The field of disclosure relates generally to electronic gaming, and more particularly, to electronic gaming machines including articulating hinge assemblies for moving doors or displays on gaming machine cabinets.
Electronic gaming machines (EGMs), or gaming devices, provide a variety of wagering games such as, for example, and without limitation, slot games, video poker games, video blackjack games, roulette games, video bingo games, keno games, and other types of games that are frequently offered at casinos and other locations. Play on EGMs typically involves a player establishing a credit balance. When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play by inserting or otherwise submitting money and placing a monetary wager (deducted from the credit balance) on one or more outcomes of an instance, or play, of a primary game, sometimes referred to as a base game. In many games, a player may qualify for secondary games or bonus rounds by attaining a certain winning combination or other triggering event in the base game. Secondary games provide an opportunity to win additional game instances, credits, awards, jackpots, progressives, etc. Awards from any winning outcomes are typically added back to the credit balance and can be provided to the player upon completion of a gaming session or when the player wants to “cash out.”
Slot games are often displayed to the player in the form of various symbols arranged in a row-by-column grid, or “matrix.” Specific matching combinations of symbols along predetermined paths, or paylines, drawn through the matrix indicate the outcome of the game. The display typically highlights winning combinations and outcomes for ready identification by the player. Matching combinations and their corresponding awards are usually shown in a “pay-table” that is available to the player for reference. Often, the player may vary his/her wager to include differing numbers of paylines and/or the amount bet on each line. By varying the wager, the player may sometimes alter the frequency or number of winning combinations, the frequency or number of secondary games, and/or the amount awarded.
Typical games use a random number generator (RNG) to randomly determine the outcome of each game. The games are designed to return a certain percentage of the amount wagered back to the player, referred to as return to player (RTP), over the course of many plays or instances of a game. The RTP and randomness of the RNG are fundamental to ensuring the fairness of the games and are therefore highly regulated. The RNG may be used to randomly determine the outcome of a game and symbols may then be selected that correspond to that outcome. Alternatively, the RNG may be used to randomly select the symbols whose resulting combinations determine the outcome. Notably, some games may include an element of skill on the part of the player and are therefore not entirely random.
At least some known EGMs are housed in a cabinet, and an interior of the cabinet is accessible through openings covered by doors or by the display of the EGM.
In one aspect, an electronic gaming machine is described. The electronic gaming machine includes a cabinet, a display, and a hinge assembly coupled therebetween. The hinge assembly includes a first bracket coupled to the cabinet, a second bracket coupled to the display, and at least four pairs of interdigitated members extending between the first bracket and the second bracket. The hinge assembly is selectively expandable and retractable between a retracted position and an expanded position, and the hinge assembly is configured to swing the display from a lowered position to a raised position as the hinge assembly is expanded from the retracted position to the expanded position.
In another aspect, a hinge assembly is described. The hinge assembly includes a first bracket configured to be coupled to a gaming machine cabinet, a second bracket configured to be coupled to a gaming machine display, and at least four pairs of interdigitated members extending between the first bracket and the second bracket. The hinge assembly is selectively expandable and retractable between a retracted position and an expanded position, and the hinge assembly is configured to swing the display from a lowered position to a raised position as the hinge assembly is expanded from the retracted position to the expanded position.
In yet another aspect, an electronic gaming machine is described. The gaming machine includes a cabinet, a display, and a hinge assembly coupled between the cabinet and the display, The hinge assembly includes a first bracket coupled to the cabinet, a second bracket coupled to the display, and a plurality of interdigitated members extending between the first bracket and the second bracket. The hinge assembly is selectively expandable and retractable between a retracted position and an expanded position. The hinge assembly is configured to reposition the display between a first position and a second position as the hinge assembly is expanded from the retracted position to the expanded position.
An example embodiment of the subject matter disclosed will now be described with reference to the accompanying drawings.
Embodiments of the present disclosure include electronic gaming machines (EGMs) including articulating hinge assemblies for moving cabinet access doors or video screen displays on gaming machine cabinets. The EGM described herein includes a cabinet and a display screen (also referred to herein as a display) connected to the cabinet with the hinge assembly. The hinge assembly includes a plurality of interdigitated members (i.e., link pairs) coupled to each other by a plurality of fasteners to define a plurality of pivot points. The pivot points facilitate articulation (e.g., expansion and retraction) of the hinge assembly, which enables the display to be opened and closed to provide access to an interior of the cabinet.
In one embodiment, the display is connected to a top edge of the cabinet, and an upper portion of the display is proximate to the top edge. The hinge assembly described herein provides a range of motion that allows the display to swing away from the cabinet, and to avoid contact between the upper portion of the display and the cabinet as the display is opened and closed. The range of motion may be defined by tracing the movement of at least one of the pivot points that are movable relative to the cabinet. For example, when the display is moved from a closed position to an open position, the mobile pivot points move downward and outward from the cabinet until an apex is reached, and then move upward and outward relative to the apex until the display reaches the open position. The radius of curvature of the downward range of motion progressively increases as the pivot points move towards to apex, and the radius of curvature of the upward range of motion progressively decreases as the pivot points move away from the apex. In other words, the downward range of motion is initially substantially linear and becomes arcuate at the apex, and the upward range of motion is initially arcuate at the apex and becomes substantially linear. As such, the parabolic range of motion defined by the hinge assembly facilitates ensuring the display does not contact the cabinet throughout the opening and closing motions. Accordingly, the hinge assembly described herein facilitates preventing damage and/or abrasion from being incurred to the cabinet and the display.
Communication between the gaming devices 104A-104X and the server computers 102, and among the gaming devices 104A-104X, may be direct or indirect, such as over the Internet through a website maintained by a computer on a remote server or over an online data network including commercial online service providers, Internet service providers, private networks, and the like. In other embodiments, the gaming devices 104A-104X may communicate with one another and/or the server computers 102 over RF, cable TV, satellite links and the like.
In some embodiments, server computers 102 may not be necessary and/or preferred. For example, in one or more embodiments, a stand-alone gaming device such as gaming device 104A, gaming device 104B or any of the other gaming devices 104C-104X can implement one or more aspects of the present disclosure. However, it is typical to find multiple EGMs connected to networks implemented with one or more of the different server computers 102 described herein.
The server computers 102 may include a central determination gaming system server 106, a ticket-in-ticket-out (TITO) system server 108, a player tracking system server 110, a progressive system server 112, and/or a casino management system server 114. In some embodiments central determination gaming server 106 may be a bingo gaming system server. Gaming devices 104A-104X may include features to enable operation of any or all servers for use by the player and/or operator (e.g., the casino, resort, gaming establishment, tavern, pub, etc.). For example, game outcomes may be generated on a central determination gaming system server 106 and then transmitted over the network to any of a group of remote terminals or remote gaming devices 104A-104X that utilize the game outcomes and display the results to the players.
Gaming device 104A is often of a cabinet construction which may be aligned in rows or banks of similar devices for placement and operation on a casino floor. The gaming device 104A often includes a main door 154 which provides access to the interior of the cabinet. Gaming device 104A typically includes a button area or button deck 120 accessible by a player that is configured with input switches or buttons 122, an access channel for a bill validator 124, and/or an access channel for a ticket-out printer 126.
In
In many configurations, the gaming machine 104A may have a main display 128 (e.g., video display monitor) mounted to, or above, the gaming display area 118. The main display 128 can be a high-resolution LCD, plasma, LED, or OLED panel which may be flat or curved as shown, a cathode ray tube, or other conventional electronically controlled video monitor.
In some embodiments, the bill validator 124 may also function as a “ticket-in” reader that allows the player to use a casino issued credit ticket to load credits onto the gaming device 104A (e.g., in a cashless ticket (“TITO”) system). In such cashless embodiments, the gaming device 104A may also include a “ticket-out” printer 126 for outputting a credit ticket when a “cash out” button is pressed. Cashless TITO systems are used to generate and track unique bar-codes or other indicators printed on tickets to allow players to avoid the use of bills and coins by loading credits using a ticket reader and cashing out credits using a ticket-out printer 126 on the gaming device 104A. The gaming machine 104A can have hardware meters for purposes including ensuring regulatory compliance and monitoring the player credit balance. In addition, there can be additional meters that record the total amount of money wagered on the gaming machine, total amount of money deposited, total amount of money withdrawn, total amount of winnings on gaming device 104A.
In some embodiments, a player tracking card reader 144, a transceiver for wireless communication with a player's smartphone, a keypad 146, and/or an illuminated display 148 for reading, receiving, entering, and/or displaying player tracking information is provided in EGM 104A. In such embodiments, a game controller within the gaming device 104A can communicate with the player tracking system server 110 to send and receive player tracking information.
Gaming device 104A may also include a bonus topper wheel 134. When bonus play is triggered (e.g., by a player achieving a particular outcome or set of outcomes in the primary game), bonus topper wheel 134 is operative to spin and stop with indicator arrow 136 indicating the outcome of the bonus game. Bonus topper wheel 134 is typically used to play a bonus game, but it could also be incorporated into play of the base or primary game.
A candle 138 may be mounted on the top of gaming device 104A and may be activated by a player (e.g., using a switch or one of buttons 122) to indicate to operations staff that gaming device 104A has experienced a malfunction or the player requires service. The candle 138 is also often used to indicate a jackpot has been won and to alert staff that a hand payout of an award may be needed.
There may also be one or more information panels 152 which may be a back-lit, silkscreened glass panel with lettering to indicate general game information including, for example, a game denomination (e.g., $0.25 or $1), pay lines, pay tables, and/or various game related graphics. In some embodiments, the information panel(s) 152 may be implemented as an additional video display.
Gaming devices 104A have traditionally also included a handle 132 typically mounted to the side of main cabinet 116 which may be used to initiate game play.
Many or all the above described components can be controlled by circuitry (e.g., a gaming controller) housed inside the main cabinet 116 of the gaming device 104A, the details of which are shown in
Note that not all gaming devices suitable for implementing embodiments of the present disclosure necessarily include top wheels, top boxes, information panels, cashless ticket systems, and/or player tracking systems. Further, some suitable gaming devices have only a single game display that includes only a mechanical set of reels and/or a video display, while others are designed for bar counters or table tops and have displays that face upwards.
An alternative example gaming device 104B illustrated in
Example gaming device 104B includes a main cabinet 116 including a main door 154 which opens to provide access to the interior of the gaming device 104B. The main or service door 154 is typically used by service personnel to refill the ticket-out printer 126 and collect bills and tickets inserted into the bill validator 124. The main or service door 154 may also be accessed to reset the machine, verify and/or upgrade the software, and for general maintenance operations.
Another example gaming device 104C shown is the Helix™ model gaming device manufactured by Aristocrat® Technologies, Inc. Gaming device 104C includes a main display 128A that is in a landscape orientation. Although not illustrated by the front view provided, the landscape display 128A may have a curvature radius from top to bottom, or alternatively from side to side. In some embodiments, display 128A is a flat panel display. Main display 128A is typically used for primary game play while secondary display 128B is typically used for bonus game play, to show game features or attraction activities while the game is not in play or any other information or media desired by the game designer or operator. In some embodiments, example gaming device 104C may also include speakers 142 to output various audio such as game sound, background music, etc.
Many different types of games, including mechanical slot games, video slot games, video poker, video black jack, video pachinko, keno, bingo, and lottery, may be provided with or implemented within the depicted gaming devices 104A-104C and other similar gaming devices. Each gaming device may also be operable to provide many different games. Games may be differentiated according to themes, sounds, graphics, type of game (e.g., slot game vs. card game vs. game with aspects of skill), denomination, number of paylines, maximum jackpot, progressive or non-progressive, bonus games, and may be deployed for operation in Class 2 or Class 3, etc.
The games available for play on the gaming device 200 are controlled by a game controller 202 that includes one or more processors 204. Processor 204 represents a general-purpose processor, a specialized processor intended to perform certain functional tasks, or a combination thereof. As an example, processor 204 can be a central processing unit (CPU) that has one or more multi-core processing units and memory mediums (e.g., cache memory) that function as buffers and/or temporary storage for data. Alternatively, processor 204 can be a specialized processor, such as an application specific integrated circuit (ASIC), graphics processing unit (GPU), field-programmable gate array (FPGA), digital signal processor (DSP), or another type of hardware accelerator. In another example, processor 204 is a system on chip (SoC) that combines and integrates one or more general-purpose processors and/or one or more specialized processors. Although
Memory 208 can store one or more game programs 206 that provide program instructions and/or data for carrying out various embodiments (e.g., game mechanics) described herein. Stated another way, game program 206 represents an executable program stored in any portion or component of memory 208. In one or more embodiments, game program 206 is embodied in the form of source code that includes human-readable statements written in a programming language or machine code that contains numerical instructions recognizable by a suitable execution system, such as a processor 204 in a game controller or other system. Examples of executable programs include: (1) a compiled program that can be translated into machine code in a format that can be loaded into a random access portion of memory 208 and run by processor 204; (2) source code that may be expressed in proper format such as object code that is capable of being loaded into a random access portion of memory 208 and executed by processor 204; and (3) source code that may be interpreted by another executable program to generate instructions in a random access portion of memory 208 to be executed by processor 204.
Alternatively, game programs 206 can be setup to generate one or more game instances based on instructions and/or data that gaming device 200 exchange with one or more remote gaming devices, such as a central determination gaming system server 106 (not shown in
Gaming devices, such as gaming device 200, are highly regulated to ensure fairness and, in many cases, gaming device 200 is operable to award monetary awards (e.g., typically dispensed in the form of a redeemable voucher). Therefore, to satisfy security and regulatory requirements in a gaming environment, hardware and software architectures are implemented in gaming devices 200 that differ significantly from those of general-purpose computers. Adapting general purpose computers to function as gaming devices 200 is not simple or straightforward because of: (1) the regulatory requirements for gaming devices 200, (2) the harsh environment in which gaming devices 200 operate, (3) security requirements, (4) fault tolerance requirements, and (5) the requirement for additional special purpose componentry enabling functionality of an EGM. These differences require substantial engineering effort with respect to game design implementation, game mechanics, hardware components, and software.
One regulatory requirement for games running on gaming device 200 generally involves complying with a certain level of randomness. Typically, gaming jurisdictions mandate that gaming devices 200 satisfy a minimum level of randomness without specifying how a gaming device 200 should achieve this level of randomness. To comply,
Another regulatory requirement for running games on gaming device 200 includes ensuring a certain level of RTP. Similar to the randomness requirement discussed above, numerous gaming jurisdictions also mandate that gaming device 200 provides a minimum level of RTP (e.g., RTP of at least 75%).
Gaming device 200 may be connected over network 214 to player tracking system server 110. Player tracking system server 110 may be, for example, an OASIS® system manufactured by Aristocrat® Technologies, Inc. Player tracking system server 110 is used to track play (e.g. amount wagered, games played, time of play and/or other quantitative or qualitative measures) for individual players so that an operator may reward players in a loyalty program. The player may use the player tracking interface 232 to access his/her account information, activate free play, and/or request various information. Player tracking or loyalty programs seek to reward players for their play and help build brand loyalty to the gaming establishment. The rewards typically correspond to the player's level of patronage (e.g., to the player's playing frequency and/or total amount of game plays at a given casino). Player tracking rewards may be complimentary and/or discounted meals, lodging, entertainment and/or additional play. Player tracking information may be combined with other information that is now readily obtainable by a casino management system.
When a player wishes to play the gaming device 200, he/she can insert cash or a ticket voucher through a coin acceptor (not shown) or bill validator 234 to establish a credit balance on the gamine machine. The credit balance is used by the player to place wagers on instances of the game and to receive credit awards based on the outcome of winning instances. The credit balance is decreased by the amount of each wager and increased upon a win. The player can add additional credits to the balance at any time. The player may also optionally insert a loyalty club card into the card reader 230. During the game, the player views with one or more UIs, the game outcome on one or more of the primary game display 240 and secondary game display 242. Other game and prize information may also be displayed.
For each game instance, a player may make selections, which may affect play of the game. For example, the player may vary the total amount wagered by selecting the amount bet per line and the number of lines played. In many games, the player is asked to initiate or select options during course of game play (such as spinning a wheel to begin a bonus round or select various items during a feature game). The player may make these selections using the player-input buttons 236, the primary game display 240 which may be a touch screen, or using some other device which enables a player to input information into the gaming device 200.
During certain game events, the gaming device 200 may display visual and auditory effects that can be perceived by the player. These effects add to the excitement of a game, which makes a player more likely to enjoy the playing experience. Auditory effects include various sounds that are projected by the speakers 220. Visual effects include flashing lights, strobing lights or other patterns displayed from lights on the gaming device 200 or from lights behind the information panel 152 (
When the player is done, he/she cashes out the credit balance (typically by pressing a cash out button to receive a ticket from the ticket printer 222). The ticket may be “cashed-in” for money or inserted into another machine to establish a credit balance for play.
Although
In general, linkage system 306 includes a plurality of interconnected pairs of links (or “link pairs”) coupled between first bracket 302 and second bracket 304. Each link pair includes at least one elongated member (or “link member”) coupled through at least one pivot joint to another elongated member. Link pairs are coupled or interconnected to one another at one or more pivot points by interleaving, interlocking, and/or interdigitating the link members of one link pair with the link members of another link pair. Further, in the example embodiment, each pivot point includes a fastener, such as a rivet, arranged to rotatably couple link pairs, one to another, or to one of first bracket 302 or second bracket 304. The use of rivets to couple link pairs may reduce or eliminate lateral flex in hinge assembly 300, such that each of the link pairs are maintained in a stable relationship to one another. It will be appreciated, however, that other types of fasteners may be implemented in hinge assembly 300, such as, for example, and without limitation, one or more screws, one or more bolts, and the like. In addition, in some embodiments, one or more flattened or low profile rivets may be used, such as, for example, to make hinge assembly 300 more compact.
In the example embodiment, linkage system 306 includes a first link pair 322, a second link pair 324, a third link pair 326, and a fourth link pair 328. Link pairs 322, 324, 326, and 328 may be interdigitated with one another, and/or with first bracket 302 or second bracket 304, to achieve an interconnected arrangement of link pairs. To this end, the individual links of each of link pairs 322, 324, 326, and 328 may be of substantially identical thickness. For convenience, the thickness of a link is referred to herein as “link thickness,” such as a link thickness 330 shown in
First link pair 322 includes a first link member 332 and a second link member 334 that are substantially identical, and that have a substantially linear shape. In addition, referring to
Second link pair 324 includes a first link member 336 and a second link member 338 that are substantially identical, and that have an oblique shape. Referring to
Third link pair 326 includes a first link member 346 and a second link member 348 that are substantially identical, and that have an oblique shape. Referring to
Fourth link pair 328 includes a first link member 354 and a second link member 356 that are substantially identical, and that have a substantially linear shape. In addition, referring to
First link pair 322 is coupled to and extends from first bracket 302 at a first pivot point 358, and second link pair is coupled to and extends from first bracket 302 at a second pivot point 360. Third link pair 326 is coupled to first link pair 322 at a third pivot point 362, is coupled to second link pair 324 at a fourth pivot point 364, and is coupled to second bracket 304 at a fifth pivot point 366. Fourth link pair 328 is coupled to and extends from second bracket 304 at a sixth pivot point 368, and is coupled to second link pair 324 at a seventh pivot point 370. Accordingly, hinge assembly 300 is selectively expandable and retractable between a fully retracted position (shown in
In addition, hinge assembly 300 has a range of motion that progressively increases a distance between first bracket 302 and second bracket 304 as hinge assembly 300 is expanded from the fully retracted position to the fully expanded position. For example, first bracket 302 includes a first proximal edge 372, and second bracket 304 includes a second proximal edge 374. Referring to
In the example embodiment, a plurality of predefined angles are defined between a reference axis 376 and link pairs 322, 324, 326, and 328 when hinge assembly 300 is in the fully retracted position or the fully expanded position. The predefined angles are defined as a function of the dimensions of each link pair 322, 324, 326, and 328, and as a function of the location of pivot points 358, 360, 362, 364, 366, 368, and 370.
For example, referring to
Referring to
The range of motion of hinge assembly 300 may be delimited in any manner that enables cabinet assembly 394 to function as described herein. In one embodiment, the range of motion is delimited by the maximum length of extension of biasing mechanism 402. Alternatively, the range of motion may be delimited through contact between links pairs 322 and 324.
Referring to
While the invention has been described with respect to the figures, it will be appreciated that many modifications and changes may be made by those skilled in the art without departing from the spirit of the invention. Any variation and derivation from the above description and figures are included in the scope of the present invention as defined by the claims.
This application is a continuation of and claims priority to and the benefit of U.S. patent application Ser. No. 16/585,877, filed Sep. 27, 2019, and entitled ARTICULATING HINGE ASSEMBLY FOR USE WITH A GAMING MACHINE CABINET, which is hereby incorporated by reference in its entirety.
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Number | Date | Country | |
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Number | Date | Country | |
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Parent | 16585877 | Sep 2019 | US |
Child | 17313691 | US |