The present invention relates to gaming machines, such as slot machines and poker machines, and in particular to an award feature on gaming machines.
Many gaming machines, also referred to as slot machines, include a bonus or award game features to add variety and excitement. In one example, the main game is a video version of a reel-type slot machine, where video reels appear to rotate and stop to display a combination of symbols across one or more activated paylines. Certain combinations of symbols across a payline correspond to an award paid to the player, and certain combinations of symbols initiate a bonus game or other form of feature, such as an award multiplier or award of free games.
The randomness in which such features appear can lose the interest of a player if the player cannot perceive an expectation of winning an award of greater return.
It is an object of the present invention to provide an alternative method of providing an award feature on a gaming machine.
According to a first aspect of the present invention there is provided a method for providing an award feature on a gaming machine, said method including:
providing a sequential series of games, each game producing a game outcome which can be a winning or losing outcome, wherein a winning outcome results in an award value to be added to a player's award total;
determining the highest single award value from all award values resulting from all the games of said series of games;
prior to adding said highest single award value to the player's award total, applying a multiplier to said highest single award value to obtain a multiplied value and adding said multiplied value to said player's award total in place of the highest award value.
According to a further aspect of the present invention there is provided a method for providing an award feature on a gaming machine, said method including:
providing a sequential series of games, each game producing a game outcome which can be a winning or losing outcome, wherein a winning outcome results in an award value;
prior to commencing said sequential series of games, setting a current highest award value to zero;
for each game in said series in which a winning outcome occurs:
at the conclusion of said sequential series of games, applying a multiplier to the current highest award value to obtain a multiplied value; and
adding said multiplied value to said player's award total.
Exemplary embodiments of the invention provide a feature which engages a player's interest and excitement. Effectively, the player is made aware that a bonus award relating to the application of a multiplier to a highest win value will ultimately result. Consequently, the method provides the incentive to the player to continue playing games to achieve the highest possible win value.
A preferred embodiment of the present invention will now be described with reference to the accompanying drawings, in which:
The present invention lends itself to many different implementations, as will be apparent to those skilled in the art. The following example is intended purely to illustrate one possible implementation. The implementation of the present invention is largely a matter of a relatively straightforward software modification to the various existing games in question.
The invention will be described with reference to an electronic gaming machine (EGM) being programmable to implement one or more different wagering games.
There are numerous available computer languages that may be used to implement embodiments of the invention, among the more common being Ada; Algol; APL; awk; Basic; C; C++; Cobol; Delphi; Eiffel; Euphoria; Forth; Fortran; HTML; Icon; Java; Javascript; Lisp; Logo; Mathematica; MatLab; Miranda; Modula-2; Oberon; Pascal; Perl; PL/I; Prolog; Python; Rexx; SAS; Scheme; sed; Simula; Smalltalk; Snobol; SQL; Visual Basic; Visual C++; Linux and XML.
Any commercial processor may be used to implement the embodiments of the invention either as a single processor, serial or parallel set of processors in the system. Examples of commercial processors include, but are not limited to Merced™, Pentium™, Pentium II™, Xeon™, Celeron™, Pentium Pro™, Efficeon™, Athlon, AMD and the like.
Display screens may be segment display screen, analogue display screens, digital display screens, CRTs, LED screens, Plasma screens, liquid crystal diode screens, and the like.
An example of a screenshot 300 displayed on an EGM is shown in
The present invention pertains to a method of providing an award feature over the course of a number of a series of sequential games. A flow chart showing the main steps of the method is shown in
As an exemplary example, the series of sequential games would be a number of free games which have been triggered upon a particular game outcome occurring (at 702). The awarding of a series of free games is a common feature presented in a number of existing EGMs. The number of free games is normally a predetermined number, for example, six. Conceivably the number of free games could be randomly determined.
Referring to
The series of games are sequentially played. When a game results in a winning outcome, the respective instant award value is determined (at 710). If the instant award value is less than or equal to the current value shown in the highest win meter 312 , the instant award value is added directly to the total win meter 310 (at 712). If the instant award value is larger than the current value shown in the highest win meter 312, the current value shown in the highest win meter 312 is added to the total win meter 310 (at 714) and the highest win meter 312 is changed to show the larger instant award value as the new highest win value (at 716).
In the screenshot of
At the end of the sequential series of games a multiplier is applied to the final value appearing in the highest win meter (at 722). The multiplier could be a fixed value. In exemplary embodiments, the multiplier could be any one of a number of values (e.g. 2, 3 or 5) randomly selected (at 720). As shown in
While the present invention has been described with respect to specific embodiments, it will be appreciated that various modifications and changes could be made without departing from the scope of the invention. As an example, the sequential series of games have been a series of free games awarded to the player after a corresponding trigger condition. It is perceived that the use of such a free games feature provides a convenient example of a series of games which appears on a number of existing EGMs and allows suitable adaptation to allow the invention to be implemented. However, the series of games could be triggered by some other means and could, for example, be a series of normal paid games.
It is considered that the implementation could be enhanced by providing more than one highest win meter relating to different potential win aspects. For example, one highest win meter could be employed for wins in which a winning combination appeared on a payline; while another highest win meter could be employed for wins in which the winning combination appeared as a scatter combination. In this respect the two highest win meters would be independent of one another and provide the player with the potential of having two multiplied bonus awards at the end of the award feature.
| Filing Document | Filing Date | Country | Kind | 371c Date |
|---|---|---|---|---|
| PCT/AU2009/001083 | 8/24/2009 | WO | 00 | 2/24/2012 |