias(n-1))< . . . <bias(R(1)). This means if one was to use an n-step return, or a weighted average of many n-step returns, as the bounding estimator, it is more likely to fall into the improvement domain, because the smaller bias({circumflex over (θ)}) is, the greater variance is allowed, as can be seen in
Consider the n-step returns in the AVI context, their variance and bias properties. Just as the 1-step return Rt(1) (See Equation (4)) can be used as an estimator for Q* (st,at) in value iteration, the n-step returns are defined as follow:
All of the n-step returns are approximations of Q* (st,at). Again, the greedy choice by the max operation makes Equation (10) different from the classic n-step return definition used in the Temporal Difference (TD) family of algorithms.
A salient feature of the n-step returns is that their variances increase with n due to the stochastic nature of the Markov Decision Process (MDP). The function approximation variance, which can be a substantial component of the overall variance, is often considered to be roughly the same across different samples. The bias of n-step returns is a more complex issue. Among various types of biases (e.g., off-policy bias, function approximation bias, sampling bias, etc.), the behavior of the off-policy bias is unique. When the target policy is an optimal policy, like in the AVI context, the off-policy bias introduced by a suboptimal trajectory is strictly negative, and its magnitude increases as more suboptimal actions are followed towards the end of the trajectory. The same observation can be made when treating any state in a trajectory as the starting point for the rest of the trajectory. In contrast, other types of biases, if they exist, can be positive or negative, and often share roughly the same magnitude across different samples. Therefore, when combining the effects of various sources of bias, the expectation of n-step returns generally decreases as n increases.
Given the above analysis, any of the n-step estimators can potentially fall into the domain of improvement. However, it is difficult to determine whether Conditions 1 and 2 identified earlier are met for each of the individual n-step estimators and which one is the best, without detailed prior knowledge of the bias and variance behaviors along a trajectory. Therefore, a logical choice is to consider a weighted average of a number of n-step returns, the so-called complex return.
There is a risk that the bounding method may not work, i.e., the bounding estimator falls into the “bad” region, for example if the bias of R(1) is positive.
Therefore, a complex return can effectively be utilized as a lower bound for the R(1) estimator.
This insight produces Bounded Fitted Q-Iteration (BFQI), an algorithm that makes use of the complex return approach in an AVI framework to provide improved value estimates. The details for BFQI are provided by Algorithm 2.
Theorem 2 assures that BFQI with the bounding method also converges under the same conditions as FQI.
Theorem 2 BFQI converges w.p.1 if the R(1) return is bounded by a normalized complex return on fixed length trajectories to produce value estimates used in a kernel regression model, as defined by Equation (11) and Equation (12).
Proof for Theorem 2
Following proof of Theorem 1, Ĥ is defined as:
Ĥ is shown to be a contraction in .
At this point all that remains is to show that both choices in the second max{ } function are less than ∥K−
Trajectory Fitted Q-Iteration (TFQI) [Wright 2013] is an AVI-based algorithm that makes use of the n-step returns. Instead of using a complex return, as provided in Examples 1 and 2, TFQI uses the n-step return that has the highest observed value as the sample Q-value estimate.
RMax=max(R(1),R(2), . . . ,R(|T|)) (13)
The next logical question is whether an effective upper bound can be derived as well. One hypothesis is that an upper bound may be derived by looking backward along trajectories instead of forward. The inverse return may be derived starting from the original n-step return equation:
Substituting Q(st,at) for Rt(n)
Substituting Q(st,at) for
Finally, subtracting n time-steps from all time indices leaves the definition of the inverse return, R(−n):
This new inverse return function looks back n-steps along a trajectory to provide an estimate of Q(st,at). Intuitively the equation makes sense. It states that value of where the agent is Q(st,at), is equal to the undiscounted value of where it was n-steps ago, γ−nQ(st−n, at−n), minus the undiscounted value accumulated by the agent to get to where it is,
In principle, these inverse returns could be used directly to estimate the value of Q(st,at), just as the forward returns. However, cursory examination reveals that they have poor variance properties compared to the forward n-step returns due to γ−n. The discount factor, γ∈(0 . . . 1), in the forward view becomes a multiplicative factor in the backward view, that amplifies variance. Further, absorbing states, by their nature, are only found at the end of trajectories. As such, there are no absorbing states for inverse returns. Without absorbing states, there is nothing in an inverse return to provide an absolute grounding value. Still, the inverse returns may provide effective upper bounds for an estimator grounded by value estimates provided by the forward returns. As an upper bound, mirroring the statistical analysis of lower bounds as discussed above, the expectation of the inverse returns should have small positive bias with comparable variance to the R(1) return. Examining Equation (14) it is clear that, given sub-optimal trajectories, the inverse returns should exhibit positive bias. Sub-optimal action choices made by the behavior policy will decrease the expected value of
introducing positive bias in the inverted returns.
The variance of the inverse returns should be controlled if they are to be used effectively as bounds. Complex return methods can provide a means for controlling the variance of the forward returns.
An empirical evaluation of these approaches are provided on several non-deterministic RL benchmarks. The methods are compared based upon accuracy of the learned value function, quality of the derived policy, and convergence behavior. The following methods were employed, annotated with the return they use to estimate value:
For the CFQI-Bγ(l) method, l denotes the limit on how many steps down the trajectory to use when computing the RC return. If l is not listed, it uses the full trajectory.
For the purpose of evaluating this approach, an empirical comparison of the present bounding method is provided with that of implementations of the standard Rt(1) method, FQI, the newer RtMax method, TFQI, and (as just discussed) a naive implementation of using the TDλ return within the FQI framework, Rtλ′. Results are shown for the CFQI-Bγ method, equivalent to BFQI, using the TDγ return as bounds, RtB
In all the experiments, linear regression models with Fourier Basis functions [Konidaris 2011] trained using ridge regression are employed. An exhaustive parameter search was performed, varying the complexity of the model, regularization, number of iterations, and trajectory counts. The results reported are representative of the general observed trends.
AVI is known to exhibit divergence behavior when paired with this type of function approximation model [Boyan 1995]. This issue was circumvented for these specific problem domains by bounding the values returned by the models by Vmax. Vmax is the maximum possible value for any state-action pair and can be calculated a priori as:
where Rmax is the maximum single step reward in the domain. This change was sufficient to ensure convergence for the methods in all the domains tested. This form of function approximation provided superior results than the kernel averaging based methods AVI is guaranteed to converge with. Without bounding the approximation models in this way, divergence behavior was exhibited from all methods. A comprehensive set of parameters were investigated, varying the complexity of the model, regularization, number of iterations, and trajectory counts.
The first set of experiments evaluates the accuracy of each approach in deriving Q* using identical trajectory data sets. For this purpose, a non-deterministic 51-state Markov chain similar to the one presented in [Lagoudakis 2003] was used as the testing environment. This environment is chosen because Q* can be calculated exactly using dynamic programming. The goal in this domain is to traverse the chain, starting from some random state, to one of the terminal states, in as few steps as possible. States 0, 25, and 50 are the terminal states. From any non-terminal state the agent can take an action to move the agent to one of two neighboring states with a cost of −1. The discount factor, γ, was set to 0.9 and there is a 20% probability that an action taken will result in no transition. The function approximation model uses a 10th order Fourier basis with no regularization in training the model.
In order to evaluate the methods under varying levels of off-policy bias, multiple training sets of 10,000 trajectories were generated. The sets are generated from behavior policies that follow the optimal policy with 0.9 to 0.5 probability (equivalent to a random policy) at each step. For each run, 1000 trajectories were selected at random from a chosen repository to form a training data set. The results are the average of 200 runs. Each approach was evaluated based on the average MSE of the {circumflex over (Q)} functions after 50 iterations of learning, comparing to the true Q* function, after 50 iterations of learning (sufficient to ensure convergence).
For completeness, the LSTD-Q algorithm [Lagoudakis 2003], an alternative batch-mode algorithm, is considered. LSTD-Q performed nearly identically to Rt(1). This finding is expected given that LSTD-Q and R(1) perform the same given they are optimizing the same objective function. Testing was also conducted using Rtλ without truncating the returns and found it did not work, as expected.
In analyzing this result, it was observed that the values of n-step returns, after convergence, are normally distributed and exhibit the general trend of increasing negative bias as predicted.
Investigation was performed to determine if increases in accuracy in the approximation of Q* translate to improved learned policies. Two experiments were performed, on challenging RL benchmarks the Acrobot (Acro) swing-up [Sutton 1998] and the Cart Pole Balancing (PB) [Sutton 1998] problems. These two problems represent two different classes of domain: goal oriented and failure avoidance respectively. In the Acrobot domain, the objective is to derive a policy that enables an under-actuated robot to swing-up in as few steps as possible, limited to 1,000. A cost of −1 is given for every non-terminal transition. Whereas, in the PB domain the goal is to avoid the failure conditions, for up to 10,000 steps, of dropping the pole or exceeding the bounds of the track. Here a positive reward of +1 is given for every non-terminal transition. The discount factor for the Acrobot domain was set to γ=0.9999, while for CPB it was set to γ=0.9999. Like the Markov chain, these domains were made non-deterministic by incorporating a 20% probability that an action results in no action having been taken. Fourier basis of orders 2, for Acrobot, and 2 or 3, for CPB, both trained with the same small regularization penalty, are used to represent Q.
Policy performance is measured by the mean aggregate reward obtained by running a given policy over 50 trials, necessary due to the non-determinism. Experiments are run on data sets comprised of increasing numbers of trajectories to examine the relative sample efficiency of the methods. NeuroEvolution of Augmenting Topologies (NEAT) [Stanley 2002] to generate diverse trajectory sets, comprised of over 5,000 trajectories, for both domains as was done in [Wright 2013]. This form of data violates Least Squares Temporal Difference-Q (LSTD-Q)'s assumptions on sampling distribution, and thus are excluded in these experiments. Additionally, for clarity of exposition results for Rtλ′ also excluded because during testing it was not found to be competitive. The reported results are an average of 200 runs for each experimental setting. The reported results are an average of 200 runs for each setting after 300 iterations of learning. Error bars are not included in the reported results. Instead, statistical significance is determined by performing a paired t-test. Statistical significance is found in the following analysis if (p<0.005).
TFQI performs the best, significantly outperforming all other methods with the exception of CFQI-Bγ (10) at 100 trajectories. This observation suggests that there is significant negative bias stemming from either the trajectories, model or both. TFQI is the most aggressive of the bounding approaches and finds the best policies. The results for CFQI-Cγ are purposely missing from
CFQI-Bγ fails to significantly outperform FQI at 10 and 100 trajectories. This demonstrates how the full γ-return can fail the third criterion by incorporating too much off-policy bias. A solution is provided below that limits the length of complex return.
In sharp contrast to the Acrobot results, TFQI performs the worst in this domain, as shown in
Convergence behavior is an important consideration with any AVI approach because it determines how long it will take before a consistent policy can be extracted or if the approach will succeed at all. The convergence behavior is examined based on policy convergence and convergence of the {circumflex over (Q)} models.
The results for the Acrobot domain are shown in
The sub-optimal off-policy bias, as discussed herein, unique to the AVI context, can therefore be exploited by using the complex returns as bounds on value estimates. A new AVI framework, CFQI, and two new approaches based on this framework, CFQI-C and CFQI-B, have been explained. CFQI converges with fixed length complex returns and when bounding is used. An empirical evaluation is presented that clearly demonstrates that the bounding approach improves the accuracy of value estimates for AVI significantly resulting in better policies, faster convergence, and improved sample efficiency.
Therefore, it is understood that the present technology provides improved performance in approximate value iteration approaches, achieving higher efficiency by providing updating algorithms that employ off-policy trajectory data with optimized upper and lower bound bias.
The embodiments and features of this invention may be used in combination and subcombination, without departing from the spirit and scope of the invention disclosed herein.
Thus have been described improvements to reinforcement learning technology, which may be applied to, by way of example, and without limitation, robot control (such as bipedal or quadrupedal walking or running, navigation, grasping, and other control skills); vehicle control (autonomous vehicle control, steering control, airborne vehicle control such as helicopter or plane control, autonomous mobile robot control); machine control; control of wired or wireless communication systems; control of laboratory or industrial equipment; control or real or virtual resources (such as memory management, inventory management and the like); drug discovery (where the controlled action is, say, the definition or DNA sequence of a drug and the states are defined by states of a living entity to which the drug is applied); application to a system in which the state of or output from the system is defined by words (text and/or audio and/or image), such as a system employing natural language; application to a trading system such as a stock, bond, foreign exchange, repo, options, futures, commodities, insurance, etc. markets (although the actions taken may have little effect on such a system, very small effects can be sufficient to achieve useful overall rewards); recommenders, advertising delivery platforms, customer relationship management systems and callcenters, social networks, games and video games, HVAC and environmental control, appliance and motor/motion system control, combustion system control, chemical process control, industrial process control, energy production systems and infrastructure, energy storage systems, energy distribution systems, elevator systems, traffic (physical and logical) control systems, network (physical and logical) management systems, other types of energy consumption systems, queue management systems, and others. The technology may also be used in toys and games, such as quadcopters and hex-copters, cellphones and other portable electronics, office machines such as copiers, scanners and printers, military devices such as munitions and UAVs, vehicle and machine transmissions, vehicle cruise controls, and the like. Other applications for the technology are described in the cited references incorporated herein.
In a physical control system, various types of sensors may be employed, such as position, velocity, acceleration, angle, angular velocity, vibration, impulse, gyroscopic, compass, magnetometer, SQUID, SQIF, pressure, temperature, volume, chemical characteristics, mass, illumination, light intensity, biosensors, micro electromechanical system (MEMS) sensors etc. The sensor inputs may be provided directly, through a preprocessing system, or as a processed output of another system.
The technology may be applied to image and video processing. In that case, while the trajectory may also be over time, it may also encompass other physical dimensions, as well as considering objects represented over their respective dimensions. [Lange 2010, Lange 2012].
The technology may also be applied in non-physical domains, such as in a semantic space, which may have very high dimensionality. For example, a trajectory in the semantic space may represent a series of words or semantic communications, see [Rennie 1999, Van Otterlo 2005, Cuayáhuitl 2009, Cuayáhuitl 2010]. In that case, the processing of the trajectories reveals at least context, and is responsive to changing context. Even modest improvements in efficiency
The present technology is performed using automated data processors, which may be purpose-built and optimized for the algorithm employed, or general-purpose hardware. Without limiting the generality, a written description of such a system is as follows:
In various embodiments, the System may comprise a standalone computer system, a distributed computer system, a node in a computer network (i.e., a network of computer systems organized in a topology), a network of Systems, and/or the like. It is to be understood that the System and/or the various System elements (e.g., processor, system bus, memory, input/output devices) may be organized in any number of ways (i.e., using any number and configuration of computer systems, computer networks, nodes, System elements, and/or the like) to facilitate System operation. Furthermore, it is to be understood that the various System computer systems, System computer networks, System nodes, System elements, and/or the like may communicate among each other in any number of ways to facilitate System operation. The term “user” refers generally to people and/or computer systems that interact with the System, the term “server” refers generally to a computer system, a program, and/or a combination thereof that handles requests and/or responds to requests from clients via a computer network; the term “client” refers generally to a computer system, a program, a user, and/or a combination thereof that generates requests and/or handles responses from servers via a computer network; the term “node” refers generally to a server, to a client, and/or to an intermediary computer system, program, and/or a combination thereof that facilitates transmission of and/or handling of requests and/or responses.
The System includes a processor that executes program instructions. In various embodiments, the processor may be a general purpose microprocessor (e.g., a central processing unit (CPU)), a dedicated microprocessor (e.g., a graphics processing unit (GPU), a physics processing unit (PPU), a digital signal processor (DSP), a network processor, and/or the like), an external processor, a plurality of processors (e.g., working in parallel, distributed, and/or the like), a microcontroller (e.g., for an embedded system), and/or the like. The processor may be implemented using integrated circuits (ICs), application-specific integrated circuits (ASIC s), field-programmable gate arrays (FPGAs), and/or the like. In various implementations, the processor may comprise one or more cores, may include embedded elements (e.g., a coprocessor such as a math coprocessor, a cryptographic coprocessor, a physics coprocessor, and/or the like, registers, cache memory, software), may be synchronous (e.g., using a clock signal) or asynchronous (e.g., without a central clock), and/or the like. For example, the processor may be an AMD FX processor, an AMD Opteron processor, an AMD Geode LX processor, an Intel Core i7 processor, an Intel Xeon processor, an Intel Atom processor, an ARM Cortex processor, an IBM PowerPC processor, and/or the like.
The processor may be connected to system memory, e.g., DDR2, DDR3. DDR4. Or DDR5 via a system bus. The system bus may interconnect these and/or other elements of the System via electrical, electronic, optical, wireless, and/or the like communication links (e.g., the system bus may be integrated into a motherboard that interconnects System elements and provides power from a power supply). In various embodiments, the system bus may comprise one or more control buses, address buses, data buses, memory buses, peripheral buses, and/or the like. In various implementations, the system bus may be a parallel bus, a serial bus, a daisy chain design, a hub design, and/or the like. For example, the system bus may comprise a front-side bus, a back-side bus, AMD's HyperTransport, Intel's QuickPath Interconnect, a peripheral component interconnect (PCI) bus, an accelerated graphics port (AGP) bus, a PCI Express bus, a low pin count (LPC) bus, a universal serial bus (USB), and/or the like. The system memory, in various embodiments, may comprise registers, cache memory (e.g., level one, level two, level three), read only memory (ROM) (e.g., BIOS, flash memory), random access memory (RAM) (e.g., static RAM (SRAM), dynamic RAM (DRAM), error-correcting code (ECC) memory), and/or the like. The system memory may be discreet, external, embedded, integrated into a CPU, and/or the like. The processor may access, read from, write to, store in, erase, modify, and/or the like, the system memory in accordance with program instructions executed by the processor. The system memory may facilitate accessing, storing, retrieving, modifying, deleting, and/or the like data by the processor.
In various embodiments, input/output devices may be connected to the processor and/or to the system memory, and/or to one another via the system bus. In some embodiments, the input/output devices may include one or more graphics devices. The processor may make use of the one or more graphic devices in accordance with program instructions executed by the processor. In one implementation, a graphics device may be a video card that may obtain (e.g., via a connected video camera), process (e.g., render a frame), output (e.g., via a connected monitor, television, and/or the like), and/or the like graphical (e.g., multimedia, video, image, text) data (e.g., SYSTEM data). A video card may be connected to the system bus via an interface such as PCI, AGP, PCI Express, USB, PC Card, ExpressCard, and/or the like. A video card may use one or more graphics processing units (GPUs), for example, by utilizing AMD's CrossFireX and/or NVIDIA's SLI technologies. A video card may be connected via an interface (e.g., video graphics array (VGA), digital video interface (DVI), Mini-DVI, Micro-DVI, high-definition multimedia interface (HDMI), DisplayPort, Thunderbolt, composite video, S-Video, component video, and/or the like) to one or more displays (e.g., cathode ray tube (CRT), liquid crystal display (LCD), touchscreen, and/or the like) that display graphics. For example, a video card may be an NVidia GRID K2, K1, Tesla K10, K20X, K40, M2075, Quadro K6000, K5200, K2000, AMD FirePro W9000, W8100, AMD Radeon HD 6990, an ATI Mobility Radeon HD 5870, an AMD FirePro V9800P, an AMD Radeon E6760 MXM V3.0 Module, an NVIDIA GeForce GTX 590, an NVIDIA GeForce GTX 580M, an Intel HD Graphics 3000, and/or the like. A graphics device may operate in combination with other graphics devices (e.g., in parallel) to provide improved capabilities, data throughput, color depth, and/or the like.
In some embodiments, the input/output devices may include one or more network devices. The processor may make use of the one or more network devices in accordance with program instructions executed by the processor. In one implementation, a network device may be a network card that may obtain (e.g., via a Category 6A Ethernet cable), process, output (e.g., via a wireless antenna), and/or the like network data. A network card may be connected to the system bus via an interface such as PCI, PCI Express, USB, FireWire, PC Card, ExpressCard, and/or the like. A network card may be a wired network card (e.g., 10/100/1000, optical fiber), a wireless network card (e.g., Wi-Fi 802.11a/b/g/n/ac/ad, Bluetooth, Near Field Communication (NFC), TransferJet), a modem (e.g., dialup telephone-based, asymmetric digital subscriber line (ADSL), cable modem, power line modem, wireless modem based on cellular protocols such as high speed packet access (HSPA), evolution-data optimized (EV-DO), global system for mobile communications (GSM), worldwide interoperability for microwave access (WiMax), long term evolution (LTE), and/or the like, satellite modem, FM radio modem, radio-frequency identification (RFID) modem, infrared (IR) modem), and/or the like. For example, a network card may be an Intel EXPI9301CT, an Intel EXPI9402PT, a LINKSYS USB300M, a BUFFALO WLI-UC-G450, a Rosewill RNX-MiniN1, a TRENDnet TEW-623PI, a Rosewill RNX-N180UBE, an ASUS USB-BT211, a MOTOROLA SB6120, a U.S. Robotics USR5686G, a Zoom 5697-00-00F, a TRENDnet TPL-401E2K, a D-Link DHP-W306AV, a StarTech ET91000SC, a Broadcom BCM20791, a Broadcom InConcert BCM4330, a Broadcom BCM4360, an LG VL600, a Qualcomm MDM9600, a Toshiba TC35420 TransferJet device, and/or the like. A network device may be discreet, external, embedded, integrated into a motherboard, and/or the like. A network device may operate in combination with other network devices (e.g., in parallel) to provide improved data throughput, redundancy, and/or the like. For example, protocols such as link aggregation control protocol (LACP) based on IEEE 802.3AD-2000 or IEEE 802.1AX-2008 standards may be used. A network device may be used to connect to a local area network (LAN), a wide area network (WAN), a metropolitan area network (MAN), a personal area network, the Internet, an intranet, a Bluetooth network, an NFC network, a Wi-Fi network, a cellular network, and/or the like.
In some embodiments, the input/output devices may include one or more peripheral devices. The processor may make use of the one or more peripheral devices in accordance with program instructions executed by the processor. In various implementations, a peripheral device may be a monitor, a touchscreen display, active shutter 3D glasses, head-tracking 3D glasses, a camera, a remote control, an audio line-in, an audio line-out, a microphone, headphones, speakers, a subwoofer, a router, a hub, a switch, a firewall, an antenna, a keyboard, a mouse, a trackpad, a trackball, a digitizing tablet, a stylus, a joystick, a gamepad, a game controller, a force-feedback device, a laser, sensors (e.g., proximity sensor, rangefinder, ambient temperature sensor, ambient light sensor, humidity sensor, an accelerometer, a gyroscope, a motion sensor, an olfaction sensor, a biosensor, a chemical sensor, a magnetometer, a radar, a sonar, a location sensor such as global positioning system (GPS), Galileo, GLONASS, and/or the like), a printer, a fax, a scanner, a copier, a card reader, and/or the like. A peripheral device may be connected to the system bus via an interface such as PCI, PCI Express, USB, FireWire, VGA, DVI, Mini-DVI, Micro-DVI, HDMI, DisplayPort, Thunderbolt, composite video, S-Video, component video, PC Card, ExpressCard, serial port, parallel port, PS/2, TS, TRS, RCA, TOSLINK, network connection (e.g., wired such as Ethernet, optical fiber, and/or the like, wireless such as Wi-Fi, Bluetooth, NFC, cellular, and/or the like), a connector of another input/output device, and/or the like. A peripheral device may be discreet, external, embedded, integrated (e.g., into a processor, into a motherboard), and/or the like. A peripheral device may operate in combination with other peripheral devices (e.g., in parallel) to provide the System with a variety of input, output and processing capabilities.
In some embodiments, the input/output devices may include one or more storage devices. The processor may access, read from, write to, store in, erase, modify, and/or the like a storage device in accordance with program instructions executed by the processor. A storage device may facilitate accessing, storing, retrieving, modifying, deleting, and/or the like data by the processor. In one implementation, the processor may access data from the storage device directly via the system bus. In another implementation, the processor may access data from the storage device by instructing the storage device to transfer the data to the system memory and accessing the data from the system memory. In various embodiments, a storage device may be a hard disk drive (HDD), a solid-state drive (SSD), a floppy drive using diskettes, an optical disk drive (e.g., compact disk (CD-ROM) drive, CD-Recordable (CD-R) drive, CD-Rewriteable (CD-RW) drive, digital versatile disc (DVD-ROM) drive, DVD-R drive, DVD-RW drive, Blu-ray disk (BD) drive) using an optical medium, a magnetic tape drive using a magnetic tape, a memory card (e.g., a USB flash drive, a compact flash (CO card, a secure digital extended capacity (SDXC) card), a network attached storage (NAS), a direct-attached storage (DAS), a storage area network (SAN), other processor-readable physical mediums, and/or the like. A storage device may be connected to the system bus via an interface such as PCI, PCI Express, USB, FireWire, PC Card, ExpressCard, integrated drive electronics (IDE), serial advanced technology attachment (SATA), external SATA (eSATA), small computer system interface (SCSI), serial attached SCSI (SAS), fibre channel (FC), network connection (e.g., wired such as Ethernet, optical fiber, and/or the like; wireless such as Wi-Fi, Bluetooth, NFC, cellular, and/or the like), and/or the like. A storage device may be discreet, external, embedded, integrated (e.g., into a motherboard, into another storage device), and/or the like. A storage device may operate in combination with other storage devices to provide improved capacity, data throughput, data redundancy, and/or the like. For example, protocols such as redundant array of independent disks (RAID) (e.g., RAID 0 (striping), RAID 1 (mirroring), RAID 5 (striping with distributed parity), hybrid RAID), just a bunch of drives (JBOD), and/or the like may be used. In another example, virtual and/or physical drives may be pooled to create a storage pool. In yet another example, an SSD cache may be used with a HDD to improve speed. Together and/or separately the system memory and the one or more storage devices may be referred to as memory (i.e., physical memory). System memory contains processor-operable (e.g., accessible) data stores. Such data may be organized using one or more data formats such as a database (e.g., a relational database with database tables, an object-oriented database, a graph database, a hierarchical database), a flat file (e.g., organized into a tabular format), a binary file, a structured file (e.g., an HTML file, an XML file), a text file, and/or the like. Furthermore, data may be organized using one or more data structures such as an array, a queue, a stack, a set, a linked list, a map, a tree, a hash, a record, an object, a directed graph, and/or the like. In various embodiments, data stores may be organized in any number of ways (i.e., using any number and configuration of data formats, data structures, System elements, and/or the like).
In some embodiments, components may include an operating environment component. The operating environment component may facilitate operation via various subcomponents. In some implementations, the operating environment component may include an operating system subcomponent. The operating system subcomponent may provide an abstraction layer that facilitates the use of, communication among, common services for, interaction with, security of, and/or the like of various System elements, components, data stores, and/or the like. In some embodiments, the operating system subcomponent may facilitate execution of program instructions by the processor by providing process management capabilities. For example, the operating system subcomponent may facilitate the use of multiple processors, the execution of multiple processes, multitasking, and/or the like. In some embodiments, the operating system subcomponent may facilitate the use of memory. For example, the operating system subcomponent may allocate and/or free memory, facilitate memory addressing, provide memory segmentation and/or protection, provide virtual memory capability, facilitate caching, and/or the like. In another example, the operating system subcomponent may include a file system (e.g., File Allocation Table (FAT), New Technology File System (NTFS), Hierarchical File System Plus (HFS+), Universal Disk Format (UDF), Linear Tape File System (LTFS)) to facilitate storage, retrieval, deletion, aggregation, processing, generation, and/or the like of data. In some embodiments, the operating system subcomponent may facilitate operation of and/or processing of data for and/or from input/output devices. For example, the operating system subcomponent may include one or more device drivers, interrupt handlers, file systems, and/or the like that allow interaction with input/output devices. In some embodiments, the operating system subcomponent may facilitate operation of the System as a node in a computer network by providing support for one or more communications protocols. For example, the operating system subcomponent may include support for the internet protocol suite (i.e., Transmission Control Protocol/Internet Protocol (TCP/IP)) of network protocols such as TCP, IP, User Datagram Protocol (UDP), Mobile IP, and/or the like. In another example, the operating system subcomponent may include support for security protocols (e.g., Wired Equivalent Privacy (WEP), Wi-Fi Protected Access (WPA), WPA2) for wireless computer networks. In yet another example, the operating system subcomponent may include support for virtual private networks (VPNs). In various embodiments the operating system subcomponent may comprise a single-user operating system, a multi-user operating system, a single-tasking operating system, a cluster or high performance operating system, a multitasking operating system, a single-processor operating system, a multiprocessor operating system, a distributed operating system, an embedded operating system, a real-time operating system, and/or the like. For example, the operating system subcomponent may comprise an operating system such as UNIX, LINUX, IBM i, Sun Solaris, Microsoft Windows Server, Microsoft DOS, Microsoft Windows 7, 8, 8.1, 10, Apple Mac OS X, Apple iOS, Android, Symbian, Windows Phone 7, Windows Phone 8, Blackberry QNX, and/or the like.
In some implementations, the operating environment component may include a database subcomponent. The database subcomponent may facilitate capabilities such as storage, analysis, retrieval, access, modification, deletion, aggregation, generation, and/or the like of data (e.g., the use of data stores 530). The database subcomponent may make use of database languages (e.g., Structured Query Language (SQL), XQuery), stored procedures, triggers, APIs, and/or the like to provide these capabilities. In various embodiments the database subcomponent may comprise a cloud database, a data warehouse, a distributed database, an embedded database, a parallel database, a real-time database, and/or the like. For example, the database subcomponent may comprise a database such as Microsoft SQL Server, Microsoft Access, MySQL, IBM DB2, Oracle Database, Apache Cassandra database, and/or the like.
In some implementations, the operating environment component may include an information handling subcomponent. The information handling subcomponent may provide capabilities to serve, deliver, upload, obtain, present, download, and/or the like a variety of information. The information handling subcomponent may use protocols such as Hypertext Transfer Protocol (HTTP), Hypertext Transfer Protocol Secure (HTTP), File Transfer Protocol (FTP), Telnet, Secure Shell (SSH), Transport Layer Security (TLS), Secure Sockets Layer (SSL), peer-to-peer (P2P) protocols (e.g., BitTorrent), and/or the like to handle communication of information such as web pages, files, multimedia content (e.g., streaming media), applications, and/or the like.
In some implementations, the operating environment component may include a virtualization subcomponent that facilitates virtualization capabilities. In some embodiments, the virtualization subcomponent may provide support for platform virtualization (e.g., via a virtual machine). Platform virtualization types may include full virtualization, partial virtualization, paravirtualization, and/or the like. In some implementations, platform virtualization may be hardware-assisted (e.g., via support from the processor using technologies such as AMD-V, Intel VT-x, and/or the like). In some embodiments, the virtualization subcomponent may provide support for various other virtualized environments such as via operating-system level virtualization, desktop virtualization, workspace virtualization, mobile virtualization, application virtualization, database virtualization, and/or the like. In some embodiments, the virtualization subcomponent may provide support for various virtualized resources such as via memory virtualization, storage virtualization, data virtualization, network virtualization, and/or the like. For example, the virtualization subcomponent may comprise VMware software suite (e.g., VMware Server, VMware Workstation, VMware Player, VMware ESX, VMware ESXi, VMware ThinApp, VMware Infrastructure), Parallels software suite (e.g., Parallels Server, Parallels Workstation, Parallels Desktop, Parallels Mobile, Parallels Virtuozzo Containers), Oracle software suite (e.g., Oracle VM Server for SPARC, Oracle VM Server for x86, Oracle VM VirtualBox, Oracle Solaris 10, Oracle Solaris 11), Informatica Data Services, Wine, and/or the like.
The present application is Continuation of U.S. patent application Ser. No. 15/359,122, filed Nov. 22, 2016, now U.S. Pat. No. 10,839,302, issued Nov. 17, 2020, which is a Non-provisional of, and claims benefit of priority from, U.S. Provisional Patent Application No. 62/259,911, filed Nov. 25, 2015, and U.S. Provisional Patent Application No. 62/259,563, filed Nov. 24, 2015, each of which is expressly incorporated herein by reference in its entirety.
This invention was made with government support under FA8750-13-2-0116 awarded by the U.S. Air Force. The government has certain rights in the invention.
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20210150399 A1 | May 2021 | US |
Number | Date | Country | |
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Parent | 15359122 | Nov 2016 | US |
Child | 17099762 | US |