The present invention relates to a service robot or an entertainment robot, and, more particularly, an arm-wrestling robot simulating human's arm-wrestling.
Conventional arm-wrestling devices may be classified roughly into three types according to the means of providing reaction force against player's arm-force. First type is to make use of spring force, and a typical example of this one is U.S. Pat. No. 3,947,025, in which the arm-wrestling exercise device is comprised of a helical coiled spring that has adjustable stiffness as shown in
The second type of arm-wrestling devices uses pneumatic or hydraulic cylinders, which is better than the previous spring type from the viewpoint of force manipulability, however disadvantages of this type are that the system becomes complicated and bulky because of the supplementary devices for pneumatic or hydraulic pressure generation, and so possibly becomes expensive. The typical inventions of this type are U.S. Pat. No. 5,842,958 as shown in
The third type of arm-wrestling devices uses electric motors instead of springs or pneumatic/hydraulic cylinders in order to generate resistive force against the user, and most of recent arm-wrestling devices are included in this type. The typical invention of this type is Japan Patent Publication No. 06-315544 as shown in
However the foregoing devices are invented for playing simple arm-wrestling games or practicing strength training, in which they usually generate fixed force levels (that are selectable via buttons or other means). If a player generates a bigger force than the arm-wrestling device, then he will win, and, otherwise he will lose the game. Therefore, it has a deficiency that the player is soon bored with the arm-wrestling device after a few trials.
It is, therefore, a primary object of the present invention to provide an arm-wrestling robot and the control method that are not simple and are not easily bored, more specifically, that detect the maximum arm-force of a user in the early stage of the match, generate automatically and randomly a different arm-wrestling scenario each time in such a way that the user cannot predict a force pattern in advance, execute force feedback control to implement the scenario using feedback signals related to the motion of the mechanical arm and a feedback signal related to the torque acting on the mechanical arm, and thus are used together by the users with strong or weak arm-force without any adjustments via buttons or any other means.
It is another object of the present invention to provide the arm-wrestling robot and the control method that increase and maintain the enjoyment of arm-wrestling by the way that the user's will to win affects the winning probability of the match.
The characteristics and advantages of the present invention will become more apparent from the following detailed description of exemplary embodiments thereof, given in conjunction with the accompanying drawings.
a-1d are illustrations of typical arm-wrestling devices as used in the art.
a is a perspective view of an arm-wrestling robot including an installing environment according to an embodiment of the present invention.
b is a perspective view of an arm-force generation mechanism according to an embodiment of the present invention.
c is a perspective view showing inclinometers attached to an adaptor according to an embodiment of the present invention.
a is a schematic view showing the basic operational principle of the arm-wrestling robot according to an embodiment of the present invention.
b is a schematic view showing the principle of force feedback control including the control program according to an embodiment of the present invention.
a shows exemplary graphs about torque commands and actual torques according to an embodiment of the present invention.
b shows exemplary graphs about desired positions and actual positions via position feedback control according to an embodiment of the present invention.
a shows detailed flow charts about the control method.
b is a table showing maximum arm-forces measured from 8 youths in twenties.
a and
b is an illustration showing winning, drawing, and losing sub-scenarios at a present arm angle of 10 degrees.
c is a table about exemplary will points and corresponding winning probabilities.
d shows a force pattern of a sub-scenario according to an embodiment of the present invention.
a is a picture showing another mode for carrying out the present invention and showing a woman 72 years old playing arm-wrestling.
b is exemplary graphs showing arm-wrestling results of
a illustrates a scene of a match between a youth 25 years old and the arm-wrestling robot in
b illustrates a scene of a match between a child 10 years old and the arm-wrestling robot of
a is a table showing the elapsed time and winning/losing of each match when one user played arm-wrestling 26 times with the arm-wrestling robot of
b is a table summarizing results when two users played arm-wrestling 26 times each with the arm-wrestling robot of
The present invention relates to an arm-wrestling robot comprising basically an arm-force generation mechanism 10 (numbers in the following indicate the ones in
More specifically,
Two ultrasonic sensors 30a and 30b (also one ultrasonic sensor or a plurality of ultrasonic sensors are possible) are attached at the right and the left sides on the front of the table T and detect human's approach within a prescribed range of angles near the arm-wrestling robot. Ultrasonic sensors have generally an advantage of high noise immunity compared to other types of sensors and can easily measure the distance of an approaching human under any circumstances. The photoelectric sensor 30c using infrared rays detects human's sitting on the chair C, which senses an object with a narrow angle range compared to other types of sensors.
In order to guide a player, the image output monitor 20a and/or voice output speakers 20b (in
The arm-force generation mechanism 10, more specifically as shown in
An incremental encoder is selected desirably as the position/velocity sensor 12 therein for high resolution (also, other type of the position/velocity sensor is possible), and a harmonic drive instead of conventional gears is selected desirably as the speed reducer 13 since conventional gears have large backlash and thus cause trouble in torque control performance.
The adaptor 16 with the mechanical stopper 14 is further utilized to set an initial absolute angle of the mechanical arm A via low speed control of the motor 11. The detailed description on the initial setting of the absolute angle is given below. The initial setting of an absolute angle of the arm can also be achieved via using one, two or three inclinometers 19 as shown in
The torque sensor 15 installed between the speed reducer 13 and the mechanical arm A should have reasonable resolution in order to get a reasonable force control performance.
The bottom plate 17 has a plurality of fixing holes H and plays a role to fix the arm-force generation mechanism 10 to the table T using bolts and nuts or using similar means. However, it is possible to fix the arm-force generation mechanism 10 to the table T directly without using the bottom plate 17.
An A/D converter 101a is inserted between the amplifier part 110 and the control part 170 in order to convert analog voltage signals into digital signals that the control part 170 can recognize, and also A/D converters 101b-101d are similarly inserted between inclinometers 19 and the control part 170, ultrasonic sensors 30a-30b and the control part 170, and the photoelectric sensor 30c and the control part 170. Between the control part 170 and the motor driving part 140, a D/A converter 101e is inserted to transform digital signals into analog voltage signals.
As shown in
When the control part 170 is down due to some reasons, the D/A converter 101e may still output the last signal of the motor control input before the down condition, and thus a dangerous situation may occur if the electric power is applied again to the motor 11 at this condition.
In order to resolve this problem, the control part 170 transmits the initialization completion signal to the motor power control part 180 through a D/A converter 101f or a digital output pin, and sends 0 value to the motor driving part 140 through the D/A converter 101e when the initialization procedure at the control part 170 is completed (the initialization procedure starts when the main switch 113 is pressed). Then the motor power control part 180 turns on the mechanical relay 184 to supply the electric power P to the motor 11 according to the output signal of the sold state relay 182 that is in turn actuated by the initialization completion signal.
Therefore user safety is guaranteed even if the motor power switch MS is turned on before completing the initialization procedure or at abnormal conditions of the control system 170 since the electric power is not transmitted to the motor 11.
The control system 100 controls force and motion of the mechanical arm A using force feedback control logic, in which torque command is generated according to sub-scenarios. As soon as execution of a sub-scenario is completed, the next sub-scenario is immediately prepared that has random characteristics in force increment and force duration. This sub-scenario may be generated on-line at that instant or may be selected among many sub-scenarios prepared in advance. A scenario of the arm-wrestling is composed of these several sub-scenarios. The detailed description on the scenario is given below.
The basic operational principle of the arm-wrestling robot is shown in
Force control performance is mainly dependent on the accuracy of feedback signals from the sensors, real-time control capability including the accuracy of sampling time, and the force feedback control logic itself.
Force feedback control plays a key role in arm-wrestling of the arm-wrestling robot, but position feedback control is also necessary for rotating the mechanical arm A to a starting position and setting the initial absolute angle of the mechanical arm A.
When using the incremental encoder as the position/velocity sensor 12, we need to set initially absolute zero degree of the mechanical arm A. This initial setting of the arm angle is accomplished using the mechanical stopper 14 and velocity feedback control. More specifically, the control part 170 drives slowly the motor 11 clockwise or counterclockwise using position feedback control, and measures torque value of the torque sensor 15. If the measured torque is bigger than the specified value, then the control part 170 set the present angular position as the specified degree of absolute angle since the big measured torque implies that the mechanical stopper 14 hit the stopper seat block 18.
Initial setting of an absolute arm angle also can be accomplished using further elements, a plurality of inclinometers 19, without using the mechanical stopper 14, but in this case the arm-force generation mechanism 10 becomes more complicated and possibly more expensive.
In the following, the method to control the arm-wrestling robot is described. As shown in
The method is also possible to further comprise one more step S120 between step 1 (S110) and step 2 (S130), in which human's approach to the arm-wrestling robot is detected using a plurality of ultrasonic sensors 30a-30b and human's sitting on the chair C is detected using a photoelectric sensor 30c.
Step 1 (S110), as shown in
Step S120, as shown in
In stages S122 and S124, guiding voice messages may be “Hello, welcome to the arm-wrestling robot! If you want to try arm-wrestling, please sit down on the chair.”, “When you are ready, please grasp my hand to start.”, and so forth. Image messages may be an avatar with varying facial expressions and/or text displays appropriate to arm-wrestling situations. Detailed guiding messages are omitted here because these messages are a supplementary function of the arm-wrestling robot and may vary without departing from the scope of the invention.
Step 2 (S130), as shown in
b shows an exemplary table showing maximum arm-forces measured from 8 youths in twenties using the procedure in the step 2 (S130). In this table, the first and the third columns represent trial numbers, and the second and the fourth columns represent maximum arm-forces measured in N·m.
Step 3 (S140), as shown in
As to terminology, one match is accomplished using several sub-scenarios, and an arm-wrestling scenario (or just a scenario) consists of a set of several sub-scenarios.
A winning sub-scenario implies a significant decrease of torque command value, a losing sub-scenario implies a significant increase of torque command value, and a drawing sub-scenario implies a small increase, a small decrease, or no change of torque command value. The sub-scenarios are divided by predetermined intervals in advance, and however the grouping of winning, drawing and losing sub-scenarios is dependent on the present arm angle and is achieved using a prescribed rule.
At stage 3-2(S142), the will point is calculated using the following formula.
will point=(average arm-force during one sub-scenario)/(maximum arm-force of the user)×100
As the will point is nearer to 100, the user is considered to have stronger will to win the match. As the will point is nearer to 0, the user is considered to have weaker will to win the match. Arm-wrestling progression of the arm-wrestling robot is affected by this will point with exemplary probabilities as shown in
The step 3 can be implemented in a different way from the one in
e shows another step 3, which includes stage 3-1(S151) adjusting the maximum arm-force determined at the step 2(S130), stage 3-2(S152) determining the sustain_value randomly, stage 3-3(S153) generating a sub-scenario with random force increment, random rising time, and random maintaining time, stage 3-4(S154) executing the sub-scenario generated at the stage 3-3(S153), stage 3-5(S155) checking if the user wins and finishing the match if yes, stage 3-6(S156) checking if the user loses and finishing the match if yes, stage 3-7(S157) checking if the sub-scenario is completed and repeating stages 3-4(S154) to 3-7(S157) if no, stage 3-8(S158) checking if the sustain_value equals zero, and going to stage 3-9(S159) if no, and going to stage 3-10 (S160) if yes, stage 3-9(S159) decreasing the sustain_value by 1 and going to stage 3-3(S153), and stage 3-10(S160) decreasing the maximum arm-force in a prescribed manner, and going to stage 3-2(S152).
In step 3(S150), the sustain_value variable is needed to make randomly the decreasing rate of average robot force as time passed.
a is a picture showing another mode for carrying out the present invention (using step S150) and a scene that a woman 72 years old played against the arm-wrestling robot.
a illustrates a scene of a match between a youth 25 years old and the arm-wrestling robot in
a is a table showing the elapsed time and winning/losing of each match when one user played arm-wrestling 26 times with the arm-wrestling robot of
b is a table summarizing results when two users played arm-wrestling 26 times each with the arm-wrestling robot of
In addition, this invention is not limited to the above-mentioned example, and includes modification of further many in the range which does not deviate from the essence. While the invention has been shown and described with respect to the preferred embodiments, it will be understood by those skilled in the art that various changes and modifications may be made without departing from the spirit and scope of the invention as defined in the following claims.
The main functional characteristics of the arm-wrestling robot of the present invention are (i) the arm-wrestling robot generates automatically a force level appropriate to each person after sensing human's arm force, and therefore all persons with large or small arm force can enjoy the arm wrestling together, (ii) it's generated force pattern varies with each match, so one person can enjoy arm wrestling with the robot for a long time without being bored, and (iii) the winning average of the robot is determined randomly at the starting instant of the match, and also human's will to win the match influences the winning average of the robot.
With these characteristics, the present invention can be applied to an entertainment sector for user's enjoyment, a service sector for the senior health promotion, and an educational sector for student's curiosity.
Number | Date | Country | Kind |
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10-2006-0013459 | Feb 2006 | KR | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/KR2006/001030 | 3/21/2006 | WO | 00 | 2/27/2008 |
Publishing Document | Publishing Date | Country | Kind |
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WO2007/094529 | 8/23/2007 | WO | A |
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