The invention relates to a physical basketball shot practice station with adjustable positioning of the backboard and basket relative to a stationary shooting position of a user, with projection of a court image from the viewpoint of the user coordinated with the basket position, analysis of the shooter's technique, and automatic adjustment of the basket position to produce a given shot success rate.
Basketball shooting skill is greatly improved with coaching and practice. Individual coaching and analysis are expensive, but practice without coaching is less effective and can perpetuate poor techniques. One can be discouraged by a low shot success rate. Some people including young children find it hard to project the ball to the basket. Players of all levels may be bored by lack of variety and feedback and a low improvement rate.
Practice aids include rebounders that return each ball from a standard basket. Dedicated practice stations with movable baskets and rebounding systems allow more shots to be made in a given time to different basket positions from a stationary shooting position.
An objective of the invention is to provide a basketball shot practice station with a stationary shooting position and a basket that is movable in distance and angle relative to the shooting position to simulate shots from anywhere on a basketball court up to a 3-point range. Another objective is to provide a projection map of a basketball court as seen from the viewpoint of the shooter coordinated with the changing basket position to present an immersive realistic experience. Other objectives include:
The invention is explained in the following description in view of the drawings that show:
The backboard 7 may be mounted on a backplate 13 that slides or rolls in a vertical channel 14 of the mast 6. The vertical position of the backboard is controlled by a lift chain 30 as on a fork lift. A motor with a chain drive sprocket (not visible in this view) may be mounted to the underside of the carriage 5. Alternate lift mechanisms include, without limitation, pulleys and belts, a translation screw, or a rack and pinion.
The backboard also rotates about a vertical axis 15. For clarity this is shown by the mast being attached to a rotation plate 16 mounted on the carriage 5 on bearings. A drive gear 17 engages the rotation plate. The drive gear is driven by a motor (not shown) on the carriage 5.
A floor surface 18 has a shape that funnels the ball back to the shooter 19. It may be concave upward and forward and sloped downward toward the shooter to return balls 27. It is reflective as a display screen on which one or more projectors P1-P8 display a basketball court from the shooter's viewpoint by projection mapping. Multiple digital projectors may be coordinated by a computerized control system 20 to cover respectively different areas of the surface. Alternately, a single projection device P7 may cover the whole surface via one or more lenses. A supplemental projector P8 may be provided on the back of the mast or backboard to cover a back part of the floor surface 18 that is shaded by the backboard from coverage by the other projectors.
The floor surface 18 may smoothly join the side walls 18S and back wall 18B, which may extend high enough, so the projection map can include images of walls of a full-sized basketball facility, and may further include images of bleachers and spectators. The eye position of the shooter must be known to the control system to calculate the projection geometry. This can be provided by one or more cameras 21 aimed at the shooter and/or by input of the shooter's height. These cameras may also be used by the control system to automatically analyze each shooter's technique.
The standing position of the shooter 19 may be closer to the basket than the vertical front beams 25 of the frame 2, so that these beams and attached devices do not enter the shooter's field of view. The intention is to immerse the shooter in the perceived reality of the projection map of the court. A front floor beam 26 or other barrier may be about four feet closer to the basket than the front vertical side beams 25. This barrier prevents the shooter from stepping onto the surface 18. This floor beam 26 can also catch the returned balls 27. Optionally, a ball lifting device (not shown) may be provided so the shooter does not need to bend over to retrieve the balls.
The surface 18 should be long enough to allow shooting from the US National Basketball Association (NBA) 3-point distance. This means the front edge of the floor surface 18 and the front floor beam 26 should be at least 23.75 feet forward of the center of the hoop 8 at its maximum distance from the shooter. The top beams 3, 4 should be high enough to provide a 10-foot-high hoop position via the carriage 5 and mast 6, and also high enough that the carriage 5 does not interfere with shots. The ball trajectory can go above the top beams 3, 4 for high shots. If the structure 1 is enclosed in a room with a ceiling, the ceiling height should be at least 16 feet, and preferably at least 20 feet above the floor level. For clarity,
The position of the backboard may be controlled by an input device connected to the control system 20, for example a joystick. An automatic practice mode may be provided by the control system 20 based on shooter's age, height, and skill level. For example, the backboard may be moved closer and lower for short people and beginners. Cameras 22, 24 provide ball flight imagery for the control system to analyze the shooting technique and success rate. A running success rate goal over the last N shots, for example 10-20 shots with 80% success may be used for encouragement and progress. The shooter may enter a success rate goal into the control system, preferably in the range of 75-85%. The backboard/hoop can move close enough to achieve this success rate, then move farther when the success rate goal is exceeded for a given number of consecutive shots such as 10-20. The control system creates and retains a unique profile for each shooter that tracks details of his/her shooting statistics and skill level, and may include the following data:
The control system 20 may include one or more processors with image processing logic that analyzes images from the ball trajectory cameras, identifies the ball and its trajectory, and determines whether and how the ball passes through the hoop. If it passes through the hoop without contact with the rim or backboard it is a “swish”. If it contacts the only the rim, it is a “rattle”. If it contacts the backboard, it is a bank shot. The logic may be algorithmic and/or may use machine learning and artificial neural networking.
Each shooter may be identified in the control system by personal data including name, birthdate, and optionally biometric data. A shooter standing platform 35 may be provided with a weight sensor that weighs each shooter. The control system may include a fingerprint reader, palm print reader, or phone barcode reader for quick sign-on. The control system may track a user's weight and height over time, and adjust their skill level upward as they outgrow childhood and adolescence.
The position of the floor 18 and wall surfaces 18S, 18B are fixed, so a predetermined 3D model of these surfaces can be stored in the control system for the projection mapping surface geometry and focus. Optionally, the projectors P2-P5 can project image calibration patterns on the reflective surfaces 18, 18S, 18B, and the cameras 22, 24, 28, 29 can use autofocus technology to map the surfaces before first use or before or during each use. The backboard/basket position can be dynamically modeled in the control system by the basket positioning outputs, or position sensor inputs, or image analysis from cameras 22, 24, 28, 29.
If the ball bounces off the rim or backboard, its trajectory has a sharp change of direction that can be tracked by the software to categorize the shot as a rattle or bank shot. It the trajectory reverses direction outside the hoop and goes through the hoop, it is a bank shot. If the trajectory reverses direction at the hoop and goes through the hoop, it is a rattle shot.
The control system 20 may be hardwired to positioning motors and position sensors on the carriage 5 and mast 6 or it may connect to them wirelessly. It may be hardwired to the projectors P1-P8 and cameras 21, 22, 24, 28, 29 or it may connect to them wirelessly. The control system may analyze the camera data and the shooter profile to make recommendations based on expert shooting techniques. Selected training videos can be projected onto the surface 18 acting as a video screen. The system can act as a personal trainer.
Operation of the basketball shot practice station may comprise the following steps:
a) a shooter or an operator inputs profile data of the shooter into the control system;
b) the control system creates and retains a profile from the data of the shooter;
c) the shooter stands at the shooting position;
d) the control system estimates an initial skill level of the shooter based on the profile or by analyzing images of the shooter from one or more cameras 21 on the station;
e) the control system initially positions the basket at a height and proximity to the shooter to achieve a given shot success rate based on the initial skill level;
f) the control system determines an eye position of the shooter from the input data or from images of the shooter, uses the eye position to compute a projection map of a basketball court from the viewpoint of the shooter, and outputs the projection map to one or more projectors on the station;
g) the control system analyzes images of each shot from cameras 22, 24, 28, 29 on the station, determines whether the shot passes through the basket, compiles shot success statistics, and saves the statistics in the shooter profile;
h) the control system dynamically updates the skill level based on the success rate over a given number of consecutive shots of the shooter, and automatically adjusts the position of the basket to achieve a given running success rate over the next given number of consecutive shots;
i) The control system dynamically updates the projection map in coordination with adjusting the position of the basket.
When the shooter returns for a subsequent session, the shooter's profile is retrieved in the control system, and the shooter starts where they left off in the previous session. The control system can use an individual's imaged shooting technique combined with their success with each technique to determine their most successful shooting technique based on posture, body motion, and ball trajectory. A swish may be given a higher success rating than a rattle or bank.
The practice shot station herein may be used in conjunction with a human coach or an automated coach. A human interface may be provided by a touch screen connected to the control system. Statistics compiled by the control system may be shown on the touch screen. A shooter or coach may interact with the control system via the attached touch screen or via a personal mobile electronic device, including a smart phone or tablet via a wireless connection including for example Wi-Fi or Bluetooth. A software application in the control system and/or in the personal mobile electronic device may prompt the shooter or coach, allow them to control the basket position, display statistics, input personal information and skill level changes, and select an automated sequence of basket positions from among a stored set of practice sequences that may be created and customized by the user.
While various embodiments of the present invention have been shown and described herein, such embodiments are provided by way of example only. Changes and substitutions may be made without departing from the invention herein. Accordingly, the invention is to be limited only by the scope and intended meaning of the appended claims.
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