1. Field
The following description relates to systems for scoring and ranking athletes, and methods thereof. For example, systems for scoring and ranking athletes may provide one or more athlete scores or rankings such as a score or ranking for helping an athlete or a company measure an athlete's overall value and/or influence, helping a company or a sponsor measure the general marketability, value, or influence of an athlete, and/or helping a company or a sponsor measure the marketability or influence of an athlete with respect to a specific brand or product.
2. Description of Related Art
Brands or companies often provide discounted or free merchandise to athletes for promoting their brand or company. Many factors may determine which athlete or group of athletes a brand or company will choose for promoting their products. At least one aspect used to make this determination is the general value and marketability of an athlete. Additionally, athletes are competitive, not only with respect to their sports, but also with respect to popularity, fame, and value.
The value and marketability of an athlete is typically used by athletes, fans, critics, media, and companies to determine their impact within a sport. Typically, a measurement of the familiarity and appeal of an athlete, brand, company, celebrity, or television show that is used is a Q Score. The higher the Q Score, the more highly regarded the person is among the group that is familiar with them. Q Scores and other variants are primarily used by the media, marketing, advertising, and public relations industries.
Q Score respondents are typically given the following choices for each person or item being surveyed: one of my favorites; very good; good; fair; poor; and never heard of. The score is calculated by dividing the percentage of respondents who answer “one of my favorites” by the total percentage of respondents who are familiar with the subject matter multiplied by 100. Accordingly, a level of the marketability of an athlete is typically determined by surveying a number of individuals within a group.
This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the invention, nor is it intended to be used as an aid in determining the scope of the claims.
In an aspect, an athlete score generating device for generating an athlete score for an athlete includes a commitment score calculator configured to calculate a commitment score using one or more commitment factors, a performance score calculator configured to calculate a performance score using one or more performance factors, a reach score calculator configured to calculate a reach score using one or more reach factors, and a total score generator configured to generate the athlete score using at least one of the commitment score, the performance score, and the reach score, wherein the commitment score calculator, the performance score calculator, the reach score calculator, and the total score generator include at least one processor.
In another aspect, an athlete score generating device includes an athlete score generator configured to generate an athlete score using a ratio of at least one of a commitment score, a performance score, and a reach score, and a hierarchy calculator configured to calculate a hierarchy level of an athlete using the athlete score, wherein the athlete score generator is configured to adjust the generating of the athlete score using the hierarchy level calculated by the hierarchy calculator, and the athlete score generator and the hierarchy calculator include at least one processor.
In another aspect, an athlete rank generating device includes a data receiving unit configured to receive data on social media activities of athletes or calculated athlete scores, a ranking unit configured to calculate a ranking of the athletes using the received data, and a rank generator configured to generate a ranking of the athletes using the calculated ranking, wherein the data receiving unit, the ranking unit, and the rank generator include at least one processor.
In another aspect, a method for promoting a brand using an athlete score includes receiving an application from an athlete requesting to join a program, reviewing the application and accepting the athlete using the application, or automatically accepting the athlete using the athlete score without reviewing the application, providing the accepted athlete with offers for purchasing merchandise, monitoring activity of the athlete including social media interactions, brand promotions, and performance of the athlete.
Other features and aspects may be apparent from the following detailed description and the drawings.
The foregoing summary, as well as the following detailed description, will be better understood when read in conjunction with the appended drawings. For the purpose of illustration, certain examples of the present description are shown in the drawings. It should be understood, however, that the invention is not limited to the precise arrangements and instrumentalities shown. The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate an implementation of system, apparatuses, and methods consistent with the present description and, together with the description, serve to explain advantages and principles consistent with the invention.
Throughout the drawings and the detailed description, unless otherwise described, the same drawing reference numerals will be understood to refer to the same elements, features, and structures. The relative size and depiction of these elements may be exaggerated for clarity, illustration, and convenience.
The following detailed description is provided to assist the reader in gaining a comprehensive understanding of the methods, apparatuses, and/or systems described herein. Accordingly, various changes, modifications, and equivalents of the systems, apparatuses and/or methods described herein will be suggested to those of ordinary skill in the art. Also, descriptions of well-known functions and constructions may be omitted for increased clarity and conciseness.
The system 14 can be an integrated web-based reporting and analysis tool that provides users flexibility and functionality for performing calculations of an athlete score using one or more inputs from the one or more athlete users and generating an athlete score and/or athlete ranking using the one or more inputs. It should be understood that the system 14 could also be provided on a stand-alone computer for access by a user.
An athlete score is a number value for helping an athlete or company measure an athlete's value. The athlete score may be used by the athlete in comparing themselves to their own personal goals or to other athletes. The athlete score may be used by a company for comparing the athlete to other athletes for marketing, sponsorship, or other financial based purposes. Further, the athlete score may be publicly available for any individual such as a fan or media critic for comparing or assessing one or more athletes. In another example, the athlete score may be privately available to a select group or an individual such as any one or more of the athlete, a coach, a mentor, or team members for assessing or comparing one or more athletes. The athlete score may be referred to as a Hookit® Score.
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The athlete score is a number value that is calculated based on different factors each having a number value. For example, the athlete score is calculated based on a value for an athlete's commitment, a value for an athlete's performance, and a value for an athlete's reach. Each of these values may be weighted equally to formulate the athlete score or may be weighted differently. In this example, the commitment, performance, and reach values are weighted differently at 20%, 40%, and 40%, respectively. Additionally, each of the commitment, performance, and reach values, may be calculated based on one or more factors which are weighted equally or differently to formulate each of the commitment, performance, and reach values.
For example, the commitment value for an athlete may be based on factors including one or more of the number of years the athlete participated or has been playing the sport, the number of years the athlete competed in the sport, the total number of days the athlete has participated in the sport over the past 2 months, the total number of days the athlete has participated in the sport over the past 30 days, the total number of events the athlete has participated in over the past 12 months, the total number of events the athlete has participated in over the past 30 days, and the travel coverage of the athlete over the past 12 months.
In this example, the commitment value is based on all of the above factors weighted at different percentages. The number of years the athlete participated or has been playing the sport is weighted at 5%, the number of years the athlete competed in the sport is weighted at 5%, the total number of days the athlete has participated in the sport over the past 2 months is weighted at 20%, the total number of days the athlete has participated in the sport over the past 30 days is weighted at 40%, the total number of events the athlete has participated in over the past 12 months is weighted at 10%, the total number of events the athlete has participated in over the past 30 days is weighted at 5%, and the travel coverage of the athlete over the past 12 months is weighted at 15%, thus making up 100% of the athlete's commitment value.
The performance value may also be based on one or more factors. For example, the performance value may be based on one or more of top 10 event points obtained over the past 12 month, all event points obtained over the past 12 months, and other statistics of an athlete's performance depending on their sport such as the number of touchdowns, receptions, tackles, rushing yards, field goals, home runs, base hits, goals, assists, among other statistics which should be appreciated by one of ordinary skill in the art. Each of these factors may be weighted equally or differently. In this example, the performance value is based exclusively on the top 10 event points obtained over the past 12 months, thus making up 100% of the athlete's performance value.
The reach value of an athlete may also be based on one or more values. The reach of an athlete may be a value which rates the athlete based on their influence or popularity within a confined group, a confined geographic region, or all over the world. Factors which may be weighted equally or differently include one or more of total social audience, audience growth over the past 30 days, total social interactions over the past 30 days, the athlete's travel coverage over the past 12 months, and the athlete's performance value or score. It should be appreciated that the time period over which a certain factor is monitored and considered is not limited to those described herein for any of the commitment, performance, or reach values or scores.
In this example, the reach value is based on all of the above factors weighted at different percentages. Total social audience is weighted at 20%, audience growth over the past 30 days is weighted at 10%, total social interactions over the past 30 days is weighted at 35%, the athlete's travel coverage over the past 12 months is weighted at 15%, and the athlete's performance value or score is weighted at 20%, thus making up 100% of the athlete's reach value.
In an example, the reach value may be based on social media platforms such as Facebook, Twitter, Instagram, and other social media platforms. Social media factors which are considered for determining the reach value of the athlete include, but are not limited to, the number of Facebook fans or friends an athlete has, the number of Twitter or Instagram followers an athlete has, the number of likes an athlete has received for comments or pictures posted over a past period of time, and the number of retweets and favorites an athlete has received over a past period of time. Additionally, the interaction of an athlete with a social media platform may be considered for determining the reach of the athlete. For example, the number of posts or shares the athlete publishes per day, the number of comments the athlete published over a past period of time, and other interactions of the athlete on the social media platform. Also, the performance score of an athlete may be factor used for calculating the athlete's reach score. Such social media data may be automatically detected from social media platforms and transmitted to an athlete score generating device 100 that is further described below in reference to
The performance or attendance of different events may be weighted differently based on the impact of a major event. That is, factors of each of the commitment score, performance score, or reach score relating to a particular event may be multiplied based on the importance or impact of such an event. Accordingly, data obtained from different events may be equally weighted or weighted differently.
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Accordingly, one or more of the commitment value, performance value, and reach value may be omitted for athlete score calculations within certain groups. For example, the athlete scores for athletes within the highest group, H3, may be calculated without consideration for the commitment value because such athletes have already demonstrated their commitment to the sport. Also, the commitment value may have a smaller impact on the athlete score as an athlete score becomes greater and the athlete moves from a lower hierarchal group to a higher hierarchal group. That is, because an athlete has demonstrated their commitment to the sport, the commitment value becomes less pertinent to the athlete's overall value.
Further, factors discussed above that are used for calculating each of the commitment, performance, or reach values may be different for each of the hierarchal groups. For example, one or more of the factors considered for calculating the commitment score, one or more of the factors considered for calculating the performance score, or one or more of the factors considered for calculating the reach score may be different from one hierarchal group to another hierarchal group.
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For example, an athlete report includes information on the number of athletes tracked, the number of athletes who mentioned a specific company or brand such as GoPRO® on a social media platform, the number of posts or comments including a mention of the company, the percentage of posts or comments for all athletes or for each athlete that mentions the specific company, the number of interactions on posts or comments which include a mention of the company, the total number of interactions on a social media platform, and the number of new followers for an athlete. Additionally, charts and tables may be provided for easily displaying such information on the athlete report. For example, the number of interactions by network, the number of new followers by network, or the total audience by network may be illustrated.
Additionally, social media data may be separated according to sport and athlete to determine which sports or athletes are most valuable for marketing a particular brand or product, or for general marketing purposes. For example, a table may include the total number of audience members for each sport or athlete on each social media platform, a total number of new followers for each sport or athlete on each social media platform, the amount of activity and interactions for each sport or athlete on each social media platform, and the number of mentions or promotions of a particular brand or company, such as GoPro®, on each social media platform. Accordingly, all sports and athletes may be ranked based on any one or more of the data values obtained for monitoring the marketability of the sports or the athletes. For example, the top five athletes may be ranked according to their promotion of a brand or company, such as GoPro®, or the top five athletes may be ranked according to the number of total interactions to determine their general marketability. Also, the top photos or videos which are shared and include a promotion of a particular brand or company, such as GoPro®, may be identified and displayed on the athlete report.
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The athlete monitoring system may also include an athlete report generating device 200. The athlete report generating device 200 includes an athlete monitoring unit 201, a sport monitoring unit 202, and an athlete report generating unit 203. The athlete monitoring unit 201 and the sport monitoring unit 202 may monitor the social media activities related to an athlete or a sport according to the description provided above with reference to
The athlete score generating device 100 and the athlete report generating device 200 may communicate with one or more social media platforms 300. The athlete score generating device 100 and the athlete report generating device 200 may be wirelessly connected to one or more of the social media platforms 300 to automatically or manually receive social media data. For example, social media information may be used by the reach score unit 103 to calculate an athlete's reach score or used by the athlete monitoring unit 201 to monitor an athlete's social media activities. Also, an athlete score or an athlete report may be sent to or published on a social media platform.
The athlete score generating device 100 and the athlete report generating device 200 may also communicate with one or more athlete interface units 400. The athlete score generating device 100 and the athlete report generating device 200 may be wirelessly connected to one or more of the athlete interface units 400 to automatically or manually receive data inputs from athletes. For example, an athlete may share how active they are in their sport. Every time an athlete practices or participates in a competition, the athlete may post a session from an athlete interface unit 400 to get full credit applied to their athlete score. Also, athletes may receive athlete score information or athlete reports for tracking and challenging their own progression, or comparing their efforts by monitoring other athletes. Similar interfaces (not shown) may be included in the athlete monitoring system for use by companies, promoter, fans, or media critics for receiving athlete scores or athlete reports from the athlete score generating device 100 and the athlete report generating device 200.
Additionally, the athlete score generating device 100 and the athlete report generating device 200 may communicate with each other for generating an athlete score or an athlete report. For example, the athlete report generating device 200 may use the athlete score generated by the athlete score generating device 100 to generate the athlete report. Also, the athlete score generating device 100 may use data obtained by the athlete report generating device 200 to generate the athlete score.
It should be appreciated that the described athlete score may be used in connection with any number of different sport or related activities. That is, the athlete score is not limited to any particular sport, but can be used with any and all sports and athletic activities. Further, while the athlete score is described as a weighted score based on a commitment, performance, and/or reach value, it should be appreciated that the athlete score can be based on only one of these values or any combination of these values. Accordingly, the athlete score is not limited to a weighted score based on commitment, performance, and reach.
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Once the athlete enrolls in a company's program, the athlete becomes eligible for unique pricing and offers for purchasing merchandise, the company can communicate directly with the athlete, and the company may monitor promoting and other activity of the athlete, as described above in reference to
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In another example, athletes may be ranked at a particular spot or venue to generate “spot” ranking Similar to event rankings, athletes that participate at a particular venue (i.e. motocross track, skate park, basketball court, race track, golf course, etc.) are ranked. Athletes that have recently participated at the spot are ranked by their Hookit Score or other component scores. Photos and Videos posted are ranked by their total interactions or engagement percentage. Spots, such as the as a skatepark or stadium may have TV's displaying the rankings and live stream of the photo/video leaderboard. Also, live broadcasts of events or at a particular venue may reference ranking information or athlete score information that is generated by an athlete scoring and/or athlete ranking system.
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The athlete rank generating unit 503 may directly generate a ranking report that may be used in a variety of different applications such as company dashboards, company reports, live TV broadcasts, top 100 or top five athlete reports, online live stream and leaderboard reports for an event or at a particular spot or venue, team contests, athlete comparison reports, among other applications. It should be appreciated that the athlete rank generating device 500 may communicate with the report generating device 200 to generate any of the described reports, or may be integral with the report generating device as a combined report and rank generating device.
It should be appreciated that the athlete scoring and ranking system 14, the athlete score generating device 100, the athlete report generating device 200, the athlete rank generating device 500, and other units or modules, are configured to perform athlete scoring, monitoring, or ranking for large groups of user or athletes. Further, the resulting output information is configured to be provided to a large number of potential users including social media followers, fans, companies, and other users. Accordingly, a large quantity of input data is received and processed for performing the described scoring, monitoring, and ranking operations. Further, data processing for the above described devices, modules, and systems requires an exponential number of operations that are a function of multiple data inputs relating to more than one athlete. That is, athlete scoring, monitoring, and ranking processes are a function of input data provided by many athletes where the number of operations required to perform such processes increases non-linearly with an increase in the number of athletes considered.
It should be understood that similar to the other processing flows described herein, the steps and the order of the steps in the flowchart described herein may be altered, modified, removed and/or augmented and still achieve the desired outcome. A multiprocessing or multitasking environment could allow two or more steps to be executed concurrently.
While examples have been used to disclose the invention, including the best mode, and also to enable any person skilled in the art to make and use the invention, the patentable scope of the invention is defined by claims, and may include other examples that occur to those of ordinary skill in the art. Accordingly the examples disclosed herein are to be considered non-limiting. As an illustration, an athlete score and/or a ranking of athletes may be generated using a number of different factors or based on a single factor.
It is further noted that the systems and methods may be implemented on various types of data processor environments (e.g., on one or more data processors) which execute instructions (e.g., software instructions) to perform operations disclosed herein. Non-limiting examples include implementation on a single general purpose computer or workstation, or on a networked system, or in a client-server configuration, or in an application service provider configuration. For example, the methods and systems described herein may be implemented on many different types of processing devices by program code comprising program instructions that are executable by the device processing subsystem. The software program instructions may include source code, object code, machine code, or any other stored data that is operable to cause a processing system to perform the methods and operations described herein. Other implementations may also be used, however, such as firmware or even appropriately designed hardware configured to carry out the methods and systems described herein. For example, a computer can be programmed with instructions to perform the various steps of the flowchart shown in
The systems' and methods' data (e.g., associations, mappings, data input, data output, intermediate data results, final data results, etc.) may be stored and implemented in one or more different types of computer-implemented data stores, such as different types of storage devices and programming constructs (e.g., RAM, ROM, Flash memory, flat files, databases, programming data structures, programming variables, IF-THEN (or similar type) statement constructs, etc.). It is noted that data structures describe formats for use in organizing and storing data in databases, programs, memory, or other computer-readable media for use by a computer program.
The systems and methods may be provided on many different types of computer-readable storage media including computer storage mechanisms (e.g., non-transitory media, such as CD-ROM, diskette, RAM, flash memory, computer's hard drive, etc.) that contain instructions (e.g., software) for use in execution by a processor to perform the methods' operations and implement the systems described herein.
The computer components, software modules, functions, data stores and data structures described herein may be connected directly or indirectly to each other in order to allow the flow of data needed for their operations. It is also noted that a module or processor includes but is not limited to a unit of code that performs a software operation, and can be implemented for example as a subroutine unit of code, or as a software function unit of code, or as an object (as in an object-oriented paradigm), or as an applet, or in a computer script language, or as another type of computer code. The software components and/or functionality may be located on a single computer or distributed across multiple computers depending upon the situation at hand.
It should be understood that as used in the description herein and throughout the claims that follow, the meaning of “a,” “an,” and “the” includes plural reference unless the context clearly dictates otherwise. Also, as used in the description herein and throughout the claims that follow, the meaning of “in” includes “in” and “on” unless the context clearly dictates otherwise. Finally, as used in the description herein and throughout the claims that follow, the meanings of “and” and “or” include both the conjunctive and disjunctive and may be used interchangeably unless the context expressly dictates otherwise; the phrase “exclusive or” may be used to indicate situation where only the disjunctive meaning may apply.
This application claims the benefit of U.S. Provisional Application No. 62/106,810, filed on Jan. 23, 2015, which is herein incorporated by reference in its entirety.
Number | Date | Country | |
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62106810 | Jan 2015 | US |