The present invention relates to a system, apparatus, and method for tracking interactions with a basketball backboard. Specifically, the invention provides a system, apparatus, and method for detecting, analyzing, and displaying feedback based on basketball interactions with the backboard, allowing for enhanced training, gameplay, and user interaction.
Basketball backboards with integrated LED or LCD displays have improved player engagement by adding dynamic scoreboards, stat displays, and interactive elements to the game. These systems, while useful, lack the sophisticated real-time tracking and analysis capabilities needed to significantly improve training efficiency and gameplay interaction. Current systems typically fail to incorporate advanced sensor technologies that can track basketball interactions precisely and provide real-time visual feedback for immediate player development. Additionally, existing systems are not equipped to store, analyze, and transmit data for long-term performance monitoring.
There is a growing need for a basketball backboard system that not only visually enhances the game with interactive displays but also includes a range of sensors to capture the exact nature of basketball impacts, providing real-time feedback that adjusts dynamically during play. Such systems should also offer the capability to store performance metrics, analyze them over time, and transmit this data to remote devices for ongoing player improvement and training.
Embodiments of the present invention generally relate to a system, apparatus, and method for tracking basketball interactions with a backboard. The system includes various sensor types, such as pressure sensors, cameras, infrared, ultrasonic, and RFID sensors, which detect basketball interactions and provide real-time feedback via a display. The data is processed by a controller, which adjusts the display based on the detected interactions and transmits the data for long-term storage and analysis.
The system supports different configurations, including a glass backboard with an LED display behind the glass. In another configuration it provides for a version for a modular backboard with layouts such as 1.5M×1M or 1M×2M, each module containing dedicated sensors for tracking basketball interactions. The display can dynamically change content based on interactions, providing a real-time visual element that engages players in games, training exercises, or interactive graphics such as a brick-breaking challenge. These dynamic systems significantly enhance both the player's immediate feedback experience and their long-term training progress.
In the following description, numerous specific details are set forth to provide a thorough understanding of the present invention. However, it will be apparent to those skilled in the art that the present disclosure may be practiced without such specific details. It is to be understood that both the foregoing general summary description and the following detailed description are illustrative and explanatory, and are not restrictive of the subject matter, as claimed. It is to be further understood that the following disclosure also provides many different embodiments, or examples, for implementing different features of various illustrative embodiments. Specific examples of components and arrangements are described below to simplify the disclosure. These are, of course, merely examples and are not intended to be limiting. For example, a figure may illustrate an exemplary embodiment with multiple features or combinations of features that are not required in one or more other embodiments and thus a figure may disclose one or more embodiments that have fewer features or a different combination of features than the illustrated embodiment. Embodiments may include some but not all the features illustrated in a figure and some embodiments may combine features illustrated in one figure with features illustrated in another figure. Therefore, combinations of features disclosed in the following detailed description may not be necessary to practice the teachings in the broadest sense and are instead merely to describe particularly representative examples. In addition, the disclosure may repeat reference numerals and/or letters in the various examples. This repetition is for the purpose of simplicity and clarity and does not itself dictate a relationship between the various embodiments and/or configurations discussed.
In this application, the use of the singular includes the plural, the word “a” or “an” means “at least one”, and the use of “or” means “and/or”, unless specifically stated otherwise. Furthermore, the use of the term “including”, as well as other forms, such as “includes” and “included”, is not limiting. Also, terms such as “element” or “component” encompass both elements or components comprising one unit and elements or components that comprise more than one unit unless specifically stated otherwise. In addition, the use of terms such as “above,” “below,” “upper,” “lower,” or other like terms to describe a spatial relationship between various components or to describe the spatial orientation of aspects of such components should be understood to describe a relative relationship between the components or a spatial orientation of aspects of such components, respectively, as the device described herein may be oriented in any desired direction.
In the specification, reference may be made to the spatial relationships between various components and to the spatial orientation of various aspects of components as the devices are depicted in the attached drawings. However, as will be recognized by those skilled in the art after a complete reading of the present application, the devices, members, apparatuses, etc. described herein may be positioned in any desired orientation. Thus, the use of terms such as “inboard,” “outboard,” “above,” “below,” “upper,” “lower,” or other like terms to describe a spatial relationship between various components or to describe the spatial orientation of aspects of such components should be understood to describe a relative relationship between the components or a spatial orientation of aspects of such components, respectively, as the device described herein may be oriented in any desired direction.
As used herein, the terms “connect,” “connection,” “connected,” “in connection with,” and “connecting” may be used to mean in direct connection with or in connection with via one or more elements. Similarly, the terms “couple,” “coupling,” and “coupled” may be used to mean directly coupled or coupled via one or more elements. Conditional language used herein, such as, among others, “can,” “might,” “may,” “e.g.,” and the like, unless specifically stated otherwise, or otherwise understood within the context as used, is generally intended to convey that certain embodiments include, while other embodiments do not include, certain features, elements and/or states. Thus, such conditional language is not generally intended to imply that features, elements and/or states are in any way required for one or more embodiments or that one or more embodiments necessarily include such elements or features.
The term “substantially,” “approximately,” and “about” is defined as largely but not necessarily wholly what is specified (and includes what is specified; e.g., substantially 90 degrees includes 90 degrees and substantially parallel includes parallel), as understood by a person of ordinary skill in the art. The extent to which the description may vary will depend on how great a change can be instituted and still have a person of ordinary skill in the art recognized the modified feature as still having the required characteristics and capabilities of the unmodified feature. In general, but subject to the preceding, a numerical value herein that is modified by a word of approximation such as “substantially,” “approximately,” and “about” may vary from the stated value, for example, by 0.1, 0.5, 1, 2, 3, 4, 5, 10, or 15 percent.
The section headings used herein are for organizational purposes and are not to be construed as limiting the subject matter described. If any documents, or portions of documents, are cited in this application, including, but not limited to, patents, patent applications, articles, books, and treatises, such documents are hereby expressly incorporated herein by reference in their entirety for any purpose. In the event that one or more of such incorporated documents etc. and similar materials (if any) defines a term in a manner that contradicts the definition of that term in this application, this application controls.
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The glass backboard system 8 includes a transparent, impact-resistant glass backboard 5 positioned in front of a standard LED television display 2 or other similarly functioning displays. The transparent, impact-resistant glass backboard 5 can be a standard regulation backboard or any other optionally sized, shaped custom designed glass backboard as well. The LED television display 2, is functionally configured to receive a video feed 20, 21 from an external system server 25 or cloud server 26 for providing dynamic, real-time feedback and interactive visualizations to players. The regulation glass backboard 5 is mounted via mounting hardware with sufficient spacing from the LED television display 2 to absorb vibrations from basketball 40 impacts, protecting the LED television display 2 from potential damage then being mounted to a standard pole 18 via mounting hardware. Additionally, a removable basketball hoop 15 is mounted via standard mounting hardware 17 onto the glass backboard 5 using robust hardware, securing the basketball hoop 15 for regular interaction while allowing easy removal or replacement as needed.
The content displayed on the LED television display 2 changes dynamically based on data received from various sensors (as will be discussed below), offering players immediate visual feedback through animations, scores, and other gameplay elements based on data received from a controller 35. The LED television display 2 may showcase information regarding impacts on the glass backboard 5, such as the point of contact or successful shots, and may also include additional user interface (UI) 37 elements unrelated to gameplay, such as instructional prompts or advertisements. For example, a brick-breaking challenge could be displayed, where players aim to knock down virtual bricks to encourage precise shooting. Another example includes a dartboard-like interface, incentivizing players to hit different sections of the glass backboard 5 to score points. By directly reflecting real-time interactions, the LED television display 2 enhances the immersive gameplay experience, providing dynamic feedback through interactive graphics, game statistics, and visual incentives.
Each embodiment of the initial basketball backboard interaction tracking and display system 1 is supported by one or more power supplies 30, strategically positioned to power key components, such as sensors (discussed below), other displays, and processing units. Multiple power supplies 30 may be allocated to individual components for enhanced convenience, redundancy, or stability, ensuring uninterrupted data flow and processing during gameplay, even under high-usage conditions.
The glass backboard system 8 incorporates various sensor devices, as will be set forth in the embodiments 1-4 described below, to detect basketball 40 interactions. These components communicate with the controller 35 through both unidirectional and bi-directional channels, enabling optimized data capture and response. This bi-directional flow allows the controller 35 to implement features like interaction debouncing, whereby only the initial impact in a series of rapid glass backboard 5 contacts is recorded to avoid redundant data.
Data from the controller 35 is directed to either or both of a cloud server 26 or an on-premise server 25 via a secure connection for long-term storage, where a comprehensive historical log of user-specific interaction data is maintained. This server data is accessible for performance analysis, training adjustments, and broader gameplay insights. Additionally, the cloud server 26 and/or on-premise server 25 may operate in real time using web socket technology to sync with other external services, facilitating integration with online platforms, coaching applications, and other digital systems.
The controller 35 is also linked 38 to a UI touchscreen 39 or mobile device 37 interface, which mirrors interaction data from the glass backboard system's 8 various sensors. This UI touchscreen 39 or mobile device 37 interface may be a dedicated UI touchscreen 39 near the glass backboard system 8 or accessible on the user's mobile device 37, allowing for interactive user experiences such as in-game selections, stat monitoring, and instructional prompts that sync with the current game state. This mobile device 37 interface broadens accessibility, enabling users to interact with the initial basketball backboard interaction tracking and display system 1 remotely without needing to be positioned directly near the glass backboard system 8.
Each embodiment of the initial backboard system configuration is described below:
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While the initial basketball backboard interaction tracking and display system 1 configuration provides an immersive, display-integrated experience that visually captures and responds to basketball 40 interactions, certain settings and applications may benefit from a simplified, display-free approach. In response to these needs, as will be described in full detail below, a second backboard system configuration utilizes a modular sensor grid without a transparent glass surface or built-in display. This alternative configuration emphasizes precise interaction tracking across the backboard's surface, offering versatility and adaptability for environments where an external display or mobile interface is preferable. The following sections outline this second configuration and its unique embodiments, designed to maximize data capture and feedback through diverse sensor technologies.
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As an example only, pressure sensors such as Tekscan pressure mapping sensors, are positioned behind each module 51 in the modular sensor grid backboard 6 to provide high-resolution detection of basketball 40 impacts by sensing pressure changes upon contact. This data is transmitted to the controller 35, which processes information about impact location and force. Additionally, RFID technology can be integrated into the modular sensor grid backboard 6, allowing the basketball 40 to contain an embedded RFID tag. The modular sensor grid backboard 6 RFID readers detect when and where the tagged basketball 40 hits, and this data can be used for gameplay purposes, such as awarding higher point values for specific balls during training challenges.
The modular sensor grid backboard 6 communicates with the 35, which processes the data in real-time, enabling immediate feedback to players. Examples of displayed content include game statistics (e.g., shooting accuracy, points scored), training feedback (e.g., shot trajectory, missed shot locations), and interactive graphics (e.g., targets for specific training exercises or game visuals). This data is displayed on an external screen or mobile interface, making it suitable for environments where a built-in display is not necessary.
Additionally, a removable basketball hoop is mounted onto the backboard using robust hardware, securing the hoop for regular interaction while allowing easy removal or replacement as needed. The backboard configuration is supported by one or more power supply units strategically positioned to power essential components such as sensors and processing units. Multiple power supplies may be allocated to individual components for enhanced convenience, redundancy, and stability, ensuring uninterrupted data flow and processing during gameplay, even under high-usage conditions.
This configuration includes various sensor devices, as described in the embodiments below, to detect basketball 40 interactions. These components communicate with the controller 35 through both unidirectional and bi-directional channels 36, enabling optimized data capture and response. This bi-directional channels 36 flow allows the 35 to implement features like interaction debouncing, where only the initial impact in a series of rapid backboard contacts is recorded to avoid redundant data.
Data from the controller 35 is directed to either or both a cloud server 26 or on-premise server 25 for long-term storage via a secure connection, creating a comprehensive historical log of user-specific interaction data that can be accessed for performance analysis, training adjustments, and broader gameplay insights. Additionally, the cloud server 26 or on-premise server 25 may operate in real time using web socket technology to sync with other external services, enabling seamless integration with online platforms, coaching applications, and other digital systems.
The controller 35 is also linked 38 to a UI touchscreen 39 or mobile device 37 interface, which mirrors interaction data from the modular sensor grid backboard's 6 sensors. This interface may be a dedicated touchscreen near the backboard or accessible on the user's mobile device, allowing for interactive user experiences such as in-game selections, stat monitoring, and instructional prompts that sync with the current game state. This mobile interface broadens accessibility, enabling users to interact with the system remotely without needing to be positioned directly near the backboard.
Each embodiment of this second basketball backboard interaction tracking and display system 3 configuration is described below, featuring similar detection methods to those in the initial configuration but without the use of a glass backboard or integrated display.
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System Initiation: A system initiation 60 process begins with the initiation of the system, which can occur either upon initial power-up or when a new game session is started. This step ensures that the system is in a ready state, with all sensors and control components primed for data capture. Once initiated, the system continuously monitors the backboard for any activity, specifically looking for basketball interactions. The readiness of the system marks the starting point of data flow through the networked components.
Detection of Backboard Interaction: Upon a basketball collision or any interaction with the backboard, one or more sensors detect the interaction 65 impact and relay this information as data. These sensors may include accelerometers, pressure sensors, optical sensors, or any suitable device capable of capturing the interaction's nature, intensity, and location. This step is critical as it serves as the trigger point for the system, initiating the downstream transmission of sensor data for further processing.
Transmission of Sensor Data: Following the detection of interaction 65, data collected by the sensors is transmitted 70 downstream to a centralized control unit. This sensor date transmission 70 can occur via wired or wireless means, depending on the system design. The data encapsulates various parameters, such as the strength and location of the impact, duration, and other contextual information that may be useful for gameplay evaluation and feedback purposes.
Data Processing: Once the control unit receives the transmitted sensor data, it performs several critical functions to process the data 75 by analyzing, interpreting, and organizing this data. The control unit is configured to process multiple data inputs simultaneously, transforming the raw sensor readings into a structured template. This template standardizes the data into a format that can be further analyzed and displayed. During data processing 75, the control unit may aggregate, filter, or classify data based on pre-defined gameplay scenarios, thresholds, or conditions. This allows the system to recognize specific gameplay events, such as successful shots, rebounds, or other relevant actions, making it ready for decision-making in subsequent steps.
Gameplay Feedback Decision: After data processing, the system enters a gameplay feedback decision 80 making phase where it determines the appropriate response based on the processed data. The control unit evaluates whether additional gameplay information or feedback is needed to enhance the user experience. For instance, if the interaction meets certain criteria-such as a scored shot or a missed attempt—the system may assign points, trigger animations, or generate sounds. In addition, the system checks for any critical gameplay conditions, such as end-of-game scenarios or time limits. If these conditions are met, a “game over” sequence is triggered. Otherwise, the game continues 81 as usual, with the system looping back to await the next interaction.
Game Over Sequence Check: A game over sequence 90 conditional check verifies if a “game over” sequence is warranted based on the gameplay conditions evaluated in the previous step. If the conditions for game termination are not met 96, the system continues in its operational loop, waiting for further backboard interactions and processing additional data. It is envisioned by the inventors that there isn't a game over sequence preprogrammed, but a game continues endlessly until a user interaction stops the game through the UI touchscreen, mobile phone, or tablet 105. However, when game over conditions are triggered/satisfied 95 (e.g., reaching a predefined score, time limit, or other end-game criteria), the system proceeds to initiate an update to the game state and triggers a game-over sequence 110, leading to a final feedback and display update.
Backboard Display Update: For ongoing gameplay 81 (i.e., if the game over condition is not met 96), the system updates the backboard display with relevant feedback derived from the data processing and decision-making steps. The display may showcase points scored, player achievements, animation effects, or other gameplay elements. This display provides real-time visual feedback to the players, enhancing the interactive experience and keeping them informed of their progress or performance.
External Device Update (UI Touchscreen/Mobile/Tablet): In parallel with the backboard display 100, data is also transmitted to external devices, such as a UI touchscreen, mobile phone, or tablet 105. These external devices serve as supplementary interfaces, updating in real-time to reflect the game's current state, points, or other interactive elements. The system leverages these devices to provide players with additional data or options, enabling a more immersive and multi-platform experience.
Game Over Sequence Execution: If the game over condition is triggered 90, 95 the system transitions into a final update mode 110. In this mode, the control unit updates the game state to reflect the session's end and initiates a predefined “game over” sequence. This sequence may include animations, sound effects, or other forms of feedback to clearly indicate to players that the game session has concluded. Data is then displayed on both the backboard and any connected external devices, offering final scores, achievements, or post-game analysis, as applicable.
The foregoing outlines features of several embodiments so that those skilled in the art may better understand the aspects of the disclosure. Those skilled in the art should appreciate that they may readily use the disclosure as a basis for designing or modifying other processes and structures for carrying out the same purposes and/or achieving the same advantages of the embodiments introduced herein. Those skilled in the art should also realize that such equivalent constructions do not depart from the spirit and scope of the disclosure and that they may make various changes, substitutions, and alterations without departing from the spirit and scope of the disclosure. The scope of the invention should be determined only by the language of the claims that follow. The term “comprising” within the claims is intended to mean “including at least” such that the recited listing of elements in a claim are an open group. The terms “a,” “an” and other singular terms are intended to include the plural forms thereof unless specifically excluded.
This application claims priority to U.S. Provisional Application No. 63/604,363, titled “BASKETBALL BACKBOARD INTERACTIONS TRACKING AND DISPLAY SYSTEM, APPARATUS, AND METHOD,” filed on Nov. 30, 2023. The entire content of the aforementioned provisional application is hereby incorporated by reference.
Number | Date | Country | |
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63604363 | Nov 2023 | US |