BASKETBALL BACKBOARD INTERACTIONS TRACKING AND DISPLAY SYSTEM, APPARATUS, AND METHOD

Abstract
A basketball backboard interaction tracking system that captures, processes, and visually communicates data related to basketball interactions for enhanced player engagement and training. The system includes two configurations: an initial configuration with a transparent glass backboard positioned in front of a display and a second, modular configuration without an integrated display. The initial configuration uses various sensor types, including fisheye cameras, light curtains, microphones, and infrared or ultrasonic sensors, to track basketball interactions, with real-time feedback displayed on the integrated screen or a mobile interface. The second configuration, optimized for environments without a display, includes sensor modules with pressure sensors, RFID readers, or sound-triangulating microphones. Both configurations incorporate a controller unit for processing sensor data, a cloud or on-premises server for data storage, at least one power supply, and a user interface for real-time feedback. This system supports interactive training, game statistics, and data analysis for skill improvement.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention

The present invention relates to a system, apparatus, and method for tracking interactions with a basketball backboard. Specifically, the invention provides a system, apparatus, and method for detecting, analyzing, and displaying feedback based on basketball interactions with the backboard, allowing for enhanced training, gameplay, and user interaction.


2. Description of Related Art

Basketball backboards with integrated LED or LCD displays have improved player engagement by adding dynamic scoreboards, stat displays, and interactive elements to the game. These systems, while useful, lack the sophisticated real-time tracking and analysis capabilities needed to significantly improve training efficiency and gameplay interaction. Current systems typically fail to incorporate advanced sensor technologies that can track basketball interactions precisely and provide real-time visual feedback for immediate player development. Additionally, existing systems are not equipped to store, analyze, and transmit data for long-term performance monitoring.


There is a growing need for a basketball backboard system that not only visually enhances the game with interactive displays but also includes a range of sensors to capture the exact nature of basketball impacts, providing real-time feedback that adjusts dynamically during play. Such systems should also offer the capability to store performance metrics, analyze them over time, and transmit this data to remote devices for ongoing player improvement and training.


BRIEF SUMMARY OF THE INVENTION

Embodiments of the present invention generally relate to a system, apparatus, and method for tracking basketball interactions with a backboard. The system includes various sensor types, such as pressure sensors, cameras, infrared, ultrasonic, and RFID sensors, which detect basketball interactions and provide real-time feedback via a display. The data is processed by a controller, which adjusts the display based on the detected interactions and transmits the data for long-term storage and analysis.


The system supports different configurations, including a glass backboard with an LED display behind the glass. In another configuration it provides for a version for a modular backboard with layouts such as 1.5M×1M or 1M×2M, each module containing dedicated sensors for tracking basketball interactions. The display can dynamically change content based on interactions, providing a real-time visual element that engages players in games, training exercises, or interactive graphics such as a brick-breaking challenge. These dynamic systems significantly enhance both the player's immediate feedback experience and their long-term training progress.





BRIEF DESCRIPTION OF THE DRAWINGS


FIG. 1 illustrates an elevation view of an initial basketball backboard interaction tracking and display system without sensors employed, according to the invention.



FIG. 2 illustrates an elevation view of the initial basketball backboard interaction tracking and display system, showing use of a fish-eye lens camera with a glass backboard system, according to a first embodiment of the invention.



FIG. 3 illustrates an elevation view of the initial basketball backboard interaction tracking and display system, showing use of a light curtain with the glass backboard system, according to a second embodiment of the invention.



FIG. 4 illustrates an elevation view of the initial basketball backboard interaction tracking and display system, showing use of microphones with the glass backboard system, according to a third embodiment of the invention.



FIG. 5 illustrates an elevation view of the initial basketball backboard interaction tracking and display system, showing use of a sensor array of infrared or ultrasonic sensors with the glass backboard system, according to a fourth embodiment of the invention.



FIG. 6 illustrates an elevation view of a second basketball backboard interaction tracking and display system without sensors employed, according to the invention.



FIG. 7 illustrates an elevation view of a second basketball backboard interaction tracking and display system showing use of a fish-eye lens camera with a modular sensor grid backboard configuration, according to a fifth embodiment of the invention.



FIG. 8 illustrates an elevation view of the second basketball backboard interaction tracking and display system showing use of light curtains with the modular sensor grid backboard configuration, according to a sixth embodiment of the invention.



FIG. 9 illustrates an elevation view of the second basketball backboard interaction tracking and display system showing use of a microphones with the modular sensor grid backboard configuration, according to a seventh embodiment of the invention.



FIG. 10 illustrates an elevation view of the second basketball backboard interaction tracking and display system showing use of a sensor array of infrared or ultrasonic sensors with the modular sensor grid backboard configuration, according to an eighth embodiment of the invention.



FIG. 11 depicts a flowchart of the process of detecting basketball interactions with the backboard and rendering real-time feedback, according to the invention.





DETAILED DESCRIPTION OF THE INVENTION

In the following description, numerous specific details are set forth to provide a thorough understanding of the present invention. However, it will be apparent to those skilled in the art that the present disclosure may be practiced without such specific details. It is to be understood that both the foregoing general summary description and the following detailed description are illustrative and explanatory, and are not restrictive of the subject matter, as claimed. It is to be further understood that the following disclosure also provides many different embodiments, or examples, for implementing different features of various illustrative embodiments. Specific examples of components and arrangements are described below to simplify the disclosure. These are, of course, merely examples and are not intended to be limiting. For example, a figure may illustrate an exemplary embodiment with multiple features or combinations of features that are not required in one or more other embodiments and thus a figure may disclose one or more embodiments that have fewer features or a different combination of features than the illustrated embodiment. Embodiments may include some but not all the features illustrated in a figure and some embodiments may combine features illustrated in one figure with features illustrated in another figure. Therefore, combinations of features disclosed in the following detailed description may not be necessary to practice the teachings in the broadest sense and are instead merely to describe particularly representative examples. In addition, the disclosure may repeat reference numerals and/or letters in the various examples. This repetition is for the purpose of simplicity and clarity and does not itself dictate a relationship between the various embodiments and/or configurations discussed.


In this application, the use of the singular includes the plural, the word “a” or “an” means “at least one”, and the use of “or” means “and/or”, unless specifically stated otherwise. Furthermore, the use of the term “including”, as well as other forms, such as “includes” and “included”, is not limiting. Also, terms such as “element” or “component” encompass both elements or components comprising one unit and elements or components that comprise more than one unit unless specifically stated otherwise. In addition, the use of terms such as “above,” “below,” “upper,” “lower,” or other like terms to describe a spatial relationship between various components or to describe the spatial orientation of aspects of such components should be understood to describe a relative relationship between the components or a spatial orientation of aspects of such components, respectively, as the device described herein may be oriented in any desired direction.


In the specification, reference may be made to the spatial relationships between various components and to the spatial orientation of various aspects of components as the devices are depicted in the attached drawings. However, as will be recognized by those skilled in the art after a complete reading of the present application, the devices, members, apparatuses, etc. described herein may be positioned in any desired orientation. Thus, the use of terms such as “inboard,” “outboard,” “above,” “below,” “upper,” “lower,” or other like terms to describe a spatial relationship between various components or to describe the spatial orientation of aspects of such components should be understood to describe a relative relationship between the components or a spatial orientation of aspects of such components, respectively, as the device described herein may be oriented in any desired direction.


As used herein, the terms “connect,” “connection,” “connected,” “in connection with,” and “connecting” may be used to mean in direct connection with or in connection with via one or more elements. Similarly, the terms “couple,” “coupling,” and “coupled” may be used to mean directly coupled or coupled via one or more elements. Conditional language used herein, such as, among others, “can,” “might,” “may,” “e.g.,” and the like, unless specifically stated otherwise, or otherwise understood within the context as used, is generally intended to convey that certain embodiments include, while other embodiments do not include, certain features, elements and/or states. Thus, such conditional language is not generally intended to imply that features, elements and/or states are in any way required for one or more embodiments or that one or more embodiments necessarily include such elements or features.


The term “substantially,” “approximately,” and “about” is defined as largely but not necessarily wholly what is specified (and includes what is specified; e.g., substantially 90 degrees includes 90 degrees and substantially parallel includes parallel), as understood by a person of ordinary skill in the art. The extent to which the description may vary will depend on how great a change can be instituted and still have a person of ordinary skill in the art recognized the modified feature as still having the required characteristics and capabilities of the unmodified feature. In general, but subject to the preceding, a numerical value herein that is modified by a word of approximation such as “substantially,” “approximately,” and “about” may vary from the stated value, for example, by 0.1, 0.5, 1, 2, 3, 4, 5, 10, or 15 percent.


The section headings used herein are for organizational purposes and are not to be construed as limiting the subject matter described. If any documents, or portions of documents, are cited in this application, including, but not limited to, patents, patent applications, articles, books, and treatises, such documents are hereby expressly incorporated herein by reference in their entirety for any purpose. In the event that one or more of such incorporated documents etc. and similar materials (if any) defines a term in a manner that contradicts the definition of that term in this application, this application controls.


Initial Basketball Backboard Interaction Tracking and Display System Configuration

In reference to FIGS. 1-5, according to the herein disclosed initial basketball backboard interaction tracking and display system 1 is designed to capture, process, and visually communicate basketball 40 interaction data through a glass backboard system 8, providing real-time feedback to enhance user engagement and training accuracy. The glass backboard system 8 in the initial basketball backboard interaction tracking and display system 1 consists of a modular setup with interconnected components, each playing a distinct role in capturing and processing data from basketball 40 interactions, as well as displaying relevant metrics and feedback to the user. Each embodiment 1-4 of the initial basketball backboard interaction tracking and display system 1 as will be described further below contains the following components.


The glass backboard system 8 includes a transparent, impact-resistant glass backboard 5 positioned in front of a standard LED television display 2 or other similarly functioning displays. The transparent, impact-resistant glass backboard 5 can be a standard regulation backboard or any other optionally sized, shaped custom designed glass backboard as well. The LED television display 2, is functionally configured to receive a video feed 20, 21 from an external system server 25 or cloud server 26 for providing dynamic, real-time feedback and interactive visualizations to players. The regulation glass backboard 5 is mounted via mounting hardware with sufficient spacing from the LED television display 2 to absorb vibrations from basketball 40 impacts, protecting the LED television display 2 from potential damage then being mounted to a standard pole 18 via mounting hardware. Additionally, a removable basketball hoop 15 is mounted via standard mounting hardware 17 onto the glass backboard 5 using robust hardware, securing the basketball hoop 15 for regular interaction while allowing easy removal or replacement as needed.


The content displayed on the LED television display 2 changes dynamically based on data received from various sensors (as will be discussed below), offering players immediate visual feedback through animations, scores, and other gameplay elements based on data received from a controller 35. The LED television display 2 may showcase information regarding impacts on the glass backboard 5, such as the point of contact or successful shots, and may also include additional user interface (UI) 37 elements unrelated to gameplay, such as instructional prompts or advertisements. For example, a brick-breaking challenge could be displayed, where players aim to knock down virtual bricks to encourage precise shooting. Another example includes a dartboard-like interface, incentivizing players to hit different sections of the glass backboard 5 to score points. By directly reflecting real-time interactions, the LED television display 2 enhances the immersive gameplay experience, providing dynamic feedback through interactive graphics, game statistics, and visual incentives.


Each embodiment of the initial basketball backboard interaction tracking and display system 1 is supported by one or more power supplies 30, strategically positioned to power key components, such as sensors (discussed below), other displays, and processing units. Multiple power supplies 30 may be allocated to individual components for enhanced convenience, redundancy, or stability, ensuring uninterrupted data flow and processing during gameplay, even under high-usage conditions.


The glass backboard system 8 incorporates various sensor devices, as will be set forth in the embodiments 1-4 described below, to detect basketball 40 interactions. These components communicate with the controller 35 through both unidirectional and bi-directional channels, enabling optimized data capture and response. This bi-directional flow allows the controller 35 to implement features like interaction debouncing, whereby only the initial impact in a series of rapid glass backboard 5 contacts is recorded to avoid redundant data.


Data from the controller 35 is directed to either or both of a cloud server 26 or an on-premise server 25 via a secure connection for long-term storage, where a comprehensive historical log of user-specific interaction data is maintained. This server data is accessible for performance analysis, training adjustments, and broader gameplay insights. Additionally, the cloud server 26 and/or on-premise server 25 may operate in real time using web socket technology to sync with other external services, facilitating integration with online platforms, coaching applications, and other digital systems.


The controller 35 is also linked 38 to a UI touchscreen 39 or mobile device 37 interface, which mirrors interaction data from the glass backboard system's 8 various sensors. This UI touchscreen 39 or mobile device 37 interface may be a dedicated UI touchscreen 39 near the glass backboard system 8 or accessible on the user's mobile device 37, allowing for interactive user experiences such as in-game selections, stat monitoring, and instructional prompts that sync with the current game state. This mobile device 37 interface broadens accessibility, enabling users to interact with the initial basketball backboard interaction tracking and display system 1 remotely without needing to be positioned directly near the glass backboard system 8.


Each embodiment of the initial backboard system configuration is described below:


Embodiment 1: Fish-Eye Lens Camera for Wide-View Capture

Now referring to FIG. 2, in a first embodiment of this initial basketball backboard interaction tracking and display system 1 configuration, at least one fish-eye lens camera 50 is positioned above or atop and/or below the glass backboard system 8 setup, capturing a comprehensive view of the glass backboard's 5 entire surface. FIG. 2 depicts use of only one fish-eye lens camera 50 being positioned above or atop the glass backboard system 8 but such positioning or use of one fish-eye lens camera 50 is not meant to be limiting in position or in number. Fish-eye lens cameras 50 with fisheye lenses, such as the Hikvision fisheye camera, for example, can provide a wide-angle view of the entire glass backboard system 8. When paired with artificial intelligence (AI) based video analysis software, these fish-eye lens cameras 50 can detect and track the trajectory of the basketball 40 as it approaches the glass backboard system 8. This technology is especially beneficial in systems where visual tracking of basketball 40 movement is required for advanced gameplay or training exercises. The fish-eye lens camera 50 data is relayed to the controller 35, where it is processed and standardized before being displayed on an external UI touchscreen 39 or mobile device 37 interface, providing dynamic visual feedback in real-time.


Embodiment 2: Light Curtain Sensors on Backboard Edges

With reference to FIG. 3, a second embodiment uses light curtains 55 positioned along the glass backboard's 5 top side and bottom side edges, emitting beams that detect any disruption by the basketball. One skilled in the art will recognize as an example of such light curtain 55 is a Panasonic SF4C Type 4 light curtain 55 that provides precise, non-contact detection of basketball 40 impacts across the glass backboard system 8 with no dead zones, offering fast response times critical for real-time interaction. Additionally, one skilled in the art will also recognize that such example provided above of the light curtain 55 above is not meant to be limiting in scope. This interaction data is sent to the controller 35, which processes it and transmits feedback to an external display or user interface. By capturing basketball 40 position and movement across the glass backboard 5, the light curtains 55 provide another method for precise, non-contact detection of basketball 40 interactions with the glass backboard 5. This data can be displayed in real-time on connected devices, showing details like shot position or accuracy to enhance the interactive gameplay experience.


Embodiment 3: Microphone Array for Sound Triangulation

In reference to FIG. 4, a the third embodiment of the initial basketball backboard interaction tracking and display system 1 includes an array of microphones 60 positioned on or near the glass backboard's 5 four corners. Microphones 50 placed on or near the four corners of the glass backboard 5 detect basketball 40 impacts through sound triangulation, using time-of-flight differences in sound waves to pinpoint the impact location. This method works well for filtering out ambient noise and focusing on basketball 40 contact sounds. The controller 35 processes this sound data, refining it to filter out background noise and focus on precise basketball 40 impacts. The processed data is then used to update an external display or mobile UI, providing real-time visual feedback. The controller 35 can also filter redundant signals using “debounce” logic to prevent double-counting of rapid hits, ensuring data accuracy.


Embodiment 4: Sensor Array with Infrared or Ultrasonic Sensors

Now referring to FIG. 5, a fourth embodiment provide for the initial basketball backboard interaction tracking and display system 1 incorporating a plurality of sensors (i.e., a sensor array) of infrared or ultrasonic sensors 65 along the left and top edges of the glass backboard system 8, with optional redundancy on the right and bottom edges of the glass backboard system 8. The infrared or ultrasonic sensors 65 sensors measure the distance between the basketball 40 and the glass backboard 5, detecting the basketball's 40 position in real-time. These infrared or ultrasonic sensors 65 can handle the large detection range required to cover the width of the glass basketball backboard system 8 and perform well in indoor environments with minimal interference. One non-limiting example is Omron infrared sensors that offer accurate proximity detection, useful for tracking fast-moving objects like basketballs. The infrared or ultrasonic sensors 65 are particularly suitable for dynamic lighting conditions and can be placed along desired edges of the glass backboard system 8 to detect the exact point of basketball 40 impact. The controller 35 receives and processes the infrared or ultrasonic sensor 65 data, forwarding it to the external display or mobile interface to provide users with immediate interaction feedback, such as visual cues on impact location or scoring.


While the initial basketball backboard interaction tracking and display system 1 configuration provides an immersive, display-integrated experience that visually captures and responds to basketball 40 interactions, certain settings and applications may benefit from a simplified, display-free approach. In response to these needs, as will be described in full detail below, a second backboard system configuration utilizes a modular sensor grid without a transparent glass surface or built-in display. This alternative configuration emphasizes precise interaction tracking across the backboard's surface, offering versatility and adaptability for environments where an external display or mobile interface is preferable. The following sections outline this second configuration and its unique embodiments, designed to maximize data capture and feedback through diverse sensor technologies.


Second Basketball Backboard Interaction Tracking and Display System Configuration

In reference to FIGS. 6-10, a second basketball backboard interaction tracking and display system 3 configuration integrates a modular sensor grid backboard 6 layout without the use of a transparent glass backboard 5 surface or LED television display 2. Unlike the previously described configuration related to FIGS. 1-5 that employs the transparent glass backboard 5 surface and the LED television display 2 behind the glass backboard 5, this second basketball backboard interaction tracking and display system 3 configuration embodiment focuses solely on detecting basketball 40 interactions through sensors 50 embedded within the modular sensor grid backboard 6 sections. In this second basketball backboard interaction tracking and display system 3 configuration, the modular sensor grid backboard 6 is constructed in layouts such as a 1.5M×1M configuration with a 4×6 module grid or a 1M×2M configuration with a 4×8 module grid. Each module 51 contains a variety of sensor 50 types to enhance the functionality and interaction capabilities of the modular sensor grid backboard 6. The types of sensors 50 include pressure sensors and/or RFID sensors, as well as ultrasonic and/or infrared sensors, each type sensor 50 serving distinct roles in detecting and analyzing basketball 40 interactions. The modular sensor grid backboard 6 is mounted to a standard pole 18 via standard mounting hardware. Additionally, a removable basketball hoop 15 is mounted via standard mounting hardware 17 onto the modular sensor grid backboard 6 using robust hardware, securing the basketball hoop 15 for regular interaction while allowing easy removal or replacement as needed. It is envisioned by the inventors that the modular sensor grid backboard 6 layout can be of various sizing design configurations such as previously described and contained within the confines of the sizing of the transparent glass backboard 5 surface or could be configured to extend from the top of the modular sensor grid backboard 6 layout to the floor or playing surface. All mounting hardware for such options would be designed to function properly and sufficiently to support any configuration of the modular sensor grid backboard 6 layout and the basketball hoop 15 or other desired components.


As an example only, pressure sensors such as Tekscan pressure mapping sensors, are positioned behind each module 51 in the modular sensor grid backboard 6 to provide high-resolution detection of basketball 40 impacts by sensing pressure changes upon contact. This data is transmitted to the controller 35, which processes information about impact location and force. Additionally, RFID technology can be integrated into the modular sensor grid backboard 6, allowing the basketball 40 to contain an embedded RFID tag. The modular sensor grid backboard 6 RFID readers detect when and where the tagged basketball 40 hits, and this data can be used for gameplay purposes, such as awarding higher point values for specific balls during training challenges.


The modular sensor grid backboard 6 communicates with the 35, which processes the data in real-time, enabling immediate feedback to players. Examples of displayed content include game statistics (e.g., shooting accuracy, points scored), training feedback (e.g., shot trajectory, missed shot locations), and interactive graphics (e.g., targets for specific training exercises or game visuals). This data is displayed on an external screen or mobile interface, making it suitable for environments where a built-in display is not necessary.


Additionally, a removable basketball hoop is mounted onto the backboard using robust hardware, securing the hoop for regular interaction while allowing easy removal or replacement as needed. The backboard configuration is supported by one or more power supply units strategically positioned to power essential components such as sensors and processing units. Multiple power supplies may be allocated to individual components for enhanced convenience, redundancy, and stability, ensuring uninterrupted data flow and processing during gameplay, even under high-usage conditions.


This configuration includes various sensor devices, as described in the embodiments below, to detect basketball 40 interactions. These components communicate with the controller 35 through both unidirectional and bi-directional channels 36, enabling optimized data capture and response. This bi-directional channels 36 flow allows the 35 to implement features like interaction debouncing, where only the initial impact in a series of rapid backboard contacts is recorded to avoid redundant data.


Data from the controller 35 is directed to either or both a cloud server 26 or on-premise server 25 for long-term storage via a secure connection, creating a comprehensive historical log of user-specific interaction data that can be accessed for performance analysis, training adjustments, and broader gameplay insights. Additionally, the cloud server 26 or on-premise server 25 may operate in real time using web socket technology to sync with other external services, enabling seamless integration with online platforms, coaching applications, and other digital systems.


The controller 35 is also linked 38 to a UI touchscreen 39 or mobile device 37 interface, which mirrors interaction data from the modular sensor grid backboard's 6 sensors. This interface may be a dedicated touchscreen near the backboard or accessible on the user's mobile device, allowing for interactive user experiences such as in-game selections, stat monitoring, and instructional prompts that sync with the current game state. This mobile interface broadens accessibility, enabling users to interact with the system remotely without needing to be positioned directly near the backboard.


Each embodiment of this second basketball backboard interaction tracking and display system 3 configuration is described below, featuring similar detection methods to those in the initial configuration but without the use of a glass backboard or integrated display.


Embodiment 1: Fish-Eye Lens Camera for Wide-View Capture

With specific reference to FIG. 6, in the first embodiment of this second basketball backboard interaction tracking and display system 3 configuration, a fish-eye lens camera 50 is positioned above or atop the modular sensor grid backboard 6 setup, capturing a comprehensive view of the backboard's entire surface. Fish-eye lens cameras 50 with fisheye lenses, such as the Hikvision fisheye camera, provide a wide-angle view of the entire backboard. When paired with AI-based video analysis software, these fish-eye lens cameras 50 can detect and track the trajectory of the basketball 40 as it approaches the modular sensor grid backboard 6. This technology is especially beneficial in systems where visual tracking of basketball 40 movement is required for advanced gameplay or training exercises. The fish-eye lens cameras 50 data is relayed to the controller 35, where it is processed and standardized before being displayed on an external UI touchscreen 39 or mobile device 37 interface, providing dynamic visual feedback in real-time.


Embodiment 2: Light Curtain Sensors on Backboard Edges

Referring to FIG. 8, the second embodiment of the second basketball backboard interaction tracking and display system 3 configuration uses light curtains positioned along the modular sensor grid backboard's 6 edges, emitting beams that detect any disruption by the basketball 40. One example is of the Panasonic SF4C Type 4 light curtain 55 that provides precise, non-contact detection of basketball 40 impacts across the modular sensor grid backboard 6 with no dead zones, offering fast response times critical for real-time interaction. This interaction data is sent to the controller 35, which processes it and transmits feedback to an external display or user interface. By capturing basketball 40 position and movement across the modular sensor grid backboard 6, the light curtains 55 provide another method for precise, non-contact detection of basketball 40 interactions with the modular sensor grid backboard 6. This data can be displayed in real-time on connected devices, showing details like shot position or accuracy to enhance the interactive gameplay experience.


Embodiment 3: Microphone Array for Sound Triangulation

Referring to FIG. 9, in the third embodiment of the second basketball backboard interaction tracking and display system 3 configuration, the modular sensor grid backboard 6 includes a plurality (i.e., an array) of microphones 60 positioned at the modular sensor grid backboard's 6 corners. Microphones 60 placed on or near the four corners of the modular sensor grid backboard 6 detect basketball 40 impacts through sound triangulation, using time-of-flight differences in sound waves to pinpoint the impact location. This method works well for filtering out ambient noise and focusing on basketball 40 contact sounds. The controller 35 processes this sound data, refining it to filter out background noise and focus on precise basketball 40 impacts. The processed data is then used to update an external display or mobile UI, providing real-time visual feedback. The controller 35 can also filter redundant signals using “debounce” logic to prevent double-counting of rapid hits, ensuring data accuracy.


Embodiment 4: Sensor Array with Infrared or Ultrasonic Sensors

With reference now to FIG. 10, in the fourth embodiment of the second basketball backboard interaction tracking and display system 3 configuration, the modular sensor grid backboard 6 incorporates a plurality of sensors (i.e., a sensor array) of infrared or ultrasonic sensors 65 along the left and top edges of the modular sensor grid backboard 6, with optional use along the right and bottom edges for redundancy or any other combination configuration for the plurality of infrared or ultrasonic sensors 65. The plurality of infrared or ultrasonic sensors 65 configured and positioned, without limitation, along the desired edges of the modular sensor grid backboard 6 measure the distance between the basketball 40 and the modular sensor grid backboard 6, detecting the basketball's 40 position in real-time. These plurality of infrared or ultrasonic sensors 65 along the desired edges of the modular sensor grid backboard 6 can handle the large detection range required to cover the width of the modular sensor grid backboard 6 and perform well in indoor environments with minimal interference. For example, and reference only, Omron infrared sensors offer accurate proximity detection, useful for tracking fast-moving objects like basketballs 40. The plurality of infrared or ultrasonic sensors 65 are particularly suitable for dynamic lighting conditions and can be placed along the edges of the modular sensor grid backboard 6 to detect the exact point of basketball 40 impact. The controller 35 receives and processes the plurality of infrared or ultrasonic sensor 65 data, forwarding it to the external UI touchscreen 39 or mobile interface 37 to provide users with immediate interaction feedback, such as visual cues on impact location or scoring.


Now referring to FIG. 11, a flowchart diagram is depicted that details an intricate process of detecting, transmitting, processing, and displaying basketball gameplay interactions in real-time according to both of the initial basketball backboard interaction tracking and display system 1 and the second basketball backboard interaction tracking and display system 3 configuration. The flowchart depicted outlines a systematic, step-by-step process for the initial basketball backboard interaction tracking and display system 1 and/or the second basketball backboard interaction tracking and display system 3 configuration and feedback system. The design focuses on enhancing the user experience by providing immediate and context-aware feedback, using both on-board and external displays to keep players engaged and informed throughout the game session. The process can be detailed as follows:


System Initiation: A system initiation 60 process begins with the initiation of the system, which can occur either upon initial power-up or when a new game session is started. This step ensures that the system is in a ready state, with all sensors and control components primed for data capture. Once initiated, the system continuously monitors the backboard for any activity, specifically looking for basketball interactions. The readiness of the system marks the starting point of data flow through the networked components.


Detection of Backboard Interaction: Upon a basketball collision or any interaction with the backboard, one or more sensors detect the interaction 65 impact and relay this information as data. These sensors may include accelerometers, pressure sensors, optical sensors, or any suitable device capable of capturing the interaction's nature, intensity, and location. This step is critical as it serves as the trigger point for the system, initiating the downstream transmission of sensor data for further processing.


Transmission of Sensor Data: Following the detection of interaction 65, data collected by the sensors is transmitted 70 downstream to a centralized control unit. This sensor date transmission 70 can occur via wired or wireless means, depending on the system design. The data encapsulates various parameters, such as the strength and location of the impact, duration, and other contextual information that may be useful for gameplay evaluation and feedback purposes.


Data Processing: Once the control unit receives the transmitted sensor data, it performs several critical functions to process the data 75 by analyzing, interpreting, and organizing this data. The control unit is configured to process multiple data inputs simultaneously, transforming the raw sensor readings into a structured template. This template standardizes the data into a format that can be further analyzed and displayed. During data processing 75, the control unit may aggregate, filter, or classify data based on pre-defined gameplay scenarios, thresholds, or conditions. This allows the system to recognize specific gameplay events, such as successful shots, rebounds, or other relevant actions, making it ready for decision-making in subsequent steps.


Gameplay Feedback Decision: After data processing, the system enters a gameplay feedback decision 80 making phase where it determines the appropriate response based on the processed data. The control unit evaluates whether additional gameplay information or feedback is needed to enhance the user experience. For instance, if the interaction meets certain criteria-such as a scored shot or a missed attempt—the system may assign points, trigger animations, or generate sounds. In addition, the system checks for any critical gameplay conditions, such as end-of-game scenarios or time limits. If these conditions are met, a “game over” sequence is triggered. Otherwise, the game continues 81 as usual, with the system looping back to await the next interaction.


Game Over Sequence Check: A game over sequence 90 conditional check verifies if a “game over” sequence is warranted based on the gameplay conditions evaluated in the previous step. If the conditions for game termination are not met 96, the system continues in its operational loop, waiting for further backboard interactions and processing additional data. It is envisioned by the inventors that there isn't a game over sequence preprogrammed, but a game continues endlessly until a user interaction stops the game through the UI touchscreen, mobile phone, or tablet 105. However, when game over conditions are triggered/satisfied 95 (e.g., reaching a predefined score, time limit, or other end-game criteria), the system proceeds to initiate an update to the game state and triggers a game-over sequence 110, leading to a final feedback and display update.


Backboard Display Update: For ongoing gameplay 81 (i.e., if the game over condition is not met 96), the system updates the backboard display with relevant feedback derived from the data processing and decision-making steps. The display may showcase points scored, player achievements, animation effects, or other gameplay elements. This display provides real-time visual feedback to the players, enhancing the interactive experience and keeping them informed of their progress or performance.


External Device Update (UI Touchscreen/Mobile/Tablet): In parallel with the backboard display 100, data is also transmitted to external devices, such as a UI touchscreen, mobile phone, or tablet 105. These external devices serve as supplementary interfaces, updating in real-time to reflect the game's current state, points, or other interactive elements. The system leverages these devices to provide players with additional data or options, enabling a more immersive and multi-platform experience.


Game Over Sequence Execution: If the game over condition is triggered 90, 95 the system transitions into a final update mode 110. In this mode, the control unit updates the game state to reflect the session's end and initiates a predefined “game over” sequence. This sequence may include animations, sound effects, or other forms of feedback to clearly indicate to players that the game session has concluded. Data is then displayed on both the backboard and any connected external devices, offering final scores, achievements, or post-game analysis, as applicable.


The foregoing outlines features of several embodiments so that those skilled in the art may better understand the aspects of the disclosure. Those skilled in the art should appreciate that they may readily use the disclosure as a basis for designing or modifying other processes and structures for carrying out the same purposes and/or achieving the same advantages of the embodiments introduced herein. Those skilled in the art should also realize that such equivalent constructions do not depart from the spirit and scope of the disclosure and that they may make various changes, substitutions, and alterations without departing from the spirit and scope of the disclosure. The scope of the invention should be determined only by the language of the claims that follow. The term “comprising” within the claims is intended to mean “including at least” such that the recited listing of elements in a claim are an open group. The terms “a,” “an” and other singular terms are intended to include the plural forms thereof unless specifically excluded.

Claims
  • 1. A basketball backboard interaction tracking and display system, comprising: a transparent, impact-resistant glass backboard;a display positioned behind the backboard with spacing therebetween to protect the display from vibrations and impacts;a fisheye lens camera positioned above the backboard, configured to capture a wide-angle view of the entire backboard and track the trajectory of a basketball;a controller unit in communication with the fisheye lens camera and configured to process interaction data captured by the camera;at least one power supply configured to provide power to the display, the fisheye lens camera, and the controller unit;a server in communication with the controller unit for data storage and retrieval; anda user interface device configured to display real-time feedback to a user based on the processed interaction data.
  • 2. The system of claim 1, wherein the controller unit further applies video analysis algorithms to enhance tracking accuracy of the basketball's movement.
  • 3. The system of claim 1, wherein the user interface device provides visual feedback on shooting accuracy and basketball trajectory in response to data from the fisheye lens camera.
  • 4. A basketball backboard interaction tracking and display system, comprising: a glass backboard positioned in front of a display screen, with a spacing between the backboard and the display screen to prevent damage from impacts;a set of light curtains positioned along the edges of the backboard, each light curtain configured to emit beams and detect any disruption in the beams caused by a basketball;a controller unit operably connected to the light curtains and configured to process interaction data based on beam disruptions;at least one power supply configured to power the display screen, light curtains, and controller unit;a cloud server or on-premises server in communication with the controller unit for storing interaction data; anda user interface device configured to display processed interaction data as real-time game feedback.
  • 5. The system of claim 4, wherein the display screen includes a visual challenge interface, prompting users to aim for specific target zones on the backboard for scoring.
  • 6. The system of claim 4, wherein the controller unit further provides interactive training feedback, including shooting percentage and shot position analysis based on processed interaction data from the light curtains.
  • 7. A basketball backboard interaction tracking and display system, comprising: a transparent glass backboard mounted with sufficient spacing in front of a display screen, the display screen configured to provide video feedback based on basketball interactions;a microphone array positioned at corners of the backboard, configured to detect basketball impacts through sound triangulation;a controller unit in communication with the microphone array, configured to process sound data to determine impact location on the backboard;at least one power supply configured to provide power to the display screen, microphone array, and controller unit;a data storage server connected to the controller unit for retaining interaction data; anda user interface for displaying processed interaction data, configured to provide dynamic visual feedback in response to detected interactions.
  • 8. The system of claim 7, wherein the controller unit filters ambient noise to focus on basketball contact sounds, enhancing accuracy in impact detection.
  • 9. The system of claim 7, wherein the microphone array includes at least four microphones to enhance redundancy and accuracy in sound triangulation.
  • 10. A basketball backboard interaction tracking and display system, comprising: a transparent glass backboard positioned in front of a display screen with a spacing therebetween to prevent damage from impacts;an array of infrared and ultrasonic sensors positioned along edges of the backboard, each sensor configured to detect proximity and position of a basketball;a controller unit in communication with the infrared and ultrasonic sensors, configured to process interaction data captured by the sensors;at least one power supply configured to power the display screen, infrared and ultrasonic sensors, and controller unit;a server in communication with the controller unit to store interaction data; anda user interface configured to display processed interaction data, including real-time feedback based on proximity and movement of the basketball.
  • 11. The system of claim 10, wherein the controller unit is configured to apply a scoring algorithm based on detected interaction zones on the backboard.
  • 12. The system of claim 10, wherein the user interface provides visual feedback related to impact location and basketball proximity for enhanced training exercises.
  • 13. A basketball backboard interaction tracking system without a display, comprising: a modular backboard with a plurality of sensor modules, each module including a pressure sensor and an RFID reader;a controller unit configured to receive data from the pressure sensors and RFID readers and to process the data to determine interaction points of a basketball with the backboard;at least one power supply configured to provide power to the sensor modules and controller unit;a cloud server or on-premises server for data storage and retrieval, in communication with the controller unit; anda mobile user interface in communication with the controller unit, configured to display real-time feedback based on processed interaction data.
  • 14. The system of claim 13, wherein the RFID reader is configured to detect an RFID tag embedded in the basketball, enabling identification of interaction data specific to tagged basketballs.
  • 15. The system of claim 13, wherein the controller unit implements a scoring algorithm to assign points based on specific impact zones on the backboard detected by the pressure sensors.
  • 16. A modular basketball backboard system comprising: a modular backboard with a plurality of sensor blocks along its edges, each sensor block including at least one ultrasonic sensor and at least one infrared sensor;a controller unit operably connected to the sensor blocks to receive and process data representing interactions with the backboard;at least one power supply configured to provide power to the sensor blocks and controller unit;a cloud server in communication with the controller unit to store interaction data for future analysis; anda user interface device configured to display real-time interaction data processed by the controller unit, providing training feedback.
  • 17. The system of claim 16, wherein the user interface device is configured to provide training feedback including shooting accuracy, shot trajectory, and missed shot locations.
  • 18. The system of claim 16, wherein the controller unit applies real-time adjustments to interaction data to account for variations in sensor readings due to environmental conditions.
  • 19. A modular basketball backboard system configured to capture interaction data, comprising: a modular backboard with sensor grids positioned along the edges, the sensor grids comprising an array of light curtains to detect basketball interactions;a controller unit configured to process data from the light curtains to determine the interaction position and movement of a basketball;at least one power supply configured to provide power to the light curtains and the controller unit;a server in communication with the controller unit for storing interaction data, accessible for user analysis; anda user interface connected to the controller unit to provide visual feedback, including game statistics based on the detected interactions.
  • 20. The system of claim 19, wherein the light curtains are configured to provide non-contact detection of basketball impacts with no dead zones along the backboard edges.
  • 21. The system of claim 19, wherein the user interface further includes functionality for displaying interactive training modules based on specific detected interactions with the light curtain array.
  • 22. A basketball backboard interaction tracking system, comprising: a modular backboard with a plurality of microphones positioned at different locations around the backboard;a controller unit configured to receive data from the microphones and process the data to determine impact locations based on sound triangulation;at least one power supply configured to provide power to the microphones and controller unit;a server in communication with the controller unit to store interaction data for future analysis; anda user interface configured to display processed data based on detected interactions for training purposes.
  • 23. The system of claim 22, wherein the controller unit applies debounce logic to filter redundant impact signals and enhance data accuracy.
  • 24. The system of claim 22, wherein the server retains historical data related to the detected impact locations, enabling longitudinal performance analysis.
CROSS-REFERENCE TO RELATED APPLICATIONS

This application claims priority to U.S. Provisional Application No. 63/604,363, titled “BASKETBALL BACKBOARD INTERACTIONS TRACKING AND DISPLAY SYSTEM, APPARATUS, AND METHOD,” filed on Nov. 30, 2023. The entire content of the aforementioned provisional application is hereby incorporated by reference.

Provisional Applications (1)
Number Date Country
63604363 Nov 2023 US