Claims
- 1. A method of playing an auxiliary game played upon player's request in response to at least one primary-game winning outcome, said method comprising:
providing at least one population of records using divided in a predetermined number of losing and winning outcomes of predetermined values; receiving at least one win value from said primary game; receiving from a player a player input to play said auxiliary game; drawing at least one record from said at least one population of records based on at least one of player's decisions, and win value; and distributing at least one said record to said player for playing said auxiliary game.
- 2. The method of claim 1, comprising identifying at least one sub-population of records corresponding to a betting amount among said at least one population based on one of said at least one win value and a sum of said at least one win value.
- 3. The method of claim 1, further comprising:
withdrawing purchase value of said at least one record from value of said at least one win value; and awarding said player an outcome value of said at least one record.
- 4. The method of claim 3, wherein when said purchase value is withdrawn from said win value and leaves sufficient value to permit purchase of a further record from said population, the method further comprises:
receiving from a player a new decision to play said auxiliary game; drawing at least one new record from said at least one population of records; and distributing at least one said new record to said player to play said auxiliary game.
- 5. The method of claim 2, further comprising:
providing said player with a betting amount selection; and completing said step of population identification based on player's betting amount selection, wherein betting amount selection is available within a range based on said at least one win value.
- 6. The method of claim 1, wherein at least one of said steps is performed at a player terminal while at least one of said steps is performed at a record distribution system remote from said player terminal.
- 7. The method of claim 1, wherein said primary game is one using a population of records of predetermined values.
- 8. The method of claim 7, wherein the payoff percentage of the primary game is lower than the auxiliary-game payoff percentage.
- 9. The method of claim 8, wherein the auxiliary-game payoff percentage is one hundred percent.
- 10. A method of playing upon player's request at least one auxiliary game based on auxiliary-game records having a predetermined purchase value and win value, said method comprising steps of:
a) a player placing a wager; b) said player playing at least one round of said primary game to its outcome; c) evaluating said at least one outcome in order to determine at least one primary-game outcome value; d) receiving from said player a player's input to play the auxiliary game; e) drawing at least one record from said auxiliary-game records based on correlation between said at least one non-null primary-game outcome value and said record purchase value; f) providing the at least one auxiliary-game record to said player in exchange for a corresponding purchase value; g) withdrawing said purchase value from said at least one non-null primary-game outcome value; h) providing the player with at least one auxiliary-game-record representation revealing auxiliary-game-record value; and i) awarding said player with value of said at least one auxiliary-game record.
- 11. The method of claim 10, wherein said step d) comprises providing the player with option to select a stake whose value lies within a range based on value of said at least one non-null primary-game outcome.
- 12. The method of claim 10, wherein when purchase value is withdrawn from said win value and leaves sufficient value to permit purchase of a further auxiliary-game record, the method further comprising:
receiving a new player's input to play a further auxiliary-game play; drawing at least one new record from said auxiliary-game records; and completing play based on said new record.
- 13. A gaming method comprising:
a) providing at least one auxiliary game composed of a plurality of auxiliary-game records divided in a predetermined number of losing and winning outcomes of predetermined values; b) enabling a player to play an underlying game to its outcome; c) upon presence of at least one non-null underlying game win value, receiving from said player a player's input to play said auxiliary game; and d) enabling the player to play said auxiliary game wherein said play involves a correlation between said at least one non-null underlying-game win value and said record purchase-value.
- 14. The gaming method of claim 13, wherein the payoff percentage of the underlying game is lower than the auxiliary-game payoff percentage.
- 15. The gaming method of claim 14, wherein the auxiliary-game payoff percentage is one hundred percent.
- 16. The gaming method of claim 14, wherein winning records of an auxiliary game have a win value that is equal to twice the purchase value of said winning records.
- 17. The gaming method of claim 13, comprising adding a winning record value to said at least one non-null underlying game win value.
- 18. The gaming method of claim 17, comprising:
withdrawing from said at least one on-null underlying game win value a record purchase value; and when it leaves sufficient value to permit purchase of a further auxiliary-game record, the method further comprising: receiving a new player's input to play a further auxiliary-game play; drawing at least one new record from said auxiliary-game records; and completing play based on said new record.
- 19. The gaming method of claim 13, wherein the play of an auxiliary-game record includes:
providing the player with a option to make a stake selection; receiving said stake selection from said player; and enabling said player to play said auxiliary game with record correlation based on said stake selection.
- 20. The gaming method of claim 19, wherein said stake selection is available within a range based on said at least one non-null underlying-game win value.
- 21. The gaming method of claim 13, wherein at least one step of said gaming method is performed at a player terminal while at least one of said steps is performed at a record distribution system remote from said player terminal.
- 22. The gaming method of claim 21, wherein said underlying game and said auxiliary game are played on the same player terminal.
- 23. The gaming method of claim 13, wherein said underlying game is one using a population of records of predetermined values.
- 24. The gaming method of claim 13, wherein the payoff percentage of the underlying game is lower than the auxiliary-game payoff percentage.
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority of U.S. Provisional Patent Application serial No. 60/418,369, filed on Oct. 16, 2002 and entitled “Method of Generating and Distributing a Population of Lottery Tickets” and of U.S. Provisional Patent Application No. 60/494,572, filed on Aug. 13, 2003 and entitled “Auxiliary Games of a Lottery-Type Format and Method of Play”. The entire content of said provisional applications is incorporated herein by reference.
Provisional Applications (2)
|
Number |
Date |
Country |
|
60418369 |
Oct 2002 |
US |
|
60494572 |
Aug 2003 |
US |