The present invention relates to VR processing techniques, and more particularly, to a behavior data processing system.
In a fast-pacing modern life, many people spend most of their time on working. In free time, people usually interact with other people through social media and software on electronic devices. Although being capable of providing functions of text and voice interaction, social software are unable to provide a real-life experience, so that the interest of social interaction is lowered.
Recently, with rapid development of virtual techniques, such as VR (virtual reality), AR (augmented reality), and MR (mixed reality), users may carry out social interaction simulation with virtual characters. However, for VR experience, VR equipment are only able to identify simple identification upon behaviors and actions of the user, by which the exact behaviors of the user are easily misidentified. As a result, the realness of social interaction simulation is lowered.
For improving the issues above, a behavior data processing system is disclosed, which increases the realistic experience of social interaction simulation.
For achieving the aforementioned objectives, a behavior data processing system is provided, comprising a sensor, an interaction detector, and a VR head mounted device. The sensor is wore by a user for sensing the variation track of the position of the user for generating a motion behavior signal. The interaction detector is disposed on a body model for identifying an interaction behavior signal according to the interaction relationship between the user and the body model. The VR head mounted device is coupled with the sensor and the interaction detector. The VR head mounted device comprises a virtual interaction database, a VR module, an image display module, and a signal processing module. The virtual interaction database stores a plurality of virtual interaction data, and comprises a virtual character corresponding to the body model. The VR module acquires the virtual interaction data from the virtual interaction database, and displays the virtual interaction data through the image display module. The user is able to watch the virtual character in a virtual social field. The signal processing module conducts a virtual interaction simulation with the virtual character at least according to the motion behavior signal and the interaction behavior signal.
With such configuration, the sensor accurately acquires the body motion variations, and the interaction detector is able to detect the status of the user contacting the bod model, such that the VR head mounted device, according to the motion behavior signal detected by the sensor and the interaction behavior signal detected by the interaction detector, accurately simulates the interaction between the user and the virtual character, thereby improving the realistic experience of social simulations and achieving an immersive experience.
The aforementioned and further advantages and features of the present invention will be understood by reference to the description of the preferred embodiment in conjunction with the accompanying drawings where the components are illustrated based on a proportion for explanation but not subject to the actual component proportion.
Referring to
The sensor 10 is wore on the user 100 for sensing the position variation track of the user 100 for generating a motion behavior signal. In a preferred embodiment, the sensor 10 is selected from a group consisting of a speedometer, gyroscope, barometer, magnetometer, electronic compass, and heart rate monitor. Also, the sensor 10 is wore on the waist, chest, and the back of the user 100 for sensing the pose, direction, angle, movement, heart rate, and speed of the user 100. Referring to
The interaction detector 20 is disposed on a body model 200 for detecting a plurality of motions of the user 100 contacting the body model 200, so as to identify an interaction behavior signal. In a preferred embodiment, the body model 200 is a human figure. The interaction detector 20 is a pressure detector, temperature detector, or a moisture detector. Referring to
The VR head mounted device 30 is wore on the head of the user 100 and coupled with the sensor 10 and the interaction detector 20. The VR head mounted device 30 comprises a virtual interaction database 21, a VR module 32, an image display module 33, and a signal processing module 34. The virtual interaction database 31 stores a plurality of virtual interaction data, which comprise a virtual character corresponding to the body model 200. In a preferred embodiment, referring to
The VR module 32 acquires the virtual interaction data from the virtual interaction database 31 and displays the virtual interaction data through the image display module 33. The user 100 is able to watch the virtual character during a virtual social field. The signal processing module 34, at least according to the motion behavior signal and the interaction behavior signal, conducts interaction simulation with the virtual character. Referring to
In a preferred embodiment, referring to
The voice play module 36 is applied for playing the interaction voice data outputted by the voice data unit 312. When the VR head mounted device 30 receives the interaction behavior signal triggered by the interaction detector 20, the interaction simulation unit 342 of the signal processing module 34, according to the interaction behavior signal, acquires the corresponding interaction voice data from the voice data unit 312 and plays the interaction voice data through the voice play module 36. Therefore, the user 100 contacts the body model 200 to triggers the sound play, achieving a realistic interaction experience.
Notably, the interaction detector 20 further comprises a model status module 23 for identifying the general profile and the current position of the body model 200, so as to generate a body status information, which is transmitted through the second communication module 22 to the third communication module 35. The VR module 32 is able to present the virtual character according to the model status information. Therefore, the user 100 is able to acquire the current position and pose status of the virtual character in a virtual social field, thereby increasing the observation simulation accuracy.
Therefore, the sensor 10 accurately acquires the body variation of the user 100, and the interaction detector 20 is able to detect the status of the user 100 contacting the body model 200, such that the VR head mounted device 30, according to the behavior signal sensed by the sensor 10 and the interaction behavior signal detected by the interaction detector 20, thereby accurately simulating the interaction relationship between the user 100 and the virtual character. Thus, the user 100 feels a realistic interaction or contact, improving the realistic feeling of the social simulation and achieving an immersive experience. In a preferred embodiment, referring to
The sound processing module 37 receives a target voice emitted by the user 100 and process the target voice into a voice signal. The voice interaction module 38 receives the voice signal from the voice processing module 37, and, according to the voice signal, acquires the corresponding interaction voice data from the voice data unit 312 of the interaction database 31, so as to play the interaction voice data through the voice play module 36. Therefore, the present invention further provides a sound feedback, so that the user 100 is able to acquire a seemingly true conversation interaction with the virtual character, whereby the interest of social simulation is improved.
With the foregoing configuration, objectives of the present invention will be illustrated below.
With the detection assistance of the sensor 10 and the interaction detector 20, the VR head mounted device 30 accurately simulates the interaction relationship between the user 100 and the virtual character, so as to improve the realistic experience of the social simulation and achieves an immersive experience.
The present invention provides the feedback of image and sound, so that the user 100 acquires a seemingly true interaction with virtual character, such that the interest of social simulation is improved.
Although particular embodiments of the invention have been described in detail for purposes of illustration, various modifications and enhancements may be made without departing from the spirit and scope of the invention. Accordingly, the invention is not to be limited except as by the appended claims.