Claims
- 1. A skill game, comprising:
- at least one playing piece;
- a game cabinet having a players end and a target end, said game cabinet including at least
- a playing surface between the players end and the target end of said game cabinet, a player causes the playing piece to traverse said playing surface towards the target end;
- a plurality of targets in said playing surface or at the target end for receiving the playing piece, each of the targets indicating a different scoring action; and
- a plurality of score indicators, each of said score indicators being individually controlled in accordance with the particular one of the targets that receives the playing piece, and each of said score indicators being a die which is rotatable,
- wherein the player's score is determined by one of or a combination of said plurality of score indicators.
- 2. A skill game as recited in claim 2, wherein the playing piece is a ball and said playing surface is a downwardly sloping planar surface.
- 3. A skill game as recited in claim 1, wherein said skill game further comprises:
- a score controller determining the player's score based on said plurality of score indicators.
- 4. A skill game as recited in claim 3, wherein said score controller determines the player's score as the combination of said plurality of score indicators yielding the greatest score.
- 5. A skill game as recited in claim 3, wherein said skill game further comprises:
- an award dispenser for dispensing an award based on the player's score determined by said score controller.
- 6. A skill game as recited in claim 1, wherein said skill game is one of a plurality of game units coupled to a progressive bonus apparatus, said progressive bonus apparatus accumulates a progressive bonus based on contributions from the plurality of game units, and provides a bonus award based upon the progressive bonus to a player of one of the game units when said player accomplishes a predetermined task.
- 7. A skilled game as recited in claim 1, wherein the targets are slotted targets.
- 8. An apparatus associated with a game of skill, said apparatus comprising:
- multiple score indicators;
- means for rolling a playing piece down a playing surface towards targets associated with the playing surface, and
- means for allowing the user to use the targets to manipulate said multiple score indicators so as to use one's skill to obtain a winning combination of the scores indicated by said multiple score indicators.
- 9. An apparatus recited in claim 8, wherein the targets are slotted targets.
- 10. A method associated with a game of skill, the game using a cabinet having a players end and a target end and a playing surface there between, the target end or the playing surface includes a plurality of targets for receiving the playing piece, the cabinet further having multiple score indicators, said method comprising:
- (a) causing a playing piece to traverse the playing surface from the players end towards the target end;
- (b) receiving the playing piece at one of the targets;
- (c) causing one or more of the multiple score indicators to change based on the one of the targets that has received the playing piece, each of the score indicators being a rotatable cube; and
- (d) determining a score by one of or a combination of the multiple of score indicators.
- 11. A method as recited in claim 10, wherein said causing (a) is carried out by a player's action.
- 12. A method as recited in claim 10, wherein the playing piece is a ball which traverses the playing surface by rolling on the playing surface towards the target end.
- 13. A method as recited in claim 12 wherein the targets are target slots that receive the ball, and
- wherein a player releases the ball at the player's end and directs it towards one of the target slots.
- 14. A method as recited in claim 12, wherein the player receives one ball for each of the multiple score indicators.
- 15. A method as recited in claim 10, wherein each of said rotatable cubes is a die which is rotatable, and wherein the playing piece is a ball and said playing surface is a downwardly sloping planar surface.
- 16. A method as recited in claim 10, wherein the extent to which the one or more score indicators change depends upon one of the targets that has received the playing piece.
- 17. A method as recited in claim 10, wherein said method further comprises (e) presetting the multiple score indicators prior to said causing (a), and wherein said causing (c) comprises:
- (c1) determining which of the multiple score indicators change; and
- (c2) for each of the multiple score indicators to be changed, sequentially cause a playing place to traverse the playing surface towards the target end.
- 18. A method as recited in claim 10, wherein said method further comprises: (e) dispensing a physical award to a player.
- 19. A method as recited in claim 10, wherein said method further comprises:
- (e) determining if the score obtained by a player qualifies for a bonus award; and
- (f) dispensing a physical award to the player, the value of the physical award being based upon the bonus award if the player is determined to qualify for the bonus award, or the score of the player when the player does not qualify for the bonus award.
- 20. A method associated with a game of skill using multiple score indicators, said method comprising:
- (a) randomizing all the score indicators;
- (b) allowing a player to lock any or all of the score indicators;
- (c) designate one of the unlocked score indicators to be manipulated;
- (d) allowing the player to use a skilled action to select one of a plurality of targets;
- (e) manipulating the designated score indicator in accordance with the selected target;
- (f) repeating (c)-(e) as long as there are additional score indicators to be manipulated;
- (g) determining the player's score by a combination of the score indicators.
- 21. A method as recited in claim 20, wherein the score indicators are dice which are rotatable.
- 22. A method as recited in claim 20, wherein the game uses a cabinet having a players end and a target end and a playing surface there between,
- wherein the targets are target slots at the target end or in the playing surface; and
- wherein the skilled action of the player directs a playing piece towards the target slots.
- 23. A method as recited in claim 22, wherein the score indicators are dice which are rotatable, and the playing piece is a ball.
- 24. A method as recited in claim 23, wherein the playing surface is a downwardly sloping planar surface.
- 25. A method as recited in claim 20, wherein said method further comprises (h) providing an award to the player in dependence upon the score.
- 26. A method as recited in claim 20, wherein said (g) determining calculates the combination of the score indicators that provides the greatest award, and
- wherein said method further comprises (h) providing an award to the player in dependence upon the score.
- 27. A method as recited in claim 20, wherein said manipulating (e) comprises:
- (e1) manipulating the designated score indicator a first predetermined amount when the selected target is a first target;
- (e2) manipulating the designated score indicator a second predetermined amount when the selected target is a second target, and
- (e3) manipulating the designated score indicator randomly when the selected target is a third target.
- 28. A method as recited in claim 27, wherein said manipulating (e) further comprises (e4) manipulating any one or more of the score indicators randomly when the selected target is a fourth target.
- 29. A skill game, comprising:
- at least one playing piece;
- a game cabinet having a players end and a target end, said game cabinet including at least
- a playing surface between the players end and the target end of said game cabinet, a player causes the playing piece to traverse said playing surface towards the target end;
- a plurality of targets in said playing surface or at the target end for receiving the playing piece, each of the targets indicating a different scoring action; and
- a plurality of score indicators, each being a die which is rotatable, each of said score indicators being individually controlled in accordance with the particular one of the targets that receives the playing piece,
- wherein the player's score is determined by one of or a combination of said plurality of score indicators, and
- wherein the target that receives the playing piece changes the score indicator associated with the playing piece to a predetermined value or by an incremental amount, the predetermined value or the incremental amount being determined based on the particular one of the targets that receives the playing piece.
- 30. A skill game as recited in claim 29, wherein the playing piece is a ball and said playing surface is a downwardly sloping planar surface.
CROSS REFERENCE TO RELATED APPLICATIONS
This application is a continuation-in-part of (i) U.S. Provisional Application Ser. No. 60/004,053 filed Sep. 20, 1995, and (ii) U.S. application Ser. No. 08/428,524 filed Apr. 21, 1995, (now U.S. Pat. No. 5,700,007 ) which is a continuation of Ser. No. 08/176,862 filed Jan. 3, 1994 (now U.S. Pat. No. 5,409,225) which is in turn a continuation of Ser. No. 07/956,057 filed Oct. 2, 1992 (now U.S. Pat. No. 5,292,127), all of which are assigned to the assignee of the present application.
US Referenced Citations (83)
Non-Patent Literature Citations (3)
Entry |
"Sidewinder," Bob's Space Rider, Inc. 1991, 1993, pp. D380-D381. |
"Legalized Games of Chance Control Commission," Statues & Regulations Governing Conduct of Amusement Games, Feb. 1993, pp. D362-D376. |
"Gambling Devices Act of 1962," Title 15, U.S. Code .sctn. 1171-1177, Section .sctn. 1171. |
Continuations (2)
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176862 |
Jan 1994 |
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956057 |
Oct 1992 |
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Continuation in Parts (1)
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428524 |
Apr 1995 |
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