Embodiments of this disclosure are in the field of light assemblies for use in vehicles. More specifically, embodiments of this disclosure include backlit three-dimensional markings integrated within vehicle light assemblies.
None.
In an embodiment, a backlit three-dimensional lamp for a vehicle includes an indicia rendering disposed on a transparent lenticular sheet, an outer lens positioned in front of the transparent lenticular sheet, and a light source positioned behind the transparent lenticular sheet to provide backlighting of the indicia rendering such that the lenticular sheet projects a forward image that hovers beyond the outer lens.
In another embodiment, a vehicle light assembly includes a light source adapted to produce a substantially homogeneous light, a rendering of indicia located adjacent the light source and facing away from the light source such that the rendering of indicia is backlit by the light source, and an array of light-modifying elements aligned with the light source to at least partially cover the rendering of indicia for creating a projection of the rendering of indicia outside the vehicle light assembly.
Illustrative embodiments of the present disclosure are described in detail below with reference to the attached drawing figures, which are incorporated by reference herein and wherein:
In certain lighting applications, markings may be incorporated into a lamp of a light assembly for producing a desired visual effect. Some examples of markings include logos, designs, emblems, geometric shapes, graphics, images, text, indicia, renderings, etc. Markings traditionally appear in a standard two-dimensional (2D) format within a light assembly. In other words, the markings have a flat appearance and the markings appear to be located behind or within an outer lens of the light assembly.
What is disclosed is a way to create different kinds of visual effects to provide customization for light assemblies. Embodiments of the present disclosure provide a lamp that projects a backlit three-dimensional (3D) image (e.g., an automotive manufacturer logo) to provide a unique visual effect for a light assembly.
Backlit 3D lamp 100 includes an outer lens 105, a lenticular sheet 110, a rendering 130, and a light source 140, which are structurally supported and held in alignment with one another via a lamp housing (not shown). In the embodiment depicted in
Outer lens 105 is made of a transparent material configured to protect inner portions of lamp 100 from outdoor elements while allowing light from the light source 140 to pass through. In certain embodiments, light source 140 is a homogenous light source that produces a uniform and homogenous appearing light output without the appearance of hot spots. In certain embodiments, light source 140 is one or more light-emitting diodes (LEDs). In some embodiments, light source 140 is a light bulb.
Lenticular sheet 110 is for example an optically clear sheet made of plastic with a lenticular pattern molded into one side and a flat surface on the opposite side. The lenticular pattern is an array of light-modifying elements, such as an array of convex lenses that focus light according to a particular prescription. Lenticular sheet 110 is adapted to at least partially cover the marking creating a projection of the marking outside lamp 100.
Rendering 130 is for example an interlaced image (see e.g.,
Adhesive 120 is for example an optically clear adhesive, such as an adhesive film. In certain embodiments, rendering 130 is fixed to the flat side of lenticular sheet 110 via adhesive 120. With homogenous light source 140 positioned behind rendering 130, backlighting is provided and rendering 130 is said to be “backlit”. When backlit, lenticular sheet 110 is configured to project the marking outside lamp 100 as a 3D floating image 150 that hovers outside lamp 100, as further described below in connection with
Many different arrangements of the various components depicted, as well as components not shown, are possible without departing from the spirit and scope of the present disclosure. Embodiments of the present disclosure have been described with the intent to be illustrative rather than restrictive. Alternative embodiments will become apparent to those skilled in the art that do not depart from its scope. A skilled artisan may develop alternative means of implementing the aforementioned improvements without departing from the scope of the present disclosure.
It will be understood that certain features and subcombinations are of utility and may be employed without reference to other features and subcombinations and are contemplated within the scope of the claims. Not all operations listed in the various figures need be carried out in the specific order described.
This application claims the benefit of U.S. Provisional Patent Application Ser. No. 62/597,871 entitled Backlit 3D Lamp and filed Dec. 12, 2017, the disclosure of which is herein incorporated by reference in its entirety.
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Number | Date | Country | |
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20190178464 A1 | Jun 2019 | US |
Number | Date | Country | |
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62597871 | Dec 2017 | US |