1. The Field of the Present Invention
The present invention relates generally to a ball tossing and training device. More specifically the invention is designed to toss a lacrosse ball in a training method and system for improving fundamental lacrosse shooting skills.
2. General Background
The sport of lacrosse has seen a steady participation rate increase for the last decade. It has been the fastest growing sport on two feet. Sixty-five percent of participation has come from the youth sector (under 15). More high schools and colleges have been added and a successful professional league as well. Players are continuously trying to gain an edge as more and more are starting to learn the game at a very young age. When learning the mechanics of using a lacrosse stick one must do many repetitions. Practicing with repetition is the key to developing a lacrosse players shot. The concept of muscle memory is vital in the development of an accurate and consistent lacrosse shot.
One drill that players perform on a regular basis is a toss to shoot drill. The idea behind this drill is that one player kneels down at a distance of two to three feet away and tosses the ball up to the shooters stick. The player attempts to catch the lacrosse ball in mid-air and shoot the ball into a nearby lacrosse net. For the drill be performed correctly the player tossing the ball must be consistent and accurate with the height and time during and between each toss. If the tosses are not timed correctly, a shooter will lose his/her focus and momentum.
Some motive behind the invention can be explained in at least six points. First, the training device works in a repetitive nature so that the shooter will not break focus and momentum by having to manually pick up a ball off the ground to shoot again. Second, the training device permits the shooter to practice his/her shooting without the need of someone else. Third, the training device will be able to control both height and time between each ball release, as well as have a random mode which the height will change automatically when the next ball is released. Fourth, in a voice mode, the player will be able to release the ball from the hopper by using voice recognition. Fifth, the training device can be easily transported due to its compact structure. Also the shooter will be able to house the balls inside the device while in transit. Lastly, there is a mobile device software application interconnected with the training device to allow simple user setup, statistical data collection and analysis as well as the ability to suggest improvements in team training and player development.
A lacrosse ball tossing and training system is provided that includes a launching device that houses a computer electrically connected to a mechanical hopper and a plunger disposed within a casing sized to launch a lacrosse ball. The casing is structured and arranged to be movably connected to the housing such that at least one of a launch angle, speed, direction, distance and spin can all be selectively chosen by a user. At least one sensor is designed to be placed onto at least one of a player, the lacrosse ball, or a lacrosse net such that the sensors are structured and arranged to relay metric data to the computer in connection with a training program software operating on the computer, wherein the sensor(s) are wirelessly connected to the computer. A mobile device software application communicates with the computer for tracking the metric data and selective programming of the ball tossing and training system by the player.
In accordance with the invention, the computer may comprise a selectively programmed random mode to launch the lacrosse ball(s) in a random manner to simulate an inaccurate pass likely to occur in a real lacrosse match.
Additionally, the training system is designed to release the lacrosse ball(s) at unknown heights for as many balls that are in the hopper to increase the user's ability to adapt to changing scenarios.
A mobile device software application is adapted to detect at least one of the speed of the lacrosse ball, accuracy of location of the lacrosse ball relative to a target, and/or a number of launches of the lacrosse ball from the housing. Additionally, the mobile device application is adapted to store data, compare data, and reset data.
To enhance the training capabilities of the invention, a target may be provided having at least one sensor mounted on a target, wherein the mobile device software application is adapted to receive data from the at least one sensor attached to the target.
Moreover, the mobile device software application may comprise audio keys and voice recognition capabilities that allow the user to determine the ball trajectory, timing and height in order to simulate game environment training.
While the specification concludes with claims particularly pointing out and distinctly claiming the present invention, it is believed the same will be better understood from the following description taken in conjunction with the accompanying drawings, which illustrate, in a non-limiting fashion, the best mode presently contemplated for carrying out the present invention, and in which like reference numerals designate like parts throughout the Figures, wherein:
Advantages of the present invention include an apparatus that will develop user's shot faster and more accurate. This is true because the apparatus can be set to toss lacrosse balls at selected heights and time increments. The training device can also have a selectively programmed random mode that was created to simulate an inaccurate pass. For example, the ball will release from apparatus at unknown heights for as many balls that are in the hopper. When using the training device the player will have the feel of real game shooting as opposed to the manual way of shooting practice by placing balls on the ground and having to scoop one up a time, shoot and repeat, breaking one's concentration. The training device keeps the players mind on shooting, moving feet, quickly setting feet and receiving the next ball to shoot. The training device can be used by youth players all the way up to professionals and recreational players—boy, girls, women and men.
The invention further includes a training device companion application (“app”): The app will track the speed of a shot as well as track accuracy, shot counter and a shot chart. The app will be able to store data, compare data, and reset the data. The app will work with shot sensors attached to a user's lacrosse net or cage. Statistics will then be transferred for the user to view in the app. This app will be compatible for Apple IOS and Android.
The training device may have a visual colored light when the last lacrosse ball is released from hopper telling the user that this is the last lacrosse ball. The training device may also employ audio keys as well as voice recognition allowing the user to call the ball trajectory, timing and height similar to game environment training.
Some training drills usable with the present invention may include:
Speed and height drill—the player may set a preferred height and set at comfortable time interval that the ball will be released. The player may take appropriate shots until the hopper is empty. The player may repeat training exercise and decrease the time intervals that the lacrosse ball will be released from the device which in turn will make the shooter shoot faster. The player can also set for different heights to shoot all overhand shots, refill hopper and heights for all sidearm shots and do the same for underhand shots.
Quick hands drill—a player may set the machine closer to the lacrosse net and set a preferred release interval and catch and shoot quick stick shots. The player may add some flare and throw a fake in the mix and then shoot and try to receive next ball. This drill will improve speed of catch and release.
Lax and Conditioning Drill—place a cone 5-10 yards away from machine. A player may catch a lacrosse ball, perform the player's favorite dodge and run to a cone or shoot into net. A player may run back to the machine to receive the next ball before it touches the ground, and repeat the exercise until the hopper is empty, which is a great exercise to get in game playing shape.
Random Mode Shooting Drill—a lacrosse ball will release from the machine at random heights and times. A “high” toss can be received for an overhand shot, a “mid” toss can be received for a sidearm shot, and a “low” toss can be received for an underhand shot.
Core Blaster—a player may receive balls from the machine in a seated or kneeling position. This drill will enhance a player's core. Also, this drill is useful if player cannot stand due to injury, but can still practice shooting.
A player may receive balls while sitting on a bench or chair from the machine and shoot in a seated position, which is a useful drill if the player has an injury and cannot stand and shoot.
In a first embodiment, the present invention includes a ball tossing and training system having a housing having a computer connected to a mechanical hopper and a plunger disposed within a casing sized to launch a lacrosse ball, the casing structured and arranged to be movably connected to the housing such that a launch angle, speed, direction, distance and spin can all be selectively chosen by a user, where the computer is wirelessly connected to at least one sensor designed to be placed onto at least one of the player, the ball, or a lacrosse net such that the sensors are structured and arranged to relay metric data to the computer in connection with a training program software operating on the computer; and the computer is further connected to a mobile device software application for tracking the metric data and selective programming of the ball tossing and training system by the player.
The present disclosure will now be described more fully with reference to the Figures in which an embodiment of the present disclosure is shown. The subject matter of this disclosure may, however, be embodied in many different forms and should not be construed as being limited to the embodiments set forth herein.
Aspects of the subject matter described herein are operational with numerous other general purpose or special purpose computing system environments or configurations. Examples of well-known computing systems, environments, and/or configurations that may be suitable for use with aspects of the subject matter described herein include, but are not limited to, personal computers, server computers, hand-held or laptop devices, multiprocessor systems, microcontroller-based systems, settop boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, distributed computing environments that include any of the above systems or devices, and the like.
Aspects of the subject matter described herein may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, and so forth, which perform particular tasks or implement particular abstract data types. Aspects of the subject matter described herein may also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in both local and remote computer storage media including memory storage devices.
With reference to
Computer 110 typically includes a variety of computer-readable media. Computer-readable media can be any available media that can be accessed by the computer 110 and includes both volatile and nonvolatile media, and removable and non-removable media. By way of example, and not limitation, computer-readable media may comprise computer storage media and communication media. Computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules, or other data. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile discs (DVDs) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by the computer 110. Communication media typically embodies computer-readable instructions, data structures, program modules, or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media. The term “modulated data signal” means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. By way of example, and not limitation, communication media includes wired media such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared and other wireless media. Combinations of any of the above should also be included within the scope of computer-readable media.
The system memory 130 includes computer storage media in the form of volatile and/or nonvolatile memory such as read only memory (ROM) 131 and random access memory (RAM) 132. A basic input/output system 133 (BIOS), containing the basic routines that help to transfer information between elements within computer 110, such as during start-up, is typically stored in ROM 131. RAM 132 typically contains data and/or program modules that are immediately accessible to and/or presently being operated on by processing unit 120. By way of example, and not limitation,
The computer 110 may also include other removable/non-removable, volatile and nonvolatile computer storage media. By way of example only,
The drives and their associated computer storage media, discussed above and illustrated in
Operating system 144, application programs 145, other program modules 146, and program data 147 are given different numbers herein to illustrate that, at a minimum, they are different copies. A user may enter commands and information into the computer 20 through input devices such as a keyboard 162 and pointing device 161, commonly referred to as a mouse, trackball or touch pad. Other input devices (not shown) may include a microphone, joystick, game pad, satellite dish, scanner, a touch-sensitive screen of a handheld PC or other writing tablet, or the like. These and other input devices are often connected to the processing unit 120 through a user input interface 160 that is coupled to the system bus, but may be connected by other interface and bus structures, such as a parallel port, game port or a universal serial bus (USB). A monitor 191 or other type of display device is also connected to the system bus 121 via an interface, such as a video interface 190. In addition to the monitor, computers may also include other peripheral output devices such as speakers 197 and printer 196, which may be connected through an output peripheral interface 195.
The computer 110 may operate in a networked environment using logical connections to one or more remote computers, such as a remote computer 180. The remote computer 180 may be a personal computer, a server, a router, a network PC, a peer device or other common network node, and typically includes many or all of the elements described above relative to the computer 110, although only a memory storage device 181 has been illustrated in
When used in a LAN networking environment, the computer 110 is connected to the LAN 171 through a network interface or adapter 170. When used in a WAN networking environment, the computer 110 typically includes a modem 172 or other means for establishing communications over the WAN 173, such as the Internet. The modem 172, which may be internal or external, may be connected to the system bus 121 via the user input interface 160 or other appropriate mechanism. In a networked environment, program modules depicted relative to the computer 110, or portions thereof, may be stored in the remote memory storage device. By way of example, and not limitation,
Referring now to
Referring now to
Referring now to
Referring now to
In accordance with this invention, the launch device 210 may be connected to a mobile software application to provide real time and statistical training metrics for the player.
Referring now to
The launcher or ejector 20 is a described above with respect to
It is noted that the launcher 200 may also comprises a ball retrieval system relative to the goal or net system which facilitates gathering lacrosse balls 300 that are thrown toward the goal 342, for example, the lacrosse balls 200 may collect in the net area behind the goal 342 and be conveyed back to the hopper section of the launcher 200.
As described with respect to
Referring back to
Referring back to
As mentioned earlier, a predetermined or desired efficiency threshold, such as 40% in the illustration being described, may be selected. The player 705 can use the information and identify those spots where the player's shooting efficiency dropped below the predetermined or desired efficiency threshold. Using this information, the player or the coach (not shown) may then program the system 110 using the various system interfaces to direct one or more respected shots to those particular spots where the player's efficiency dropped below the predetermined threshold. For example, the player or coach may employ voice recognition to direct the launch system 200 to launch the lacrosse ball(s) 300 in a specific direction or at a specific height. In a manner conventionally known, the player may select a number of shots to shoot at the one or more of predetermined plurality of different locations or alternatively, the player may select initially or after reviewing his or her efficiency percentages to shoot a number of shots at each of the plurality of different locations where the player's performance efficiency was deficient using one or more of the shooter challenge routines.
In the illustration being described, the shooter challenge routines are programs stored in a read only memory 131 and under control of the system 110.
The player or a coach may select a challenge shooting accuracy button program whereupon the system 110 will begin the shooter challenge routines. A multiple shots in a row routine requires the player 705 to make the number of shots consecutively before the launcher 200 is caused to throw lacrosse balls 300 at the next programmed spot. A total number of shots routine requires the player to make the total number of shots before the launcher 200 begins throwing lacrosse balls 300 at the next programmed spot. During this routine, the player 705 does not have to make the number of shots consecutively. In this regard, if the player selects the challenge shooting accuracy program either manually or using voice recognition, the system 110 prompts the user to determine whether the player desires to make multiple shots in a row or multiple shots at each spot before the launcher 200 is caused to pivot and throw lacrosse balls 300 to the next height or location, without the requirement that the shots be made in a row.
The photo sensor(s) 345 senses when a lacrosse ball 300 passes through the target(s) 344 (
In general, the system 110 comprises the user interface 40, e.g., manual, voice, remote control, wireless, etc., that enables the user to select the shooting practice that the user desires. During the first step, the user turns the power to the launcher 200 and the system 110 on and selects either the preprogrammed drills or the user can select at least one or a plurality of different locations at which the player 705 will shoot the lacrosse ball(s) 300. The system 110 receives the selected positions information and stores it in memory (not shown). The user may select a time delay between passes using various system interfaces as described.
Advantageously, this system 110 and method provide means for improving the player's efficiency at shooting the lacrosse ball 300 at one or more of the plurality of different locations 344. The system and method enables a player to select number of shots and number of positions at which the player will shoot at least one lacrosse ball. The system and method further permits repeating the catching, throwing, and shooting steps until the player has performed a number of shots toward each of number of positions. The repetition and accurate location sensing will enhance the player's skill level for catching, throwing and shooting toward a specific number of targets.
It will be apparent to one of skill in the art that described herein is a novel ball tossing and training device and system. While the invention has been described with reference to specific preferred embodiments, it is not limited to these embodiments. The invention may be modified or varied in many ways and such modifications and variations as would be obvious to one of skill in the art are within the scope and spirit of the invention and are included within the scope of the following claims.
This application claims benefit to U.S. Provisional Application No. 62/308,954 filed on Mar. 16, 2016, which is hereby incorporated by reference in its entirety.
Number | Name | Date | Kind |
---|---|---|---|
4915384 | Bear | Apr 1990 | A |
5294109 | Meade | Mar 1994 | A |
5816953 | Cleveland | Oct 1998 | A |
6167878 | Nickerson | Jan 2001 | B1 |
6539931 | Trajkovic | Apr 2003 | B2 |
8206246 | Joseph et al. | Jun 2012 | B2 |
8419560 | Amini | Apr 2013 | B2 |
9573035 | DeCarlo | Feb 2017 | B2 |
20040063521 | Oister | Apr 2004 | A1 |
20130104870 | Rizzo | May 2013 | A1 |
20150352425 | Lewis | Dec 2015 | A1 |
Entry |
---|
Merriam Webster Dictionary Online, https://www.merriam-webster.com/dictionary/paddle (last visited Nov. 4, 2020). |
Number | Date | Country | |
---|---|---|---|
20170266530 A1 | Sep 2017 | US |
Number | Date | Country | |
---|---|---|---|
62308954 | Mar 2016 | US |