The present invention relates to an amusement game that may be operated in a first mode that allows for the exercise of skill by a player and in a second mode in which winning the game is an entirely random event. The object of the skill game is to time the activation of a ball release so that a ball falls from a guide tube through and opening provide though a rotating wheel. In the random game, a plurality of balls are dropped onto a rotating wheel and are allowed to bounce and roll until they are trapped in a depression or cavity provided in the wheel that is associated with a symbol or number. A sensor then detects the location of the balls in the wheel and sends a signal to a controller reflecting that the ball has come to rest in the particular location. The controller then determines if the location of the balls correlate with a predetermined winning combination. While the preferred embodiment involves the release of a ball and a rotating target, it is contemplated that other objects could be released to hit moving targets or fall through apertures.
There is persistent demand for new games in both gaming establishments and general amusement centers such as arcades or family fun centers. It is generally accepted that customers are more likely to repeat visits to game centers if the game attractions provided by the operator are new and different. New games may also generate publicity resulting in increased traffic and increased play at such locations. In general, games that are popular are those having a game concept that is quickly and easily understood by a prospective player.
Over the years there have been many games that incorporate a rotating wheel into the game concept. The motion of the wheel servers as an attraction and the wheel provides for a manner in which to provide a number of targets that allow the exercise of skill. While there are numerous amusement games that have employed a wheel within a game concept including games that have been commercially sold by Benchmark under the names Roll for Gold, Claim Jumper, and Wheel Deal. A game called Smokin Token involved the insertion of coins to a jump wherein a player tried to time the insertion so a coin would roll down a ramp tan pass through a target aperture in a rotating wheel. Although these games, often referred to as “token action games” because the token is the game piece have been popular, the game event is over very quickly and the player may not be satisfied.
This present invention relates to new a coin operated amusement device wherein, upon activation of the device, a player is provided with a predetermined number of game pieces that can be introduced to play by activation of a solenoid release. In the preferred embodiment the game pieces are balls that are preferably made of an elastic material that allows the ball to bounce off surfaces of the game. The game may be designed to randomly award prizes or award prized based upon the exercise of skill. The object of the skilled based game is to time the activation of a solenoid that releases the balls above a moving playfield so that they will free fall from an upper guide toward the moving play field and drop through an aperture. In the preferred embodiment the playfield is a rotating wheel that is oriented so that it faces the location of the guide. If the player successfully times the release drop of the balls from the guide, the ball will fall though the aperture and an optical sensor will detect the ball as it passes through the hole. If the players timing is off, the ball will bounce up from the rotating wheel, bounce around in the play area, and eventually randomly fall through one of the holes on the rotating wheel.
In an alternative embodiment, a number of balls are rapidly released from the holding area at a location of the wheel that is not in axial alignment with any of the apertures in the rotating wheel. The balls then will then bounce and roll until each ball is captured within one of the holes or cavities provided through the wheel. Each of the apertures is provided with a symbol or number, similar to a slot machine. When the final ball is trapped, a central controller then detects the location of each of the balls and determines if the symbols or numbers match a predetermined result. If the symbols or numbers match the predetermined result, an award is provided such as tickets or a jackpot.
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Apertures or holes 115A that go through the wheel may be provided with different sizes and different point values may be ascribed to different sized holes. In a first skill-based embodiment, the object of the game is to time the activation of switch 120 so that a ball is released from a holding area located at the top of the game and allowed to drop though guide 119 and toward the rotating wheel 100 to coincide with an aperture passing the vertical axis on which the ball is falling. Different values may be ascribed to different apertures. In an alternative embodiment, a similar structure is used as recited above but the scoring methodology is altered and the holes are provided with corresponding symbols or colors rather than point values.
In the preferred embodiment the balls that are used in the device are high energy, elastic balls, sometimes referred to as “superballs” that will bounce off the surfaces including the wheel and the transparent wall encasing the wheel. Impediments, such as cubes and pyramids may be provided on the rotating wheel and the transparent wall to increase the bouncing of the balls in the play area and provide a random motion to the balls. In the gaming alternative, multiple balls can be released immediately following one another or at the same time so that multiple balls are bouncing round in the play area at one time. This provides a pleasing visual effect that may attract players to the game. In this regard, in a contemplated alternative embodiment the game, an attract mode is provided wherein multiple balls are released and allowed to bounce around inside the play area until they fall inside one of the holes. If the balls stop bouncing, they will roll around on the wheel until they fall into a hole. An impediment 129 and impediment 130 are also provided on the transparent wall sidewall near the edge of the wheel 100 and at a position so that it will to prevent the balls from moving to the periphery of the wheel and getting stuck there. A ball that is no longer bounding may traveling around the wheel and will strike impediment 129 or 130 and be propelled toward the center of the wheel or away from the sidewall. Although the impediments that are depicted are triangularly shaped, other shaped impediments would also satisfactorily accomplish this function. As depicted in
While the preferred embodiment contemplates the use of balls, other objects could be advantageously used with the invention. For example objects that did not bounce could be used and a guide provided across the wheel could be used to then remove the object from the wheel. For instance a stationary bar could be posited above the wheel that would engage objects resting on the wheel and cause them to fall off the periphery of the wheel. For instance, in a contemplated embodiment, bean bags of any shape or form could be used. In addition to balls other shapes such as cubes, tokens, pyramids, or rods could be released. The objects could bounce or have little or no ability to bounce.
In addition to using coins or tokens, it is contemplated that the game can accept debit cards or credit cards to activate the game. Coin acceptors and electronic debits devices for amusement machines are commercially available and well known in the art. An award may be distributed to a player in the form of coins, tokens or tickets that may be redeemed for prized.
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The balls that are successfully timed to drop through a hole will drop straight through the hole 180 and are immediately detected by the optical detector which sends a signal to the controller 137. A wheel location sensor 139 also sends signals to the controller and the control can then correlate the value of the particular target with the aperture through which the ball falls through. The drop is timed from the activation of the switch so that the controller can also determine if the ball traveled directly through the hole or it bounced around on the playfield for some time before it is detected. If the ball directly falls through a hole a first award may be provided. If the ball directly falls through the target hole an alternative award may be provided. In a preferred embodiment, if the player successfully times the drop so that the ball falls directly through an aperture, both audio and visual output is provided. A jackpot for successful play may include additional play to the player or be awarded in the form of tickets, tokens, or coins. For example, a higher award may be provided for a smaller hole. In another example, if a player successfully times a predetermined number of drops in direct sequence, an award may be increased. In yet alternative embodiments, the jackpot and payoff may be altered including using different targets and different bonuses depending on the play of the game. For instance if no one wins a jackpot over a predetermined number of iteration of play, the bonus may increase. This bonus may be award in addition to the values reflected on the target. A bonus value may be displayed to the player. In yet other contemplated, a collar around the aperture may be illuminated with diodes lights to indicate that a particular the target aperture is in a bonus mode.
If the ball does not immediately pass through the controller will not receive a signal form the optical sensors and interpret this as to successfully timed drop. The ball then may roll around in the playfield until it falls though any hole.
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Wheel 100 may be drive by a frictional motor at the side of the wheel as depicted in
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As discussed above, in the second general embodiment of the game the play and the game piece's association with the aperture e is a completely random event. In this embodiment a player activates the game and then a predetermined number of balls are release through a guide toward the rotating playfield. In this embodiment the balls are released from a location that is not in vertical alignment with the apertures on the wheel so that the initial engagement with the wheel will cause the balls to bounce off the wheel and continue to randomly bounce and roll within the confines of the play area until they comet to rest in one of the cavities provide through the wheel.
One advantage of the game is that the player is free to inspect the play and action of the game and can be assured that there is no cheating or bias towards the gaming establishment. In this regard, one problem with slot machine and other electronic games is that players suspect that the game is not entirely fair, but rather believe that the chance of winning is not an entirely random event but may be preordained by manipulation of the electronics of the system. While in some respects the odds in connection with some electronic games may be set by the operators, and player's suspicions are therefore not entirely without merit. There is sense among some players that this practice is not fair. The present game has the advantage of allowing the player to see the entire game action and can thereby be confident that the game is not programmed in favor of the house.
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The description of the present invention has been presented for purposes of illustration and description, but is not intended to be exhaustive or limited to the invention in the form disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art. The embodiment was chosen and described in order to best explain the principles of the invention, the practical application, and to enable others of ordinary skill in the art to understand the invention for various embodiments with various modifications as are suited to the particular use contemplated
Number | Date | Country | |
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60713361 | Sep 2005 | US |