Audio visual output for a gaming device

Information

  • Patent Grant
  • 6302790
  • Patent Number
    6,302,790
  • Date Filed
    Monday, October 5, 1998
    26 years ago
  • Date Issued
    Tuesday, October 16, 2001
    23 years ago
Abstract
A gaming device is provided in which a plurality of possible prizes includes both monetary prizes and/or an audio and/or motion picture output a performance of a celebrity. The output which is provided is one of a plurality of stored celebrity performances preferably selected at random.
Description




The present invention is directed to an audio visual output for a gaming device and in particular an ELVIS PRESLEY performance motion picture output, in connection with a gaming device.




BACKGROUND INFORMATION




A number of previous gaming devices are provided without any particular theme (such as, e.g., a keno gaming device which may provide only numbers not otherwise associated with recognizable themes). Still other gaming devices include themes which are largely traditional (such as the “fruit, bar, seven” theme, traditional for many slot machines). It is believed that, in some cases, additional entertainment value for gaming devices may be provided by associating the game with themes, including non-traditional themes, such as themes based on popular cultural figures or icons, including musical personalities, phono records, and/or other types of games (e.g. broadcast game shows). Theme-providing features may include, e.g., photographs, graphics, music, voices, video clips (i.e., motion pictures including as defined in 17 U.S.C. 101) or other items which are reminiscent of such themes.




In general it is believed that games which achieve increased entertainment value, e.g. as described more thoroughly below, are likely to be more frequently played and present a greater opportunity to casinos or other game operators. This is believed to be particularly true when enhanced-entertainment games are combined with relatively large prizes such as those available in connection with progressive games.




SUMMARY OF THE INVENTION




Accordingly, the present invention includes features believed to increase the game entertainment value and thus revenue potential for game operators. According to one embodiment, following a game winning outcome, a second stage is initiated in which a prize for such winning outcome such as a monetary prize and/or an audiovisual playback prize, is selected, preferably in a random fashion.




Although randomly-awarded prize amounts can be indicated in a number of fashions, in one embodiment, the prize amounts are indicated, or other game features are provided, according to a theme. Many themes may be used in this regard. In one embodiment, a theme associated with one or more musical or other entertainment personalities or popular figures is used. In one embodiment, a theme associated with ELVIS PRESLEY is used.











BRIEF DESCRIPTION OF THE DRAWINGS





FIGS. 1A and 1B

are front perspective views of gaming devices according to embodiment of the present invention;





FIG. 2

is a flow chart illustrating a possible game process;





FIG. 3

is an array depicting an example of virtual stops or weighting with respect to the prize display of FIG.


1


A.





FIGS. 4A

,


4


B and


4


C are front perspective views of gaming devices according to embodiments of the present invention;





FIG. 5

is a block diagram depicting certain components of a gaming device according to an embodiment of the present invention;





FIG. 6

is a flow chart depicting a gaming procedure according to an embodiment of the present invention;





FIG. 7

is a flow chart depicting normal play during a gaming process according to an embodiment of the present invention; and





FIG. 8

is a flow chart depicting a audio-visual playback mode play or audio visual prize procedure according to an embodiment of the present invention;











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT





FIGS. 1A-B

and


4


A-C depicts gaming devices as described herein. In FIGS.


1


and


4


A-C, the gaming device is provided in a lower portion


172


and an upper portion


174


. In one embodiment, the main or controlling logic (such as implemented in a properly programmed microprocessor or other electronic controller) is positioned in or adjacent the lower portion


172


with appropriate control and other signals being provided e.g. by cables or other signal-carrying devices, to the upper portion


174


which may have its own processor or controller. Such a device is manufactured by IGT of Reno, Nev. and is the subject of U.S. patent application Ser. Nos. 08/910,924, 08,911,254 and 08/907,604. Many of the items positioned in the lower portion


172


, other than graphic items or software items, are items which are provided in terminals having many different types of games or themes. In this way, one embodiment of the present invention imparts the ability to easily design, construct or retrofit a device to change its theme e.g. by changing graphics and/or programming (such as display programming) in the lower portion


172


and coupling the lower portion


172


to a new upper portion


174


with a different theme. Preferably the theme can be provided or changed without re-programming the game-outcome determining software (e.g., the paytable and/or random number generator) that may be provided in the lower portion


172


. Preferably the game includes a progressive prize and a progressive prize display


162


is included e.g. to indicate the current amount of a progressive prize.





FIGS. 1A-B

and


4


A-C include a first display region or output region


112


for indicating at least a win/loss outcome of a gaming round. A number of types of displays or outputs


112


may be used. In the illustration of

FIGS. 1 and 4

, the output region


112


provides for a slot machine-type win/loss display or output including three slot machine reels which are partially visible


114




a,b,c


and arranged such that the win/loss outcome is determined depending upon symbols which, following the rotation of the reels, are positioned along one or more paylines


116


. Although

FIGS. 1 and 4

depict a physical reel machine, it is also possible to provide simulated slot machine reels such as depicting portions of reels or a card game such as poker on a computer-controlled video display device. Other video games such as keno or bingo or any other game for wagering can be played on display


112


. The stop position of the reels or other game outcome is selected or provided in a fashion which is preferably substantially unpredictable such as using a random number generator, preferably using procedures known to those of skill in the art such as virtual reel procedures. For purposes of this application, any reference to slot reels shall also include other wagering games including those defined above.




In addition to the win/loss output or display, other controls or displays can be provided including devices for initiating play such as a spin/play button


118


, slot machine handle


122


, a coin input slot


124


, a bill acceptor


126


, a card reader


128


, displays for indicating the number of coins played


132


, coin pays


134




a,b,


current credits


136


, winner paid display


138


, buttons for playing maximum number of coins or credits


142


, for betting one credit


144


, for selecting cash or credit play


146


, and the like. For example, graphics indicating how to play the game, or prizes associated with certain winning outcomes may be included. Various types of informational or attract displays or graphics may be included in various regions, e.g.,


152


,


154


,


156


. When prizes include coin payouts, a coin payout tray


164


may be provided.




Preferably at least some of the graphics or displays illustrate or implement a game theme. The embodiments of

FIGS. 4A

,


4


B and


4


C illustrate a gaming device having a theme based on a popular personality, in this case, ELVIS PRESLEY, although embodiments of the present invention can be based on any of a number of figures including being based on a celebrity, i.e. a musical recording artist, a motion picture or broadcast actor or star, a sports professional or personality, a comedian, politician, a cartoon character or image, any famous, notorious or distinguishable person, thing or figure that may be represented in, on or as part of the gaming device or method described herein, or a group or combination thereof. In the embodiment of

FIG. 4A

, items which implement the theme include displays of the name ELVIS


412


,


414


, one or more likenesses of ELVIS PRESLEY


416


such as a photograph, drawing, or the like and a plurality of, preferably separately illuminateable or otherwise highlightable, symbols


418




a


-


418




n.


As described more fully below, in one embodiment the symbols


418


are each associated with a reproduceable audio, video or audio-visual (motion picture) work, each of which is stored e.g. in a memory


512


(

FIG. 5

) positioned in or coupled to the gaming device of FIG.


4


A. Preferably, each of the symbols or indicia


418


is individually illuminateable by a backlight


514


. In the embodiment of

FIG. 4A

, the gaming terminal includes a visual display device


422


capable of reproducing still and/or motion picture images, including images of or associated with the theme (in this case, images of or associated with ELVIS PRESLEY As used herein, an ELVIS PRESLEY song or an ELVIS PRESLEY performance refers to reproduction or playback of a recorded song or a performance which was performed by, written or co-written by or associated with ELVIS PRESLEY. In one embodiment, ELVIS PRESLEY songs are motion pictures of ELVIS PRESLEY performing (singing) a song or a portion thereof. In other embodiments, the reproduction or playback can be e.g., play back of a portion of a movie or television program (“film sequence”) a filmed or recorded stage or live performance or portion thereof, and the like.




In one embodiment, the display device


422


is a liquid crystal display (LCD), although other types of displays can be provided including cathode ray tube displays, high definition television displays, photographic or film-based displays and the like. Preferably the gaming terminal of

FIG. 4A

is also provided with an audio reproduction system


516


of a type generally known to those of skill in the art, and which may include, e.g., a signal processor, a media playback device, an amplifier and/or one or more speakers. A control device such as a computer


518


may be used to control and coordinate operation of the backlights


514


, audio reproduction system


516


, LED display


422


e.g. in order to output or reproduce audio, visual, or audio-visual works which may be, e.g., stored in memory


512


. General procedures for using a computer


518


to control playback or reproduction of audio-video or audio-visual works will be known to or understood by those of skill in the art after understanding the present disclosure. In one embodiment playback is initiated or selected at least partly in response to a game event such as a win or other predetermined outcome of a game or a portion of a game. In one embodiment, the particular song or other item to be played back or displayed is selected, from among the potential playback items, in a random fashion. In another embodiment, a user is permitted to select which of the possible playback items will be reproduced. For example, the gaming device can be configured to permit a user to provide input, for such selection, using any of a number of different types of input devices such as buttons


144


,


146


, a touch screen device or other touch or pressure sensitive device or region of a display (such as by permitting the user to select a button or region associated with each of the display songs


418




a


-


418




n


, or other selection or information input devices and processes which will be understood by those of skill in the art after understanding the present disclosure.




The embodiment of

FIG. 4B

is generally similar to that of

FIG. 4A

except that the LCD or other display


422


′ is provided in a preferably separate component or container


423


positioned generally above and preferably spaced from the remainder


175


of the upper portion


174


of the gaming terminal, e.g. to afford wider visibility.




The embodiment of

FIG. 4C

is similar in many respects to the embodiment of FIG.


4


A. In the embodiment of

FIG. 4C

, when a playback, e.g. of a song or other audio or audio-visual item is “won,” playback begins, and a pointer


462


is controlled to begin rotating (clockwise in the view of

FIG. 4C

) about the center of a generally circular display


464


. In one embodiment, the user is permitted to initiate such playback, e.g. by pushing a “bonus button” only when a particular symbol such as a “play Elvis” symbol is displayed on the third reel payline


114




c


after the maximum permissible wager has been placed. In one embodiment, the playback may be a playback of any of a plurality of different possible items, such as a playback of any of a plurality of different motion pictures of a performance of an Elvis song, preferably chosen at random or chosen by the user, from among a list of songs, which may be displayed


472


. The Display


464


is divided into a plurality of generally pie-shaped regions


466




a,




466




b,




466




l


Each of the regions is associated with a number or other prize indicators such as numbers indicating bonus points (such as may be used for wagering on future games and/or may be paid out as a monetary prize). In one embodiment, the segments


466


are controlled to be illuminated as the pointer


462


reaches a particular segment. Preferably the pointer


462


continues to rotate as long as the song or other audio or audio-visual playback continues. When the playback ends (either because the playback of the song or other item is completed or at a randomly selected time) the bonus points or other indicated prize (which may also be displayed


468


on or near the LCD display


422


) is awarded to the player. Preferably, a congratulatory message displaying the amount or points won is displayed, e.g. on the LCD screen


422


.




Previously, gaming devices, including slot machine-style gaming devices, have been provided in which a winning result that involves a monetary award may be accompanied by, e.g., sound effects, flashing lights and the like. However, in typical previous devices, and unlike embodiments of the present invention, the sound effects, flashing lights, and the like were not, typically, offered as one of (or a part of) a prize to be awarded as a result of a winning outcome of a game. It is believed that in previous devices, slot machines and similar gaming terminals which provided monetary awards for a winning outcome were typically configured to be restricted only to monetary awards and typically did not provide an accompanying audio-visual reproduction or performance with an award (or part of an award) for a winning outcome. Typically, sound effects, flashing lights and the like, that might be provided during a monetary award, did not in and of themselves create an appeal or incentive to the player to win as part of the prize or award. Instead, these sound effects or flashing lights are used to generate excitement in the event of a win. In an embodiment of the present invention, an audio, video or audio-visual work is performed (reproduced or displayed) to add to the incentive, enjoyment and entertainment for the player during the award of a monetary prize. For fans of motion picture stars, musicians, professional athletes and other entertainers, the idea of patronizing a machine that presents live footage or other images or audio works of their favorite star is extremely appealing. For example, the opportunity to see ELVIS PRESLEY performing e.g., “Blue Suede Shoes”, would be a reason to celebrate, especially if it accompanied a jackpot payout.




Additionally, in previous devices which provided sound effects, flashing lights or the like as a result of a winning outcome, devices were typically configured so that the sound effects or lights that were provided for any particular winning outcome were always the same. In contrast in one embodiment of the present invention following a winning result, the audio, video or audio-visual work which is provided is selected, preferably randomly or using user input, from among a plurality of different audio-visual or audio-video works including but not limited to various song titles of Elvis Presley (i.e. “Hound Dog”, “Heartbreak Hotel”, “Jailhouse Rock”, “Love Me Tender”, “Don't Be Cruel”, etc.).




Although a number of processes and game procedures can be used in connection with the gaming terminal of

FIGS. 4A

,


4


B and


4


C, one example of a gaming procedure is provided in

FIGS. 6-8

.




In the procedure of

FIG. 6

, the gaming terminal will be in an “attract” mode


612


if it has been idle (no games have been initiated) for a predetermined period of time. In the attract mode, preferably features which incorporate the game theme are utilized. For example, during attract mode, the display


422


may display ELVIS PRESLEY stills, videos (musical performance videos and/or speaking videos) and/or vocal or musical audio reproduction may be provided. Preferably such reproductions or displays during attract mode are different from those provided during the award of prizes such as being videos of other performances or speech, being shorter segments and the like. In one embodiment, the indicia


418


are illuminated in a pattern and/or periodically during the attract mode.




When a player initiates play, the gaming terminal changes from the attract mode


612


to a normal play configuration


614


. In one embodiment, during normal play, the LCD


422


is controlled to display images reminiscent of or associated with the theme such as still images or video clips of ELVIS PRESLEY. In the embodiment depicted in

FIGS. 4A and 4B

, in which the gaming terminal is a slot machine-type terminal, normal play


614


involves normal slot machine play. Although the example below generally relates to a slot machine-type game, the present invention can also be provided in the context of other gaming terminals such as card-style games (poker games, blackjack games) keno games and the like in a manner which will be apparent to those of skill in the art after understanding the present invention. The gaming terminals of

FIGS. 4A

,


4


B and


4


C are preferably configured such that one or more of the results from a gaming round initiate a audio-visual playback mode. Accordingly, as the results of each gaming round are evaluated, a determination is made


616


whether the result is a audio-visual playback mode result. If an audio-visual playback mode result is shown e.g. on the pay line


116


, the gaming device enters the audio-visual playback mode


618


(described more thoroughly below). Following the audio-visual playback mode, or if a normal play provided a non-audio-visual playback mode result, the gaming terminal waits until the player initiates another round of play


622


whereupon the routine returns


624


to begin normal play. When there is a period of no play, the system will loop


624


until a threshold “time-out” period of no play (e.g. 1 minute) has been reached


626


, whereupon the system re-enters attract mode


628


.





FIG. 7

depicts the normal play mode and determination of audio-visual playback mode results


614


,


616


according to an embodiment of the present invention. During normal play, the device of

FIGS. 4A and 4B

preferably first receives a wager


712


typically by input of a coin or token or authorization to wager accumulated credits. When the desired wager has been placed, the player initiates play e.g. by pressing


716


a “spin” button


118


. The outcome of the game in the depicted embodiment is determined (preferably by a random number generation procedure in a microprocessor controller which is, preferably, different from the display controller


518


) in a manner known to those of skill in the art. The outcome


718


is displayed to the user such as by controlling movement of slot machine reels to show symbols along the pay line


116


corresponding to the outcome. For purposes of illustrating and describing the embodiment of

FIGS. 4A and 4B

, the possible outcomes are shown as falling into one of four categories


722




a,b,c,d.


The first category


722




a


is a result which provides no win, and in which there is no reward associated with the outcome. The second type


722




b


is a result which causes the output of a monetary payment


724


(including outputting coins, providing credits, crediting a customer's account, player card or the like). The third type of win or outcome


722




c


is one which results in both a monetary award (or credit) and an audio-visual playback award. As a result of this type of win, the gaming device will enter the audio-visual playback mode


618


(described below in greater detail in connection with FIG.


8


). Although, in one embodiment, an audio-visual playback award is always accompanied by a monetary or credit award, it is also possible to configure a game such that at least one type of win


722




d


results in an audio-visual display, preferably according to the theme of the game


728


, without a monetary or credit payout, thus similarly causing the gaming device to enter an AV playback mode


618


- Preferably, at least the types of results


722




c


,


722




d


which cause a AV playback in accordance with the game theme are indicated in the outcome display


112


by a symbol or logo which is also in accordance with the game theme. For example, in the embodiment of

FIG. 4A and 4B

, the third category of outcome of


722




c


is indicated by the appearance of a gold record symbol


425


on the third reel


114




c


, if the maximum number of coins have been played.




A number of types of procedures can be used in connection with providing the audio visual display reward. The procedure depicted in

FIG. 8

involves a number of components which are believed to enhance the interest and entertainment value of the game and to carry out the game theme, although other procedures can be used which have more or fewer components, provide components in different order, and the like, as will be clear to those of skill in the art after understanding the present invention.




In the embodiment of

FIG. 8

, the LCD


422


displays an image of a marquee with the name ELVIS


812


. The LCD


422


also displays instructions such as instructing what button or symbol to touch or press in order to start the song playback


814


. If desired, an intermediate sound clip


816


may be played, e.g. as an introduction or attention-getting device. All of the record symbols


418




a


-


418




n


are illuminated


818


e.g. by activating the indicia backlights


514


. In one embodiment, the indicia


418




a


-


418




n


are associated with or reminiscent with the theme, such as in the case of

FIGS. 4A and 4B

, depicting gold records bearing the names of different ELVIS PRESLEY songs or performances which may be reproduced. Preferably each indicium


418


also bears a numerical indication of the number of credits that will be added to the credit total associated. Preferably, to assist the user in initiating the playback, the button


118


for initiating playback is periodically illuminated or flashed


822


. The system loops


824


while waiting for the button


118


to be pushed


826


.




After the button is pushed, the prompt message is removed from the LCD


828


and the indicia backlights


514


are controlled to change the display. In one embodiment, the backlights are controlled in a fashion somewhat reminiscent of record or turntable motion, thus furthering the theme of the game. For example, in the embodiment illustrated in

FIG. 8

, the backlights


514


are sequentially unilluminated preferably in a clockwise direction


832


, until only a single one of the indicia remains lit. The backlights


514


are then controlled to light a single one of the indicia, one at a time, in a sequential clockwise fashion


834


. This pattern continues until it eventually stops with a single selected indicium remaining illuminated. The indicium which is selected may be selected


836


randomly or could be configured so that a user input allows the user to determine or influence which indicium is illuminated.




As noted above, each indicium is preferably associated with a credit or award amount and with a particular audio-visual display, i.e. with a particular ELVIS PRESLEY song in the embodiments of

FIGS. 4A and 4B

with the associated song title preferably displayed on each indicium. The computer


418


then retrieves the motion picture or other audio, video or audio-visual data corresponding to the song indicated on the illuminated indicium


838


and plays back the associated song or other performance


842


using the LED display


422


and audio reproduction system


516


,


834


.




Alternatively, the player may be permitted to select a desired song and a randomly selected bonus award is provided upon completion of the song. In this way, the players may select the song they enjoy the most and the bonus award is not known until the song or portion of the song is finished being played.




Preferably the LED display is controlled to display the word “Winner”


844


until the next game starts. The system performs a prize payout or updates credits,


846


,


848


preferably, corresponding to the numerical figure associated with the selected indicium


836


. The illumination of the selected indicium or symbol will be terminated after a predetermined period (or when the next game starts).




In many previous gaming devices, a single display performs both the function of indicating win/loss outcome and indicating the size of the prize or award associated with each of the possible winning outcomes. For example, many previous slot machines are configured such that a predetermined combination of symbols along a “win line” or “pay line” is both an indication of a win and, depending, e.g., on the symbols located along the pay line, is associated with a particular prize or award amount. For example, in some slot machines, the appearance of three cherry symbols on a payline indicates both the existence of a win and the magnitude of the prize. Although many such games are successful, it is believed that, in some cases, the entertainment value of a game such as a slot machine game, a keno game machine, a simulated card game such as a poker game machine, a blackjack game machine or the like, may be increased if the prize to be awarded as a result of at least some (although not necessarily all) win events are initially undetermined and ultimately accompanied by an “entertainment event” such as Elvis Presley singing a song or a part of a song.




A game may be provided in which at least some prize amounts are shown or determined in a prize indicator or display which is spaced or separated, in time and/or in space, from the win/loss indicator. One or more of the possible winning outcomes (i.e. outcomes which will or may result in a prize) e.g. will not necessarily inevitably result in the award of a predetermined prize amount. At least one winning outcome e.g. is associated with a prize amount which is selected, preferably randomly, or pseudo-randomly (e.g. in a weighted fashion) from among a plurality of possible prize amounts.




In one embodiment, a theme associated with a broadcast, e.g. television, game show is used.




In the embodiment of

FIG. 1A-B

, the illustrated game theme relates to a television game show named JEOPARDY and appropriate graphics or logos


158




a


,


158




b


,


158




c


are provided to carry out the game theme.




In many previous gaming devices, each winning outcome is associated with a single predetermined prize amount. Although many such games are successful, it is believed that, in some cases, additional entertainment value may be obtained if games are provided in which at least one winning outcome results in a bonus feature which provides the player with an opportunity to win any number of special bonus awards.




In

FIG. 1A-B

, a second display


166


provides an indication of prize amounts associated with one or more winning outcomes indicated by the first display region


112


. In the embodiment of

FIGS. 4A

,


4


B and


4


C, the second display includes the indicia


418




a


-


418




n


indicating amounts or credits and which are preferably randomly selected after at least one type of winning result. In

FIGS. 1A-B

, the second or prize display


166


is provided as a plurality of numbers indicating amounts of prizes. In

FIGS. 1A-B

, the prize display


166


is configured in the form of a two-dimensional grid or array of numbers which are highlightable such as being individually illuminateable (or differentially illuminateable) and is preferably in the form of white numbers on a blue background in accordance with a similar display found in the JEOPARDY game. The two-dimensional array


166


has six columns and five rows. Although more or fewer than six columns and more or fewer than five rows can be provided, six columns and five rows are believed to be more firmly associated with the theme illustrated in FIG.


1


. In each column, the numbers increase in value from the top of the column toward the bottom of the column. A separately illuminateable display


158




c


indicates a game condition, preferably in response to a predetermined winning outcome indicated in the first display area


112


, which results in a multiplication (such as a doubling) of the prize amounts illustrated in the second display


166


, in a manner to be more thoroughly described below.





FIG. 1B

depicts an embodiment similar to that of

FIG. 1A

but with certain components differently positioned such as providing the second display


166


in a preferably separate box


182


spaced from and preferably above the remainder of the gaming device


184


, e.g. to afford wider visibility.




As illustrated in

FIG. 2

, in use, after a player inserts or authorizes a wager (such as by inserting a coin, a bill, a player card or credit card, or authorizing play of one or more credits)


212


, the player then presses a button


118


or pulls a handle


112


or provides other input to initiate a round of play


214


. In a situation in which the win/loss play outcome is consistent with slot machine play, initiation of play


214


results in reels


114




a,b,c


spinning and then stopping, preferably in succession from left to right


216


. The evaluation of the symbols along the pay line


116


after the reels have stopped spinning depends at least partially on the number of coins played. For example, in one embodiment, players are not provided with a prize from the upper or prize display


166


unless the maximum number of coins have been bet


218


. Thus, if fewer than the maximum coins have been bet, the machine will evaluate whether the symbols aligned along the pay line


116


correspond to a predetermined winning combination


222


. In

FIGS. 1 and 2

, all of the prizes which result in a winning combination when fewer than the maximum number of coins are bet, are associated with a single predetermined prize and, upon such a combination appearing along the pay line


116


, the player is provided with an award


224


and play stops


226


permitting the player to begin another round of a game


228


if desired.




In

FIGS. 1A-B

and


4


A-C, one or more of the winning outcomes from the first display


112


can result in award of a prize according the upper display


166


,


418




a-n


, preferably provided that the maximum number of coins has been bet


218


. One of the reels, such as the third reel


114




c


includes one or more symbols which, if they appear on the pay line


116


result in a prize in accordance with the upper display


166


. Preferably, the symbols resulting in such prize award are designed in accordance with the game theme. As described above in the embodiment of

FIGS. 4A

,


4


B and


4


C, the symbols which result in selection of a prize award using the upper display


418




a


-


418




n


include the word ELVIS. In

FIG. 1

, the symbols which result in a prize award using the upper display


166


include the designation “JEOPARDY”, e.g. the third reel


114




c


may include a symbol that indicates “play JEOPARDY” and another symbol that indicates “play double JEOPARDY”. Accordingly, if the maximum number of points have been bet


218


and, the third reel stops on “play JEOPARDY” or “play double JEOPARDY”


232


, the machine enters into a prize award mode


234


. Preferably, in such mode, theme features are provided in addition to the theme features shown in the reel


114




c


. For example, the gaming device may be configured to play music associated with the theme (e.g. “JEOPARDY theme song music”) and/or to provide congratulatory or instructional messages such as audio messages, preferably in a voice associated with the theme such as a voice associated with the JEOPARDY game show. A button


118


is distinctively configured such as being illuminated or flashing. Although, the same button


118


is used for both initiating a reel spin (


216


) and for starting or changing the upper display


116




418




a-n


(as described more thoroughly herein), it is also possible to provide for separate buttons or controls for these two functions. The player, upon being prompted, then initiates the upper display


166


,


418




a-n


e.g. by pressing button


118


(


236


). In response, the upper display


116


is activated or changed, preferably in a fashion which is in accordance with the theme. It is also possible for the upper display


166


,


418




a-n


to be activated without user input. In

FIG. 1

, the individual units or cells of the array


166


are flashed or differentially illuminated, preferably in a random or pseudo-random fashion, reminiscent of a display in the JEOPARDY game show. Such a display, after continuing for a period of time, such as about 8 seconds, terminates in an illumination (or differential illumination) of fewer than all, and preferably only a single, cell or unit of the array


166


, which thus indicates a prize. It is also possible to provide an embodiment in which a user input initiates or controls the termination of the display. Preferably, the number indicium on the illuminated (or differentially illuminated) cell or unit of the array


166


corresponds to the number of coins or credits to be awarded to the player, unless the “play double JEOPARDY” indicium was positioned on the pay line


116


, in which case the number of coins or credits awarded is double the value of the indicium in the illuminated (or differentially illuminated) cell of the upper display


166


.




Preferably, the unit or cell of the upper display


166


which is selected is chosen in a random or pseudo-random fashion, e.g. using random number generation software or hardware in association with a microprocessor or other electronic controller. Preferably, the random selection is weighted so that, on average, (i.e. averaged over a relatively large number of awards provided by the display


166


), the average award will have a known or predetermined value and/or each potential award will occur with a predetermined frequency. One fashion of weighting the selection is illustrated in FIG.


3


. The six columns and five rows of the array


166


provides a total of 30 possible units or cells. If it was desired to provide no weighting of the outcome, the device could be configured to randomly select a number between 1 and 30 (with each of the 30 numbers being associated with one of the 30 cells). If desired, in order to weight some of the cells, the computer is configured to select a number between 1 and some number larger than 30, (such as, in the illustration of

FIG. 3

,


256


). By providing more than 30 numbers that may be selected, more than one of the selectable numbers may be assigned to each cell.

FIG. 3

shows an example of how many of the 256 numbers are assigned to (or “mapped” to) each of the 30 cells. For example, in the illustration of

FIG. 3

, 15 of the 256 numbers are associated with the upper left cell. One of the


256


numbers is associated with the upper right cell. In this way, the chance of a randomly-selected one of the 256 numbers being associated with the upper left cell will be 15 out of 256 while the likelihood that the illuminated cell will be the upper right-hand cell will be 1 out of 256. Similarly, it is also possible to provide a weighting which has more or fewer than 256 selectable numbers or in which the 256 (or other) numbers are distributed in a fashion different from that depicted in FIG.


3


. In the device of

FIGS. 1A-B

and


4


A-B, at least one winning outcome of a gaming device is associated with a plurality of different prizes with one or more of such different prizes being selected, preferably randomly, or pseudo-randomly. A display indicating the amount of the prize or prizes to be awarded is preferably separated, in time and/or in space, from a display indicating the winning outcome. These features are believed to make it possible to increase or otherwise change the odds of hitting a particular symbol thereby permitting larger jackpots and adding to the entertainment value of the game.




In light of the above description, a number of advantages of the present invention can be seen. Preferably, the invention is implemented in a way so as to carry out a theme which, in the embodiment of

FIGS. 4A-C

, relates to a celebrity, in this case ELVIS PRESLEY and, in the device of

FIGS. 1A-B

, relates to a television game show. In the depicted embodiment, the display for indicating a prize amount is provided with an array, preferably configured e.g. as a rectangular array, of numbers which appear to randomly illuminate or flash for a period of time until a single numeral is highlighted or illuminated, indicating the amount of the prize. In keeping with carrying out a theme, the embodiment of

FIGS. 1A-B

provides for numbers in a rectangular array of six columns and five rows with numbers increasing in value from top to bottom in each column and preferably having white numbers on a blue background.




The game can be configured to incorporate or allude to other game aspects, e.g. in connection with carrying out the preferred theme, such as by including or providing for player answers to questions or vice versa.




Features that may be used in connection with carrying out the theme include using celebrity images, music, motion pictures, songs, logos, phono records and/or voices or other audio, video, or audio-visual output associated with the theme. Provision of such a theme is believed to add to the entertainment value of the game and to give players a familiar theme with which they enjoy interacting.




A number of variations and modifications of the present invention can be used. Although certain components are described as providing highlighting by illumination or differential illumination, it is also possible to provide other types of highlighting, such as colors or differential colors, flashing or other patterns of illumination, and the like. In, e.g. video screen devices, highlighting may be accomplished by or accompanied by animation. Although depicted devices provide for a win/loss indicator in the form of a plurality of slot machine reels, other types of win/loss indicators can be used including indicators fashioned after card games, roulette or other wheel games, dice games, card games and the like. Although, preferably, no user input is required in order to select a particular prize and/or song, if desired, the user may be provided with an opportunity to affect the prize or song selection, such as by pushing a button or providing other input to stop the display, either at a randomly selected position or in a fashion such that the action, coordination or skill of the player can contribute to the prize or song selection. Although, in one described embodiment, the win/loss selection is performed randomly, to provide substantially a game of chance for the win/loss outcome, it is also possible to provide a game in which the win/loss outcome is at least partially affected by the skill or coordination of the player. Although the application has been described by way of a preferred embodiment and certain variations and modifications, other variations and modifications can be used, the invention being defined by the following claims.



Claims
  • 1. A computer-imnplemented gaming method comprising:providing storage means for storing a plurality of video clips of a plurality of a musical recording artist's songs; receiving a monetary wager; receiving a player input for initiating play; displaying rotating slot machine reels; stopping motion of said reels to display a plurality of symbols along a pay line, wherein, for at least one winning outcome, said plurality of symbols on said pay line includes a symbol indicative of a celebrity or other figure; providing a means for initiating audio/visual playback mode; illuminating a plurality of indicia, each indicium representing one of said plurality of the celebrity or other figure's performances in response to initiating audio/visual playback mode; cycling through said indicia until a single indicium is selected; and displaying an entertainment event comprising a stored performance of said one of said celebrity or other figure corresponding to said selected single indicium.
  • 2. A method, as claimed in claim 1, wherein said step of displaying rotating slot machine reels is performed using a first device and said step of displaying a stored performance is performed using a second device, separate and distinct from said first device.
  • 3. A method, as claimed in claim 1, wherein said step of cycling through indicia is performed using a first display and said step of displaying a stored performance is performed using a second display, separate and distinct from said first display.
  • 4. A method as claimed in claim 1 further comprising an input device which permits a player to select from among the plurality of musical recording artist's songs.
  • 5. A method as claimed in claim 4 further comprising means for generating a bonus award associated with the plurality of artist's songs selected by said player.
  • 6. The method of claim 1 in which said single indicium is selected on a random basis.
  • 7. The method of claim 1, in which said single indicium is selected by the choice of the player.
  • 8. A computer-implemented gaming method comprising:providing an electronic storage apparatus for storing a plurality of moving images; receiving a monetary wager; receiving a player input for initiating play; displaying a variable image having at least one variation which comprises a winning configuration; randomly displaying one of said variable images wherein, at least one of said displayable images includes a symbol which results in audio/visual playback mode; initiating said audio/visual playback mode; illuminating a plurality of indicia, each indicium representing one of said plurality of the moving images in response to initiating audio/visual playback mode; cycling through said indicia until a single indicium is selected; and displaying the moving image which corresponds to the selected single indicium.
  • 9. The method of claim 8 in which said step of cycling through said indicia is performed using a first display, and said step of displaying a selected moving image is performed using a second display, separate and distinct from the first display.
  • 10. The method of claim 8 in which said single indicium is selected randomly.
  • 11. The method of claim 8 in which said single indicium is selected by choice of the player.
  • 12. The method of claim 8 in which said moving image is accompanied by audio.
  • 13. A computer implemented gaming method comprising:providing storage means for storing a plurality of video clips of a plurality of an artist's performances; receiving a monetary wager; receiving a player input for initiating play; displaying rotating slot machine reels; stopping motion of said reels to display a plurality of symbols along a pay line, wherein, for at least one winning outcome, the plurality of symbols on said pay line includes a symbol indicative of a celebrity or other figure; providing an audio/visual playback initiation; illuminating a plurality of indicia, each indicium representing one of said plurality of an artists' performances in response to initiation of said audio/visual playback; cycling through said indicia until a single indicium is selected; and displaying an entertainment event comprising a stored performance of said artist corresponding to said selected single indicium.
  • 14. The method of claim 13 in which said single indicium is selected at random.
  • 15. The method of claim 13 in which said single indicium is selected by the player.
Parent Case Info

The present application is a continuation-in-part of U.S. patent application Ser. No. 09/026,060 for “PRIZE INDICATOR FOR A GAMING DEVICE” filed Feb. 19, 1998, and cross reference made to U.S. Pat. No. 5,788,573 filed Mar. 22, 1996, to U.S. Pat. No. 5,851,148 filed Sep. 30, 1996, and to U.S. Pat. Nos. 6,135,884 and 08/907,604 all of which are incorporated herein by reference.

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Continuation in Parts (1)
Number Date Country
Parent 09/026060 Feb 1998 US
Child 09/166483 US