Not Applicable
Not Applicable
Not Applicable
The invention relates generally to a fortune telling device and particularly to a game having a board with eight prognosticative card positions configured in a letter “A” spread pattern, utilizing eight Auror Cards, as positional identifiers, and used in conjunction with any style deck or decks of tarot cards to obtain a psychic reading for fun and entertainment.
The following patents like U.S. Pat. No. 4,014,551 issued to Alfonso (1977), U.S. Pat. No. D269,921 issued to Young, Jr. (1983), U.S. Pat. No. 4,583,737 issued to Falcone et al. (1986), and U.S. Pat. No. 4,795,161 issued to Chao (1989), utilize tarot type cards having specific information and indicia which are limited only to the scope for their invention. For example, U.S. Pat. No. 5,599,020 to Fields (1997), uses personality trait cards, while others such as U.S. Pat. No. 3,355,822 issued to Losey (1965), U.S. Pat. No. 3,970,315 issued to Redner (1976), and U.S. Pat. No. 4,579,345 issued to Covey (1986), deal primarily with zodiacal and astrological data. Still others such as U.S. Pat. No. 5,954,331 issued to Hepburn (1999) use geometric and geomantic symbol cards along with U.S. Pat. No. 4,962,930 issued to Griffith (1990) that uses the I Ching to foresee upcoming events. The major draw back in all of these fortune telling systems is that they are designed to function only with their own game and theme style cards.
The Auror Cards Game is a unique, yet simple fortune telling card game played with eight numbered Auror cards, a specially designed Auror cache, a pliable fabric game board, and any style of tarot cards for fun and entertainment. This game employs a unique multistep, random access card selecting method. In step one, eight tarot cards are randomly chosen from any fortune telling deck. In step two, an Auror Card is picked at random from the Auror cache. The number on the Auror Card designates a corresponding location on the game board into which the first tarot card, from the set of eight, is now placed. This procedure is repeated until the remaining tarot cards are successively positioned. Each of these eight numbered boxed locations is identified with a specific prognosticative inscription. Collectively, these location boxes form a letter “A” spread pattern on the game board. Finally, a psychic reading relating to the query card in box No. 1 is formulated from the divine context of each tarot card as it pertains to the prognosticative heading inscribed on the location box in which it resides.
A major advantage of the Auror Cards Game is its adaptability to use all types of tarot cards as its unique way for prophesying, which as a result will yield a reading relative to the theme and style of the deck being used. And to present an even wider cosmic latitude for prophesy for the more advanced students of divination, cards from different tarot decks can be shuffled together and used in combination.
Another benefit of this game is the use of eight randomly selected Auror Cards, from a uniquely designed Auror sack, that are used as positional identifiers which increase the random placement of the eight randomly selected tarot cards into corresponding prognosticative boxes on the game board, and without any risk of event repeatability as would occur with games using dice and spinners. The Auror sack is also uniquely designed to improve the mix, separation, and selectivity of the Auror Cards, thus maximizing an ultra random pick.
Another advantage of this game is its unique card spread with the use of the polarity card located in box No. 8. The tarot card that occupies this position signifies an overall “Aura” and disposition for the reading, resulting in either a positive, negative, or neutral conditional state. Since the tarot card in box No. 1 is also randomly selected, neither the Player nor Reader has any control over the “Query” to be analyzed, thus improving the game's psychic function. The Auror Cards Game provides hours of fun and entertainment for both the novice students of divination while challenging those aurors with more advanced psychic skills.
For the purpose of illustrating the invention, there is shown in the drawings a form which is presently preferred; it being understood, however, that this invention is not limited to the precise arrangements and instrumentalities shown.
Referring particularly to
The player picks eight tarot cards randomly from any fortune telling deck, and places them face down in a pile on the game board in the highlighted box labeled “tarot cards” (20). Any set of fortune telling cards may be used. Astrological and ethereal decks offer a specialized theme that can enhance and orient an inquiry. And to present an even wider cosmic latitude for prophesy, cards from different tarot decks can be shuffled together and used in combination.
The Auror Cards Game utilizes eight Auror cards, as illustrated in
Starting from location box “1” and continuing consecutively to box “8”, a psychic reading is now formulated from the divine context of each tarot card as it pertains to its prognosticative heading inscribed in its location box with respect to the query.
The following inscribed prognosticative headings (23) define said eight outlined locations used for the card spread on the game board:
The Auror Cards Game is a unique fortune telling board game played with any type(s) and deck(s) of tarot cards, incorporating eight Auror Cards (30) used as random positional identifiers, a soft, pliable, scarf-like cloth game board, and an Auror sack (40), used as a passive, random access generator for the selection of the Auror Cards. The Auror sack is a cache made from cloth fabric and cinched closed at its neck with a pull cord (41), but not limited to said drawstring device. Other methods for bag closure could include snaps, zippers, and Velcro®. The flat rigid base (42) of said cache is made of light weight plastic with a plastic octagonal right pyramid (43) protruding from the bottom into the sack's interior (44), thus increasing the sack's inside surface area. Its purpose is to produce a greater random mix and selection of the Auror Cards when the sack is shaken. The Auror sack can also be used as a storage container for the game's contents when not in use.
The Auror Cards game allows the players to peek into the mystical, metaphysical realm with their inner eye while providing hours of fun and entertainment. It is designed for the skills of both the novice students of divination while challenging those aurors with more advanced psychic abilities.