The present invention relates to a battling mobile toy.
In related art, toys exist with which multiple figure bodies are made to fight against each other to compete for supremacy. As such battling toys, various technologies have been proposed (see, for example, Patent Document 1).
Patent Document 1 discloses a toy battle system using two figure bodies (toy bodies). A torso member as a main element of each of the figure bodies has a wheel for moving the figure body, left and right arms for attacking an opponent, a movable plate provided on the front, and a head that pops out in synchronization with movement of the movable plate. The head is configured to pop out when an attack with the left arm or the right arm hits the movable plate. Users enjoy boxing play by attacking the opponent's movable plate with the left arm or the right arm while moving the figure bodies.
With the demand for simple and fun toys in recent years, there is a desire for battling toys that allow victory/defect to be determined by a simple action. However, the toy disclosed in Patent Document 1 requires numerous actions until victory/defeat is determined, including movement of the toy body, an attack with the arm, and popping-out of the head.
The present invention has been made in view of the above-mentioned circumferences, and accordingly, it is an object of the present invention to provide a battling mobile toy that is fun and with which victory/defeat is determined by a simple action.
A battling mobile toy according to the present invention is a battling mobile toy including a toy body that has a travelling unit. The toy body includes a thrusting portion that is tapered forward, the thrusting portion being provided in a front portion of the toy body, and a gap into which the thrusting portion of another battling mobile toy can be thrust, the gap being provided in a lower portion of the toy body and being open on a lateral side.
Preferably, the battling mobile toy according to the present invention further includes a projection that projects laterally from the toy body, and the projection abuts against the projection of the other battling mobile toy when the battling mobile toy passes the other battling mobile toy. Preferably, the battling mobile toy according to the present invention further includes a stick that extends forward of the projection, and the stick is capable of abutting against the projection of the other battling mobile toy. Preferably, the battling mobile toy according to the present invention further includes a battery to drive the travelling unit, and the battery is disposed at a position higher than a center in a vertical direction of the toy body. Preferably, the battling mobile toy according to the present invention further includes a battery to drive the travelling unit, and the battery is disposed at a position shifted to one of left and right sides with respect to a center in a lateral direction of the toy body. Preferably, in the battling mobile toy according to the present invention, the travelling unit includes left and right wheels, and the left and right wheels are disposed so as to fit within a width dimension of the toy body. Preferably, in the battling mobile toy according to the present invention, a front portion of the toy body curves outward in plan view.
According to the present invention, it is possible to provide a battling mobile toy that is fun and with which victory/defeat is determined by a simple action.
Hereinafter, an embodiment of the present invention will be described in detail with reference to the attached drawings. Throughout the description of the embodiment below, like elements are denoted by like reference numerals. The terms front/rear and left/right as used herein refer to front/rear and left/right with respect to the direction of travel of a battling mobile toy.
A battle system 10 including a battling mobile toy according to the present invention has a base 11, and multiple (two in this case) battling mobile toys 20 and 20A that travel on a travel surface 12 of the base 11. The mobile toys 20 ad 20A are, for example, so-called radio-controlled machines that are controlled by radio.
In the battle system 10, multiple users control their respective transmitters 13 and 13A to move the mobile toys 20 and 20A into contact or collision with the opponent's mobile toy 20 or 20A. For example, victory/defeat is determined when the mobile toy 20 or 20A flips the opponent's mobile toy 20 or 20A over within a predetermined period of time (the user who flips the opponent's mobile toy over is the winner). Alternatively, victory/defeat or superiority/inferiority may be determined when the mobile toy 20 or 20A drops the opponent's mobile toy 20 or 20A from the base 12, or drops a figure body 21 or 21A of the opponent.
A configuration of the mobile toy 20 will be described in detail with reference to
As illustrated in
As illustrated in
The chassis 40 is provided with a battery (for example, a dry battery) 43 that supplies electric power to the driving unit, and a battery box (not illustrated). Preferably, the battery 43 and the battery box are disposed at a position higher than a center C1 in the vertical direction of the toy body 30. By disposing the battery 43, which has a relatively large mass among the components of the mobile toy 20, at a high position in this way, the center of gravity of the mobile toy 20 becomes high, which makes the mobile toy 20 unstable and thus vulnerable to being flipped over.
By making a portion (for example, an upper portion or a lower portion) of the chassis 40 removable, and using this portion as a lid, it is possible to exchange the battery 43, or incorporate various components into the chassis 40.
The body 50 is detachably mounted on the chassis 40. The body 50 has a substantially box shape that is open on the bottom. The body 50 has a top wall 51 that covers the top surface of the chassis 40, left and right side walls 52 that cover the side surfaces of the chassis 40, a front wall 53 that covers the front surface of the chassis 40, and a rear wall 54 that covers the rear surface of the chassis 40. A support 32 extends upwards from the top wall 51. A predetermined portion of the figure body 21 (a portion in the vicinity of the waste of the figure body 21 in this case) is detachably mounted on a distal end portion 32a of the support 32.
The front wall 53 has a slope 55 that slopes downward to the front. A lower front portion of the slope 55 is provided with a thrusting portion 56. The thrusting portion 56 is thrust so as to scoop out a lower portion of the other mobile toy 20A (see
As illustrated in
Preferably, the left and right side walls 52 are shaped so as to diverge to the left and right as the left and right side walls 52 extend downward. For example, the side walls 52 are provided with a roundness R2 that curves inward, and a width dimension W1 between the lower portions of the left and right side walls 52 is set larger than a width dimension W2 between their upper portions. Consequently, the lower edge 57 is oriented slightly outward, which allows easy entry of the thrusting portion 56A (see
As illustrated in
Preferably, the lower edge 59 of the front wall 53 may be formed so as to curve outward in plan view. For example, the lower edge 59 is formed in a substantially V-shape so as to taper forward in plan view. Further, the tip 56a of the thrusting portion 56 is provided with a roundness R3, and edge portions on both the left and right sides of the tip 56a are also provided with a roundness R4. The sizes of the roundnesses R3 and R4 may be set to any sizes. Like the front wall 53, a lower edge 61 of the rear wall 54 may be provided with roundnesses R5 and R6.
As illustrated in
Next, a configuration of the projection 31 will be described with reference to
As illustrated in
As illustrated in
Operation of the mobile toys 20 and 20A described above will be described below with reference to
When the mobile toy 20 and the other mobile toy 20A pass each other as illustrated in
According to the mobile toys 20 and 20A that operate as described above, the user is able to launch an attack by using the thrusting portion 56 or 56A or the projection 31 or 31A, and flip the opponent's mobile toy 20 or 20A over. As described above, the only action needed until victory/defeat is determined is to cause the mobile toy 20 or 20A to travel and flip the opponent's mobile toy 20 or 20A over. Therefore, according to the embodiment, it is possible to provide a fun toy with which victory/defeat is determined by a simple action.
As illustrated in
The mobile toy according to the embodiment has a shape that allows the mobile toy to easily flip over. Upon hitting each other, the mobile toys become unstable in their balance. This allows the operator to enter a battle with a sense of tension that is heightened by the fact that the operator himself/herself does not know whether flipping will occur or not, until his/her own mobile toy or the opponent's mobile toy flips over. Therefore, it is possible to provide a more amusing battling mobile toy.
Next, a modification of the embodiment will be described with reference to
As illustrated in
Next, another modification of the embodiment will be described with reference to
As illustrated in
While the present invention has been described above by way of its embodiment, it is needless to mention that the technical scope of the present invention is not limited to the above-described embodiment. It is apparent to persons skilled in the art that various alterations and improvements may be made to the above-described embodiment. It is apparent from the scope of the claims that embodiments with such alterations or improvements may also fall within the technical scope of the present invention.
Number | Date | Country | Kind |
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2011-205238 | Sep 2011 | JP | national |
Filing Document | Filing Date | Country | Kind |
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PCT/JP2012/073875 | 9/19/2012 | WO | 00 |