Beast Cubes: Strategy & Action Game

Information

  • Patent Application
  • 20250213948
  • Publication Number
    20250213948
  • Date Filed
    December 31, 2023
    2 years ago
  • Date Published
    July 03, 2025
    6 months ago
  • Inventors
    • Kursinov; Boris (Chantilly, VA, US)
  • Original Assignees
    • Cloudwater, Inc. (Chantilly, VA, US)
Abstract
“Beast Cubes” is an interactive gaming system that revitalizes outdoor and spacious indoor recreation by blending the physicality of active play with the mental engagement of strategic gaming. Players engage in a unique, turn-based competition using cubic elements, each designated into one of three tiers—Standard, Rare, and Legendary—distinguished by the number of ‘lives’ each cube possesses. The game innovates through its integration of specialized kicking techniques—namely, the targeted “Baby Kick” and the robust “Grasshopper Kick”—to tactically maneuver cubes and challenge opponents within various gameplay modes, including 1 vs. 1, Team vs. Team, and The Arena Mode. “Beast Cubes” offers an alternative to conventional sedentary entertainment, fostering physical agility, strategic acumen, and social connectivity, thus addressing the modern imperative for balance between digital interactivity and active, real-world play.
Description
BACKGROUND OF THE INVENTION

The invention of “Beast Cubes” marks a transformative stride in recreational gaming, effectively bridging the divide between the kinetic appeal of classic outdoor games and the cerebral allure of strategic board games.


Historically, outdoor games like tag, hide and seek, and hopscotch have served as cornerstones of children's physical and social development. Predominantly emphasizing speed and agility, these games, however, seldom engage the deeper cognitive faculties, leaving a gap in strategic and intellectual stimulation.


In stark contrast, the world of board games, epitomized by strategic titans such as Chess, Monopoly, Scrabble, and The Settlers of Catan, excels in mental rigor. These games, confined within indoor settings, prioritize cerebral engagement over physical activity. While they are celebrated for their strategic depth and intricate game mechanics, they lack the kinetic component essential for comprehensive recreational fulfillment.


“Beast Cubes” emerges as an innovative fusion, blending the physical vigor demanded by outdoor activities with the strategic sophistication characteristic of board games. This inventive amalgamation births a novel category within the realm of recreational gaming, one that simultaneously fosters cognitive skill enhancement, physical exercise, and vibrant social interaction in versatile settings, be it the great outdoors or capacious indoor environments.


Central to “Beast Cubes” is its groundbreaking approach of incorporating strategic gameplay into the physical realm. Utilizing cube-based elements, each distinct in its character portrayal and tier classification, the game transcends traditional outdoor play. It elevates the experience by weaving decision-making, adaptability, and strategic foresight into its fabric—qualities typically reserved for board games—thus enlivening the outdoor gaming experience with intellectual vibrancy.


By extending the frontiers of conventional outdoor gaming, “Beast Cubes” addresses a contemporary need for harmonizing physical action with mental stimulation. This pioneering innovation in recreational gaming presents a holistic experience, adeptly blending physical engagement with cognitive prowess. “Beast Cubes” not only rejuvenates the outdoor gaming landscape but also sets a new paradigm, offering a stimulating, engaging, and multifaceted gaming experience that is both physically invigorating and mentally enriching. Through its unique design and gameplay, “Beast Cubes” stands as a beacon of innovation, transforming the landscape of recreational gaming into a domain that is as intellectually rewarding as it is physically exhilarating.


SUMMARY OF THE INVENTION

“Beast Cubes” represents a groundbreaking innovation in outdoor gaming, skillfully melding the vitality of physical activity with the intellectual stimulation of strategic gameplay. This game marks a departure from conventional outdoor activities, introducing a novel fusion of kinetic play with the depth of strategic thought.


Central to “Beast Cubes” is the utilization of distinct cubic elements, each symbolizing characters across various tiers: Standard, Rare, and Legendary. The game's ingenuity is encapsulated in these cubes, as players engage in strategic movements using foot-based actions. The game accommodates diverse modes such as 1 vs. 1, Team vs. Team, and The Arena, catering to various playstyles and preferences.


A standout feature of “Beast Cubes” is its emphasis on unique throwing techniques—the precision-oriented Baby Kick and the distance-focused Grasshopper Kick. These methods demand a harmonious blend of agility, strategic insight, and coordination, elevating the gaming experience to a blend of physical and mental agility.


“Beast Cubes” revolutionizes outdoor gaming by infusing skill and strategy into an active framework. This paradigm shift extends gameplay beyond mere physical exertion, encouraging players to engage in strategic analysis and decision-making. This strategic dimension not only augments physical fitness but also nurtures cognitive abilities like problem-solving and critical thinking.


The game's design integrates mathematical elements, prompting players to perform calculations during play. Each interaction with a cube necessitates keeping track of and deducing the remaining lives, thereby honing mathematical skills. Moreover, “Beast Cubes” challenges players' memory retention, as they must recall the life counts of their own and their opponents' cubes, thereby adding a cognitive layer to the gameplay.


Beyond its recreational appeal, “Beast Cubes” also thrives as a platform for socialization, fostering teamwork and communication. Adaptable to a variety of settings, it offers a dynamic play experience for diverse age groups and environments, from leisurely backyard sessions to structured educational activities.


In summation, “Beast Cubes” is a paradigm-shifting game in the outdoor gaming sector, blending physical activity with strategic play and social engagement. Its innovative design, which incorporates physical exercise, cognitive development, and social interaction, makes it a standout choice in the realm of recreational gaming.


Distinct for its rich universe of fantastical characters, “Beast Cubes” offers an immersive gaming experience that is both physically engaging and mentally stimulating. It stands as a notable innovation in the gaming market, resonating with a broad spectrum of players and setting a new standard for interactive, strategic, and active gaming.





BRIEF DESCRIPTION OF THE DRAWINGS


FIGS. 1A-1D: Perspectives of a Standard Beast Cube, detailing its six-sided design with character imagery, game branding, and life points.



FIGS. 2A-2D: Perspectives of a Rare Beast Cube, emphasizing its distinctive features and enhanced life points relative to the standard tier.



FIGS. 3A-3D: Perspectives of a Legendary Beast Cube, showcasing its premium design, highest life points, and unique character attributes.



FIG. 4: A key gameplay moment where one player's cube impacts another, demonstrating the game's central competitive mechanic.



FIG. 5: A detailed view demonstrating the correct method for a player to interact with a cube.



FIG. 6A: A depiction of the Grasshopper Kick, capturing the dynamic motion and technique required for executing this powerful move.



FIG. 6B: An illustration of the Baby Kick, showing the subtlety and precision involved in this gentle tapping technique.



FIG. 7: An overhead layout of a 1 vs. 1 mode game setup, illustrating player positions and initial cube placement.



FIG. 8: A visual representation of a Team vs. Team match, displaying team positions and strategic gameplay.



FIG. 9: An illustration of “The Arena” match, depicting the overall environment and competitive atmosphere.



FIGS. 10A-10F: A sequential gameplay scenario in 1 vs. 1 Mode, depicting the strategic movement and cube interactions between two players.



FIGS. 11A-11F: A sequential gameplay scenario in Team vs. Team Mode, highlighting collaborative strategies and cube dynamics between team members.



FIGS. 12A-12F: A sequential gameplay scenario in “The Arena” Mode, detailing multi-directional strategies in an all-encompassing match.



FIGS. 13-15: Product 3D examples of Standard, Rare, and Legendary Beast Cubes, respectively, demonstrating the three-dimensional product aesthetics.



FIG. 16: A 3D representation of the complete Beast Cubes Game Set, showcasing the full array of game components.





DETAILED DESCRIPTION OF THE INVENTION

The present invention, “Beast Cubes,” ushers in a novel gaming paradigm, meticulously intertwining strategic gameplay with physical activity. This disclosure delineates the preferred embodiments of “Beast Cubes,” providing for a comprehensive understanding of its components, design, and gameplay mechanics, thus enabling a person skilled in the art to effectively practice the invention.


A. Cube Design and Functionality

Each “Beast Cube” is meticulously designed to encompass not just an element of play but also to serve as a piece of collectible art. Every cube features six distinct surfaces, each uniquely utilized to add depth to the game's strategy and aesthetics.


Referring now as an example to FIG. 1A which shows all six surfaces where:


Front 3 and Back 6 (Character Imagery Surfaces): These surfaces showcase detailed and vibrant illustrations of the cube's character, making each cube visually distinctive and engaging. Artwork on these surfaces helps in quick identification of the cube's character during gameplay.


Left 2 and Right 4 (Branding Surfaces): The left and right sides of each cube bear the primary and secondary logos of “Beast Cubes.” This branding reinforces the game's identity and adds a professional, polished look to each piece.


Top 1 (Nomenclature Surface): The top surface displays the character's name. This ensures players can easily refer to and identify cubes by their character names during strategic discussions and gameplay. The clear, legible font is used for easy reading from a distance.


Bottom 5 (Designation Surface): The bottom surface is crucial for gameplay as it indicates the cube's tier (Standard, Rare, Legendary) and the number of lives.


The thoughtful integration of these surfaces serves several key purposes: it immerses players in the thematic world of “Beast Cubes,” assists in strategic gameplay through quick identification of cubes, and enhances the collectible nature of each cube. The intricate designs and information embedded on each surface make every cube not just a tool for play, but also a valued piece of art, cherished by players for both its.


B. Structural Hierarchy and Cube Configuration

The game encompasses an array of cubic gaming elements, each serving as an avatar for a unique character within a predefined hierarchy. The hierarchy stratifies the cubes into Standard, Rare, and Legendary tiers, contingent upon their rarity and life-point allocation.


Standard Cubes form the bedrock of the “Beast Cubes” gameplay. They typically encompass a life count ranging from 3 to 5, providing a balanced entry point into the game. These cubes are intentionally designed to be common, making them ideal for beginners or for players seeking a standard level of gameplay challenge.



FIGS. 1A-1D showcases the Standard Beast Cube from various angles. FIG. 1A details all six sides of the cube, including character imagery (Front 3 and Back 6), game logos (Left 2 and Right 4), character's name (Top 1), and cube's tier and life points (Bottom 5).



FIG. 1B (Sides 5, 3, 4): Displays the cube's tier, front imagery, and logos.



FIG. 1C (Sides 3, 1, 4): Showcases the character imagery, name, and logos.



FIG. 1D (Sides 5, 6, 2): Highlights the cube's tier, back imagery, and logo.


Rare Cubes represent the intermediate tier in “Beast Cubes,” with a life count ranging from 6 to 9. These cubes are designed to offer a more substantial challenge than Standard Cubes, providing an engaging and slightly more complex gameplay experience. They are well-suited for players who have mastered the basics and are looking for an increased level of strategic depth.



FIGS. 2A-2D illustrates the Rare Beast Cube, where FIG. 2A details all six sides of the cube, including character imagery (Front 9 and Back 11), game logos (Left 8 and Right 10), character's name (Top 7), and cube's tier and life points (Bottom 11).



FIG. 2B (Sides 11, 9, 10): Displays the cube's tier, front imagery, and logos.



FIG. 2C (Sides 9, 7, 10): Showcases the character imagery, name, and logos.



FIG. 2D (Sides 11, 12, 8): Highlights the cube's tier, back imagery, and logo.


Legendary Cubes represent the zenith of the “Beast Cubes” hierarchy. They boast an impressive life count of 10 or more, symbolizing their rarity and strategic dominance within the game.



FIGS. 3A-3D depicts the Legendary Beast Cube, where FIG. 3A details all six sides of the cube, including character imagery (Front 15 and Back 18), game logos (Left 14 and Right 16), character's name (Top 13), and cube's tier and life points (Bottom 17). FIG. 3B (Sides 17, 15, 16): Reveals the cube's tier, front imagery, and logos.



FIG. 3C (Sides 15, 13, 16): Showcases the character's front imagery, name, and logos.



FIG. 3D (Sides 17, 18, 14): Displays the cube's tier, back imagery, and logo.


Each cube in the “Beast Cubes” ensemble is not just a playing element but a symbol of the character it represents, adding depth and personality to the game. The design of each cube reflects its tier and character, with intricate artwork and clear indications of its life count and rarity.


C. Gameplay Mechanics and Tactical Plays

The essence of “Beast Cubes” is vividly encapsulated in FIG. 4 (Cube Collision), where the game's core mechanic of cube-to-cube interaction is dramatically showcased. This figure highlights a cube (37) in mid-air, aligning for a strategic collision with an opponent's cube (39). The crucial moment of impact (38) vividly illustrates the game's primary goal: to skillfully hit and diminish the lives of opposing cubes through calculated and powerful kicks. This moment epitomizes the combination of physical skill and strategic thinking that is central to the “Beast Cubes” experience.


Following this, the game is further characterized by its kinetic interplay, necessitating players to use their feet for cube engagement, thereby promoting healthy physical activity. Integral to this dynamic are the Grasshopper Kick and the Baby Kick, each requiring distinct skills. These cornerstone techniques highlight the active nature of the game, blending agility and strategic foresight in each move.


The Grasshopper Kick:

The Grasshopper Kick is a dynamic and powerful technique utilized in the “Beast Cubes” game, drawing its name from the explosive leap of the grasshopper.


The Grasshopper Kick is executed with a blend of agility and calculated timing. The player begins by gripping the cube firmly between the feet, mimicking the poised legs of a grasshopper ready to jump.



FIG. 5 presents a detailed view of how players interact with a cube in the game. It focuses on the essential elements of grip and stance that are crucial for optimal manipulation of the cube. Cube Grip (29, 29a, 28): The illustration details the technique for holding the cube, showing left and right feet 29 and 29a firmly gripping cube 28. This grip is fundamental for executing the Grasshopper Kick, as it ensures control and precision in the player's movements.


The essence of this technique lies in the synchronization of the leap and the release of the cube. As the player jumps into the air, the cube is thrust forward by a sharp extension of the legs at the peak of the jump, propelling the cube with significant force towards the target. This requires not only physical dexterity but also a good sense of timing and trajectory prediction, ensuring the cube lands precisely where intended or makes an impactful strike against an opponent's cube.



FIG. 6A captures the dynamic and energetic Grasshopper Kick in action, showcasing the technique's agility and power. Preparation and Launch (30, 31): The player, is shown gripping the cube (30) and then leaping into the air (31). This is the preparatory phase of the Grasshopper Kick, where the player gathers momentum for the move. Peak and Propulsion (32, 33): At the apex of a jump (32), the player releases the cube, propelling it forward with significant force. The cube (33) is shown flying towards its target, demonstrating the power and speed characteristic of the Grasshopper Kick.


This kick is the bold stroke on the game's canvas, used when a player needs to make a significant impact on the playfield. Whether it's to send the cube flying over a long distance or to disrupt a carefully arranged cluster of opponent cubes, the Grasshopper Kick is a demonstration of confidence and competitive spirit.


The Baby Kick:

To perform the Baby Kick, precision is key. It involves a controlled, gentle tap using the front of the foot. The finesse of the move is not in its force but in its execution, requiring a player to balance strength with control, ensuring the cube advances just enough to reach a strategic position or to set up for the next move.



FIG. 6B illustrates the precision-based Baby Kick, a player is executing a light tap (34) on the cube (35). The focus is on the delicate movement of the foot, gently nudging the cube to its new position (36), embodying the essence of the Baby Kick's controlled and strategic nature.


The strategic dichotomy of “Beast Cubes” gameplay lies in the contrast between the Baby Kick's discreet touch and the Grasshopper Kick's vigorous impact. Together, they provide players with a complete set of tactical options-combining cognitive strategy with physical execution. Each kick, executed at the right moment and with the right intention, can profoundly influence the game's outcome, demonstrating that in “Beast Cubes,” the right move is not just about power, but about using it wisely.


D. Sequence of Gameplay
Gameplay Steps:

Pre-Game Setup: Players choose their cubes and agree on gameplay aspects, including cube types and initial player determination through a pre-agreed method. Novices may opt for Rare or Legendary cubes to ensure they have enough “lives” to sustain during the game. The choice of cubes is a strategic decision agreed upon by all players. Players use a mutually agreed-upon method such as a coin toss, rock-paper-scissors, or by determining the youngest player to decide who takes the first turn, injecting an element of fairness from the outset.


Initial Cube Placement: Cubes are positioned with a minimum starting distance of 10 feet between opposing players, extendable to 20 feet if agreed upon. This distance is measured to ensure a fair and challenging throwing range, setting the stage for tactical gameplay.


Active Play: The game commences with the first player kicking their cube towards the opponent's. The cube stays where it lands.


Turn Rotation: Players alternate turns, each involving strategic kicking towards the opponent's cubes.


A successful strike against an opponent's cube grants the player another turn; failure to hit results in the turn shifting to the next player.


Scoring and Lives Reduction: Each successful hit on an opponent's cube reduces one life. Players track the remaining lives of each cube.


End-Game Conditions: The game ends when a player's or all of a team's cubes lose all their lives. The player or team with surviving cubes wins.


Playfield Specifications:

Location: “Beast Cubes” is adaptable to various environments. Suitable locations include backyards, streets with a safe area, playgrounds, or any open space with solid ground such as concrete, tiles, or even a carpeted basement.


Size: The play area should ideally be a minimum of 20×20 feet to allow ample space for movement and strategy.


Safety Considerations: Ensure the chosen area is free of hazards and provides a safe environment for active play. This is particularly important in public or semi-public spaces like streets or community playgrounds.


Game Modes:

“Beast Cubes” is designed to adapt to multiple gameplay formats. The 1 vs. 1 Mode encapsulates a direct tactical duel, the Team vs. Team Mode cultivates collaborative gameplay, and The Arena Mode offers a free-for-all competitive environment. Each mode is fashioned to provide distinct interactive experiences, aligning with the players' preferences for engagement and competition.


1 vs. 1 Mode: In this classic bilateral format, two players face off in a direct confrontation. It is the most straightforward and tactical variant of the game, where individual skill, precision, and strategic planning are paramount. Each player must anticipate their opponent's moves and counteract accordingly. The focus is on personal prowess, as there are no teammates to rely on, leading to a high-stakes, intense gameplay experience.



FIG. 7 provides an aerial perspective of the “Beast Cubes” game configured for a 1 vs. 1 mode. The setup encapsulates the essence of a head-to-head duel.


Player Positioning and Preparation (21, 22): The illustration FIG. 7 shows two players, each equipped with a cube and positioned on opposite sides of the playing field. Player 21, is ready with cube 19, while player 22, stands with cube 20. Both players are depicted in a state of anticipation, highlighting the strategic tension inherent in 1 vs. 1 gameplay.


Game Field and Distance Regulation (23, 24, 25, 26, 27): Central to the game setup is the regulation of space, which is crucial for fair play and strategic maneuvering. The fictional line 23 demarcates a minimum distance of 10 feet between the two players, ensuring adequate space for strategic gameplay. The play field is bounded by lines 24, 25, 26, and 27, defining a minimum area of 20×20 feet. This spatial arrangement is vital for the game's dynamics, as it provides players with enough room to execute strategic moves and react to their opponent's actions.


This setup forms the foundation for a strategic duel where players must think critically and act skillfully to outmaneuver their opponent. The illustration serves as a visual guide for players to understand the spatial and strategic requirements of the 1 vs. 1 mode, setting the stage for an intense and engaging head-to-head battle.


Team vs. Team Mode: Moving beyond individual competition, the Team vs. Team mode fosters a collaborative environment where players must work together with their teammates to achieve victory. Teams are composed of two or more players, and the game emphasizes coordination, shared strategy, and teamwork. Each member's moves must complement the others, creating a dynamic where team cohesion can trump individual skill. This mode promotes communication as players discuss tactics, plan synchronized attacks, or set up defenses to protect weaker cubes.



FIG. 8 provides a visual representation of the Team vs. Team mode in “Beast Cubes,” emphasizing the strategic positioning and initial setup for a competitive match. Play Field Borders (24, 25, 26, 27): Illustrates the boundaries of the play area, which is a minimum of 20×20 feet. This defined space ensures adequate room for strategic movement and cube interactions. Fictional Divider (23): Represents a conceptual divide within the play area, segregating the two teams for clear identification and strategic planning. Team Composition (40, 41, 42, 43): Showcases the two competing teams. Team One, comprising two players (40, 41), is positioned on one side of the play area, each with their respective cubes (48, 49). Team Two, consisting of two players (42, 43), is depicted on the opposite side, poised to make the first move with their cubes (50, 51). Team Strategy and Interaction (44, 45, 46, 47): The illustration details the strategic considerations of Team Two. Arrows extending from cube 51 (44, 45) indicate possible attack trajectories aimed at Team One's cubes. Similarly, arrows emanating from cube 50 (46, 47) demonstrate potential attack paths targeting the opposing team's cubes. This highlights the strategic depth of Team vs. Team mode, where each team must consider various offensive and defensive maneuvers to outplay the opposition.


The Arena Mode: The Arena Mode is an “every player for themselves” approach. It removes any semblance of team play and pits every player in the game against all others in a bid for dominance. This mode can be particularly chaotic and unpredictable as alliances can form and dissolve within the span of the game, and players must constantly be aware of multiple threats. It tests not only a player's skill and strategy but also their adaptability and ability to manage simultaneous threats from multiple directions.



FIG. 9 showcases the setup for “The Arena Mode” in “Beast Cubes,” a gameplay scenario where Player Positioning and Initial Stance (53, 52, 54): Depicted in the illustration are three players, each positioned with their respective cubes, ready to engage in The Arena Mode. Player 53 stands poised with cube 55. Player 52, is prepared with cube 56. Completing the trio is Player 54, standing attentively with cube 57. Each player is strategically positioned, signifying readiness for the game's commencement. Turn Order and Attack Strategy (48, 49, 57, 58, 59, 60): The figure illustrates the importance of determining the turn order, which is crucial in The Arena Mode. The players need to decide who will make the first move, followed by the second and third. This is often determined through a fair method like a coin toss or rock-paper-scissors. Once the order is set, players must strategize their moves accordingly. The illustration shows potential attack trajectories for each player, emphasizing the need for strategic planning. For Player 52 with cube 56, arrows 49 and 48 indicate possible attack routes towards Player 53's and Player 54's cubes, respectively. Player 53, with cube 55, has arrows 59 and 60 pointing towards potential targets, and Player 54's cube 57 is depicted with arrows 57 and 58, showcasing the strategic options available to each player.


Each gameplay construct offers a unique experience:


1 vs. 1 Mode distills the game to its purest form, perfect for honing skills and quick matches.


Team vs Team Mode brings a social aspect, where camaraderie can lead to ingenious combined assaults.


The Arena Mode offers a robust challenge, compelling players to navigate a battlefield filled with multiple adversaries.


These varied constructs allow players to engage with the game in the manner that best suits their preferences, be it a strategic, slow-paced battle, a coordinated team effort, or a dynamic, fast-paced free-for-all, providing a rich tapestry of competitive and social interactions.


Game Scenarios in Depth:


FIGS. 10A-10F (1 vs. 1 Mode Scenario): Sequentially demonstrates a game scenario in the 1 vs. 1 Mode, from initial cube placement to various strategic moves and interactions between two players' cubes.



FIG. 10A: Displays the initial placement of Cube A and Cube B on the playing field, marking the starting positions before gameplay begins.



FIG. 10B: Depicts Cube B making the first move, strategically advancing closer to Cube A, setting up for potential future action.



FIG. 10C: Shows Cube B after its move, now in a new position, with Cube A responding with an offensive move aimed at Cube B.



FIG. 10D: Captures the moment of impact where Cube A successfully strikes Cube B, illustrating the direct interaction central to the game's mechanics.



FIG. 10E: Indicates the new positions of both Cube A and Cube B post-collision, with Cube A having the advantage to make another move due to the successful hit.



FIG. 10F: Cube A has utilized its advantage and moved. Now it's Cube B's turn, depicted by Cube B's motion towards Cube A, continuing the turn-based gameplay.



FIGS. 11A-F (Team vs. Team Mode Scenario): Showcases a Team vs. Team game scenario, detailing the strategic positioning, collaborative moves, and interactions between team members' cubes.



FIG. 11A: Illustrates the initial setup for Team vs. Team mode. Team A (cubes A and B) is positioned against Team C (cubes C and D), ready to commence gameplay.



FIG. 11B: Depicts Team A's first strategic move, with cubes A and B advancing closer to Team C's territory to create a more advantageous position.



FIG. 11C: Shows Team C's response, with an aggressive strategy aimed at cube B. Cube C moves forward, and cube D follows with an attack towards cube B.



FIG. 11D: Cube C's position is now updated to reflect the missed attack, while cube D successfully hits cube B, changing their positions on the field.



FIG. 11E: Displays the new position of cube D after its successful attack on cube B. Taking advantage of the successful hit, cube D then moves to launch an attack on cube A.



FIG. 11F: Cube D's attack misses, leading to a new position for cube D. It's now Team A's turn, with cube A preparing to retaliate against cube D, and cube B aiming to target cube C.



FIGS. 12A-12F (The Arena Mode Scenario): Visualizes the free-for-all gameplay of The Arena Mode, illustrating the strategic choices and interactions among multiple players' cubes.



FIG. 12A: The game begins with each player's cube (A, B, C) placed in the starting setup, poised for the impending strategic fray.



FIG. 12B: Cube C initiates the first strike, maneuvering closer to Cube B, setting the stage for an aggressive gameplay approach.



FIG. 12C: Cube A seizes its turn, launching an assault on Cube C, marking a bold tactical move to potentially weaken an opponent early in the game.



FIG. 12D: In response, Cube B executes a counter-move, targeting Cube A in an attempt to disrupt A's strategic positioning.



FIG. 12E: A pivotal moment unfolds as Cube B successfully impacts Cube A, illustrating the offensive capabilities and the fluid dynamics of The Arena Mode.



FIG. 12F: After the successful strike by Cube B, the scene shifts to show Cube B exploiting its momentum to engage Cube C, demonstrating the relentless pace and the cutthroat nature of The Arena Mode, where continuous engagement and strategic foresight are key to survival and victory.


Product Examples


FIGS. 13-15 (Cube Product Examples): These figures present 3D examples of the Standard, Rare, and Legendary Beast Cubes, showcasing their design and aesthetic appeal as tangible products.



FIG. 16 (Game Set): Illustrates the complete “Beast Cubes” game set, demonstrating the arrangement and presentation of the full product offering, including a range of cubes and additional game components.


E. Fair Play and Sportsmanship

Throughout the game, players are expected to maintain fair play and sportsmanship. Any disputes or uncertainties are resolved through a pre-agreed set of rules or, if necessary, by repeating the questionable play.


F. Benefits of Playing Beast Cube

Beast Cubes offers a wide range of benefits, making it an engaging and rewarding activity for players of all ages. In this section, we'll explore the numerous advantages of playing this exciting game.


Physical Activity: Beast Cubes promotes physical activity in an entertaining way. Players must move, dodge, and aim, enhancing their agility and coordination. It provides an excellent opportunity to get some exercise while having fun.


Cognitive Development: The strategic gameplay of Beast Cubes challenges players' critical thinking, problem-solving, and decision-making skills. Planning each move and anticipating opponents' actions contribute to cognitive growth.


Social Interaction: Beast Cubes encourages social interaction, whether in 1 vs. 1, Team vs. Team, or The Arena Mode. Players communicate, strategize, and bond with their teammates, opponents, and fellow enthusiasts, fostering a sense of camaraderie.


Inclusivity: The game's design ensures inclusivity, allowing individuals of all ages, backgrounds, and abilities to participate. It's a platform for universal joy and connection, bringing diverse groups together.


Family Bonding: Beast Cubes is an ideal choice for family entertainment. Parents and children can play together, strengthening their bonds through shared experiences and friendly competition.


Community Building: This game is not just about entertainment; it's about revitalizing communities. Beast Cubes can be a centerpiece for community gatherings, fostering stronger local connections and a sense of pride.


Stress Relief: Engaging in exciting cube battles provides an outlet for stress and pent-up energy. It's a healthy and enjoyable way to unwind and rejuvenate.


Screen Time Balance: In an era dominated by digital screens, Beast Cubes offers a refreshing alternative. It helps individuals, especially children, strike a balance between screen-based and real-world activities.


Educational Value: Beast Cubes incorporates educational elements by challenging players to think strategically and make quick decisions.


Physical Education Integration: Educational institutions can use Beast Cubes as part of their physical education programs. It promotes physical activity and teamwork among students.


Workplace Wellness: Companies can encourage employee wellness by providing Beast Cubes as an option for breaks and team-building activities. It aligns with modern workplace trends focusing on employee well-being.


Initial Test Details and Location

The preliminary testing of the “Beast Cubes” game was conducted at the East Gate community in Chantilly, VA. The test group consisted of 4 children aged 5 to 11 years, who engaged with the game over a period of three weeks started from Jun. 9, 2023. The use of blank acrylic cubes allowed for the assessment of the game's mechanics and playability without the influence of character designs.


During the testing period, observations were meticulously recorded, focusing on the durability of the cubes, which after rigorous play, only exhibited minor scratches, indicating robustness suitable for the intended age group.


Observations

The “Beast Cubes” game garnered considerable interest from the participating children, holding their attention consistently throughout the testing period. Feedback from the players was overwhelmingly positive, with many expressing enthusiasm for the various throwing techniques and strategic elements.


Game Reception: Testers were quickly drawn to the game, indicating a strong initial appeal. The concept of using cubes as game pieces was a novel attraction that resonated well with the children.


Rules Comprehension: The rules of the game were easily grasped by the participants, suggesting that the game's design is age-appropriate and user-friendly. Instructions were straightforward enough to allow the children to begin playing with minimal explanation.


Physical Engagement: The game encouraged active physical involvement due to the throwing techniques. It was observed that the children were eager to practice and improve their throws, pointing to a high level of physical engagement.


Strategic Engagement: Even within the limited age group, strategic patterns began to emerge. Players started to recognize the advantage of targeting cubes with more lives and deploying their throws with greater tactical intent as the games progressed.


Future Manufacturing Options

Based on the initial test results, the following manufacturing specifications have been outlined for the “Beast Cubes”:


Material: High-quality acrylic is confirmed as the material of choice for its durability and heft, which contribute to satisfying gameplay.


Dimensions: Each cube will measure between 20-25 mm, a size determined to be comfortable for handling by the target age group.


Customization: Cubes will feature custom coloring to distinguish between the different tiers (Standard, Rare, and Legendary) and ensure a visually stimulating experience.


Printing: A UV printing process will be used to apply detailed artwork and branding on each of the six cube surfaces. This method is selected for its durability and ability to produce vibrant, long-lasting colors.


The test results and future manufacturing plans collectively suggest a promising potential for the “Beast Cubes” game to captivate and sustain the interest of young audiences while providing a robust, tactile, and strategic gaming experience.


Eco-Friendly Packaging: Emphasis on sustainable packaging options that protect the cubes while minimizing environmental impact.


Kit Assembly: Each game kit will include a predetermined number of cubes across various tiers, rulebooks, and additional promotional materials like stickers.


Durability Testing: Rigorous testing to ensure that the cubes meet the durability standards required for outdoor play.


Compliance Checks: Ensuring that all materials and manufacturing processes comply with relevant safety and environmental regulations.


Manufacturing strategy for “Beast Cubes” is focused on delivering a high-quality, durable, and engaging product that aligns with our vision of blending physical activity with strategic gameplay. The chosen materials, size, printing technology, and design considerations are all geared towards creating a game set that is not only enjoyable to play but also stands the test of time in outdoor environments.

Claims
  • 1: A gaming set comprising: A plurality of cubic gaming elements, each categorized into one of at least three distinct tiers based on the number of “lives” the element represents;Wherein each cubic gaming element features distinct surface designs, including character imagery, tier designation, and numeric life value.
  • 2: The gaming set of claim 1, wherein: The tiers are designated as Standard, Rare, and Legendary, each tier indicating a range of “lives” (Standard: 3-5 lives, Rare: 6-8 lives, Legendary: 10 or more lives).
  • 3: The gaming set of claim 1, wherein: The cubic gaming elements are specifically adapted for outdoor physical gameplay, ensuring durability and visibility in various outdoor conditions.
  • 4: A method of playing a physically interactive game using the gaming set of claim 1, comprising: Propelling a selected cubic gaming element towards an opponent's gaming elements by a foot-based action to impact and reduce the “lives” count of the opposing elements;Implementing turn-based gameplay where players alternate in selecting and propelling gaming elements based on strategic considerations.
  • 5: The method of claim 4, wherein: The game includes specific player positioning and cube placement guidelines tailored for outdoor or spacious indoor environments.
  • 6: The method of claim 4, wherein: The game incorporates a variety of physical kicking techniques, including a “Baby Kick” for precision and a “Grasshopper Kick” for power and range.
  • 7: The method of claim 6, wherein: The “Baby Kick” is characterized by gentle foot-based propulsion suitable for close-range interaction and precision strikes;The “Grasshopper Kick” involves a dynamic leaping action, facilitating longer-range strikes and strategic repositioning of the gaming elements.
  • 8: The gaming set of claim 1, wherein: Each cubic gaming element's design includes a top surface with the character's name, front and back surfaces with character imagery, side surfaces with branding, and a bottom surface indicating tier level and life points.
  • 9: The method of claim 4, wherein: Victory conditions are set based on the depletion of “lives” from an opponent's gaming elements or achieving a dominant position on the playing field.
  • 10: The gaming set of claim 1, wherein: The cubic gaming elements are manufactured from materials suitable for outdoor play, such as high-quality plastic, with UV-resistant printing for durability and legibility.
  • 11: A method for conducting a 1 vs. 1 game mode using the gaming set of claim 1, comprising: Two players engaging in a head-to-head format in a turn-based system;Each player strategically selecting gaming elements from their collection based on tier and life points at the start of each turn;Players alternating turns, where each turn involves propelling a gaming element towards the opponent's elements;The game proceeding with each player taking turns in accordance with the turn-based mechanism until one player successfully reduces all lives of the opponent's gaming elements to zero, thereby determining the winner.
  • 12: A method for conducting a Team vs. Team game mode using the gaming set of claim 1, comprising: Two teams, each consisting of multiple players, competing in a collaborative gameplay format within a turn-based system;Teams strategically selecting gaming elements from their collective pool based on tiers and life points at the start of each team's collective turn;During each team's turn, alternating actions among team members, where each member completes their action before moving to the next member, ensuring all members have acted before the end of the team's turn;After one team completes its turn, the opposing team commences its turn, following the same sequence;The game continues in this turn-based manner, with teams alternating complete turns, until one team successfully eliminates all lives of the opposing team's gaming elements, thus achieving victory.
  • 13: A method for conducting The Arena Mode game using the gaming set of claim 1, comprising: Multiple players participating simultaneously in a free-for-all format under a turn-based system;Players independently selecting gaming elements from any tier with no restrictions on quantity at the start of their turns;A turn-based gameplay involving dynamic and unpredictable interactions as each player aims, on their turn, to reduce the lives of all other players' gaming elements;The game concluding when only one player remains with gaming elements that still have lives, or when a predetermined time limit is reached, with the winner being the player with the most cumulative lives remaining at the end of the turn cycle.