Claims
- 1. A method for providing an authentication service in a gaming network including gaming machines, the method comprising:
publishing the availability of the authentication service on the gaming network; receiving a request to register with the authentication service from a service provider on the gaming network; and processing one or more service requests between the service provider and the authentication service, said service requests conforming to an internetworking protocol.
- 2. The method of claim 1, wherein the authentication service comprises a web service.
- 3. The method of claim 2, wherein the service request is formatted according to a service description language.
- 4. The method of claim 3, wherein the service description language is a Web Services Description Language (WSDL).
- 5. The method of claim 2, wherein the authentication service is registered in a UDDI registry.
- 6. The method of claim 2, wherein the authentication service accesses an authentication database.
- 7. The method of claim 6, wherein the authentication database is accessed using an LDAP protocol.
- 8. The method of claim 6, wherein the authentication database is accessed using a RADIUS protocol.
- 9. The method of claim 1, wherein the authentication service is a local service in the gaming network.
- 10. The method of claim 9, wherein the authentication service is provided at a well known location.
- 11. The method of claim 10, wherein the well known location comprises a TCP/IP address and port.
- 12. The method of claim 10, wherein the well known location comprises a message queue.
- 13. The method of claim 10, wherein the well known location comprises a file location for performing a file transfer operation.
- 14. The method of claim 9, wherein the authentication service is registered in a local environment for the service.
- 15. A gaming network system providing an authentication service, the gaming network system comprising:
a service provider communicably coupled to the gaming network; at least one gaming machine communicably coupled to the gaming network and operable to request a service from the service provider; and an authentication server hosting an authentication service, said server communicably coupled to the gaming network and operable to:
publish the availability of the authentication service on the gaming network; receive a request to register with the authentication service from a service provider on the gaming network; and process one or more service requests between the service provider and the authentication service, said service requests conforming to an internetworking protocol.
- 16. The gaming network system of claim 15, wherein the authentication service comprises a web service.
- 17. The gaming network system of claim 16, wherein the service request is formatted according to a service description language.
- 18. The gaming network system of claim 17, wherein the service description language is a Web Services Description Language (WSDL).
- 19. The gaming network system of claim 16, wherein the authentication service is registered in a UDDI registry.
- 20. The gaming network system of claim 16, further comprising an authentication database and wherein the authentication service accesses the authentication database.
- 21. The gaming network system of claim 20, wherein the authentication database is accessed using an LDAP protocol.
- 22. The gaming network system of claim 20, wherein the authentication database is accessed using a RADIUS protocol.
- 23. The gaming network system of claim 15, wherein the authentication service is a local service in the gaming network.
- 24. The gaming network system of claim 23, wherein the authentication service is provided at a well known location.
- 25. The gaming network system of claim 24, wherein the well known location comprises a TCP/IP address and port.
- 26. The gaming network system of claim 24, wherein the well known location comprises a message queue.
- 27. The gaming network system of claim 24, wherein the well known location comprises a file location for performing a file transfer operation.
- 28. The gaming network system of claim 23, wherein the authentication service is registered in a local environment for the service.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims the benefit of U.S. Provisional Patent Application serial No. 60/452,391, entitled “AUTHENTICATION SERVICE IN A SERVICE-ORIENTED GAMING NETWORK ENVIRONMENT”, filed Mar. 6, 2003; and is related to U.S. patent application Ser. No. ______, entitled “A SERVICE-ORIENTED GAMING NETWORK ENVIRONMENT”, <Attorney Docket 1842.020US1>, filed on Feb. 26, 2004 and assigned to the same assignee as the present application; each of which are hereby incorporated by reference herein for all purposes.
Provisional Applications (1)
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Number |
Date |
Country |
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60452391 |
Mar 2003 |
US |