The present invention is directed to improvements to conventional commercial basketball arcade games and new scoring techniques. A first feature of the invention is directed to the provision of externally directed lights within the hoop or rim that generally form a circle around the opening of the rim. The lights can be illuminated to signal to players that the game is a bonus condition and may also be used to provide other scoring techniques. A second aspect of the invention is to mount the hoop on the rear of the game device to allow for lateral movement of the rim with respect to the player during game play.
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A series of LED lights contained in LED strip 20 are attached to the center layer 16. The exterior dimension of the annular ring 29 of the center middle layer 16 is smaller than the exterior dimension of the rings of top layer 14 and bottom layer 18. This arrangement results in a recessed groove into which the LED strip 20 can be seated and, in this location, the individual lights are protected from impact with the balls. A transparent strip cover 21 is positioned over the strip to further protect the LEDs from impact from balls and damage. The top layer 14, center layer 16, bottom layer 18, and trim layer 26 are attached together with bolts 35 and nuts 36.
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The LED lights in the rim are used for a variety of purposes and are controlled by a central controller to react to and communicate to the player different and dynamic game conditions. A first function that the lights serve is to define and communicate to the player a bonus scoring condition. A bonus condition is anytime that the CPU provides a score that is more than what is credited for a successful shot. A bonus score condition is communicated to the player by providing a unique illumination sequence of the LED's on the rim. For example, in a preferred embodiment all of the lights are rapidly activated and then deactivated to indicate that the game is in a first bonus mode. In another example, at a predetermined time or after a sequence of successful shots, the lights can be illuminated in an alternative distinctive pattern to indicate that an alternative bonus scoring situation is in effect and successful shots may be credited with an increased value. Thus for example, the lights may rapidly blink on and off; the lights may be constantly illuminated; each adjacent light may be sequentially illuminated in the series around the rim; the lights may be simultaneously sequentially illuminated in both a clockwise and counterclockwise direction; different color lights may be illuminated at different times, each to communicate to the user different bonus conditions. As such, in addition or in place of a sequence of illumination to be used as a signal, different colored lights on the LED strip may be activated to reflect a bonus condition. For example, during conventional scoring the green lights may be illuminated; during a bonus condition, red lights may be illuminated. A further special bonus may involve the illumination of yet additional other colored LEDs on the rim, such as blue or green.
An additional feature that provided by the use of lights on the rim is a game condition that allows a player to attempt to time his or her shot so that it passes through rim at the same time lights converge or pass by a target position. In another mode, the lights on the LED strip are sequentially activated to reflect a chasing pattern in a circular motion around the hoop. If the player makes the shot when the lights in the position directly in front of the rim are illuminated, an additional bonus is awarded. In an embodiment, the bonus feature is activated after a predetermined time after the game is activated and play has started. As the timer nears the end of the play period, the bonus is activated and the rim displays a bonus sequence by rapidly blinking on and off. In a second contemplated alternative mode, a bonus feature is activated after a predetermined number of shots are made within a predetermined time period which may reflect the consecutive scoring of baskets.
As discussed above, in a further scoring embodiment, the LED lights 20 are sequentially illuminated around the rim and a player can attempt to time his or her shot so that the ball will pass through the rim at the same time that the chasing light converges with a target light or center position. If the ball is sensed when the LED that corresponds to the target position is illuminated, the controller will award a bonus. The controller can be programmed to implement a further bonus wherein if consecutive shots made when the light is illuminated opposite a target position the score of the bonus is escalated. This condition may be signaled by the illumination of a particular color LED. For example, if a first bonus is made 3 points are awarded, and the game reflects a bonus condition by blinking red lights, if a second bonus is earned then six points are awarded and the bonus condition is to a third condition reflected by blinking blue lights. If this bonus is earned, then nine points are awarded. The bonus condition may include illuminating all the lights on the rim at the same time.
In a further embodiment, the lights on the hoop remain off until a bonus condition is signaled. After a miss, the hoop would illuminate solid for a short period when the shot value would be higher, if the player makes his next shot before the lights go out he would be awarded the higher value.
In yet a further embodiment the hoop lights can also be programmed to function as a time indicator. In many conventional coin operated basketball games a numerical countdown timer is provided to indicate the time period that remains. In an embodiment of the invention, the lights on the rim also provide a timing signal, wherein the rim lights are programmed to remain constantly illuminated at the beginning of the game thereby indicating full time remaining. Once play begins, the light's are sequentially extinguished at a predetermined rate until the last one goes off indicating time has expired. In the foregoing embodiment, lights opposite a center location may be sequentially turned off as they progress to a center location that faces the player. In yet another embodiment, as discussed above, the hoop could begin to blink near the end of the period to reflect that the time has almost elapsed. This may also reflect that the game is in a bonus condition.
Using the hoop as the location to signal game bonus events, the time remaining for play, and to time the sinking of shot is a preferable location because most players keep their eyes the hoop during play. Because information about the status of the game including time remaining and bonus conditions is provided on the rim, the player does not have to divert his or her attention to a timer or a bonus indicator to understand the status of the game conditions. In this regard, basketball players are often trained to keep their eyes narrowly focused on the rim that they are shooting at and providing information about the bonus condition of the game directly on the rim allows the player to be informed of such game conditions without having to shift the focus of his or her eyes to a second signal. Because a visual signal of a bonus condition or the time remaining is provided directly on the rim, the player does not have to take his or her eyes off the target to receive the communications that the rim is in a bonus condition, and that the time for play is nearing the end.
As discussed above, providing the lights on the rim also allows a convenient manner in which to provide signals to the player that are performing the game feature wherein the ball passes through the rim to correspond with a home position. The use lights on the rim also provide a unique attraction feature for the game and the illumination of the lights may be programmed to be displayed in a variety of formats including having all the lights blink on and off at the same time, have the lights sequentially be illuminated. In a further embodiment the lights are illuminated simultaneously from the both the right side and the left side of the rim to converge on the center of the front of the rim. In this embodiment, the player may attempt to have the ball pass through the rim when the lights converge at the center of the rim for an additional bonus. In yet a further alternative embodiment, the lights will blink at a more rapid rate as the time elapses. In yet a further scoring embodiment, as the ball is repeatedly made through the hoop within predetermined time periods, the lights on the rim will remains illuminated and reflecting a continuing bonus condition and extended time.
In other embodiments, the light on the rim is provided by electroluminescent wire (“EL wire”), by low powered lasers such as LED lasers, LED wire or neon lights. In an embodiment, three different color EL wires substantially surround the rim. The wire is attached to a controller that can cause the wires to blink or be active in predetermined sequences to signal different game conditions. Providing such lights on the rim as a signal to the player allows for novel and unique scoring systems and can make play more enjoyable.
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The provision of an engine and drive system to provide for lateral movement of the hoop adds an additional element of skill to the game and, when the engine providing for the movement is activated, the central controller can provide for yet an additional bonus scoring conditions. These conditions may also be signaled to the player by the illumination of the rim or illuminating light sources provided on the rim. The use of a stepper motor to move the hoop assembly has advantages when used in the basketball hoop drive described herein. If the motor or hoop gets ‘stuck’, no damage will be done to the system as the motor will simply stall without creating an overcurrent or overheating problem. In addition, as a result of using a stepper motor, limit switches, encoders, and clutches are eliminated.
As discussed above, the game may be configured to allow for a variety of scoring systems using both the LED lights and lateral hoop movement. For example, in an embodiment, a first time interval of scoring, a single point is awarded for each basket. In a second scoring interval, three points are provided when shots are made when the LED on the rim corresponds to a target position. In a third scoring interval, the rim of the basket is put into motion back, six points are awarded.
In an alternative embodiment, the scoring proceeds as follows:
In the foregoing example the each round has a predetermined time that is counted down by the countdown timer 801. Upon activation of the credit switch 608, the first round is initiated which is followed by the subsequent rounds until the entire time provide for play has elapsed. In embodiments, additional time may be awarded upon scoring predetermined scores, making shots during bonus periods that are communicated by the illuminated rim, or by making a predetermined number of consecutive shots. Consecutive shots may be inferred by the CPU wherein the time between successful baskets is calculated and may not necessarily reflect actual shots made. In further embodiments, manners to detecting missed shots may include the presence of ball detectors, like those disclosed in
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One or more games may be linked together to provide for simultaneous multiplayer competition. A ticket dispenser 561 is provided that dispenses tickets according to the score earned. In contemplated alternative embodiments, two or more rims are provided to allow for the simultaneous play of multiple players.
It will be apparent to one skilled in the art that the embodiments described above can be altered in many ways without departing from the scope of the invention. Accordingly, the scope of the invention should be determined by the following claims and their legal equivalents
The Applicants claim the benefit of the filing date of U.S. Application No. 61/629,293 that was filed on Nov. 16, 2011. Coin operated basketball games have proved to be popular attractions in arcades and tavern locations. The main object of these games is to rapidly shoot basketballs through a basketball hoop. Scoring is typically achieved by calculating the number of baskets scored during the time interval of play. In commercial embodiments, the relative point value of a basket may be increased during a portion of the play time. There have been versions of basketball games that move the backboard and rim towards and away from the shooter to make the shot more difficult.
Filing Document | Filing Date | Country | Kind |
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PCT/US2012/065549 | 11/16/2012 | WO | 00 |
Number | Date | Country | |
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61629293 | Nov 2011 | US |